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little timecycle cleanup
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@ -10,42 +10,42 @@
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#include "FileMgr.h"
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#include "FileMgr.h"
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#include "Timecycle.h"
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#include "Timecycle.h"
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int CTimeCycle::m_nAmbientRed[NUMHOURS][NUMWEATHERS];
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int32 CTimeCycle::m_nAmbientRed[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nAmbientGreen[NUMHOURS][NUMWEATHERS];
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int32 CTimeCycle::m_nAmbientGreen[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nAmbientBlue[NUMHOURS][NUMWEATHERS];
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int32 CTimeCycle::m_nAmbientBlue[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nDirectionalRed[NUMHOURS][NUMWEATHERS];
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int32 CTimeCycle::m_nDirectionalRed[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nDirectionalGreen[NUMHOURS][NUMWEATHERS];
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int32 CTimeCycle::m_nDirectionalGreen[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nDirectionalBlue[NUMHOURS][NUMWEATHERS];
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int32 CTimeCycle::m_nDirectionalBlue[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nSkyTopRed[NUMHOURS][NUMWEATHERS];
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int32 CTimeCycle::m_nSkyTopRed[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nSkyTopGreen[NUMHOURS][NUMWEATHERS];
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int32 CTimeCycle::m_nSkyTopGreen[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nSkyTopBlue[NUMHOURS][NUMWEATHERS];
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int32 CTimeCycle::m_nSkyTopBlue[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nSkyBottomRed[NUMHOURS][NUMWEATHERS];
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int32 CTimeCycle::m_nSkyBottomRed[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nSkyBottomGreen[NUMHOURS][NUMWEATHERS];
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int32 CTimeCycle::m_nSkyBottomGreen[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nSkyBottomBlue[NUMHOURS][NUMWEATHERS];
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int32 CTimeCycle::m_nSkyBottomBlue[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nSunCoreRed[NUMHOURS][NUMWEATHERS];
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int32 CTimeCycle::m_nSunCoreRed[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nSunCoreGreen[NUMHOURS][NUMWEATHERS];
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int32 CTimeCycle::m_nSunCoreGreen[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nSunCoreBlue[NUMHOURS][NUMWEATHERS];
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int32 CTimeCycle::m_nSunCoreBlue[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nSunCoronaRed[NUMHOURS][NUMWEATHERS];
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int32 CTimeCycle::m_nSunCoronaRed[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nSunCoronaGreen[NUMHOURS][NUMWEATHERS];
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int32 CTimeCycle::m_nSunCoronaGreen[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nSunCoronaBlue[NUMHOURS][NUMWEATHERS];
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int32 CTimeCycle::m_nSunCoronaBlue[NUMHOURS][NUMWEATHERS];
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float CTimeCycle::m_fSunSize[NUMHOURS][NUMWEATHERS];
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float CTimeCycle::m_fSunSize[NUMHOURS][NUMWEATHERS];
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float CTimeCycle::m_fSpriteSize[NUMHOURS][NUMWEATHERS];
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float CTimeCycle::m_fSpriteSize[NUMHOURS][NUMWEATHERS];
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float CTimeCycle::m_fSpriteBrightness[NUMHOURS][NUMWEATHERS];
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float CTimeCycle::m_fSpriteBrightness[NUMHOURS][NUMWEATHERS];
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short CTimeCycle::m_nShadowStrength[NUMHOURS][NUMWEATHERS];
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int16 CTimeCycle::m_nShadowStrength[NUMHOURS][NUMWEATHERS];
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short CTimeCycle::m_nLightShadowStrength[NUMHOURS][NUMWEATHERS];
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int16 CTimeCycle::m_nLightShadowStrength[NUMHOURS][NUMWEATHERS];
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short CTimeCycle::m_nTreeShadowStrength[NUMHOURS][NUMWEATHERS];
