mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-12-23 07:20:02 +00:00
commit
a43ca86542
File diff suppressed because it is too large
Load diff
|
@ -1,14 +1,95 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
class CPed;
|
||||||
|
class CVehicle;
|
||||||
|
|
||||||
|
struct CMovieCommand
|
||||||
|
{
|
||||||
|
int32 m_nCommandId;
|
||||||
|
CVector m_vecPosition;
|
||||||
|
CVector m_vecCamera;
|
||||||
|
int16 m_nActorId;
|
||||||
|
int16 m_nActor2Id;
|
||||||
|
int16 m_nVehicleId;
|
||||||
|
int16 m_nModelIndex;
|
||||||
|
};
|
||||||
|
|
||||||
class CSceneEdit
|
class CSceneEdit
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
static bool &m_bEditOn;
|
enum {
|
||||||
static int32 &m_bCameraFollowActor;
|
MOVIE_DO_NOTHING = 0,
|
||||||
static bool &m_bRecording;
|
MOVIE_NEW_ACTOR,
|
||||||
static CVector &m_vecCurrentPosition;
|
MOVIE_MOVE_ACTOR,
|
||||||
static CVector &m_vecCamHeading;
|
MOVIE_SELECT_ACTOR,
|
||||||
|
MOVIE_DELETE_ACTOR,
|
||||||
|
MOVIE_NEW_VEHICLE,
|
||||||
|
MOVIE_MOVE_VEHICLE,
|
||||||
|
MOVIE_SELECT_VEHICLE,
|
||||||
|
MOVIE_DELETE_VEHICLE,
|
||||||
|
MOVIE_GIVE_WEAPON,
|
||||||
|
MOVIE_GOTO,
|
||||||
|
MOVIE_GOTO_WAIT,
|
||||||
|
MOVIE_GET_IN_CAR,
|
||||||
|
MOVIE_GET_OUT_CAR,
|
||||||
|
MOVIE_KILL,
|
||||||
|
MOVIE_FLEE,
|
||||||
|
MOVIE_WAIT,
|
||||||
|
MOVIE_POSITION_CAMERA,
|
||||||
|
MOVIE_SET_CAMERA_TARGET,
|
||||||
|
MOVIE_SELECT_CAMERA_MODE,
|
||||||
|
MOVIE_SAVE_MOVIE,
|
||||||
|
MOVIE_LOAD_MOVIE,
|
||||||
|
MOVIE_PLAY_MOVIE,
|
||||||
|
MOVIE_END,
|
||||||
|
MOVIE_TOTAL_COMMANDS
|
||||||
|
};
|
||||||
|
enum {
|
||||||
|
NUM_ACTORS_IN_MOVIE = 5,
|
||||||
|
NUM_VEHICLES_IN_MOVIE = 5,
|
||||||
|
NUM_COMMANDS_IN_MOVIE = 20
|
||||||
|
};
|
||||||
|
static int32 m_bCameraFollowActor;
|
||||||
|
static CVector m_vecCurrentPosition;
|
||||||
|
static CVector m_vecCamHeading;
|
||||||
|
static CVector m_vecGotoPosition;
|
||||||
|
static int32 m_nVehicle;
|
||||||
|
static int32 m_nVehicle2;
|
||||||
|
static int32 m_nActor;
|
||||||
|
static int32 m_nActor2;
|
||||||
|
static int32 m_nVehiclemodelId;
|
||||||
|
static int32 m_nPedmodelId;
|
||||||
|
static int16 m_nCurrentMovieCommand;
|
||||||
|
static int16 m_nCurrentCommand;
|
||||||
|
static int16 m_nCurrentVehicle;
|
||||||
|
static int16 m_nCurrentActor;
|
||||||
|
static bool m_bEditOn;
|
||||||
|
static bool m_bRecording;
|
||||||
|
static bool m_bCommandActive;
|
||||||
|
static bool m_bActorSelected;
|
||||||
|
static bool m_bActor2Selected;
|
||||||
|
static bool m_bVehicleSelected;
|
||||||
|
static int16 m_nNumActors;
|
||||||
|
static int16 m_nNumVehicles;
|
||||||
|
static int16 m_nNumMovieCommands;
|
||||||
|
static int16 m_nWeaponType;
|
||||||
|
static CPed* pActors[NUM_ACTORS_IN_MOVIE];
|
||||||
|
static CVehicle* pVehicles[NUM_VEHICLES_IN_MOVIE];
|
||||||
|
static bool m_bDrawGotoArrow;
|
||||||
|
static CMovieCommand Movie[NUM_COMMANDS_IN_MOVIE];
|
||||||
|
|
||||||
|
static void LoadMovie(void);
|
||||||
|
static void SaveMovie(void);
|
||||||
|
static void Initialise(void);
|
||||||
|
static void InitPlayback(void);
|
||||||
|
static void ReInitialise(void);
|
||||||
