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Merge branch 'master' into erorcun

This commit is contained in:
aap 2019-07-16 18:31:18 +02:00 committed by GitHub
commit 9477aca836
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GPG key ID: 4AEE18F83AFDEB23
32 changed files with 1386 additions and 447 deletions

View file

@ -20,9 +20,9 @@ WRAPPER void cDMAudio::PlayFrontEndSound(uint32, uint32) { EAXJMP(0x57CC20); }
WRAPPER void cDMAudio::PlayFrontEndTrack(uint32, uint32) { EAXJMP(0x57CC80); }
WRAPPER void cDMAudio::StopFrontEndTrack() { EAXJMP(0x57CCB0); }
WRAPPER void cDMAudio::PlayOneShot(int32 audioentity, uint16 sound/*eSound*/, float) { EAXJMP(0x57C840); }
WRAPPER void cDMAudio::SetMusicMasterVolume(int8) { EAXJMP(0x57C8C0); }
WRAPPER void cDMAudio::SetEffectsMasterVolume(int8) { EAXJMP(0x57C890); }
WRAPPER int8 cDMAudio::SetCurrent3DProvider(int8) { EAXJMP(0x57C9B0); }
WRAPPER void cDMAudio::SetMusicMasterVolume(uint8) { EAXJMP(0x57C8C0); }
WRAPPER void cDMAudio::SetEffectsMasterVolume(uint8) { EAXJMP(0x57C890); }
WRAPPER uint8 cDMAudio::SetCurrent3DProvider(uint8) { EAXJMP(0x57C9B0); }
WRAPPER int32 cDMAudio::SetSpeakerConfig(int32) { EAXJMP(0x57C9D0); }
WRAPPER int32 cDMAudio::GetRadioInCar() { EAXJMP(0x57CE40); }

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@ -192,9 +192,9 @@ public:
void PlayFrontEndTrack(uint32, uint32);
void StopFrontEndTrack();
void PlayOneShot(int32 audioentity, uint16 sound/*eSound*/, float);
void SetMusicMasterVolume(int8);
void SetEffectsMasterVolume(int8);
int8 SetCurrent3DProvider(int8);
void SetMusicMasterVolume(uint8);
void SetEffectsMasterVolume(uint8);
uint8 SetCurrent3DProvider(uint8);
int32 SetSpeakerConfig(int32);
int32 GetRadioInCar(void);
void SetEffectsFadeVol(uint8);

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@ -72,8 +72,8 @@ public:
int8 m_nPreviousDirection;
int8 m_nCurrentDirecton;
int8 m_nNextDirection;
int8 m_nPreviousPathDirection;
int8 m_nCurrentPathDirection;
int8 m_nPreviousLane;
int8 m_nCurrentLane;
eCarDrivingStyle m_nDrivingStyle;
eCarMission m_nCarMission;
eCarTempAction m_nAnimationId;
@ -101,8 +101,7 @@ public:
m_nCurrentPathNodeInfo = m_nNextPathNodeInfo;
m_nNextDirection = 1;
m_nCurrentDirecton = m_nNextDirection;
m_nCurrentPathDirection = 0;
m_nPreviousPathDirection = m_nCurrentPathDirection;
m_nPreviousLane = m_nCurrentLane = 0;
m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
m_nCarMission = MISSION_NONE;
m_nAnimationId = TEMPACT_NONE;

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@ -12,3 +12,5 @@ WRAPPER void CCarCtrl::SwitchVehicleToRealPhysics(CVehicle*) { EAXJMP(0x41F7F0);
WRAPPER void CCarCtrl::AddToCarArray(int32 id, int32 vehclass) { EAXJMP(0x4182F0); }
WRAPPER void CCarCtrl::UpdateCarCount(CVehicle*, bool) { EAXJMP(0x4202E0); }
WRAPPER int32 CCarCtrl::ChooseCarModel(int32 vehclass) { EAXJMP(0x418110); }
WRAPPER bool CCarCtrl::JoinCarWithRoadSystemGotoCoors(CVehicle*, CVector, bool) { EAXJMP(0x41FA00); }
WRAPPER void CCarCtrl::JoinCarWithRoadSystem(CVehicle*) { EAXJMP(0x41F820); }

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@ -9,6 +9,8 @@ public:
static void AddToCarArray(int32 id, int32 vehclass);
static void UpdateCarCount(CVehicle*, bool);
static int32 ChooseCarModel(int32 vehclass);
static bool JoinCarWithRoadSystemGotoCoors(CVehicle*, CVector, bool);
static void JoinCarWithRoadSystem(CVehicle*);
static int32 &NumLawEnforcerCars;
static int32 &NumAmbulancesOnDuty;

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@ -7,6 +7,7 @@ PedGroup *CPopulation::ms_pPedGroups = (PedGroup*)0x6E9248;
bool &CPopulation::ms_bGivePedsWeapons = *(bool*)0x95CCF6;
int32 &CPopulation::m_AllRandomPedsThisType = *(int32*)0x5FA570;
float &CPopulation::PedDensityMultiplier = *(float*)0x5FA56C;
uint32 &CPopulation::ms_nTotalMissionPeds = *(uint32*)0x8F5F70;
WRAPPER void CPopulation::UpdatePedCount(uint32, bool) { EAXJMP(0x4F5A60); }
WRAPPER void CPopulation::DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool) { EAXJMP(0x4F6200); }

View file

@ -15,6 +15,7 @@ public:
static bool &ms_bGivePedsWeapons;
static int32 &m_AllRandomPedsThisType;
static float &PedDensityMultiplier;
static uint32 &ms_nTotalMissionPeds;
static void UpdatePedCount(uint32, bool);
static void DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool);

