mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-12-22 23:50:00 +00:00
TexturePools
This commit is contained in:
parent
1a30d94523
commit
9461998304
|
@ -91,6 +91,9 @@
|
|||
#include "screendroplets.h"
|
||||
#include "crossplatform.h"
|
||||
#include "MemoryHeap.h"
|
||||
#ifdef USE_TEXTURE_POOL
|
||||
#include "TexturePools.h"
|
||||
#endif
|
||||
|
||||
eLevelName CGame::currLevel;
|
||||
bool CGame::bDemoMode = true;
|
||||
|
|
|
@ -605,11 +605,6 @@ CameraCreate(RwInt32 width, RwInt32 height, RwBool zBuffer)
|
|||
return (nil);
|
||||
}
|
||||
|
||||
#ifdef USE_TEXTURE_POOL
|
||||
WRAPPER void _TexturePoolsInitialise() { EAXJMP(0x598B10); }
|
||||
WRAPPER void _TexturePoolsShutdown() { EAXJMP(0x598B30); }
|
||||
#endif
|
||||
|
||||
#ifdef LIBRW
|
||||
#include <rpmatfx.h>
|
||||
#include "VehicleModelInfo.h"
|
||||
|
|
|
@ -50,8 +50,6 @@ RwCamera *CameraCreate(RwInt32 width,
|
|||
RwBool zBuffer);
|
||||
|
||||
|
||||
void _TexturePoolsInitialise();
|
||||
void _TexturePoolsShutdown();
|
||||
|
||||
RpAtomic *ConvertPlatformAtomic(RpAtomic *atomic, void *data);
|
||||
|
||||
|
|
221
src/rw/TexturePools.cpp
Normal file
221
src/rw/TexturePools.cpp
Normal file
|
@ -0,0 +1,221 @@
|
|||
#ifndef LIBRW
|
||||
|
||||
#include <d3d8.h>
|
||||
#define WITHD3D
|
||||
#include "common.h"
|
||||
#include "TexturePools.h"
|
||||
|
||||
// TODO: this needs to be integrated into RW
|
||||
|
||||
extern "C" LPDIRECT3DDEVICE8 _RwD3DDevice;
|
||||
|
||||
CTexturePool aTexturePools[12];
|
||||
CPaletteList PaletteList;
|
||||
int numTexturePools;
|
||||
int MaxPaletteIndex;
|
||||
bool bUsePaletteIndex = true;
|
||||
|
||||
|
||||
void
|
||||
CTexturePool::Create(D3DFORMAT _Format, int _size, uint32 mipmapLevels, int32 numTextures)
|
||||
{
|
||||
Format = _Format;
|
||||
size = _size;
|
||||
levels = mipmapLevels;
|
||||
pTextures = new IDirect3DTexture8 *[numTextures];
|
||||
texturesMax = numTextures;
|
||||
texturesNum = 0;
|
||||
texturesUsed = 0;
|
||||
}
|
||||
|
||||
void
|
||||
CTexturePool::Release()
|
||||
{
|
||||
int i = 0;
|
||||
while (i < texturesNum) {
|
||||
pTextures[i]->Release();
|
||||
i++;
|
||||
}
|
||||
|
||||
delete[] pTextures;
|
||||
|
||||
pTextures = nil;
|
||||
texturesNum = 0;
|
||||
texturesUsed = 0;
|
||||
}
|
||||
|
||||
IDirect3DTexture8 *
|
||||
CTexturePool::FindTexture()
|
||||
{
|
||||
if (texturesNum == 0)
|
||||
return nil;
|
||||
texturesUsed--;
|
||||
return pTextures[--texturesNum];
|
||||
}
|
||||
|
||||
bool
|
||||
CTexturePool::AddTexture(IDirect3DTexture8 *texture)
|
||||
{
|
||||
++texturesUsed;
|
||||
if (texturesNum >= texturesMax)
|
||||
return false;
|
||||
pTextures[texturesNum] = texture;
|
||||
++texturesNum;
|
||||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
CTexturePool::Resize(int numTextures)
|
||||
{
|
||||
if (numTextures == texturesMax)
|
||||
return;
|
||||
|
||||
IDirect3DTexture8 **newTextures = new IDirect3DTexture8 *[numTextures];
|
||||
|
||||
for (int i = 0; i < texturesNum && i < numTextures; i++)
|
||||
newTextures[i] = pTextures[i];
|
||||
|
||||
if (numTextures < texturesNum) {
|
||||
for (int i = numTextures; i < texturesNum; i++)
|
||||
pTextures[i]->Release();
|
||||
}
|
||||
delete[] pTextures;
|
||||
pTextures = newTextures;
|
||||
texturesMax = numTextures;
|
||||
}
|
||||
|
||||
void
|
||||
CPaletteList::Alloc(int max)
|
||||
{
|
||||
Data = new int[max];
|
||||
Max = max;
|
||||
Num = 0;
|
||||
}
|
||||
|
||||
void
|
||||
CPaletteList::Free()
|
||||
{
|
||||
delete[] Data;
|
||||
Data = nil;
|
||||
Num = 0;
|
||||
}
|
||||
|
||||
int
|
||||
CPaletteList::Find()
|
||||
{
|
||||
if (Num == 0)
|
||||
return -1;
|
||||
return Data[--Num];
|
||||
}
|
||||
|
||||
void
|
||||
CPaletteList::Add(int item)
|
||||
{
|
||||
if (Num < Max)
|
||||
Data[Num++] = item;
|
||||
else {
|
||||
Resize(2 * Max);
|
||||
Add(item);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPaletteList::Resize(int max)
|
||||
{
|
||||
if (max == Max)
|
||||
