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Merge pull request #356 from blingu/master
CFire and CFireManager classes nearly done
This commit is contained in:
commit
9e49e5c2bd
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@ -1,19 +1,289 @@
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#include "common.h"
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#include "common.h"
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#include "patcher.h"
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#include "patcher.h"
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#include "Vector.h"
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#include "PlayerPed.h"
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#include "Entity.h"
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#include "PointLights.h"
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#include "Particle.h"
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#include "Timer.h"
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#include "Vehicle.h"
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#include "Shadows.h"
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#include "Automobile.h"
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#include "World.h"
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#include "General.h"
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#include "EventList.h"
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#include "DamageManager.h"
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#include "Ped.h"
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#include "Fire.h"
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#include "Fire.h"
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CFireManager &gFireManager = *(CFireManager*)0x8F31D0;
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CFireManager &gFireManager = *(CFireManager*)0x8F31D0;
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WRAPPER void CFire::Extinguish(void) { EAXJMP(0x479D40); }
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CFire::CFire()
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WRAPPER void CFireManager::Update(void) { EAXJMP(0x479310); }
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WRAPPER CFire* CFireManager::FindFurthestFire_NeverMindFireMen(CVector coors, float, float) { EAXJMP(0x479430); }
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uint32 CFireManager::GetTotalActiveFires() const
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{
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{
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return m_nTotalFires;
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m_bIsOngoing = false;
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m_bIsScriptFire = false;
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m_bPropagationFlag = true;
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m_bAudioSet = true;
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m_vecPos = CVector(0.0f, 0.0f, 0.0f);
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m_pEntity = nil;
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m_pSource = nil;
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m_nFiremenPuttingOut = 0;
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m_nExtinguishTime = 0;
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m_nStartTime = 0;
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field_20 = 1;
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m_nNextTimeToAddFlames = 0;
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m_fStrength = 0.8f;
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}
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}
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CFire* CFireManager::FindNearestFire(CVector vecPos, float* pDistance)
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CFire::~CFire() {}
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void
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CFire::ProcessFire(void)
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{
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float fDamagePlayer;
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float fDamagePeds;
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float fDamageVehicle;
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int8 nRandNumber;
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float fGreen;
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float fRed;
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CVector lightpos;
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CVector firePos;
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CPed *ped = (CPed *)m_pEntity;
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CVehicle *veh = (CVehicle*)m_pEntity;
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if (m_pEntity) {
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m_vecPos = m_pEntity->GetPosition();
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if (((CPed *)m_pEntity)->IsPed()) {
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if (ped->m_pFire != this) {
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Extinguish();
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return;
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}
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if (ped->m_nMoveState != PEDMOVE_RUN)
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m_vecPos.z -= 1.0f;
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if (ped->bInVehicle && ped->m_pMyVehicle) {
