Implement PreloadMissionAudio + small fixes

This commit is contained in:
Filip Gawin 2019-10-27 18:39:17 +01:00
parent cce3aac4c3
commit a2e59564c8
5 changed files with 133 additions and 50 deletions

View File

@ -50,7 +50,6 @@ uint32 &gNextCryTime = *(uint32*)0x6508C0;
uint8 &jumboVolOffset = *(uint8 *)0x6508ED; uint8 &jumboVolOffset = *(uint8 *)0x6508ED;
uint8 &gJumboVolOffsetPercentage = *(uint8 *)0x6508ED; uint8 &gJumboVolOffsetPercentage = *(uint8 *)0x6508ED;
char &g_nMissionAudioPlayingStatus = *(char *)0x60ED88; char &g_nMissionAudioPlayingStatus = *(char *)0x60ED88;
int32 *BankStartOffset = (int32 *)0x6FAB70; //[2]
int32 &g_nMissionAudioSfx = *(int32 *)0x60ED84; int32 &g_nMissionAudioSfx = *(int32 *)0x60ED84;
bool &bPlayerJustEnteredCar = *(bool *)0x6508C4; bool &bPlayerJustEnteredCar = *(bool *)0x6508C4;
bool &g_bMissionAudioLoadFailed = *(bool *)0x95CD8E; bool &g_bMissionAudioLoadFailed = *(bool *)0x95CD8E;
@ -2131,16 +2130,16 @@ uint32
cAudioManager::GetSpecialCharacterTalkSfx(int32 modelIndex, int32 sound) cAudioManager::GetSpecialCharacterTalkSfx(int32 modelIndex, int32 sound)
{ {
char *modelName = CModelInfo::GetModelInfo(modelIndex)->GetName(); char *modelName = CModelInfo::GetModelInfo(modelIndex)->GetName();
if(strcmp(modelName, "eight") == 0 || strcmp(modelName, "eight2") == 0) { return GetEightTalkSfx(sound); } if(strcmpi(modelName, "eight") == 0 || strcmpi(modelName, "eight2") == 0) { return GetEightTalkSfx(sound); }
if(strcmp(modelName, "frankie") == 0) { return GetFrankieTalkSfx(sound); } if(strcmpi(modelName, "frankie") == 0) { return GetFrankieTalkSfx(sound); }
if(strcmp(modelName, "misty") == 0) { return GetMistyTalkSfx(sound); } if(strcmpi(modelName, "misty") == 0) { return GetMistyTalkSfx(sound); }
if(strcmp(modelName, "ojg") == 0 || strcmp(modelName, "ojg_p") == 0) { return GetOJGTalkSfx(sound); } if(strcmpi(modelName, "ojg") == 0 || strcmpi(modelName, "ojg_p") == 0) { return GetOJGTalkSfx(sound); }
if(strcmp(modelName, "cat") == 0) { return GetCatatalinaTalkSfx(sound); } if(strcmpi(modelName, "cat") == 0) { return GetCatatalinaTalkSfx(sound); }
if(strcmp(modelName, "bomber") == 0) { return GetBomberTalkSfx(sound); } if(strcmpi(modelName, "bomber") == 0) { return GetBomberTalkSfx(sound); }
if(strcmp(modelName, "s_guard") == 0) { return GetSecurityGuardTalkSfx(sound); } if(strcmpi(modelName, "s_guard") == 0) { return GetSecurityGuardTalkSfx(sound); }
if(strcmp(modelName, "chunky") == 0) { return GetChunkyTalkSfx(sound); } if(strcmpi(modelName, "chunky") == 0) { return GetChunkyTalkSfx(sound); }
if(strcmp(modelName, "asuka") == 0) { return GetGenericFemaleTalkSfx(sound); } if(strcmpi(modelName, "asuka") == 0) { return GetGenericFemaleTalkSfx(sound); }
