From 9bb8b39956033d197ba7dd721fec5964e8784a0a Mon Sep 17 00:00:00 2001 From: Nikolay Korolev Date: Fri, 3 Jul 2020 15:17:02 +0300 Subject: [PATCH] fixed typo --- src/control/Script.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/control/Script.cpp b/src/control/Script.cpp index 46f9c722..0663814d 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -352,8 +352,8 @@ const tScriptCommandData commands[] = { REGISTER_COMMAND(COMMAND_SET_CAR_CRUISE_SPEED, INPUT_ARGUMENTS(ARGTYPE_VEHICLE_HANDLE, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_SET_CAR_DRIVING_STYLE, INPUT_ARGUMENTS(ARGTYPE_VEHICLE_HANDLE, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_SET_CAR_MISSION, INPUT_ARGUMENTS(ARGTYPE_VEHICLE_HANDLE, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), - REGISTER_COMMAND(COMMAND_IS_CHAR_IN_AREA_2D, INPUT_ARGUMENTS(ARGTYPE_VEHICLE_HANDLE, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_BOOL,), OUTPUT_ARGUMENTS(), true, -1, ""), - REGISTER_COMMAND(COMMAND_IS_CHAR_IN_AREA_3D, INPUT_ARGUMENTS(ARGTYPE_VEHICLE_HANDLE, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_BOOL,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CAR_IN_AREA_2D, INPUT_ARGUMENTS(ARGTYPE_VEHICLE_HANDLE, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_BOOL,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CAR_IN_AREA_3D, INPUT_ARGUMENTS(ARGTYPE_VEHICLE_HANDLE, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_BOOL,), OUTPUT_ARGUMENTS(), true, -1, ""), REGISTER_COMMAND(COMMAND_SPECIAL_0, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_SPECIAL_1, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_SPECIAL_2, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), @@ -16180,4 +16180,4 @@ CTheScripts::SwitchToMission(int32 mission) CTheScripts::bAlreadyRunningAMissionScript = true; CGameLogic::ClearShortCut(); } -#endif \ No newline at end of file +#endif