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Merge pull request #822 from aap/master

CPed review part1,2 re3
This commit is contained in:
aap 2020-11-19 15:20:53 +01:00 committed by GitHub
commit a0a8bb8d92
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2 changed files with 314 additions and 359 deletions

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@ -591,13 +591,11 @@ CPed::AddWeaponModel(int id)
void
CPed::AimGun(void)
{
RwV3d pos;
CVector vector;
if (m_pSeekTarget) {
if (m_pSeekTarget->IsPed()) {
((CPed*)m_pSeekTarget)->m_pedIK.GetComponentPosition(&pos, PED_MID);
vector = pos;
((CPed*)m_pSeekTarget)->m_pedIK.GetComponentPosition(vector, PED_MID);
} else {
vector = m_pSeekTarget->GetPosition();
}
@ -1987,8 +1985,8 @@ CPed::SortPeds(CPed **list, int min, int max)
float middleDist = middleDiff.Magnitude();
int left = max;
int right;
for(right = min; right <= left; ){
int right = min;
while(right <= left){
float rightDist, leftDist;
do {
rightDiff = GetPosition() - list[right]->GetPosition();
@ -2015,31 +2013,7 @@ CPed::SortPeds(CPed **list, int min, int max)
void
CPed::BuildPedLists(void)
{
if ((CTimer::GetFrameCounter() + m_randomSeed) % 16) {
for(int i = 0; i < ARRAY_SIZE(m_nearPeds); ) {
bool removePed = false;
if (m_nearPeds[i]) {
if (m_nearPeds[i]->IsPointerValid()) {
float distSqr = (GetPosition() - m_nearPeds[i]->GetPosition()).MagnitudeSqr2D();
if (distSqr > 900.0f)
removePed = true;
} else
removePed = true;
}
if (removePed) {
// If we arrive here, the ped we're checking isn't "near", so we should remove it.
for (int j = i; j < ARRAY_SIZE(m_nearPeds) - 1; j++) {
m_nearPeds[j] = m_nearPeds[j + 1];
m_nearPeds[j + 1] = nil;
}
// Above loop won't work when it's 9, so we need to empty slot 9.
m_nearPeds[9] = nil;
m_numNearPeds--;
} else
i++;
}
} else {
if (((CTimer::GetFrameCounter() + m_randomSeed) % 16) == 0) {
CVector centre = CEntity::GetBoundCentre();
CRect rect(centre.x - 20.0f,
centre.y - 20.0f,
@ -2077,6 +2051,29 @@ CPed::BuildPedLists(void)
}
for (int pedToClear = m_numNearPeds; pedToClear < ARRAY_SIZE(m_nearPeds); pedToClear++)
m_nearPeds[pedToClear] = nil;
} else {
for(int i = 0; i < ARRAY_SIZE(m_nearPeds); ) {
bool removePed = false;
if (m_nearPeds[i]) {
if (m_nearPeds[i]->IsPointerValid()) {
float distSqr = (GetPosition() - m_nearPeds[i]->GetPosition()).MagnitudeSqr2D();
if (distSqr > 900.0f)
removePed = true;
} else
removePed = true;
}
if (removePed) {
// If we arrive here, the ped we're checking isn't "near", so we should remove it.
for (int j = i; j < ARRAY_SIZE(m_nearPeds) - 1; j++) {
m_nearPeds[j] = m_nearPeds[j + 1];
m_nearPeds[j + 1] = nil;
}
// Above loop won't work on last slot, so we need to empty it.
m_nearPeds[ARRAY_SIZE(m_nearPeds) - 1] = nil;
m_numNearPeds--;
} else
i++;
}
}
}
@ -2337,13 +2334,13 @@ CPed::CanPedJumpThis(CEntity *unused, CVector *damageNormal = nil)
pos.z = ourCol->spheres->center.z - ourCol->spheres->radius * damageNormal->z + pos.z;
pos.z = pos.z + 0.05f;
float collPower = damageNormal->Magnitude2D();
if (damageNormal->z <= 0.5f) {
forwardOffset += collPower * ourCol->spheres->radius * forwardOffset;
} else {
if (damageNormal->z > 0.5f) {
CVector invDamageNormal(-damageNormal->x, -damageNormal->y, 0.0f);
invDamageNormal *= 1.0f / collPower;
CVector estimatedJumpDist = invDamageNormal + collPower * invDamageNormal * ourCol->spheres->radius;
forwardOffset = estimatedJumpDist * Min(2.0f / collPower, 4.0f);
} else {
forwardOffset += collPower * ourCol->spheres->radius * forwardOffset;
}
} else {
pos.z -= 0.15f;
@ -2574,7 +2571,9 @@ CPed::SetObjective(eObjective newObj, void *entity)
ClearPointGunAt();
#endif
bObjectiveCompleted = false;
if (!IsTemporaryObjective(m_objective) || IsTemporaryObjective(newObj)) {
if (IsTemporaryObjective(m_objective) && !IsTemporaryObjective(newObj)) {
m_prevObjective = newObj;
} else {
if (m_objective != newObj) {
if (IsTemporaryObjective(newObj))
ForceStoredObjective(newObj);
@ -2582,8 +2581,6 @@ CPed::SetObjective(eObjective newObj, void *entity)
SetStoredObjective();
}
m_objective = newObj;
} else {
m_prevObjective = newObj;
}
switch (newObj) {
@ -2623,13 +2620,12 @@ CPed::SetObjective(eObjective newObj, void *entity)
case OBJECTIVE_FLEE_CAR:
m_carInObjective = (CVehicle*)entity;
m_carInObjective->RegisterReference((CEntity **)&m_carInObjective);
if (!m_carInObjective->bIsBus || m_leaveCarTimer)
break;
for (int i = 0; i < m_carInObjective->m_nNumMaxPassengers; i++) {
if (m_carInObjective->pPassengers[i] == this) {
m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 1200 * i;
break;
if (m_carInObjective->bIsBus && m_leaveCarTimer == 0) {
for (int i = 0; i < m_carInObjective->m_nNumMaxPassengers; i++) {
if (m_carInObjective->pPassengers[i] == this) {
m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 1200 * i;
break;
}
}
}
