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cleaned up and fixed animviewer

This commit is contained in:
aap 2020-06-08 13:01:07 +02:00
parent be9954ecc6
commit 94e5b24fc8
3 changed files with 76 additions and 92 deletions

View file

@ -47,6 +47,12 @@ CAnimViewer::Render(void) {
if (pTarget) {
// pTarget->GetPosition() = CVector(0.0f, 0.0f, 0.0f);
if (pTarget) {
#ifdef FIX_BUGS
#ifdef PED_SKIN
if(pTarget->IsPed())
((CPed*)pTarget)->UpdateRpHAnim();
#endif
#endif
pTarget->Render();
CRenderer::RenderOneNonRoad(pTarget);
}
@ -67,11 +73,7 @@ CAnimViewer::Initialise(void) {
CReferences::Init();
TheCamera.Init();
TheCamera.SetRwCamera(Scene.camera);
// I didn't get which camera og code selects.
for (int i = 0; i < 3; i++) {
TheCamera.Cams[i].Distance = 5.0f;
}
TheCamera.Cams[TheCamera.ActiveCam].Distance = 5.0f;
gbModelViewer = true;
CHud::m_Wants_To_Draw_Hud = false;
@ -146,30 +148,33 @@ int
LastPedModelId(int modelId)
{
CBaseModelInfo *model;
for (int i = modelId; i >= 0; i--) {
model = CModelInfo::GetModelInfo(i);
if (model->GetModelType() == MITYPE_PED)
return i;
for(;;){
assert(modelId < MODELINFOSIZE);
model = CModelInfo::GetModelInfo(modelId);
if (model && model->GetModelType() == MITYPE_PED)
break;
modelId--;
}
return modelId;
}
int
LastVehicleModelId(int modelId)
FirstCarModelId(int modelId)
{
CBaseModelInfo* model;
for (int i = modelId; i >= 0; i--) {
model = CModelInfo::GetModelInfo(i);
if (model->GetModelType() == MITYPE_VEHICLE)
return i;
CBaseModelInfo *model;
for(;;){
assert(modelId < MODELINFOSIZE);
model = CModelInfo::GetModelInfo(modelId);
if (model && model->GetModelType() == MITYPE_VEHICLE)
break;
modelId++;
}
return modelId;
}
// It's me that named this.
int
FindMeAModelID(int modelId, int wantedChange)
NextModelId(int modelId, int wantedChange)
{
// Max. 2 trials wasn't here, it's me that added it.
@ -220,7 +225,6 @@ CAnimViewer::Update(void)
AssocGroupId animGroup = ASSOCGRP_STD;
int nextModelId = modelId;
CBaseModelInfo *modelInfo = CModelInfo::GetModelInfo(modelId);
CEntity *newEntity = nil;
if (modelInfo->GetModelType() == MITYPE_PED) {
int animGroup = ((CPedModelInfo*)modelInfo)->m_animGroup;
@ -261,40 +265,30 @@ CAnimViewer::Update(void)
if (modelInfo->GetModelType() == MITYPE_VEHICLE) {
CVehicleModelInfo* veh = (CVehicleModelInfo*)modelInfo;
if (veh->m_vehicleType != VEHICLE_TYPE_CAR) {
// Not ready yet
/* if (veh->m_vehicleType == VEHICLE_TYPE_BOAT)
{
v33 = (CBoat*)CVehicle::operator new((CVehicle*)0x488, v6);
CBoat::CBoat(v33, modelId, 1u);
newEntity = (int)v33;
pTarget = (int)v33;
}
else
{
*/ newEntity = pTarget = new CObject(modelId, true);
if (veh->m_vehicleType == VEHICLE_TYPE_CAR) {
pTarget = new CAutomobile(modelId, RANDOM_VEHICLE);
} else if (veh->m_vehicleType == VEHICLE_TYPE_BOAT) {
pTarget = new CBoat(modelId, RANDOM_VEHICLE);
} else {
pTarget = new CObject(modelId, true);