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if (ped->m_pMyVehicle->IsCar())
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ped->m_pMyVehicle->m_fHealth = 75.0f;
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} else if (m_pEntity == (CPed *)FindPlayerPed()) {
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fDamagePlayer = 1.2f * CTimer::GetTimeStep();
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((CPlayerPed *)m_pEntity)->InflictDamage(
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(CPlayerPed *)m_pSource, WEAPONTYPE_FLAMETHROWER,
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fDamagePlayer, PEDPIECE_TORSO, 0);
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} else {
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fDamagePeds = 1.2f * CTimer::GetTimeStep();
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if (((CPlayerPed *)m_pEntity)->InflictDamage(
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(CPlayerPed *)m_pSource, WEAPONTYPE_FLAMETHROWER,
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fDamagePeds, PEDPIECE_TORSO, 0)) {
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m_pEntity->bRenderScorched = true;
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}
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}
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} else if (m_pEntity->IsVehicle()) {
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if (veh->m_pCarFire != this) {
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Extinguish();
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return;
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}
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if (!m_bIsScriptFire) {
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fDamageVehicle = 1.2f * CTimer::GetTimeStep();
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veh->InflictDamage((CVehicle *)m_pSource, WEAPONTYPE_FLAMETHROWER, fDamageVehicle);
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}
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}
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}
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if (!FindPlayerVehicle() && !FindPlayerPed()->m_pFire && !(FindPlayerPed()->bFireProof)
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&& ((FindPlayerPed()->GetPosition() - m_vecPos).MagnitudeSqr() < 2.0f)) {
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FindPlayerPed()->DoStuffToGoOnFire();
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gFireManager.StartFire(FindPlayerPed(), m_pSource, 0.8f, 1);
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}
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if (CTimer::GetTimeInMilliseconds() > m_nNextTimeToAddFlames) {
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m_nNextTimeToAddFlames = CTimer::GetTimeInMilliseconds() + 80;
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firePos = m_vecPos;
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if (veh && veh->IsVehicle() && veh->IsCar()) {
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CVehicleModelInfo *mi = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(veh->GetModelIndex()));
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CVector ModelInfo = mi->m_positions[CAR_POS_HEADLIGHTS];
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ModelInfo = m_pEntity->GetMatrix() * ModelInfo;
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firePos.x = ModelInfo.x;
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firePos.y = ModelInfo.y;
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firePos.z = ModelInfo.z + 0.15f;
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}
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CParticle::AddParticle(PARTICLE_CARFLAME, firePos,
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CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.0125f, 0.1f) * m_fStrength),
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0, m_fStrength, 0, 0, 0, 0);
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rand(); rand(); rand(); /* unsure why these three rands are called */
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CParticle::AddParticle(PARTICLE_CARFLAME_SMOKE, firePos,
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CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0);
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}
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if (CTimer::GetTimeInMilliseconds() < m_nExtinguishTime || m_bIsScriptFire) {
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if (CTimer::GetTimeInMilliseconds() > m_nStartTime)
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m_nStartTime = CTimer::GetTimeInMilliseconds() + 400;
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nRandNumber = CGeneral::GetRandomNumber() & 127;
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lightpos.x = m_vecPos.x;
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lightpos.y = m_vecPos.y;
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lightpos.z = m_vecPos.z + 5.0f;
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if (!m_pEntity) {
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CShadows::StoreStaticShadow((uint32)this, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &lightpos,
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7.0f, 0.0f, 0.0f, -7.0f, 0, nRandNumber / 2, nRandNumber / 2,
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0, 10.0f, 1.0f, 40.0f, 0, 0.0f);
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}
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fGreen = nRandNumber / 128;
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fRed = nRandNumber / 128;