@ -2836,10 +2832,9 @@ CPed::InformMyGangOfAttack(CEntity *attacker)
void
CPed::QuitEnteringCar(void)
{
CAnimBlendAssociation *animAssoc = m_pVehicleAnim;
CVehicle *veh = m_pMyVehicle;
if (animAssoc)
animAssoc->blendDelta = -1000.0f;
if (m_pVehicleAnim)
m_pVehicleAnim->blendDelta = -1000.0f;
RestartNonPartialAnims();
@ -2866,11 +2861,10 @@ CPed::QuitEnteringCar(void)
ReplaceWeaponWhenExitingVehicle();
if (DyingOrDead()) {
animAssoc = m_pVehicleAnim;
if (animAssoc) {
animAssoc->blendDelta = -4.0f;
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
animAssoc->flags &= ~ASSOC_RUNNING;
if (m_pVehicleAnim) {
m_pVehicleAnim->blendDelta = -4.0f;
m_pVehicleAnim->flags |= ASSOC_DELETEFADEDOUT;
m_pVehicleAnim->flags &= ~ASSOC_RUNNING;
}
} else
SetIdle();
@ -2954,21 +2948,16 @@ CPed::ReactToAttack(CEntity *attacker)
bool
CPed::TurnBody(void)
{
float lookDir;
bool turnDone = true;
if (m_pLookTarget) {
const CVector &lookPos = m_pLookTarget->GetPosition();
lookDir = CGeneral::GetRadianAngleBetweenPoints(
lookPos.x,
lookPos.y,
if (m_pLookTarget)
m_fLookDirection = CGeneral::GetRadianAngleBetweenPoints(
m_pLookTarget->GetPosition().x,
m_pLookTarget->GetPosition().y,
GetPosition().x,
GetPosition().y);
} else
lookDir = m_fLookDirection;
float limitedLookDir = CGeneral::LimitRadianAngle(lookDir);
float limitedLookDir = CGeneral::LimitRadianAngle(m_fLookDirection);
float currentRot = m_fRotationCur;
if (currentRot - PI > limitedLookDir)
@ -3023,12 +3012,12 @@ CPed::Chat(void)
} else
Say(SOUND_PED_CHAT);
} else if (!RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_IDLE)) {
} else {
if (CGeneral::GetRandomNumber() < 20) {
if (CGeneral::GetRandomNumber() < 20 && !RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_IDLE)) {
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_XPRESS_SCRATCH, 4.0f);
}
if (!bIsTalking) {
if (!bIsTalking && !RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_IDLE)) {
CAnimBlendAssociation *chatAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_CHAT, 4.0f);
float chatTime = CGeneral::GetRandomNumberInRange(0.0f, 3.0f);
chatAssoc->SetCurrentTime(chatTime);
@ -4465,10 +4454,10 @@ CPed::SetEvasiveStep(CEntity *reason, uint8 animType)
dangerZone = CGeneral::LimitRadianAngle(dangerZone);
// So, add or subtract 90deg (jump to left/right) according to that
if (dangerZone <= 0.0f)
angleToFace = HALFPI + vehDirection;
else
if (dangerZone > 0.0f)
angleToFace = vehDirection - HALFPI;
else
angleToFace = vehDirection + HALFPI;
stepAnim = NUM_ANIMS;
if (animType == 0 || animType == 1)
@ -4851,9 +4840,9 @@ CPed::LoadFightData(void)
line[linelen] = '\0';
// skip white space
for (lp = 0; line[lp] <= ' '; lp++);
for (lp = 0; line[lp] <= ' ' && line[lp] != '\0'; lp++);
if (lp >= linelen || // FIX: game uses == here, but this is safer if we have empty lines
if (line[lp] == '\0' ||
line[lp] == '#')
continue;
@ -4914,11 +4903,12 @@ CPed::LoadFightData(void)
int
CPed::GetLocalDirection(const CVector2D &posOffset)
{
float direction;
int direction;
float angle;
for (direction = posOffset.Heading() - m_fRotationCur + DEGTORAD(45.0f); direction < 0.0f; direction += TWOPI);
for (angle = posOffset.Heading() - m_fRotationCur + DEGTORAD(45.0f); angle < 0.0f; angle += TWOPI);
for (direction = (int)RADTODEG(direction) / 90; direction > 3; direction -= 4);
for (direction = RADTODEG(angle)/90.0f; direction > 3; direction -= 4);
// 0-forward, 1-left, 2-backward, 3-right.
return direction;
@ -5636,8 +5626,9 @@ CPed::CreateDeadPedMoney(void)
if (!CGame::nastyGame)
return;
int skin = GetModelIndex();
if ((skin >= MI_COP && skin <= MI_FIREMAN) || CharCreatedBy == MISSION_CHAR || bInVehicle)
int mi = GetModelIndex();
if ((mi >= MI_COP && mi <= MI_FIREMAN) || CharCreatedBy == MISSION_CHAR || bInVehicle)
return;
int money = CGeneral::GetRandomNumber() % 60;
@ -6103,10 +6094,8 @@ CPed::EnterCar(void)
// CVector posForDoor = GetPositionToOpenCarDoor(veh, m_vehEnterType);
if (veh->CanPedOpenLocks(this)) {
if (m_vehEnterType) {
CAnimBlendAssociation *enterAssoc = m_pVehicleAnim;
if (enterAssoc)
veh->ProcessOpenDoor(m_vehEnterType, enterAssoc->animId, enterAssoc->currentTime);
if (m_vehEnterType && m_pVehicleAnim) {
veh->ProcessOpenDoor(m_vehEnterType, m_pVehicleAnim->animId, m_pVehicleAnim->currentTime);
}
}
bIsInTheAir = false;
@ -6258,10 +6247,10 @@ CPed::ExitCar(void)
if (m_pSeekTarget) {
// Car is upside down
if (m_pMyVehicle->GetUp().z > -0.8f) {
if (exitAnim != ANIM_CAR_CLOSE_RHS && exitAnim != ANIM_CAR_CLOSE_LHS && animTime <= 0.3f)
LineUpPedWithCar((m_pMyVehicle->GetModelIndex() == MI_DODO ? LINE_UP_TO_CAR_END : LINE_UP_TO_CAR_START));
else
if (exitAnim == ANIM_CAR_CLOSE_RHS || exitAnim == ANIM_CAR_CLOSE_LHS || animTime > 0.3f)
LineUpPedWithCar(LINE_UP_TO_CAR_END);
else
LineUpPedWithCar((m_pMyVehicle->GetModelIndex() == MI_DODO ? LINE_UP_TO_CAR_END : LINE_UP_TO_CAR_START));
} else {
