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little timecycle cleanup

This commit is contained in:
aap 2020-08-09 19:32:32 +02:00
parent 59d25d3ad8
commit a149d9d511
2 changed files with 146 additions and 146 deletions

View file

@ -10,42 +10,42 @@
#include "FileMgr.h" #include "FileMgr.h"
#include "Timecycle.h" #include "Timecycle.h"
int CTimeCycle::m_nAmbientRed[NUMHOURS][NUMWEATHERS]; int32 CTimeCycle::m_nAmbientRed[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nAmbientGreen[NUMHOURS][NUMWEATHERS]; int32 CTimeCycle::m_nAmbientGreen[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nAmbientBlue[NUMHOURS][NUMWEATHERS]; int32 CTimeCycle::m_nAmbientBlue[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nDirectionalRed[NUMHOURS][NUMWEATHERS]; int32 CTimeCycle::m_nDirectionalRed[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nDirectionalGreen[NUMHOURS][NUMWEATHERS]; int32 CTimeCycle::m_nDirectionalGreen[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nDirectionalBlue[NUMHOURS][NUMWEATHERS]; int32 CTimeCycle::m_nDirectionalBlue[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nSkyTopRed[NUMHOURS][NUMWEATHERS]; int32 CTimeCycle::m_nSkyTopRed[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nSkyTopGreen[NUMHOURS][NUMWEATHERS]; int32 CTimeCycle::m_nSkyTopGreen[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nSkyTopBlue[NUMHOURS][NUMWEATHERS]; int32 CTimeCycle::m_nSkyTopBlue[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nSkyBottomRed[NUMHOURS][NUMWEATHERS]; int32 CTimeCycle::m_nSkyBottomRed[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nSkyBottomGreen[NUMHOURS][NUMWEATHERS]; int32 CTimeCycle::m_nSkyBottomGreen[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nSkyBottomBlue[NUMHOURS][NUMWEATHERS]; int32 CTimeCycle::m_nSkyBottomBlue[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nSunCoreRed[NUMHOURS][NUMWEATHERS]; int32 CTimeCycle::m_nSunCoreRed[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nSunCoreGreen[NUMHOURS][NUMWEATHERS]; int32 CTimeCycle::m_nSunCoreGreen[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nSunCoreBlue[NUMHOURS][NUMWEATHERS]; int32 CTimeCycle::m_nSunCoreBlue[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nSunCoronaRed[NUMHOURS][NUMWEATHERS]; int32 CTimeCycle::m_nSunCoronaRed[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nSunCoronaGreen[NUMHOURS][NUMWEATHERS]; int32 CTimeCycle::m_nSunCoronaGreen[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nSunCoronaBlue[NUMHOURS][NUMWEATHERS]; int32 CTimeCycle::m_nSunCoronaBlue[NUMHOURS][NUMWEATHERS];
float CTimeCycle::m_fSunSize[NUMHOURS][NUMWEATHERS]; float CTimeCycle::m_fSunSize[NUMHOURS][NUMWEATHERS];
float CTimeCycle::m_fSpriteSize[NUMHOURS][NUMWEATHERS]; float CTimeCycle::m_fSpriteSize[NUMHOURS][NUMWEATHERS];
float CTimeCycle::m_fSpriteBrightness[NUMHOURS][NUMWEATHERS]; float CTimeCycle::m_fSpriteBrightness[NUMHOURS][NUMWEATHERS];
short CTimeCycle::m_nShadowStrength[NUMHOURS][NUMWEATHERS]; int16 CTimeCycle::m_nShadowStrength[NUMHOURS][NUMWEATHERS];
short CTimeCycle::m_nLightShadowStrength[NUMHOURS][NUMWEATHERS]; int16 CTimeCycle::m_nLightShadowStrength[NUMHOURS][NUMWEATHERS];