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int16 CTimeCycle::m_nTreeShadowStrength[NUMHOURS][NUMWEATHERS];
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float CTimeCycle::m_fFogStart[NUMHOURS][NUMWEATHERS];
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float CTimeCycle::m_fFogStart[NUMHOURS][NUMWEATHERS];
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float CTimeCycle::m_fFarClip[NUMHOURS][NUMWEATHERS];
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float CTimeCycle::m_fFarClip[NUMHOURS][NUMWEATHERS];
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float CTimeCycle::m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS];
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float CTimeCycle::m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nLowCloudsRed[NUMHOURS][NUMWEATHERS];
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int32 CTimeCycle::m_nLowCloudsRed[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nLowCloudsGreen[NUMHOURS][NUMWEATHERS];
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int32 CTimeCycle::m_nLowCloudsGreen[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nLowCloudsBlue[NUMHOURS][NUMWEATHERS];
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int32 CTimeCycle::m_nLowCloudsBlue[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nFluffyCloudsTopRed[NUMHOURS][NUMWEATHERS];
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int32 CTimeCycle::m_nFluffyCloudsTopRed[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nFluffyCloudsTopGreen[NUMHOURS][NUMWEATHERS];
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int32 CTimeCycle::m_nFluffyCloudsTopGreen[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nFluffyCloudsTopBlue[NUMHOURS][NUMWEATHERS];
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int32 CTimeCycle::m_nFluffyCloudsTopBlue[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nFluffyCloudsBottomRed[NUMHOURS][NUMWEATHERS];
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int32 CTimeCycle::m_nFluffyCloudsBottomRed[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nFluffyCloudsBottomGreen[NUMHOURS][NUMWEATHERS];
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int32 CTimeCycle::m_nFluffyCloudsBottomGreen[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS];
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int32 CTimeCycle::m_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS];
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float CTimeCycle::m_fBlurRed[NUMHOURS][NUMWEATHERS];
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float CTimeCycle::m_fBlurRed[NUMHOURS][NUMWEATHERS];
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float CTimeCycle::m_fBlurGreen[NUMHOURS][NUMWEATHERS];
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float CTimeCycle::m_fBlurGreen[NUMHOURS][NUMWEATHERS];
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float CTimeCycle::m_fBlurBlue[NUMHOURS][NUMWEATHERS];
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float CTimeCycle::m_fBlurBlue[NUMHOURS][NUMWEATHERS];
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@ -57,47 +57,47 @@ float CTimeCycle::m_fCurrentAmbientBlue;
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float CTimeCycle::m_fCurrentDirectionalRed;
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float CTimeCycle::m_fCurrentDirectionalRed;
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float CTimeCycle::m_fCurrentDirectionalGreen;
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float CTimeCycle::m_fCurrentDirectionalGreen;
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float CTimeCycle::m_fCurrentDirectionalBlue;
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float CTimeCycle::m_fCurrentDirectionalBlue;
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int CTimeCycle::m_nCurrentSkyTopRed;
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int32 CTimeCycle::m_nCurrentSkyTopRed;
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int CTimeCycle::m_nCurrentSkyTopGreen;
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int32 CTimeCycle::m_nCurrentSkyTopGreen;
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int CTimeCycle::m_nCurrentSkyTopBlue;
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int32 CTimeCycle::m_nCurrentSkyTopBlue;
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int CTimeCycle::m_nCurrentSkyBottomRed;
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int32 CTimeCycle::m_nCurrentSkyBottomRed;
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int CTimeCycle::m_nCurrentSkyBottomGreen;
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int32 CTimeCycle::m_nCurrentSkyBottomGreen;
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int CTimeCycle::m_nCurrentSkyBottomBlue;
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int32 CTimeCycle::m_nCurrentSkyBottomBlue;