if(strcmp(modelName, "maria") == 0) { return GetGenericFemaleTalkSfx(sound); } if(strcmpi(modelName, "maria") == 0) { return GetGenericFemaleTalkSfx(sound); }
return GetGenericMaleTalkSfx(sound); return GetGenericMaleTalkSfx(sound);
} }
@ -3039,11 +3038,92 @@ cAudioManager::PreInitialiseGameSpecificSetup() const
BankStartOffset[1] = SFX_COP_VOICE_1_ARREST_1; BankStartOffset[1] = SFX_COP_VOICE_1_ARREST_1;
} }
WRAPPER struct MissionAudioData {
void const char *m_pName;
cAudioManager::PreloadMissionAudio(char *) int32 m_nId;
};
constexpr MissionAudioData MissionAudioNameSfxAssoc[] = {
{"lib_a1", STREAMED_SOUND_MISSION_LIB_A1}, {"lib_a2", STREAMED_SOUND_MISSION_LIB_A2},
{"lib_a", STREAMED_SOUND_MISSION_LIB_A}, {"lib_b", STREAMED_SOUND_MISSION_LIB_B},
{"lib_c", STREAMED_SOUND_MISSION_LIB_C}, {"lib_d", STREAMED_SOUND_MISSION_LIB_D},
{"l2_a", STREAMED_SOUND_MISSION_L2_A}, {"j4t_1", STREAMED_SOUND_MISSION_J4T_1},
{"j4t_2", STREAMED_SOUND_MISSION_J4T_2}, {"j4t_3", STREAMED_SOUND_MISSION_J4T_3},
{"j4t_4", STREAMED_SOUND_MISSION_J4T_4}, {"j4_a", STREAMED_SOUND_MISSION_J4_A},
{"j4_b", STREAMED_SOUND_MISSION_J4_B}, {"j4_c", STREAMED_SOUND_MISSION_J4_C},
{"j4_d", STREAMED_SOUND_MISSION_J4_D}, {"j4_e", STREAMED_SOUND_MISSION_J4_E},
{"j4_f", STREAMED_SOUND_MISSION_J4_F}, {"j6_1", STREAMED_SOUND_MISSION_J6_1},
{"j6_a", STREAMED_SOUND_MISSION_J6_A}, {"j6_b", STREAMED_SOUND_MISSION_J6_B},
{"j6_c", STREAMED_SOUND_MISSION_J6_C}, {"j6_d", STREAMED_SOUND_MISSION_J6_D},
{"t4_a", STREAMED_SOUND_MISSION_T4_A}, {"s1_a", STREAMED_SOUND_MISSION_S1_A},
{"s1_a1", STREAMED_SOUND_MISSION_S1_A1}, {"s1_b", STREAMED_SOUND_MISSION_S1_B},
{"s1_c", STREAMED_SOUND_MISSION_S1_C}, {"s1_c1", STREAMED_SOUND_MISSION_S1_C1},
{"s1_d", STREAMED_SOUND_MISSION_S1_D}, {"s1_e", STREAMED_SOUND_MISSION_S1_E},
{"s1_f", STREAMED_SOUND_MISSION_S1_F}, {"s1_g", STREAMED_SOUND_MISSION_S1_G},
{"s1_h", STREAMED_SOUND_MISSION_S1_H}, {"s1_i", STREAMED_SOUND_MISSION_S1_I},
{"s1_j", STREAMED_SOUND_MISSION_S1_J}, {"s1_k", STREAMED_SOUND_MISSION_S1_K},
{"s1_l", STREAMED_SOUND_MISSION_S1_L}, {"s3_a", STREAMED_SOUND_MISSION_S3_A},
{"s3_b", STREAMED_SOUND_MISSION_S3_B}, {"el3_a", STREAMED_SOUND_MISSION_EL3_A},
{"mf1_a", STREAMED_SOUND_MISSION_MF1_A}, {"mf2_a", STREAMED_SOUND_MISSION_MF2_A},
{"mf3_a", STREAMED_SOUND_MISSION_MF3_A}, {"mf3_b", STREAMED_SOUND_MISSION_MF3_B},
{"mf3_b1", STREAMED_SOUND_MISSION_MF3_B1}, {"mf3_c", STREAMED_SOUND_MISSION_MF3_C},
{"mf4_a", STREAMED_SOUND_MISSION_MF4_A}, {"mf4_b", STREAMED_SOUND_MISSION_MF4_B},
{"mf4_c", STREAMED_SOUND_MISSION_MF4_C}, {"a1_a", STREAMED_SOUND_MISSION_A1_A},
{"a3_a", STREAMED_SOUND_MISSION_A3_A}, {"a5_a", STREAMED_SOUND_MISSION_A5_A},
{"a4_a", STREAMED_SOUND_MISSION_A4_A}, {"a4_b", STREAMED_SOUND_MISSION_A4_B},
{"a4_c", STREAMED_SOUND_MISSION_A4_C}, {"a4_d", STREAMED_SOUND_MISSION_A4_D},
