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Merge branch 'master' into garages_dev

This commit is contained in:
Nikolay Korolev 2020-04-05 12:47:27 +03:00
commit 9436b5a8a5
13 changed files with 808 additions and 59 deletions

View file

@ -17,8 +17,6 @@
cMusicManager &MusicManager = *(cMusicManager *)0x8F3964; cMusicManager &MusicManager = *(cMusicManager *)0x8F3964;
int32 &gNumRetunePresses = *(int32 *)0x650B80; int32 &gNumRetunePresses = *(int32 *)0x650B80;
wchar *pCurrentStation = (wchar *)0x650B9C;
uint8 &cDisplay = *(uint8 *)0x650BA1;
int32 &gRetuneCounter = *(int32*)0x650B84; int32 &gRetuneCounter = *(int32*)0x650B84;
bool& bHasStarted = *(bool*)0x650B7C; bool& bHasStarted = *(bool*)0x650B7C;
@ -72,6 +70,8 @@ cMusicManager::DisplayRadioStationName()
int8 pRetune; int8 pRetune;
int8 gStreamedSound; int8 gStreamedSound;
int8 gRetuneCounter; int8 gRetuneCounter;
static wchar *pCurrentStation = nil;
static uint8 cDisplay = 0;
if(!CTimer::GetIsPaused() && !TheCamera.m_WideScreenOn && PlayerInCar() && if(!CTimer::GetIsPaused() && !TheCamera.m_WideScreenOn && PlayerInCar() &&
!CReplay::IsPlayingBack()) { !CReplay::IsPlayingBack()) {

View file

@ -1464,8 +1464,9 @@ void CGarage::UpdateDoorsHeight()
void CGarage::BuildRotatedDoorMatrix(CEntity * pDoor, float fPosition) void CGarage::BuildRotatedDoorMatrix(CEntity * pDoor, float fPosition)
{ {
float fAngle = -fPosition * HALFPI; float fAngle = -fPosition * HALFPI;
CVector r(-Sin(fAngle) * pDoor->GetForward().x, Sin(fAngle) * pDoor->GetForward().y, Cos(fAngle) * pDoor->GetForward().z); CVector up(-Sin(fAngle) * pDoor->GetForward().y, Sin(fAngle) * pDoor->GetForward().z, Cos(fAngle));
pDoor->GetRight() = CrossProduct(r, pDoor->GetForward()); pDoor->GetRight() = CrossProduct(up, pDoor->GetForward());
pDoor->GetUp() = up;
} }
void CGarage::UpdateCrusherAngle() void CGarage::UpdateCrusherAngle()

View file

@ -1106,8 +1106,11 @@ void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D
// Radar space goes from -1.0 to 1.0 in x and y, top right is (1.0, 1.0) // Radar space goes from -1.0 to 1.0 in x and y, top right is (1.0, 1.0)
void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in) void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in)
{ {
// FIX? scale RADAR_LEFT here somehow #ifdef FIX_BUGS
out.x = (in.x + 1.0f)*0.5f*SCREEN_SCALE_X(RADAR_WIDTH) + SCREEN_SCALE_X(RADAR_LEFT);
#else
out.x = (in.x + 1.0f)*0.5f*SCREEN_SCALE_X(RADAR_WIDTH) + RADAR_LEFT; out.x = (in.x + 1.0f)*0.5f*SCREEN_SCALE_X(RADAR_WIDTH) + RADAR_LEFT;
#endif
out.y = (1.0f - in.y)*0.5f*SCREEN_SCALE_Y(RADAR_HEIGHT) + SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT); out.y = (1.0f - in.y)*0.5f*SCREEN_SCALE_Y(RADAR_HEIGHT) + SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT);
} }

View file

@ -215,6 +215,7 @@ void re3_assert(const char *expr, const char *filename, unsigned int lineno, con
#define ABS(a) (((a) < 0) ? (-(a)) : (a)) #define ABS(a) (((a) < 0) ? (-(a)) : (a))
#define norm(value, min, max) (((value) < (min)) ? 0 : (((value) > (max)) ? 1 : (((value) - (min)) / ((max) - (min))))) #define norm(value, min, max) (((value) < (min)) ? 0 : (((value) > (max)) ? 1 : (((value) - (min)) / ((max) - (min)))))
#define lerp(norm, min, max) ( (norm) * ((max) - (min)) + (min) )
#define STRINGIFY(x) #x #define STRINGIFY(x) #x
#define STR(x) STRINGIFY(x) #define STR(x) STRINGIFY(x)

View file

@ -94,6 +94,8 @@ enum Config {
NUM_GARAGES = 32, NUM_GARAGES = 32,
NUM_PROJECTILES = 32, NUM_PROJECTILES = 32,
NUM_GLASSPANES = 45,
NUM_GLASSENTITIES = 32,
NUM_WATERCANNONS = 3, NUM_WATERCANNONS = 3,
NUMPEDROUTES = 200, NUMPEDROUTES = 200,

View file

@ -38,8 +38,8 @@ CObject::CObject(void)
bIsPickup = false; bIsPickup = false;
m_obj_flag2 = false; m_obj_flag2 = false;
bOutOfStock = false; bOutOfStock = false;
m_obj_flag8 = false; bGlassCracked = false;
m_obj_flag10 = false; bGlassBroken = false;
bHasBeenDamaged = false; bHasBeenDamaged = false;
m_nRefModelIndex = -1; m_nRefModelIndex = -1;
bUseVehicleColours = false; bUseVehicleColours = false;

View file

@ -36,8 +36,8 @@ public:
int8 bIsPickup : 1; int8 bIsPickup : 1;
int8 m_obj_flag2 : 1; int8 m_obj_flag2 : 1;
int8 bOutOfStock : 1; int8 bOutOfStock : 1;
int8 m_obj_flag8 : 1; int8 bGlassCracked : 1;
int8 m_obj_flag10 : 1; int8 bGlassBroken : 1;
int8 bHasBeenDamaged : 1; int8 bHasBeenDamaged : 1;
int8 bUseVehicleColours : 1; int8 bUseVehicleColours : 1;
int8 m_obj_flag80 : 1; int8 m_obj_flag80 : 1;