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CPointLights::AddLight(0, m_vecPos, CVector(0.0f, 0.0f, 0.0f),
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12.0f, fRed, fGreen, 0, 0, 0);
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} else {
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Extinguish();
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}
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}
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void
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CFire::ReportThisFire(void)
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{
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gFireManager.m_nTotalFires++;
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CEventList::RegisterEvent(EVENT_FIRE, m_vecPos, 1000);
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}
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void
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CFire::Extinguish(void)
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{
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if (m_bIsOngoing) {
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if (!m_bIsScriptFire)
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gFireManager.m_nTotalFires--;
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m_nExtinguishTime = 0;
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m_bIsOngoing = false;
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if (m_pEntity) {
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if (m_pEntity->IsPed()) {
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((CPed *)m_pEntity)->RestorePreviousState();
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((CPed *)m_pEntity)->m_pFire = nil;
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} else if (m_pEntity->IsVehicle()) {
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((CVehicle *)m_pEntity)->m_pCarFire = nil;
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}
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m_pEntity = nil;
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}
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}
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}
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void
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CFireManager::StartFire(CVector pos, float size, bool propagation)
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{
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CFire *fire = GetNextFreeFire();
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if (fire) {
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fire->m_bIsOngoing = true;
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fire->m_bIsScriptFire = false;
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fire->m_bPropagationFlag = propagation;
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fire->m_bAudioSet = true;
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fire->m_vecPos = pos;
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fire->m_nExtinguishTime = CTimer::GetTimeInMilliseconds() + 10000;
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fire->m_nStartTime = CTimer::GetTimeInMilliseconds() + 400;
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fire->m_pEntity = nil;
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fire->m_pSource = nil;
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fire->m_nNextTimeToAddFlames = 0;
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fire->ReportThisFire();
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fire->m_fStrength = size;
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}
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}
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CFire *
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CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, bool propagation)
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{
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CPed *ped = (CPed *)entityOnFire;
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CVehicle *veh = (CVehicle *)entityOnFire;
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if (entityOnFire->IsPed()) {
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if (ped->m_pFire)
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return nil;
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if (!ped->IsPedInControl())
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return nil;
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} else if (entityOnFire->IsVehicle()) {
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if (veh->m_pCarFire)
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return nil;
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if (veh->IsCar() && ((CAutomobile *)veh)->Damage.GetEngineStatus() >= 225)
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return nil;
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}
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CFire *fire = GetNextFreeFire();
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if (fire) {
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if (entityOnFire->IsPed()) {
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ped->m_pFire = fire;
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if (ped != FindPlayerPed()) {
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if (fleeFrom) {
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ped->SetFlee(fleeFrom, 10000);
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} else {
