From a8f4f74a7619e847cf98605767934a21d2373c23 Mon Sep 17 00:00:00 2001 From: aap Date: Mon, 18 May 2020 22:25:06 +0200 Subject: [PATCH 1/2] only one sunbathe anim group --- src/animation/AnimManager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/animation/AnimManager.cpp b/src/animation/AnimManager.cpp index e37c0f8e..16207f54 100644 --- a/src/animation/AnimManager.cpp +++ b/src/animation/AnimManager.cpp @@ -926,7 +926,7 @@ const AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_ { "grenade", "grenade", MI_COP, awc(aThrowAnimations), aWeaponAnimDescs }, { "flame", "flame", MI_COP, awc(aFlamethrowerAnimations), aWeaponAnimDescs }, { "medic", "medic", MI_COP, awc(aMedicAnimations), aMedicAnimDescs }, - { "sunbathe", "sunbathe", MI_COP, awc(aSunbatheAnimations), aSunbatheAnimDescs }, + { "sunbathe", "sunbathe", MI_COP, 1, aSunbatheAnimations, aSunbatheAnimDescs }, // NB: not using awc here! { "playidles", "playidles", MI_COP, awc(aPlayerIdleAnimations), aPlayerIdleAnimDescs }, { "riot", "riot", MI_COP, awc(aRiotAnimations), aRiotAnimDescs }, { "strip", "strip", MI_COP, awc(aStripAnimations), aStripAnimDescs }, From abd230dcddd7e878f8a6b69193eb0cb74959c7b9 Mon Sep 17 00:00:00 2001 From: aap Date: Mon, 18 May 2020 16:55:38 +0200 Subject: [PATCH 2/2] some less certainly fps fixes --- src/vehicles/Automobile.cpp | 6 ++++++ src/vehicles/Vehicle.cpp | 10 ++++++++++ 2 files changed, 16 insertions(+) diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index aad31bbf..e0ee0296 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -865,8 +865,14 @@ CAutomobile::ProcessControl(void) CVector wheelFwd = GetForward(); CVector wheelRight = GetRight(); +#ifdef FIX_BUGS + // Not sure if this is needed, but brake usually has timestep as a factor + if(bIsHandbrakeOn) + brake = 20000.0f * CTimer::GetTimeStepFix(); +#else if(bIsHandbrakeOn) brake = 20000.0f; +#endif if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f){ if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier)) diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index 2b0132b2..4b36b3d3 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -494,6 +494,11 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon if(contactSpeedRight != 0.0f){ // exert opposing force right = -contactSpeedRight/wheelsOnGround; +#ifdef FIX_BUGS + // contactSpeedRight is independent of framerate but right has timestep as a factor + // so we probably have to fix this + right *= CTimer::GetTimeStepFix(); +#endif if(wheelStatus == WHEEL_STATUS_BURST){ float fwdspeed = Min(contactSpeedFwd, 0.3f); @@ -514,6 +519,11 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon } }else if(contactSpeedFwd != 0.0f){ fwd = -contactSpeedFwd/wheelsOnGround; +#ifdef FIX_BUGS + // contactSpeedFwd is independent of framerate but fwd has timestep as a factor + // so we probably have to fix this + fwd *= CTimer::GetTimeStepFix(); +#endif if(!bBraking){ if(m_fGasPedal < 0.01f){