View file

@ -116,7 +116,7 @@ int16 CFont::Size[3][193] = {
#endif #endif
}; };
uint16 foreign_table[128] = { wchar foreign_table[128] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 176, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 176, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
@ -228,7 +228,7 @@ CFont::InitPerFrame(void)
} }
void void
CFont::PrintChar(float x, float y, uint16 c) CFont::PrintChar(float x, float y, wchar c)
{ {
if(x <= 0.0f || x > SCREEN_WIDTH || if(x <= 0.0f || x > SCREEN_WIDTH ||
y <= 0.0f || y > SCREEN_HEIGHT) // BUG: game uses SCREENW again y <= 0.0f || y > SCREEN_HEIGHT) // BUG: game uses SCREENW again
@ -274,14 +274,14 @@ CFont::PrintChar(float x, float y, uint16 c)
} }
void void
CFont::PrintString(float xstart, float ystart, uint16 *s) CFont::PrintString(float xstart, float ystart, wchar *s)
{ {
CRect rect; CRect rect;
int numSpaces; int numSpaces;
float lineLength; float lineLength;
float x, y; float x, y;
bool first; bool first;
uint16 *start, *t; wchar *start, *t;
if(*s == '*') if(*s == '*')
return; return;
@ -357,11 +357,11 @@ CFont::PrintString(float xstart, float ystart, uint16 *s)
} }
int int
CFont::GetNumberLines(float xstart, float ystart, uint16 *s) CFont::GetNumberLines(float xstart, float ystart, wchar *s)
{ {
int n; int n;
float x, y; float x, y;
uint16 *t; wchar *t;
n = 0; n = 0;
if(Details.centre || Details.rightJustify) if(Details.centre || Details.rightJustify)
@ -400,12 +400,12 @@ CFont::GetNumberLines(float xstart, float ystart, uint16 *s)
} }
void void
CFont::GetTextRect(CRect *rect, float xstart, float ystart, uint16 *s) CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s)
{ {
int numLines; int numLines;
float x, y; float x, y;
int16 maxlength; int16 maxlength;
uint16 *t; wchar *t;
maxlength = 0; maxlength = 0;
numLines = 0; numLines = 0;
@ -469,9 +469,9 @@ CFont::GetTextRect(CRect *rect, float xstart, float ystart, uint16 *s)
} }
void void
CFont::PrintString(float x, float y, uint16 *start, uint16 *end, float spwidth) CFont::PrintString(float x, float y, wchar *start, wchar *end, float spwidth)
{ {
uint16 *s, c, unused; wchar *s, c, unused;
for(s = start; s < end; s++){ for(s = start; s < end; s++){
if(*s == '~') if(*s == '~')
@ -487,7 +487,7 @@ CFont::PrintString(float x, float y, uint16 *start, uint16 *end, float spwidth)
} }
float float
CFont::GetCharacterWidth(uint16 c) CFont::GetCharacterWidth(wchar c)
{ {
#ifdef MORE_LANGUAGES #ifdef MORE_LANGUAGES
if (Details.proportional) if (Details.proportional)
@ -503,7 +503,7 @@ CFont::GetCharacterWidth(uint16 c)
} }
float float
CFont::GetCharacterSize(uint16 c) CFont::GetCharacterSize(wchar c)
{ {
#ifdef MORE_LANGUAGES #ifdef MORE_LANGUAGES
if(Details.proportional) if(Details.proportional)
@ -519,7 +519,7 @@ CFont::GetCharacterSize(uint16 c)
} }
float float
CFont::GetStringWidth(uint16 *s, bool spaces) CFont::GetStringWidth(wchar *s, bool spaces)
{ {
float w; float w;
@ -537,8 +537,8 @@ CFont::GetStringWidth(uint16 *s, bool spaces)
return w; return w;
} }
uint16* wchar*
CFont::GetNextSpace(uint16 *s) CFont::GetNextSpace(wchar *s)
{ {
for(; *s != ' ' && *s != '\0'; s++) for(; *s != ' ' && *s != '\0'; s++)
if(*s == '~'){ if(*s == '~'){
@ -551,8 +551,8 @@ CFont::GetNextSpace(uint16 *s)
return s; return s;
} }
uint16* wchar*
CFont::ParseToken(uint16 *s, uint16*) CFont::ParseToken(wchar *s, wchar*)
{ {
s++; s++;
if(Details.color.r || Details.color.g || Details.color.b) if(Details.color.r || Details.color.g || Details.color.b)
@ -582,7 +582,7 @@ CFont::DrawFonts(void)
CSprite2d::DrawBank(Details.bank+2); CSprite2d::DrawBank(Details.bank+2);
} }
uint16 wchar
CFont::character_code(uint8 c) CFont::character_code(uint8 c)
{ {
if(c < 128) if(c < 128)
@ -596,10 +596,10 @@ STARTPATCHES
InjectHook(0x500BA0, CFont::Shutdown, PATCH_JUMP); InjectHook(0x500BA0, CFont::Shutdown, PATCH_JUMP);
InjectHook(0x500BE0, CFont::InitPerFrame, PATCH_JUMP); InjectHook(0x500BE0, CFont::InitPerFrame, PATCH_JUMP);
InjectHook(0x500C30, CFont::PrintChar, PATCH_JUMP); InjectHook(0x500C30, CFont::PrintChar, PATCH_JUMP);
InjectHook(0x500F50, (void (*)(float, float, uint16*))CFont::PrintString, PATCH_JUMP); InjectHook(0x500F50, (void (*)(float, float, wchar*))CFont::PrintString, PATCH_JUMP);
InjectHook(0x501260, CFont::GetNumberLines, PATCH_JUMP); InjectHook(0x501260, CFont::GetNumberLines, PATCH_JUMP);
InjectHook(0x5013B0, CFont::GetTextRect, PATCH_JUMP); InjectHook(0x5013B0, CFont::GetTextRect, PATCH_JUMP);
InjectHook(0x501730, (void (*)(float, float, uint16*, uint16*, float))CFont::PrintString, PATCH_JUMP); InjectHook(0x501730, (void (*)(float, float, wchar*, wchar*, float))CFont::PrintString, PATCH_JUMP);
InjectHook(0x5017E0, CFont::GetCharacterWidth, PATCH_JUMP); InjectHook(0x5017E0, CFont::GetCharacterWidth, PATCH_JUMP);
InjectHook(0x501840, CFont::GetCharacterSize, PATCH_JUMP); InjectHook(0x501840, CFont::GetCharacterSize, PATCH_JUMP);
InjectHook(0x5018A0, CFont::GetStringWidth, PATCH_JUMP); InjectHook(0x5018A0, CFont::GetStringWidth, PATCH_JUMP);

