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config reorganization
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@ -192,11 +192,14 @@ enum Config {
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#define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more
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#define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more
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#define TOGGLEABLE_BETA_FEATURES // toggleable from debug menu. not too many things
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#define TOGGLEABLE_BETA_FEATURES // toggleable from debug menu. not too many things
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#define MORE_LANGUAGES // Add more translations to the game
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#define MORE_LANGUAGES // Add more translations to the game
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#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
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// Rendering/display
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#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
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#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
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#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
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#define USE_TXD_CDIMAGE // generate and load textures from txd.img
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#define USE_TXD_CDIMAGE // generate and load textures from txd.img
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#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
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#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
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//#define USE_TEXTURE_POOL
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//#define USE_TEXTURE_POOL
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#define CUSTOM_FRONTEND_OPTIONS
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// Particle
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// Particle
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//#define PC_PARTICLE
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//#define PC_PARTICLE
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@ -213,7 +216,6 @@ enum Config {
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#define REGISTER_START_BUTTON
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#define REGISTER_START_BUTTON
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// Hud, frontend and radar
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// Hud, frontend and radar
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#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
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#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
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#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
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#define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box
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#define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box
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// #define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
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// #define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
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@ -223,6 +225,7 @@ enum Config {
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// #define CIRCLE_BACK_BUTTON
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// #define CIRCLE_BACK_BUTTON
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#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
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#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
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#define BETA_SLIDING_TEXT
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#define BETA_SLIDING_TEXT
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#define CUSTOM_FRONTEND_OPTIONS
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// Script
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// Script
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#define USE_DEBUG_SCRIPT_LOADER // makes game load main_freeroam.scm by default
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#define USE_DEBUG_SCRIPT_LOADER // makes game load main_freeroam.scm by default
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@ -231,8 +234,6 @@ enum Config {
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#define MISSION_REPLAY // mobile feature
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#define MISSION_REPLAY // mobile feature
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//#define SIMPLIER_MISSIONS // apply simplifications from mobile
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//#define SIMPLIER_MISSIONS // apply simplifications from mobile
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#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
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// Replay
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// Replay
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//#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool!
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//#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool!
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//#define USE_BETA_REPLAY_MODE // adds another replay mode, a few seconds slomo (caution: buggy!)
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//#define USE_BETA_REPLAY_MODE // adds another replay mode, a few seconds slomo (caution: buggy!)
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