diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 475914c6..a1886e90 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -277,10 +277,7 @@ void cAudioManager::CalculateDistance(bool &distCalculated, float dist) { if (!distCalculated) { - if (dist > 0.0f) - m_sQueueSample.m_fDistance = Sqrt(dist); - else - m_sQueueSample.m_fDistance = 0.0f; + m_sQueueSample.m_fDistance = Sqrt(dist); distCalculated = true; } } @@ -2575,12 +2572,8 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) bool noReflections; bool isHeli; float maxDist; - cPedParams pedParams; static uint8 GunIndex = 53; - pedParams.m_pPed = nil; - pedParams.m_bDistanceCalculated = false; - pedParams.m_fDistance = 0.0f; for (int i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) { noReflections = false; isHeli = false; @@ -3020,6 +3013,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) break; } case SOUND_PED_HELI_PLAYER_FOUND: { + cPedParams pedParams; pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated; pedParams.m_fDistance = params.m_fDistance; SetupPedComments(pedParams, SOUND_PED_HELI_PLAYER_FOUND); @@ -3034,6 +3028,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) SetupPedComments(&pedParams, SOUND_PED_BODYCAST_HIT); continue; */ case SOUND_PED_VCPA_PLAYER_FOUND: { + cPedParams pedParams; pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated; pedParams.m_fDistance = params.m_fDistance; SetupPedComments(pedParams, SOUND_PED_VCPA_PLAYER_FOUND); @@ -3225,25 +3220,128 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params) { CBoat *boat; float padRelativeAccerate; - float gasPedal; - int32 padAccelerate; - uint8 emittingVol; - float oneShotVol; - static uint16 LastAccel = 0; - static uint8 LastVol = 0; + bool isV12 = false; + static int32 LastFreq = 2000; + static int8 LastVol = 0; - static const int intensity = 90; + static const float intensity = 90.0f; if (params.m_fDistance < SQR(intensity)) { boat = (CBoat *)params.m_pVehicle; - if (params.m_nIndex == REEFER) { + if(boat->GetStatus() == STATUS_WRECKED) + return true; + + float freqModificator; + float volModificator; + int BaseVol; + int BaseFreq; + + switch(boat->GetModelIndex()) { + case MI_RIO: + freqModificator = 490.0f; + volModificator = 60.0f; + BaseVol = 20; + BaseFreq = 1888; + break; + case MI_PREDATOR: + case MI_SQUALO: + case MI_SPEEDER: + case MI_COASTG: + case MI_DINGHY: + case MI_JETMAX: + freqModificator = 6000.0f; + volModificator = 60.0f; + isV12 = true; + BaseFreq = 9000; + BaseVol = 20; + break; + case MI_REEFER: + freqModificator = 715.0f; + volModificator = 80.0f; + BaseVol = 0; + BaseFreq = 3775; + break; + case MI_TROPIC: + case MI_MARQUIS: + freqModificator = 463.0f; + volModificator = 60.0f; + BaseVol = 20; + BaseFreq = 1782; + break; + default: + return true; + } + + bool bIsPlayerVeh; + + if(FindPlayerVehicle() == params.m_pVehicle) { + float padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake()); + padRelativeAccerate = padAccelerate / 255.0f; + bIsPlayerVeh = true; + } else { + padRelativeAccerate = Max(params.m_pVehicle->m_fGasPedal, params.m_pVehicle->m_fBrakePedal); + bIsPlayerVeh = false; + } + + int Freq = BaseFreq + (padRelativeAccerate * freqModificator); + int Vol = BaseVol + (padRelativeAccerate * volModificator); + + if(!boat->bPropellerInWater) + Freq = (9 * Freq) / 8; + + if(bIsPlayerVeh) { + if(Freq > LastFreq) { + if(isV12) + Freq = Min(Freq, LastFreq + 100); + else + Freq = Min(Freq, LastFreq + 15); + } else { + if(isV12) + Freq = Max(Freq, LastFreq - 100); + else + Freq = Max(Freq, LastFreq - 15); + } + if(Vol > LastVol) + Vol = Min(Vol, LastVol + 3); + else + Vol = Max(Vol, LastVol - 3); + } + + if (Vol > 0) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - m_sQueueSample.m_nVolume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(Vol, intensity, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nFrequency = Freq; + m_sQueueSample.m_nCounter = 40; + if (isV12) + m_sQueueSample.m_nSampleIndex = SFX_BOAT_V12_LOOP; + else + m_sQueueSample.m_nSampleIndex = SFX_BOAT_CRUISER_LOOP; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nEmittingVolume = Vol; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_fSoundIntensity = intensity; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 7; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + } + } + + if(boat->GetModelIndex() == MI_REEFER) { + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(80, intensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nFrequency = 6000; m_sQueueSample.m_nCounter = 39; m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; - m_sQueueSample.m_nFrequency = 10386; m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; @@ -3260,102 +3358,11 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params) m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } - if (FindPlayerVehicle() == params.m_pVehicle) { - padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake()); - padRelativeAccerate = padAccelerate / 255; - emittingVol = (100.f * padRelativeAccerate) + 15; - m_sQueueSample.m_nFrequency = (3000.f * padRelativeAccerate) + 6000; - if (!boat->m_bIsAnchored) - m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; - } else { - gasPedal = Abs(boat->m_fGasPedal); - if (gasPedal > 0.0f) { - m_sQueueSample.m_nFrequency = 6000; - emittingVol = 15; - } else { - emittingVol = (100.f * gasPedal) + 15; - m_sQueueSample.m_nFrequency = (3000.f * gasPedal) + 6000; - if (!boat->m_bIsAnchored) - m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; - } - } - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance); - if (!m_sQueueSample.m_nVolume) - return true; - m_sQueueSample.m_nCounter = 40; - m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; - m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_fSoundIntensity = intensity; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeDivider = 7; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - } else { - if (FindPlayerVehicle() == params.m_pVehicle) { - padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake()); - if (padAccelerate <= 20) { - emittingVol = 45 - 45 * padAccelerate / 40; - m_sQueueSample.m_nFrequency = 100 * padAccelerate + 11025; - m_sQueueSample.m_nCounter = 39; - m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; - if (LastAccel > 20) { - oneShotVol = LastVol; - PlayOneShot(m_sQueueSample.m_nEntityIndex, SOUND_BOAT_SLOWDOWN, oneShotVol); - } - } else { - emittingVol = 105 * padAccelerate / 255 + 15; - m_sQueueSample.m_nFrequency = 4000 * padAccelerate / 255 + 8000; - if (!boat->m_bIsAnchored) - m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; - m_sQueueSample.m_nCounter = 40; - m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; - } - LastVol = emittingVol; - LastAccel = padAccelerate; - } else { - gasPedal = Abs(boat->m_fGasPedal); - if (gasPedal > 0.0f) { - m_sQueueSample.m_nFrequency = 11025; - emittingVol = 45; - m_sQueueSample.m_nCounter = 39; - m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; - } else { - emittingVol = (105.f * gasPedal) + 15; - m_sQueueSample.m_nFrequency = (4000.f * gasPedal) + 8000; - if (!boat->m_bIsAnchored) - m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; - m_sQueueSample.m_nCounter = 40; - m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; - } - } - CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance); - if (!m_sQueueSample.m_nVolume) - return true; - m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_fSoundIntensity = intensity; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeDivider = 7; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; } - AddSampleToRequestedQueue(); + if(bIsPlayerVeh) { + LastFreq = Freq; + LastVol = Vol; + } return true; } return false; @@ -4123,13 +4130,9 @@ cAudioManager::ProcessPed(CPhysical *ped) { cPedParams params; - params.m_pPed = nil; - params.m_bDistanceCalculated = false; - params.m_fDistance = 0.0f; - m_sQueueSample.m_vecPos = ped->GetPosition(); - //params.m_bDistanceCalculated = false; + params.m_bDistanceCalculated = false; params.m_pPed = (CPed *)ped; params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); ProcessPedOneShots(params); @@ -7918,7 +7921,7 @@ cAudioManager::ProcessExplosions(int32 explosion) m_sQueueSample.m_vecPos = *CExplosion::GetExplosionPosition(i); distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { - m_sQueueSample.m_fDistance = distSquared <= 0.0f ? 0.0f : Sqrt(distSquared); + m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = i; @@ -7983,7 +7986,7 @@ cAudioManager::ProcessFires(int32) m_sQueueSample.m_vecPos = gFireManager.m_aFires[i].m_vecPos; distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { - m_sQueueSample.m_fDistance = distSquared < 0.0f ? 