View file

@ -64,18 +64,18 @@ public:
static void Initialise(void); static void Initialise(void);
static void Shutdown(void); static void Shutdown(void);
static void InitPerFrame(void); static void InitPerFrame(void);
static void PrintChar(float x, float y, uint16 c); static void PrintChar(float x, float y, wchar c);
static void PrintString(float x, float y, uint16 *s); static void PrintString(float x, float y, wchar *s);
static int GetNumberLines(float xstart, float ystart, uint16 *s); static int GetNumberLines(float xstart, float ystart, wchar *s);
static void GetTextRect(CRect *rect, float xstart, float ystart, uint16 *s); static void GetTextRect(CRect *rect, float xstart, float ystart, wchar *s);
static void PrintString(float x, float y, uint16 *start, uint16 *end, float spwidth); static void PrintString(float x, float y, wchar *start, wchar *end, float spwidth);
static float GetCharacterWidth(uint16 c); static float GetCharacterWidth(wchar c);
static float GetCharacterSize(uint16 c); static float GetCharacterSize(wchar c);
static float GetStringWidth(uint16 *s, bool spaces = false); static float GetStringWidth(wchar *s, bool spaces = false);
static uint16 *GetNextSpace(uint16 *s); static wchar *GetNextSpace(wchar *s);
static uint16 *ParseToken(uint16 *s, uint16*); static wchar *ParseToken(wchar *s, wchar*);
static void DrawFonts(void); static void DrawFonts(void);
static uint16 character_code(uint8 c); static wchar character_code(uint8 c);
static CFontDetails GetDetails() { return Details; } static CFontDetails GetDetails() { return Details; }
static void SetScale(float x, float y) { Details.scaleX = x; Details.scaleY = y; } static void SetScale(float x, float y) { Details.scaleX = x; Details.scaleY = y; }