{"k1_a", STREAMED_SOUND_MISSION_K1_A}, {"k3_a", STREAMED_SOUND_MISSION_K3_A},
{"r1_a", STREAMED_SOUND_MISSION_R1_A}, {"r2_a", STREAMED_SOUND_MISSION_R2_A},
{"r2_b", STREAMED_SOUND_MISSION_R2_B}, {"r2_c", STREAMED_SOUND_MISSION_R2_C},
{"r2_d", STREAMED_SOUND_MISSION_R2_D}, {"r2_e", STREAMED_SOUND_MISSION_R2_E},
{"r2_f", STREAMED_SOUND_MISSION_R2_F}, {"r2_g", STREAMED_SOUND_MISSION_R2_G},
{"r2_h", STREAMED_SOUND_MISSION_R2_H}, {"r5_a", STREAMED_SOUND_MISSION_R5_A},
{"r6_a", STREAMED_SOUND_MISSION_R6_A}, {"r6_a1", STREAMED_SOUND_MISSION_R6_A1},
{"r6_b", STREAMED_SOUND_MISSION_R6_B}, {"lo2_a", STREAMED_SOUND_MISSION_LO2_A},
{"lo6_a", STREAMED_SOUND_MISSION_LO6_A}, {"yd2_a", STREAMED_SOUND_MISSION_YD2_A},
{"yd2_b", STREAMED_SOUND_MISSION_YD2_B}, {"yd2_c", STREAMED_SOUND_MISSION_YD2_C},
{"yd2_c1", STREAMED_SOUND_MISSION_YD2_C1}, {"yd2_d", STREAMED_SOUND_MISSION_YD2_D},
{"yd2_e", STREAMED_SOUND_MISSION_YD2_E}, {"yd2_f", STREAMED_SOUND_MISSION_YD2_F},
{"yd2_g", STREAMED_SOUND_MISSION_YD2_G}, {"yd2_h", STREAMED_SOUND_MISSION_YD2_H},
{"yd2_ass", STREAMED_SOUND_MISSION_YD2_ASS}, {"yd2_ok", STREAMED_SOUND_MISSION_YD2_OK},
{"h5_a", STREAMED_SOUND_MISSION_H5_A}, {"h5_b", STREAMED_SOUND_MISSION_H5_B},
{"h5_c", STREAMED_SOUND_MISSION_H5_C}, {"ammu_a", STREAMED_SOUND_MISSION_AMMU_A},
{"ammu_b", STREAMED_SOUND_MISSION_AMMU_B}, {"ammu_c", STREAMED_SOUND_MISSION_AMMU_C},
{"door_1", STREAMED_SOUND_MISSION_DOOR_1}, {"door_2", STREAMED_SOUND_MISSION_DOOR_2},
{"door_3", STREAMED_SOUND_MISSION_DOOR_3}, {"door_4", STREAMED_SOUND_MISSION_DOOR_4},
{"door_5", STREAMED_SOUND_MISSION_DOOR_5}, {"door_6", STREAMED_SOUND_MISSION_DOOR_6},
{"t3_a", STREAMED_SOUND_MISSION_T3_A}, {"t3_b", STREAMED_SOUND_MISSION_T3_B},
{"t3_c", STREAMED_SOUND_MISSION_T3_C}, {"k1_b", STREAMED_SOUND_MISSION_K1_B},
{"c_1", STREAMED_SOUND_MISSION_CAT1}};
int32
FindMissionAudioSfx(const char *name)
{ {
EAXJMP(0x579550); for(uint32 i = 0; i < ARRAY_SIZE(MissionAudioNameSfxAssoc); ++i) {
if(strcmpi(MissionAudioNameSfxAssoc[i].m_pName, name) == 0) return MissionAudioNameSfxAssoc[i].m_nId;
}
debug("Can't find mission audio %s", name);
return NO_SAMPLE;
}
void
cAudioManager::PreloadMissionAudio(const char *name)
{
if(m_bIsInitialised) {
int32 missionAudioSfx = FindMissionAudioSfx(name);
if(missionAudioSfx != NO_SAMPLE) {
m_sMissionAudio.m_nSampleIndex = missionAudioSfx;
m_sMissionAudio.m_bLoadingStatus = 0;
m_sMissionAudio.m_bPlayStatus = 0;
m_sMissionAudio.field_22 = 0;
m_sMissionAudio.field_24 =
field_19192 * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000;
m_sMissionAudio.field_24 *= 4;
m_sMissionAudio.m_bIsPlayed = 0;
m_sMissionAudio.field_12 = 1;
g_bMissionAudioLoadFailed = 0;
}
}
} }
void void
@ -5525,7 +5605,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
