mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-12-23 23:10:01 +00:00
pointers into referencies!
This commit is contained in:
parent
a553ac8716
commit
95bd5b073a
File diff suppressed because it is too large
Load diff
|
@ -401,28 +401,27 @@ public:
|
||||||
void PreTerminateGameSpecificShutdown(); // done
|
void PreTerminateGameSpecificShutdown(); // done
|
||||||
/// processX - main logic of adding new sounds
|
/// processX - main logic of adding new sounds
|
||||||
void ProcessActiveQueues(); // done
|
void ProcessActiveQueues(); // done
|
||||||
bool ProcessAirBrakes(cVehicleParams *params); // done
|
bool ProcessAirBrakes(cVehicleParams& params); // done
|
||||||
bool ProcessBoatEngine(cVehicleParams *params);
|
bool ProcessBoatEngine(cVehicleParams& params);
|
||||||
bool ProcessBoatMovingOverWater(cVehicleParams *params);
|
bool ProcessBoatMovingOverWater(cVehicleParams& params);
|
||||||
#ifdef GTA_BRIDGE
|
#ifdef GTA_BRIDGE
|
||||||
void ProcessBridge(); // done(bcs not exists in VC)
|
void ProcessBridge(); // done(bcs not exists in VC)
|
||||||
void ProcessBridgeMotor(); // done(bcs not exists in VC)
|
void ProcessBridgeMotor(); // done(bcs not exists in VC)
|
||||||
void ProcessBridgeOneShots(); // done(bcs not exists in VC)
|
void ProcessBridgeOneShots(); // done(bcs not exists in VC)
|
||||||
void ProcessBridgeWarning(); // done(bcs not exists in VC)
|
void ProcessBridgeWarning(); // done(bcs not exists in VC)
|
||||||
#endif
|
#endif
|
||||||
bool ProcessCarBombTick(cVehicleParams *params); // done
|
bool ProcessCarBombTick(cVehicleParams& params); // done
|
||||||
void ProcessCesna(cVehicleParams *params); //
|
void ProcessCarHeli(cVehicleParams& params); // done
|
||||||
|
void ProcessCesna(cVehicleParams& params); //
|
||||||
//void ProcessCrane(); // done(bcs not exists in VC)
|
//void ProcessCrane(); // done(bcs not exists in VC)
|
||||||
bool ProcessEngineDamage(cVehicleParams *params); // done
|
bool ProcessEngineDamage(cVehicleParams& params); // done
|
||||||
void ProcessEntity(int32 sound); // done
|
void ProcessEntity(int32 sound); // done
|
||||||
void ProcessExplosions(int32 explosion); // done
|
void ProcessExplosions(int32 explosion); // done
|
||||||
void ProcessFireHydrant(); // done
|
void ProcessFireHydrant(); // done
|
||||||
void ProcessFires(int32 entity); // done
|
void ProcessFires(int32 entity); // done
|
||||||
void ProcessFrontEnd(); // done
|
void ProcessFrontEnd(); // done
|
||||||
void ProcessGarages(); //
|
void ProcessGarages(); //
|
||||||
void ProcessCarHeli(cVehicleParams* params); // done
|
void ProcessJumbo(cVehicleParams& params); // done
|
||||||
void ProcessVehicleFlatTyre(cVehicleParams* params); // done
|
|
||||||
void ProcessJumbo(cVehicleParams *); // done
|
|
||||||
void ProcessJumboAccel(CPlane *plane); // done
|
void ProcessJumboAccel(CPlane *plane); // done
|
||||||
void ProcessJumboDecel(CPlane *plane); // done
|
void ProcessJumboDecel(CPlane *plane); // done
|
||||||
void ProcessJumboFlying(); // done
|
void ProcessJumboFlying(); // done
|
||||||
|
@ -432,37 +431,37 @@ public:
|
||||||
void ProcessLoopingScriptObject(uint8 sound); //
|
void ProcessLoopingScriptObject(uint8 sound); //
|
||||||
void ProcessMissionAudio(); //
|
void ProcessMissionAudio(); //
|
||||||
void ProcessMissionAudioSlot(uint8 slot); //
|
void ProcessMissionAudioSlot(uint8 slot); //
|
||||||
void ProcessModelHeliVehicle(cVehicleParams* params); // done
|
void ProcessModelHeliVehicle(cVehicleParams& params); // done
|
||||||
void ProcessModelVehicle(cVehicleParams *params); // done
|
void ProcessModelVehicle(cVehicleParams& params); // done
|
||||||
void ProcessOneShotScriptObject(uint8 sound); //
|
void ProcessOneShotScriptObject(uint8 sound); //
|
||||||
void ProcessPed(CPhysical *ped); // done
|
void ProcessPed(CPhysical *ped); // done
|
||||||
void ProcessPedOneShots(cPedParams *params); //
|
void ProcessPedOneShots(cPedParams *params); //
|
||||||
void ProcessPhysical(int32 id); // done
|
void ProcessPhysical(int32 id); // done
|
||||||
void ProcessPlane(cVehicleParams *params); // done
|
void ProcessPlane(cVehicleParams& params); // done
|
||||||
void ProcessPlayerMood(); // done
|
void ProcessPlayerMood(); // done
|
||||||