View file

@ -1,21 +1,721 @@
#include "common.h" #include "common.h"
#include "patcher.h" #include "patcher.h"
#include "Glass.h" #include "Glass.h"
#include "Timer.h"
#include "Object.h"
#include "General.h"
#include "AudioScriptObject.h"
#include "World.h"
#include "TimeCycle.h"
#include "Particle.h"
#include "Camera.h"
#include "RenderBuffer.h"
#include "Shadows.h"
#include "ModelIndices.h"
#include "main.h"
WRAPPER void CGlass::AskForObjectToBeRenderedInGlass(CEntity *ent) { EAXJMP(0x5033F0); }
WRAPPER void uint32 CGlass::NumGlassEntities;
CGlass::WindowRespondsToCollision(CEntity *ent, float amount, CVector speed, CVector point, bool foo) CEntity *CGlass::apEntitiesToBeRendered[NUM_GLASSENTITIES];
CFallingGlassPane CGlass::aGlassPanes[NUM_GLASSPANES];
CVector2D CentersWithTriangle[NUM_GLASSTRIANGLES];
const CVector2D CoorsWithTriangle[NUM_GLASSTRIANGLES][3] =
{ {
EAXJMP(0x503F10); {
CVector2D(0.0f, 0.0f),
CVector2D(0.0f, 1.0f),
CVector2D(0.4f, 0.5f)
},
{
CVector2D(0.0f, 1.0f),
CVector2D(1.0f, 1.0f),
CVector2D(0.4f, 0.5f)
},
{
CVector2D(0.0f, 0.0f),
CVector2D(0.4f, 0.5f),
CVector2D(0.7f, 0.0f)
},
{
CVector2D(0.7f, 0.0f),
CVector2D(0.4f, 0.5f),
CVector2D(1.0f, 1.0f)
},
{
CVector2D(0.7f, 0.0f),
CVector2D(1.0f, 1.0f),
CVector2D(1.0f, 0.0f)
}
};
#define TEMPBUFFERVERTHILIGHTOFFSET 0
#define TEMPBUFFERINDEXHILIGHTOFFSET 0
#define TEMPBUFFERVERTHILIGHTSIZE 128
#define TEMPBUFFERINDEXHILIGHTSIZE 512
#define TEMPBUFFERVERTSHATTEREDOFFSET TEMPBUFFERVERTHILIGHTSIZE
#define TEMPBUFFERINDEXSHATTEREDOFFSET TEMPBUFFERINDEXHILIGHTSIZE
#define TEMPBUFFERVERTSHATTEREDSIZE 192
#define TEMPBUFFERINDEXSHATTEREDSIZE 768
#define TEMPBUFFERVERTREFLECTIONOFFSET TEMPBUFFERVERTSHATTEREDSIZE
#define TEMPBUFFERINDEXREFLECTIONOFFSET TEMPBUFFERINDEXSHATTEREDSIZE
#define TEMPBUFFERVERTREFLECTIONSIZE 256
#define TEMPBUFFERINDEXREFLECTIONSIZE 1024
int32 TempBufferIndicesStoredHiLight = 0;
int32 TempBufferVerticesStoredHiLight = 0;
int32 TempBufferIndicesStoredShattered = 0;
int32 TempBufferVerticesStoredShattered = 0;
int32 TempBufferIndicesStoredReflection = 0;
int32 TempBufferVerticesStoredReflection = 0;
void
CFallingGlassPane::Update(void)
{
if ( CTimer::GetTimeInMilliseconds() >= m_nTimer )
{
// Apply MoveSpeed
GetPosition() += m_vecMoveSpeed * CTimer::GetTimeStep();
// Apply Gravity
m_vecMoveSpeed.z -= 0.02f * CTimer::GetTimeStep();
// Apply TurnSpeed
GetRight() += CrossProduct(m_vecTurn, GetRight());
GetForward() += CrossProduct(m_vecTurn, GetForward());
GetUp() += CrossProduct(m_vecTurn, GetUp());
if ( GetPosition().z < m_fGroundZ )
{
CVector pos;
CVector dir;
m_bActive = false;
pos = CVector(GetPosition().x, GetPosition().y, m_fGroundZ);
PlayOneShotScriptObject(_SCRSOUND_GLASS_SHARD, pos);
RwRGBA color = { 255, 255, 255, 255 };
static int32 nFrameGen = 0;
for ( int32 i = 0; i < 4; i++ )
{
dir.x = CGeneral::GetRandomNumberInRange(-0.35f, 0.35f);
dir.y = CGeneral::GetRandomNumberInRange(-0.35f, 0.35f);
dir.z = CGeneral::GetRandomNumberInRange(0.05f, 0.20f);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS,
pos,
dir,
nil,
CGeneral::GetRandomNumberInRange(0.02f, 0.2f),
color,
CGeneral::GetRandomNumberInRange(-40, 40),
0,
++nFrameGen & 3,
500);
}
}
}
} }
WRAPPER void void
CGlass::WindowRespondsToSoftCollision(CEntity *ent, float amount) CFallingGlassPane::Render(void)
{ {
EAXJMP(0x504630); float distToCamera = (TheCamera.GetPosition() - GetPosition()).Magnitude();
CVector fwdNorm = GetForward();
fwdNorm.Normalise();
uint8 alpha = CGlass::CalcAlphaWithNormal(&fwdNorm);
int32 time = clamp(CTimer::GetTimeInMilliseconds() - m_nTimer, 0, 500);
uint8 color = int32( float(alpha) * (float(time) / 500) );
if ( TempBufferIndicesStoredHiLight >= TEMPBUFFERINDEXHILIGHTSIZE-7 || TempBufferVerticesStoredHiLight >= TEMPBUFFERVERTHILIGHTSIZE-4 )
CGlass::RenderHiLightPolys();
// HiLight Polys
RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredHiLight + 0], color, color, color, color);
RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredHiLight + 1], color, color, color, color);
RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredHiLight + 2], color, color, color, color);
RwIm3DVertexSetU (&TempBufferRenderVertices[TempBufferVerticesStoredHiLight + 0], 0.5f);
RwIm3DVertexSetV (&TempBufferRenderVertices[TempBufferVerticesStoredHiLight + 0], 0.5f);
RwIm3DVertexSetU (&TempBufferRenderVertices[TempBufferVerticesStoredHiLight + 1], 0.5f);
RwIm3DVertexSetV (&TempBufferRenderVertices[TempBufferVerticesStoredHiLight + 1], 0.6f);
RwIm3DVertexSetU (&TempBufferRenderVertices[TempBufferVerticesStoredHiLight + 2], 0.6f);
RwIm3DVertexSetV (&TempBufferRenderVertices[TempBufferVerticesStoredHiLight + 2], 0.6f);
ASSERT(m_nTriIndex < NUM_GLASSTRIANGLES);
CVector2D p0 = CoorsWithTriangle[m_nTriIndex][0] - CentersWithTriangle[m_nTriIndex];
CVector2D p1 = CoorsWithTriangle[m_nTriIndex][1] - CentersWithTriangle[m_nTriIndex];
CVector2D p2 = CoorsWithTriangle[m_nTriIndex][2] - CentersWithTriangle[m_nTriIndex];
CVector v0 = *this * CVector(p0.x, 0.0f, p0.y);
CVector v1 = *this * CVector(p1.x, 0.0f, p1.y);
CVector v2 = *this * CVector(p2.x, 0.0f, p2.y);
RwIm3DVertexSetPos (&TempBufferRenderVertices[TempBufferVerticesStoredHiLight + 0], v0.x, v0.y, v0.z);
RwIm3DVertexSetPos (&TempBufferRenderVertices[TempBufferVerticesStoredHiLight + 1], v1.x, v1.y, v1.z);
RwIm3DVertexSetPos (&TempBufferRenderVertices[TempBufferVerticesStoredHiLight + 2], v2.x, v2.y, v2.z);
TempBufferRenderIndexList[TempBufferIndicesStoredHiLight + 0] = TempBufferVerticesStoredHiLight + 0;
TempBufferRenderIndexList[TempBufferIndicesStoredHiLight + 1] = TempBufferVerticesStoredHiLight + 1;
TempBufferRenderIndexList[TempBufferIndicesStoredHiLight + 2] = TempBufferVerticesStoredHiLight + 2;
TempBufferRenderIndexList[TempBufferIndicesStoredHiLight + 3] = TempBufferVerticesStoredHiLight + 0;
TempBufferRenderIndexList[TempBufferIndicesStoredHiLight + 4] = TempBufferVerticesStoredHiLight + 2;
TempBufferRenderIndexList[TempBufferIndicesStoredHiLight + 5] = TempBufferVerticesStoredHiLight + 1;
TempBufferVerticesStoredHiLight += 3;
TempBufferIndicesStoredHiLight += 6;
if ( m_bShattered )
{
if ( TempBufferIndicesStoredShattered >= TEMPBUFFERINDEXSHATTEREDSIZE-7 || TempBufferVerticesStoredShattered >= TEMPBUFFERVERTSHATTEREDSIZE-4 )
CGlass::RenderShatteredPolys();
uint8 shatteredColor = 255;
if ( distToCamera > 30.0f )
shatteredColor = int32((1.0f - (distToCamera - 30.0f) * 4.0f / 40.0f) * 255);
RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 0], shatteredColor, shatteredColor, shatteredColor, shatteredColor);
RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 1], shatteredColor, shatteredColor, shatteredColor, shatteredColor);
RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 2], shatteredColor, shatteredColor, shatteredColor, shatteredColor);
RwIm3DVertexSetU (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 0], 4.0f * CoorsWithTriangle[m_nTriIndex][0].x * m_fStep);
