diff --git a/premake5.lua b/premake5.lua index e62ad6be..857293a9 100644 --- a/premake5.lua +++ b/premake5.lua @@ -172,11 +172,10 @@ workspace "reVC" filter {} - function setpaths (gamepath, exepath, scriptspath) - scriptspath = scriptspath or "" + function setpaths (gamepath, exepath) if (gamepath) then postbuildcommands { - '{COPYFILE} "%{cfg.buildtarget.abspath}" "' .. gamepath .. scriptspath .. '%{cfg.buildtarget.name}"' + '{COPYFILE} "%{cfg.buildtarget.abspath}" "' .. gamepath .. '%{cfg.buildtarget.name}"' } debugdir (gamepath) if (exepath) then @@ -186,7 +185,6 @@ workspace "reVC" debugdir (gamepath .. (dir or "")) end end - --targetdir ("bin/%{prj.name}/" .. scriptspath) end if(_OPTIONS["with-librw"]) then @@ -309,7 +307,7 @@ project "reVC" filter {} if(os.getenv("GTA_VC_RE_DIR")) then - setpaths("$(GTA_VC_RE_DIR)/", "%(cfg.buildtarget.name)", "") + setpaths("$(GTA_VC_RE_DIR)/", "%(cfg.buildtarget.name)") end filter "platforms:win*" diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index 731537ef..d8c66279 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -4346,7 +4346,7 @@ CCam::ProcessArrestCamOne(void) ((CPed*)TheCamera.pTargetEntity)->m_pedIK.GetComponentPosition(TargetPos, PED_MID); if(FindPlayerPed() && FindPlayerPed()->m_pArrestingCop) cop = FindPlayerPed()->m_pArrestingCop; - if(cop && CGeneral::GetRandomNumberInRange(0.0f, 0.1f) > 0.5f){ + if(cop && CGeneral::GetRandomNumberInRange(0.0f, 1.0f) > 0.5f){ ArrestModes[0] = ARRESTCAM_OVERSHOULDER; ArrestModes[1] = ARRESTCAM_ALONGGROUND; ArrestModes[2] = ARRESTCAM_OVERSHOULDER; @@ -4368,7 +4368,7 @@ CCam::ProcessArrestCamOne(void) if(FindPlayerPed() && FindPlayerPed()->m_pArrestingCop) cop = FindPlayerPed()->m_pArrestingCop; - if(cop && CGeneral::GetRandomNumberInRange(0.0f, 0.1f) > 0.65f){ + if(cop && CGeneral::GetRandomNumberInRange(0.0f, 1.0f) > 0.65f){ ArrestModes[0] = ARRESTCAM_OVERSHOULDER; ArrestModes[1] = ARRESTCAM_LAMPPOST; ArrestModes[2] = ARRESTCAM_ALONGGROUND; @@ -4438,6 +4438,7 @@ CCam::ProcessArrestCamOne(void) pStoredCopPed = nil; } + Source = CamSource; CVector OrigSource = Source; TheCamera.AvoidTheGeometry(OrigSource, TargetPos, Source, FOV); Front = TargetPos - Source; @@ -4464,8 +4465,9 @@ CCam::ProcessArrestCamOne(void) if(nUsingWhichCamera == ARRESTCAM_OVERSHOULDER && pStoredCopPed){ foundPos = GetLookOverShoulderPos(TheCamera.pTargetEntity, pStoredCopPed, TargetPos, CamSource); - if(CamSource.z > Source.z + ARRESTCAM_S_ROTATION_UP*CTimer::GetTimeStep()) - CamSource.z = Source.z + ARRESTCAM_S_ROTATION_UP*CTimer::GetTimeStep(); + float newZ = Source.z + ARRESTCAM_S_ROTATION_UP*CTimer::GetTimeStep(); + if(CamSource.z > newZ) + CamSource.z = newZ; }else if(nUsingWhichCamera >= ARRESTCAM_ALONGGROUND_RIGHT && nUsingWhichCamera <= ARRESTCAM_ALONGGROUND_LEFT_UP){ CamSource = Source; Front = TargetPos - CamSource;