mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-12-23 11:50:00 +00:00
Merge branch 'miami' of https://github.com/GTAmodding/re3 into miamiDev
This commit is contained in:
commit
a12789c632
|
@ -202,7 +202,7 @@ public:
|
|||
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if (m_FileH) {
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m_nChannels = op_head(m_FileH, 0)->channel_count;
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m_nRate = op_head(m_FileH, 0)->input_sample_rate;
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||||
m_nRate = 48000;
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const OpusTags *tags = op_tags(m_FileH, 0);
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||||
for (int i = 0; i < tags->comments; i++) {
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if (strncmp(tags->user_comments[i], "SAMPLERATE", sizeof("SAMPLERATE")-1) == 0)
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|
|
|
@ -32,6 +32,9 @@
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#include "World.h"
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#include "Hud.h"
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#include "Messages.h"
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#include "Streaming.h"
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||||
// --MIAMI: file done
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CPickup CPickups::aPickUps[NUMPICKUPS];
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int16 CPickups::NumMessages;
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|
@ -39,7 +42,7 @@ int32 CPickups::aPickUpsCollected[NUMCOLLECTEDPICKUPS];
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int16 CPickups::CollectedPickUpIndex;
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int32 CPickups::PlayerOnWeaponPickup;
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int32 CPickups::CollectPickupBuffer;
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int32 CollectPickupBuffer;
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// unused
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bool CPickups::bPickUpcamActivated;
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@ -49,15 +52,12 @@ uint32 CPickups::StaticCamStartTime;
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tPickupMessage CPickups::aMessages[NUMPICKUPMESSAGES];
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// --MIAMI: Done
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uint16 AmmoForWeapon[WEAPONTYPE_TOTALWEAPONS + 1] = { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 8, 8, 8, 8, 68, 24,
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32, 28, 20, 200, 120, 120, 120, 120, 120, 40, 28, 8, 300, 200, 1000, 1, 400, 36, 0 };
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// --MIAMI: Done
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uint16 AmmoForWeapon_OnStreet[WEAPONTYPE_TOTALWEAPONS + 1] = { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 4, 4, 4, 4, 34, 12,
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16, 14, 10, 100, 60, 60, 60, 60, 60, 20, 14, 4, 150, 100, 500, 1, 400, 36, 0 };
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||||
// --MIAMI: Done
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uint16 CostOfWeapon[WEAPONTYPE_TOTALWEAPONS + 3] = { 0, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1000, 1000,
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1000, 500, 8000, 250, 400, 1200, 1250, 1250, 800, 800, 650, 1200, 5000, 400,
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10000, 10000, 8000, 8000, 8000, 10000, 1000, 11000, 500, 20, 10, 0 };
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@ -140,24 +140,42 @@ ModifyStringLabelForControlSetting(char *str)
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}
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}
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void
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CPickup::RemoveKeepType()
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inline bool
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IsWeaponSlotAmmoMergeable(uint32 slot)
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{
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CWorld::Remove(m_pObject);
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delete m_pObject;
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return slot == WEAPONSLOT_SHOTGUN || slot == WEAPONSLOT_SUBMACHINEGUN || slot == WEAPONSLOT_RIFLE;
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}
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m_bRemoved = true;
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m_pObject = nil;
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void
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CPickup::ExtractAmmoFromPickup(CPlayerPed *player)
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{
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eWeaponType weaponType = CPickups::WeaponForModel(m_pObject->GetModelIndex());
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if (m_eType == PICKUP_IN_SHOP || !IsWeaponSlotAmmoMergeable(CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot))
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return;
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uint32 ammo = m_nQuantity;
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if (ammo == 0) {
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if (!m_bWasAmmoCollected)
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ammo = AmmoForWeapon_OnStreet[weaponType];
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else
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goto removeAmmo;
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}
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player->GrantAmmo(weaponType, ammo);
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DMAudio.PlayOneShot(player->m_audioEntityId, SOUND_WEAPON_RELOAD, weaponType); // BUG? weapon type as volume, wtf?
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removeAmmo:
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m_nQuantity = 0;
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m_bWasAmmoCollected = true;
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}
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|
||||
void
|
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CPickup::Remove()
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{
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RemoveKeepType();
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GetRidOfObjects();
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m_bRemoved = true;
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m_eType = PICKUP_NONE;
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}
|
||||
|
||||
// --MIAMI: Done
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||||
CObject *
|
||||
CPickup::GiveUsAPickUpObject(CObject **ppObject, CObject **ppExtraObject, int32 handle, int32 extraHandle)
|
||||
{
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||||
|
@ -200,7 +218,7 @@ CPickup::GiveUsAPickUpObject(CObject **ppObject, CObject **ppExtraObject, int32
|
|||
object->bExplosionProof = true;
|
||||
object->bUsesCollision = false;
|
||||
object->bIsPickup = true;
|
||||
object->obj_flag_02 = m_effects;
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||||
object->bAmmoCollected = m_bWasAmmoCollected;
|
||||
object->bHasPreRenderEffects = true;
|
||||
|
||||
if (extraObject) {
|
||||
|
@ -214,7 +232,7 @@ CPickup::GiveUsAPickUpObject(CObject **ppObject, CObject **ppExtraObject, int32
|
|||
extraObject->bExplosionProof = true;
|
||||
extraObject->bUsesCollision = false;
|
||||
extraObject->bIsPickup = true;
|
||||
extraObject->obj_flag_02 = true;
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||||
extraObject->bAmmoCollected = true;
|
||||
extraObject->bHasPreRenderEffects = true;
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||||
extraObject->m_nBonusValue = 0;
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extraObject->bPickupObjWithMessage = false;
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||||
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@ -274,6 +292,7 @@ CPickup::CanBePickedUp(CPlayerPed *player, int playerId)
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|||
bool
|
||||
CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
|
||||
{
|
||||
bool result = false;
|
||||
float waterLevel;
|
||||
|
||||
if (m_pObject) {
|
||||
|
@ -345,38 +364,94 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
|
|||
}
|
||||
}
|
||||
|
||||
// MIAMI code here
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||||
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||||
// ...
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||||
if (isPickupTouched) {
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eWeaponType weaponType = CPickups::WeaponForModel(m_pObject->GetModelIndex());
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if (weaponType < WEAPONTYPE_TOTALWEAPONS && CDarkel::FrenzyOnGoing()) {
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isPickupTouched = false;
|
||||
m_bWasControlMessageShown = false;
|
||||
} else if (weaponType != WEAPONTYPE_UNARMED) {
|
||||
uint32 slot = CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot;
|
||||
eWeaponType plrWeaponSlot = FindPlayerPed()->GetWeapon(slot).m_eWeaponType;
|
||||
if (plrWeaponSlot != weaponType) {
|
||||
if (CStreaming::ms_aInfoForModel[m_pObject->GetModelIndex()].m_loadState == STREAMSTATE_LOADED) {
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if (plrWeaponSlot == WEAPONTYPE_UNARMED || (FindPlayerPed()->GetWeapon(slot).m_nAmmoTotal == 0 && !IsWeaponSlotAmmoMergeable(slot))) {
|
||||
if (CTimer::GetTimeInMilliseconds() - FindPlayerPed()->m_nPadDownPressedInMilliseconds < 1500) {
|
||||
CPickups::PlayerOnWeaponPickup = 6;
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||||
isPickupTouched = false;
|
||||
}
|
||||
} else {
|
||||
CPickups::PlayerOnWeaponPickup = 6;
|
||||
if (IsWeaponSlotAmmoMergeable(slot)) {
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||||
if (m_eType == PICKUP_ONCE_TIMEOUT || m_eType == PICKUP_ONCE || m_eType == PICKUP_ON_STREET) {