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CVector2D pos = entityOnFire->GetPosition();
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ped->SetFlee(pos, 10000);
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ped->m_fleeFrom = nil;
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}
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ped->bDrawLast = false;
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ped->SetMoveState(PEDMOVE_SPRINT);
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ped->SetMoveAnim();
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ped->m_nPedState = PED_ON_FIRE;
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}
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if (fleeFrom) {
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if (ped->m_nPedType == PEDTYPE_COP) {
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CEventList::RegisterEvent(EVENT_COP_SET_ON_FIRE, EVENT_ENTITY_PED,
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entityOnFire, (CPed *)fleeFrom, 10000);
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} else {
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CEventList::RegisterEvent(EVENT_PED_SET_ON_FIRE, EVENT_ENTITY_PED,
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entityOnFire, (CPed *)fleeFrom, 10000);
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}
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}
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} else {
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if (entityOnFire->IsVehicle()) {
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veh->m_pCarFire = fire;
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if (fleeFrom) {
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CEventList::RegisterEvent(EVENT_CAR_SET_ON_FIRE, EVENT_ENTITY_VEHICLE,
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entityOnFire, (CPed *)fleeFrom, 10000);
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}
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}
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}
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fire->m_bIsOngoing = true;
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fire->m_bIsScriptFire = false;
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fire->m_vecPos = entityOnFire->GetPosition();
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if (entityOnFire && entityOnFire->IsPed() && ped->IsPlayer()) {
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fire->m_nExtinguishTime = CTimer::GetTimeInMilliseconds() + 3333;
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} else if (entityOnFire->IsVehicle()) {
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fire->m_nExtinguishTime = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(4000, 5000);
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} else {
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fire->m_nExtinguishTime = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(10000, 11000);
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}
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fire->m_nStartTime = CTimer::GetTimeInMilliseconds() + 400;
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fire->m_pEntity = entityOnFire;
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entityOnFire->RegisterReference(&fire->m_pEntity);
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fire->m_pSource = fleeFrom;
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if (fleeFrom)
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fleeFrom->RegisterReference(&fire->m_pSource);
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fire->ReportThisFire();
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fire->m_nNextTimeToAddFlames = 0;
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fire->m_fStrength = strength;
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fire->m_bPropagationFlag = propagation;
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fire->m_bAudioSet = true;
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}
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return fire;
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}
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void
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CFireManager::Update(void)
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{
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for (int i = 0; i < NUM_FIRES; i++) {
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if (m_aFires[i].m_bIsOngoing)
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m_aFires[i].ProcessFire();
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}
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}
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CFire* CFireManager::FindNearestFire(CVector vecPos, float *pDistance)
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{
|
{
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for (int i = 0; i < MAX_FIREMEN_ATTENDING; i++) {
|
for (int i = 0; i < MAX_FIREMEN_ATTENDING; i++) {
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int fireId = -1;
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int fireId = -1;
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|
@ -38,6 +308,44 @@ CFire* CFireManager::FindNearestFire(CVector vecPos, float* pDistance)
|
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return nil;
|
return nil;
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}
|
}
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|
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CFire *
|
