From 94acee858012789ce2685ef71c71810fd69b0e76 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Thu, 30 Apr 2020 16:52:37 +0300 Subject: [PATCH] Fix MakeSureSlotInObjectPoolIsEmpty --- src/core/Pools.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp index b9a78b0b..e82fa6e2 100644 --- a/src/core/Pools.cpp +++ b/src/core/Pools.cpp @@ -88,7 +88,7 @@ CPools::MakeSureSlotInObjectPoolIsEmpty(int32 slot) delete object; } else if (!CProjectileInfo::RemoveIfThisIsAProjectile(object)) { // relocate to another slot?? - CObject *newObject = new CObject(); + CObject *newObject = new CObject(object->GetModelIndex(), false); CWorld::Remove(object); memcpy(newObject, object, ms_pObjectPool->GetMaxEntrySize()); CWorld::Add(newObject);