|
||||
ExtractAmmoFromPickup(player);
|
||||
FindPlayerPed()->GetWeapon(slot).Reload();
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||||
}
|
||||
}
|
||||
if (!m_bWasControlMessageShown) {
|
||||
switch (CPad::GetPad(0)->Mode)
|
||||
{
|
||||
case 0:
|
||||
case 1:
|
||||
CHud::SetHelpMessage(TheText.Get("PU_CF1"), false);
|
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break;
|
||||
case 2:
|
||||
CHud::SetHelpMessage(TheText.Get("PU_CF3"), false);
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||||
break;
|
||||
case 3:
|
||||
CHud::SetHelpMessage(TheText.Get("PU_CF4"), false);
|
||||
break;
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||||
default:
|
||||
break;
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||||
}
|
||||
m_bWasControlMessageShown = true;
|
||||
}
|
||||
if (CollectPickupBuffer == 0)
|
||||
isPickupTouched = false;
|
||||
if (CTimer::GetTimeInMilliseconds() - FindPlayerPed()->m_nPadDownPressedInMilliseconds < 1500)
|
||||
isPickupTouched = false;
|
||||
}
|
||||
} else
|
||||
isPickupTouched = false;
|
||||
}
|
||||
}
|
||||
} else
|
||||
m_bWasControlMessageShown = false;
|
||||
|
||||
// if we didn't then we've got nothing to do
|
||||
if (isPickupTouched && CanBePickedUp(player, playerId)) {
|
||||
if (m_pObject->GetModelIndex() != MI_PICKUP_PROPERTY && m_pObject->GetModelIndex() != MI_PICKUP_PROPERTY_FORSALE)
|
||||
CPad::GetPad(0)->StartShake(120, 100);
|
||||
|
||||
eWeaponType weaponType = CPickups::WeaponForModel(m_pObject->GetModelIndex());
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switch (m_eType)
|
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{
|
||||
case PICKUP_IN_SHOP:
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||||
if (CWorld::Players[playerId].m_nMoney < CostOfWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]) {
|
||||
if (CWorld::Players[playerId].m_nMoney < CostOfWeapon[weaponType])
|
||||
CGarages::TriggerMessage("PU_MONY", -1, 6000, -1);
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} else {
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||||
CWorld::Players[playerId].m_nMoney -= CostOfWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())];
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else {
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CWorld::Players[playerId].m_nMoney -= CostOfWeapon[weaponType];
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||||
if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
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player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), AmmoForWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]);
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player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex()));
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||||
if (!player->DoesPlayerWantNewWeapon(weaponType, false))
|
||||
break;
|
||||
player->GiveWeapon(weaponType, AmmoForWeapon[weaponType]);
|
||||
player->m_nSelectedWepSlot = player->GetWeaponSlot(weaponType);
|
||||
DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON_BOUGHT, m_pObject->GetModelIndex() - MI_GRENADE);
|
||||
}
|
||||
RemoveKeepType();
|
||||
m_nTimer = CTimer::GetTimeInMilliseconds() + 5000;
|
||||
return true;
|
||||
result = true;
|
||||
Remove();
|
||||
}
|
||||
break;
|
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case PICKUP_ON_STREET:
|
||||
case PICKUP_ON_STREET_SLOW:
|
||||
if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
|
||||
if (CPickups::WeaponForModel(m_pObject->GetModelIndex())) {
|
||||
player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), m_nQuantity != 0 ? m_nQuantity : AmmoForWeapon_OnStreet[CPickups::WeaponForModel(m_pObject->GetModelIndex())]);
|
||||
if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED)) {
|
||||
player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex()));
|
||||
}
|
||||
if (!player->DoesPlayerWantNewWeapon(weaponType, false))
|
||||
break;
|
||||
if (weaponType != WEAPONTYPE_UNARMED) {
|
||||
player->GiveWeapon(weaponType, m_nQuantity != 0 ? m_nQuantity : (m_bWasAmmoCollected ? 0 : AmmoForWeapon_OnStreet[weaponType]), true);
|
||||
|
||||
if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED))
|
||||
player->m_nSelectedWepSlot = player->GetWeaponSlot(weaponType);
|
||||
|
||||
DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON, m_pObject->GetModelIndex() - MI_GRENADE);
|
||||
} else if (m_pObject->GetModelIndex() == MI_PICKUP_CAMERA && vehicle != nil) {
|
||||
DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
|
||||
|
@ -386,29 +461,39 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
|
|||
CPickups::StaticCamStartTime = CTimer::GetTimeInMilliseconds();
|
||||
}
|
||||
}
|
||||
if (m_eType == PICKUP_ON_STREET) {
|
||||
if (m_eType == PICKUP_ON_STREET)
|
||||
m_nTimer = CTimer::GetTimeInMilliseconds() + 30000;
|
||||
} else if (m_eType == PICKUP_ON_STREET_SLOW) {
|
||||
else if (m_eType == PICKUP_ON_STREET_SLOW) {
|
||||
if (MI_PICKUP_BRIBE == m_pObject->GetModelIndex())
|
||||
m_nTimer = CTimer::GetTimeInMilliseconds() + 300000;
|
||||
else
|
||||
m_nTimer = CTimer::GetTimeInMilliseconds() + 720000;
|
||||
}
|
||||
|
||||
RemoveKeepType();
|
||||
return true;
|
||||
result = true;
|
||||
GetRidOfObjects();
|
||||
m_bRemoved = true;
|
||||
break;
|
||||
case PICKUP_ONCE:
|
||||
case PICKUP_ONCE_TIMEOUT:
|
||||
case PICKUP_ONCE_TIMEOUT_SLOW:
|
||||
if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
|
||||
if (CPickups::WeaponForModel(m_pObject->GetModelIndex())) {
|
||||
player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), m_nQuantity != 0 ? m_nQuantity : AmmoForWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]);
|
||||
if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED))
|
||||
player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex()));
|
||||
if (!player->DoesPlayerWantNewWeapon(weaponType, false)) {
|
||||
ExtractAmmoFromPickup(player);
|
||||
break;
|
||||
}
|
||||
|
||||
if (weaponType != WEAPONTYPE_UNARMED) {
|
||||
player->GiveWeapon(weaponType, m_nQuantity != 0 ? m_nQuantity : (m_bWasAmmoCollected ? 0 : AmmoForWeapon[weaponType]), true);
|
||||
if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED))
|
||||
player->m_nSelectedWepSlot = player->GetWeaponSlot(weaponType);
|
||||
}
|
||||
if (MI_PICKUP_SAVEGAME != m_pObject->GetModelIndex())
|
||||
DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON, m_pObject->GetModelIndex() - MI_GRENADE);
|
||||
}
|
||||
result = true;
|
||||
Remove();
|
||||
return true;
|
||||
break;
|
||||
case PICKUP_COLLECTABLE1:
|
||||
CWorld::Players[playerId].m_nCollectedPackages++;
|
||||
CWorld::Players[playerId].m_nMoney += 100;
|
||||
|
@ -420,6 +505,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
|
|||
} else
|
||||
CGarages::TriggerMessage("CO_ONE", CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages, 5000, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
|
||||
|
||||
result = true;
|
||||
Remove();
|
||||
DMAudio.PlayFrontEndSound(SOUND_PICKUP_HIDDEN_PACKAGE, 0);
|
||||
return true;
|
||||
|
@ -429,6 +515,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
|
|||
#ifdef MONEY_MESSAGES
|
||||
CMoneyMessages::RegisterOne(m_vecPos + CVector(0.0f, 0.0f, 1.0f), gString, 0, 255, 0, 0.5f, 0.5f);
|
||||
#endif
|
||||
result = true;
|
||||
Remove();
|
||||
DMAudio.PlayFrontEndSound(SOUND_PICKUP_MONEY, 0);
|
||||
return true;
|
||||
|
@ -437,27 +524,33 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
|
|||
m_fRevenue = 0.0f;
|
||||
DMAudio.PlayFrontEndSound(SOUND_PICKUP_MONEY, 0);
|
||||
return false;
|
||||
// TODO(Miami): Control flow
|
||||
case PICKUP_PROPERTY_LOCKED:
|
||||
if (!m_bWasControlMessageShown) {
|
||||
m_bWasControlMessageShown = true;
|
||||
CHud::SetHelpMessage(TheText.Get(m_sTextKey), false);
|
||||
}
|
||||
break;
|
||||
case PICKUP_PROPERTY_FORSALE:
|
||||
ModifyStringLabelForControlSetting(m_sTextKey);
|
||||
CMessages::InsertNumberInString(TheText.Get(m_sTextKey), m_nQuantity,
|
||||
0, 0, 0, 0, 0, gUString);
|
||||
if (!CHud::IsHelpMessageBeingDisplayed())
|
||||
CHud::SetHelpMessage(gUString, false); // 0, 0, 0);
|
||||
if (CPickups::CollectPickupBuffer == 0)
|
||||
return false;
|
||||
if (CTheScripts::IsPlayerOnAMission()) {
|
||||
CHud::SetHelpMessage(TheText.Get("PROP_2"), true); // , false);
|
||||
} else {
|
||||
CHud::SetHelpMessage(gUString, false);
|
||||
if (CollectPickupBuffer == 0)
|
||||
break;
|
||||
if (CTheScripts::IsPlayerOnAMission())
|
||||
CHud::SetHelpMessage(TheText.Get("PROP_2"), true);
|
||||
else {
|
||||
if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= m_nQuantity) {
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nMoney -= m_nQuantity;
|
||||
CHud::SetHelpMessage(nil, true); //, false);
|
||||
CHud::SetHelpMessage(nil, true);
|
||||
result = true;
|
||||
Remove();
|
||||
return true;
|
||||
break;
|
||||
}
|
||||
CHud::SetHelpMessage(TheText.Get("PROP_1"), true); //, false);
|
||||
CHud::SetHelpMessage(TheText.Get("PROP_1"), true);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
@ -484,7 +577,9 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
|
|||
CVehicle *vehicle = CPools::GetVehiclePool()->GetSlot(i);
|
||||
if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 1.5f)) {
|
||||
touched = true;
|
||||
#ifdef FIX_BUGS
|
||||
break; // added break here
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -511,7 +606,9 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
|
|||
CVehicle *vehicle = CPools::GetVehiclePool()->GetSlot(i);
|
||||
if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 1.5f)) {
|
||||
explode = true;
|
||||
#ifdef FIX_BUGS
|
||||
break; // added break here
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -538,19 +635,39 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
|
|||
m_pObject->UpdateRwFrame();
|
||||
if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 2.0f)) {
|
||||
Remove();
|
||||
result = true;
|
||||
DMAudio.PlayFrontEndSound(SOUND_PICKUP_FLOAT_PACKAGE, 0);
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
if (!m_bRemoved && (m_eType == PICKUP_ONCE_TIMEOUT || m_eType == PICKUP_MONEY) && CTimer::GetTimeInMilliseconds() > m_nTimer)
|
||||
|
||||