LineUpPedWithCar(LINE_UP_TO_CAR_END);
}
@ -6681,7 +6670,7 @@ CPed::FindBestCoordsFromNodes(CVector unused, CVector *bestCoords)
CVector ourPos = GetPosition();
int closestNodeId = ThePaths.FindNodeClosestToCoors(GetPosition(), 1, 999999.9f, false, false);
int closestNodeId = ThePaths.FindNodeClosestToCoors(GetPosition(), 1, 999999.9f);
CVector seekObjPos = m_vecSeekPos;
seekObjPos.z += 1.0f;
@ -7561,15 +7550,12 @@ CPed::FollowPath(void)
CVector
CPed::GetFormationPosition(void)
{
CPed *referencePed = m_pedInObjective;
if (referencePed->m_nPedState == PED_DEAD) {
CPed *referencePedOfReference = referencePed->m_pedInObjective;
if (!referencePedOfReference) {
if (m_pedInObjective->m_nPedState == PED_DEAD) {
if (!m_pedInObjective->m_pedInObjective) {
m_pedInObjective = nil;
return GetPosition();
}
m_pedInObjective = referencePed = referencePedOfReference;
m_pedInObjective = m_pedInObjective->m_pedInObjective;
}
CVector formationOffset;
@ -7602,7 +7588,7 @@ CPed::GetFormationPosition(void)
formationOffset = CVector(0.0f, 0.0f, 0.0f);
break;
}
return formationOffset + referencePed->GetPosition();
return formationOffset + m_pedInObjective->GetPosition();
}
void
@ -7620,41 +7606,36 @@ CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen)
CVector lfPos = GetPositionToOpenCarDoor(veh, CAR_DOOR_LF);
CVector rfPos = GetPositionToOpenCarDoor(veh, CAR_DOOR_RF);
// Right front door is closer
if ((lfPos - GetPosition()).MagnitudeSqr2D() >= (rfPos - GetPosition()).MagnitudeSqr2D()) {
// Left front door is closer
if ((lfPos - GetPosition()).MagnitudeSqr2D() < (rfPos - GetPosition()).MagnitudeSqr2D()) {
if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)) {
m_vehEnterType = CAR_DOOR_LF;
posToOpen = lfPos;
} else if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_RF, enterOffset)) {
m_vehEnterType = CAR_DOOR_RF;
posToOpen = rfPos;
}
} else {
if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_RF, enterOffset)) {
CPed *rfPassenger = veh->pPassengers[0];
if (!rfPassenger
|| rfPassenger->m_leader != this && !rfPassenger->bDontDragMeOutCar && (veh->VehicleCreatedBy != MISSION_VEHICLE || m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER)
|| veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset) == 0) {
if (rfPassenger && (rfPassenger->m_leader == this || rfPassenger->bDontDragMeOutCar ||
veh->VehicleCreatedBy == MISSION_VEHICLE && m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)
&& veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)
|| (veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF) && veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)) {
if ((veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF) == 0
|| veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset) == 0) {
m_vehEnterType = CAR_DOOR_RF;
posToOpen = rfPos;
return;
}
m_vehEnterType = CAR_DOOR_LF;
posToOpen = lfPos;
} else {
m_vehEnterType = CAR_DOOR_RF;
posToOpen = rfPos;
}
} else {
if (!veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset))
return;
} else if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)) {
m_vehEnterType = CAR_DOOR_LF;
posToOpen = lfPos;
}
m_vehEnterType = CAR_DOOR_LF;
posToOpen = lfPos;
return;
}
if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)) {
m_vehEnterType = CAR_DOOR_LF;
posToOpen = lfPos;
return;
}
if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_RF, enterOffset)) {
m_vehEnterType = CAR_DOOR_RF;
posToOpen = rfPos;
}
}
@ -8951,18 +8932,11 @@ CPed::MoveHeadToLook(void)
}
bShakeFist = false;
return;
}
if (999999.0f == m_fLookDirection) {
} else if (999999.0f == m_fLookDirection) {
ClearLookFlag();
return;
}
if (!m_pedIK.LookInDirection(m_fLookDirection, 0.0f)) {
if (!bKeepTryingToLook) {
} else if (!m_pedIK.LookInDirection(m_fLookDirection, 0.0f)) {
if (!bKeepTryingToLook)
ClearLookFlag();
return;
}
}
}
@ -10525,7 +10499,7 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg)
default: assert(0);
}
if (veh->Damage.GetDoorStatus(door) == DOOR_STATUS_SMASHED)
if (veh->Damage.GetDoorStatus(door) == DOOR_STATUS_SWINGING)
veh->Damage.SetDoorStatus(door, DOOR_STATUS_OK);
if (door == DOOR_FRONT_LEFT || ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || veh->bIsBus) {
@ -11125,9 +11099,7 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg)
default:
break;
}
bool closeDoor = false;
if (!veh->IsDoorMissing(door))
closeDoor = true;
bool closeDoor = !veh->IsDoorMissing(door);
int padNo;
if (ped->IsPlayer()) {
@ -11148,10 +11120,7 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg)
break;
}
CPad* pad = CPad::GetPad(padNo);
bool engineIsIntact = false;
if (veh->IsCar() && ((CAutomobile*)veh)->Damage.GetEngineStatus() >= 225) {
engineIsIntact = true;
}
bool engineIsIntact = veh->IsCar() && ((CAutomobile*)veh)->Damage.GetEngineStatus() >= 225;
if (!pad->ArePlayerControlsDisabled() && veh->m_nDoorLock != CARLOCK_FORCE_SHUT_DOORS