RwIm3DVertexSetV (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 0], 4.0f * CoorsWithTriangle[m_nTriIndex][0].y * m_fStep);
RwIm3DVertexSetU (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 1], 4.0f * CoorsWithTriangle[m_nTriIndex][1].x * m_fStep);
RwIm3DVertexSetV (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 1], 4.0f * CoorsWithTriangle[m_nTriIndex][1].y * m_fStep);
RwIm3DVertexSetU (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 2], 4.0f * CoorsWithTriangle[m_nTriIndex][2].x * m_fStep);
RwIm3DVertexSetV (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 2], 4.0f * CoorsWithTriangle[m_nTriIndex][2].y * m_fStep);
RwIm3DVertexSetPos (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 0], v0.x, v0.y, v0.z);
RwIm3DVertexSetPos (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 1], v1.x, v1.y, v1.z);
RwIm3DVertexSetPos (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 2], v2.x, v2.y, v2.z);
TempBufferRenderIndexList[TempBufferIndicesStoredShattered + 0] = TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET + 0;
TempBufferRenderIndexList[TempBufferIndicesStoredShattered + 1] = TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET + 1;
TempBufferRenderIndexList[TempBufferIndicesStoredShattered + 2] = TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET + 2;
TempBufferRenderIndexList[TempBufferIndicesStoredShattered + 3] = TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET + 0;
TempBufferRenderIndexList[TempBufferIndicesStoredShattered + 4] = TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET + 2;
TempBufferRenderIndexList[TempBufferIndicesStoredShattered + 5] = TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET + 1;
TempBufferIndicesStoredShattered += 6;
TempBufferVerticesStoredShattered += 3;
}
} }
WRAPPER void CGlass::Render(void) { EAXJMP(0x502350); } void
WRAPPER void CGlass::Update(void) { EAXJMP(0x502050); } CGlass::Init(void)
WRAPPER void CGlass::Init(void) { EAXJMP(0x501F20); } {
for ( int32 i = 0; i < NUM_GLASSPANES; i++ )
aGlassPanes[i].m_bActive = false;
for ( int32 i = 0; i < NUM_GLASSTRIANGLES; i++ )
CentersWithTriangle[i] = (CoorsWithTriangle[i][0] + CoorsWithTriangle[i][1] + CoorsWithTriangle[i][2]) / 3;
}
void
CGlass::Update(void)
{
for ( int32 i = 0; i < NUM_GLASSPANES; i++ )
{
if ( aGlassPanes[i].m_bActive )
aGlassPanes[i].Update();
}
}
void
CGlass::Render(void)
{
TempBufferVerticesStoredHiLight = 0;
TempBufferIndicesStoredHiLight = 0;
TempBufferVerticesStoredShattered = TEMPBUFFERVERTSHATTEREDOFFSET;
TempBufferIndicesStoredShattered = TEMPBUFFERINDEXSHATTEREDOFFSET;
TempBufferVerticesStoredReflection = TEMPBUFFERVERTREFLECTIONOFFSET;
TempBufferIndicesStoredReflection = TEMPBUFFERINDEXREFLECTIONOFFSET;
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE);
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void *)rwFILTERLINEAR);
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)TRUE);
RwRenderStateSet(rwRENDERSTATEFOGCOLOR, (void *)RWRGBALONG(CTimeCycle::GetFogRed(), CTimeCycle::GetFogGreen(), CTimeCycle::GetFogBlue(), 255));
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
for ( int32 i = 0; i < NUM_GLASSPANES; i++ )
{
if ( aGlassPanes[i].m_bActive )
aGlassPanes[i].Render();
}
for ( uint32 i = 0; i < NumGlassEntities; i++ )
RenderEntityInGlass(apEntitiesToBeRendered[i]);
NumGlassEntities = 0;
RenderHiLightPolys();
RenderShatteredPolys();
RenderReflectionPolys();
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)TRUE);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA);
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)FALSE);
}
CFallingGlassPane *
CGlass::FindFreePane(void)
{
for ( int32 i = 0; i < NUM_GLASSPANES; i++ )
{
if ( !aGlassPanes[i].m_bActive )
return &aGlassPanes[i];
}
return nil;
}
void
CGlass::GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector right, CVector speed, CVector point,
float moveSpeed, bool cracked, bool explosion)
{
float upLen = up.Magnitude();
float rightLen = right.Magnitude();
float upSteps = upLen + 0.75f;
if ( upSteps < 1.0f ) upSteps = 1.0f;
float rightSteps = rightLen + 0.75f;
if ( rightSteps < 1.0f ) rightSteps = 1.0f;
uint32 ysteps = (uint32)upSteps;
if ( ysteps > 3 ) ysteps = 3;
uint32 xsteps = (uint32)rightSteps;
if ( xsteps > 3 ) xsteps = 3;
if ( explosion )
{
if ( ysteps > 1 ) ysteps = 1;
if ( xsteps > 1 ) xsteps = 1;
}
float upScl = upLen / float(ysteps);
float rightScl = rightLen / float(xsteps);
bool bZFound;
float groundZ = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &bZFound);
if ( !bZFound ) groundZ = pos.z - 2.0f;
for ( uint32 y = 0; y < ysteps; y++ )
{
for ( uint32 x = 0; x < xsteps; x++ )
{
float stepy = float(y) * upLen / float(ysteps);
float stepx = float(x) * rightLen / float(xsteps);
for ( int32 i = 0; i < NUM_GLASSTRIANGLES; i++ )
{
CFallingGlassPane *pane = FindFreePane();
if ( pane )
{
pane->m_nTriIndex = i;
pane->GetRight() = (right * rightScl) / rightLen;
#ifdef FIX_BUGS
pane->GetUp() = (up * upScl) / upLen;
#else
pane->GetUp() = (up * upScl) / rightLen; // copypaste bug
#endif
CVector fwd = CrossProduct(pane->GetRight(), pane->GetUp());
fwd.Normalise();
pane->GetForward() = fwd;
pane->GetPosition() = right / rightLen * (rightScl * CentersWithTriangle[i].x + stepx)
+ up / upLen * (upScl * CentersWithTriangle[i].y + stepy)
+ pos;
pane->m_vecMoveSpeed.x = float((CGeneral::GetRandomNumber() & 127) - 64) * 0.0015f + speed.x;
pane->m_vecMoveSpeed.y = float((CGeneral::GetRandomNumber() & 127) - 64) * 0.0015f + speed.y;
pane->m_vecMoveSpeed.z = 0.0f + speed.z;
if ( moveSpeed != 0.0f )
{
CVector dist = pane->GetPosition() - point;
dist.Normalise();
pane->m_vecMoveSpeed += moveSpeed * dist;
}
pane->m_vecTurn.x = float((CGeneral::GetRandomNumber() & 127) - 64) * 0.002f;
pane->m_vecTurn.y = float((CGeneral::GetRandomNumber() & 127) - 64) * 0.002f;
pane->m_vecTurn.z = float((CGeneral::GetRandomNumber() & 127) - 64) * 0.002f;
switch ( type )
{
case 0:
pane->m_nTimer = CTimer::GetTimeInMilliseconds();
break;
case 1:
float dist = (pane->GetPosition() - point).Magnitude();
pane->m_nTimer = uint32(dist*100 + CTimer::GetTimeInMilliseconds());
break;
}
pane->m_fGroundZ = groundZ;
pane->m_bShattered = cracked;
pane->m_fStep = upLen / float(ysteps);
pane->m_bActive = true;
}
}
}
}
}
void
CGlass::AskForObjectToBeRenderedInGlass(CEntity *entity)
{
#ifdef FIX_BUGS
if ( NumGlassEntities < NUM_GLASSPANES )
#else
if ( NumGlassEntities < NUM_GLASSPANES-1 )
#endif
{
apEntitiesToBeRendered[NumGlassEntities++] = entity;
}
}
void
CGlass::RenderEntityInGlass(CEntity *entity)
{
CObject *object = (CObject *)entity;
if ( object->bGlassBroken )
return;
float distToCamera = (TheCamera.GetPosition() - object->GetPosition()).Magnitude();
if ( distToCamera > 40.0f )
return;
CVector fwdNorm = object->GetForward();
fwdNorm.Normalise();
uint8 alpha = CalcAlphaWithNormal(&fwdNorm);
CColModel *col = object->GetColModel();
if ( col->numTriangles >= 2 )
{
CVector a = object->GetMatrix() * col->vertices[0];
CVector b = object->GetMatrix() * col->vertices[1];