if (!m_bRemoved && (m_eType == PICKUP_ONCE_TIMEOUT || m_eType == PICKUP_ONCE_TIMEOUT_SLOW || m_eType == PICKUP_MONEY) && CTimer::GetTimeInMilliseconds() > m_nTimer)
|
||||
Remove();
|
||||
return false;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void
|
||||
CPickup::ProcessGunShot(CVector *vec1, CVector *vec2)
|
||||
{
|
||||
CColLine line(*vec1, *vec2);
|
||||
if (m_pObject) {
|
||||
CColSphere sphere;
|
||||
sphere.radius = 4.0f;
|
||||
sphere.center = m_pObject->GetPosition();
|
||||
if (CCollision::TestLineSphere(line, sphere)) {
|
||||
CExplosion::AddExplosion(nil, nil, EXPLOSION_MINE, m_pObject->GetPosition(), 0);
|
||||
CWorld::Remove(m_pObject);
|
||||
delete m_pObject;
|
||||
m_pObject = nil;
|
||||
m_bRemoved = true;
|
||||
m_eType = PICKUP_NONE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPickup::GetRidOfObjects()
|
||||
{
|
||||
|
@ -566,7 +683,6 @@ CPickup::GetRidOfObjects()
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPickups::Init(void)
|
||||
{
|
||||
|
@ -584,7 +700,6 @@ CPickups::Init(void)
|
|||
CollectedPickUpIndex = 0;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
bool
|
||||
CPickups::TestForPickupsInBubble(CVector pos, float range)
|
||||
{
|
||||
|
@ -595,7 +710,6 @@ CPickups::TestForPickupsInBubble(CVector pos, float range)
|
|||
return false;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
bool
|
||||
CPickups::TryToMerge_WeaponType(CVector pos, eWeaponType weapon, uint8 type, uint32 quantity, bool unused) {
|
||||
for (int i = 0; i < NUMPICKUPS; i++) {
|
||||
|
@ -608,7 +722,6 @@ CPickups::TryToMerge_WeaponType(CVector pos, eWeaponType weapon, uint8 type, uin
|
|||
return false;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
bool
|
||||
CPickups::IsPickUpPickedUp(int32 pickupId)
|
||||
{
|
||||
|
@ -621,7 +734,6 @@ CPickups::IsPickUpPickedUp(int32 pickupId)
|
|||
return false;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPickups::PassTime(uint32 time)
|
||||
{
|
||||
|
@ -635,7 +747,6 @@ CPickups::PassTime(uint32 time)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
int32
|
||||
CPickups::GetActualPickupIndex(int32 index)
|
||||
{
|
||||
|
@ -646,7 +757,6 @@ CPickups::GetActualPickupIndex(int32 index)
|
|||
return (uint16)index;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
bool
|
||||
CPickups::GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex)
|
||||
{
|
||||
|
@ -687,22 +797,6 @@ CPickups::GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex)
|
|||
return false;
|
||||
}
|
||||
|
||||
// --MIAMI: Todo
|
||||
void
|
||||
CPickups::RemoveAllFloatingPickups()
|
||||
{
|
||||
for (int i = 0; i < NUMPICKUPS; i++) {
|
||||
if (aPickUps[i].m_eType == PICKUP_FLOATINGPACKAGE || aPickUps[i].m_eType == PICKUP_FLOATINGPACKAGE_FLOATING) {
|
||||
if (aPickUps[i].m_pObject) {
|
||||
CWorld::Remove(aPickUps[i].m_pObject);
|
||||
delete aPickUps[i].m_pObject;
|
||||
aPickUps[i].m_pObject = nil;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPickups::RemovePickUp(int32 pickupIndex)
|
||||
{
|
||||
|
@ -723,7 +817,6 @@ CPickups::RemovePickUp(int32 pickupIndex)
|
|||
aPickUps[index].m_bRemoved = true;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
int32
|
||||
CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity, uint32 rate, bool highPriority, char* pText)
|
||||
{
|
||||
|
@ -770,8 +863,8 @@ CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quan
|
|||
aPickUps[slot].m_nMoneySpeed = rate;
|
||||
aPickUps[slot].m_fRevenue = 0.0f;
|
||||
aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds();
|
||||
aPickUps[slot].m_effects = highPriority;
|
||||
aPickUps[slot].m_effects2 = false;
|
||||
aPickUps[slot].m_bWasAmmoCollected = highPriority;
|
||||
aPickUps[slot].m_bWasControlMessageShown = false;
|
||||
if (type == PICKUP_ONCE_TIMEOUT)
|
||||
aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 20000;
|
||||
else if (type == PICKUP_ONCE_TIMEOUT_SLOW)
|
||||
|
@ -800,14 +893,12 @@ CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quan
|
|||
return GetNewUniquePickupIndex(slot);
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
int32
|
||||
CPickups::GenerateNewOne_WeaponType(CVector pos, eWeaponType weaponType, uint8 type, uint32 quantity)
|
||||
{
|
||||
return GenerateNewOne(pos, ModelForWeapon(weaponType), type, quantity);
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
int32
|
||||
CPickups::GetNewUniquePickupIndex(int32 slot)
|
||||
{
|
||||
|
@ -818,14 +909,12 @@ CPickups::GetNewUniquePickupIndex(int32 slot)
|
|||
return slot | (aPickUps[slot].m_nIndex << 16);
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
int32
|
||||
CPickups::ModelForWeapon(eWeaponType weaponType)
|
||||
{
|
||||
return CWeaponInfo::GetWeaponInfo(weaponType)->m_nModelId;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
eWeaponType
|
||||
CPickups::WeaponForModel(int32 model)
|
||||
{
|
||||
|
@ -833,10 +922,9 @@ CPickups::WeaponForModel(int32 model)
|
|||
if (model == MI_PICKUP_HEALTH) return WEAPONTYPE_HEALTH;
|
||||
if (model == MI_PICKUP_ADRENALINE) return WEAPONTYPE_ARMOUR;
|
||||
if (model == -1) return WEAPONTYPE_UNARMED;
|
||||
return (eWeaponType)((CWeaponModelInfo*)CModelInfo::GetModelInfo(model))->GetWeaponInfo();
|
||||
return ((CWeaponModelInfo*)CModelInfo::GetModelInfo(model))->GetWeaponInfo();
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPickups::AddToCollectedPickupsArray(int32 index)
|
||||
{
|
||||
|
@ -893,19 +981,16 @@ CPickups::Update()
|
|||
#else // BUG: this code can only reach 318 out of 320 pickups
|
||||
for (uint32 i = NUMGENERALPICKUPS / PICKUPS_FRAME_SPAN * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN); i < NUMGENERALPICKUPS / PICKUPS_FRAME_SPAN * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN + 1); i++) {
|
||||
#endif
|
||||
if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].Update(FindPlayerPed(), FindPlayerVehicle(), CWorld::PlayerInFocus)) {
|
||||
if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].Update(FindPlayerPed(), FindPlayerVehicle(), CWorld::PlayerInFocus))
|
||||
AddToCollectedPickupsArray(i);
|
||||
}
|
||||
}
|
||||
#undef PICKUPS_FRAME_SPAN
|
||||
for (uint32 i = NUMGENERALPICKUPS; i < NUMPICKUPS; i++) {
|
||||
if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].Update(FindPlayerPed(), FindPlayerVehicle(), CWorld::PlayerInFocus)) {
|
||||
if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].Update(FindPlayerPed(), FindPlayerVehicle(), CWorld::PlayerInFocus))
|
||||
AddToCollectedPickupsArray(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
CPickup*
|
||||
CPickups::FindPickUpForThisObject(CEntity *object)
|
||||
{
|
||||
|
@ -917,7 +1002,6 @@ CPickups::FindPickUpForThisObject(CEntity *object)
|
|||
return &aPickUps[0];
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPickups::DoPickUpEffects(CEntity *entity)
|
||||
{
|
||||
|
@ -992,7 +1076,7 @@ CPickups::DoPickUpEffects(CEntity *entity)
|
|||
else
|
||||
corona2 = true;
|
||||
|
||||
if (((CObject*)entity)->obj_flag_02) {
|
||||
if (((CObject*)entity)->bAmmoCollected) {
|
||||
corona2 = false;
|
||||
corona1 = false;
|
||||
}
|
||||
|
@ -1073,8 +1157,8 @@ CPickups::DoPickUpEffects(CEntity *entity)
|
|||
CMatrix matrix2; // unused
|
||||
entity->SetPosition(pickup->m_vecPos);
|
||||
matrix1.SetRotateX(0.0f);
|
||||
matrix1.Rotate(DEGTORAD(4.477f), DEGTORAD(-29.731), DEGTORAD(-1.064));
|
||||
matrix1.Translate(CVector(0.829, -0.001, 0.226));
|
||||
matrix1.Rotate(DEGTORAD(4.477f), DEGTORAD(-29.731f), DEGTORAD(-1.064f));
|
||||
matrix1.Translate(CVector(0.829f, -0.001f, 0.226f));
|
||||
entity->GetMatrix() *= matrix1;
|
||||
}
|
||||
|
||||
|
@ -1118,7 +1202,6 @@ CPickups::DoPickUpEffects(CEntity *entity)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPickups::DoMineEffects(CEntity *entity)
|
||||
{
|
||||
|
@ -1138,7 +1221,6 @@ CPickups::DoMineEffects(CEntity *entity)
|
|||
entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0x3FF) * DEGTORAD(360.0f / 0x400));
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPickups::DoMoneyEffects(CEntity *entity)
|
||||
{
|
||||
|
@ -1158,7 +1240,6 @@ CPickups::DoMoneyEffects(CEntity *entity)
|
|||
entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800));
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPickups::DoCollectableEffects(CEntity *entity)
|
||||
{
|
||||
|
@ -1178,7 +1259,6 @@ CPickups::DoCollectableEffects(CEntity *entity)
|
|||
entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0xFFF) * DEGTORAD(360.0f / 0x1000));
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPickups::RenderPickUpText()
|
||||
{
|
||||
|
@ -1278,7 +1358,6 @@ CPickups::RenderPickUpText()
|
|||
NumMessages = 0;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPickups::CreateSomeMoney(CVector pos, int money)
|
||||
{
|
||||
|
@ -1298,12 +1377,11 @@ CPickups::CreateSomeMoney(CVector pos, int money)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPickups::RemoveAllPickupsOfACertainWeaponGroupWithNoAmmo(eWeaponType weaponType)
|
||||
{
|
||||
uint32 weaponSlot = CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot;
|
||||
if (weaponSlot >= WEAPONSLOT_SHOTGUN && weaponSlot <= WEAPONSLOT_RIFLE) {
|
||||
if (IsWeaponSlotAmmoMergeable(weaponSlot)) {
|
||||
for (int slot = 0; slot < NUMPICKUPS; slot++) {
|
||||
if (aPickUps[slot].m_eType == PICKUP_ONCE || aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT || aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT_SLOW) {
|
||||
if (aPickUps[slot].m_pObject) {
|
||||
|
@ -1321,7 +1399,15 @@ CPickups::RemoveAllPickupsOfACertainWeaponGroupWithNoAmmo(eWeaponType weaponType
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPickups::DetonateMinesHitByGunShot(CVector *vec1, CVector *vec2)
|
||||
{
|
||||
for (int i = 0; i < NUMGENERALPICKUPS; i++) {
|
||||
if (aPickUps[i].m_eType == PICKUP_NAUTICAL_MINE_ARMED)
|
||||
aPickUps[i].ProcessGunShot(vec1, vec2);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPickups::Load(uint8 *buf, uint32 size)
|
||||
{
|
||||
|
@ -1349,7 +1435,6 @@ INITSAVEBUF
|
|||
VALIDATESAVEBUF(size)
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPickups::Save(uint8 *buf, uint32 *size)
|
||||
{
|
||||
|
|
|
@ -45,17 +45,18 @@ public:
|
|||
char m_sTextKey[8];
|
||||
ePickupType m_eType;
|
||||
bool m_bRemoved;
|
||||
uint8 m_effects:1;
|
||||
uint8 m_effects2:1;
|
||||
uint8 m_bWasAmmoCollected:1;
|
||||
uint8 m_bWasControlMessageShown:1;
