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fix SURFACE_SAND
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@ -2884,7 +2884,7 @@ CWaterLevel::HandleBeachToysStuff(void)
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if ( GetGroundLevel(vecPos, &fGroundLevel, &coldata, 30.0f) )
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{
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if ( coldata.SurfaceType == 18 )
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if ( coldata.SurfaceType == SURFACE_SAND )
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{
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CEntity *toy = CreateBeachToy(vecPos, BEACHTOY_BALL);
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@ -2928,7 +2928,7 @@ CWaterLevel::HandleBeachToysStuff(void)
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if ( GetGroundLevel(vecPos, &fGroundLevel, &coldata, 30.0f) )
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{
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if ( coldata.SurfaceType == 18 )
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if ( coldata.SurfaceType == SURFACE_SAND )
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{
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CEntity *toy = CreateBeachToy(vecPos, BEACHTOY_LOUNGE);
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if ( toy )
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