CVector c = object->GetMatrix() * col->vertices[2];
CVector d = object->GetMatrix() * col->vertices[3];
if ( object->bGlassCracked )
{
uint8 color = 255;
if ( distToCamera > 30.0f )
color = int32((1.0f - (distToCamera - 30.0f) * 4.0f / 40.0f) * 255);
if ( TempBufferIndicesStoredShattered >= TEMPBUFFERINDEXSHATTEREDSIZE-13 || TempBufferVerticesStoredShattered >= TEMPBUFFERVERTSHATTEREDSIZE-5 )
RenderShatteredPolys();
RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 0], color, color, color, color);
RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 1], color, color, color, color);
RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 2], color, color, color, color);
RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 3], color, color, color, color);
RwIm3DVertexSetU (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 0], 0.0f);
RwIm3DVertexSetV (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 0], 0.0f);
RwIm3DVertexSetU (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 1], 16.0f);
RwIm3DVertexSetV (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 1], 0.0f);
RwIm3DVertexSetU (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 2], 0.0f);
RwIm3DVertexSetV (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 2], 16.0f);
RwIm3DVertexSetU (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 3], 16.0f);
RwIm3DVertexSetV (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 3], 16.0f);
RwIm3DVertexSetPos (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 0], a.x, a.y, a.z);
RwIm3DVertexSetPos (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 1], b.x, b.y, b.z);
RwIm3DVertexSetPos (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 2], c.x, c.y, c.z);
RwIm3DVertexSetPos (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 3], d.x, d.y, d.z);
TempBufferRenderIndexList[TempBufferIndicesStoredShattered + 0] = col->triangles[0].a + TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET;
TempBufferRenderIndexList[TempBufferIndicesStoredShattered + 1] = col->triangles[0].b + TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET;
TempBufferRenderIndexList[TempBufferIndicesStoredShattered + 2] = col->triangles[0].c + TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET;
TempBufferRenderIndexList[TempBufferIndicesStoredShattered + 3] = col->triangles[1].a + TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET;
TempBufferRenderIndexList[TempBufferIndicesStoredShattered + 4] = col->triangles[1].b + TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET;
TempBufferRenderIndexList[TempBufferIndicesStoredShattered + 5] = col->triangles[1].c + TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET;
TempBufferRenderIndexList[TempBufferIndicesStoredShattered + 6] = col->triangles[0].a + TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET;
TempBufferRenderIndexList[TempBufferIndicesStoredShattered + 7] = col->triangles[0].c + TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET;
TempBufferRenderIndexList[TempBufferIndicesStoredShattered + 8] = col->triangles[0].b + TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET;
TempBufferRenderIndexList[TempBufferIndicesStoredShattered + 9] = col->triangles[1].a + TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET;
TempBufferRenderIndexList[TempBufferIndicesStoredShattered + 10] = col->triangles[1].c + TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET;
TempBufferRenderIndexList[TempBufferIndicesStoredShattered + 11] = col->triangles[1].b + TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET;
TempBufferIndicesStoredShattered += 12;
TempBufferVerticesStoredShattered += 4;
}
if ( TempBufferIndicesStoredReflection >= TEMPBUFFERINDEXREFLECTIONSIZE-13 || TempBufferVerticesStoredReflection >= TEMPBUFFERVERTREFLECTIONSIZE-5 )
RenderReflectionPolys();
uint8 color = 100;
if ( distToCamera > 30.0f )
color = int32((1.0f - (distToCamera - 30.0f) * 4.0f / 40.0f) * 100);
RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredReflection + 0], color, color, color, color);
RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredReflection + 1], color, color, color, color);
RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredReflection + 2], color, color, color, color);
RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredReflection + 3], color, color, color, color);
float FwdAngle = CGeneral::GetATanOfXY(TheCamera.GetForward().x, TheCamera.GetForward().y);
float v = 2.0f * TheCamera.GetForward().z * 0.2f;
float u = float(object->m_randomSeed & 15) * 0.02f + (FwdAngle / TWOPI);
RwIm3DVertexSetU (&TempBufferRenderVertices[TempBufferVerticesStoredReflection + 0], u);
RwIm3DVertexSetV (&TempBufferRenderVertices[TempBufferVerticesStoredReflection + 0], v);
RwIm3DVertexSetU (&TempBufferRenderVertices[TempBufferVerticesStoredReflection + 1], u+0.2f);
RwIm3DVertexSetV (&TempBufferRenderVertices[TempBufferVerticesStoredReflection + 1], v);
RwIm3DVertexSetU (&TempBufferRenderVertices[TempBufferVerticesStoredReflection + 2], u);
RwIm3DVertexSetV (&TempBufferRenderVertices[TempBufferVerticesStoredReflection + 2], v+0.2f);
RwIm3DVertexSetU (&TempBufferRenderVertices[TempBufferVerticesStoredReflection + 3], u+0.2f);
RwIm3DVertexSetV (&TempBufferRenderVertices[TempBufferVerticesStoredReflection + 3], v+0.2f);
RwIm3DVertexSetPos (&TempBufferRenderVertices[TempBufferVerticesStoredReflection + 0], a.x, a.y, a.z);
RwIm3DVertexSetPos (&TempBufferRenderVertices[TempBufferVerticesStoredReflection + 1], b.x, b.y, b.z);
RwIm3DVertexSetPos (&TempBufferRenderVertices[TempBufferVerticesStoredReflection + 2], c.x, c.y, c.z);
RwIm3DVertexSetPos (&TempBufferRenderVertices[TempBufferVerticesStoredReflection + 3], d.x, d.y, d.z);
TempBufferRenderIndexList[TempBufferIndicesStoredReflection + 0] = col->triangles[0].a + TempBufferVerticesStoredReflection - TEMPBUFFERVERTREFLECTIONOFFSET;
TempBufferRenderIndexList[TempBufferIndicesStoredReflection + 1] = col->triangles[0].b + TempBufferVerticesStoredReflection - TEMPBUFFERVERTREFLECTIONOFFSET;
TempBufferRenderIndexList[TempBufferIndicesStoredReflection + 2] = col->triangles[0].c + TempBufferVerticesStoredReflection - TEMPBUFFERVERTREFLECTIONOFFSET;
TempBufferRenderIndexList[TempBufferIndicesStoredReflection + 3] = col->triangles[1].a + TempBufferVerticesStoredReflection - TEMPBUFFERVERTREFLECTIONOFFSET;
TempBufferRenderIndexList[TempBufferIndicesStoredReflection + 4] = col->triangles[1].b + TempBufferVerticesStoredReflection - TEMPBUFFERVERTREFLECTIONOFFSET;
TempBufferRenderIndexList[TempBufferIndicesStoredReflection + 5] = col->triangles[1].c + TempBufferVerticesStoredReflection - TEMPBUFFERVERTREFLECTIONOFFSET;
TempBufferRenderIndexList[TempBufferIndicesStoredReflection + 6] = col->triangles[0].a + TempBufferVerticesStoredReflection - TEMPBUFFERVERTREFLECTIONOFFSET;
TempBufferRenderIndexList[TempBufferIndicesStoredReflection + 7] = col->triangles[0].c + TempBufferVerticesStoredReflection - TEMPBUFFERVERTREFLECTIONOFFSET;