return;
|
||||
|
||||
int *newData = new int[4 * max];
|
||||
for (int i = 0; i < Num && i < max; i++)
|
||||
newData[i] = Data[i];
|
||||
delete[] Data;
|
||||
Data = newData;
|
||||
Max = max;
|
||||
}
|
||||
|
||||
HRESULT
|
||||
CreateTexture(int width, int height, int levels, D3DFORMAT Format, IDirect3DTexture8 **texture)
|
||||
{
|
||||
if (width == height) {
|
||||
for (int i = 0; i < numTexturePools; i++) {
|
||||
if (width != aTexturePools[i].GetSize() && levels == aTexturePools[i].levels && Format == aTexturePools[i].Format)
|
||||
*texture = aTexturePools[i].FindTexture();
|
||||
}
|
||||
}
|
||||
if (*texture)
|
||||
return D3D_OK;
|
||||
else
|
||||
return _RwD3DDevice->CreateTexture(width, height, levels, 0, Format, D3DPOOL_MANAGED, texture);
|
||||
}
|
||||
|
||||
void
|
||||
ReleaseTexture(IDirect3DTexture8 *texture)
|
||||
{
|
||||
int levels = 1;
|
||||
if (texture->GetLevelCount() > 1)
|
||||
levels = 0;
|
||||
|
||||
D3DSURFACE_DESC SURFACE_DESC;
|
||||
|
||||
texture->GetLevelDesc(0, &SURFACE_DESC);
|
||||
|
||||
if (SURFACE_DESC.Width == SURFACE_DESC.Height) {
|
||||
for (int i = 0; i < numTexturePools; i++) {
|
||||
if (SURFACE_DESC.Width == aTexturePools[i].GetSize() && SURFACE_DESC.Format == aTexturePools[i].Format && levels == aTexturePools[i].levels) {
|
||||
if (!aTexturePools[i].AddTexture(texture)) {
|
||||
if (aTexturePools[i].texturesUsed > 3 * aTexturePools[i].texturesMax / 2) {
|
||||
aTexturePools[i].Resize(2 * aTexturePools[i].texturesMax);
|
||||
aTexturePools[i].texturesUsed--;
|
||||
aTexturePools[i].AddTexture(texture);
|
||||
} else {
|
||||
texture->Release();
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (numTexturePools < 12 && bUsePaletteIndex && levels != 0 && SURFACE_DESC.Width == SURFACE_DESC.Height &&
|
||||
(SURFACE_DESC.Width == 64 || SURFACE_DESC.Width == 128 || SURFACE_DESC.Width == 256)) {
|
||||
aTexturePools[numTexturePools].Create(SURFACE_DESC.Format, SURFACE_DESC.Width, 1, 16);
|
||||
aTexturePools[numTexturePools].AddTexture(texture);
|
||||
numTexturePools++;
|
||||
} else
|
||||
texture->Release();
|
||||
}
|
||||
|
||||
int
|
||||
FindAvailablePaletteIndex()
|
||||
{
|
||||
int index = PaletteList.Find();
|
||||
if (index == -1)
|
||||
index = MaxPaletteIndex++;
|
||||
return index;
|
||||
}
|
||||
|
||||
void
|
||||
AddAvailablePaletteIndex(int index)
|
||||
{
|
||||
if (bUsePaletteIndex)
|
||||
PaletteList.Add(index);
|
||||
}
|
||||
|
||||
void
|
||||
_TexturePoolsInitialise()
|
||||
{
|
||||
PaletteList.Alloc(100);
|
||||
MaxPaletteIndex = 0;
|
||||
}
|
||||
|
||||
void
|
||||
_TexturePoolsShutdown()
|
||||
{
|
||||
for (int i = 0; i < numTexturePools; i++)
|
||||
aTexturePools[i].Release();
|
||||
|
||||
numTexturePools = 0;
|
||||
bUsePaletteIndex = false;
|
||||
PaletteList.Free();
|
||||
}
|
||||
|
||||
#endif // !LIBRW
|
42
src/rw/TexturePools.h
Normal file
42
src/rw/TexturePools.h
Normal file
|
@ -0,0 +1,42 @@
|
|||
#pragma once
|
||||
|
||||
class CTexturePool
|
||||
{
|
||||
public:
|
||||
D3DFORMAT Format;
|
||||
int size;
|
||||
uint32 levels;
|
||||
int32 texturesMax;
|
||||
int32 texturesUsed;
|
||||
int32 texturesNum;
|
||||
IDirect3DTexture8 **pTextures;
|
||||
|
||||
public:
|
||||
CTexturePool() {}
|
||||
void Create(D3DFORMAT _Format, int size, uint32 mipmapLevels, int32 numTextures);
|
||||
void Release();
|
||||
IDirect3DTexture8 *FindTexture();
|
||||
bool AddTexture(IDirect3DTexture8 *texture);
|
||||
void Resize(int numTextures);
|
||||
#ifdef FIX_BUGS
|
||||
int GetSize() { return size; }
|
||||
#else
|
||||
float GetSize() { return size; }
|
||||
#endif
|
||||
};
|
||||
|
||||
class CPaletteList
|
||||
{
|
||||
int Max;
|
||||
int Num;
|
||||
int *Data;
|
||||
public:
|
||||
void Alloc(int max);
|
||||
void Free();
|
||||
int Find();
|
||||
void Add(int item);
|
||||
void Resize(int max);
|
||||
};
|
||||
|
||||
void _TexturePoolsInitialise();
|
||||
void _TexturePoolsShutdown();
|
Loading…
Reference in a new issue