|
||||
|
||||
CObject *GiveUsAPickUpObject(CObject **object, CObject **extraObject, int32 handle, int32 extraHandle);
|
||||
bool Update(CPlayerPed *player, CVehicle *vehicle, int playerId);
|
||||
void GetRidOfObjects();
|
||||
void ExtractAmmoFromPickup(CPlayerPed *player);
|
||||
void ProcessGunShot(CVector *vec1, CVector *vec2);
|
||||
private:
|
||||
bool IsMine() { return m_eType >= PICKUP_MINE_INACTIVE && m_eType <= PICKUP_FLOATINGPACKAGE_FLOATING; }
|
||||
inline bool IsMine() { return m_eType >= PICKUP_MINE_INACTIVE && m_eType <= PICKUP_FLOATINGPACKAGE_FLOATING; }
|
||||
inline bool CanBePickedUp(CPlayerPed *player, int playerId);
|
||||
void RemoveKeepType();
|
||||
void Remove();
|
||||
inline void Remove();
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(CPickup, 0x1C);
|
||||
|
@ -79,7 +80,6 @@ class CPickups
|
|||
static tPickupMessage aMessages[NUMPICKUPMESSAGES];
|
||||
public:
|
||||
static int32 PlayerOnWeaponPickup;
|
||||
static int32 CollectPickupBuffer;
|
||||
|
||||
static void Init();
|
||||
static void Update();
|
||||
|
@ -91,7 +91,6 @@ public:
|
|||
static int32 GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity, uint32 rate = 0, bool highPriority = false, char* pText = nil);
|
||||
static int32 GenerateNewOne_WeaponType(CVector pos, eWeaponType weaponType, uint8 type, uint32 quantity);
|
||||
static void RemovePickUp(int32 pickupIndex);
|
||||
static void RemoveAllFloatingPickups();
|
||||
static void AddToCollectedPickupsArray(int32 index);
|
||||
static bool IsPickUpPickedUp(int32 pickupId);
|
||||
static int32 ModelForWeapon(eWeaponType weaponType);
|
||||
|
@ -103,6 +102,7 @@ public:
|
|||
static bool TestForPickupsInBubble(CVector pos, float range);
|
||||
static bool TryToMerge_WeaponType(CVector pos, eWeaponType weapon, uint8 type, uint32 quantity, bool unused);
|
||||
static void CreateSomeMoney(CVector, int);
|
||||
static void DetonateMinesHitByGunShot(CVector *vec1, CVector *vec2);
|
||||
static void Load(uint8 *buf, uint32 size);
|
||||
static void Save(uint8 *buf, uint32 *size);
|
||||
|
||||
|
@ -122,6 +122,8 @@ extern uint16 AmmoForWeapon[WEAPONTYPE_TOTALWEAPONS + 1];
|
|||
extern uint16 AmmoForWeapon_OnStreet[WEAPONTYPE_TOTALWEAPONS + 1];
|
||||
extern uint16 CostOfWeapon[WEAPONTYPE_TOTALWEAPONS + 3];
|
||||
|
||||
extern int32 CollectPickupBuffer;
|
||||
|
||||
enum ePacmanPickupType
|
||||
{
|
||||
PACMAN_NONE,
|
||||
|
|
|
@ -216,10 +216,12 @@ CdStreamShutdown(void)
|
|||
#ifndef ONE_THREAD_PER_CHANNEL
|
||||
gCdStreamThreadStatus = 2;
|
||||
sem_post(gCdStreamSema);
|
||||
pthread_join(_gCdStreamThread, nil);
|
||||
#else
|
||||
for ( int32 i = 0; i < gNumChannels; i++ ) {
|
||||
gpReadInfo[i].nThreadStatus = 2;
|
||||
sem_post(gpReadInfo[i].pStartSemaphore);
|
||||
pthread_join(gpReadInfo[i].pChannelThread, nil);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -4,7 +4,9 @@ enum eLevelName {
|
|||
LEVEL_IGNORE = -1, // beware, this is only used in CPhysical's m_nZoneLevel
|
||||
LEVEL_GENERIC = 0,
|
||||
LEVEL_BEACH,
|
||||
LEVEL_MAINLAND
|
||||
LEVEL_MAINLAND,
|
||||
|
||||
NUM_LEVELS
|
||||
};
|
||||
|
||||
enum eAreaName {
|
||||
|
|
|
@ -23,7 +23,7 @@ enum Config {
|
|||
|
||||
MAXVEHICLESLOADED = 50, // 70 on mobile
|
||||
|
||||
NUMOBJECTINFO = 400, // TODO(MIAMI): fantasy // object.dat
|
||||
NUMOBJECTINFO = 210,
|
||||
|
||||
// Pool sizes
|
||||
NUMPTRNODES = 50000,
|
||||
|
|
|
@ -233,7 +233,7 @@ enum
|
|||
MI_JFOTO,
|
||||
MI_JMOTO,
|
||||
|
||||
MI_CBA = 83,
|
||||
MI_CBA,// = 83,
|
||||
MI_CBB,
|
||||
MI_HNA,
|
||||
MI_HNB,
|
||||
|
@ -255,12 +255,30 @@ enum
|
|||
MI_VICE6,
|
||||
MI_VICE7,
|
||||
MI_VICE8,
|
||||
MI_WFYG2 = 106, // last regular ped
|
||||
MI_WFYG1,
|
||||
MI_WFYG2,// = 106, // last regular ped
|
||||
// three more peds possible
|
||||
MI_SPECIAL01 = 109,
|
||||
MI_SPECIAL02 = 110,
|
||||
MI_SPECIAL03 = 111,
|
||||
MI_SPECIAL04 = 112,
|
||||
MI_SPECIAL21 = 129,
|
||||
MI_SPECIAL02,
|
||||
MI_SPECIAL03,
|
||||
MI_SPECIAL04,
|
||||
MI_SPECIAL05,
|
||||
MI_SPECIAL06,
|
||||
MI_SPECIAL07,
|
||||
MI_SPECIAL08,
|
||||
MI_SPECIAL09,
|
||||
MI_SPECIAL10,
|
||||
MI_SPECIAL11,
|
||||
MI_SPECIAL12,
|
||||
MI_SPECIAL13,
|
||||
MI_SPECIAL14,
|
||||
MI_SPECIAL15,
|
||||
MI_SPECIAL16,
|
||||
MI_SPECIAL17,
|
||||
MI_SPECIAL18,
|
||||
MI_SPECIAL19,
|
||||
MI_SPECIAL20,
|
||||
MI_SPECIAL21,// = 129,
|
||||
|
||||
MI_LAST_PED = MI_SPECIAL21,
|
||||
MI_FIRST_VEHICLE,
|
||||
|
@ -372,10 +390,18 @@ enum
|
|||
MI_BLOODRA,
|
||||
MI_BLOODRB,
|
||||
MI_VICECHEE,
|
||||
// 3 available vehicle slots in here
|
||||
MI_LAST_VEHICLE = 239,
|
||||
|
||||
MI_CAR_DOOR = 240,
|
||||
// HACK
|
||||
MI_TRAIN = -1,
|
||||
MI_DODO = -2,
|
||||
|
||||
MI_LAST_VEHICLE = MI_VICECHEE,
|
||||
|
||||
MI_WHEEL_RIM,
|
||||
MI_WHEEL_OFFROAD,
|
||||
MI_WHEEL_TRUCK,
|
||||
|
||||
MI_CAR_DOOR,// = 240,
|
||||
MI_CAR_BUMPER,
|
||||
MI_CAR_PANEL,
|
||||
MI_CAR_BONNET,
|
||||
|
@ -384,11 +410,18 @@ enum
|
|||
MI_BODYPARTA,
|
||||
MI_BODYPARTB,
|
||||
|
||||
// HACK
|
||||
MI_TRAIN = -1,
|
||||
MI_DODO = -2,
|
||||
MI_WHEEL_SPORT = 250,
|
||||
MI_WHEEL_SALOON,
|
||||
MI_WHEEL_LIGHTVAN,
|
||||
MI_WHEEL_CLASSIC,
|
||||
MI_WHEEL_ALLOY,
|
||||
MI_WHEEL_LIGHTTRUCK,
|
||||
MI_WHEEL_SMALLCAR,
|
||||
|
||||
MI_BRASS_KNUCKLES = 259,
|
||||
MI_AIRTRAIN_VLO, // = 257,
|
||||
MI_MOBILE,
|
||||
|
||||
MI_BRASS_KNUCKLES, // 259
|
||||
MI_SCREWDRIVER,
|
||||
MI_GOLFCLUB,
|
||||
MI_NIGHTSTICK,
|
||||
|
@ -425,20 +458,18 @@ enum
|
|||
MI_FINGERS,
|
||||
MI_MINIGUN2,
|
||||
|
||||
MI_CUTOBJ01 = 295,
|
||||
MI_CUTOBJ01,// = 295,
|
||||
MI_CUTOBJ02,
|
||||
MI_CUTOBJ03,
|
||||
MI_CUTOBJ04,
|
||||
MI_CUTOBJ05,
|
||||
|
||||
MI_AIRTRAIN_VLO = 257,
|
||||
MI_MOBILE = 258,
|
||||
|
||||
NUM_DEFAULT_MODELS = 300
|
||||
NUM_DEFAULT_MODELS,// = 300
|
||||
};
|
||||
|
||||
enum{
|
||||
NUM_OF_SPECIAL_CHARS = 4,
|
||||
NUM_OF_SPECIAL_CHARS = 21,
|
||||
NUM_OF_CUTSCENE_OBJECTS = 5
|
||||
};
|
||||
|
||||
|
|
|
@ -61,7 +61,7 @@ public:
|
|||
float m_fUprootLimit;
|
||||
int8 ObjectCreatedBy;
|
||||
uint8 bIsPickup : 1;
|
||||
uint8 obj_flag_02 : 1;
|
||||
uint8 bAmmoCollected : 1;
|
||||
uint8 bPickupObjWithMessage : 1;
|
||||
uint8 bOutOfStock : 1;
|
||||
uint8 bGlassCracked : 1;
|
||||
|
|
|
@ -6,6 +6,8 @@
|
|||
#include "FileMgr.h"
|
||||
#include "ObjectData.h"
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
CObjectInfo CObjectData::ms_aObjectInfo[NUMOBJECTINFO];
|
||||
|
||||
// Another ugly file reader
|
||||
|
@ -19,10 +21,54 @@ CObjectData::Initialise(const char *filename)
|
|||
int damageEffect, responseCase, camAvoid;
|
||||
CBaseModelInfo *mi;
|
||||
|
||||
ms_aObjectInfo[0].m_fMass = 99999.0f;
|
||||
ms_aObjectInfo[0].m_fTurnMass = 99999.0f;
|
||||
ms_aObjectInfo[0].m_fAirResistance = 0.99f;
|
||||
ms_aObjectInfo[0].m_fElasticity = 0.1f;
|
||||
ms_aObjectInfo[0].m_fBuoyancy = GRAVITY * ms_aObjectInfo[0].m_fMass * 2.0f;
|
||||
ms_aObjectInfo[0].m_fUprootLimit = 0.0f;
|
||||
ms_aObjectInfo[0].m_fCollisionDamageMultiplier = 1.0f;
|
||||
ms_aObjectInfo[0].m_nCollisionDamageEffect = 0;
|
||||
ms_aObjectInfo[0].m_nSpecialCollisionResponseCases = 0;
|
||||
ms_aObjectInfo[0].m_bCameraToAvoidThisObject = false;
|
||||
|
||||
ms_aObjectInfo[1].m_fMass = 99999.0f;
|
||||
ms_aObjectInfo[1].m_fTurnMass = 99999.0f;
|
||||
ms_aObjectInfo[1].m_fAirResistance = 0.99f;
|
||||
ms_aObjectInfo[1].m_fElasticity = 0.1f;
|
||||
ms_aObjectInfo[1].m_fBuoyancy = ms_aObjectInfo[0].m_fBuoyancy;
|
||||
ms_aObjectInfo[1].m_fUprootLimit = 0.0f;
|
||||
ms_aObjectInfo[1].m_fCollisionDamageMultiplier = 1.0f;
|
||||
ms_aObjectInfo[1].m_nCollisionDamageEffect = 0;
|
||||
ms_aObjectInfo[1].m_nSpecialCollisionResponseCases = 0;
|
||||
ms_aObjectInfo[1].m_bCameraToAvoidThisObject = true;
|
||||
|
||||
ms_aObjectInfo[2].m_fMass = 99999.0f;
|
||||
ms_aObjectInfo[2].m_fTurnMass = 99999.0f;
|
||||
ms_aObjectInfo[2].m_fAirResistance = 0.99f;
|
||||
ms_aObjectInfo[2].m_fElasticity = 0.1f;
|
||||
ms_aObjectInfo[2].m_fBuoyancy = ms_aObjectInfo[0].m_fBuoyancy;
|
||||
ms_aObjectInfo[2].m_fUprootLimit = 0.0f;
|
||||
ms_aObjectInfo[2].m_fCollisionDamageMultiplier = 1.0f;
|
||||
ms_aObjectInfo[2].m_nCollisionDamageEffect = 0;
|
||||
ms_aObjectInfo[2].m_bCameraToAvoidThisObject = false;
|
||||
ms_aObjectInfo[2].m_nSpecialCollisionResponseCases = 4;
|
||||
|
||||
ms_aObjectInfo[3].m_fMass = 99999.0f;
|
||||
ms_aObjectInfo[3].m_fTurnMass = 99999.0f;
|
||||
ms_aObjectInfo[3].m_fAirResistance = 0.99f;
|
||||
ms_aObjectInfo[3].m_fElasticity = 0.1f;
|
||||
ms_aObjectInfo[3].m_fBuoyancy = ms_aObjectInfo[0].m_fBuoyancy;
|
||||
ms_aObjectInfo[3].m_fUprootLimit = 0.0f;
|
||||
ms_aObjectInfo[3].m_fCollisionDamageMultiplier = 1.0f;
|
||||
ms_aObjectInfo[3].m_nCollisionDamageEffect = 0;
|
||||
ms_aObjectInfo[3].m_nSpecialCollisionResponseCases = 4;
|
||||
ms_aObjectInfo[3].m_bCameraToAvoidThisObject = true;
|
||||
|
||||
CFileMgr::SetDir("");
|
||||
CFileMgr::LoadFile(filename, work_buff, sizeof(work_buff), "r");
|
||||
|
||||
id = 0;
|
||||
id = 4;
|
||||
p = (char*)work_buff;
|
||||
while(*p != '*'){
|
||||
// skip over white space and comments
|
||||
|
@ -44,7 +90,11 @@ CObjectData::Initialise(const char *filename)
|
|||
}
|
||||
if(*p == '\n')
|
||||
p++;
|
||||
#ifdef FIX_BUGS
|
||||
*lp = '\0'; // FIX: game wrote '\n' here
|
||||
#else
|
||||
*lp = '\n';
|
||||
#endif
|
||||
|
||||
assert(id < NUMOBJECTINFO);
|
||||
sscanf(line, "%s %f %f %f %f %f %f %f %d %d %d", name,
|
||||
|
@ -63,9 +113,23 @@ CObjectData::Initialise(const char *filename)
|
|||
ms_aObjectInfo[id].m_bCameraToAvoidThisObject = camAvoid;
|
||||
|
||||
mi = CModelInfo::GetModelInfo(name, nil);
|
||||
if(mi)
|
||||
if (mi) {
|
||||
if (ms_aObjectInfo[0].m_fMass != ms_aObjectInfo[id].m_fMass
|
||||
|| ms_aObjectInfo[0].m_fCollisionDamageMultiplier != ms_aObjectInfo[id].m_fCollisionDamageMultiplier
|
||||
|| ms_aObjectInfo[0].m_nCollisionDamageEffect != ms_aObjectInfo[id].m_nCollisionDamageEffect
|
||||
|| ((ms_aObjectInfo[0].m_nSpecialCollisionResponseCases != ms_aObjectInfo[id].m_nSpecialCollisionResponseCases)
|
||||
&& (ms_aObjectInfo[2].m_nSpecialCollisionResponseCases != ms_aObjectInfo[id].m_nSpecialCollisionResponseCases))) {
|
||||
mi->SetObjectID(id++);
|
||||
} else if (ms_aObjectInfo[0].m_nSpecialCollisionResponseCases == ms_aObjectInfo[id].m_nSpecialCollisionResponseCases) {
|
||||