void ProcessPlayersVehicleEngine(cVehicleParams *params, CVehicle* veh); // done
|
void ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh); // done
|
||||||
void ProcessProjectiles(); // done
|
void ProcessProjectiles(); // done
|
||||||
void ProcessRainOnVehicle(cVehicleParams *params); // done
|
void ProcessRainOnVehicle(cVehicleParams& params); // done
|
||||||
void ProcessReverb() const; // done
|
void ProcessReverb() const; // done
|
||||||
bool ProcessReverseGear(cVehicleParams *params); // done
|
bool ProcessReverseGear(cVehicleParams& params); // done
|
||||||
void ProcessScriptObject(int32 id); // done
|
void ProcessScriptObject(int32 id); // done
|
||||||
void ProcessSpecial(); // done
|
void ProcessSpecial(); // done
|
||||||
#ifdef GTA_TRAIN
|
#ifdef GTA_TRAIN
|
||||||
bool ProcessTrainNoise(cVehicleParams *params); //done(bcs not exists in VC)
|
bool ProcessTrainNoise(cVehicleParams *params); //done(bcs not exists in VC)
|
||||||
#endif
|
#endif
|
||||||
void ProcessVehicle(CVehicle *vehicle); // done
|
void ProcessVehicle(CVehicle *vehicle); // done
|
||||||
bool ProcessVehicleDoors(cVehicleParams *params); // done
|
bool ProcessVehicleDoors(cVehicleParams& params); // done
|
||||||
void ProcessVehicleEngine(cVehicleParams *params); // done
|
void ProcessVehicleEngine(cVehicleParams& params); // done
|
||||||
void UpdateGasPedalAudio(CVehicle* veh, int vehType); // done
|
void ProcessVehicleFlatTyre(cVehicleParams& params); // done
|
||||||
bool ProcessVehicleHorn(cVehicleParams *params); // done
|
bool ProcessVehicleHorn(cVehicleParams& params); // done
|
||||||
void ProcessVehicleOneShots(cVehicleParams *params); // done
|
void ProcessVehicleOneShots(cVehicleParams& params); // done
|
||||||
bool ProcessVehicleReverseWarning(cVehicleParams *params); // done
|
bool ProcessVehicleReverseWarning(cVehicleParams& params); // done
|
||||||
bool ProcessVehicleRoadNoise(cVehicleParams *params); // done
|
bool ProcessVehicleRoadNoise(cVehicleParams& params); // done
|
||||||
bool ProcessVehicleSirenOrAlarm(cVehicleParams *params); // done
|
bool ProcessVehicleSirenOrAlarm(cVehicleParams& params); // done
|
||||||
bool ProcessVehicleSkidding(cVehicleParams *params); // done
|
bool ProcessVehicleSkidding(cVehicleParams& params); // done
|
||||||
void ProcessWaterCannon(int32); // done
|
void ProcessWaterCannon(int32); // done
|
||||||
void ProcessWeather(int32 id); // done
|
void ProcessWeather(int32 id); // done
|
||||||
bool ProcessWetRoadNoise(cVehicleParams *params); // done
|
bool ProcessWetRoadNoise(cVehicleParams& params); // done
|
||||||
void ProcessEscalators(); // done
|
void ProcessEscalators(); // done
|
||||||
void ProcessExtraSounds(); // done
|
void ProcessExtraSounds(); // done
|
||||||
|
|
||||||
|
@ -507,10 +506,11 @@ public:
|
||||||
void Terminate(); //done
|
void Terminate(); //done
|
||||||
void TranslateEntity(Const CVector *v1, CVector *v2) const; //done
|
void TranslateEntity(Const CVector *v1, CVector *v2) const; //done
|
||||||
|
|
||||||
|
void UpdateGasPedalAudio(CVehicle* veh, int vehType); // done
|
||||||
void UpdateReflections(); //done
|
void UpdateReflections(); //done
|
||||||
bool UsesReverseWarning(int32 model) const; //done
|
bool UsesReverseWarning(int32 model) const; //done
|
||||||
bool UsesSiren(cVehicleParams *params) const; //done
|
bool UsesSiren(cVehicleParams& params) const; //done
|
||||||
bool UsesSirenSwitching(cVehicleParams* params) const; //done
|
bool UsesSirenSwitching(cVehicleParams& params) const; //done
|
||||||
|
|
||||||
CVehicle *FindVehicleOfPlayer(); //done
|
CVehicle *FindVehicleOfPlayer(); //done
|
||||||
void SetPedTalkingStatus(CPed *ped, uint8 status);
|
void SetPedTalkingStatus(CPed *ped, uint8 status);
|
||||||
|
|
|
@ -381,7 +381,7 @@ private:
|
||||||
public:
|
public:
|
||||||
static void RemoveThisPed(CPed* pPed);
|
static void RemoveThisPed(CPed* pPed);
|
||||||
|
|
||||||
static uint32* GetLastMissionPassedTime() { return &LastMissionPassedTime; }
|
static uint32& GetLastMissionPassedTime() { return LastMissionPassedTime; }
|
||||||
#ifdef MISSION_SWITCHER
|
#ifdef MISSION_SWITCHER
|
||||||
static void SwitchToMission(int32 mission);
|
static void SwitchToMission(int32 mission);
|
||||||
#endif
|
#endif
|
||||||
|
|
Loading…
Reference in a new issue