View file

@ -4,10 +4,17 @@
#include "Script.h"
#include "ScriptCommands.h"
#include "Boat.h"
#include "Camera.h"
#include "CarCtrl.h"
#include "CivilianPed.h"
#include "Clock.h"
#include "CopPed.h"
#include "DMAudio.h"
#include "EmergencyPed.h"
#include "FileMgr.h"
#include "General.h"
#include "HandlingMgr.h"
#include "Hud.h"
#include "Messages.h"
#include "ModelIndices.h"
@ -18,9 +25,11 @@
#include "Population.h"
#include "Replay.h"
#include "Streaming.h"
#include "Text.h"
#include "User.h"
#include "Weather.h"
#include "World.h"
#include "Zones.h"
uint8 (&CTheScripts::ScriptSpace)[SIZE_SCRIPT_SPACE] = *(uint8(*)[SIZE_SCRIPT_SPACE])*(uintptr*)0x74B248;
CRunningScript(&CTheScripts::ScriptsArray)[MAX_NUM_SCRIPTS] = *(CRunningScript(*)[MAX_NUM_SCRIPTS])*(uintptr*)0x6F5C08;
@ -1342,6 +1351,7 @@ int8 CRunningScript::ProcessCommandsFrom0To99(int32 command)
*(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
default:
assert(0);
break;
}
return -1;
@ -1374,7 +1384,813 @@ void CRunningScript::UpdateCompareFlag(bool flag)
}
WRAPPER int8 CRunningScript::ProcessCommandsFrom100To199(int32 command) { EAXJMP(0x43AEA0); }
int8 CRunningScript::ProcessCommandsFrom100To199(int32 command)
{
switch (command) {
case COMMAND_SUB_INT_LVAR_FROM_INT_VAR:
*GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) -= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_SUB_INT_VAR_FROM_INT_LVAR:
*GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) -= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_SUB_FLOAT_LVAR_FROM_FLOAT_VAR:
*(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_SUB_FLOAT_VAR_FROM_FLOAT_LVAR:
*(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_MULT_INT_VAR_BY_INT_VAR:
*GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) *= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_MULT_INT_LVAR_BY_INT_VAR:
*GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) *= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_MULT_INT_VAR_BY_INT_LVAR:
*GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) *= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_MULT_INT_LVAR_BY_INT_LVAR:
*GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) *= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_MULT_FLOAT_VAR_BY_FLOAT_VAR:
*(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_MULT_FLOAT_LVAR_BY_FLOAT_VAR:
*(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_MULT_FLOAT_VAR_BY_FLOAT_LVAR:
*(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_MULT_FLOAT_LVAR_BY_FLOAT_LVAR:
*(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_DIV_INT_VAR_BY_INT_VAR:
*GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) /= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_DIV_INT_LVAR_BY_INT_VAR:
*GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) /= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_DIV_INT_VAR_BY_INT_LVAR:
*GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) /= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_DIV_INT_LVAR_BY_INT_LVAR:
*GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) /= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_DIV_FLOAT_VAR_BY_FLOAT_VAR:
*(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_DIV_FLOAT_LVAR_BY_FLOAT_VAR:
*(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_DIV_FLOAT_VAR_BY_FLOAT_LVAR:
*(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_DIV_FLOAT_LVAR_BY_FLOAT_LVAR:
*(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_ADD_TIMED_VAL_TO_FLOAT_VAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr += CTimer::GetTimeStep() * *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_ADD_TIMED_VAL_TO_FLOAT_LVAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr += CTimer::GetTimeStep() * *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_VAR:
*(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR:
*(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR:
*(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_LVAR:
*(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_SUB_TIMED_VAL_FROM_FLOAT_VAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr -= CTimer::GetTimeStep() * *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_SUB_TIMED_VAL_FROM_FLOAT_LVAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr -= CTimer::GetTimeStep() * *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_VAR:
*(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_VAR:
*(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_LVAR:
*(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_LVAR:
*(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_SET_VAR_INT_TO_VAR_INT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
}
case COMMAND_SET_LVAR_INT_TO_VAR_INT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
}
case COMMAND_SET_VAR_INT_TO_LVAR_INT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
}
case COMMAND_SET_LVAR_INT_TO_LVAR_INT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
}
case COMMAND_SET_VAR_FLOAT_TO_VAR_FLOAT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
}
case COMMAND_SET_LVAR_FLOAT_TO_VAR_FLOAT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
}
case COMMAND_SET_VAR_FLOAT_TO_LVAR_FLOAT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
}
case COMMAND_SET_LVAR_FLOAT_TO_LVAR_FLOAT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
}
case COMMAND_CSET_VAR_INT_TO_VAR_FLOAT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
}
case COMMAND_CSET_LVAR_INT_TO_VAR_FLOAT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
}
case COMMAND_CSET_VAR_INT_TO_LVAR_FLOAT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
}
case COMMAND_CSET_LVAR_INT_TO_LVAR_FLOAT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
}
case COMMAND_CSET_VAR_FLOAT_TO_VAR_INT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
}
case COMMAND_CSET_LVAR_FLOAT_TO_VAR_INT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
}
case COMMAND_CSET_VAR_FLOAT_TO_LVAR_INT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
}
case COMMAND_CSET_LVAR_FLOAT_TO_LVAR_INT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
}
case COMMAND_ABS_VAR_INT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*ptr = ABS(*ptr);
return 0;
}
case COMMAND_ABS_LVAR_INT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*ptr = ABS(*ptr);
return 0;
}
case COMMAND_ABS_VAR_FLOAT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*ptr = ABS(*ptr);
return 0;
}
case COMMAND_ABS_LVAR_FLOAT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*ptr = ABS(*ptr);
return 0;
}
case COMMAND_GENERATE_RANDOM_FLOAT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CGeneral::GetRandomNumber();
CGeneral::GetRandomNumber();
CGeneral::GetRandomNumber(); /* To make it EXTRA random! */
*ptr = CGeneral::GetRandomNumber() / 65536.0f;
/* Between 0 and 0.5 on PC (oh well...), never used in original script. */
return 0;
}
case COMMAND_GENERATE_RANDOM_INT:
/* On PC between 0 and 32767, even though script expects values between 0 and 65536 */
*GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) = CGeneral::GetRandomNumber();
return 0;
case COMMAND_CREATE_CHAR:
{
CollectParameters(&m_nIp, 5);
switch (ScriptParams[1]) {
case MI_COP:
if (ScriptParams[0] = PEDTYPE_COP)
ScriptParams[1] = COP_STREET;
break;
case MI_SWAT:
if (ScriptParams[0] = PEDTYPE_COP)
ScriptParams[1] = COP_SWAT;
break;
case MI_FBI:
if (ScriptParams[0] = PEDTYPE_COP)
ScriptParams[1] = COP_FBI;
break;
case MI_ARMY:
if (ScriptParams[0] = PEDTYPE_COP)
ScriptParams[1] = COP_ARMY;
break;
case MI_MEDIC:
if (ScriptParams[0] = PEDTYPE_EMERGENCY)
ScriptParams[1] = PEDTYPE_EMERGENCY;
break;
case MI_FIREMAN:
if (ScriptParams[0] = PEDTYPE_FIREMAN)
ScriptParams[1] = PEDTYPE_FIREMAN;
break;
default:
break;
}
CPed* ped;
if (ScriptParams[0] == PEDTYPE_COP)
ped = new CCopPed((eCopType)ScriptParams[1]);
else if (ScriptParams[0] == PEDTYPE_EMERGENCY || ScriptParams[0] == PEDTYPE_FIREMAN)
ped = new CEmergencyPed(ScriptParams[1]);
else
ped = new CCivilianPed(ScriptParams[0], ScriptParams[1]);
ped->CharCreatedBy = MISSION_CHAR;
ped->bRespondsToThreats = false;
ped->m_ped_flagG2 = false;
CVector pos = *(CVector*)&ScriptParams[2];
if (pos.z <= -100.0f)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += 1.0f;
ped->GetPosition() = pos;
ped->SetOrientation(0.0f, 0.0f, 0.0f);
CTheScripts::ClearSpaceForMissionEntity(pos, ped);
CWorld::Add(ped);
ped->m_level = CTheZones::GetLevelFromPosition(pos);
CPopulation::ms_nTotalMissionPeds++;
ScriptParams[0] = CPools::GetPedPool()->GetIndex(ped);
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
return 0;
}
case COMMAND_DELETE_CHAR:
{
CollectParameters(&m_nIp, 1);
CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
if (ped) {
if (ped->bInVehicle && ped->m_pMyVehicle) {
if (ped->m_pMyVehicle->pDriver == ped) {
ped->m_pMyVehicle->RemoveDriver();
ped->m_pMyVehicle->m_status = STATUS_ABANDONED;
if (ped->m_pMyVehicle->m_nDoorLock == CARLOCK_LOCKED_INITIALLY)
ped->m_pMyVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
if (ped->m_nPedType == PEDTYPE_COP && ped->m_pMyVehicle->IsLawEnforcementVehicle())
ped->m_pMyVehicle->ChangeLawEnforcerState(0);
}
else {
ped->m_pMyVehicle->RemovePassenger(ped);
}
}
CWorld::RemoveReferencesToDeletedObject(ped);
delete ped;
--CPopulation::ms_nTotalMissionPeds;
}
if (m_bIsMissionScript)
CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
return 0;
}
case COMMAND_CHAR_WANDER_DIR:
{
CollectParameters(&m_nIp, 2);
CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(ped);
ped->ClearAll();
int8 path = ScriptParams[1];
if (ScriptParams[1] < 0 || ScriptParams[1] > 7)
path = CGeneral::GetRandomNumberInRange(0, 7);
ped->SetWanderPath(path);
return 0;
}
case COMMAND_CHAR_FOLLOW_PATH:
{
CollectParameters(&m_nIp, 4);
CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(ped);
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= -100.0f)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
ped->ClearAll();
ped->SetFollowPath(pos);
return 0;
}
case COMMAND_CHAR_SET_IDLE:
{
CollectParameters(&m_nIp, 1);
CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(ped);
ped->m_bScriptObjectiveCompleted = false;
ped->SetObjective(OBJECTIVE_IDLE);
return 0;
}
case COMMAND_GET_CHAR_COORDINATES:
{
CollectParameters(&m_nIp, 1);
CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(ped);
CVehicle* vehicle;
CVector pos;
/* Seems a bit clumsy but I'll leave original flow */
if (ped->bInVehicle)
vehicle = ped->m_pMyVehicle;
else
vehicle = nil;
if (vehicle)
pos = vehicle->GetPosition();
else
pos = ped->GetPosition();
*(CVector*)&ScriptParams[0] = pos;
StoreParameters(&m_nIp, 3);
return 0;
}
case COMMAND_SET_CHAR_COORDINATES:
{
CollectParameters(&m_nIp, 4);
CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(ped);
CVehicle* vehicle;
if (ped->bInVehicle)
vehicle = ped->m_pMyVehicle;
else
vehicle = nil;
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= -100.0f)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
/* The following block was once again written
* by someone not familiar with virtual functions.
* It doesn't require any ifs at all.
* To keep as close to original as possible, I'll keep it.
* Maybe there was more commented out/debug
* stuff, but I doubt it.
*/
if (!vehicle) {
pos.z += ped->GetDistanceFromCentreOfMassToBaseOfModel();
ped->Teleport(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, ped);
}
else if (vehicle->IsBoat()) {
pos.z += vehicle->GetDistanceFromCentreOfMassToBaseOfModel();
vehicle->Teleport(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, vehicle);
}
else {
pos.z += vehicle->GetDistanceFromCentreOfMassToBaseOfModel();
vehicle->Teleport(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, vehicle);
