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minor stuff

This commit is contained in:
aap 2020-06-04 17:39:18 +02:00
parent 016ebc0b00
commit 95e96c86a1
3 changed files with 15 additions and 4 deletions

View file

@ -60,6 +60,7 @@ public:
}
void Slerp(const CQuaternion &q1, const CQuaternion &q2, float theta, float invSin, float t);
void Set(RwV3d *axis, float angle);
void Get(RwMatrix *matrix);
};

View file

@ -183,6 +183,17 @@ CQuaternion::Slerp(const CQuaternion &q1, const CQuaternion &q2, float theta, fl
}
}
void
CQuaternion::Set(RwV3d *axis, float angle)
{
float halfCos = Cos(angle*0.5f);
float halfSin = Sin(angle*0.5f);
x = axis->x*halfSin;
y = axis->y*halfSin;
z = axis->z*halfSin;
w = halfCos;
}
void
CQuaternion::Get(RwMatrix *matrix)
{

View file

@ -220,6 +220,7 @@ void
CAutomobile::ProcessControl(void)
{
int i;
float wheelRot;
CColModel *colModel;
if(bUsingSpecialColModel)
@ -372,11 +373,9 @@ CAutomobile::ProcessControl(void)
pHandling->Transmission.CalculateGearForSimpleCar(AutoPilot.m_fMaxTrafficSpeed/50.0f, m_nCurrentGear);
{
float wheelRot = ProcessWheelRotation(WHEEL_STATE_NORMAL, GetForward(), m_vecMoveSpeed, 0.35f);
wheelRot = ProcessWheelRotation(WHEEL_STATE_NORMAL, GetForward(), m_vecMoveSpeed, 0.35f);
for(i = 0; i < 4; i++)
m_aWheelRotation[i] += wheelRot;
}
PlayHornIfNecessary();
ReduceHornCounter();
@ -618,7 +617,7 @@ CAutomobile::ProcessControl(void)
for(i = 0; i < 4; i++){
if(m_aSuspensionSpringRatio[i] < 1.0f){
float bias = pHandling->fSuspensionBias;
if(i == 1 || i == 3) // rear
if(i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT)
bias = 1.0f - bias;
ApplySpringCollision(pHandling->fSuspensionForceLevel,