static void Update(void);
|
static void Update(void);
|
||||||
static void Init(void);
|
static void Draw(void);
|
||||||
|
static void ProcessCommand(void);
|
||||||
|
static void PlayBack(void);
|
||||||
|
static void ClearForNewCommand(void);
|
||||||
|
static void SelectActor(void);
|
||||||
|
static void SelectActor2(void);
|
||||||
|
static void SelectVehicle(void);
|
||||||
|
static bool SelectWeapon(void);
|
||||||
};
|
};
|
||||||
|
|
|
@ -350,7 +350,7 @@ bool CGame::Initialise(const char* datFile)
|
||||||
CAntennas::Init();
|
CAntennas::Init();
|
||||||
CGlass::Init();
|
CGlass::Init();
|
||||||
gPhoneInfo.Initialise();
|
gPhoneInfo.Initialise();
|
||||||
CSceneEdit::Init();
|
CSceneEdit::Initialise();
|
||||||
LoadingScreen("Loading the Game", "Load scripts", nil);
|
LoadingScreen("Loading the Game", "Load scripts", nil);
|
||||||
CTheScripts::Init();
|
CTheScripts::Init();
|
||||||
CGangs::Initialise();
|
CGangs::Initialise();
|
||||||
|
|
|
@ -58,6 +58,7 @@
|
||||||
#include "Console.h"
|
#include "Console.h"
|
||||||
#include "timebars.h"
|
#include "timebars.h"
|
||||||
#include "GenericGameStorage.h"
|
#include "GenericGameStorage.h"
|
||||||
|
#include "SceneEdit.h"
|
||||||
|
|
||||||
GlobalScene &Scene = *(GlobalScene*)0x726768;
|
GlobalScene &Scene = *(GlobalScene*)0x726768;
|
||||||
|
|
||||||
|
@ -864,11 +865,9 @@ Render2dStuff(void)
|
||||||
|
|
||||||
MusicManager.DisplayRadioStationName();
|
MusicManager.DisplayRadioStationName();
|
||||||
TheConsole.Display();
|
TheConsole.Display();
|
||||||
/*
|
|
||||||
if(CSceneEdit::m_bEditOn)
|
if(CSceneEdit::m_bEditOn)
|
||||||
CSceneEdit::Draw();
|
CSceneEdit::Draw();
|
||||||
else
|
else
|
||||||
*/
|
|
||||||
CHud::Draw();
|
CHud::Draw();
|
||||||
CUserDisplay::OnscnTimer.ProcessForDisplay();
|
CUserDisplay::OnscnTimer.ProcessForDisplay();
|
||||||
CMessages::Display();
|
CMessages::Display();
|
||||||
|
|
|
@ -22,6 +22,8 @@
|
||||||
#include "Console.h"
|
#include "Console.h"
|
||||||
#include "Debug.h"
|
#include "Debug.h"
|
||||||
#include "Hud.h"
|
#include "Hud.h"
|
||||||
|
#include "SceneEdit.h"
|
||||||
|
#include "Pad.h"
|
||||||
|
|
||||||
#include <list>
|
#include <list>
|
||||||
|
|
||||||
|
@ -332,6 +334,7 @@ DebugMenuPopulate(void)
|
||||||
DebugMenuAddCmd("Spawn", "Spawn Predator", [](){ SpawnCar(MI_PREDATOR); });
|
DebugMenuAddCmd("Spawn", "Spawn Predator", [](){ SpawnCar(MI_PREDATOR); });
|
||||||
|
|
||||||
DebugMenuAddVarBool8("Debug", "Draw hud", (int8*)&CHud::m_Wants_To_Draw_Hud, nil);
|
DebugMenuAddVarBool8("Debug", "Draw hud", (int8*)&CHud::m_Wants_To_Draw_Hud, nil);
|
||||||
|
DebugMenuAddVarBool8("Debug", "Edit on", (int8*)&CSceneEdit::m_bEditOn, nil);
|
||||||
DebugMenuAddVar("Debug", "Engine Status", &engineStatus, nil, 1, 0, 226, nil);
|
DebugMenuAddVar("Debug", "Engine Status", &engineStatus, nil, 1, 0, 226, nil);
|
||||||
DebugMenuAddCmd("Debug", "Set Engine Status", SetEngineStatus);
|
DebugMenuAddCmd("Debug", "Set Engine Status", SetEngineStatus);
|
||||||
DebugMenuAddCmd("Debug", "Fix Car", FixCar);
|
DebugMenuAddCmd("Debug", "Fix Car", FixCar);
|
||||||
|
|
Loading…
Reference in a new issue