}
/* Short version of this command.
*
* CollectParameters(&m_nIp, 4);
* CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
* assert(ped);
* CEntity* entityToMove = ped->bInVehicle ? ped->m_pMyVehicle : ped;
* CVector pos = *(CVector*)&ScriptParams[1];
* if (pos.z <= -100.0f)
* pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
* pos.z += entityToMove->GetDistanceFromCentreOfMassToBaseOfModel();
* entityToMove->Teleport(pos);
* CTheScripts::ClearSpaceForMissionEntity(pos, entityToMove);
*
*/
return 0;
}
case COMMAND_IS_CHAR_STILL_ALIVE:
{
CollectParameters(&m_nIp, 1);
CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
UpdateCompareFlag(ped && ped->m_status != PED_DEAD && ped->m_status != PED_DIE);
return 0;
}
case COMMAND_IS_CHAR_IN_AREA_2D:
{
CollectParameters(&m_nIp, 6);
CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(ped);
CVehicle* vehicle;
if (ped->bInVehicle)
vehicle = ped->m_pMyVehicle;
else
vehicle = nil;
float x1, y1, x2, y2;
x1 = *(float*)&ScriptParams[1];
y1 = *(float*)&ScriptParams[2];
x2 = *(float*)&ScriptParams[3];
y2 = *(float*)&ScriptParams[4];
if (vehicle)
UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, x2, y2));
else
UpdateCompareFlag(ped->IsWithinArea(x1, y1, x2, y2));
CTheScripts::HighlightImportantArea((uint32)this + m_nIp, x1, y1, x2, y2, -100.0f);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
return 0;
}
case COMMAND_IS_CHAR_IN_AREA_3D:
{
CollectParameters(&m_nIp, 8);
CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(ped);
CVehicle* vehicle;
if (ped->bInVehicle)
vehicle = ped->m_pMyVehicle;
else
vehicle = nil;
float x1, y1, z1, x2, y2, z2;
x1 = *(float*)&ScriptParams[1];
y1 = *(float*)&ScriptParams[2];
z1 = *(float*)&ScriptParams[3];
x2 = *(float*)&ScriptParams[4];
y2 = *(float*)&ScriptParams[5];
z2 = *(float*)&ScriptParams[6];
if (vehicle)
UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
else
UpdateCompareFlag(ped->IsWithinArea(x1, y1, z1, x2, y2, z2));
CTheScripts::HighlightImportantArea((uint32)this + m_nIp, x1, y1, x2, y2, -100.0f);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
return 0;
}
case COMMAND_CREATE_CAR:
{
CollectParameters(&m_nIp, 4);
int32 handle;
if (CModelInfo::IsBoatModel(ScriptParams[0])) {
CBoat* boat = new CBoat(ScriptParams[0], MISSION_VEHICLE);
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= -100.0f)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += boat->GetDistanceFromCentreOfMassToBaseOfModel();
boat->GetPosition() = pos;
CTheScripts::ClearSpaceForMissionEntity(pos, boat);
boat->m_status = STATUS_ABANDONED;
boat->bIsLocked = true;
boat->m_autoPilot.m_nCarMission = MISSION_NONE;
boat->m_autoPilot.m_nAnimationId = TEMPACT_NONE; /* Animation ID? */
boat->m_autoPilot.m_nCruiseSpeed = boat->m_autoPilot.m_fMaxTrafficSpeed = 20.0f;
CWorld::Add(boat);
handle = CPools::GetVehiclePool()->GetIndex(boat);
}
else {
CVehicle* car;
if (!CModelInfo::IsBikeModel(ScriptParams[0]))
car = new CAutomobile(ScriptParams[0], MISSION_VEHICLE);
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= -100.0f)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
car->GetPosition() = pos;
CTheScripts::ClearSpaceForMissionEntity(pos, car);
car->m_status = STATUS_ABANDONED;
car->bIsLocked = true;
car->m_autoPilot.m_nCarMission = MISSION_NONE;
car->m_autoPilot.m_nAnimationId = TEMPACT_NONE; /* Animation ID? */
car->m_autoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
car->m_autoPilot.m_nCruiseSpeed = car->m_autoPilot.m_fMaxTrafficSpeed = 9.0f;
car->m_autoPilot.m_nPreviousLane = car->m_autoPilot.m_nCurrentLane = 0;
car->bEngineOn = false;
car->m_level = CTheZones::GetLevelFromPosition(pos);
car->bHasBeenOwnedByPlayer = true;
CWorld::Add(car);
handle = CPools::GetVehiclePool()->GetIndex(car);
}
ScriptParams[0] = handle;
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
CTheScripts::MissionCleanup.AddEntityToList(handle, CLEANUP_CAR);
return 0;
}
case COMMAND_DELETE_CAR:
{
CollectParameters(&m_nIp, 1);
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
if (car) {
CWorld::Remove(car);
CWorld::RemoveReferencesToDeletedObject(car);
delete car;
}
if (m_bIsMissionScript)
CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CAR);
return 0;
}
case COMMAND_CAR_GOTO_COORDINATES:
{
CollectParameters(&m_nIp, 4);
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(car);
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= -100.0f)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
if (CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, pos, false))
car->m_autoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT;
else
car->m_autoPilot.m_nCarMission = MISSION_GOTOCOORDS;
car->m_status = STATUS_PHYSICS;
car->bEngineOn = true;
car->m_autoPilot.m_nCruiseSpeed = max(car->m_autoPilot.m_nCruiseSpeed, 6);
car->m_autoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
return 0;
}
case COMMAND_CAR_WANDER_RANDOMLY:
{
CollectParameters(&m_nIp, 1);
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(car);
CCarCtrl::JoinCarWithRoadSystem(car);
car->m_autoPilot.m_nCarMission = MISSION_CRUISE;
car->bEngineOn = true;
car->m_autoPilot.m_nCruiseSpeed = max(car->m_autoPilot.m_nCruiseSpeed, 6);
car->m_autoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
return 0;
}
case COMMAND_CAR_SET_IDLE:
{
CollectParameters(&m_nIp, 1);
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(car);
car->m_autoPilot.m_nCarMission = MISSION_NONE;
return 0;
}
case COMMAND_GET_CAR_COORDINATES:
{
CollectParameters(&m_nIp, 1);
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(car);
*(CVector*)&ScriptParams[0] = car->GetPosition();
StoreParameters(&m_nIp, 3);
return 0;
}
case COMMAND_SET_CAR_COORDINATES:
{
CollectParameters(&m_nIp, 4);
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(car);
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= -100.0f)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
car->bIsStatic = false;
/* Again weird usage of virtual functions. */
if (car->IsBoat()) {
car->Teleport(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, car);
}
else {
car->Teleport(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, car);
/* May the following be inlined CCarCtrl function? */
switch (car->m_autoPilot.m_nCarMission) {
case MISSION_CRUISE:
CCarCtrl::JoinCarWithRoadSystem(car);
break;
case MISSION_RAMPLAYER_FARAWAY:
case MISSION_RAMPLAYER_CLOSE:
case MISSION_BLOCKPLAYER_FARAWAY:
case MISSION_BLOCKPLAYER_CLOSE:
case MISSION_BLOCKPLAYER_HANDBRAKESTOP:
CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, FindPlayerCoors(), false);
break;
case MISSION_GOTOCOORDS:
case MISSION_GOTOCOORDS_STRAIGHT:
CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, car->m_autoPilot.m_vecDestinationCoors, false);
break;
case MISSION_GOTOCOORDS_ACCURATE:
case MISSION_GOTO_COORDS_STRAIGHT_ACCURATE:
CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, car->m_autoPilot.m_vecDestinationCoors, false);
break;
case MISSION_RAMCAR_FARAWAY:
case MISSION_RAMCAR_CLOSE:
case MISSION_BLOCKCAR_FARAWAY:
case MISSION_BLOCKCAR_CLOSE:
case MISSION_BLOCKCAR_HANDBRAKESTOP:
CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, car->m_autoPilot.m_pTargetCar->GetPosition(), false);
break;
default:
break;
}
}
return 0;
}
case COMMAND_IS_CAR_STILL_ALIVE:
{
CollectParameters(&m_nIp, 4);
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
UpdateCompareFlag(car && car->m_status != STATUS_WRECKED && (car->IsBoat() || !car->bIsInWater));
return 0;
}
case COMMAND_SET_CAR_CRUISE_SPEED:
{
CollectParameters(&m_nIp, 2);
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(car);
car->m_autoPilot.m_nCruiseSpeed = min(*(float*)&ScriptParams[1], 60.0f * car->m_handling->TransmissionData.fUnkMaxVelocity);
return 0;
}
case COMMAND_SET_CAR_DRIVING_STYLE:
{
CollectParameters(&m_nIp, 2);
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(car);
car->m_autoPilot.m_nDrivingStyle = (eCarDrivingStyle)ScriptParams[1];
return 0;
}
case COMMAND_SET_CAR_MISSION:
{
CollectParameters(&m_nIp, 2);
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(car);
car->m_autoPilot.m_nCarMission = (eCarMission)ScriptParams[1];
car->m_autoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
car->bEngineOn = true;
return 0;
}
case COMMAND_IS_CAR_IN_AREA_2D:
{
CollectParameters(&m_nIp, 6);
CVehicle* vehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(vehicle);
float x1, y1, x2, y2;
x1 = *(float*)&ScriptParams[1];
y1 = *(float*)&ScriptParams[2];
x2 = *(float*)&ScriptParams[3];
y2 = *(float*)&ScriptParams[4];
UpdateCompareFlag(vehicle->IsWithinArea(x1, y1, x2, y2));
CTheScripts::HighlightImportantArea((uint32)this + m_nIp, x1, y1, x2, y2, -100.0f);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
return 0;
}
case COMMAND_IS_CAR_IN_AREA_3D:
{
CollectParameters(&m_nIp, 8);
CVehicle* vehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(vehicle);
float x1, y1, z1, x2, y2, z2;
x1 = *(float*)&ScriptParams[1];
y1 = *(float*)&ScriptParams[2];
z1 = *(float*)&ScriptParams[3];
x2 = *(float*)&ScriptParams[4];
y2 = *(float*)&ScriptParams[5];
z2 = *(float*)&ScriptParams[6];
UpdateCompareFlag(vehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
CTheScripts::HighlightImportantArea((uint32)this + m_nIp, x1, y1, x2, y2, -100.0f);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
return 0;
}
case COMMAND_SPECIAL_0:
case COMMAND_SPECIAL_1:
case COMMAND_SPECIAL_2:
case COMMAND_SPECIAL_3:
case COMMAND_SPECIAL_4:
case COMMAND_SPECIAL_5:
case COMMAND_SPECIAL_6:
case COMMAND_SPECIAL_7:
assert(0);
return 0;
case COMMAND_PRINT_BIG:
{
wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
m_nIp += 8;
CollectParameters(&m_nIp, 2);
CMessages::AddBigMessage(key, ScriptParams[0], ScriptParams[1] - 1);
return 0;
}
case COMMAND_PRINT:
{
wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
m_nIp += 8;
CollectParameters(&m_nIp, 2);
CMessages::AddMessage(key, ScriptParams[0], ScriptParams[1]);
return 0;
}
case COMMAND_PRINT_NOW:
{
wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
m_nIp += 8;
CollectParameters(&m_nIp, 2);
CMessages::AddMessageJumpQ(key, ScriptParams[0], ScriptParams[1]);
return 0;
}
case COMMAND_PRINT_SOON:
{
wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
m_nIp += 8;
CollectParameters(&m_nIp, 2);
CMessages::AddMessage(key, ScriptParams[0], ScriptParams[1]);
return 0;
}
case COMMAND_CLEAR_PRINTS:
CMessages::ClearMessages();
return 0;
case COMMAND_GET_TIME_OF_DAY:
ScriptParams[0] = CClock::GetHours();
ScriptParams[1] = CClock::GetMinutes();
StoreParameters(&m_nIp, 2);
return 0;
case COMMAND_SET_TIME_OF_DAY:
CollectParameters(&m_nIp, 2);
CClock::SetGameClock(ScriptParams[0], ScriptParams[1]);
return 0;
case COMMAND_GET_MINUTES_TO_TIME_OF_DAY:
CollectParameters(&m_nIp, 2);
ScriptParams[0] = CClock::GetGameClockMinutesUntil(ScriptParams[0], ScriptParams[1]);
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_IS_POINT_ON_SCREEN:
{
CollectParameters(&m_nIp, 4);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= -100)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
UpdateCompareFlag(TheCamera.IsSphereVisible(pos, *(float*)&ScriptParams[3]));
}
case COMMAND_DEBUG_ON:
CTheScripts::DbgFlag = true;
return 0;
case COMMAND_DEBUG_OFF:
CTheScripts::DbgFlag = false;
return 0;
case COMMAND_RETURN_TRUE:
UpdateCompareFlag(true);
return 0;
case COMMAND_RETURN_FALSE:
UpdateCompareFlag(false);
return 0;
default:
assert(0);
break;
}
return -1;
}
WRAPPER int8 CRunningScript::ProcessCommandsFrom200To299(int32 command) { EAXJMP(0x43D530); }
WRAPPER int8 CRunningScript::ProcessCommandsFrom300To399(int32 command) { EAXJMP(0x43ED30); }
WRAPPER int8 CRunningScript::ProcessCommandsFrom400To499(int32 command) { EAXJMP(0x440CB0); }