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int CTimeCycle::m_nCurrentSunCoreRed;
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int32 CTimeCycle::m_nCurrentSunCoreRed;
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int CTimeCycle::m_nCurrentSunCoreGreen;
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int32 CTimeCycle::m_nCurrentSunCoreGreen;
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int CTimeCycle::m_nCurrentSunCoreBlue;
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int32 CTimeCycle::m_nCurrentSunCoreBlue;
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int CTimeCycle::m_nCurrentSunCoronaRed;
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int32 CTimeCycle::m_nCurrentSunCoronaRed;
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int CTimeCycle::m_nCurrentSunCoronaGreen;
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int32 CTimeCycle::m_nCurrentSunCoronaGreen;
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int CTimeCycle::m_nCurrentSunCoronaBlue;
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int32 CTimeCycle::m_nCurrentSunCoronaBlue;
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float CTimeCycle::m_fCurrentSunSize;
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float CTimeCycle::m_fCurrentSunSize;
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float CTimeCycle::m_fCurrentSpriteSize;
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float CTimeCycle::m_fCurrentSpriteSize;
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float CTimeCycle::m_fCurrentSpriteBrightness;
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float CTimeCycle::m_fCurrentSpriteBrightness;
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int CTimeCycle::m_nCurrentShadowStrength;
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int32 CTimeCycle::m_nCurrentShadowStrength;
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int CTimeCycle::m_nCurrentLightShadowStrength;
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int32 CTimeCycle::m_nCurrentLightShadowStrength;
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int CTimeCycle::m_nCurrentTreeShadowStrength;
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int32 CTimeCycle::m_nCurrentTreeShadowStrength;
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float CTimeCycle::m_fCurrentFogStart;
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float CTimeCycle::m_fCurrentFogStart;
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float CTimeCycle::m_fCurrentFarClip;
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float CTimeCycle::m_fCurrentFarClip;
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float CTimeCycle::m_fCurrentLightsOnGroundBrightness;
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float CTimeCycle::m_fCurrentLightsOnGroundBrightness;
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int CTimeCycle::m_nCurrentLowCloudsRed;
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int32 CTimeCycle::m_nCurrentLowCloudsRed;
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int CTimeCycle::m_nCurrentLowCloudsGreen;
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int32 CTimeCycle::m_nCurrentLowCloudsGreen;
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int CTimeCycle::m_nCurrentLowCloudsBlue;
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int32 CTimeCycle::m_nCurrentLowCloudsBlue;
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int CTimeCycle::m_nCurrentFluffyCloudsTopRed;
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int32 CTimeCycle::m_nCurrentFluffyCloudsTopRed;
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int CTimeCycle::m_nCurrentFluffyCloudsTopGreen;
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int32 CTimeCycle::m_nCurrentFluffyCloudsTopGreen;
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int CTimeCycle::m_nCurrentFluffyCloudsTopBlue;
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int32 CTimeCycle::m_nCurrentFluffyCloudsTopBlue;
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int CTimeCycle::m_nCurrentFluffyCloudsBottomRed;
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int32 CTimeCycle::m_nCurrentFluffyCloudsBottomRed;
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int CTimeCycle::m_nCurrentFluffyCloudsBottomGreen;
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int32 CTimeCycle::m_nCurrentFluffyCloudsBottomGreen;
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int CTimeCycle::m_nCurrentFluffyCloudsBottomBlue;
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int32 CTimeCycle::m_nCurrentFluffyCloudsBottomBlue;
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float CTimeCycle::m_fCurrentBlurRed;
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float CTimeCycle::m_fCurrentBlurRed;
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float CTimeCycle::m_fCurrentBlurGreen;
