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remove inlining attempts + reload frontend options for real

This commit is contained in:
eray orçunus 2020-05-28 13:39:08 +03:00
parent a61736c51b
commit 9acf27fc53
2 changed files with 15 additions and 9 deletions

View file

@ -646,13 +646,14 @@ public:
int GetNumOptionsCntrlConfigScreens();
int ConstructStatLine(int);
// New (inlined ones and the ones we can't believe it's not inlined)
inline void ThingsToDoBeforeGoingBack();
inline void ScrollUpListByOne();
inline void ScrollDownListByOne();
inline void PageUpList(bool);
inline void PageDownList(bool);
inline int8 GetPreviousPageOption();
// Those are either inlined in game, not in function yet, or I can't believe that they're not inlined.
// Names were made up by me.
void ThingsToDoBeforeGoingBack();
void ScrollUpListByOne();
void ScrollDownListByOne();
void PageUpList(bool);
void PageDownList(bool);
int8 GetPreviousPageOption();
// uint8 GetNumberOfMenuOptions();
};

View file

@ -50,8 +50,13 @@ RemoveCustomFrontendOptions()
for (int i = 0; i < MENUPAGES; i++) {
for (int j = 0; j < NUM_MENUROWS; j++) {
if (aScreens[i].m_aEntries[j].m_Action == MENUACTION_TRIGGERFUNC) {
aScreens[i].m_aEntries[j].m_Action = MENUACTION_NOTHING;
aScreens[i].m_aEntries[j].m_EntryName[0] = '\0';
int k;
for (k = j; k < NUM_MENUROWS-1; k++) {
memcpy(&aScreens[i].m_aEntries[k], &aScreens[i].m_aEntries[k+1], sizeof(CMenuScreen::CMenuEntry));
}
aScreens[i].m_aEntries[k].m_Action = MENUACTION_NOTHING;
aScreens[i].m_aEntries[k].m_EntryName[0] = '\0';
j--;
}
}
}