View file

@ -40,6 +40,13 @@ CCamera::IsSphereVisible(const CVector &center, float radius, const CMatrix *mat
return true;
}
bool
CCamera::IsSphereVisible(const CVector &center, float radius)
{
CMatrix mat = m_cameraMatrix;
return IsSphereVisible(center, radius, &mat);
}
bool
CCamera::IsPointVisible(const CVector &center, const CMatrix *mat)
{
@ -1290,7 +1297,7 @@ CCam::GetWeaponFirstPersonOn()
}
STARTPATCHES
InjectHook(0x42C760, &CCamera::IsSphereVisible, PATCH_JUMP);
InjectHook(0x42C760, (bool (CCamera::*)(const CVector &center, float radius, const CMatrix *mat))&CCamera::IsSphereVisible, PATCH_JUMP);
InjectHook(0x46FD00, &CCamera::SetFadeColour, PATCH_JUMP);
InjectHook(0x46FD40, &CCamera::SetMotionBlur, PATCH_JUMP);

View file

@ -445,6 +445,7 @@ int m_iModeObbeCamIsInForCar;
CVector &GetGameCamPosition(void) { return m_vecGameCamPos; }
bool IsPointVisible(const CVector &center, const CMatrix *mat);
bool IsSphereVisible(const CVector &center, float radius, const CMatrix *mat);
bool IsSphereVisible(const CVector &center, float radius);
bool IsBoxVisible(RwV3d *box, const CMatrix *mat);
int GetLookDirection(void);