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float CTimeCycle::m_fCurrentBlurGreen;
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float CTimeCycle::m_fCurrentBlurBlue;
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float CTimeCycle::m_fCurrentBlurBlue;
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float CTimeCycle::m_fCurrentBlurAlpha;
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float CTimeCycle::m_fCurrentBlurAlpha;
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int CTimeCycle::m_nCurrentFogColourRed;
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int32 CTimeCycle::m_nCurrentFogColourRed;
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int CTimeCycle::m_nCurrentFogColourGreen;
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int32 CTimeCycle::m_nCurrentFogColourGreen;
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int CTimeCycle::m_nCurrentFogColourBlue;
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int32 CTimeCycle::m_nCurrentFogColourBlue;
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int CTimeCycle::m_FogReduction;
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int32 CTimeCycle::m_FogReduction;
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int CTimeCycle::m_CurrentStoredValue;
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int32 CTimeCycle::m_CurrentStoredValue;
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CVector CTimeCycle::m_VectorToSun[16];
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CVector CTimeCycle::m_VectorToSun[16];
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float CTimeCycle::m_fShadowFrontX[16];
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float CTimeCycle::m_fShadowFrontX[16];
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float CTimeCycle::m_fShadowFrontY[16];
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float CTimeCycle::m_fShadowFrontY[16];
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@ -227,7 +227,7 @@ CTimeCycle::Update(void)
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float c2 = (1.0f-timeInterp) * CWeather::InterpolationValue;
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float c2 = (1.0f-timeInterp) * CWeather::InterpolationValue;
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float c3 = timeInterp * CWeather::InterpolationValue;
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float c3 = timeInterp * CWeather::InterpolationValue;
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#define INTERP(v) v[h1][w1]*c0 + v[h2][w1]*c1 + v[h1][w2]*c2 + v[h2][w2]*c3;
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#define INTERP(v) v[h1][w1]*c0 + v[h2][w1]*c1 + v[h1][w2]*c2 + v[h2][w2]*c3
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m_nCurrentSkyTopRed = INTERP(m_nSkyTopRed);
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m_nCurrentSkyTopRed = INTERP(m_nSkyTopRed);
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m_nCurrentSkyTopGreen = INTERP(m_nSkyTopGreen);
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m_nCurrentSkyTopGreen = INTERP(m_nSkyTopGreen);
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@ -2,42 +2,42 @@
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class CTimeCycle
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class CTimeCycle
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{
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{
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static int m_nAmbientRed[NUMHOURS][NUMWEATHERS];
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static int32 m_nAmbientRed[NUMHOURS][NUMWEATHERS];
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static int m_nAmbientGreen[NUMHOURS][NUMWEATHERS];
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static int32 m_nAmbientGreen[NUMHOURS][NUMWEATHERS];
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static int m_nAmbientBlue[NUMHOURS][NUMWEATHERS];
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static int32 m_nAmbientBlue[NUMHOURS][NUMWEATHERS];
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static int m_nDirectionalRed[NUMHOURS][NUMWEATHERS];
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static int32 m_nDirectionalRed[NUMHOURS][NUMWEATHERS];
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static int m_nDirectionalGreen[NUMHOURS][NUMWEATHERS];
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static int32 m_nDirectionalGreen[NUMHOURS][NUMWEATHERS];
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static int m_nDirectionalBlue[NUMHOURS][NUMWEATHERS];
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static int32 m_nDirectionalBlue[NUMHOURS][NUMWEATHERS];
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static int m_nSkyTopRed[NUMHOURS][NUMWEATHERS];
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static int32 m_nSkyTopRed[NUMHOURS][NUMWEATHERS];
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static int m_nSkyTopGreen[NUMHOURS][NUMWEATHERS];
