diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp index 733b3a7f..1eb096a2 100644 --- a/src/control/Pickups.cpp +++ b/src/control/Pickups.cpp @@ -192,9 +192,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId) case PICKUP_IN_SHOP: if (CWorld::Players[playerId].m_nMoney < CostOfWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]) { CGarages::TriggerMessage("PU_MONY", -1, 6000, -1); - } - else - { + } else { CWorld::Players[playerId].m_nMoney -= CostOfWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]; if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) { player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), AmmoForWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]); @@ -215,9 +213,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId) player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex())); } DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON, m_pObject->GetModelIndex() - MI_GRENADE); - } - else if (m_pObject->GetModelIndex() == MI_PICKUP_CAMERA && vehicle != nil) - { + } else if (m_pObject->GetModelIndex() == MI_PICKUP_CAMERA && vehicle != nil) { DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0); CPickups::bPickUpcamActivated = true; CPickups::pPlayerVehicle = FindPlayerVehicle();