File diff suppressed because it is too large Load diff

View file

@ -43,8 +43,6 @@
#define MENUSLIDER_X 306.0f
#define buf(a) (char*)(a)
enum eLanguages
{
LANGUAGE_AMERICAN,
@ -328,7 +326,7 @@ enum eCheckHover
HOVEROPTION_19,
HOVEROPTION_20,
HOVEROPTION_CHANGESKIN,
HOVEROPTION_NULL = 42,
HOVEROPTION_42 = 42,
};
enum eMenuColumns
@ -339,28 +337,9 @@ enum eMenuColumns
MENUCOLUMNS,
};
enum eMenuRow
enum
{
MENUROW_NONE = -1,
MENUROW_0,
MENUROW_1,
MENUROW_2,
MENUROW_3,
MENUROW_4,
MENUROW_5,
MENUROW_6,
MENUROW_7,
MENUROW_8,
MENUROW_9,
MENUROW_10,
MENUROW_11,
MENUROW_12,
MENUROW_13,
MENUROW_14,
MENUROW_15,
MENUROW_16,
MENUROW_17,
MENUROWS,
NUM_MENUROWS = 18,
};
struct tSkinInfo
@ -377,7 +356,7 @@ struct CMenuScreen
char m_ScreenName[8];
int32 unk;
int32 m_PreviousPage[2]; // eMenuScreen
int32 m_ParentEntry[2]; // eMenuRow
int32 m_ParentEntry[2]; // row
struct CMenuEntry
{
@ -385,7 +364,7 @@ struct CMenuScreen
char m_EntryName[8];
int32 m_SaveSlot; // eSaveSlot
int32 m_TargetMenu; // eMenuScreen
} m_aEntries[MENUROWS];
} m_aEntries[NUM_MENUROWS];
};
class CMenuManager
@ -413,10 +392,10 @@ public:
tSkinInfo *m_pSelectedSkin;
tSkinInfo *field_438;
float field_43C;
int field_440;
int m_nCurrExSize;
int m_nSkinsTotal;
char _unk0[4];
int field_44C;
int m_nCurrExOption;
bool m_bSkinsFound;
bool m_bQuitGameNoCD;
char field_452;
@ -439,7 +418,7 @@ public:
int field_530;
char field_534;
char field_535;
int8 field_536;
int8 m_nCurrExLayer;
int m_nHelperTextAlpha;
int m_nMouseOldPosX;
int m_nMouseOldPosY;
@ -452,6 +431,7 @@ public:
int m_nCurrSaveSlot;
int m_nScreenChangeDelayTimer;
public:
static int32 &OS_Language;
static int8 &m_PrefsUseVibration;
static int8 &m_DisplayControllerOnFoot;
@ -462,9 +442,9 @@ public:
static int8 &m_PrefsFrameLimiter;
static int8 &m_PrefsShowSubtitles;
static int8 &m_PrefsSpeakers;
static int8 &m_ControlMethod;
static int32 &m_ControlMethod;
static int8 &m_PrefsDMA;
static int8 &m_PrefsLanguage;
static int32 &m_PrefsLanguage;
static int8 &m_bDisableMouseSteering;
static int32 &m_PrefsBrightness;
static float &m_PrefsLOD;
@ -516,17 +496,16 @@ public:
void SaveSettings();
void SetHelperText(int text);
void ShutdownJustMenu();
static float StretchX(float);
static float StretchY(float);
float StretchX(float);
float StretchY(float);
void SwitchMenuOnAndOff();
void UnloadTextures();
void WaitForUserCD();
// New content:
uint8 GetNumberOfMenuOptions();
void SwitchToNewScreen(int8 screen);
void SetDefaultPreferences(int8 screen);
void SwitchToNewScreen(int32 screen);
void SetDefaultPreferences(int32 screen);
};
static_assert(sizeof(CMenuManager) == 0x564, "CMenuManager: error");

View file

@ -2,15 +2,15 @@
const CMenuScreen aScreens[] = {
// MENUPAGE_NONE = 0
{ "", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0, },
{ "", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, },
// MENUPAGE_STATS = 1
{ "FET_STA", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, MENUROW_5, MENUROW_2,
{ "FET_STA", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 5, 2,
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
},
// MENUPAGE_NEW_GAME = 2
{ "FET_SGA", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, MENUROW_0, MENUROW_1,
{ "FET_SGA", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 0, 1,
MENUACTION_CHANGEMENU, "FES_SNG", SAVESLOT_NONE, MENUPAGE_NEW_GAME_RELOAD,
MENUACTION_CHANGEMENU, "GMLOAD", SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT,
MENUACTION_CHANGEMENU, "FES_DGA", SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT,
@ -18,17 +18,17 @@ const CMenuScreen aScreens[] = {
},
// MENUPAGE_BRIEFS = 3
{ "FET_BRE", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, MENUROW_6, MENUROW_3,
{ "FET_BRE", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 6, 3,
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
},
// MENU_CONTROLLER_SETTINGS = 4
{ "FET_CON", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUROW_0, MENUROW_0,
{ "FET_CON", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 0, 0,
},
// MENUPAGE_SOUND_SETTINGS = 5
{ "FET_AUD", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUROW_1, MENUROW_1,
{ "FET_AUD", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 1, 1,
MENUACTION_MUSICVOLUME, "FEA_MUS", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
MENUACTION_SFXVOLUME, "FEA_SFX", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
MENUACTION_AUDIOHW, "FEA_3DH", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
@ -40,7 +40,7 @@ const CMenuScreen aScreens[] = {
},
// MENUPAGE_GRAPHICS_SETTINGS = 6
{ "FET_DIS", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUROW_2, MENUROW_2,
{ "FET_DIS", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 2, 2,
MENUACTION_BRIGHTNESS, "FED_BRI", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
MENUACTION_DRAWDIST, "FEM_LOD", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
MENUACTION_FRAMESYNC, "FEM_VSC", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
@ -54,7 +54,7 @@ const CMenuScreen aScreens[] = {
},
// MENUPAGE_LANGUAGE_SETTINGS = 7
{ "FET_LAN", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUROW_3, MENUROW_3,
{ "FET_LAN", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 3, 3,
MENUACTION_LANG_ENG, "FEL_ENG", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_LANG_FRE, "FEL_FRE", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_LANG_GER, "FEL_GER", SAVESLOT_NONE, MENUPAGE_NONE,
@ -64,7 +64,7 @@ const CMenuScreen aScreens[] = {
},
// MENUPAGE_CHOOSE_LOAD_SLOT = 8
{ "FET_LG", MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, MENUROW_1, MENUROW_1,
{ "FET_LG", MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, 1, 1,
MENUACTION_CHANGEMENU, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
MENUACTION_CHECKSAVE, "FEM_SL1", SAVESLOT_1, MENUPAGE_LOAD_SLOT_CONFIRM,
MENUACTION_CHECKSAVE, "FEM_SL2", SAVESLOT_2, MENUPAGE_LOAD_SLOT_CONFIRM,
@ -77,7 +77,7 @@ const CMenuScreen aScreens[] = {
},
// MENUPAGE_CHOOSE_DELETE_SLOT = 9
{ "FET_DG", MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, MENUROW_2, MENUROW_2,
{ "FET_DG", MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, 2, 2,
MENUACTION_CHANGEMENU, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
MENUACTION_CHECKSAVE, "FEM_SL1", SAVESLOT_1, MENUPAGE_DELETE_SLOT_CONFIRM,
MENUACTION_CHECKSAVE, "FEM_SL2", SAVESLOT_2, MENUPAGE_DELETE_SLOT_CONFIRM,
@ -90,96 +90,96 @@ const CMenuScreen aScreens[] = {
},
// MENUPAGE_NEW_GAME_RELOAD = 10
{ "FET_NG", MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, MENUROW_0, MENUROW_0,
{ "FET_NG", MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, 0, 0,
MENUACTION_LABEL, "FESZ_QR", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
MENUACTION_NEWGAME, "FEM_YES", SAVESLOT_NONE, MENUPAGE_NONE,
},
// MENUPAGE_LOAD_SLOT_CONFIRM = 11
{ "FET_LG", MENUPAGE_CHOOSE_LOAD_SLOT, MENUPAGE_CHOOSE_LOAD_SLOT, MENUPAGE_CHOOSE_LOAD_SLOT, MENUROW_0, MENUROW_0,
{ "FET_LG", MENUPAGE_CHOOSE_LOAD_SLOT, MENUPAGE_CHOOSE_LOAD_SLOT, MENUPAGE_CHOOSE_LOAD_SLOT, 0, 0,
MENUACTION_LABEL, "FESZ_QL", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT,
MENUACTION_CHANGEMENU, "FEM_YES", SAVESLOT_NONE, MENUPAGE_LOADING_IN_PROGRESS,
},
// MENUPAGE_DELETE_SLOT_CONFIRM = 12
{ "FET_DG", MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, MENUROW_0, MENUROW_0,
{ "FET_DG", MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, 0, 0,
MENUACTION_LABEL, "FESZ_QD", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT,
MENUACTION_CHANGEMENU, "FEM_YES", SAVESLOT_NONE, MENUPAGE_DELETING,
},
// MENUPAGE_13 = 13
{ "FES_NOC", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
{ "FES_NOC", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
},
// MENUPAGE_LOADING_IN_PROGRESS = 14
{ "FET_LG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
{ "FET_LG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
MENUACTION_LABEL, "FED_LDW", SAVESLOT_NONE, MENUPAGE_LOAD_SLOT_CONFIRM,
},
// MENUPAGE_DELETING_IN_PROGRESS = 15
{ "FET_DG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
{ "FET_DG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
MENUACTION_LABEL, "FEDL_WR", SAVESLOT_NONE, MENUPAGE_NONE,
},
// MENUPAGE_16 = 16
{ "FET_LG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
{ "FET_LG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
MENUACTION_LABEL, "FES_LOE", SAVESLOT_NONE, MENUPAGE_NONE,
},
// MENUPAGE_DELETE_FAILED = 17
{ "FET_DG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
{ "FET_DG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
MENUACTION_LABEL, "FES_DEE", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_CHANGEMENU, "FEC_OKK", SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT,
},
// MENUPAGE_DEBUG_MENU = 18
{ "FED_DBG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
{ "FED_DBG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
},
// MENUPAGE_MEMORY_CARD_1 = 19
{ "FEM_MCM", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
{ "FEM_MCM", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
},
// MENUPAGE_MEMORY_CARD_2 = 20
{ "FEM_MC2", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
{ "FEM_MC2", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
},
// MENUPAGE_MULTIPLAYER_MAIN = 21
{ "FET_MP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
{ "FET_MP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
},
// MENUPAGE_SAVE_FAILED_1 = 22
{ "MCDNSP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
{ "MCDNSP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
MENUACTION_MEMCARDSAVECONFIRM, "JAILB_U", SAVESLOT_NONE, MENUPAGE_NONE,
},
// MENUPAGE_SAVE_FAILED_2 = 23
{ "MCGNSP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
{ "MCGNSP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
MENUACTION_MEMCARDSAVECONFIRM, "JAILB_U", SAVESLOT_NONE, MENUPAGE_NONE,
},
// MENUPAGE_SAVE = 24
{ "FET_SG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
{ "FET_SG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
MENUACTION_LABEL, "FES_SCG", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_UPDATESAVE, "GMSAVE", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT,
MENUACTION_UPDATEMEMCARDSAVE, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NONE,
},
// MENUPAGE_NO_MEMORY_CARD = 25
{ "FES_NOC", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
{ "FES_NOC", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
},
// MENUPAGE_CHOOSE_SAVE_SLOT = 26
{ "FET_SG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
{ "FET_SG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
MENUACTION_UPDATEMEMCARDSAVE, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_UPDATESAVE, "FEM_SL1", SAVESLOT_1, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
MENUACTION_UPDATESAVE, "FEM_SL2", SAVESLOT_2, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
@ -192,49 +192,49 @@ const CMenuScreen aScreens[] = {
},
// MENUPAGE_SAVE_OVERWRITE_CONFIRM = 27
{ "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUROW_0, MENUROW_0,
{ "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0,
MENUACTION_LABEL, "FESZ_QO", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_CHANGEMENU, "FEM_YES", SAVESLOT_NONE, MENUPAGE_SAVING_IN_PROGRESS,
MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT,
},
// MENUPAGE_MULTIPLAYER_MAP = 28
{ "FET_MAP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
{ "FET_MAP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
},
// MENUPAGE_MULTIPLAYER_CONNECTION = 29
{ "FET_CON", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
{ "FET_CON", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
},
// MENUPAGE_MULTIPLAYER_FIND_GAME = 30
{ "FET_FG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
{ "FET_FG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
},
// MENUPAGE_MULTIPLAYER_MODE = 31
{ "FET_GT", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
{ "FET_GT", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
},
// MENUPAGE_MULTIPLAYER_CREATE = 32
{ "FET_HG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
{ "FET_HG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
},
// MENUPAGE_MULTIPLAYER_START = 33
{ "FEN_STA", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
{ "FEN_STA", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
},
// MENUPAGE_SKIN_SELECT_OLD = 34
{ "FET_PS", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
{ "FET_PS", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
},
// MENUPAGE_CONTROLLER_PC = 35
{ "FET_CTL", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUROW_0, MENUROW_0,
{ "FET_CTL", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 0, 0,
MENUACTION_CTRLMETHOD, "FET_CME", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
MENUACTION_CHANGEMENU, "FET_RDK", SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS,
MENUACTION_CHANGEMENU, "FET_AMS", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS,
@ -243,32 +243,32 @@ const CMenuScreen aScreens[] = {
},
// MENUPAGE_CONTROLLER_PC_OLD1 = 36
{ "FET_CTL", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, MENUROW_0, MENUROW_0,
{ "FET_CTL", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 0, 0,
},
// MENUPAGE_CONTROLLER_PC_OLD2 = 37
{ "FET_CTL", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
{ "FET_CTL", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
},
// MENUPAGE_CONTROLLER_PC_OLD3 = 38
{ "FET_CTL", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
{ "FET_CTL", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
},
// MENUPAGE_CONTROLLER_PC_OLD4 = 39
{ "FET_CTL", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
{ "FET_CTL", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
},
// MENUPAGE_CONTROLLER_DEBUG = 40
{ "FEC_DBG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
{ "FEC_DBG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
},
// MENUPAGE_OPTIONS = 41
{ "FET_OPT", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, MENUROW_1, MENUROW_4,
{ "FET_OPT", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 1, 4,
MENUACTION_CHANGEMENU, "FET_CTL", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
MENUACTION_CHANGEMENU, "FET_AUD", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
MENUACTION_CHANGEMENU, "FET_DIS", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
@ -278,65 +278,65 @@ const CMenuScreen aScreens[] = {
},
// MENUPAGE_EXIT = 42
{ "FET_QG", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, MENUROW_2, MENUROW_5,
{ "FET_QG", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 2, 5,
MENUACTION_LABEL, "FEQ_SRE", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_CANCLEGAME, "FEM_YES", SAVESLOT_NONE, MENUPAGE_NONE,
},
// MENUPAGE_SAVING_IN_PROGRESS = 43
{ "", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUROW_0, MENUROW_0,
{ "", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0,
MENUACTION_LABEL, "FES_WAR", SAVESLOT_NONE, MENUPAGE_NONE,
},
// MENUPAGE_SAVE_SUCCESSFUL = 44
{ "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUROW_0, MENUROW_0,
{ "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0,
MENUACTION_LABEL, "FES_SSC", SAVESLOT_LABEL, MENUPAGE_NONE,
MENUACTION_UPDATEMEMCARDSAVE, "FEC_OKK", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT,
},
// MENUPAGE_DELETING = 45
{ "FET_DG", MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, MENUROW_0, MENUROW_0,
{ "FET_DG", MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, 0, 0,
MENUACTION_LABEL, "FED_DLW", SAVESLOT_NONE, MENUPAGE_NONE,
},
// MENUPAGE_DELETE_SUCCESS = 46
{ "FET_DG", MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, MENUROW_0, MENUROW_0,
{ "FET_DG", MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, 0, 0,
MENUACTION_LABEL, "DEL_FNM", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_CHANGEMENU, "FEC_OKK", SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT,
},
// MENUPAGE_SAVE_FAILED = 47
{ "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUROW_0, MENUROW_0,
{ "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0,
MENUACTION_LABEL, "FEC_SVU", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_CHANGEMENU, "FEC_OKK", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT,
},
// MENUPAGE_LOAD_FAILED = 48
{ "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUROW_0, MENUROW_0,
{ "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0,
MENUACTION_LABEL, "FEC_SVU", SAVESLOT_NONE, MENUPAGE_NONE,
},
// MENUPAGE_LOAD_FAILED_2 = 49
{ "FET_LG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUROW_0, MENUROW_0,
{ "FET_LG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0,
MENUACTION_LABEL, "FEC_LUN", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT,
},
// MENUPAGE_FILTER_GAME = 50
{ "FIL_FLT", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
{ "FIL_FLT", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
},
// MENUPAGE_START_MENU = 51
{ "FEM_MM", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
{ "FEM_MM", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
MENUACTION_CHANGEMENU, "FEN_STA", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
MENUACTION_CHANGEMENU, "FET_OPT", SAVESLOT_NONE, MENUPAGE_OPTIONS,
MENUACTION_CHANGEMENU, "FEM_QT", SAVESLOT_NONE, MENUPAGE_EXIT,
},
// MENUPAGE_PAUSE_MENU = 52
{ "FET_PAU", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
{ "FET_PAU", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
MENUACTION_RESUME, "FEM_RES", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_CHANGEMENU, "FEN_STA", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
MENUACTION_CHANGEMENU, "FEP_STA", SAVESLOT_NONE, MENUPAGE_STATS,
@ -346,22 +346,22 @@ const CMenuScreen aScreens[] = {
},
// MENUPAGE_CHOOSE_MODE = 53
{ "FEN_STA", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
{ "FEN_STA", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
},
// MENUPAGE_SKIN_SELECT = 54
{ "FET_PSU", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUROW_4, MENUROW_4,
{ "FET_PSU", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 4, 4,
//MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_MULTIPLAYER_MAIN,
},
// MENUPAGE_KEYBOARD_CONTROLS = 55
{ "FET_STI", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, MENUROW_1, MENUROW_1,
{ "FET_STI", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 1, 1,
//MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
},
// MENUPAGE_MOUSE_CONTROLS = 56
{ "FET_MTI", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, MENUROW_2, MENUROW_2,
{ "FET_MTI", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 2, 2,
MENUACTION_MOUSESENS, "FEC_MSH", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS,
MENUACTION_INVVERT, "FEC_IVV", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS,
MENUACTION_MOUSESTEER, "FET_MST", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS,
@ -369,12 +369,12 @@ const CMenuScreen aScreens[] = {
},
// MENUPAGE_57 = 57
{ "", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
{ "", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
},
// MENUPAGE_58 = 58
{ "", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
{ "", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
},
};