short CTimeCycle::m_nTreeShadowStrength[NUMHOURS][NUMWEATHERS]; int16 CTimeCycle::m_nTreeShadowStrength[NUMHOURS][NUMWEATHERS];
float CTimeCycle::m_fFogStart[NUMHOURS][NUMWEATHERS]; float CTimeCycle::m_fFogStart[NUMHOURS][NUMWEATHERS];
float CTimeCycle::m_fFarClip[NUMHOURS][NUMWEATHERS]; float CTimeCycle::m_fFarClip[NUMHOURS][NUMWEATHERS];
float CTimeCycle::m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS]; float CTimeCycle::m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nLowCloudsRed[NUMHOURS][NUMWEATHERS]; int32 CTimeCycle::m_nLowCloudsRed[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nLowCloudsGreen[NUMHOURS][NUMWEATHERS]; int32 CTimeCycle::m_nLowCloudsGreen[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nLowCloudsBlue[NUMHOURS][NUMWEATHERS]; int32 CTimeCycle::m_nLowCloudsBlue[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nFluffyCloudsTopRed[NUMHOURS][NUMWEATHERS]; int32 CTimeCycle::m_nFluffyCloudsTopRed[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nFluffyCloudsTopGreen[NUMHOURS][NUMWEATHERS]; int32 CTimeCycle::m_nFluffyCloudsTopGreen[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nFluffyCloudsTopBlue[NUMHOURS][NUMWEATHERS]; int32 CTimeCycle::m_nFluffyCloudsTopBlue[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nFluffyCloudsBottomRed[NUMHOURS][NUMWEATHERS]; int32 CTimeCycle::m_nFluffyCloudsBottomRed[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nFluffyCloudsBottomGreen[NUMHOURS][NUMWEATHERS]; int32 CTimeCycle::m_nFluffyCloudsBottomGreen[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS]; int32 CTimeCycle::m_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS];
float CTimeCycle::m_fBlurRed[NUMHOURS][NUMWEATHERS]; float CTimeCycle::m_fBlurRed[NUMHOURS][NUMWEATHERS];
float CTimeCycle::m_fBlurGreen[NUMHOURS][NUMWEATHERS]; float CTimeCycle::m_fBlurGreen[NUMHOURS][NUMWEATHERS];
float CTimeCycle::m_fBlurBlue[NUMHOURS][NUMWEATHERS]; float CTimeCycle::m_fBlurBlue[NUMHOURS][NUMWEATHERS];
@ -57,47 +57,47 @@ float CTimeCycle::m_fCurrentAmbientBlue;
float CTimeCycle::m_fCurrentDirectionalRed; float CTimeCycle::m_fCurrentDirectionalRed;
float CTimeCycle::m_fCurrentDirectionalGreen; float CTimeCycle::m_fCurrentDirectionalGreen;
float CTimeCycle::m_fCurrentDirectionalBlue; float CTimeCycle::m_fCurrentDirectionalBlue;
int CTimeCycle::m_nCurrentSkyTopRed; int32 CTimeCycle::m_nCurrentSkyTopRed;
int CTimeCycle::m_nCurrentSkyTopGreen; int32 CTimeCycle::m_nCurrentSkyTopGreen;
int CTimeCycle::m_nCurrentSkyTopBlue; int32 CTimeCycle::m_nCurrentSkyTopBlue;
int CTimeCycle::m_nCurrentSkyBottomRed; int32 CTimeCycle::m_nCurrentSkyBottomRed;
int CTimeCycle::m_nCurrentSkyBottomGreen; int32 CTimeCycle::m_nCurrentSkyBottomGreen;
int CTimeCycle::m_nCurrentSkyBottomBlue; int32 CTimeCycle::m_nCurrentSkyBottomBlue;
int CTimeCycle::m_nCurrentSunCoreRed; int32 CTimeCycle::m_nCurrentSunCoreRed;
int CTimeCycle::m_nCurrentSunCoreGreen; int32 CTimeCycle::m_nCurrentSunCoreGreen;
int CTimeCycle::m_nCurrentSunCoreBlue; int32 CTimeCycle::m_nCurrentSunCoreBlue;
int CTimeCycle::m_nCurrentSunCoronaRed; int32 CTimeCycle::m_nCurrentSunCoronaRed;
int CTimeCycle::m_nCurrentSunCoronaGreen; int32 CTimeCycle::m_nCurrentSunCoronaGreen;
int CTimeCycle::m_nCurrentSunCoronaBlue; int32 CTimeCycle::m_nCurrentSunCoronaBlue;