if (ms_aObjectInfo[0].m_bCameraToAvoidThisObject == ms_aObjectInfo[id].m_bCameraToAvoidThisObject)
|
||||
mi->SetObjectID(0);
|
||||
else
|
||||
mi->SetObjectID(1);
|
||||
} else if (ms_aObjectInfo[2].m_bCameraToAvoidThisObject == ms_aObjectInfo[id].m_bCameraToAvoidThisObject)
|
||||
mi->SetObjectID(2);
|
||||
else
|
||||
mi->SetObjectID(3);
|
||||
} else
|
||||
debug("CObjectData: Cannot find object %s\n", name);
|
||||
}
|
||||
}
|
||||
|
@ -92,6 +156,7 @@ CObjectData::SetObjectData(int32 modelId, CObject &object)
|
|||
object.m_bCameraToAvoidThisObject = objinfo->m_bCameraToAvoidThisObject;
|
||||
if(object.m_fMass >= 99998.0f){
|
||||
object.bInfiniteMass = true;
|
||||
object.m_phy_flagA08 = true;
|
||||
object.bAffectedByGravity = false;
|
||||
object.bExplosionProof = true;
|
||||
}
|
||||
|
|
|
@ -34,7 +34,11 @@ CCivilianPed::CCivilianPed(ePedType pedtype, uint32 mi) : CPed(pedtype)
|
|||
m_bJustStoleACar = false;
|
||||
m_bStealCarEvenIfThereIsSomeoneInIt = false;
|
||||
for (int i = 0; i < ARRAY_SIZE(m_nStealWishList); i++) {
|
||||
uint32 randomCarModel = CGeneral::GetRandomNumberInRange(MI_LANDSTAL, MI_LAST_VEHICLE + 1);
|
||||
#ifdef FIX_BUGS
|
||||
uint32 randomCarModel = CGeneral::GetRandomNumberInRange(MI_LANDSTAL, MI_LAST_VEHICLE);
|
||||
#else
|
||||
uint32 randomCarModel = CGeneral::GetRandomNumberInRange(MI_LANDSTAL, MI_LANDSTAL + VEHICLEMODELSIZE);
|
||||
#endif
|
||||
if (CModelInfo::IsCarModel(randomCarModel) || CModelInfo::IsBikeModel(randomCarModel))
|
||||
m_nStealWishList[i] = randomCarModel;
|
||||
else
|
||||
|
|
|
@ -767,13 +767,13 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree
|
|||
CVector toyPos(newPed->GetPosition());
|
||||
float waterLevel;
|
||||
if (CWaterLevel::GetGroundLevel(toyPos, &waterLevel, nil, 30.0f)) {
|
||||
toyPos.z = 0.004f + waterLevel;
|
||||
CEntity *toy = CWaterLevel::CreateBeachToy(toyPos, BEACHTOY_11);
|
||||
toyPos.z = 0.04f + waterLevel;
|
||||
CEntity *toy = CWaterLevel::CreateBeachToy(toyPos, BEACHTOY_ANY_TOWEL);
|
||||
if (toy)
|
||||
toy->SetHeading(heading);
|
||||
|
||||
if (!(CGeneral::GetRandomNumber() & 3)) {
|
||||
CWaterLevel::CreateBeachToy(toyPos + CVector(CGeneral::GetRandomNumberInRange(-2.f, 2.f), CGeneral::GetRandomNumberInRange(-2.f, 2.f), 0.f), BEACHTOY_6);
|
||||
CWaterLevel::CreateBeachToy(toyPos + CVector(CGeneral::GetRandomNumberInRange(-2.f, 2.f), CGeneral::GetRandomNumberInRange(-2.f, 2.f), 0.f), BEACHTOY_LOTION);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
|
|
|
@ -22,6 +22,7 @@
|
|||
#include "Bones.h"
|
||||
#include "World.h"
|
||||
#include "Replay.h"
|
||||
#include "Coronas.h"
|
||||
|
||||
CPlaneTrail CPlaneTrails::aArray[6];
|
||||
RwImVertexIndex TrailIndices[32] = {
|
||||
|
@ -369,18 +370,10 @@ uint8 ScrollCharSet[59][5] = {
|
|||
// ---------- CMovingThings ----------
|
||||
enum eScrollBarTypes
|
||||
{
|
||||
SCROLL_BUSINESS,
|
||||
SCROLL_TRAFFIC,
|
||||
SCROLL_ENTERTAINMENT,
|
||||
SCROLL_AIRPORT_DOORS,
|
||||
SCROLL_AIRPORT_FRONT,
|
||||
SCROLL_STORE,
|
||||
SCROLL_USED_CARS
|
||||
SCROLL_ARENA_STRING
|
||||
};
|
||||
|
||||
CScrollBar aScrollBars[11];
|
||||
CTowerClock aTowerClocks[2];
|
||||
CDigitalClock aDigitalClocks[3];
|
||||
CScrollBar aScrollBars[1];
|
||||
|
||||
CMovingThing CMovingThings::StartCloseList;
|
||||
CMovingThing CMovingThings::EndCloseList;
|
||||
|
@ -391,66 +384,47 @@ int32 CScrollBar::TonightsEvent;
|
|||
|
||||
void CMovingThings::Init()
|
||||
{
|
||||
StartCloseList.m_pNext = &CMovingThings::EndCloseList;
|
||||
StartCloseList.m_pPrev = nil;
|
||||
EndCloseList.m_pNext = nil;
|
||||
EndCloseList.m_pPrev = &CMovingThings::StartCloseList;
|
||||
|
||||
CPlaneTrails::Init();
|
||||
CSmokeTrails::Init();
|
||||
CPlaneBanners::Init();
|
||||
CPointLights::Init();
|
||||
|
||||
StartCloseList.m_pNext = &CMovingThings::EndCloseList;
|
||||
StartCloseList.m_pPrev = nil;
|
||||
EndCloseList.m_pNext = nil;
|
||||
EndCloseList.m_pPrev = &CMovingThings::StartCloseList;
|
||||
Num = 0;
|
||||
|
||||
for (int32 i = 0; i < NUMMOVINGTHINGS; i++) {
|
||||
aMovingThings[i].m_nType = 0;
|
||||
aMovingThings[i].m_nHidden = 0;
|
||||
}
|
||||
|
||||
for (int i = 0; i < NUMSECTORS_X; i++) {
|
||||
for (int j = 0; j < NUMSECTORS_Y; j++) {
|
||||
for (CPtrNode *pNode = CWorld::GetSector(i, j)->m_lists[ENTITYLIST_BUILDINGS].first; pNode; pNode = pNode->next) {
|
||||
CEntity *pEntity = (CEntity *)pNode->item;
|
||||
PossiblyAddThisEntity(pEntity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int32 i = 0; i < NUM_LEVELS; i++) {
|
||||
for (CPtrNode *pNode = CWorld::GetBigBuildingList((eLevelName)i).first; pNode; pNode = pNode->next) {
|
||||
CEntity *pEntity = (CEntity *)pNode->item;
|
||||
PossiblyAddThisEntity(pEntity);
|
||||
}
|
||||
}
|
||||
|
||||
CEscalators::Init();
|
||||
|
||||
#ifndef MIAMI // something is still used here actually
|
||||
// Initialize scroll bars
|
||||
aScrollBars[0].Init(CVector( 228.3f, -669.0f, 39.0f ), SCROLL_BUSINESS, 0.0f, 0.5f, 0.5f, 255, 128, 0, 0.3f);
|
||||
aScrollBars[1].Init(CVector( 772.0f, 164.0f, -9.5f ), SCROLL_TRAFFIC, 0.0f, 0.5f, 0.25f, 128, 255, 0, 0.3f);
|
||||
aScrollBars[2].Init(CVector(-1089.61f, -584.224f, 13.246f), SCROLL_AIRPORT_DOORS, 0.0f, -0.1706f, 0.107f, 255, 0, 0, 0.11f);
|
||||
aScrollBars[3].Init(CVector(-1089.61f, -602.04602f, 13.246f), SCROLL_AIRPORT_DOORS, 0.0f, -0.1706f, 0.107f, 0, 255, 0, 0.11f);
|
||||
aScrollBars[4].Init(CVector(-1089.61f, -619.81702f, 13.246f), SCROLL_AIRPORT_DOORS, 0.0f, -0.1706f, 0.107f, 255, 128, 0, 0.11f);
|
||||
aScrollBars[5].Init(CVector(-754.578f, -633.50897f, 18.411f), SCROLL_AIRPORT_FRONT, 0.0f, 0.591f, 0.52f, 100, 100, 255, 0.3f);
|
||||
aScrollBars[6].Init(CVector( -754.578f, -586.672f, 18.411f), SCROLL_AIRPORT_FRONT, 0.0f, 0.591f, 0.52f, 100, 100, 255, 0.3f);
|
||||
aScrollBars[7].Init(CVector( 85.473f, -1069.512f, 30.5f ), SCROLL_STORE, 0.625f, -0.3125f, 0.727f, 100, 100, 255, 0.5f);
|
||||
aScrollBars[8].Init(CVector( 74.823f, -1086.879f, 31.495f), SCROLL_ENTERTAINMENT, -0.2083f, 0.1041f, 0.5f, 255, 255, 128, 0.3f);
|
||||
aScrollBars[9].Init(CVector( -36.459f, -1031.2371f, 32.534f), SCROLL_ENTERTAINMENT, -0.1442f, 0.0721f, 0.229f, 150, 255, 50, 0.3f);
|
||||
aScrollBars[10].Init(CVector( 1208.0f, -62.208f, 19.157f), SCROLL_USED_CARS, 0.0642f, -0.20365f, 0.229f, 255, 128, 0, 0.3f);
|
||||
|
||||
// Initialize tower clocks
|
||||
aTowerClocks[0].Init(CVector(59.4f, -1081.3f, 54.15f), -1.0f, 0.0f, 0, 0, 0, 80.0f, 2.0f);
|
||||
aTowerClocks[1].Init(CVector(55.4f, -1083.6f, 54.15f), 0.0f, -1.0f, 0, 0, 0, 80.0f, 2.0f);
|
||||
|
||||
// Initialize digital clocks
|
||||
CVector2D sz(3.7f, 2.144f);
|
||||
sz.Normalise();
|
||||
aDigitalClocks[0].Init(
|
||||
CVector(54.485f - sz.x * 0.05f + sz.y * 0.3f, -1081.679f - sz.y * 0.05f - sz.x * 0.3f, 32.803f),
|
||||
sz.y, -sz.x, 255, 0, 0, 100.0f, 0.8f
|
||||
);
|
||||
aDigitalClocks[1].Init(
|
||||
CVector(60.564f + sz.x * 0.05f - sz.y * 0.3f, -1083.089f + sz.y * 0.05f + sz.x * 0.3f, 32.803f),
|
||||
-sz.y, sz.x, 0, 0, 255, 100.0f, 0.8f
|
||||
);
|
||||
aDigitalClocks[2].Init(
|
||||
CVector(58.145f - sz.y * 0.05f - sz.x * 0.3f, -1079.268f + sz.x * 0.05f - sz.y * 0.3f, 32.803f),
|
||||
-sz.x, -sz.y, 0, 255, 0, 100.0f, 0.8f
|
||||
);
|
||||
#endif
|
||||
aScrollBars[0].Init(CVector(-1069.209f, 1320.126f, 18.848f), CVector(-1069.209f, 1342.299f, 22.612), SCROLL_ARENA_STRING, 128, 255, 0, 0.3f);
|
||||
}
|
||||
|
||||
void CMovingThings::Shutdown()
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < ARRAY_SIZE(aScrollBars); ++i)
|
||||
aScrollBars[i].SetVisibility(false);
|
||||
/*
|
||||
for (i = 0; i < ARRAY_SIZE(aTowerClocks); ++i)
|
||||
aTowerClocks[i].SetVisibility(false);
|
||||
for (i = 0; i < ARRAY_SIZE(aDigitalClocks); ++i)
|
||||
aDigitalClocks[i].SetVisibility(false);
|
||||
*/
|
||||
|
||||
aScrollBars[0].SetVisibility(false);
|
||||
CEscalators::Shutdown();
|
||||
}
|
||||
|
||||
|
@ -475,23 +449,12 @@ void CMovingThings::Update()
|
|||
if (aMovingThings[i].m_nHidden == 0)
|
||||
aMovingThings[i].Update();
|
||||
}
|
||||
/* I don't think these are done yet?
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(aScrollBars); ++i)
|
||||
{
|
||||
if (aScrollBars[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0)
|
||||
aScrollBars[i].Update();
|
||||
}
|
||||
for (i = 0; i < ARRAY_SIZE(aTowerClocks); ++i)
|
||||
{
|
||||
if (aTowerClocks[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0)
|
||||
aTowerClocks[i].Update();
|
||||
}
|
||||
for (i = 0; i < ARRAY_SIZE(aDigitalClocks); ++i)
|
||||
{
|
||||
if (aDigitalClocks[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0)
|
||||
aDigitalClocks[i].Update();
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
void CMovingThings::Render()
|
||||
|
@ -504,18 +467,6 @@ void CMovingThings::Render()
|
|||
if (aScrollBars[i].IsVisible())
|
||||
aScrollBars[i].Render();
|
||||
}
|
||||
/*
|
||||
for (i = 0; i < ARRAY_SIZE(aTowerClocks); ++i)
|
||||
{
|
||||
if (aTowerClocks[i].IsVisible())
|
||||
aTowerClocks[i].Render();
|
||||
}
|
||||
for (i = 0; i < ARRAY_SIZE(aDigitalClocks); ++i)
|
||||
{
|
||||
if (aDigitalClocks[i].IsVisible())
|
||||
aDigitalClocks[i].Render();
|
||||
}
|
||||
*/
|
||||
|
||||
CPlaneTrails::Render();
|
||||
CSmokeTrails::Render();
|
||||
|
@ -523,22 +474,72 @@ void CMovingThings::Render()
|
|||
}
|
||||
|
||||
// ---------- CMovingThing ----------
|
||||
float lengths[5] = { 100.0f, 1500.0f, 400.0f, 100.0f, 2000.0f };
|
||||
|
||||
void CMovingThing::Update()
|
||||
{
|
||||
switch (m_nType) {
|
||||
case 1: {
|
||||
float angle = (CTimer::GetTimeInMilliseconds() % 0x3FFF) * TWOPI / 0x3FFF;
|
||||
m_pEntity->GetRight() = CVector(-Sin(angle), Cos(angle), 0.0f);
|
||||
m_pEntity->GetForward() = CVector(0.0f, 0.0f, 1.0f);
|
||||
m_pEntity->GetUp() = CVector(Cos(angle), Sin(angle), 0.0f);
|
||||
|
||||
if (CClock::GetHours() >= 20 || CClock::GetHours() < 5) {
|
||||
if (Abs(TheCamera.GetPosition().x - m_pEntity->GetPosition().x) < 600.0f &&
|
||||
Abs(TheCamera.GetPosition().y - m_pEntity->GetPosition().y) < 600.0f) {
|
||||
CVector delta = m_pEntity->GetPosition() - TheCamera.GetPosition();
|
||||
delta.Normalise();
|
||||
|
||||
if (delta.x * Cos(angle) + delta.y * Sin(angle) < -0.92f) {
|
||||
CVector coors = m_pEntity->GetPosition() - 10.0f * delta;
|
||||