0.0f : Sqrt(distSquared); + m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = i; @@ -8039,7 +8042,7 @@ cAudioManager::ProcessWaterCannon(int32) m_sQueueSample.m_vecPos = CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur]; float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distSquared < SQR(SOUND_INTENSITY)) { - m_sQueueSample.m_fDistance = distSquared <= 0.0f ? 0.0f : Sqrt(distSquared); + m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_nVolume = ComputeVolume(50, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; @@ -8080,10 +8083,7 @@ cAudioManager::ProcessExtraSounds() m_sQueueSample.m_vecPos = aVecExtraSoundPosition[i]; distance = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distance < SQR(SOUND_INTENSITY)) { - if (distance > 0.0f) - m_sQueueSample.m_fDistance = Sqrt(distance); - else - m_sQueueSample.m_fDistance = 0.0f; + m_sQueueSample.m_fDistance = Sqrt(distance); m_sQueueSample.m_nVolume = ComputeVolume(EMITTING_VOLUME, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = i; @@ -8122,10 +8122,7 @@ cAudioManager::ProcessEscalators() m_sQueueSample.m_vecPos = CEscalators::GetEscalator(i).GetPosition(); distance = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distance < SQR(SOUND_INTENSITY)) { - if (distance > 0.0f) - m_sQueueSample.m_fDistance = Sqrt(distance); - else - m_sQueueSample.m_fDistance = 0.0f; + m_sQueueSample.m_fDistance = Sqrt(distance); m_sQueueSample.m_nVolume = ComputeVolume(EMITTING_VOLUME, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nSampleIndex = SFX_BOAT_V12_LOOP; @@ -8176,41 +8173,34 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) uint8 emittingVolume; float distSquared; - cPedParams male; - cPedParams female; - static uint8 iSound = 0; switch (sound) { - /*case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S: - case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L: - male.m_pPed = nil; - male.m_bDistanceCalculated = false; - male.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); - SetupPedComments(male, SOUND_INJURED_PED_MALE_OUCH); - return; - case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S: - case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L: - female.m_pPed = nil; - female.m_bDistanceCalculated = false; - female.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); - SetupPedComments(female, SOUND_INJURED_PED_FEMALE); - return; - case SCRIPT_SOUND_GATE_START_CLUNK: - case SCRIPT_SOUND_GATE_STOP_CLUNK: + case SCRIPT_SOUND_POLICE_CELL_DOOR_CLUNK: m_sQueueSample.m_fSoundIntensity = 40.0f; m_sQueueSample.m_nSampleIndex = SFX_COL_GATE; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - if (sound == SCRIPT_SOUND_GATE_START_CLUNK) - m_sQueueSample.m_nFrequency = 10600; - else - m_sQueueSample.m_nFrequency = 9000; - m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_nFrequency = 10600; + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + emittingVolume = 60; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bRequireReflection = true; - emittingVolume = RandomDisplacement(10) + 50; - break;*/ + break; + case SCRIPT_SOUND_GARAGE_DOOR_CLUNK: + m_sQueueSample.m_fSoundIntensity = 80.0f; + m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; // huh? + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nFrequency = 22000; + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); + m_sQueueSample.m_nReleasingVolumeModificator = 4; + emittingVolume = 60; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bRequireReflection = true; + break; + case SCRIPT_SOUND_SHOOTING_RANGE_TARGET_HIT: case SCRIPT_SOUND_BULLET_HIT_GROUND_1: case SCRIPT_SOUND_BULLET_HIT_GROUND_2: case SCRIPT_SOUND_BULLET_HIT_GROUND_3: @@ -8224,20 +8214,42 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_bIs2D = false; emittingVolume = m_anRandomTable[2] % 20 + 90; break; - /* - case SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_1: - case SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_2: - if (!SampleManager.IsSampleBankLoaded(SAMPLEBANK_TRAIN)) - return; - m_sQueueSample.m_fSoundIntensity = 80.0f; - m_sQueueSample.m_nSampleIndex = SFX_TRAIN_STATION_ANNOUNCE; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_TRAIN; - emittingVolume = MAX_VOLUME; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_STATION_ANNOUNCE); - m_sQueueSample.m_nReleasingVolumeModificator = 0; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; + case SCRIPT_SOUND_WILLIE_CARD_SWIPE: + emittingVolume = 70; + m_sQueueSample.m_fSoundIntensity = 40.0f; + m_sQueueSample.m_nSampleIndex = SFX_BOMB_BEEP; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nFrequency = 20159; + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_fSpeedMultiplier = 1.0f; m_sQueueSample.m_bIs2D = false; - break;*/ + m_sQueueSample.m_bRequireReflection = false; + break; + case SCRIPT_SOUND_MALE_AMBULANCE_OUCH: + { + cPedParams pedParams; + pedParams.