float CTimeCycle::m_fCurrentSunSize; float CTimeCycle::m_fCurrentSunSize;
float CTimeCycle::m_fCurrentSpriteSize; float CTimeCycle::m_fCurrentSpriteSize;
float CTimeCycle::m_fCurrentSpriteBrightness; float CTimeCycle::m_fCurrentSpriteBrightness;
int CTimeCycle::m_nCurrentShadowStrength; int32 CTimeCycle::m_nCurrentShadowStrength;
int CTimeCycle::m_nCurrentLightShadowStrength; int32 CTimeCycle::m_nCurrentLightShadowStrength;
int CTimeCycle::m_nCurrentTreeShadowStrength; int32 CTimeCycle::m_nCurrentTreeShadowStrength;
float CTimeCycle::m_fCurrentFogStart; float CTimeCycle::m_fCurrentFogStart;
float CTimeCycle::m_fCurrentFarClip; float CTimeCycle::m_fCurrentFarClip;
float CTimeCycle::m_fCurrentLightsOnGroundBrightness; float CTimeCycle::m_fCurrentLightsOnGroundBrightness;
int CTimeCycle::m_nCurrentLowCloudsRed; int32 CTimeCycle::m_nCurrentLowCloudsRed;
int CTimeCycle::m_nCurrentLowCloudsGreen; int32 CTimeCycle::m_nCurrentLowCloudsGreen;
int CTimeCycle::m_nCurrentLowCloudsBlue; int32 CTimeCycle::m_nCurrentLowCloudsBlue;
int CTimeCycle::m_nCurrentFluffyCloudsTopRed; int32 CTimeCycle::m_nCurrentFluffyCloudsTopRed;
int CTimeCycle::m_nCurrentFluffyCloudsTopGreen; int32 CTimeCycle::m_nCurrentFluffyCloudsTopGreen;
int CTimeCycle::m_nCurrentFluffyCloudsTopBlue; int32 CTimeCycle::m_nCurrentFluffyCloudsTopBlue;
int CTimeCycle::m_nCurrentFluffyCloudsBottomRed; int32 CTimeCycle::m_nCurrentFluffyCloudsBottomRed;
int CTimeCycle::m_nCurrentFluffyCloudsBottomGreen; int32 CTimeCycle::m_nCurrentFluffyCloudsBottomGreen;
int CTimeCycle::m_nCurrentFluffyCloudsBottomBlue; int32 CTimeCycle::m_nCurrentFluffyCloudsBottomBlue;
float CTimeCycle::m_fCurrentBlurRed; float CTimeCycle::m_fCurrentBlurRed;
float CTimeCycle::m_fCurrentBlurGreen; float CTimeCycle::m_fCurrentBlurGreen;
float CTimeCycle::m_fCurrentBlurBlue; float CTimeCycle::m_fCurrentBlurBlue;
float CTimeCycle::m_fCurrentBlurAlpha; float CTimeCycle::m_fCurrentBlurAlpha;
int CTimeCycle::m_nCurrentFogColourRed; int32 CTimeCycle::m_nCurrentFogColourRed;
int CTimeCycle::m_nCurrentFogColourGreen; int32 CTimeCycle::m_nCurrentFogColourGreen;
int CTimeCycle::m_nCurrentFogColourBlue; int32 CTimeCycle::m_nCurrentFogColourBlue;
int CTimeCycle::m_FogReduction; int32 CTimeCycle::m_FogReduction;
int CTimeCycle::m_CurrentStoredValue; int32 CTimeCycle::m_CurrentStoredValue;
CVector CTimeCycle::m_VectorToSun[16]; CVector CTimeCycle::m_VectorToSun[16];
float CTimeCycle::m_fShadowFrontX[16]; float CTimeCycle::m_fShadowFrontX[16];
float CTimeCycle::m_fShadowFrontY[16]; float CTimeCycle::m_fShadowFrontY[16];
@ -227,7 +227,7 @@ CTimeCycle::Update(void)
float c2 = (1.0f-timeInterp) * CWeather::InterpolationValue; float c2 = (1.0f-timeInterp) * CWeather::InterpolationValue;
float c3 = timeInterp * CWeather::InterpolationValue; float c3 = timeInterp * CWeather::InterpolationValue;
#define INTERP(v) v[h1][w1]*c0 + v[h2][w1]*c1 + v[h1][w2]*c2 + v[h2][w2]*c3; #define INTERP(v) v[h1][w1]*c0 + v[h2][w1]*c1 + v[h1][w2]*c2 + v[h2][w2]*c3
m_nCurrentSkyTopRed = INTERP(m_nSkyTopRed); m_nCurrentSkyTopRed = INTERP(m_nSkyTopRed);
m_nCurrentSkyTopGreen = INTERP(m_nSkyTopGreen); m_nCurrentSkyTopGreen = INTERP(m_nSkyTopGreen);

View file

@ -2,42 +2,42 @@
class CTimeCycle class CTimeCycle
{ {