static uint8 iSound = 21; static uint8 iSound = 21;
weapon = nil; weapon = nil;
for(uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_Loops; i++) { for(uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
noReflection = 0; noReflection = 0;
processed = 0; processed = 0;
m_sQueueSample.m_bRequireReflection = 0; m_sQueueSample.m_bRequireReflection = 0;
@ -8887,46 +8967,47 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound)
void void
cAudioManager::SetupSuspectLastSeenReport() cAudioManager::SetupSuspectLastSeenReport()
{ {
CAutomobile *automobile; CVehicle *veh;
uint8 color1; uint8 color1;
int32 index;
int32 main_color; int32 main_color;
int32 sample; int32 sample;
int32 color_pre_modifier; int32 color_pre_modifier;
int32 color_post_modifier; int32 color_post_modifier;
constexpr int32 colors[] = { constexpr int32 gCarColourTable[][3] = {
3032, 248, 3032, 3032, 249, 3032, 3032, 250, 3032, 3032, 251, 3032, 258, 250, 3032, 3032, 252, 3032, {3032, 248, 3032}, {3032, 249, 3032}, {3032, 250, 3032}, {3032, 251, 3032}, {258, 250, 3032},
3032, 253, 3032, 260, 250, 3032, 259, 250, 254, 259, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, {3032, 252, 3032}, {3032, 253, 3032}, {260, 250, 3032}, {259, 250, 254}, {259, 3032, 3032},
258, 251, 3032, 3032, 251, 3032, 3032, 251, 3032, 3032, 251, 3032, 3032, 251, 3032, 3032, 251, 3032, {258, 3032, 3032}, {258, 3032, 3032}, {258, 251, 3032}, {3032, 251, 3032}, {3032, 251, 3032},
3032, 251, 3032, 259, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 3032, 255, 3032, {3032, 251, 3032}, {3032, 251, 3032}, {3032, 251, 3032}, {3032, 251, 3032}, {259, 3032, 3032},
3032, 255, 3032, 3032, 255, 3032, 3032, 255, 3032, 3032, 255, 3032, 3032, 255, 3032, 259, 3032, 3032, {258, 3032, 3032}, {258, 3032, 3032}, {258, 3032, 3032}, {3032, 255, 3032}, {3032, 255, 3032},
258, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 3032, 253, 3032, 3032, 253, 3032, 3032, 253, 3032, {3032, 255, 3032}, {3032, 255, 3032}, {3032, 255, 3032}, {3032, 255, 3032}, {259, 3032, 3032},
3032, 253, 3032, 3032, 253, 3032, 3032, 253, 3032, 259, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, {258, 3032, 3032}, {258, 3032, 3032}, {258, 3032, 3032}, {3032, 253, 3032}, {3032, 253, 3032},
258, 3032, 3032, 3032, 256, 3032, 3032, 256, 3032, 3032, 256, 3032, 3032, 256, 3032, 3032, 256, 3032, {3032, 253, 3032}, {3032, 253, 3032}, {3032, 253, 3032}, {3032, 253, 3032}, {259, 3032, 3032},
3032, 256, 3032, 259, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 3032, 250, 3032, {258, 3032, 3032}, {258, 3032, 3032}, {258, 3032, 3032}, {3032, 256, 3032}, {3032, 256, 3032},
3032, 250, 3032, 3032, 250, 3032, 3032, 250, 3032, 3032, 250, 3032, 3032, 250, 3032, 259, 3032, 3032, {3032, 256, 3032}, {3032, 256, 3032}, {3032, 256, 3032}, {3032, 256, 3032}, {259, 3032, 3032},
258, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 3032, 252, 3032, 3032, 252, 3032, 3032, 252, 3032, {258, 3032, 3032}, {258, 3032, 3032}, {258, 3032, 3032}, {3032, 250, 3032}, {3032, 250, 3032},
3032, 252, 3032, 3032, 252, 3032, 3032, 252, 3032, 259, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, {3032, 250, 3032}, {3032, 250, 3032}, {3032, 250, 3032}, {3032, 250, 3032}, {259, 3032, 3032},
258, 3032, 3032, 3032, 257, 3032, 3032, 257, 3032, 3032, 257, 3032, 3032, 257, 3032, 3032, 257, 3032, {258, 3032, 3032}, {258, 3032, 3032}, {258, 3032, 3032}, {3032, 252, 3032}, {3032, 252, 3032},
3032, 257, 3032, 259, 3032, 3032, 259, 3032, 3032, 259, 3032, 3032, 259, 3032, 3032, 259, 3032, 3032, {3032, 252, 3032}, {3032, 252, 3032}, {3032, 252, 3032}, {3032, 252, 3032}, {259, 3032, 3032},
259, 3032, 3032, 259, 3032, 3032, 259, 3032, 3032, 259, 3032, 3032, 259, 3032, 3032, 259, 3032, 3032, {258, 3032, 3032}, {258, 3032, 3032}, {258, 3032, 3032}, {3032, 257, 3032}, {3032, 257, 3032},
258, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032}; {3032, 257, 3032}, {3032, 257, 3032}, {3032, 257, 3032}, {3032, 257, 3032}, {259, 3032, 3032},
{259, 3032, 3032}, {259, 3032, 3032}, {259, 3032, 3032}, {259, 3032, 3032}, {259, 3032, 3032},
{259, 3032, 3032}, {259, 3032, 3032}, {259, 3032, 3032}, {259, 3032, 3032}, {259, 3032, 3032},
{258, 3032, 3032}, {258, 3032, 3032}, {258, 3032, 3032}, {258, 3032, 3032}, {258, 3032, 3032}};
if(MusicManager.m_nMusicMode != 2) { if(MusicManager.m_nMusicMode != 2) {
automobile = (CAutomobile *)FindPlayerVehicle(); veh = FindPlayerVehicle();
if(automobile) { if(veh) {
if(60 - policeChannelTimer > 9) { if(60 - policeChannelTimer > 9) {
color1 = automobile->m_currentColour1; color1 = veh->m_currentColour1;
if(color1 >= 95) { if(color1 >= 95) {
debug("\n *** UNKNOWN CAR COLOUR %d *** ", color1); debug("\n *** UNKNOWN CAR COLOUR %d *** ", color1);
} else { } else {
index = 3 * color1; main_color = gCarColourTable[color1][1];
main_color = colors[index + 1]; // todo refactor struct color_pre_modifier = gCarColourTable[color1][0];
color_pre_modifier = colors[index]; color_post_modifier = gCarColourTable[color1][2];
color_post_modifier = colors[index + 2]; switch(veh->m_modelIndex) {
switch(automobile->m_modelIndex) {
case MI_LANDSTAL: case MI_LANDSTAL:
case MI_BLISTA: sample = SFX_POLICE_RADIO_CRUISER; break; case MI_BLISTA: sample = SFX_POLICE_RADIO_CRUISER; break;
case MI_IDAHO: case MI_IDAHO:
@ -8977,7 +9058,7 @@ cAudioManager::SetupSuspectLastSeenReport()
break; break;
default: default:
debug("\n *** UNKNOWN CAR MODEL INDEX %d *** ", debug("\n *** UNKNOWN CAR MODEL INDEX %d *** ",
automobile->m_modelIndex); veh->m_modelIndex);
return; return;
} }