TempBufferRenderIndexList[TempBufferIndicesStoredReflection + 8] = col->triangles[0].b + TempBufferVerticesStoredReflection - TEMPBUFFERVERTREFLECTIONOFFSET;
TempBufferRenderIndexList[TempBufferIndicesStoredReflection + 9] = col->triangles[1].a + TempBufferVerticesStoredReflection - TEMPBUFFERVERTREFLECTIONOFFSET;
TempBufferRenderIndexList[TempBufferIndicesStoredReflection + 10] = col->triangles[1].c + TempBufferVerticesStoredReflection - TEMPBUFFERVERTREFLECTIONOFFSET;
TempBufferRenderIndexList[TempBufferIndicesStoredReflection + 11] = col->triangles[1].b + TempBufferVerticesStoredReflection - TEMPBUFFERVERTREFLECTIONOFFSET;
TempBufferIndicesStoredReflection += 12;
TempBufferVerticesStoredReflection += 4;
}
}
int32
CGlass::CalcAlphaWithNormal(CVector *normal)
{
float fwdDir = 2.0f * DotProduct(*normal, TheCamera.GetForward());
float fwdDot = DotProduct(TheCamera.GetForward()-fwdDir*(*normal), CVector(0.57f, 0.57f, -0.57f));
return int32(lerp(fwdDot*fwdDot*fwdDot*fwdDot*fwdDot*fwdDot, 20.0f, 255.0f));
}
void
CGlass::RenderHiLightPolys(void)
{
if ( TempBufferVerticesStoredHiLight != TEMPBUFFERVERTHILIGHTOFFSET )
{
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)RwTextureGetRaster(gpShadowExplosionTex));
LittleTest();
if ( RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStoredHiLight, nil, rwIM3D_VERTEXUV) )
{
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempBufferRenderIndexList, TempBufferIndicesStoredHiLight);
RwIm3DEnd();
}
TempBufferVerticesStoredHiLight = TEMPBUFFERVERTHILIGHTOFFSET;
TempBufferIndicesStoredHiLight = TEMPBUFFERINDEXHILIGHTOFFSET;
}
}
void
CGlass::RenderShatteredPolys(void)
{
if ( TempBufferVerticesStoredShattered != TEMPBUFFERVERTSHATTEREDOFFSET )
{
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)RwTextureGetRaster(gpCrackedGlassTex));
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA);
LittleTest();
if ( RwIm3DTransform(&TempBufferRenderVertices[TEMPBUFFERVERTSHATTEREDOFFSET], TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET, nil, rwIM3D_VERTEXUV) )
{
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, &TempBufferRenderIndexList[TEMPBUFFERINDEXSHATTEREDOFFSET], TempBufferIndicesStoredShattered - TEMPBUFFERINDEXSHATTEREDOFFSET);
RwIm3DEnd();
}
TempBufferIndicesStoredShattered = TEMPBUFFERINDEXSHATTEREDOFFSET;
TempBufferVerticesStoredShattered = TEMPBUFFERVERTSHATTEREDOFFSET;
}
}
void
CGlass::RenderReflectionPolys(void)
{
if ( TempBufferVerticesStoredReflection != TEMPBUFFERVERTREFLECTIONOFFSET )
{
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)RwTextureGetRaster(gpShadowHeadLightsTex));
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA);
LittleTest();
if ( RwIm3DTransform(&TempBufferRenderVertices[TEMPBUFFERVERTREFLECTIONOFFSET], TempBufferVerticesStoredReflection - TEMPBUFFERVERTREFLECTIONOFFSET, nil, rwIM3D_VERTEXUV) )
{
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, &TempBufferRenderIndexList[TEMPBUFFERINDEXREFLECTIONOFFSET], TempBufferIndicesStoredReflection - TEMPBUFFERINDEXREFLECTIONOFFSET);
RwIm3DEnd();
}
TempBufferIndicesStoredReflection = TEMPBUFFERINDEXREFLECTIONOFFSET;
TempBufferVerticesStoredReflection = TEMPBUFFERVERTREFLECTIONOFFSET;
}
}
void
CGlass::WindowRespondsToCollision(CEntity *entity, float amount, CVector speed, CVector point, bool explosion)
{
CObject *object = (CObject *)entity;
if ( object->bGlassBroken )
return;
object->bGlassCracked = true;
CColModel *col = object->GetColModel();
CVector a = object->GetMatrix() * col->vertices[0];
CVector b = object->GetMatrix() * col->vertices[1];
CVector c = object->GetMatrix() * col->vertices[2];
CVector d = object->GetMatrix() * col->vertices[3];
float minx = min(min(a.x, b.x), min(c.x, d.x));
float maxx = max(max(a.x, b.x), max(c.x, d.x));
float miny = min(min(a.y, b.y), min(c.y, d.y));
float maxy = max(max(a.y, b.y), max(c.y, d.y));
float minz = min(min(a.z, b.z), min(c.z, d.z));
float maxz = max(max(a.z, b.z), max(c.z, d.z));
if ( amount > 300.0f )
{
PlayOneShotScriptObject(_SCRSOUND_GLASS_SMASH_1, object->GetPosition());
GeneratePanesForWindow(0,
CVector(minx, miny, minz),
CVector(0.0f, 0.0f, maxz-minz),
CVector(maxx-minx, maxy-miny, 0.0f),
speed, point, 0.1f, !!object->bGlassCracked, explosion);
}
else
{
PlayOneShotScriptObject(_SCRSOUND_GLASS_SMASH_2, object->GetPosition());
GeneratePanesForWindow(1,
CVector(minx, miny, minz),
CVector(0.0f, 0.0f, maxz-minz),
CVector(maxx-minx, maxy-miny, 0.0f),
speed, point, 0.1f, !!object->bGlassCracked, explosion);
}
object->bGlassBroken = true;
object->GetPosition().z = -100.0f;
}
void
CGlass::WindowRespondsToSoftCollision(CEntity *entity, float amount)
{
CObject *object = (CObject *)entity;
if ( amount > 50.0f && !object->bGlassCracked )
{
PlayOneShotScriptObject(_SCRSOUND_GLASS_CRACK, object->GetPosition());
object->bGlassCracked = true;
}
}
void
CGlass::WasGlassHitByBullet(CEntity *entity, CVector point)
{
CObject *object = (CObject *)entity;
if ( IsGlass(object->GetModelIndex()) )
{
if ( !object->bGlassCracked )
{
PlayOneShotScriptObject(_SCRSOUND_GLASS_CRACK, object->GetPosition());
object->bGlassCracked = true;
}
else
{
if ( (CGeneral::GetRandomNumber() & 3) == 2 )
WindowRespondsToCollision(object, 0.0f, CVector(0.0f, 0.0f, 0.0f), point, false);
}
}
}
void
CGlass::WindowRespondsToExplosion(CEntity *entity, CVector point)
{
CObject *object = (CObject *)entity;
CVector distToGlass = object->GetPosition() - point;
float fDistToGlass = distToGlass.Magnitude();
if ( fDistToGlass < 10.0f )
{
distToGlass.Normalise(0.3f);
WindowRespondsToCollision(object, 10000.0f, distToGlass, object->GetPosition(), true);
}
else
{
if ( fDistToGlass < 30.0f )
object->bGlassCracked = true;
}
}
STARTPATCHES
InjectHook(0x501F20, CGlass::Init, PATCH_JUMP);
InjectHook(0x502050, CGlass::Update, PATCH_JUMP);
InjectHook(0x502080, &CFallingGlassPane::Update, PATCH_JUMP);
InjectHook(0x502350, CGlass::Render, PATCH_JUMP);
InjectHook(0x502490, CGlass::FindFreePane, PATCH_JUMP);
InjectHook(0x5024C0, &CFallingGlassPane::Render, PATCH_JUMP);
InjectHook(0x502AC0, CGlass::GeneratePanesForWindow, PATCH_JUMP);
InjectHook(0x5033F0, CGlass::AskForObjectToBeRenderedInGlass, PATCH_JUMP);
InjectHook(0x503420, CGlass::RenderEntityInGlass, PATCH_JUMP);
InjectHook(0x503C90, CGlass::CalcAlphaWithNormal, PATCH_JUMP);
InjectHook(0x503D60, CGlass::RenderHiLightPolys, PATCH_JUMP);
InjectHook(0x503DE0, CGlass::RenderShatteredPolys, PATCH_JUMP);
InjectHook(0x503E70, CGlass::RenderReflectionPolys, PATCH_JUMP);
InjectHook(0x503F10, CGlass::WindowRespondsToCollision, PATCH_JUMP);
InjectHook(0x504630, CGlass::WindowRespondsToSoftCollision, PATCH_JUMP);
InjectHook(0x504670, CGlass::WasGlassHitByBullet, PATCH_JUMP);
InjectHook(0x504790, CGlass::WindowRespondsToExplosion, PATCH_JUMP);
//InjectHook(0x504880, `global constructor keyed to'glass.cpp, PATCH_JUMP);
//InjectHook(0x5048D0, CFallingGlassPane::~CFallingGlassPane, PATCH_JUMP);
//InjectHook(0x5048E0, CFallingGlassPane::CFallingGlassPane, PATCH_JUMP);
ENDPATCHES