&& (pad->GetTarget()
|| pad->NewState.LeftStickX
@ -11215,10 +11184,9 @@ CPed::PedEvadeCB(CAnimBlendAssociation* animAssoc, void* arg)
if (!animAssoc) {
ped->ClearLookFlag();
if (ped->m_nPedState != PED_DIVE_AWAY && ped->m_nPedState != PED_STEP_AWAY)
return;
ped->RestorePreviousState();
if (ped->m_nPedState == PED_DIVE_AWAY || ped->m_nPedState == PED_STEP_AWAY)
ped->RestorePreviousState();
} else if (animAssoc->animId == ANIM_EV_DIVE) {
ped->bUpdateAnimHeading = true;
ped->ClearLookFlag();
@ -11229,12 +11197,12 @@ CPed::PedEvadeCB(CAnimBlendAssociation* animAssoc, void* arg)
}
animAssoc->flags &= ~ASSOC_FADEOUTWHENDONE;
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
} else if (animAssoc->flags & ASSOC_FADEOUTWHENDONE) {
ped->ClearLookFlag();
if (ped->m_nPedState != PED_DIVE_AWAY && ped->m_nPedState != PED_STEP_AWAY)
return;
if (ped->m_nPedState == PED_DIVE_AWAY || ped->m_nPedState == PED_STEP_AWAY)
ped->RestorePreviousState();
ped->RestorePreviousState();
} else if (ped->m_nPedState != PED_ARRESTED) {
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
if (animAssoc->blendDelta >= 0.0f)
@ -11798,12 +11766,14 @@ CPed::ReactToPointGun(CEntity *entWithGun)
if (m_nPedType == PEDTYPE_COP) {
if (pedWithGun->IsPlayer()) {
((CPlayerPed*)pedWithGun)->m_pWanted->SetWantedLevelNoDrop(2);
if (bCrouchWhenShooting || bKindaStayInSamePlace) {
SetDuck(CGeneral::GetRandomNumberInRange(1000, 3000));
return;
}
}
if (bCrouchWhenShooting || bKindaStayInSamePlace) {
SetDuck(CGeneral::GetRandomNumberInRange(1000, 3000));
}
}
} else if (m_nPedType != PEDTYPE_COP
if (m_nPedType != PEDTYPE_COP
&& (m_nPedState != PED_ATTACK || GetWeapon()->IsTypeMelee())
&& (m_nPedState != PED_FLEE_ENTITY || pedWithGun->IsPlayer() && m_fleeFrom != pedWithGun)
&& m_nPedState != PED_AIM_GUN && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) {
@ -11825,9 +11795,8 @@ CPed::ReactToPointGun(CEntity *entWithGun)
int moneyPerPickup = money / pickupCount;
for (int i = 0; i < pickupCount; i++) {
// (CGeneral::GetRandomNumber() % 256) * PI / 128 gives a float up to something TWOPI-ish.
float pickupX = 1.5f * Sin((CGeneral::GetRandomNumber() % 256) * PI / 128) + GetPosition().x;
float pickupY = 1.5f * Cos((CGeneral::GetRandomNumber() % 256) * PI / 128) + GetPosition().y;
float pickupX = 1.5f * Sin((CGeneral::GetRandomNumber() % 256)/256.0f * TWOPI) + GetPosition().x;
float pickupY = 1.5f * Cos((CGeneral::GetRandomNumber() % 256)/256.0f * TWOPI) + GetPosition().y;
bool found = false;
float groundZ = CWorld::FindGroundZFor3DCoord(pickupX, pickupY, GetPosition().z, &found) + 0.5f;
if (found) {
@ -12123,7 +12092,6 @@ CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *animAssoc, void
CVector finalPos;
CVector draggedOutOffset;
CVector finalLocalPos;
CMatrix pedMat(ped->GetMatrix());
ped->bUsesCollision = true;
@ -12132,8 +12100,7 @@ CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *animAssoc, void
if (ped->m_vehEnterType == CAR_DOOR_RF || ped->m_vehEnterType == CAR_DOOR_RR)
draggedOutOffset.x = -draggedOutOffset.x;
finalLocalPos = Multiply3x3(pedMat, draggedOutOffset);
finalPos = finalLocalPos + ped->GetPosition();
finalPos = Multiply3x3(pedMat, draggedOutOffset) + ped->GetPosition();
CPedPlacement::FindZCoorForPed(&finalPos);
ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
ped->SetPosition(finalPos);
@ -12178,36 +12145,32 @@ CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *animAssoc, void
ped->m_pNextPathNode = nil;
ped->Say(SOUND_PED_FLEE_RUN);
}
} else {
if (ped->m_pedStats->m_temper > ped->m_pedStats->m_fear
&& ped->CharCreatedBy != MISSION_CHAR && veh->VehicleCreatedBy != MISSION_VEHICLE
&& veh->pDriver && veh->pDriver->IsPlayer()
&& !CTheScripts::IsPlayerOnAMission()) {
} else if (ped->m_pedStats->m_temper > ped->m_pedStats->m_fear
&& ped->CharCreatedBy != MISSION_CHAR && veh->VehicleCreatedBy != MISSION_VEHICLE
&& veh->pDriver && veh->pDriver->IsPlayer()
&& !CTheScripts::IsPlayerOnAMission()) {
#ifndef VC_PED_PORTS
if (CGeneral::GetRandomNumber() < MYRAND_MAX / 2) {
ped->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, veh->pDriver);
} else
if (CGeneral::GetRandomNumber() < MYRAND_MAX / 2) {
ped->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, veh->pDriver);
} else
#endif
ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, veh);
ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, veh);
} else {
#ifdef VC_PED_PORTS
if (ped->m_pedStats->m_temper > ped->m_pedStats->m_fear && ped->CharCreatedBy != MISSION_CHAR
&& ped->m_pMyVehicle->VehicleCreatedBy != MISSION_VEHICLE && !veh->pDriver
&& FindPlayerPed()->m_carInObjective == ped->m_pMyVehicle && !CTheScripts::IsPlayerOnAMission())
ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, veh);
else
} else if (ped->m_pedStats->m_temper > ped->m_pedStats->m_fear