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static int32 m_nSkyTopGreen[NUMHOURS][NUMWEATHERS];
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static int m_nSkyTopBlue[NUMHOURS][NUMWEATHERS];
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static int32 m_nSkyTopBlue[NUMHOURS][NUMWEATHERS];
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static int m_nSkyBottomRed[NUMHOURS][NUMWEATHERS];
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static int32 m_nSkyBottomRed[NUMHOURS][NUMWEATHERS];
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static int m_nSkyBottomGreen[NUMHOURS][NUMWEATHERS];
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static int32 m_nSkyBottomGreen[NUMHOURS][NUMWEATHERS];
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static int m_nSkyBottomBlue[NUMHOURS][NUMWEATHERS];
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static int32 m_nSkyBottomBlue[NUMHOURS][NUMWEATHERS];
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static int m_nSunCoreRed[NUMHOURS][NUMWEATHERS];
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static int32 m_nSunCoreRed[NUMHOURS][NUMWEATHERS];
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static int m_nSunCoreGreen[NUMHOURS][NUMWEATHERS];
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static int32 m_nSunCoreGreen[NUMHOURS][NUMWEATHERS];
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static int m_nSunCoreBlue[NUMHOURS][NUMWEATHERS];
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static int32 m_nSunCoreBlue[NUMHOURS][NUMWEATHERS];
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static int m_nSunCoronaRed[NUMHOURS][NUMWEATHERS];
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static int32 m_nSunCoronaRed[NUMHOURS][NUMWEATHERS];
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static int m_nSunCoronaGreen[NUMHOURS][NUMWEATHERS];
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static int32 m_nSunCoronaGreen[NUMHOURS][NUMWEATHERS];
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static int m_nSunCoronaBlue[NUMHOURS][NUMWEATHERS];
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static int32 m_nSunCoronaBlue[NUMHOURS][NUMWEATHERS];
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static float m_fSunSize[NUMHOURS][NUMWEATHERS];
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static float m_fSunSize[NUMHOURS][NUMWEATHERS];
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static float m_fSpriteSize[NUMHOURS][NUMWEATHERS];
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static float m_fSpriteSize[NUMHOURS][NUMWEATHERS];
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static float m_fSpriteBrightness[NUMHOURS][NUMWEATHERS];
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static float m_fSpriteBrightness[NUMHOURS][NUMWEATHERS];
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static short m_nShadowStrength[NUMHOURS][NUMWEATHERS];
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static int16 m_nShadowStrength[NUMHOURS][NUMWEATHERS];
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static short m_nLightShadowStrength[NUMHOURS][NUMWEATHERS];
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static int16 m_nLightShadowStrength[NUMHOURS][NUMWEATHERS];
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static short m_nTreeShadowStrength[NUMHOURS][NUMWEATHERS];
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static int16 m_nTreeShadowStrength[NUMHOURS][NUMWEATHERS];
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static float m_fFogStart[NUMHOURS][NUMWEATHERS];
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static float m_fFogStart[NUMHOURS][NUMWEATHERS];
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static float m_fFarClip[NUMHOURS][NUMWEATHERS];
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static float m_fFarClip[NUMHOURS][NUMWEATHERS];
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static float m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS];
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static float m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS];
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static int m_nLowCloudsRed[NUMHOURS][NUMWEATHERS];
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static int32 m_nLowCloudsRed[NUMHOURS][NUMWEATHERS];
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static int m_nLowCloudsGreen[NUMHOURS][NUMWEATHERS];
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static int32 m_nLowCloudsGreen[NUMHOURS][NUMWEATHERS];
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static int m_nLowCloudsBlue[NUMHOURS][NUMWEATHERS];
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static int32 m_nLowCloudsBlue[NUMHOURS][NUMWEATHERS];
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static int m_nFluffyCloudsTopRed[NUMHOURS][NUMWEATHERS];