static int m_nAmbientRed[NUMHOURS][NUMWEATHERS]; static int32 m_nAmbientRed[NUMHOURS][NUMWEATHERS];
static int m_nAmbientGreen[NUMHOURS][NUMWEATHERS]; static int32 m_nAmbientGreen[NUMHOURS][NUMWEATHERS];
static int m_nAmbientBlue[NUMHOURS][NUMWEATHERS]; static int32 m_nAmbientBlue[NUMHOURS][NUMWEATHERS];
static int m_nDirectionalRed[NUMHOURS][NUMWEATHERS]; static int32 m_nDirectionalRed[NUMHOURS][NUMWEATHERS];
static int m_nDirectionalGreen[NUMHOURS][NUMWEATHERS]; static int32 m_nDirectionalGreen[NUMHOURS][NUMWEATHERS];
static int m_nDirectionalBlue[NUMHOURS][NUMWEATHERS]; static int32 m_nDirectionalBlue[NUMHOURS][NUMWEATHERS];
static int m_nSkyTopRed[NUMHOURS][NUMWEATHERS]; static int32 m_nSkyTopRed[NUMHOURS][NUMWEATHERS];
static int m_nSkyTopGreen[NUMHOURS][NUMWEATHERS]; static int32 m_nSkyTopGreen[NUMHOURS][NUMWEATHERS];
static int m_nSkyTopBlue[NUMHOURS][NUMWEATHERS]; static int32 m_nSkyTopBlue[NUMHOURS][NUMWEATHERS];
static int m_nSkyBottomRed[NUMHOURS][NUMWEATHERS]; static int32 m_nSkyBottomRed[NUMHOURS][NUMWEATHERS];
static int m_nSkyBottomGreen[NUMHOURS][NUMWEATHERS]; static int32 m_nSkyBottomGreen[NUMHOURS][NUMWEATHERS];
static int m_nSkyBottomBlue[NUMHOURS][NUMWEATHERS]; static int32 m_nSkyBottomBlue[NUMHOURS][NUMWEATHERS];
static int m_nSunCoreRed[NUMHOURS][NUMWEATHERS]; static int32 m_nSunCoreRed[NUMHOURS][NUMWEATHERS];
static int m_nSunCoreGreen[NUMHOURS][NUMWEATHERS]; static int32 m_nSunCoreGreen[NUMHOURS][NUMWEATHERS];
static int m_nSunCoreBlue[NUMHOURS][NUMWEATHERS]; static int32 m_nSunCoreBlue[NUMHOURS][NUMWEATHERS];
static int m_nSunCoronaRed[NUMHOURS][NUMWEATHERS]; static int32 m_nSunCoronaRed[NUMHOURS][NUMWEATHERS];
static int m_nSunCoronaGreen[NUMHOURS][NUMWEATHERS]; static int32 m_nSunCoronaGreen[NUMHOURS][NUMWEATHERS];
static int m_nSunCoronaBlue[NUMHOURS][NUMWEATHERS]; static int32 m_nSunCoronaBlue[NUMHOURS][NUMWEATHERS];
static float m_fSunSize[NUMHOURS][NUMWEATHERS]; static float m_fSunSize[NUMHOURS][NUMWEATHERS];
static float m_fSpriteSize[NUMHOURS][NUMWEATHERS]; static float m_fSpriteSize[NUMHOURS][NUMWEATHERS];
static float m_fSpriteBrightness[NUMHOURS][NUMWEATHERS]; static float m_fSpriteBrightness[NUMHOURS][NUMWEATHERS];
static short m_nShadowStrength[NUMHOURS][NUMWEATHERS]; static int16 m_nShadowStrength[NUMHOURS][NUMWEATHERS];
static short m_nLightShadowStrength[NUMHOURS][NUMWEATHERS]; static int16 m_nLightShadowStrength[NUMHOURS][NUMWEATHERS];
static short m_nTreeShadowStrength[NUMHOURS][NUMWEATHERS]; static int16 m_nTreeShadowStrength[NUMHOURS][NUMWEATHERS];
static float m_fFogStart[NUMHOURS][NUMWEATHERS]; static float m_fFogStart[NUMHOURS][NUMWEATHERS];
static float m_fFarClip[NUMHOURS][NUMWEATHERS]; static float m_fFarClip[NUMHOURS][NUMWEATHERS];
static float m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS]; static float m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS];
static int m_nLowCloudsRed[NUMHOURS][NUMWEATHERS]; static int32 m_nLowCloudsRed[NUMHOURS][NUMWEATHERS];
static int m_nLowCloudsGreen[NUMHOURS][NUMWEATHERS]; static int32 m_nLowCloudsGreen[NUMHOURS][NUMWEATHERS];
static int m_nLowCloudsBlue[NUMHOURS][NUMWEATHERS]; static int32 m_nLowCloudsBlue[NUMHOURS][NUMWEATHERS];
static int m_nFluffyCloudsTopRed[NUMHOURS][NUMWEATHERS]; static int32 m_nFluffyCloudsTopRed[NUMHOURS][NUMWEATHERS];