&& ped->CharCreatedBy != MISSION_CHAR && veh->VehicleCreatedBy != MISSION_VEHICLE
&& !veh->pDriver && FindPlayerPed()->m_carInObjective == veh
&& !CTheScripts::IsPlayerOnAMission()) {
ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, veh);
#endif
{
ped->SetFindPathAndFlee(veh->GetPosition(), 10000);
if (CGeneral::GetRandomNumber() & 1 || ped->m_pedStats->m_fear > 70) {
ped->SetMoveState(PEDMOVE_SPRINT);
ped->Say(SOUND_PED_FLEE_SPRINT);
} else {
ped->Say(SOUND_PED_FLEE_RUN);
}
}
} else {
ped->SetFindPathAndFlee(veh->GetPosition(), 10000);
if (CGeneral::GetRandomNumber() & 1 || ped->m_pedStats->m_fear > 70) {
ped->SetMoveState(PEDMOVE_SPRINT);
ped->Say(SOUND_PED_FLEE_SPRINT);
} else {
ped->Say(SOUND_PED_FLEE_RUN);
}
}
}
@ -12417,27 +12380,33 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh)
void
CPed::Render(void)
{
if (!bInVehicle || m_nPedState == PED_EXIT_CAR || m_nPedState == PED_DRAG_FROM_CAR ||
bRenderPedInCar && sq(25.0f * TheCamera.LODDistMultiplier) >= (TheCamera.GetPosition() - GetPosition()).MagnitudeSqr()) {
CEntity::Render();
if (bInVehicle && m_nPedState != PED_EXIT_CAR && m_nPedState != PED_DRAG_FROM_CAR) {
if (!bRenderPedInCar)
return;
float camDistSq = (TheCamera.GetPosition() - GetPosition()).MagnitudeSqr();
if (camDistSq > SQR(25.0f * TheCamera.LODDistMultiplier))
return;
}
CEntity::Render();
#ifdef PED_SKIN
if(IsClumpSkinned(GetClump())){
renderLimb(PED_HEAD);
renderLimb(PED_HANDL);
renderLimb(PED_HANDR);
}
if(m_pWeaponModel && IsClumpSkinned(GetClump())){
RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump());
int idx = RpHAnimIDGetIndex(hier, m_pFrames[PED_HANDR]->nodeID);
RwMatrix *mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
RwFrame *frame = RpAtomicGetFrame(m_pWeaponModel);
*RwFrameGetMatrix(frame) = *mat;
RwFrameUpdateObjects(frame);
RpAtomicRender(m_pWeaponModel);
}
#endif
if(IsClumpSkinned(GetClump())){
renderLimb(PED_HEAD);
renderLimb(PED_HANDL);
renderLimb(PED_HANDR);
}
if(m_pWeaponModel && IsClumpSkinned(GetClump())){
RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump());
int idx = RpHAnimIDGetIndex(hier, m_pFrames[PED_HANDR]->nodeID);
RwMatrix *mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
RwFrame *frame = RpAtomicGetFrame(m_pWeaponModel);
*RwFrameGetMatrix(frame) = *mat;
RwFrameUpdateObjects(frame);
RpAtomicRender(m_pWeaponModel);
}
#endif
}
#ifdef PED_SKIN
@ -15520,31 +15489,7 @@ CPed::ScanForInterestingStuff(void)
return;
if (m_nPedType == PEDTYPE_CRIMINAL && m_hitRecoverTimer < CTimer::GetTimeInMilliseconds()) {
if (CGeneral::GetRandomNumber() % 100 >= 10) {
if (m_objective != OBJECTIVE_MUG_CHAR && !(CGeneral::GetRandomNumber() & 7)) {
CPed *charToMug = nil;
for (int i = 0; i < m_numNearPeds; ++i) {
CPed *nearPed = m_nearPeds[i];
if ((nearPed->GetPosition() - GetPosition()).MagnitudeSqr() > sq(7.0f))
break;
if ((nearPed->m_nPedType == PEDTYPE_CIVFEMALE || nearPed->m_nPedType == PEDTYPE_CIVMALE
|| nearPed->m_nPedType == PEDTYPE_CRIMINAL || nearPed->m_nPedType == PEDTYPE_UNUSED1
|| nearPed->m_nPedType == PEDTYPE_PROSTITUTE)
&& nearPed->CharCreatedBy != MISSION_CHAR
&& nearPed->IsPedShootable()
&& nearPed->m_objective != OBJECTIVE_MUG_CHAR) {
charToMug = nearPed;
break;
}
}
if (charToMug)
SetObjective(OBJECTIVE_MUG_CHAR, charToMug);
m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000;
}
} else {
if (CGeneral::GetRandomNumber() % 100 < 10) {
int mostExpensiveVehAround = -1;
int bestMonetaryValue = 0;
@ -15570,6 +15515,28 @@ CPed::ScanForInterestingStuff(void)
return;
}
m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000;
} else if (m_objective != OBJECTIVE_MUG_CHAR && !(CGeneral::GetRandomNumber() & 7)) {
CPed *charToMug = nil;
for (int i = 0; i < m_numNearPeds; ++i) {
CPed *nearPed = m_nearPeds[i];
if ((nearPed->GetPosition() - GetPosition()).MagnitudeSqr() > sq(7.0f))
break;
if ((nearPed->m_nPedType == PEDTYPE_CIVFEMALE || nearPed->m_nPedType == PEDTYPE_CIVMALE
|| nearPed->m_nPedType == PEDTYPE_CRIMINAL || nearPed->m_nPedType == PEDTYPE_UNUSED1
|| nearPed->m_nPedType == PEDTYPE_PROSTITUTE)
&& nearPed->CharCreatedBy != MISSION_CHAR
&& nearPed->IsPedShootable()
&& nearPed->m_objective != OBJECTIVE_MUG_CHAR) {
charToMug = nearPed;
break;
}
}
if (charToMug)
SetObjective(OBJECTIVE_MUG_CHAR, charToMug);
m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000;
}
}
@ -15596,9 +15563,7 @@ CPed::ScanForInterestingStuff(void)
}
}
#else
if (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) >= 0.5f) {
m_standardTimer = CTimer::GetTimeInMilliseconds() + 200;
} else {
if (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < 0.5f) {
if (CTimer::GetTimeInMilliseconds() > m_standardTimer) {
for (int i = 0; i < m_numNearPeds; i ++) {
if (m_nearPeds[i] && m_nearPeds[i]->m_nPedState == PED_WANDER_PATH) {
@ -15615,6 +15580,8 @@ CPed::ScanForInterestingStuff(void)
}
}
}
} else {
m_standardTimer = CTimer::GetTimeInMilliseconds() + 200;