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static int32 m_nFluffyCloudsTopRed[NUMHOURS][NUMWEATHERS];
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static int m_nFluffyCloudsTopGreen[NUMHOURS][NUMWEATHERS];
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static int32 m_nFluffyCloudsTopGreen[NUMHOURS][NUMWEATHERS];
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static int m_nFluffyCloudsTopBlue[NUMHOURS][NUMWEATHERS];
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static int32 m_nFluffyCloudsTopBlue[NUMHOURS][NUMWEATHERS];
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static int m_nFluffyCloudsBottomRed[NUMHOURS][NUMWEATHERS];
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static int32 m_nFluffyCloudsBottomRed[NUMHOURS][NUMWEATHERS];
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static int m_nFluffyCloudsBottomGreen[NUMHOURS][NUMWEATHERS];
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static int32 m_nFluffyCloudsBottomGreen[NUMHOURS][NUMWEATHERS];
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static int m_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS];
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static int32 m_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS];
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static float m_fBlurRed[NUMHOURS][NUMWEATHERS];
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static float m_fBlurRed[NUMHOURS][NUMWEATHERS];
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static float m_fBlurGreen[NUMHOURS][NUMWEATHERS];
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static float m_fBlurGreen[NUMHOURS][NUMWEATHERS];
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static float m_fBlurBlue[NUMHOURS][NUMWEATHERS];
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static float m_fBlurBlue[NUMHOURS][NUMWEATHERS];
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static float m_fCurrentDirectionalRed;
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static float m_fCurrentDirectionalRed;
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static float m_fCurrentDirectionalGreen;
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static float m_fCurrentDirectionalGreen;
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static float m_fCurrentDirectionalBlue;
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static float m_fCurrentDirectionalBlue;
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static int m_nCurrentSkyTopRed;
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static int32 m_nCurrentSkyTopRed;
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static int m_nCurrentSkyTopGreen;
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static int32 m_nCurrentSkyTopGreen;
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static int m_nCurrentSkyTopBlue;
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static int32 m_nCurrentSkyTopBlue;
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static int m_nCurrentSkyBottomRed;
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static int32 m_nCurrentSkyBottomRed;
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static int m_nCurrentSkyBottomGreen;
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static int32 m_nCurrentSkyBottomGreen;
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static int m_nCurrentSkyBottomBlue;
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static int32 m_nCurrentSkyBottomBlue;
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static int m_nCurrentSunCoreRed;
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static int32 m_nCurrentSunCoreRed;
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static int m_nCurrentSunCoreGreen;
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static int32 m_nCurrentSunCoreGreen;
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static int m_nCurrentSunCoreBlue;
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static int32 m_nCurrentSunCoreBlue;
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static int m_nCurrentSunCoronaRed;
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static int32 m_nCurrentSunCoronaRed;
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static int m_nCurrentSunCoronaGreen;
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static int32 m_nCurrentSunCoronaGreen;
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static int m_nCurrentSunCoronaBlue;
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static int32 m_nCurrentSunCoronaBlue;
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static float m_fCurrentSunSize;
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static float m_fCurrentSunSize;
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static float m_fCurrentSpriteSize;
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static float m_fCurrentSpriteSize;