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CFireManager::FindFurthestFire_NeverMindFireMen(CVector coords, float minRange, float maxRange)
|
||||||
|
{
|
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int furthestFire = -1;
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float lastFireDist = 0.0f;
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float fireDist;
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|
|
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for (int i = 0; i < NUM_FIRES; i++) {
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|
if (m_aFires[i].m_bIsOngoing && !m_aFires[i].m_bIsScriptFire) {
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fireDist = (m_aFires[i].m_vecPos - coords).Magnitude2D();
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|
if (fireDist > minRange && fireDist < maxRange && fireDist > lastFireDist) {
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lastFireDist = fireDist;
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furthestFire = i;
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|
}
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|
}
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|
}
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if (furthestFire == -1)
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|
return nil;
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|
else
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return &m_aFires[furthestFire];
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|
}
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|
|
||||||
|
CFire *
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CFireManager::GetNextFreeFire(void)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < NUM_FIRES; i++) {
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||||||
|
if (!m_aFires[i].m_bIsOngoing && !m_aFires[i].m_bIsScriptFire)
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|
return &m_aFires[i];
|
||||||
|
}
|
||||||
|
return nil;
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|
}
|
||||||
|
|
||||||
|
uint32
|
||||||
|
CFireManager::GetTotalActiveFires(void) const
|
||||||
|
{
|
||||||
|
return m_nTotalFires;
|
||||||
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CFireManager::ExtinguishPoint(CVector point, float range)
|
CFireManager::ExtinguishPoint(CVector point, float range)
|
||||||
{
|
{
|
||||||
|
@ -49,16 +357,100 @@ CFireManager::ExtinguishPoint(CVector point, float range)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
WRAPPER void CFireManager::StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32) { EAXJMP(0x479590); }
|
int32
|
||||||
WRAPPER void CFireManager::StartFire(CVector, float, uint8) { EAXJMP(0x479500); }
|
CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strength, bool propagation)
|
||||||
WRAPPER int32 CFireManager::StartScriptFire(const CVector& pos, CEntity* culprit, float, uint8) { EAXJMP(0x479E60); }
|
{
|
||||||
WRAPPER bool CFireManager::IsScriptFireExtinguish(int16) { EAXJMP(0x479FC0); }
|
CFire *fire;
|
||||||
WRAPPER void CFireManager::RemoveScriptFire(int16) { EAXJMP(0x479FE0); }
|
CPed *ped = (CPed *)target;
|
||||||
WRAPPER void CFireManager::RemoveAllScriptFires(void) { EAXJMP(0x47A000); }
|
CVehicle *veh = (CVehicle *)target;
|
||||||
WRAPPER void CFireManager::SetScriptFireAudio(int16, bool) { EAXJMP(0x47A040); }
|
|
||||||
|
if (target) {
|
||||||
|
if (target->IsPed()) {
|
||||||
|
if (ped->m_pFire)
|
||||||
|
ped->m_pFire->Extinguish();
|
||||||
|
} else if (target->IsVehicle()) {
|
||||||
|
if (veh->m_pCarFire)
|
||||||
|
veh->m_pCarFire->Extinguish();
|
||||||
|
if (veh->IsCar() && ((CAutomobile *)veh)->Damage.GetEngineStatus() >= 225) {
|
||||||
|
((CAutomobile *)veh)->Damage.SetEngineStatus(215);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fire = GetNextFreeFire();
|
||||||
|
fire->m_bIsOngoing = true;
|
||||||
|
fire->m_bIsScriptFire = true;
|
||||||
|
fire->m_bPropagationFlag = propagation;
|
||||||
|
fire->m_bAudioSet = true;
|
||||||
|
fire->m_vecPos = pos;
|
||||||
|
fire->m_nStartTime = CTimer::GetTimeInMilliseconds() + 400;
|
||||||
|
fire->m_pEntity = target;
|
||||||
|
|
||||||
|
if (target)
|
||||||
|
target->RegisterReference(&fire->m_pEntity);
|
||||||
|
fire->m_pSource = nil;
|
||||||
|
fire->m_nNextTimeToAddFlames = 0;
|
||||||
|
fire->m_fStrength = strength;
|
||||||
|
if (target) {
|
||||||
|
if (target->IsPed()) {
|
||||||
|
ped->m_pFire = fire;
|
||||||
|
if (target != (CVehicle *)FindPlayerPed()) {
|
||||||
|
CVector2D pos = target->GetPosition();
|
||||||
|
ped->SetFlee(pos, 10000);
|
||||||
|
ped->SetMoveAnim();
|
||||||
|
ped->m_nPedState = PED_ON_FIRE;
|
||||||
|
}
|
||||||
|
} else if (target->IsVehicle()) {
|
||||||
|
veh->m_pCarFire = fire;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return fire - m_aFires;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool
|
||||||
|
CFireManager::IsScriptFireExtinguish(int16 index)
|
||||||
|
{
|
||||||
|
return !m_aFires[index].m_bIsOngoing;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
CFireManager::RemoveAllScriptFires(void)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < NUM_FIRES; i++) {
|
||||||
|
if (m_aFires[i].m_bIsScriptFire) {
|
||||||
|
m_aFires[i].Extinguish();
|
||||||
|
m_aFires[i].m_bIsScriptFire = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
CFireManager::RemoveScriptFire(int16 index)
|
||||||
|
{
|
||||||
|
m_aFires[index].Extinguish();
|
||||||
|
m_aFires[index].m_bIsScriptFire = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
CFireManager::SetScriptFireAudio(int16 index, bool state)
|
||||||
|
{
|
||||||
|
m_aFires[index].m_bAudioSet = state;
|
||||||
|
}
|
||||||
|
|
||||||
STARTPATCHES
|
STARTPATCHES
|
||||||