}
#endif
}
@ -16308,94 +16275,92 @@ CPed::UpdateFromLeader(void)
return;
}
}
if (bInVehicle || !m_leader->bInVehicle || m_leader->m_nPedState != PED_DRIVING) {
if (m_leader->m_objective != OBJECTIVE_NONE && (!m_leader->IsPlayer() || m_leader->m_objective != OBJECTIVE_WAIT_ON_FOOT)
&& m_objective != m_leader->m_objective) {
if (!bInVehicle && m_leader->bInVehicle && m_leader->m_nPedState == PED_DRIVING) {
if (m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) {
if (m_leader->m_pMyVehicle->m_nNumPassengers < m_leader->m_pMyVehicle->m_nNumMaxPassengers)
SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, m_leader->m_pMyVehicle);
}
} else if (m_leader->m_objective == OBJECTIVE_NONE || (m_leader->IsPlayer() && m_leader->m_objective == OBJECTIVE_WAIT_ON_FOOT)
|| m_objective == m_leader->m_objective) {
switch (m_leader->m_objective) {
case OBJECTIVE_WAIT_ON_FOOT:
case OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE:
case OBJECTIVE_WAIT_IN_CAR:
case OBJECTIVE_FOLLOW_ROUTE:
SetObjective(m_leader->m_objective);
m_objectiveTimer = m_leader->m_objectiveTimer;
break;
case OBJECTIVE_GUARD_SPOT:
SetObjective(OBJECTIVE_GUARD_SPOT, m_leader->m_vecSeekPosEx);
m_objectiveTimer = m_leader->m_objectiveTimer;
break;
case OBJECTIVE_KILL_CHAR_ON_FOOT:
case OBJECTIVE_KILL_CHAR_ANY_MEANS:
case OBJECTIVE_GOTO_CHAR_ON_FOOT:
if (m_leader->m_pedInObjective) {
SetObjective(m_leader->m_objective, m_leader->m_pedInObjective);
m_objectiveTimer = m_leader->m_objectiveTimer;
}
break;
case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
case OBJECTIVE_ENTER_CAR_AS_DRIVER:
if (m_leader->m_carInObjective) {
SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, m_leader->m_carInObjective);
return;
}
break;
case OBJECTIVE_GUARD_ATTACK:
return;
case OBJECTIVE_HAIL_TAXI:
m_leader = nil;
SetObjective(OBJECTIVE_NONE);
break;
default:
SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT, m_leader);
SetObjectiveTimer(0);
break;
if (m_leader->m_nPedState == PED_ATTACK) {
CEntity *lookTargetOfLeader = m_leader->m_pLookTarget;
if (lookTargetOfLeader && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT
&& lookTargetOfLeader->IsPed() && lookTargetOfLeader != this) {
SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, lookTargetOfLeader);
SetObjectiveTimer(8000);
SetLookFlag(m_leader->m_pLookTarget, false);
SetLookTimer(500);
}
} else {
if (m_leader->m_nPedState == PED_ATTACK) {
CEntity *lookTargetOfLeader = m_leader->m_pLookTarget;
if (lookTargetOfLeader && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT
&& lookTargetOfLeader->IsPed() && lookTargetOfLeader != this) {
SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, lookTargetOfLeader);
SetObjectiveTimer(8000);
SetLookFlag(m_leader->m_pLookTarget, false);
SetLookTimer(500);
}
} else {
if (IsPedInControl() && m_nPedState != PED_ATTACK) {
if (IsPedInControl() && m_nPedState != PED_ATTACK) {
#ifndef VC_PED_PORTS
SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT, m_leader);
SetObjectiveTimer(0);
#else
if (m_leader->m_objective == OBJECTIVE_NONE && m_objective == OBJECTIVE_NONE
&& m_leader->m_nPedState == PED_CHAT && m_nPedState == PED_CHAT) {
SetObjective(OBJECTIVE_NONE);
} else {
SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT, m_leader);
SetObjectiveTimer(0);
#else
if (m_leader->m_objective != OBJECTIVE_NONE || m_objective != OBJECTIVE_NONE
|| m_leader->m_nPedState != PED_CHAT || m_nPedState != PED_CHAT) {
SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT, m_leader);
SetObjectiveTimer(0);
} else {
SetObjective(OBJECTIVE_NONE);
}
#endif
}
if (m_nPedState == PED_IDLE && m_leader->IsPlayer()) {
if (ScanForThreats() && m_threatEntity) {
m_pLookTarget = m_threatEntity;
m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget);
TurnBody();
if (m_attackTimer < CTimer::GetTimeInMilliseconds() && !GetWeapon()->IsTypeMelee()) {
m_pPointGunAt = m_threatEntity;
if (m_threatEntity)
m_threatEntity->RegisterReference((CEntity **) &m_pPointGunAt);
SetAttack(m_threatEntity);
}
#endif
}
if (m_nPedState == PED_IDLE && m_leader->IsPlayer()) {
if (ScanForThreats() && m_threatEntity) {
m_pLookTarget = m_threatEntity;
m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget);
TurnBody();
if (m_attackTimer < CTimer::GetTimeInMilliseconds() && !GetWeapon()->IsTypeMelee()) {
m_pPointGunAt = m_threatEntity;
if (m_threatEntity)
m_threatEntity->RegisterReference((CEntity **) &m_pPointGunAt);
SetAttack(m_threatEntity);
}
}
}
}
} else {
if (m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) {
if (m_leader->m_pMyVehicle->m_nNumPassengers < m_leader->m_pMyVehicle->m_nNumMaxPassengers)
SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, m_leader->m_pMyVehicle);
switch (m_leader->m_objective) {
case OBJECTIVE_WAIT_ON_FOOT:
case OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE:
case OBJECTIVE_WAIT_IN_CAR:
