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some fixes

This commit is contained in:
Nikolay Korolev 2020-05-14 14:01:24 +03:00
parent 9b162554ca
commit 9d4d83db0d
4 changed files with 16 additions and 0 deletions

View file

@ -1449,7 +1449,11 @@ cSampleManager::IsPedCommentLoaded(uint32 nComment)
for ( int32 i = 0; i < _TODOCONST(3); i++ ) for ( int32 i = 0; i < _TODOCONST(3); i++ )
{ {
#ifdef FIX_BUGS
slot = (nCurrentPedSlot - i - 1) % ARRAY_SIZE(nPedSlotSfx);
#else
slot = nCurrentPedSlot - i - 1; slot = nCurrentPedSlot - i - 1;
#endif
if ( nComment == nPedSlotSfx[slot] ) if ( nComment == nPedSlotSfx[slot] )
return true; return true;
} }

View file

@ -779,7 +779,11 @@ cSampleManager::IsPedCommentLoaded(uint32 nComment)
for ( int32 i = 0; i < _TODOCONST(3); i++ ) for ( int32 i = 0; i < _TODOCONST(3); i++ )
{ {
#ifdef FIX_BUGS
slot = (nCurrentPedSlot - i - 1) % ARRAY_SIZE(nPedSlotSfx);
#else
slot = nCurrentPedSlot - i - 1; slot = nCurrentPedSlot - i - 1;
#endif
if ( nComment == nPedSlotSfx[slot] ) if ( nComment == nPedSlotSfx[slot] )
return true; return true;
} }

View file

@ -16166,7 +16166,11 @@ CPed::SeekCar(void)
} }
if (dest.x == 0.0f && dest.y == 0.0f) { if (dest.x == 0.0f && dest.y == 0.0f) {
#ifdef FIX_BUGS
if ((!IsPlayer() && CharCreatedBy != MISSION_CHAR) || vehToSeek->VehicleCreatedBy != MISSION_VEHICLE || vehToSeek->pDriver || !vehToSeek->CanPedOpenLocks(this)) {
#else
if ((!IsPlayer() && CharCreatedBy != MISSION_CHAR) || vehToSeek->VehicleCreatedBy != MISSION_VEHICLE || vehToSeek->pDriver) { if ((!IsPlayer() && CharCreatedBy != MISSION_CHAR) || vehToSeek->VehicleCreatedBy != MISSION_VEHICLE || vehToSeek->pDriver) {
#endif
RestorePreviousState(); RestorePreviousState();
if (IsPlayer()) { if (IsPlayer()) {
ClearObjective(); ClearObjective();

View file

@ -184,7 +184,11 @@ CBoat::ProcessControl(void)
} }
float collisionDamage = pHandling->fCollisionDamageMultiplier * m_fDamageImpulse; float collisionDamage = pHandling->fCollisionDamageMultiplier * m_fDamageImpulse;
#ifdef FIX_BUGS
if (collisionDamage > 25.0f && GetStatus() != STATUS_WRECKED && m_fHealth >= 150.0f && !bCollisionProof) {
#else
if(collisionDamage > 25.0f && GetStatus() != STATUS_WRECKED && m_fHealth >= 150.0f){ if(collisionDamage > 25.0f && GetStatus() != STATUS_WRECKED && m_fHealth >= 150.0f){
#endif
float prevHealth = m_fHealth; float prevHealth = m_fHealth;
if(this == FindPlayerVehicle()){ if(this == FindPlayerVehicle()){
if(bTakeLessDamage) if(bTakeLessDamage)