CCoronas::RegisterCorona(43, 128, 128, 100, 255, coors, 70.0f, 600.0f, 0.0f, CCoronas::TYPE_STAR, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f, false, 1.5f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 2: {
|
||||
float angle = (CTimer::GetTimeInMilliseconds() % 0x7FF) * TWOPI / 0x7FF;
|
||||
m_pEntity->GetRight() = CVector(Cos(angle), Sin(angle), 0.0f);
|
||||
m_pEntity->GetForward() = CVector(-Sin(angle), Cos(angle), 0.0f);
|
||||
m_pEntity->GetUp() = CVector(0.0f, 0.0f, 1.0f);
|
||||
}
|
||||
break;
|
||||
case 3: {
|
||||
float angle = (CTimer::GetTimeInMilliseconds() % 0x3FF) * TWOPI / 0x3FF;
|
||||
m_pEntity->GetRight() = CVector(Cos(angle), Sin(angle), 0.0f);
|
||||
m_pEntity->GetForward() = CVector(-Sin(angle), Cos(angle), 0.0f);
|
||||
m_pEntity->GetUp() = CVector(0.0f, 0.0f, 1.0f);
|
||||
}
|
||||
break;
|
||||
case 4: {
|
||||
float angle = (CTimer::GetTimeInMilliseconds() % 0x3FFFF) * TWOPI / 0x3FFFF;
|
||||
m_pEntity->GetRight() = CVector(-Cos(angle), -Sin(angle), 0.0f);
|
||||
m_pEntity->GetForward() = CVector(Sin(angle), -Cos(angle), 0.0f);
|
||||
m_pEntity->GetUp() = CVector(0.0f, 0.0f, 1.0f);
|
||||
m_pEntity->SetPosition(CVector(350.0f * Cos(angle) - 465.0f, 350.0f * Sin(angle) + 1163.0f, 260.0f));
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
m_pEntity->GetMatrix().UpdateRW();
|
||||
m_pEntity->UpdateRwFrame();
|
||||
|
||||
if (SQR(m_pEntity->GetPosition().x - TheCamera.GetPosition().x) + SQR(m_pEntity->GetPosition().y - TheCamera.GetPosition().y) < 40000.0f) {
|
||||
if (m_nHidden == 1) {
|
||||
AddToList(&CMovingThings::StartCloseList);
|
||||
m_nHidden = 0;
|
||||
}
|
||||
} else {
|
||||
if (SQR(m_pEntity->GetPosition().x - TheCamera.GetPosition().x) + SQR(m_pEntity->GetPosition().y - TheCamera.GetPosition().y) >= SQR(lengths[m_nType])) {
|
||||
if (m_nHidden == 0) {
|
||||
RemoveFromList();
|
||||
m_nHidden = 1;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (m_nHidden == 1) {
|
||||
AddToList(&CMovingThings::StartCloseList);
|
||||
m_nHidden = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CMovingThing::AddToList(CMovingThing *pThing)
|
||||
|
@ -568,27 +569,32 @@ int16 CMovingThing::SizeList()
|
|||
return count;
|
||||
}
|
||||
|
||||
// ---------- Find message functions ----------
|
||||
const char* FindTunnelMessage()
|
||||
{
|
||||
if (CStats::CommercialPassed)
|
||||
return "LIBERTY TUNNEL HAS BEEN OPENED TO ALL TRAFFIC . . . ";
|
||||
void CMovingThings::RegisterOne(CEntity *pEnt, uint16 nType) {
|
||||
if (Num >= NUMMOVINGTHINGS)
|
||||
return;
|
||||
|
||||
if (CStats::IndustrialPassed)
|
||||
return "FIRST PHASE LIBERTY TUNNEL HAS BEEN COMPLETED . . . ";
|
||||
|
||||
return "FIRST PHASE LIBERTY TUNNEL ABOUT TO BE COMPLETED . . . ";
|
||||
aMovingThings[Num].m_pEntity = pEnt;
|
||||
aMovingThings[Num].m_nType = nType;
|
||||
aMovingThings[Num].m_nHidden = 0;
|
||||
aMovingThings[Num].m_vecPosn = pEnt->GetPosition();
|
||||
aMovingThings[Num].AddToList(&CMovingThings::StartCloseList);
|
||||
Num++;
|
||||
}
|
||||
|
||||
const char* FindBridgeMessage()
|
||||
{
|
||||
if (CStats::CommercialPassed)
|
||||
return "STAUNTON LIFT BRIDGE IS OPERATIONAL AGAIN ";
|
||||
|
||||
if (CStats::IndustrialPassed)
|
||||
return "LONG DELAYS BEHIND US AS CALLAHAN BRIDGE IS FIXED . . . STAUNTON LIFT BRIDGE STUCK OPEN ";
|
||||
|
||||
return "CHAOS AS CALLAHAN BRIDGE IS UNDER REPAIR. . . ";
|
||||
void CMovingThings::PossiblyAddThisEntity(CEntity *pEnt) {
|
||||
if (pEnt->GetModelIndex() == MI_LIGHTBEAM) {
|
||||
RegisterOne(pEnt, 1);
|
||||
}
|
||||
else if (pEnt->GetModelIndex() == MI_AIRPORTRADAR) {
|
||||
RegisterOne(pEnt, 2);
|
||||
}
|
||||
else if (pEnt->GetModelIndex() == MI_MALLFAN || pEnt->GetModelIndex() == MI_HOTELFAN_NIGHT
|
||||
|| pEnt->GetModelIndex() == MI_HOTELFAN_DAY || pEnt->GetModelIndex() == MI_HOTROOMFAN) {
|
||||
RegisterOne(pEnt, 3);
|
||||
}
|
||||
else if (pEnt->GetModelIndex() == MI_BLIMP_NIGHT || pEnt->GetModelIndex() == MI_BLIMP_DAY) {
|
||||
RegisterOne(pEnt, 4);
|
||||
}
|
||||
}
|
||||
|
||||
char String_Time[] = "THE TIME IS 12:34 ";
|
||||
|
@ -601,49 +607,23 @@ const char* FindTimeMessage()
|
|||
return String_Time;
|
||||
}
|
||||
|
||||
char String_DigitalClock[] = "12:34";
|
||||
const char* FindDigitalClockMessage()
|
||||
{
|
||||
if (((CTimer::GetTimeInMilliseconds() >> 10) & 7) < 6)
|
||||
{
|
||||
String_DigitalClock[0] = '0' + CClock::GetHours() / 10;
|
||||
String_DigitalClock[1] = '0' + CClock::GetHours() % 10;
|
||||
String_DigitalClock[2] = CTimer::GetTimeInMilliseconds() & 0x200 ? ':' : ' ';
|
||||
String_DigitalClock[3] = '0' + CClock::GetMinutes() / 10;
|
||||
String_DigitalClock[4] = '0' + CClock::GetMinutes() % 10;
|
||||
}
|
||||
else
|
||||
{
|
||||
// they didn't use rad2deg here because of 3.14
|
||||
int temperature = 13.0f - 6.0f * Cos((CClock::GetMinutes() + 60.0f * CClock::GetHours()) / (4.0f * 180.0f / 3.14f) - 1.0f);
|
||||
String_DigitalClock[0] = '0' + temperature / 10;
|
||||
if (String_DigitalClock[0] == '0')
|
||||
String_DigitalClock[0] = ' ';
|
||||
String_DigitalClock[1] = '0' + temperature % 10;
|
||||
String_DigitalClock[2] = ' ';
|
||||
String_DigitalClock[3] = '@';
|
||||
String_DigitalClock[4] = 'C';
|
||||
}
|
||||
return String_DigitalClock;
|
||||
}
|
||||
|
||||
// ---------- CScrollBar ----------
|
||||
void CScrollBar::Init(CVector position, uint8 type, float sizeX, float sizeY, float sizeZ, uint8 red, uint8 green, uint8 blue, float scale)
|
||||
void CScrollBar::Init(CVector pos1, CVector pos2, uint8 type, uint8 red, uint8 green, uint8 blue, float scale)
|
||||
{
|
||||
for (int i = 0; i < ARRAY_SIZE(m_MessageBar); ++i)
|
||||
m_MessageBar[i] = 0;
|
||||
|
||||
m_pMessage = ". ";
|
||||
m_MessageCurrentChar = 0;
|
||||
m_MessageLength = 2;
|
||||
m_MessageLength = strlen(m_pMessage);
|
||||
|
||||
m_Counter = 0;
|
||||
m_bVisible = false;
|
||||
m_Position = position;
|
||||
m_Position = pos1;
|
||||
m_Type = type;
|
||||
m_Size.x = sizeX;
|
||||
m_Size.y = sizeY;
|
||||
m_Size.z = sizeZ;
|
||||
m_Size.x = (pos2.x - pos1.x) * 0.025f;
|
||||
m_Size.y = (pos2.y - pos1.y) * 0.025f;
|
||||
m_Size.z = (pos2.z - pos1.z) * 0.2f;
|
||||
m_uRed = red;
|
||||
m_uGreen = green;
|
||||
m_uBlue = blue;
|
||||
|
@ -672,264 +652,49 @@ void CScrollBar::Update()
|
|||
if (m_Counter == 0 && ++m_MessageCurrentChar >= m_MessageLength)
|
||||
{
|
||||
const char* previousMessage = m_pMessage;
|
||||
switch (m_Type)
|
||||
{
|
||||
case SCROLL_BUSINESS:
|
||||
while (previousMessage == m_pMessage)
|
||||
{
|
||||
switch (CGeneral::GetRandomNumber() % 7)
|
||||
{
|
||||
case 0:
|
||||
m_pMessage = "SHARES UYE<10% DWD<20% NDWE>22% . . . ";
|
||||
break;
|
||||
case 1:
|
||||
m_pMessage = "CRIME WAVE HITS LIBERTY CITY . . . ";
|
||||
break;
|
||||
case 2:
|
||||
m_pMessage = "SHARES OBR>29% MADD<76% LEZ<11% ADAMSKI>53% AAG>110%. . . ";
|
||||
break;
|
||||
case 3:
|
||||
m_pMessage = FindTunnelMessage();
|
||||
break;
|
||||
case 4:
|
||||
m_pMessage = FindBridgeMessage();
|
||||
break;
|
||||
case 5:
|
||||
m_pMessage = FindTimeMessage();
|
||||
break;
|
||||
case 6:
|
||||
if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_FRENCH || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_GERMAN)
|
||||
m_pMessage = FindTimeMessage();
|
||||
else
|
||||
m_pMessage = "WWW.GRANDTHEFTAUTO3.COM ";
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SCROLL_TRAFFIC:
|
||||
while (previousMessage == m_pMessage)
|
||||
{
|
||||
switch (CGeneral::GetRandomNumber() % 8)
|
||||
{
|
||||
case 0:
|
||||
m_pMessage = "DRIVE CAREFULLY . . . ";
|
||||
break;
|
||||
case 1:
|
||||
m_pMessage = "RECENT WAVE OF CARJACKINGS. KEEP YOUR DOORS LOCKED !!! ";
|
||||
break;
|
||||
case 2:
|
||||
m_pMessage = "CHECK YOUR SPEED . . . ";
|
||||
break;
|
||||
case 3:
|
||||
m_pMessage = "KEEP YOUR EYES ON THE ROAD AND NOT ON THIS SIGN ";
|
||||
break;
|
||||
case 4:
|
||||
if (CWeather::Foggyness > 0.5f)
|
||||
m_pMessage = "POOR VISIBILITY ! ";
|
||||
else if (CWeather::WetRoads > 0.5f)
|
||||
m_pMessage = "ROADS ARE SLIPPERY ! ";
|
||||
else
|
||||
m_pMessage = "ENJOY YOUR TRIP ";
|
||||
break;
|
||||
case 5:
|
||||
m_pMessage = FindTunnelMessage();
|
||||
break;
|
||||
case 6:
|
||||
m_pMessage = FindBridgeMessage();
|
||||
break;
|
||||
case 7:
|
||||
m_pMessage = FindTimeMessage();
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SCROLL_ENTERTAINMENT:
|
||||
while (previousMessage == m_pMessage)
|
||||
{
|
||||
switch (CGeneral::GetRandomNumber() % 12)
|
||||
{
|
||||
case 0:
|
||||
m_pMessage = " )69TH STREET) STILL HOLDS TOP POSITION THIS MONTH AT THE BOX-OFFICE WITH )MY FAIR LADYBOY) JUST CREEPING UP BEHIND. ";
|
||||
break;
|
||||
case 1:
|
||||
m_pMessage = " TALKING OF )FANNIE). THERE IS STILL TIME TO CATCH THIS LOVELY FAMILY MUSICAL, ABOUT THE ORPHAN WHO IS SO EASILY TAKEN IN BY ANY MAN WITH LOADS OF MONEY. ";
|
||||
break;
|
||||
case 2:
|
||||
m_pMessage = " DO NOT MISS )GTA3, THE MUSICAL) . . . ";
|
||||
break;
|
||||
case 3:
|
||||
m_pMessage =
|
||||
" STILL RUNNING ARE )RATS) AND )GUYS AND DOGS), BETWEEN THEN THEY SHOULD HAVE THE LEGS TO LAST TILL THE AND OF THE YEAR. . . "
|
||||
" ALSO FOR FOUR LEGGED FANS, THE STAGE VERSION OF THE GRITTY REALISTIC )SATERDAY NIGHT BEAVER) OPENED LAST WEEKEND,"
|
||||
" AND I FOR ONE CERTAINLY ENJOYED THAT. ";
|
||||
break;
|
||||
case 4:
|
||||
m_pMessage =
|
||||
" NOW SHOWING STATE-WIDE, ARNOLD STEELONE, HOLLYWOODS BEST LIVING SPECIAL EFFECT, APPEARS AGAIN AS A HALF_MAN,"
|
||||
" HALF ANDROID IN THE HALF-BAKED ROMP, )TOP DOWN CITY). AN HOMAGE TO HIS EARLIER TWO MULTI_MILLION MAKING MOVIES,"
|
||||
" IN WHICH HE PLAYED TWO-DEE, AN OUT OF CONTROL MONSTER, INTENT ON CORRUPTING CIVILISATION! ";
|
||||
break;
|
||||
case 5:
|
||||
m_pMessage =
|
||||
" ALSO APPEARING THIS WEEK )HALF-COCKED) SEES CHUCK SCHWARTZ UP TO HIS USUAL NONSENSE AS HE TAKES ON HALF OF LIBERTY CITY"
|
||||
" IN AN ATTEMPT TO SAVE HIS CROSS-DRESSING LADY-BOY SIDEKICK, )MISS PING-PONG), FROM A GANG OF RUTHLESS COSMETIC SURGEONS. ";
|
||||
break;
|
||||
case 6:
|
||||
m_pMessage =
|
||||
" STILL SHOWING: )SOLDIERS OF MISFORTUNE), ATTROCIOUS ACTING WHICH SEES BOYZ 2 GIRLZ) TRANSITION FROM THE CHARTS TO THE BIG SCREEN,"
|
||||
" AT LEAST THEY ALL DIE AT THE END. . . ";
|
||||
break;
|
||||
case 7:
|
||||
m_pMessage =
|
||||
" )BADFELLAS) IS STILL GOING STRONG WITH CROWDS ALMOST BEING PUSHED INTO CINEMAS TO SEE THIS ONE."
