From 998adfab9046b224f9b6c975a1b2b6d0dad7095f Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Sat, 26 Oct 2019 21:24:26 +0300 Subject: [PATCH] Fixed use of boolean type for in CGameLogic --- src/control/GameLogic.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp index 0ed5d5cf..ccba05c9 100644 --- a/src/control/GameLogic.cpp +++ b/src/control/GameLogic.cpp @@ -112,8 +112,8 @@ CGameLogic::Update() CCarCtrl::ClearInterestingVehicleList(); CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1); CRestart::FindClosestHospitalRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat); - CRestart::OverrideHospitalLevel = false; - CRestart::OverridePoliceStationLevel = false; + CRestart::OverrideHospitalLevel = LEVEL_NONE; + CRestart::OverridePoliceStationLevel = LEVEL_NONE; PassTime(720); RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat); SortOutStreamingAndMemory(pPlayerInfo.GetPos()); @@ -183,8 +183,8 @@ CGameLogic::Update() CCarCtrl::ClearInterestingVehicleList(); CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1); CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat); - CRestart::OverrideHospitalLevel = false; - CRestart::OverridePoliceStationLevel = false; + CRestart::OverrideHospitalLevel = LEVEL_NONE; + CRestart::OverridePoliceStationLevel = LEVEL_NONE; PassTime(720); RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat); pPlayerInfo.m_pPed->ClearWeapons(); @@ -224,8 +224,8 @@ CGameLogic::Update() CCarCtrl::ClearInterestingVehicleList(); CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1); CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat); - CRestart::OverridePoliceStationLevel = false; - CRestart::OverrideHospitalLevel = false; + CRestart::OverridePoliceStationLevel = LEVEL_NONE; + CRestart::OverrideHospitalLevel = LEVEL_NONE; RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat); SortOutStreamingAndMemory(pPlayerInfo.GetPos()); TheCamera.m_fCamShakeForce = 0.0f;