if (!modelInfo->GetColModel()) {
modelInfo->SetColModel(&CTempColModels::ms_colModelWheel1);
}
// }
} else {
newEntity = pTarget = new CAutomobile(modelId, RANDOM_VEHICLE);
newEntity->SetStatus(STATUS_ABANDONED);
}
newEntity->bIsStuck = true;
pTarget->SetStatus(STATUS_ABANDONED);
} else if (modelInfo->GetModelType() == MITYPE_PED) {
pTarget = newEntity = new CPed(PEDTYPE_CIVMALE);
newEntity->SetModelIndex(modelId);
pTarget = new CPed(PEDTYPE_CIVMALE);
pTarget->SetModelIndex(modelId);
} else {
newEntity = pTarget = new CObject(modelId, true);
pTarget = new CObject(modelId, true);
if (!modelInfo->GetColModel())
{
modelInfo->SetColModel(&CTempColModels::ms_colModelWheel1);
}
newEntity->bIsStuck = true;
pTarget->SetStatus(STATUS_ABANDONED);
}
newEntity->SetPosition(0.0f, 0.0f, 0.0f);
CWorld::Add(newEntity);
pTarget->SetPosition(0.0f, 0.0f, 0.0f);
CWorld::Add(pTarget);
TheCamera.TakeControl(pTarget, CCam::MODE_MODELVIEW, JUMP_CUT, CAMCONTROL_SCRIPT);
}
if (pTarget->IsVehicle() || pTarget->IsPed() || pTarget->IsObject()) {
@ -302,43 +296,26 @@ CAnimViewer::Update(void)
}
pTarget->GetMatrix().GetPosition().z = 0.0f;
if (modelInfo->GetModelType() != MITYPE_PED) {
if (modelInfo->GetModelType() == MITYPE_VEHICLE) {
if (pad->NewState.LeftShoulder1 && !pad->OldState.LeftShoulder1) {
nextModelId = LastPedModelId(modelId);
AsciiToUnicode("Switched to peds", gUString);
CMessages::AddMessage(gUString, 1000, 0);
} else {
// Start in mobile
if (pad->NewState.Square && !pad->OldState.Square) {
CVehicleModelInfo::LoadVehicleColours();
AsciiToUnicode("Carcols.dat reloaded", gUString);
CMessages::AddMessage(gUString, 1000, 0);
}
}
}
} else {
if (modelInfo->GetModelType() == MITYPE_PED) {
((CPed*)pTarget)->bKindaStayInSamePlace = true;
// Triangle in mobile
if (pad->NewState.Square && !pad->OldState.Square) {
if (pad->GetSquareJustDown()) {
reloadIFP = 1;
AsciiToUnicode("IFP reloaded", gUString);
CMessages::AddMessage(gUString, 1000, 0);
} else if (pad->NewState.Cross && !pad->OldState.Cross) {
} else if (pad->GetCrossJustDown()) {
PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
AsciiToUnicode("Animation restarted", gUString);
CMessages::AddMessage(gUString, 1000, 0);
} else if (pad->NewState.Circle && !pad->OldState.Circle) {
} else if (pad->GetCircleJustDown()) {
PlayAnimation(pTarget->GetClump(), animGroup, ANIM_IDLE_STANCE);
AsciiToUnicode("Idle animation playing", gUString);
CMessages::AddMessage(gUString, 1000, 0);
} else if (pad->NewState.DPadUp && pad->OldState.DPadUp == 0) {
} else if (pad->GetDPadUpJustDown()) {
animId--;
if (animId < 0) {
animId = NUM_ANIMS - 1;
@ -349,7 +326,7 @@ CAnimViewer::Update(void)
AsciiToUnicode(gString, gUString);
CMessages::AddMessage(gUString, 1000, 0);
} else if (pad->NewState.DPadDown && !pad->OldState.DPadDown) {
} else if (pad->GetDPadDownJustDown()) {