|
||||
" ANOTHER ONE WORTH LOOKING INTO IS )THE TUNNEL). ";
|
||||
break;
|
||||
case 8:
|
||||
m_pMessage = FindTunnelMessage();
|
||||
break;
|
||||
case 9:
|
||||
m_pMessage = FindBridgeMessage();
|
||||
break;
|
||||
case 10:
|
||||
m_pMessage = FindTimeMessage();
|
||||
break;
|
||||
case 11:
|
||||
m_pMessage = "WWW.ROCKSTARGAMES.COM ";
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SCROLL_AIRPORT_DOORS:
|
||||
if (m_Type == SCROLL_ARENA_STRING) {
|
||||
while (previousMessage == m_pMessage)
|
||||
{
|
||||
switch (CGeneral::GetRandomNumber() % 4)
|
||||
{
|
||||
case 0:
|
||||
m_pMessage = "WELCOME TO LIBERTY CITY . . . ";
|
||||
break;
|
||||
case 1:
|
||||
m_pMessage = "PLEASE HAVE YOUR PASSPORT READY . . . ";
|
||||
break;
|
||||
case 2:
|
||||
m_pMessage = "PLACE KEYS, FIREARMS, CHANGE AND OTHER METAL OBJECTS ON THE TRAY PLEASE . . . ";
|
||||
break;
|
||||
case 3:
|
||||
m_pMessage = FindTimeMessage();
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SCROLL_AIRPORT_FRONT:
|
||||
while (previousMessage == m_pMessage)
|
||||
{
|
||||
switch (CGeneral::GetRandomNumber() % 4)
|
||||
{
|
||||
switch (TonightsEvent) {
|
||||
case 0:
|
||||
m_pMessage = "WELCOME TO FRANCIS INTERNATIONAL AIRPORT . . . ";
|
||||
m_pMessage = "MAIN EVENT TONIGHT: CAR RACING . . . ";
|
||||
break;
|
||||
case 1:
|
||||
m_pMessage = "PLEASE DO NOT LEAVE LUGGAGE UNATTENDED . . . ";
|
||||
m_pMessage = "MAIN EVENT TONIGHT: DESTRUCTION DERBY . . . ";
|
||||
break;
|
||||
case 2:
|
||||
m_pMessage = "FOLLOW 1 FOR LONG AND SHORT TERM PARKING ";
|
||||
break;
|
||||
case 3:
|
||||
m_pMessage = FindTimeMessage();
|
||||
m_pMessage = "MAIN EVENT TONIGHT: BIKE RACING . . . ";
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SCROLL_STORE:
|
||||
while (previousMessage == m_pMessage)
|
||||
{
|
||||
switch (CGeneral::GetRandomNumber() % 10)
|
||||
{
|
||||
case 1:
|
||||
switch (TonightsEvent) {
|
||||
case 0:
|
||||
m_pMessage = "WWW.ROCKSTARGAMES.COM ";
|
||||
m_pMessage = "FOR TICKETS TO THE HOT RING EVENT CALL 555-3764 . . . ";
|
||||
break;
|
||||
case 1:
|
||||
m_pMessage = "GTA3 OUT NOW . . . ";
|
||||
m_pMessage = "FOR TICKETS TO THE BLOOD RING EVENT CALL 555-3765 . . . ";
|
||||
break;
|
||||
case 2:
|
||||
m_pMessage = "OUR STUFF IS CHEAP CHEAP CHEAP ";
|
||||
break;
|
||||
case 3:
|
||||
m_pMessage = "BUY 12 CDS GET ONE FREE . . . ";
|
||||
break;
|
||||
case 4:
|
||||
m_pMessage = "APPEARING IN SHOP SOON, )THE BLOODY CHOPPERS), WITH THEIR NEW ALBUM, )IS THAT MY DAUGHTER?) ";
|
||||
break;
|
||||
case 5:
|
||||
m_pMessage = "THIS MONTH IS OUR CRAZY CLEAROUT MONTH, EVERYTHING MUST GO, CDS, DVDS, STAFF, EVEN OUR CARPETS! ";
|
||||
break;
|
||||
case 6:
|
||||
m_pMessage =
|
||||
"OUT THIS WEEK: THE THEME TUNE TO )BOYS TO GIRLS) FIRST MOVIE )SOLDIERS OF MISFORTUNE), "
|
||||
"THE SINGLE )LET ME IN YOU)RE BODY-BAG) IS TAKEN FROM THE SOUNDTRACK ALBUM, )BOOT CAMP BOYS). "
|
||||
"ALSO INCLUDES THE SMASH SINGLE, )PRAY IT GOES OK). ";
|
||||
break;
|
||||
case 7:
|
||||
m_pMessage =
|
||||
"ALBUMS OUT THIS WEEK: MARYDANCING, )MUTHA O) CHRIST), FEATURING THE SINGLE )WASH HIM OFF), "
|
||||
"ALSO CRAIG GRAYS) DEBUT, )FADE AWAY), INCLUDES THE SINGLE OF THE SAME NAME. . . ";
|
||||
break;
|
||||
case 8:
|
||||
m_pMessage =
|
||||
"ON THE FILM FRONT, A NELY COMPILED COMPILATION OF ARNOLD STEELONES GREATEST MOVIES ON DVD. "
|
||||
"THE PACK INCLUDES THE EARLY )BY-CEP), THE CULT CLASSIC )FUTURE ANNHILATOR), AND THE HILARIOUS CROSS-DRESSING COMEDY )SISTERS). "
|
||||
"ONE FOR ALL THE FAMILY. . . ";
|
||||
break;
|
||||
case 9:
|
||||
m_pMessage = FindTimeMessage();
|
||||
m_pMessage = "FOR TICKETS TO THE DIRT RING EVENT CALL 555-3766 . . . ";
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SCROLL_USED_CARS:
|
||||
while (previousMessage == m_pMessage)
|
||||
{
|
||||
switch (CGeneral::GetRandomNumber() % 11)
|
||||
{
|
||||
case 0:
|
||||
m_pMessage = "QUICK, TAKE A LOOK AT OUR CURRENT STOCK )CAUSE THESE AUTOS ARE MOVIN) FAST . . . ";
|
||||
break;
|
||||
case 1:
|
||||
m_pMessage = "THAT)S RIGHT, HERE AT )CAPITAL AUTO SALES) OUR VEHICLES ARE SO GOOD THAT THEY PRACTICALLY DRIVE THEMSELVES OFF OUR LOT . . . ";
|
||||
break;
|
||||
case 2:
|
||||
m_pMessage = "EASY CREDIT ON ALL CARS . . . ";
|
||||
m_pMessage = "HYMAN MEMORIAL STADIUM. HOME TO SOME OF THE BIGGEST EVENTS OF"
|
||||
" THE WESTERN HEMISPHERE. ALSO AVAILABLE FOR CHILDREN PARTIES. . . ";
|
||||
break;
|
||||
case 3:
|
||||
m_pMessage = "FEEL LIKE A STUD IN ONE OF OUR STALLIONS OR TEST-DRIVE OUR BANSHEE, IT)S A REAL STEAL!!! ";
|
||||
break;
|
||||
case 4:
|
||||
m_pMessage = "TRY OUR HARDY PERENNIAL, IT)LL LAST YOU THE WHOLE YEAR. OUR BOBCATS AIN)T NO PUSSIES EITHER!!! ";
|
||||
break;
|
||||
case 5:
|
||||
m_pMessage = "IF IT)S A GUARANTEE YOU'RE AFTER, GO SOMEWHERE ELSE, )CAPITAL) CARS ARE THAT GOOD THEY DON)T NEED GUARANTEES!!! ";
|
||||
break;
|
||||
case 6:
|
||||
m_pMessage = "TOP DOLLAR OFFERED FOR YOUR OLD WHEELS, NOT YOUR CAR, JUST IT)S WHEELS. . . ";
|
||||
break;
|
||||
case 7:
|
||||
m_pMessage = "THAT)S RIGHT WE)RE CAR SILLY. TEST DRIVE ANY CAR, YOU WON)T WANT TO BRING IT BACK!!! ";
|
||||
break;
|
||||
case 8:
|
||||
m_pMessage = "FREE FLUFFY DICE WITH ALL PURCHASES. . .";
|
||||
break;
|
||||
case 9:
|
||||
if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_FRENCH || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_GERMAN)
|
||||
m_pMessage = "QUICK, TAKE A LOOK AT OUR CURRENT STOCK )CAUSE THESE AUTOS ARE MOVIN) FAST . . . ";
|
||||
else
|
||||
m_pMessage = "HTTP:((ROCKSTARGAMES.COM(GRANDTHEFTAUTO3(CAPITALAUTOS ";
|
||||
break;
|
||||
case 10:
|
||||
m_pMessage = FindTimeMessage();
|
||||
break;
|
||||
}
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_MessageLength = (uint32)strlen(m_pMessage);
|
||||
m_MessageCurrentChar = 0;
|
||||
|
@ -1013,176 +778,6 @@ void CScrollBar::Render()
|
|||
CSprite::FlushSpriteBuffer();
|
||||
}
|
||||
|
||||
// ---------- CTowerClock ----------
|
||||
void CTowerClock::Init(CVector position, float sizeX, float sizeY, uint8 red, uint8 green, uint8 blue, float drawDistance, float scale)
|
||||
{
|
||||
m_bVisible = false;
|
||||
m_Position = position;
|
||||
m_Size.x = sizeX;
|
||||
m_Size.y = sizeY;
|
||||
m_Size.z = 0.0f;
|
||||
m_uRed = red;
|
||||
m_uGreen = green;
|
||||
m_uBlue = blue;
|
||||
m_fDrawDistance = drawDistance;
|
||||
m_fScale = scale;
|
||||
}
|
||||
|
||||
void CTowerClock::Update()
|
||||
{
|
||||
float distanceFromCamera = (TheCamera.GetPosition() - m_Position).Magnitude();
|
||||
if (distanceFromCamera < m_fDrawDistance)
|
||||
{
|
||||
m_bVisible = true;
|
||||
if (distanceFromCamera < 0.75f * m_fDrawDistance)
|
||||
m_fIntensity = 1.0f;
|
||||
else
|
||||
m_fIntensity = 1.0f - (distanceFromCamera - 0.75f * m_fDrawDistance) * 4.0f / m_fDrawDistance;
|
||||
}
|
||||
else
|
||||
m_bVisible = false;
|
||||
}
|
||||
|
||||
RwIm3DVertex TempV[4];
|
||||
void CTowerClock::Render()
|
||||
{
|
||||
if (TheCamera.IsSphereVisible(m_Position, m_fScale))
|
||||
{
|
||||
// Calculate angle for each clock index
|
||||
float angleHour = 2.0f * (float)PI * (CClock::GetMinutes() + 60.0f * CClock::GetHours()) / 720.0f;
|
||||
float angleMinute = 2.0f * (float)PI * (CClock::GetSeconds() + 60.0f * CClock::GetMinutes()) / 3600.0f;
|
||||
|
||||
// Prepare render states
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
|
||||
|
||||
// Set vertices colors
|
||||
RwIm3DVertexSetRGBA(&TempV[0], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f));
|
||||
RwIm3DVertexSetRGBA(&TempV[1], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f));
|
||||
RwIm3DVertexSetRGBA(&TempV[2], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f));
|
||||
RwIm3DVertexSetRGBA(&TempV[3], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f));
|
||||
|
||||
// Set vertices position
|
||||
RwIm3DVertexSetPos(&TempV[0], m_Position.x, m_Position.y, m_Position.z);
|
||||
RwIm3DVertexSetPos(
|
||||
&TempV[1],
|
||||
m_Position.x + Sin(angleMinute) * m_fScale * m_Size.x,
|
||||
m_Position.y + Sin(angleMinute) * m_fScale * m_Size.y,
|
||||
m_Position.z + Cos(angleMinute) * m_fScale
|
||||
);
|
||||
RwIm3DVertexSetPos(&TempV[2], m_Position.x, m_Position.y, m_Position.z);
|
||||
RwIm3DVertexSetPos(
|
||||
&TempV[3],
|
||||
m_Position.x + Sin(angleHour) * 0.75f * m_fScale * m_Size.x,
|
||||
m_Position.y + Sin(angleHour) * 0.75f * m_fScale * m_Size.y,
|
||||
m_Position.z + Cos(angleHour) * 0.75f * m_fScale
|
||||
);
|
||||
|
||||
LittleTest();
|
||||
|
||||
// Draw lines
|
||||
if (RwIm3DTransform(TempV, 4, nil, 0))
|
||||
{
|
||||
RwIm3DRenderLine(0, 1);
|
||||
RwIm3DRenderLine(2, 3);
|
||||
RwIm3DEnd();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ---------- CDigitalClock ----------
|
||||
void CDigitalClock::Init(CVector position, float sizeX, float sizeY, uint8 red, uint8 green, uint8 blue, float drawDistance, float scale)
|
||||
{
|
||||
m_bVisible = false;
|
||||
m_Position = position;
|
||||
m_Size.x = sizeX;
|
||||
m_Size.y = sizeY;
|
||||
m_Size.z = 0.0f;
|
||||
m_uRed = red;
|
||||
m_uGreen = green;
|
||||
m_uBlue = blue;
|
||||
m_fDrawDistance = drawDistance;
|
||||
m_fScale = scale;
|
||||
}
|
||||
|
||||
void CDigitalClock::Update()
|
||||
{
|
||||
float distanceFromCamera = (TheCamera.GetPosition() - m_Position).Magnitude();
|
||||
if (distanceFromCamera < m_fDrawDistance)
|
||||
{
|
||||
m_bVisible = true;
|
||||
if (distanceFromCamera < 0.75f * m_fDrawDistance)
|
||||
m_fIntensity = 1.0f;
|
||||
else
|
||||
m_fIntensity = 1.0f - (distanceFromCamera - 0.75f * m_fDrawDistance) * 4.0f / m_fDrawDistance;
|
||||
}
|
||||
else
|
||||
m_bVisible = false;
|
||||
}
|
||||
|
||||
void CDigitalClock::Render()
|
||||
{
|
||||
if (TheCamera.IsSphereVisible(m_Position, 5.0f * m_fScale))
|
||||
{
|
||||
CSprite::InitSpriteBuffer();
|
||||
|
||||
// Simulate flicker
|
||||
float currentIntensity = m_fIntensity * CGeneral::GetRandomNumberInRange(0x300, 0x400) / 1024.0f;
