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fix some little UB
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@ -333,7 +333,12 @@ glossRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
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V3d eyePos = rw::engine->currentCamera->getFrame()->getLTM()->pos;
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glUniform3fv(U(u_eye), 1, (float*)&eyePos);
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glUniform4fv(U(u_reflProps), 1, (float*)&GlossMult);
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float reflProps[4];
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reflProps[0] = GlossMult;
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reflProps[1] = 0.0f;
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reflProps[2] = 0.0f;
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reflProps[3] = 0.0f;
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glUniform4fv(U(u_reflProps), 1, reflProps);
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SetRenderState(VERTEXALPHA, TRUE);
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SetRenderState(SRCBLEND, BLENDONE);
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