case OBJECTIVE_FOLLOW_ROUTE:
SetObjective(m_leader->m_objective);
m_objectiveTimer = m_leader->m_objectiveTimer;
break;
case OBJECTIVE_GUARD_SPOT:
SetObjective(OBJECTIVE_GUARD_SPOT, m_leader->m_vecSeekPosEx);
m_objectiveTimer = m_leader->m_objectiveTimer;
break;
case OBJECTIVE_KILL_CHAR_ON_FOOT:
case OBJECTIVE_KILL_CHAR_ANY_MEANS:
case OBJECTIVE_GOTO_CHAR_ON_FOOT:
if (m_leader->m_pedInObjective) {
SetObjective(m_leader->m_objective, m_leader->m_pedInObjective);
m_objectiveTimer = m_leader->m_objectiveTimer;
}
break;
case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
case OBJECTIVE_ENTER_CAR_AS_DRIVER:
if (m_leader->m_carInObjective) {
SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, m_leader->m_carInObjective);
return;
}
break;
case OBJECTIVE_GUARD_ATTACK:
return;
case OBJECTIVE_HAIL_TAXI:
m_leader = nil;
SetObjective(OBJECTIVE_NONE);
break;
default:
SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT, m_leader);
SetObjectiveTimer(0);
break;
}
}
} else if (bInVehicle) {
@ -16433,34 +16398,32 @@ CPed::UpdatePosition(void)
SetHeading(m_fRotationCur);
if (m_pCurrentPhysSurface) {
CVector2D velocityOfSurface;
CPhysical *curSurface = m_pCurrentPhysSurface;
if (!IsPlayer() && m_pCurrentPhysSurface->IsVehicle() && ((CVehicle*)m_pCurrentPhysSurface)->IsBoat()) {
// It seems R* didn't like m_vecOffsetFromPhysSurface for boats
CVector offsetToSurface = GetPosition() - curSurface->GetPosition();
CVector offsetToSurface = GetPosition() - m_pCurrentPhysSurface->GetPosition();
offsetToSurface.z -= FEET_OFFSET;
CVector surfaceMoveVelocity = curSurface->m_vecMoveSpeed;
CVector surfaceTurnVelocity = CrossProduct(curSurface->m_vecTurnSpeed, offsetToSurface);
CVector surfaceMoveVelocity = m_pCurrentPhysSurface->m_vecMoveSpeed;
CVector surfaceTurnVelocity = CrossProduct(m_pCurrentPhysSurface->m_vecTurnSpeed, offsetToSurface);
// Also we use that weird formula instead of friction if it's boat
float slideMult = -curSurface->m_vecTurnSpeed.MagnitudeSqr();
float slideMult = -m_pCurrentPhysSurface->m_vecTurnSpeed.MagnitudeSqr();
velocityOfSurface = slideMult * offsetToSurface * CTimer::GetTimeStep() + (surfaceTurnVelocity + surfaceMoveVelocity);
m_vecMoveSpeed.z = slideMult * offsetToSurface.z * CTimer::GetTimeStep() + (surfaceTurnVelocity.z + surfaceMoveVelocity.z);
} else {
velocityOfSurface = curSurface->GetSpeed(m_vecOffsetFromPhysSurface);
velocityOfSurface = m_pCurrentPhysSurface->GetSpeed(m_vecOffsetFromPhysSurface);
}
// Reminder: m_moved is displacement from walking/running.
velocityChange = m_moved + velocityOfSurface - m_vecMoveSpeed;
m_fRotationCur += curSurface->m_vecTurnSpeed.z * CTimer::GetTimeStep();
m_fRotationDest += curSurface->m_vecTurnSpeed.z * CTimer::GetTimeStep();
} else if (m_nSurfaceTouched != SURFACE_STEEP_CLIFF || m_vecDamageNormal.x == 0.0f && m_vecDamageNormal.y == 0.0f) {
velocityChange = m_moved - m_vecMoveSpeed;
} else {
m_fRotationCur += m_pCurrentPhysSurface->m_vecTurnSpeed.z * CTimer::GetTimeStep();
m_fRotationDest += m_pCurrentPhysSurface->m_vecTurnSpeed.z * CTimer::GetTimeStep();
} else if (m_nSurfaceTouched == SURFACE_STEEP_CLIFF && (m_vecDamageNormal.x != 0.0f || m_vecDamageNormal.y != 0.0f)) {
// Ped got damaged by steep slope
m_vecMoveSpeed = CVector(0.0f, 0.0f, -0.001f);
// some kind of
CVector2D reactionForce = m_vecDamageNormal * (1.0f / m_vecDamageNormal.Magnitude2D());
CVector2D reactionForce = m_vecDamageNormal;
reactionForce.Normalise();
velocityChange = 0.02f * reactionForce + m_moved;
@ -16469,17 +16432,18 @@ CPed::UpdatePosition(void)
if (reactionAndVelocityDotProd < 0.0f) {
velocityChange -= reactionAndVelocityDotProd * reactionForce;
}
} else {
velocityChange = m_moved - m_vecMoveSpeed;
}
// Take time step into account
if (m_pCurrentPhysSurface) {
float speedChange = velocityChange.Magnitude();
float changeMult = speedChange;
if (m_nPedState != PED_DIE || !m_pCurrentPhysSurface->IsVehicle()) {
if (!m_pCurrentPhysSurface->IsVehicle() || !((CVehicle*)m_pCurrentPhysSurface)->IsBoat())
changeMult = 0.01f * CTimer::GetTimeStep();
} else {
if (m_nPedState == PED_DIE && m_pCurrentPhysSurface->IsVehicle()) {
changeMult = 0.002f * CTimer::GetTimeStep();
} else if (!(m_pCurrentPhysSurface->IsVehicle() && ((CVehicle*)m_pCurrentPhysSurface)->IsBoat())) {
changeMult = 0.01f * CTimer::GetTimeStep();
}
if (speedChange > changeMult) {
@ -16551,7 +16515,7 @@ CPed::SetPedPositionInCar(void)
tempMat.RotateZ(-HALFPI);
newMat = newMat * tempMat;
} else if (m_pMyVehicle->pPassengers[2] == this) {
m_fRotationCur = HALFPI + m_pMyVehicle->GetForward().Heading();
m_fRotationCur = m_pMyVehicle->GetForward().Heading() + HALFPI;
tempMat.SetTranslate(0.0f, 0.0f, 0.0f);
tempMat.RotateZ(HALFPI);
newMat = newMat * tempMat;
@ -17202,18 +17166,10 @@ CPed::SetCarJack_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