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static float m_fCurrentSpriteBrightness;
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static float m_fCurrentSpriteBrightness;
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static int m_nCurrentShadowStrength;
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static int32 m_nCurrentShadowStrength;
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static int m_nCurrentLightShadowStrength;
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static int32 m_nCurrentLightShadowStrength;
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static int m_nCurrentTreeShadowStrength;
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static int32 m_nCurrentTreeShadowStrength;
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static float m_fCurrentFogStart;
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static float m_fCurrentFogStart;
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static float m_fCurrentFarClip;
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static float m_fCurrentFarClip;
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static float m_fCurrentLightsOnGroundBrightness;
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static float m_fCurrentLightsOnGroundBrightness;
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static int m_nCurrentLowCloudsRed;
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static int32 m_nCurrentLowCloudsRed;
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static int m_nCurrentLowCloudsGreen;
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static int32 m_nCurrentLowCloudsGreen;
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||||||
static int m_nCurrentLowCloudsBlue;
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static int32 m_nCurrentLowCloudsBlue;
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||||||
static int m_nCurrentFluffyCloudsTopRed;
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static int32 m_nCurrentFluffyCloudsTopRed;
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static int m_nCurrentFluffyCloudsTopGreen;
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static int32 m_nCurrentFluffyCloudsTopGreen;
|
||||||
static int m_nCurrentFluffyCloudsTopBlue;
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static int32 m_nCurrentFluffyCloudsTopBlue;
|
||||||
static int m_nCurrentFluffyCloudsBottomRed;
|
static int32 m_nCurrentFluffyCloudsBottomRed;
|
||||||
static int m_nCurrentFluffyCloudsBottomGreen;
|
static int32 m_nCurrentFluffyCloudsBottomGreen;
|
||||||
static int m_nCurrentFluffyCloudsBottomBlue;
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static int32 m_nCurrentFluffyCloudsBottomBlue;
|
||||||
static float m_fCurrentBlurRed;
|
static float m_fCurrentBlurRed;
|
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static float m_fCurrentBlurGreen;
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static float m_fCurrentBlurGreen;
|
||||||
static float m_fCurrentBlurBlue;
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static float m_fCurrentBlurBlue;
|
||||||
static float m_fCurrentBlurAlpha;
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static float m_fCurrentBlurAlpha;
|
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static int m_nCurrentFogColourRed;
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static int32 m_nCurrentFogColourRed;
|
||||||
static int m_nCurrentFogColourGreen;
|
static int32 m_nCurrentFogColourGreen;
|
||||||
static int m_nCurrentFogColourBlue;
|
static int32 m_nCurrentFogColourBlue;
|
||||||
|
|
||||||
static int m_FogReduction;
|
static int32 m_FogReduction;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
static int m_CurrentStoredValue;
|
static int32 m_CurrentStoredValue;
|
||||||
static CVector m_VectorToSun[16];
|
static CVector m_VectorToSun[16];
|
||||||
static float m_fShadowFrontX[16];
|
static float m_fShadowFrontX[16];
|
||||||
static float m_fShadowFrontY[16];
|
static float m_fShadowFrontY[16];
|
||||||
|
@ -105,40 +105,40 @@ public:
|
||||||
static float GetDirectionalRed(void) { return m_fCurrentDirectionalRed; }
|
static float GetDirectionalRed(void) { return m_fCurrentDirectionalRed; }
|
||||||
static float GetDirectionalGreen(void) { return m_fCurrentDirectionalGreen; }
|
static float GetDirectionalGreen(void) { return m_fCurrentDirectionalGreen; }
|
||||||
static float GetDirectionalBlue(void) { return m_fCurrentDirectionalBlue; }
|
static float GetDirectionalBlue(void) { return m_fCurrentDirectionalBlue; }
|
||||||
static int GetSkyTopRed(void) { return m_nCurrentSkyTopRed; }
|
static int32 GetSkyTopRed(void) { return m_nCurrentSkyTopRed; }
|
||||||
static int GetSkyTopGreen(void) { return m_nCurrentSkyTopGreen; }
|
static int32 GetSkyTopGreen(void) { return m_nCurrentSkyTopGreen; }
|
||||||
static int GetSkyTopBlue(void) { return m_nCurrentSkyTopBlue; }
|