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); + SetupPedComments(pedParams, SOUND_INJURED_PED_MALE_OUCH); + return; + } + case SCRIPT_SOUND_FEMALE_AMBULANCE_OUCH: + { + cPedParams pedParams; + pedParams.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); + SetupPedComments(pedParams, SOUND_INJURED_PED_FEMALE); + return; + } + case SCRIPT_SOUND_SEAPLANE_LOW_FUEL: + m_sQueueSample.m_fSoundIntensity = 1000.0f; + m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_LOW; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + emittingVolume = 100; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_HORN_JEEP); // BUG? + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = true; + m_sQueueSample.m_bRequireReflection = false; + break; case SCRIPT_SOUND_PAYPHONE_RINGING: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_PHONE_RING; @@ -8336,6 +8348,18 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_bRequireReflection = true; emittingVolume = m_anRandomTable[2] % 30 + 60; break; + case SCRIPT_SOUND_HIT_BALL: + m_sQueueSample.m_fSoundIntensity = 60.0f; + m_sQueueSample.m_nSampleIndex = SFX_HIT_BALL; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); + m_sQueueSample.m_nReleasingVolumeModificator = 5; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bRequireReflection = true; + emittingVolume = m_anRandomTable[2] % 30 + 60; + break; case SCRIPT_SOUND_GUNSHELL_DROP: playerPed = FindPlayerPed(); if (playerPed) { @@ -8348,39 +8372,24 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) case SURFACE_SAND: case SURFACE_RUBBER: case SURFACE_HEDGE: + case SURFACE_SAND_BEACH: m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2; - m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000; + m_sQueueSample.m_nFrequency = RandomDisplacement(600) + 10600; m_sQueueSample.m_nReleasingVolumeModificator = 18; - m_sQueueSample.m_fSoundIntensity = 20.0f; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; - emittingVolume = m_anRandomTable[2] % 20 + 30; - distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); - if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { - m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { - m_sQueueSample.m_nCounter = iSound++; - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_nEmittingVolume = emittingVolume; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bReverbFlag = true; - AddSampleToRequestedQueue(); - } - } - return; + break; case SURFACE_WATER: return; default: + m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1; + m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 30000; + m_sQueueSample.m_nReleasingVolumeModificator = 15; break; } + } else { + m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1; + m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 30000; + m_sQueueSample.m_nReleasingVolumeModificator = 15; } - m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1; - m_sQueueSample.m_nFrequency = RandomDisplacement(750) + 18000; - m_sQueueSample.m_nReleasingVolumeModificator = 15; m_sQueueSample.m_fSoundIntensity = 20.0f; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_fSpeedMultiplier = 0.0f; @@ -8619,7 +8628,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { - m_sQueueSample.m_fDistance = distSquared <= 0.0f ? 0.0f : Sqrt(distSquared); + m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 0; @@ -9041,7 +9050,7 @@ cAudioManager::ProcessProjectiles() m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition(); distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { - m_sQueueSample.m_fDistance = distSquared <= 0.0f ? 0.0f : Sqrt(distSquared); + m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = i; diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 378e16d3..49fb1d8d 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -517,6 +517,8 @@ public: void SetPedTalkingStatus(CPed *ped, uint8 status); // done void SetPlayersMood(uint8 mood, uint32 time); // done + float Sqrt(float v) const { return v <= 0.0f ? 0.0f : ::Sqrt(v); } + #ifdef GTA_PC // only used in pc void AdjustSamplesVolume(); // done (inlined)