animId = (animId == (NUM_ANIMS - 1) ? 0 : animId + 1);
PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
@ -357,17 +334,14 @@ CAnimViewer::Update(void)
AsciiToUnicode(gString, gUString);
CMessages::AddMessage(gUString, 1000, 0);
} else {
if (pad->NewState.Start && !pad->OldState.Start) {
} else if (pad->GetStartJustDown()) {
} else {
if (pad->NewState.LeftShoulder1 && !pad->OldState.LeftShoulder1) {
nextModelId = LastVehicleModelId(modelId);
} else if (pad->GetLeftShoulder1JustDown()) {
nextModelId = FirstCarModelId(modelId);
AsciiToUnicode("Switched to vehicles", gUString);
CMessages::AddMessage(gUString, 1000, 0);
} else {
// Originally it was GetPad(1)->LeftShoulder2
if (pad->NewState.Triangle) {
} else if (pad->NewState.Triangle) {
#ifdef PED_SKIN
if(IsClumpSkinned(pTarget->GetClump()))
((CPedModelInfo *)CModelInfo::GetModelInfo(pTarget->GetModelIndex()))->AnimatePedColModelSkinned(pTarget->GetClump());
@ -378,21 +352,30 @@ CAnimViewer::Update(void)
AsciiToUnicode("Ped Col model will be animated as long as you hold the button", gUString);
CMessages::AddMessage(gUString, 100, 0);
}
}
}
} else if (modelInfo->GetModelType() == MITYPE_VEHICLE) {
if (pad->GetLeftShoulder1JustDown()) {
nextModelId = LastPedModelId(modelId);
AsciiToUnicode("Switched to peds", gUString);
CMessages::AddMessage(gUString, 1000, 0);
// Start in mobile
} else if (pad->GetSquareJustDown()) {
CVehicleModelInfo::LoadVehicleColours();
AsciiToUnicode("Carcols.dat reloaded", gUString);
CMessages::AddMessage(gUString, 1000, 0);
}
}
}
if (pad->NewState.DPadLeft && pad->OldState.DPadLeft == 0) {
nextModelId = FindMeAModelID(modelId, -1);
if (pad->GetDPadLeftJustDown()) {
nextModelId = NextModelId(modelId, -1);
sprintf(gString, "Current model ID: %d", nextModelId);
AsciiToUnicode(gString, gUString);
CMessages::AddMessage(gUString, 1000, 0);
} else if (pad->NewState.DPadRight && pad->OldState.DPadRight == 0) {
nextModelId = FindMeAModelID(modelId, 1);
} else if (pad->GetDPadRightJustDown()) {
nextModelId = NextModelId(modelId, 1);
sprintf(gString, "Current model ID: %d", nextModelId);
AsciiToUnicode(gString, gUString);

View file

@ -1046,8 +1046,8 @@ void CPad::UpdatePads(void)
GetPad(0)->UpdateMouse();
#ifdef XINPUT
GetPad(0)->AffectFromXinput(0);
GetPad(1)->AffectFromXinput(1);
GetPad(0)->AffectFromXinput(m_bMapPadOneToPadTwo ? 1 : 0);
GetPad(1)->AffectFromXinput(m_bMapPadOneToPadTwo ? 0 : 1);
#else
CapturePad(0);
#endif

View file

@ -463,6 +463,7 @@ DebugMenuPopulate(void)
DebugMenuAddVarBool8("Render", "Don't render Objects", &gbDontRenderObjects, nil);
DebugMenuAddVarBool8("Render", "Don't Render Water", &gbDontRenderWater, nil);
DebugMenuAddVarBool8("Debug", "pad 1 -> pad 2", &CPad::m_bMapPadOneToPadTwo, nil);
DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil);
#ifdef MENU_MAP
DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint);