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https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-14 17:09:15 +00:00
Get keyboard input from X11 on Linux
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commit
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@ -342,10 +342,10 @@ project "reVC"
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libdirs { "vendor/openal-soft/libs/Win64" }
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filter "platforms:linux*oal"
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links { "openal", "mpg123", "sndfile", "pthread" }
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links { "openal", "mpg123", "sndfile", "pthread", "X11" }
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filter "platforms:bsd*oal"
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links { "openal", "mpg123", "sndfile", "pthread" }
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links { "openal", "mpg123", "sndfile", "pthread", "X11" }
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filter "platforms:macosx*oal"
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links { "openal", "mpg123", "sndfile", "pthread" }
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@ -50,16 +50,30 @@ long _dwOperatingSystemVersion;
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#include "Font.h"
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#include "MemoryMgr.h"
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#define MAX_SUBSYSTEMS (16)
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// We found out that GLFW's keyboard input handling is still pretty delayed/not stable, so now we fetch input from X11 directly on Linux.
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#if !defined _WIN32 && !defined __APPLE__ && !defined __SWITCH__ // && !defined WAYLAND
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#define GET_KEYBOARD_INPUT_FROM_X11
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#endif
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#ifdef GET_KEYBOARD_INPUT_FROM_X11
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#include <X11/Xlib.h>
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#include <X11/XKBlib.h>
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#define GLFW_EXPOSE_NATIVE_X11
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#include <GLFW/glfw3native.h>
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#endif
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#ifdef _WIN32
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#define GLFW_EXPOSE_NATIVE_WIN32
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#include <GLFW/glfw3native.h>
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#endif
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#define MAX_SUBSYSTEMS (16)
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rw::EngineOpenParams openParams;
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static RwBool ForegroundApp = TRUE;
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static RwBool WindowIconified = FALSE;
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static RwBool WindowFocused = TRUE;
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static RwBool RwInitialised = FALSE;
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@ -325,7 +339,9 @@ psInitialize(void)
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RsGlobal.ps = &PsGlobal;
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PsGlobal.fullScreen = FALSE;
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PsGlobal.cursorIsInWindow = TRUE;
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PsGlobal.cursorIsInWindow = FALSE;
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WindowFocused = TRUE;
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WindowIconified = FALSE;
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PsGlobal.joy1id = -1;
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PsGlobal.joy2id = -1;
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@ -849,11 +865,15 @@ psSelectDevice()
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return TRUE;
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}
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#ifndef GET_KEYBOARD_INPUT_FROM_X11
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void keypressCB(GLFWwindow* window, int key, int scancode, int action, int mods);
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#endif
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void resizeCB(GLFWwindow* window, int width, int height);
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void scrollCB(GLFWwindow* window, double xoffset, double yoffset);
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void cursorCB(GLFWwindow* window, double xpos, double ypos);
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void cursorEnterCB(GLFWwindow* window, int entered);
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void windowFocusCB(GLFWwindow* window, int focused);
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void windowIconifyCB(GLFWwindow* window, int iconified);
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void joysChangeCB(int jid, int event);
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bool IsThisJoystickBlacklisted(int i)
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@ -962,11 +982,15 @@ void psPostRWinit(void)
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RwVideoMode vm;
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RwEngineGetVideoModeInfo(&vm, GcurSelVM);
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#ifndef GET_KEYBOARD_INPUT_FROM_X11
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glfwSetKeyCallback(PSGLOBAL(window), keypressCB);
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#endif
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glfwSetFramebufferSizeCallback(PSGLOBAL(window), resizeCB);
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glfwSetScrollCallback(PSGLOBAL(window), scrollCB);
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glfwSetCursorPosCallback(PSGLOBAL(window), cursorCB);
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glfwSetCursorEnterCallback(PSGLOBAL(window), cursorEnterCB);
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glfwSetWindowIconifyCallback(PSGLOBAL(window), windowIconifyCB);
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glfwSetWindowFocusCallback(PSGLOBAL(window), windowFocusCB);
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glfwSetJoystickCallback(joysChangeCB);
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_InputInitialiseJoys();
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@ -1318,6 +1342,10 @@ void scrollCB(GLFWwindow* window, double xoffset, double yoffset) {
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PSGLOBAL(mouseWheel) = yoffset;
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}
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bool lshiftStatus = false;
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bool rshiftStatus = false;
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#ifndef GET_KEYBOARD_INPUT_FROM_X11
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int keymap[GLFW_KEY_LAST + 1];
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static void
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@ -1448,9 +1476,6 @@ initkeymap(void)
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keymap[GLFW_KEY_MENU] = rsNULL;
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}
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bool lshiftStatus = false;
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bool rshiftStatus = false;
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void
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keypressCB(GLFWwindow* window, int key, int scancode, int action, int mods)
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{
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@ -1468,6 +1493,266 @@ keypressCB(GLFWwindow* window, int key, int scancode, int action, int mods)
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}
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}
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#else
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uint32 keymap[512]; // 256 ascii + 256 KeySyms between 0xff00 - 0xffff
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bool keyStates[512];
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uint32 keyCodeToKeymapIndex[256]; // cache for physical keys
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#define KEY_MAP_OFFSET (0xff00 - 256)
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static void
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initkeymap(void)
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{
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Display *display = glfwGetX11Display();
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int i;
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for (i = 0; i < ARRAY_SIZE(keymap); i++)
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keymap[i] = rsNULL;
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// You can add new ASCII mappings to here freely (but beware that if right hand side of assignment isn't supported on CFont, it'll be blank/won't work on binding screen)
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// Right hand side of assigments should always be uppercase counterpart of character
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keymap[XK_space] = ' ';
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keymap[XK_apostrophe] = '\'';
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keymap[XK_ampersand] = '&';
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keymap[XK_percent] = '%';
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keymap[XK_dollar] = '$';
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keymap[XK_comma] = ',';
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keymap[XK_minus] = '-';
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keymap[XK_period] = '.';
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keymap[XK_slash] = '/';
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keymap[XK_question] = '?';
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keymap[XK_exclam] = '!';
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keymap[XK_quotedbl] = '"';
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keymap[XK_colon] = ':';
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keymap[XK_semicolon] = ';';
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keymap[XK_equal] = '=';
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keymap[XK_bracketleft] = '[';
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keymap[XK_backslash] = '\\';
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keymap[XK_bracketright] = ']';
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keymap[XK_grave] = '`';
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keymap[XK_0] = '0';
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keymap[XK_1] = '1';
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keymap[XK_2] = '2';
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keymap[XK_3] = '3';
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keymap[XK_4] = '4';
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keymap[XK_5] = '5';
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keymap[XK_6] = '6';
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keymap[XK_7] = '7';
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keymap[XK_8] = '8';
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keymap[XK_9] = '9';
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keymap[XK_a] = 'A';
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keymap[XK_b] = 'B';
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keymap[XK_c] = 'C';
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keymap[XK_d] = 'D';
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keymap[XK_e] = 'E';
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keymap[XK_f] = 'F';
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keymap[XK_g] = 'G';
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keymap[XK_h] = 'H';
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keymap[XK_i] = 'I';
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keymap[XK_I] = 'I'; // Turkish I problem
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keymap[XK_j] = 'J';
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keymap[XK_k] = 'K';
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keymap[XK_l] = 'L';
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keymap[XK_m] = 'M';
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keymap[XK_n] = 'N';
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keymap[XK_o] = 'O';
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keymap[XK_p] = 'P';
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keymap[XK_q] = 'Q';
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keymap[XK_r] = 'R';
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keymap[XK_s] = 'S';
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keymap[XK_t] = 'T';
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keymap[XK_u] = 'U';
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keymap[XK_v] = 'V';
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keymap[XK_w] = 'W';
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keymap[XK_x] = 'X';
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keymap[XK_y] = 'Y';
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keymap[XK_z] = 'Z';
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// Some of regional but ASCII characters that GTA supports
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keymap[XK_agrave] = 0x00c0;
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keymap[XK_aacute] = 0x00c1;
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keymap[XK_acircumflex] = 0x00c2;
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keymap[XK_adiaeresis] = 0x00c4;
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keymap[XK_ae] = 0x00c6;
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keymap[XK_egrave] = 0x00c8;
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keymap[XK_eacute] = 0x00c9;
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keymap[XK_ecircumflex] = 0x00ca;
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keymap[XK_ediaeresis] = 0x00cb;
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keymap[XK_igrave] = 0x00cc;
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keymap[XK_iacute] = 0x00cd;
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keymap[XK_icircumflex] = 0x00ce;
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keymap[XK_idiaeresis] = 0x00cf;
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keymap[XK_ccedilla] = 0x00c7;
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keymap[XK_odiaeresis] = 0x00d6;
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keymap[XK_udiaeresis] = 0x00dc;
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// These are 0xff00 - 0xffff range of KeySym's, and subtracting KEY_MAP_OFFSET is needed
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keymap[XK_Escape - KEY_MAP_OFFSET] = rsESC;
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keymap[XK_Return - KEY_MAP_OFFSET] = rsENTER;
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keymap[XK_Tab - KEY_MAP_OFFSET] = rsTAB;
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keymap[XK_BackSpace - KEY_MAP_OFFSET] = rsBACKSP;
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keymap[XK_Insert - KEY_MAP_OFFSET] = rsINS;
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keymap[XK_Delete - KEY_MAP_OFFSET] = rsDEL;
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keymap[XK_Right - KEY_MAP_OFFSET] = rsRIGHT;
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keymap[XK_Left - KEY_MAP_OFFSET] = rsLEFT;
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keymap[XK_Down - KEY_MAP_OFFSET] = rsDOWN;
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keymap[XK_Up - KEY_MAP_OFFSET] = rsUP;
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keymap[XK_Page_Up - KEY_MAP_OFFSET] = rsPGUP;
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keymap[XK_Page_Down - KEY_MAP_OFFSET] = rsPGDN;
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keymap[XK_Home - KEY_MAP_OFFSET] = rsHOME;
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keymap[XK_End - KEY_MAP_OFFSET] = rsEND;
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keymap[XK_Caps_Lock - KEY_MAP_OFFSET] = rsCAPSLK;
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keymap[XK_Scroll_Lock - KEY_MAP_OFFSET] = rsSCROLL;
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keymap[XK_Num_Lock - KEY_MAP_OFFSET] = rsNUMLOCK;
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keymap[XK_Pause - KEY_MAP_OFFSET] = rsPAUSE;
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keymap[XK_F1 - KEY_MAP_OFFSET] = rsF1;
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keymap[XK_F2 - KEY_MAP_OFFSET] = rsF2;
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keymap[XK_F3 - KEY_MAP_OFFSET] = rsF3;
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keymap[XK_F4 - KEY_MAP_OFFSET] = rsF4;
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keymap[XK_F5 - KEY_MAP_OFFSET] = rsF5;
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keymap[XK_F6 - KEY_MAP_OFFSET] = rsF6;
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keymap[XK_F7 - KEY_MAP_OFFSET] = rsF7;
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keymap[XK_F8 - KEY_MAP_OFFSET] = rsF8;
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keymap[XK_F9 - KEY_MAP_OFFSET] = rsF9;
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keymap[XK_F10 - KEY_MAP_OFFSET] = rsF10;
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keymap[XK_F11 - KEY_MAP_OFFSET] = rsF11;
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keymap[XK_F12 - KEY_MAP_OFFSET] = rsF12;
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keymap[XK_F13 - KEY_MAP_OFFSET] = rsNULL;
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keymap[XK_F14 - KEY_MAP_OFFSET] = rsNULL;
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keymap[XK_F15 - KEY_MAP_OFFSET] = rsNULL;
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keymap[XK_F16 - KEY_MAP_OFFSET] = rsNULL;
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keymap[XK_F17 - KEY_MAP_OFFSET] = rsNULL;
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keymap[XK_F18 - KEY_MAP_OFFSET] = rsNULL;
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keymap[XK_F19 - KEY_MAP_OFFSET] = rsNULL;
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keymap[XK_F20 - KEY_MAP_OFFSET] = rsNULL;
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keymap[XK_F21 - KEY_MAP_OFFSET] = rsNULL;
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keymap[XK_F22 - KEY_MAP_OFFSET] = rsNULL;
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keymap[XK_F23 - KEY_MAP_OFFSET] = rsNULL;
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keymap[XK_F24 - KEY_MAP_OFFSET] = rsNULL;
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keymap[XK_F25 - KEY_MAP_OFFSET] = rsNULL;
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keymap[XK_KP_0 - KEY_MAP_OFFSET] = rsPADINS;
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keymap[XK_KP_1 - KEY_MAP_OFFSET] = rsPADEND;
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keymap[XK_KP_2 - KEY_MAP_OFFSET] = rsPADDOWN;
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keymap[XK_KP_3 - KEY_MAP_OFFSET] = rsPADPGDN;
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keymap[XK_KP_4 - KEY_MAP_OFFSET] = rsPADLEFT;
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keymap[XK_KP_5 - KEY_MAP_OFFSET] = rsPAD5;
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keymap[XK_KP_6 - KEY_MAP_OFFSET] = rsPADRIGHT;
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keymap[XK_KP_7 - KEY_MAP_OFFSET] = rsPADHOME;
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keymap[XK_KP_8 - KEY_MAP_OFFSET] = rsPADUP;
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keymap[XK_KP_9 - KEY_MAP_OFFSET] = rsPADPGUP;
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keymap[XK_KP_Insert - KEY_MAP_OFFSET] = rsPADINS;
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keymap[XK_KP_End - KEY_MAP_OFFSET] = rsPADEND;
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keymap[XK_KP_Down - KEY_MAP_OFFSET] = rsPADDOWN;
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keymap[XK_KP_Page_Down - KEY_MAP_OFFSET] = rsPADPGDN;
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keymap[XK_KP_Left - KEY_MAP_OFFSET] = rsPADLEFT;
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keymap[XK_KP_Begin - KEY_MAP_OFFSET] = rsPAD5;
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keymap[XK_KP_Right - KEY_MAP_OFFSET] = rsPADRIGHT;
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keymap[XK_KP_Home - KEY_MAP_OFFSET] = rsPADHOME;
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keymap[XK_KP_Up - KEY_MAP_OFFSET] = rsPADUP;
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keymap[XK_KP_Page_Up - KEY_MAP_OFFSET] = rsPADPGUP;
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keymap[XK_KP_Decimal - KEY_MAP_OFFSET] = rsPADDEL;
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keymap[XK_KP_Divide - KEY_MAP_OFFSET] = rsDIVIDE;
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keymap[XK_KP_Multiply - KEY_MAP_OFFSET] = rsTIMES;
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keymap[XK_KP_Subtract - KEY_MAP_OFFSET] = rsMINUS;
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keymap[XK_KP_Add - KEY_MAP_OFFSET] = rsPLUS;
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keymap[XK_KP_Enter - KEY_MAP_OFFSET] = rsPADENTER;
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keymap[XK_KP_Equal - KEY_MAP_OFFSET] = rsNULL;
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keymap[XK_Shift_L - KEY_MAP_OFFSET] = rsLSHIFT;
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keymap[XK_Control_L - KEY_MAP_OFFSET] = rsLCTRL;
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keymap[XK_Alt_L - KEY_MAP_OFFSET] = rsLALT;
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keymap[XK_Super_L - KEY_MAP_OFFSET] = rsLWIN;
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keymap[XK_Shift_R - KEY_MAP_OFFSET] = rsRSHIFT;
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keymap[XK_Control_R - KEY_MAP_OFFSET] = rsRCTRL;
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keymap[XK_Alt_R - KEY_MAP_OFFSET] = rsRALT;
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keymap[XK_Super_R - KEY_MAP_OFFSET] = rsRWIN;
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keymap[XK_Menu - KEY_MAP_OFFSET] = rsNULL;
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// Cache the key codes' key symbol equivelants, otherwise we will have to do it on each frame
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// KeyCode is always in [0,255], and represents a physical key
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int min_keycode, max_keycode, keysyms_per_keycode;
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KeySym *keymap, *origkeymap;
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char *keyboardLang = setlocale (LC_CTYPE, NULL);
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setlocale(LC_CTYPE, "");
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XDisplayKeycodes(display, &min_keycode, &max_keycode);
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origkeymap = XGetKeyboardMapping(display, min_keycode, (max_keycode - min_keycode + 1), &keysyms_per_keycode);
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keymap = origkeymap;
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for (int i = min_keycode; i <= max_keycode; i++) {
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int j, lastKeysym;
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lastKeysym = keysyms_per_keycode - 1;
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while ((lastKeysym >= 0) && (keymap[lastKeysym] == NoSymbol))
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lastKeysym--;
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for (j = 0; j <= lastKeysym; j++) {
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KeySym ks = keymap[j];
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if (ks == NoSymbol)
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continue;
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if (ks < 256) {
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keyCodeToKeymapIndex[i] = ks;
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break;
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} else if (ks >= 0xff00 && ks < 0xffff) {
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keyCodeToKeymapIndex[i] = ks - KEY_MAP_OFFSET;
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break;
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}
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}
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keymap += keysyms_per_keycode;
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}
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XFree(origkeymap);
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setlocale(LC_CTYPE, keyboardLang);
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}
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#undef KEY_MAP_OFFSET
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void checkKeyPresses()
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{
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Display *display = glfwGetX11Display();
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char keys[32];
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XQueryKeymap(display, keys);
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for (int i = 0; i < sizeof(keys); i++) {
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for (int j = 0; j < 8; j++) {
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KeyCode keycode = 8 * i + j;
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uint32 keymapIndex = keyCodeToKeymapIndex[keycode];
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if (keymapIndex != 0) {
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int rsCode = keymap[keymapIndex];
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if (rsCode == rsNULL)
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continue;
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bool pressed = WindowFocused && !!(keys[i] & (1 << j));
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// idk why R* does that
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if (rsCode == rsLSHIFT)
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lshiftStatus = pressed;
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else if (rsCode == rsRSHIFT)
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rshiftStatus = pressed;
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if (keyStates[keymapIndex] != pressed) {
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if (pressed) {
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RsKeyboardEventHandler(rsKEYDOWN, &rsCode);
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} else {
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RsKeyboardEventHandler(rsKEYUP, &rsCode);
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}
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}
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keyStates[keymapIndex] = pressed;
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}
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}
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}
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}
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#endif
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// R* calls that in ControllerConfig, idk why
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void
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_InputTranslateShiftKeyUpDown(RsKeyCodes *rs) {
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@ -1492,6 +1777,16 @@ cursorEnterCB(GLFWwindow* window, int entered) {
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PSGLOBAL(cursorIsInWindow) = !!entered;
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}
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void
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windowFocusCB(GLFWwindow* window, int focused) {
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WindowFocused = !!focused;
|
||||
}
|
||||
|
||||
void
|
||||
windowIconifyCB(GLFWwindow* window, int iconified) {
|
||||
WindowIconified = !!iconified;
|
||||
}
|
||||
|
||||
/*
|
||||
*****************************************************************************
|
||||
*/
|
||||
|
@ -1744,6 +2039,9 @@ main(int argc, char *argv[])
|
|||
#endif
|
||||
{
|
||||
glfwPollEvents();
|
||||
#ifdef GET_KEYBOARD_INPUT_FROM_X11
|
||||
checkKeyPresses();
|
||||
#endif
|
||||
#ifndef MASTER
|
||||
if (gbModelViewer) {
|
||||
// This is TheModelViewerCore in LCS
|
||||
|
@ -1882,7 +2180,7 @@ main(int argc, char *argv[])
|
|||
|
||||
case GS_FRONTEND:
|
||||
{
|
||||
if(!glfwGetWindowAttrib(PSGLOBAL(window), GLFW_ICONIFIED))
|
||||
if(!WindowIconified)
|
||||
RsEventHandler(rsFRONTENDIDLE, nil);
|
||||
|
||||
#ifdef PS2_MENU
|
||||
|
|
Loading…
Reference in a new issue