if(policeChannelTimer != 60) { if(policeChannelTimer != 60) {
@ -9317,6 +9398,7 @@ InjectHook(0x580500, &cAudioManager::PlaySuspectLastSeen, PATCH_JUMP);
InjectHook(0x569420, &cAudioManager::PostInitialiseGameSpecificSetup, PATCH_JUMP); InjectHook(0x569420, &cAudioManager::PostInitialiseGameSpecificSetup, PATCH_JUMP);
InjectHook(0x569640, &cAudioManager::PostTerminateGameSpecificShutdown, PATCH_JUMP); InjectHook(0x569640, &cAudioManager::PostTerminateGameSpecificShutdown, PATCH_JUMP);
InjectHook(0x569400, &cAudioManager::PreInitialiseGameSpecificSetup, PATCH_JUMP); InjectHook(0x569400, &cAudioManager::PreInitialiseGameSpecificSetup, PATCH_JUMP);
InjectHook(0x579550, &cAudioManager::PreloadMissionAudio, PATCH_JUMP);
InjectHook(0x569570, &cAudioManager::PreTerminateGameSpecificShutdown, PATCH_JUMP); InjectHook(0x569570, &cAudioManager::PreTerminateGameSpecificShutdown, PATCH_JUMP);
// InjectHook(0x57BA60, &cAudioManager::ProcessActiveQueues, PATCH_JUMP); // InjectHook(0x57BA60, &cAudioManager::ProcessActiveQueues, PATCH_JUMP);
InjectHook(0x56C940, &cAudioManager::ProcessAirBrakes, PATCH_JUMP); InjectHook(0x56C940, &cAudioManager::ProcessAirBrakes, PATCH_JUMP);

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@ -576,8 +576,8 @@ public:
void PlayerJustLeftCar() const; /// ok void PlayerJustLeftCar() const; /// ok
void PostInitialiseGameSpecificSetup(); /// ok void PostInitialiseGameSpecificSetup(); /// ok
void PostTerminateGameSpecificShutdown(); /// ok void PostTerminateGameSpecificShutdown(); /// ok
void PreInitialiseGameSpecificSetup() const; // ok void PreInitialiseGameSpecificSetup() const; /// ok
void PreloadMissionAudio(char *); // todo void PreloadMissionAudio(const char *name); /// ok
void PreTerminateGameSpecificShutdown(); /// ok void PreTerminateGameSpecificShutdown(); /// ok
/// processX - main logic of adding new sounds /// processX - main logic of adding new sounds
void ProcessActiveQueues(); // todo void ProcessActiveQueues(); // todo

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@ -18,7 +18,7 @@
#pragma comment( lib, "mss32.lib" ) #pragma comment( lib, "mss32.lib" )
cSampleManager &SampleManager = *(cSampleManager *)0x7341E0; cSampleManager &SampleManager = *(cSampleManager *)0x7341E0;
int32 (&BankStartOffset)[MAX_SAMPLEBANKS] = *(int32 (*)[MAX_SAMPLEBANKS])*(int *)0x6FAB70; extern int32 (&BankStartOffset)[MAX_SAMPLEBANKS] = *(int32 (*)[MAX_SAMPLEBANKS])*(int *)0x6FAB70;
/////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////

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@ -135,6 +135,7 @@ public:
}; };
extern cSampleManager &SampleManager; extern cSampleManager &SampleManager;
extern int32 (&BankStartOffset)[MAX_SAMPLEBANKS];
static char StreamedNameTable[][25]= static char StreamedNameTable[][25]=
{ {