View file

@ -9,7 +9,11 @@ WRAPPER char CMessages::WideStringCompare(wchar* str1, wchar* str2, unsigned sho
WRAPPER void CMessages::InsertNumberInString(wchar* src, int n1, int n2, int n3, int n4, int n5, int n6, wchar* dst) { EAXJMP(0x52A1A0); }
WRAPPER void CMessages::InsertPlayerControlKeysInString(wchar* src) { EAXJMP(0x52A490); }
WRAPPER int CMessages::GetWideStringLength(wchar* src) { EAXJMP(0x529490); }
WRAPPER void CMessages::AddMessage(wchar*, uint32, uint16) { EAXJMP(0x529900); }
WRAPPER void CMessages::AddBigMessage(wchar* key, uint32 time, uint16 pos) { EAXJMP(0x529EB0); }
WRAPPER void CMessages::AddMessage(wchar* key, uint32 time, uint16 pos) { EAXJMP(0x529900); }
WRAPPER void CMessages::AddMessageJumpQ(wchar* key, uint32 time, uint16 pos) { EAXJMP(0x529A10); }
WRAPPER void CMessages::AddMessageSoon(wchar* key, uint32 time, uint16 pos) { EAXJMP(0x529AF0); }
WRAPPER void CMessages::ClearMessages() { EAXJMP(0x529CE0); }
tPreviousBrief *CMessages::PreviousBriefs = (tPreviousBrief *)0x713C08;
tMessage *CMessages::BriefMessages = (tMessage *)0x8786E0;

View file

@ -41,5 +41,9 @@ public:
static void InsertNumberInString(wchar* src, int n1, int n2, int n3, int n4, int n5, int n6, wchar* dst);
static void InsertPlayerControlKeysInString(wchar* src);
static int GetWideStringLength(wchar *src);
static void AddMessage(wchar*, uint32, uint16);
static void AddBigMessage(wchar* key, uint32 time, uint16 pos);
static void AddMessage(wchar* key, uint32 time, uint16 pos);
static void AddMessageJumpQ(wchar* key, uint32 time, uint16 pos);
static void AddMessageSoon(wchar* key, uint32 time, uint16 pos);
static void ClearMessages();
};

View file

@ -212,6 +212,8 @@ CWanted::ReportCrimeNow(eCrimeType type, const CVector &coors, bool policeDoesnt
wantedLevelDrop = min(CCullZones::GetWantedLevelDrop(), 100);
chaos = (1.0f - wantedLevelDrop/100.0f) * sensitivity;
if (policeDoesntCare)
chaos *= 0.333f;
switch(type){
case CRIME_POSSESSION_GUN:
break;

View file

@ -28,6 +28,8 @@ bool &CWorld::bSecondShift = *(bool*)0x95CD54;
bool &CWorld::bForceProcessControl = *(bool*)0x95CD6C;
bool &CWorld::bProcessCutsceneOnly = *(bool*)0x95CD8B;
WRAPPER void CWorld::RemoveReferencesToDeletedObject(CEntity*) { EAXJMP(0x4B3BF0); }
void
CWorld::Add(CEntity *ent)
{

View file

@ -102,6 +102,7 @@ public:
static float FindGroundZForCoord(float x, float y);
static float FindGroundZFor3DCoord(float x, float y, float z, bool *found);
static float FindRoofZFor3DCoord(float x, float y, float z, bool *found);
static void RemoveReferencesToDeletedObject(CEntity*);
static float GetSectorX(float f) { return ((f - WORLD_MIN_X)/SECTOR_SIZE_X); }
static float GetSectorY(float f) { return ((f - WORLD_MIN_Y)/SECTOR_SIZE_Y); }

View file

@ -178,3 +178,4 @@ void re3_assert(const char *expr, const char *filename, unsigned int lineno, con
#define max(a, b) (((a) > (b)) ? (a) : (b))
#define min(a, b) (((a) < (b)) ? (a) : (b))
#define ABS(a) (((a) < 0) ? (-a) : (a))

View file

@ -175,6 +175,13 @@ CModelInfo::IsBoatModel(int32 id)
((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_BOAT;
}
bool
CModelInfo::IsBikeModel(int32 id)
{
return GetModelInfo(id)->m_type == MITYPE_VEHICLE &&
((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_BIKE;
}
void
CModelInfo::RemoveColModelsFromOtherLevels(eLevelName level)
{

View file

@ -36,5 +36,6 @@ public:
}
static bool IsBoatModel(int32 id);
static bool IsBikeModel(int32 id);
static void RemoveColModelsFromOtherLevels(eLevelName level);
};

View file

@ -7,7 +7,7 @@ WRAPPER void CCivilianPed::ProcessControl(void) { EAXJMP(0x4BFFE0); }
CCivilianPed::CCivilianPed(int pedtype, int mi) : CPed(pedtype)
{
CPed::SetModelIndex(mi);
SetModelIndex(mi);
for (int i = 0; i < 10; i++)
{
m_nearPeds[i] = nil;

View file

@ -1,6 +1,64 @@
#include "common.h"
#include "patcher.h"
#include "CopPed.h"
#include "ModelIndices.h"
WRAPPER void CCopPed::ProcessControl() { EAXJMP(0x4C1400); }
CCopPed::CCopPed(eCopType copType) : CPed(PEDTYPE_COP)
{
m_nCopType = copType;
switch (copType) {
case COP_STREET:
SetModelIndex(MI_COP);
GiveWeapon(WEAPONTYPE_COLT45, 1000);
m_currentWeapon = WEAPONTYPE_UNARMED;
m_fArmour = 0.0f;
m_wepSkills = 208; /* TODO: what is this? seems unused */
m_wepAccuracy = 60;
break;
case COP_FBI:
SetModelIndex(MI_FBI);
GiveWeapon(WEAPONTYPE_COLT45, 1000);
GiveWeapon(WEAPONTYPE_AK47, 1000);
SetCurrentWeapon(WEAPONTYPE_AK47);
m_fArmour = 100.0f;
m_wepSkills = 176; /* TODO: what is this? seems unused */
m_wepAccuracy = 76;
break;
case COP_SWAT:
SetModelIndex(MI_SWAT);
GiveWeapon(WEAPONTYPE_COLT45, 1000);
GiveWeapon(WEAPONTYPE_UZI, 1000);
SetCurrentWeapon(WEAPONTYPE_UZI);
m_fArmour = 50.0f;
m_wepSkills = 32; /* TODO: what is this? seems unused */
m_wepAccuracy = 64;
break;
case COP_ARMY:
SetModelIndex(MI_ARMY);
GiveWeapon(WEAPONTYPE_COLT45, 1000);
GiveWeapon(WEAPONTYPE_M16, 1000);
GiveWeapon(WEAPONTYPE_GRENADE, 10);
SetCurrentWeapon(WEAPONTYPE_M16);
m_fArmour = 100.0f;
m_wepSkills = 32; /* TODO: what is this? seems unused */
m_wepAccuracy = 84;
break;
default:
break;
}
m_bIsInPursuit = false;
field_1350 = 1;
m_bIsDisabledCop = false;
field_1356 = 0;
m_attackTimer = 0;
field_1351 = 0;
m_bZoneDisabledButClose = false;
m_bZoneDisabled = false;
field_1364 = -1;
m_pPointGunAt = nil;
}
CCopPed::~CCopPed()
{
@ -12,9 +70,11 @@ WRAPPER void CCopPed::ClearPursuit(void) { EAXJMP(0x4C28C0); }
class CCopPed_ : public CCopPed
{
public:
CCopPed *ctor(eCopType type) { return ::new (this) CCopPed(type); };
void dtor(void) { CCopPed::~CCopPed(); }
};
STARTPATCHES
InjectHook(0x4C11B0, &CCopPed_::ctor, PATCH_JUMP);
InjectHook(0x4C13E0, &CCopPed_::dtor, PATCH_JUMP);
ENDPATCHES

