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boat fix
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@ -22,15 +22,15 @@
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#define INVALID_ORIENTATION (-9999.99f)
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#define INVALID_ORIENTATION (-9999.99f)
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float fShapeLength = 0.4f;
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float fShapeTime = 0.05f;
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float fRangeMult = 0.75f; //0.6f; // 0.75f gta 3
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float fTimeMult;
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float MAX_WAKE_LENGTH = 50.0f;
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float MAX_WAKE_LENGTH = 50.0f;
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float MIN_WAKE_INTERVAL = 1.0f;
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float MIN_WAKE_INTERVAL = 1.0f;
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float WAKE_LIFETIME = 400.0f;
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float WAKE_LIFETIME = 400.0f;
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float fShapeLength = 0.4f;
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float fShapeTime = 0.05f;
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float fRangeMult = 0.75f;
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float fTimeMult = 1.0f/WAKE_LIFETIME;
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CBoat *CBoat::apFrameWakeGeneratingBoats[4];
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CBoat *CBoat::apFrameWakeGeneratingBoats[4];
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const uint32 CBoat::nSaveStructSize =
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const uint32 CBoat::nSaveStructSize =
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