|
||||
|
||||
uint8 r = currentIntensity * m_uRed;
|
||||
uint8 g = currentIntensity * m_uGreen;
|
||||
uint8 b = currentIntensity * m_uBlue;
|
||||
|
||||
// Set render states
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0]));
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
|
||||
|
||||
const char* clockMessage = FindDigitalClockMessage();
|
||||
|
||||
CVector coronaCoord, screenCoord;
|
||||
float screenW, screenH;
|
||||
for (int c = 0; c < 5; ++c) // for each char to be displayed
|
||||
{
|
||||
for (int i = 0; i < 5; ++i) // for each column of coronas
|
||||
{
|
||||
for (int j = 0; j < 5; ++j) // for each row of coronas
|
||||
{
|
||||
if (ScrollCharSet[clockMessage[c] - ' '][i] & (1 << j))
|
||||
{
|
||||
coronaCoord.x = m_Position.x + (8 * c + i) * m_Size.x * m_fScale / 8.0f;
|
||||
coronaCoord.y = m_Position.y + (8 * c + i) * m_Size.y * m_fScale / 8.0f;
|
||||
coronaCoord.z = m_Position.z + j * m_fScale / 8.0f;
|
||||
|
||||
if (CSprite::CalcScreenCoors(coronaCoord, screenCoord, &screenW, &screenH, true))
|
||||
{
|
||||
CSprite::RenderBufferedOneXLUSprite(
|
||||
screenCoord.x, screenCoord.y, screenCoord.z,
|
||||
screenW * m_fScale * 0.12f,
|
||||
screenW * m_fScale * 0.12f,
|
||||
r, g, b,
|
||||
255,
|
||||
1.0f / screenCoord.z,
|
||||
255);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CSprite::FlushSpriteBuffer();
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CSmokeTrail::RegisterPoint(CVector regPosition, float opacity) {
|
||||
bool bAddedNewPoint = false;
|
||||
|
|
|
@ -135,7 +135,7 @@ public:
|
|||
int16 SizeList();
|
||||
};
|
||||
|
||||
#define NUMMOVINGTHINGS 128
|
||||
#define NUMMOVINGTHINGS 48
|
||||
|
||||
class CMovingThings
|
||||
{
|
||||
|
@ -149,6 +149,8 @@ public:
|
|||
static void Shutdown();
|
||||
static void Update();
|
||||
static void Render();
|
||||
static void PossiblyAddThisEntity(CEntity *pEnt);
|
||||
static void RegisterOne(CEntity *pEnt, uint16 nType);
|
||||
};
|
||||
|
||||
class CScrollBar
|
||||
|
@ -176,51 +178,7 @@ public:
|
|||
void SetVisibility(bool visible) { m_bVisible = visible; }
|
||||
bool IsVisible() { return m_bVisible; }
|
||||
|
||||
void Init(CVector, uint8, float, float, float, uint8, uint8, uint8, float);
|
||||
void Update();
|
||||
void Render();
|
||||
};
|
||||
|
||||
class CTowerClock
|
||||
{
|
||||
private:
|
||||
CVector m_Position;
|
||||
CVector m_Size;
|
||||
float m_fDrawDistance;
|
||||
float m_fScale;
|
||||
uint8 m_uRed;
|
||||
uint8 m_uGreen;
|
||||
uint8 m_uBlue;
|
||||
bool m_bVisible;
|
||||
float m_fIntensity;
|
||||
|
||||
public:
|
||||
void SetVisibility(bool visible) { m_bVisible = visible; }
|
||||
bool IsVisible() { return m_bVisible; }
|
||||
|
||||
void Init(CVector, float, float, uint8, uint8, uint8, float, float);
|
||||
void Update();
|
||||
void Render();
|
||||
};
|
||||
|
||||
class CDigitalClock
|
||||
{
|
||||
private:
|
||||
CVector m_Position;
|
||||
CVector m_Size;
|
||||
float m_fDrawDistance;
|
||||
float m_fScale;
|
||||
uint8 m_uRed;
|
||||
uint8 m_uGreen;
|
||||
uint8 m_uBlue;
|
||||
bool m_bVisible;
|
||||
float m_fIntensity;
|
||||
|
||||
public:
|
||||
void SetVisibility(bool visible) { m_bVisible = visible; }
|
||||
bool IsVisible() { return m_bVisible; }
|
||||
|
||||
void Init(CVector, float, float, uint8, uint8, uint8, float, float);
|
||||
void Init(CVector pos1, CVector pos2, uint8 type, uint8 red, uint8 green, uint8 blue, float scale);
|
||||
void Update();
|
||||
void Render();
|
||||
};
|
||||
|
|
|
@ -124,16 +124,12 @@ WaterLevelInitialise(Const char *pWaterDat)
|
|||
while ( hFile < 0 );
|
||||
|
||||
if ( hFile > 0 )
|
||||
{
|
||||
if ( hFile >= 0 )
|
||||
{
|
||||
CFileMgr::Read(hFile, (char *)&CWaterLevel::ms_nNoOfWaterLevels, sizeof(CWaterLevel::ms_nNoOfWaterLevels));
|
||||
CFileMgr::Read(hFile, (char *)CWaterLevel::ms_aWaterZs, sizeof(CWaterLevel::ms_aWaterZs));
|
||||
CFileMgr::Read(hFile, (char *)CWaterLevel::ms_aWaterRects, sizeof(CWaterLevel::ms_aWaterRects));
|
||||
CFileMgr::Read(hFile, (char *)CWaterLevel::aWaterBlockList, sizeof(CWaterLevel::aWaterBlockList));
|
||||
CFileMgr::Read(hFile, (char *)CWaterLevel::aWaterFineBlockList, sizeof(CWaterLevel::aWaterFineBlockList));
|
||||
}
|
||||
|
||||
CFileMgr::CloseFile(hFile);
|
||||
}
|
||||
|
||||
|
@ -488,7 +484,6 @@ CWaterLevel::GetWaterNormal(float fX, float fY)
|
|||
float fAngle = (CTimer::GetTimeInMilliseconds() & 4095) * (TWOPI / 4096.0f);
|
||||
float fWindFactor = CWeather::WindClipped * 0.4f + 0.2f;
|
||||
|
||||
//TODO:
|
||||
float _fWave = (WATER_UNSIGN_Y(fY) - y*SMALL_SECTOR_SIZE + WATER_UNSIGN_X(fX) - x*SMALL_SECTOR_SIZE)
|
||||
* (TWOPI / SMALL_SECTOR_SIZE ) + fAngle;
|
||||
|
||||
|
@ -2948,7 +2943,7 @@ CWaterLevel::HandleBeachToysStuff(void)
|
|||
{
|
||||
if ( coldata.SurfaceType == SURFACE_SAND )
|
||||
{
|
||||
CEntity *toy = CreateBeachToy(vecPos, BEACHTOY_LOUNGE);
|
||||
CEntity *toy = CreateBeachToy(vecPos, BEACHTOY_ANY_LOUNGE);
|
||||
if ( toy )
|
||||
{
|
||||
toy->SetHeading(DEGTORAD(CGeneral::GetRandomNumberInRange(0.0f, 359.0f)));
|
||||
|
@ -2968,6 +2963,104 @@ CWaterLevel::HandleBeachToysStuff(void)
|
|||
CEntity *
|
||||
CWaterLevel::CreateBeachToy(CVector const &vec, eBeachToy beachtoy)
|
||||
{
|
||||
//TODO(MIAMI)
|
||||
if (CObject::nNoTempObjects >= 40)
|
||||
return nil;
|
||||
|
||||
int finalToy = beachtoy;
|
||||
bool isStatic = false;
|
||||
int model = MI_BEACHBALL;
|
||||
switch (beachtoy) {
|
||||
case BEACHTOY_ANY_LOUNGE:
|
||||
switch ( CGeneral::GetRandomNumber() & 7 ) {
|
||||
case 1:
|
||||
case 7:
|
||||
finalToy = BEACHTOY_LOUNGE_WOOD_UP;
|
||||
break;
|
||||
case 3:
|
||||
case 5:
|
||||
finalToy = BEACHTOY_LOUNGE_TOWEL_UP;
|
||||
break;
|
||||
default:
|
||||
finalToy = BEACHTOY_LOUNGE_WOOD_ON;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case BEACHTOY_ANY_TOWEL:
|
||||
switch ( CGeneral::GetRandomNumber() & 7 ) {
|
||||
case 1:
|
||||
case 7:
|
||||
finalToy = BEACHTOY_TOWEL2;
|
||||
break;
|
||||
case 2:
|
||||
case 6:
|
||||
finalToy = BEACHTOY_TOWEL3;
|
||||
break;
|
||||
case 3:
|
||||
case 5:
|
||||
finalToy = BEACHTOY_TOWEL4;
|
||||
break;
|
||||
default:
|
||||
finalToy = BEACHTOY_TOWEL1;
|
||||
break;
|
||||
}
|
||||
if (CObject::nNoTempObjects >= 35) {
|
||||
return nil;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
switch (finalToy) {
|
||||
case BEACHTOY_BALL:
|
||||
isStatic = false;
|
||||
model = MI_BEACHBALL;
|
||||
break;
|
||||
case BEACHTOY_LOUNGE_WOOD_UP:
|
||||
isStatic = false;
|
||||
model = MI_LOUNGE_WOOD_UP;
|
||||
break;
|
||||
case BEACHTOY_LOUNGE_TOWEL_UP:
|
||||
isStatic = false;
|
||||
model = MI_LOUNGE_TOWEL_UP;
|
||||
break;
|
||||
case BEACHTOY_LOUNGE_WOOD_ON:
|
||||
isStatic = false;
|
||||
model = MI_LOUNGE_WOOD_DN;
|
||||
break;
|
||||
case BEACHTOY_LOTION:
|
||||
model = MI_LOTION;
|
||||
isStatic = true;
|
||||
break;
|
||||
case BEACHTOY_TOWEL1:
|
||||
model = MI_BEACHTOWEL01;
|
||||
isStatic = true;
|
||||
break;
|
||||
case BEACHTOY_TOWEL2:
|
||||
model = MI_BEACHTOWEL02;
|
||||
isStatic = true;
|
||||
break;
|
||||
case BEACHTOY_TOWEL3:
|
||||
model = MI_BEACHTOWEL03;
|
||||
isStatic = true;
|
||||
break;
|
||||
case BEACHTOY_TOWEL4:
|
||||
model = MI_BEACHTOWEL04;
|
||||
isStatic = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
CObject *toy = new CObject(model, true);
|
||||
if (toy) {
|
||||
toy->SetPosition(vec);
|
||||
toy->GetMatrix().UpdateRW();
|
||||
toy->m_vecMoveSpeed = CVector(0.f, 0.f, 0.f);
|
||||
toy->m_vecTurnSpeed = CVector(0.f, 0.f, 0.f);
|
||||
toy->ObjectCreatedBy = TEMP_OBJECT;
|
||||
toy->bIsStatic = isStatic;
|
||||
CObject::nNoTempObjects++;
|
||||
toy->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 43200000;
|
||||
CWorld::Add(toy);
|
||||
return toy;
|
||||
} else
|
||||
return nil;
|
||||
}
|
|
@ -81,12 +81,16 @@ enum eBeachToy
|
|||
{
|
||||
BEACHTOY_0 = 0,
|
||||
BEACHTOY_BALL,
|
||||
BEACHTOY_2,
|
||||
BEACHTOY_3,
|
||||
BEACHTOY_4,
|
||||
BEACHTOY_LOUNGE = 5,
|
||||
BEACHTOY_6,
|
||||
BEACHTOY_11 = 11
|
||||
BEACHTOY_LOUNGE_WOOD_UP,
|
||||
BEACHTOY_LOUNGE_TOWEL_UP,
|
||||
BEACHTOY_LOUNGE_WOOD_ON,
|
||||
BEACHTOY_ANY_LOUNGE,
|
||||
BEACHTOY_LOTION,
|
||||
BEACHTOY_TOWEL1,
|
||||
BEACHTOY_TOWEL2,
|
||||
BEACHTOY_TOWEL3,
|
||||
BEACHTOY_TOWEL4,
|
||||
BEACHTOY_ANY_TOWEL,
|
||||
};
|
||||
|
||||
extern RwRaster* gpWaterRaster;
|
||||
|
|
|
@ -933,26 +933,25 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
|
|||
}
|
||||
else if ( shooter == FindPlayerPed() && TheCamera.Cams[0].Using3rdPersonMouseCam() )
|
||||
{
|
||||
CVector src, trgt;
|
||||
TheCamera.Find3rdPersonCamTargetVector(info->m_fRange, *fireSource, src, trgt);
|
||||
TheCamera.Find3rdPersonCamTargetVector(info->m_fRange, *fireSource, source, target);
|
||||
|
||||
CWorld::bIncludeBikers = true;
|
||||
CWorld::bIncludeDeadPeds = true;
|
||||
CWorld::bIncludeCarTyres = true;
|
||||
CWorld::ProcessLineOfSight(src, trgt, point, victim, true, true, true, true, true, false, false, true);
|
||||
CWorld::ProcessLineOfSight(source, target, point, victim, true, true, true, true, true, false, false, true);
|
||||
CWorld::bIncludeBikers = false;
|
||||
CWorld::bIncludeDeadPeds = false;
|
||||
CWorld::bIncludeCarTyres = false;
|
||||
|
||||
if (victim)
|
||||
CheckForShootingVehicleOccupant(&victim, &point, m_eWeaponType, src, trgt);
|
||||
CheckForShootingVehicleOccupant(&victim, &point, m_eWeaponType, source, target);
|
||||
|
||||
int32 rotSpeed = 1;
|
||||
if ( m_eWeaponType == WEAPONTYPE_M4 )
|
||||
rotSpeed = 4;
|
||||
|
||||
CVector bulletPos;
|
||||
if ( CHeli::TestBulletCollision(&src, &trgt, &bulletPos, 4) )
|
||||
if ( CHeli::TestBulletCollision(&source, &target, &bulletPos, 4) )
|
||||
{
|
||||
for ( int32 i = 0; i < 16; i++ )
|
||||
CParticle::AddParticle(PARTICLE_SPARK, bulletPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, rotSpeed);
|
||||
|
|
Loading…
Reference in a new issue