float zDiff = Max(0.0f, carEnterPos.z - GetPosition().z);
bUsesCollision = false;
if (zDiff > 4.4f) {
if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR)
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGNHI_RHS, 4.0f);
else
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGNHI_LHS, 4.0f);
} else {
if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR)
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGN_RHS, 4.0f);
else
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGN_LHS, 4.0f);
}
if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_CAR_ALIGNHI_LHS : ANIM_CAR_ALIGN_LHS, 4.0f);
else
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_CAR_ALIGNHI_RHS : ANIM_CAR_ALIGN_RHS, 4.0f);
m_pVehicleAnim->SetFinishCallback(PedAnimAlignCB, this);
}
@ -17307,11 +17263,11 @@ CPed::SetCarJack(CVehicle* car)
if (m_fHealth > 0.0f && (IsPlayer() || m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS ||
(car->VehicleCreatedBy != MISSION_VEHICLE && car->GetModelIndex() != MI_DODO)))
if (pedInSeat && !pedInSeat->IsPedDoingDriveByShooting() && pedInSeat->m_nPedState == PED_DRIVING)
if (m_nPedState != PED_CARJACK && !m_pVehicleAnim)
if ((car->IsDoorReady(door) || car->IsDoorFullyOpen(door)))
if (!car->bIsBeingCarJacked && !(doorFlag & car->m_nGettingInFlags) && !(doorFlag & car->m_nGettingOutFlags))
SetCarJack_AllClear(car, m_vehEnterType, doorFlag);
if (pedInSeat && !pedInSeat->IsPedDoingDriveByShooting() && pedInSeat->m_nPedState == PED_DRIVING)
if (m_nPedState != PED_CARJACK && !m_pVehicleAnim)
if ((car->IsDoorReady(door) || car->IsDoorFullyOpen(door)))
if (!car->bIsBeingCarJacked && !(doorFlag & car->m_nGettingInFlags) && !(doorFlag & car->m_nGettingOutFlags))
SetCarJack_AllClear(car, m_vehEnterType, doorFlag);
}
void

View file

@ -56,26 +56,27 @@ CPed::ServiceTalkingWhenDead(void)
void
CPed::ServiceTalking(void)
{
if (!bBodyPartJustCameOff || m_bodyPartBleeding != PED_HEAD) {
if (!CGeneral::faststricmp(CModelInfo::GetModelInfo(GetModelIndex())->GetName(), "bomber"))
m_queuedSound = SOUND_PED_BOMBER;
else if (m_nPedState == PED_ON_FIRE)
m_queuedSound = SOUND_PED_BURNING;
if (bBodyPartJustCameOff && m_bodyPartBleeding == PED_HEAD)
return;
if (m_queuedSound != SOUND_NO_SOUND) {
if (m_queuedSound == SOUND_PED_DEATH)
m_soundStart = CTimer::GetTimeInMilliseconds() - 1;
if (!CGeneral::faststricmp(CModelInfo::GetModelInfo(GetModelIndex())->GetName(), "bomber"))
m_queuedSound = SOUND_PED_BOMBER;
else if (m_nPedState == PED_ON_FIRE)
m_queuedSound = SOUND_PED_BURNING;
if (CTimer::GetTimeInMilliseconds() > m_soundStart) {
DMAudio.PlayOneShot(m_audioEntityId, m_queuedSound, 1.0f);
m_lastSoundStart = CTimer::GetTimeInMilliseconds();
m_soundStart =
CommentWaitTime[m_queuedSound - SOUND_PED_DEATH].m_nFixedDelayTime
+ CTimer::GetTimeInMilliseconds()
+ CGeneral::GetRandomNumberInRange(0, CommentWaitTime[m_queuedSound - SOUND_PED_DEATH].m_nOverrideFixedDelayTime);
m_lastQueuedSound = m_queuedSound;
m_queuedSound = SOUND_NO_SOUND;
}
if (m_queuedSound != SOUND_NO_SOUND) {
if (m_queuedSound == SOUND_PED_DEATH)
m_soundStart = CTimer::GetTimeInMilliseconds() - 1;
if (CTimer::GetTimeInMilliseconds() > m_soundStart) {
DMAudio.PlayOneShot(m_audioEntityId, m_queuedSound, 1.0f);
m_lastSoundStart = CTimer::GetTimeInMilliseconds();
m_soundStart =
CommentWaitTime[m_queuedSound - SOUND_PED_DEATH].m_nFixedDelayTime
+ CTimer::GetTimeInMilliseconds()
+ CGeneral::GetRandomNumberInRange(0, CommentWaitTime[m_queuedSound - SOUND_PED_DEATH].m_nOverrideFixedDelayTime);
m_lastQueuedSound = m_queuedSound;
m_queuedSound = SOUND_NO_SOUND;
}
}
}
@ -83,14 +84,12 @@ CPed::ServiceTalking(void)
void
CPed::Say(uint16 audio)
{
uint16 audioToPlay = audio;
if (IsPlayer()) {
// Ofc this part isn't in VC.
switch (audio) {
case SOUND_PED_DEATH:
audioToPlay = SOUND_PED_DAMAGE;
audio = SOUND_PED_DAMAGE;
break;
case SOUND_PED_DAMAGE:
case SOUND_PED_HIT:
@ -99,7 +98,7 @@ CPed::Say(uint16 audio)
case SOUND_PED_BULLET_HIT:
case SOUND_PED_CAR_JACKED:
case SOUND_PED_DEFEND:
audioToPlay = SOUND_PED_HIT;
audio = SOUND_PED_HIT;
break;
default:
return;
@ -142,12 +141,12 @@ CPed::Say(uint16 audio)
}
}
if (audioToPlay < m_queuedSound) {
if (audioToPlay != m_lastQueuedSound || audioToPlay == SOUND_PED_DEATH
|| CommentWaitTime[audioToPlay - SOUND_PED_DEATH].m_nOverrideMaxRandomDelayTime
if (audio < m_queuedSound) {
if (audio != m_lastQueuedSound || audio == SOUND_PED_DEATH
|| CommentWaitTime[audio - SOUND_PED_DEATH].m_nOverrideMaxRandomDelayTime
+ m_lastSoundStart
+ (uint32) CGeneral::GetRandomNumberInRange(0, CommentWaitTime[audioToPlay - SOUND_PED_DEATH].m_nMaxRandomDelayTime) <= CTimer::GetTimeInMilliseconds()) {
m_queuedSound = audioToPlay;
+ (uint32) CGeneral::GetRandomNumberInRange(0, CommentWaitTime[audio - SOUND_PED_DEATH].m_nMaxRandomDelayTime) <= CTimer::GetTimeInMilliseconds()) {
m_queuedSound = audio;
}
}
}