View file

@ -31,9 +31,11 @@ public:
int8 field_1366;
int8 field_1367;
CCopPed(eCopType);
~CCopPed();
void ClearPursuit(void);
void ProcessControl(void);
};
static_assert(sizeof(CCopPed) == 0x558, "CCopPed: error");

View file

@ -1,13 +1,38 @@
#include "common.h"
#include "patcher.h"
#include "EmergencyPed.h"
#include "ModelIndices.h"
class CEmergencyPed_ : public CEmergencyPed
{
public:
CEmergencyPed *ctor(int pedtype) { return ::new (this) CEmergencyPed(pedtype); };
void dtor(void) { CEmergencyPed::~CEmergencyPed(); }
};
WRAPPER void CEmergencyPed::ProcessControl(void) { EAXJMP(0x4C2F10); }
CEmergencyPed::CEmergencyPed(uint32 type) : CPed(type)
{
switch (type){
case PEDTYPE_EMERGENCY:
SetModelIndex(MI_MEDIC);
m_pRevivedPed = nil;
field_1360 = 0;
break;
case PEDTYPE_FIREMAN:
SetModelIndex(MI_FIREMAN);
m_pRevivedPed = nil;
break;
default:
break;
}
m_nEmergencyPedState = 0;
m_pAttendedAccident = nil;
field_1356 = 0;
}
STARTPATCHES
InjectHook(0x4C2E40, &CEmergencyPed_::ctor, PATCH_JUMP);
InjectHook(0x4C2EF0, &CEmergencyPed_::dtor, PATCH_JUMP);
ENDPATCHES

View file

@ -1,11 +1,20 @@
#pragma once
#include "Fire.h"
#include "Ped.h"
class CEmergencyPed : public CPed
{
public:
// 0x53C
uint8 stuff[24];
CPed* m_pRevivedPed;
int32 m_nEmergencyPedState; // looks like flags
void* m_pAttendedAccident; //TODO: CAccident*
CFire* m_pAttendedFire;
int8 field_1356;
int32 field_1360;
CEmergencyPed(uint32);
void ProcessControl(void);
};
static_assert(sizeof(CEmergencyPed) == 0x554, "CEmergencyPed: error");

View file

@ -47,6 +47,10 @@ WRAPPER void CPed::SetDuck(uint32) { EAXJMP(0x4E4920); }
WRAPPER void CPed::RegisterThreatWithGangPeds(CEntity*) { EAXJMP(0x4E3870); }
WRAPPER void CPed::MakeChangesForNewWeapon(int8) { EAXJMP(0x4F2560); }
WRAPPER void CPed::SetSeek(CVector, float) { EAXJMP(0x4D14B0); }
WRAPPER bool CPed::Seek(void) { EAXJMP(0x4D1640); }
WRAPPER void CPed::ClearAll(void) { EAXJMP(0x4C7F20); }
WRAPPER void CPed::SetWanderPath(int8) { EAXJMP(0x4D2750); }
WRAPPER void CPed::SetFollowPath(CVector) { EAXJMP(0x4D2EA0); }
bool &CPed::bNastyLimbsCheat = *(bool*)0x95CD44;
bool &CPed::bPedCheat2 = *(bool*)0x95CD5A;
@ -394,7 +398,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_ped_flagD10 = false;
m_ped_flagD20 = false;
m_ped_flagD40 = false;
m_ped_flagD80 = false;
m_bScriptObjectiveCompleted = false;
m_ped_flagE1 = false;
m_ped_flagE2 = false;
@ -1405,7 +1409,7 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg)
if (vehicle->pDriver == ped) {
vehicle->RemoveDriver();
if (vehicle->m_nDoorLock == CARLOCK_COP_CAR)
if (vehicle->m_nDoorLock == CARLOCK_LOCKED_INITIALLY)
vehicle->m_nDoorLock = CARLOCK_UNLOCKED;
if (ped->m_nPedType == PEDTYPE_COP && vehicle->IsLawEnforcementVehicle())

View file

@ -210,7 +210,7 @@ public:
uint8 m_ped_flagD10 : 1;
uint8 m_ped_flagD20 : 1;
uint8 m_ped_flagD40 : 1; // reset when objective changes
uint8 m_ped_flagD80 : 1;
uint8 m_bScriptObjectiveCompleted : 1;
uint8 m_ped_flagE1 : 1;
uint8 m_ped_flagE2 : 1;
@ -469,6 +469,9 @@ public:
bool CheckIfInTheAir(void);
void ClearAll(void);
void SetPointGunAt(CEntity*);
bool Seek(void);
void SetWanderPath(int8);
void SetFollowPath(CVector);
// Static methods
static void GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float offset);

View file

@ -325,7 +325,7 @@ void CHud::Draw()
else {
Clip = AmmoInClip;
if (TotalAmmo - AmmoInClip > 9999)
if ((TotalAmmo - AmmoInClip) > 9999)
Ammo = 9999;
else
Ammo = TotalAmmo - AmmoInClip;

View file

@ -23,7 +23,9 @@ class CRenderer
static CVector &ms_vecCameraPosition;
static CVehicle *&m_pFirstPersonVehicle;
public:
static float &ms_lodDistScale; // defined in Frontend.cpp
static bool &m_loadingPriority;
static void Init(void);

View file

@ -65,7 +65,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
bIsDamaged = false;
m_veh_flagC8 = false;
m_veh_flagC10 = false;
m_veh_flagC4 = false;
bHasBeenOwnedByPlayer = false;
m_veh_flagC20 = false;
bCanBeDamaged = true;
m_veh_flagC80 = false;
@ -519,7 +519,7 @@ bool
CVehicle::CanPedOpenLocks(CPed *ped)
{
if(m_nDoorLock == CARLOCK_LOCKED ||
m_nDoorLock == CARLOCK_COP_CAR ||
m_nDoorLock == CARLOCK_LOCKED_INITIALLY ||
m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE)
return false;
if(ped->IsPlayer() && m_nDoorLock == CARLOCK_LOCKOUT_PLAYER_ONLY)

View file

@ -20,7 +20,7 @@ enum eCarLock {
CARLOCK_LOCKED,
CARLOCK_LOCKOUT_PLAYER_ONLY,
CARLOCK_LOCKED_PLAYER_INSIDE,
CARLOCK_COP_CAR,
CARLOCK_LOCKED_INITIALLY,
CARLOCK_FORCE_SHUT_DOORS,
CARLOCK_SKIP_SHUT_DOORS
};
@ -168,7 +168,7 @@ public:
uint8 m_veh_flagC1 : 1;
uint8 bIsDamaged : 1; // This vehicle has been damaged and is displaying all its components
uint8 m_veh_flagC4 : 1;
uint8 bHasBeenOwnedByPlayer : 1;
uint8 m_veh_flagC8 : 1;
uint8 m_veh_flagC10 : 1;
uint8 m_veh_flagC20 : 1;