static int m_nFluffyCloudsTopGreen[NUMHOURS][NUMWEATHERS]; static int32 m_nFluffyCloudsTopGreen[NUMHOURS][NUMWEATHERS];
static int m_nFluffyCloudsTopBlue[NUMHOURS][NUMWEATHERS]; static int32 m_nFluffyCloudsTopBlue[NUMHOURS][NUMWEATHERS];
static int m_nFluffyCloudsBottomRed[NUMHOURS][NUMWEATHERS]; static int32 m_nFluffyCloudsBottomRed[NUMHOURS][NUMWEATHERS];
static int m_nFluffyCloudsBottomGreen[NUMHOURS][NUMWEATHERS]; static int32 m_nFluffyCloudsBottomGreen[NUMHOURS][NUMWEATHERS];
static int m_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS]; static int32 m_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS];
static float m_fBlurRed[NUMHOURS][NUMWEATHERS]; static float m_fBlurRed[NUMHOURS][NUMWEATHERS];
static float m_fBlurGreen[NUMHOURS][NUMWEATHERS]; static float m_fBlurGreen[NUMHOURS][NUMWEATHERS];
static float m_fBlurBlue[NUMHOURS][NUMWEATHERS]; static float m_fBlurBlue[NUMHOURS][NUMWEATHERS];
@ -49,48 +49,48 @@ class CTimeCycle
static float m_fCurrentDirectionalRed; static float m_fCurrentDirectionalRed;
static float m_fCurrentDirectionalGreen; static float m_fCurrentDirectionalGreen;
static float m_fCurrentDirectionalBlue; static float m_fCurrentDirectionalBlue;
static int m_nCurrentSkyTopRed; static int32 m_nCurrentSkyTopRed;
static int m_nCurrentSkyTopGreen; static int32 m_nCurrentSkyTopGreen;
static int m_nCurrentSkyTopBlue; static int32 m_nCurrentSkyTopBlue;
static int m_nCurrentSkyBottomRed; static int32 m_nCurrentSkyBottomRed;
static int m_nCurrentSkyBottomGreen; static int32 m_nCurrentSkyBottomGreen;
static int m_nCurrentSkyBottomBlue; static int32 m_nCurrentSkyBottomBlue;
static int m_nCurrentSunCoreRed; static int32 m_nCurrentSunCoreRed;
static int m_nCurrentSunCoreGreen; static int32 m_nCurrentSunCoreGreen;
static int m_nCurrentSunCoreBlue; static int32 m_nCurrentSunCoreBlue;
static int m_nCurrentSunCoronaRed; static int32 m_nCurrentSunCoronaRed;
static int m_nCurrentSunCoronaGreen; static int32 m_nCurrentSunCoronaGreen;
static int m_nCurrentSunCoronaBlue; static int32 m_nCurrentSunCoronaBlue;
static float m_fCurrentSunSize; static float m_fCurrentSunSize;
static float m_fCurrentSpriteSize; static float m_fCurrentSpriteSize;
static float m_fCurrentSpriteBrightness; static float m_fCurrentSpriteBrightness;
static int m_nCurrentShadowStrength; static int32 m_nCurrentShadowStrength;
static int m_nCurrentLightShadowStrength; static int32 m_nCurrentLightShadowStrength;
static int m_nCurrentTreeShadowStrength; static int32 m_nCurrentTreeShadowStrength;
static float m_fCurrentFogStart; static float m_fCurrentFogStart;
static float m_fCurrentFarClip; static float m_fCurrentFarClip;
static float m_fCurrentLightsOnGroundBrightness; static float m_fCurrentLightsOnGroundBrightness;
static int m_nCurrentLowCloudsRed; static int32 m_nCurrentLowCloudsRed;
static int m_nCurrentLowCloudsGreen; static int32 m_nCurrentLowCloudsGreen;
static int m_nCurrentLowCloudsBlue; static int32 m_nCurrentLowCloudsBlue;
static int m_nCurrentFluffyCloudsTopRed; static int32 m_nCurrentFluffyCloudsTopRed;
static int m_nCurrentFluffyCloudsTopGreen; static int32 m_nCurrentFluffyCloudsTopGreen;
static int m_nCurrentFluffyCloudsTopBlue; static int32 m_nCurrentFluffyCloudsTopBlue;
static int m_nCurrentFluffyCloudsBottomRed; static int32 m_nCurrentFluffyCloudsBottomRed;
static int m_nCurrentFluffyCloudsBottomGreen; static int32 m_nCurrentFluffyCloudsBottomGreen;
static int m_nCurrentFluffyCloudsBottomBlue; static int32 m_nCurrentFluffyCloudsBottomBlue;
static float m_fCurrentBlurRed; static float m_fCurrentBlurRed;
static float m_fCurrentBlurGreen; static float m_fCurrentBlurGreen;
static float m_fCurrentBlurBlue; static float m_fCurrentBlurBlue;
static float m_fCurrentBlurAlpha; static float m_fCurrentBlurAlpha;
static int m_nCurrentFogColourRed; static int32 m_nCurrentFogColourRed;
static int m_nCurrentFogColourGreen; static int32 m_nCurrentFogColourGreen;
static int m_nCurrentFogColourBlue; static int32 m_nCurrentFogColourBlue;
static int m_FogReduction; static int32 m_FogReduction;
public: public:
static int m_CurrentStoredValue; static int32 m_CurrentStoredValue;
static CVector m_VectorToSun[16]; static CVector m_VectorToSun[16];
static float m_fShadowFrontX[16]; static float m_fShadowFrontX[16];
static float m_fShadowFrontY[16]; static float m_fShadowFrontY[16];
@ -105,40 +105,40 @@ public:
static float GetDirectionalRed(void) { return m_fCurrentDirectionalRed; } static float GetDirectionalRed(void) { return m_fCurrentDirectionalRed; }
static float GetDirectionalGreen(void) { return m_fCurrentDirectionalGreen; } static float GetDirectionalGreen(void) { return m_fCurrentDirectionalGreen; }
static float GetDirectionalBlue(void) { return m_fCurrentDirectionalBlue; } static float GetDirectionalBlue(void) { return m_fCurrentDirectionalBlue; }
static int GetSkyTopRed(void) { return m_nCurrentSkyTopRed; } static int32 GetSkyTopRed(void) { return m_nCurrentSkyTopRed; }
static int GetSkyTopGreen(void) { return m_nCurrentSkyTopGreen; } static int32 GetSkyTopGreen(void) { return m_nCurrentSkyTopGreen; }
static int GetSkyTopBlue(void) { return m_nCurrentSkyTopBlue; } static int32 GetSkyTopBlue(void) { return m_nCurrentSkyTopBlue; }
static int GetSkyBottomRed(void) { return m_nCurrentSkyBottomRed; } static int32 GetSkyBottomRed(void) { return m_nCurrentSkyBottomRed; }
static int GetSkyBottomGreen(void) { return m_nCurrentSkyBottomGreen; } static int32 GetSkyBottomGreen(void) { return m_nCurrentSkyBottomGreen; }
static int GetSkyBottomBlue(void) { return m_nCurrentSkyBottomBlue; } static int32 GetSkyBottomBlue(void) { return m_nCurrentSkyBottomBlue; }
static int GetSunCoreRed(void) { return m_nCurrentSunCoreRed; } static int32 GetSunCoreRed(void) { return m_nCurrentSunCoreRed; }
static int GetSunCoreGreen(void) { return m_nCurrentSunCoreGreen; } static int32 GetSunCoreGreen(void) { return m_nCurrentSunCoreGreen; }
static int GetSunCoreBlue(void) { return m_nCurrentSunCoreBlue; } static int32 GetSunCoreBlue(void) { return m_nCurrentSunCoreBlue; }
static int GetSunCoronaRed(void) { return m_nCurrentSunCoronaRed; } static int32 GetSunCoronaRed(void) { return m_nCurrentSunCoronaRed; }
static int GetSunCoronaGreen(void) { return m_nCurrentSunCoronaGreen; } static int32 GetSunCoronaGreen(void) { return m_nCurrentSunCoronaGreen; }
static int GetSunCoronaBlue(void) { return m_nCurrentSunCoronaBlue; } static int32 GetSunCoronaBlue(void) { return m_nCurrentSunCoronaBlue; }