InjectHook(0x479DB0, &CFireManager::ExtinguishPoint, PATCH_JUMP);
|
InjectHook(0x4798D0, &CFire::ProcessFire, PATCH_JUMP);
|
||||||
|
InjectHook(0x4798B0, &CFire::ReportThisFire, PATCH_JUMP);
|
||||||
|
InjectHook(0x479D40, &CFire::Extinguish, PATCH_JUMP);
|
||||||
|
InjectHook(0x479500, (void(CFireManager::*)(CVector pos, float size, bool propagation))&CFireManager::StartFire, PATCH_JUMP);
|
||||||
|
InjectHook(0x479590, (CFire *(CFireManager::*)(CEntity *, CEntity *, float, bool))&CFireManager::StartFire, PATCH_JUMP);
|
||||||
|
InjectHook(0x479310, &CFireManager::Update, PATCH_JUMP);
|
||||||
|
InjectHook(0x479430, &CFireManager::FindFurthestFire_NeverMindFireMen, PATCH_JUMP);
|
||||||
InjectHook(0x479340, &CFireManager::FindNearestFire, PATCH_JUMP);
|
InjectHook(0x479340, &CFireManager::FindNearestFire, PATCH_JUMP);
|
||||||
|
InjectHook(0x4792E0, &CFireManager::GetNextFreeFire, PATCH_JUMP);
|
||||||
|
InjectHook(0x479DB0, &CFireManager::ExtinguishPoint, PATCH_JUMP);
|
||||||
|
InjectHook(0x479E60, &CFireManager::StartScriptFire, PATCH_JUMP);
|
||||||
|
InjectHook(0x479FC0, &CFireManager::IsScriptFireExtinguish, PATCH_JUMP);
|
||||||
|
InjectHook(0x47A000, &CFireManager::RemoveAllScriptFires, PATCH_JUMP);
|
||||||
|
InjectHook(0x479FE0, &CFireManager::RemoveScriptFire, PATCH_JUMP);
|
||||||
|
InjectHook(0x47A040, &CFireManager::SetScriptFireAudio, PATCH_JUMP);
|
||||||
ENDPATCHES
|
ENDPATCHES
|
||||||
|
|
||||||
|
|
|
@ -7,18 +7,22 @@ class CFire
|
||||||
public:
|
public:
|
||||||
bool m_bIsOngoing;
|
bool m_bIsOngoing;
|
||||||
bool m_bIsScriptFire;
|
bool m_bIsScriptFire;
|
||||||
bool m_bPropogationFlag;
|
bool m_bPropagationFlag;
|
||||||
bool m_bAudioSet;
|
bool m_bAudioSet;
|
||||||
CVector m_vecPos;
|
CVector m_vecPos;
|
||||||
CEntity *m_pEntity;
|
CEntity *m_pEntity;
|
||||||
CEntity *m_pSource;
|
CEntity *m_pSource;
|
||||||
int m_nExtinguishTime;
|
uint32 m_nExtinguishTime;
|
||||||
int m_nStartTime;
|
uint32 m_nStartTime;
|
||||||
int field_20;
|
int32 field_20;
|
||||||
int field_24;
|
uint32 m_nNextTimeToAddFlames;
|
||||||
uint32 m_nFiremenPuttingOut;
|
uint32 m_nFiremenPuttingOut;
|
||||||
float field_2C;
|
float m_fStrength;
|
||||||
|
|
||||||
|
CFire();
|
||||||
|
~CFire();
|
||||||
|
void ProcessFire(void);
|
||||||
|
void ReportThisFire(void);
|
||||||
void Extinguish(void);
|
void Extinguish(void);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -27,20 +31,21 @@ class CFireManager
|
||||||
enum {
|
enum {
|
||||||
MAX_FIREMEN_ATTENDING = 2,
|
MAX_FIREMEN_ATTENDING = 2,
|
||||||
};
|
};
|
||||||
uint32 m_nTotalFires;
|
|
||||||
public:
|
public:
|
||||||
|
uint32 m_nTotalFires;
|
||||||
CFire m_aFires[NUM_FIRES];
|
CFire m_aFires[NUM_FIRES];
|
||||||
void StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32);
|
void StartFire(CVector pos, float size, bool propagation);
|
||||||
void StartFire(CVector, float, uint8);
|
CFire *StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, bool propagation);
|
||||||
void Update(void);
|
void Update(void);
|
||||||
CFire *FindFurthestFire_NeverMindFireMen(CVector coors, float, float);
|
CFire *FindFurthestFire_NeverMindFireMen(CVector coords, float minRange, float maxRange);
|
||||||
CFire *FindNearestFire(CVector, float*);
|
CFire *FindNearestFire(CVector vecPos, float *pDistance);
|
||||||
|
CFire *GetNextFreeFire(void);
|
||||||
uint32 GetTotalActiveFires() const;
|
uint32 GetTotalActiveFires() const;
|
||||||
void ExtinguishPoint(CVector, float);
|
void ExtinguishPoint(CVector point, float range);
|
||||||
int32 StartScriptFire(const CVector& pos, CEntity* culprit, float, uint8);
|
int32 StartScriptFire(const CVector &pos, CEntity *target, float strength, bool propagation);
|
||||||
bool IsScriptFireExtinguish(int16);
|
bool IsScriptFireExtinguish(int16 index);
|
||||||
void RemoveScriptFire(int16);
|
|
||||||
void RemoveAllScriptFires(void);
|
void RemoveAllScriptFires(void);
|
||||||
void SetScriptFireAudio(int16, bool);
|
void RemoveScriptFire(int16 index);
|
||||||
|
void SetScriptFireAudio(int16 index, bool state);
|
||||||
};
|
};
|
||||||
extern CFireManager &gFireManager;
|
extern CFireManager &gFireManager;
|
||||||
|
|
|
@ -32,6 +32,7 @@ void CVehicle::operator delete(void *p, int handle) { CPools::GetVehiclePool()->
|
||||||
WRAPPER bool CVehicle::ShufflePassengersToMakeSpace(void) { EAXJMP(0x5528A0); }
|
WRAPPER bool CVehicle::ShufflePassengersToMakeSpace(void) { EAXJMP(0x5528A0); }
|
||||||
// or Weapon.cpp?
|
// or Weapon.cpp?
|
||||||
WRAPPER void FireOneInstantHitRound(CVector *shotSource, CVector *shotTarget, int32 damage) { EAXJMP(0x563B00); }
|
WRAPPER void FireOneInstantHitRound(CVector *shotSource, CVector *shotTarget, int32 damage) { EAXJMP(0x563B00); }
|
||||||
|
WRAPPER void CVehicle::InflictDamage(CEntity *damagedBy, uint32 weaponType, float damage) { EAXJMP(0x551950); }
|
||||||
|
|
||||||
CVehicle::CVehicle(uint8 CreatedBy)
|
CVehicle::CVehicle(uint8 CreatedBy)
|
||||||
{
|
{
|
||||||
|
|
|
@ -266,6 +266,7 @@ public:
|
||||||
void ProcessCarAlarm(void);
|
void ProcessCarAlarm(void);
|
||||||
bool IsSphereTouchingVehicle(float sx, float sy, float sz, float radius);
|
bool IsSphereTouchingVehicle(float sx, float sy, float sz, float radius);
|
||||||
bool ShufflePassengersToMakeSpace(void);
|
bool ShufflePassengersToMakeSpace(void);
|
||||||
|
void InflictDamage(CEntity *damagedBy, uint32 weaponType, float damage);
|
||||||
|
|
||||||
bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; }
|
bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; }
|
||||||
CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); }
|
CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); }
|
||||||
|
|
Loading…
Reference in a new issue