static int32 GetSkyTopBlue(void) { return m_nCurrentSkyTopBlue; }
|
||||||
static int GetSkyBottomRed(void) { return m_nCurrentSkyBottomRed; }
|
static int32 GetSkyBottomRed(void) { return m_nCurrentSkyBottomRed; }
|
||||||
static int GetSkyBottomGreen(void) { return m_nCurrentSkyBottomGreen; }
|
static int32 GetSkyBottomGreen(void) { return m_nCurrentSkyBottomGreen; }
|
||||||
static int GetSkyBottomBlue(void) { return m_nCurrentSkyBottomBlue; }
|
static int32 GetSkyBottomBlue(void) { return m_nCurrentSkyBottomBlue; }
|
||||||
static int GetSunCoreRed(void) { return m_nCurrentSunCoreRed; }
|
static int32 GetSunCoreRed(void) { return m_nCurrentSunCoreRed; }
|
||||||
static int GetSunCoreGreen(void) { return m_nCurrentSunCoreGreen; }
|
static int32 GetSunCoreGreen(void) { return m_nCurrentSunCoreGreen; }
|
||||||
static int GetSunCoreBlue(void) { return m_nCurrentSunCoreBlue; }
|
static int32 GetSunCoreBlue(void) { return m_nCurrentSunCoreBlue; }
|
||||||
static int GetSunCoronaRed(void) { return m_nCurrentSunCoronaRed; }
|
static int32 GetSunCoronaRed(void) { return m_nCurrentSunCoronaRed; }
|
||||||
static int GetSunCoronaGreen(void) { return m_nCurrentSunCoronaGreen; }
|
static int32 GetSunCoronaGreen(void) { return m_nCurrentSunCoronaGreen; }
|
||||||
static int GetSunCoronaBlue(void) { return m_nCurrentSunCoronaBlue; }
|
static int32 GetSunCoronaBlue(void) { return m_nCurrentSunCoronaBlue; }
|
||||||
static float GetSunSize(void) { return m_fCurrentSunSize; }
|
static float GetSunSize(void) { return m_fCurrentSunSize; }
|
||||||
static float GetSpriteBrightness(void) { return m_fCurrentSpriteBrightness; }
|
static float GetSpriteBrightness(void) { return m_fCurrentSpriteBrightness; }
|
||||||
static float GetSpriteSize(void) { return m_fCurrentSpriteSize; }
|
static float GetSpriteSize(void) { return m_fCurrentSpriteSize; }
|
||||||
static int GetShadowStrength(void) { return m_nCurrentShadowStrength; }
|
static int32 GetShadowStrength(void) { return m_nCurrentShadowStrength; }
|
||||||
static int GetLightShadowStrength(void) { return m_nCurrentLightShadowStrength; }
|
static int32 GetLightShadowStrength(void) { return m_nCurrentLightShadowStrength; }
|
||||||
static float GetLightOnGroundBrightness(void) { return m_fCurrentLightsOnGroundBrightness; }
|
static float GetLightOnGroundBrightness(void) { return m_fCurrentLightsOnGroundBrightness; }
|
||||||
static float GetFarClip(void) { return m_fCurrentFarClip; }
|
static float GetFarClip(void) { return m_fCurrentFarClip; }
|
||||||
static float GetFogStart(void) { return m_fCurrentFogStart; }
|
static float GetFogStart(void) { return m_fCurrentFogStart; }
|
||||||
|
|
||||||
static int GetLowCloudsRed(void) { return m_nCurrentLowCloudsRed; }
|
static int32 GetLowCloudsRed(void) { return m_nCurrentLowCloudsRed; }
|
||||||
static int GetLowCloudsGreen(void) { return m_nCurrentLowCloudsGreen; }
|
static int32 GetLowCloudsGreen(void) { return m_nCurrentLowCloudsGreen; }
|
||||||
static int GetLowCloudsBlue(void) { return m_nCurrentLowCloudsBlue; }
|
static int32 GetLowCloudsBlue(void) { return m_nCurrentLowCloudsBlue; }
|
||||||
static int GetFluffyCloudsTopRed(void) { return m_nCurrentFluffyCloudsTopRed; }
|
static int32 GetFluffyCloudsTopRed(void) { return m_nCurrentFluffyCloudsTopRed; }
|
||||||
static int GetFluffyCloudsTopGreen(void) { return m_nCurrentFluffyCloudsTopGreen; }
|
static int32 GetFluffyCloudsTopGreen(void) { return m_nCurrentFluffyCloudsTopGreen; }
|
||||||
static int GetFluffyCloudsTopBlue(void) { return m_nCurrentFluffyCloudsTopBlue; }
|
static int32 GetFluffyCloudsTopBlue(void) { return m_nCurrentFluffyCloudsTopBlue; }
|
||||||
static int GetFluffyCloudsBottomRed(void) { return m_nCurrentFluffyCloudsBottomRed; }
|
static int32 GetFluffyCloudsBottomRed(void) { return m_nCurrentFluffyCloudsBottomRed; }
|
||||||
static int GetFluffyCloudsBottomGreen(void) { return m_nCurrentFluffyCloudsBottomGreen; }
|
static int32 GetFluffyCloudsBottomGreen(void) { return m_nCurrentFluffyCloudsBottomGreen; }
|
||||||
static int GetFluffyCloudsBottomBlue(void) { return m_nCurrentFluffyCloudsBottomBlue; }
|
static int32 GetFluffyCloudsBottomBlue(void) { return m_nCurrentFluffyCloudsBottomBlue; }
|
||||||
static int GetFogRed(void) { return m_nCurrentFogColourRed; }
|
static int32 GetFogRed(void) { return m_nCurrentFogColourRed; }
|
||||||
static int GetFogGreen(void) { return m_nCurrentFogColourGreen; }
|
static int32 GetFogGreen(void) { return m_nCurrentFogColourGreen; }
|
||||||
static int GetFogBlue(void) { return m_nCurrentFogColourBlue; }
|
static int32 GetFogBlue(void) { return m_nCurrentFogColourBlue; }
|
||||||
static int GetFogReduction(void) { return m_FogReduction; }
|
static int32 GetFogReduction(void) { return m_FogReduction; }
|
||||||
|
|
||||||
static void Initialise(void);
|
static void Initialise(void);
|
||||||
static void Update(void);
|
static void Update(void);
|
||||||
|
|
Loading…
Reference in a new issue