static float GetSunSize(void) { return m_fCurrentSunSize; } static float GetSunSize(void) { return m_fCurrentSunSize; }
static float GetSpriteBrightness(void) { return m_fCurrentSpriteBrightness; } static float GetSpriteBrightness(void) { return m_fCurrentSpriteBrightness; }
static float GetSpriteSize(void) { return m_fCurrentSpriteSize; } static float GetSpriteSize(void) { return m_fCurrentSpriteSize; }
static int GetShadowStrength(void) { return m_nCurrentShadowStrength; } static int32 GetShadowStrength(void) { return m_nCurrentShadowStrength; }
static int GetLightShadowStrength(void) { return m_nCurrentLightShadowStrength; } static int32 GetLightShadowStrength(void) { return m_nCurrentLightShadowStrength; }
static float GetLightOnGroundBrightness(void) { return m_fCurrentLightsOnGroundBrightness; } static float GetLightOnGroundBrightness(void) { return m_fCurrentLightsOnGroundBrightness; }
static float GetFarClip(void) { return m_fCurrentFarClip; } static float GetFarClip(void) { return m_fCurrentFarClip; }
static float GetFogStart(void) { return m_fCurrentFogStart; } static float GetFogStart(void) { return m_fCurrentFogStart; }
static int GetLowCloudsRed(void) { return m_nCurrentLowCloudsRed; } static int32 GetLowCloudsRed(void) { return m_nCurrentLowCloudsRed; }
static int GetLowCloudsGreen(void) { return m_nCurrentLowCloudsGreen; } static int32 GetLowCloudsGreen(void) { return m_nCurrentLowCloudsGreen; }
static int GetLowCloudsBlue(void) { return m_nCurrentLowCloudsBlue; } static int32 GetLowCloudsBlue(void) { return m_nCurrentLowCloudsBlue; }
static int GetFluffyCloudsTopRed(void) { return m_nCurrentFluffyCloudsTopRed; } static int32 GetFluffyCloudsTopRed(void) { return m_nCurrentFluffyCloudsTopRed; }
static int GetFluffyCloudsTopGreen(void) { return m_nCurrentFluffyCloudsTopGreen; } static int32 GetFluffyCloudsTopGreen(void) { return m_nCurrentFluffyCloudsTopGreen; }
static int GetFluffyCloudsTopBlue(void) { return m_nCurrentFluffyCloudsTopBlue; } static int32 GetFluffyCloudsTopBlue(void) { return m_nCurrentFluffyCloudsTopBlue; }
static int GetFluffyCloudsBottomRed(void) { return m_nCurrentFluffyCloudsBottomRed; } static int32 GetFluffyCloudsBottomRed(void) { return m_nCurrentFluffyCloudsBottomRed; }
static int GetFluffyCloudsBottomGreen(void) { return m_nCurrentFluffyCloudsBottomGreen; } static int32 GetFluffyCloudsBottomGreen(void) { return m_nCurrentFluffyCloudsBottomGreen; }
static int GetFluffyCloudsBottomBlue(void) { return m_nCurrentFluffyCloudsBottomBlue; } static int32 GetFluffyCloudsBottomBlue(void) { return m_nCurrentFluffyCloudsBottomBlue; }
static int GetFogRed(void) { return m_nCurrentFogColourRed; } static int32 GetFogRed(void) { return m_nCurrentFogColourRed; }
static int GetFogGreen(void) { return m_nCurrentFogColourGreen; } static int32 GetFogGreen(void) { return m_nCurrentFogColourGreen; }
static int GetFogBlue(void) { return m_nCurrentFogColourBlue; } static int32 GetFogBlue(void) { return m_nCurrentFogColourBlue; }
static int GetFogReduction(void) { return m_FogReduction; } static int32 GetFogReduction(void) { return m_FogReduction; }
static void Initialise(void); static void Initialise(void);
static void Update(void); static void Update(void);