View file

@ -2,13 +2,52 @@
class CEntity; class CEntity;
class CGlass class CFallingGlassPane : public CMatrix
{ {
public: public:
static void AskForObjectToBeRenderedInGlass(CEntity *ent); CVector m_vecMoveSpeed;
static void WindowRespondsToCollision(CEntity *ent, float amount, CVector speed, CVector point, bool foo); CVector m_vecTurn;
static void WindowRespondsToSoftCollision(CEntity *ent, float amount); uint32 m_nTimer;
static void Render(void); float m_fGroundZ;
static void Update(void); float m_fStep;
static void Init(void); uint8 m_nTriIndex;
bool m_bActive;
bool m_bShattered;
char _pad0[1];
CFallingGlassPane() { }
~CFallingGlassPane() { }
void Update(void);
void Render(void);
}; };
VALIDATE_SIZE(CFallingGlassPane, 0x70);
enum
{
NUM_GLASSTRIANGLES = 5,
};
class CGlass
{
static uint32 NumGlassEntities;
static CEntity *apEntitiesToBeRendered[NUM_GLASSENTITIES];
static CFallingGlassPane aGlassPanes[NUM_GLASSPANES];
public:
static void Init(void);
static void Update(void);
static void Render(void);
static CFallingGlassPane *FindFreePane(void);
static void GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector right, CVector speed, CVector point, float moveSpeed, bool cracked, bool explosion);
static void AskForObjectToBeRenderedInGlass(CEntity *entity);
static void RenderEntityInGlass(CEntity *entity);
static int32 CalcAlphaWithNormal(CVector *normal);
static void RenderHiLightPolys(void);
static void RenderShatteredPolys(void);
static void RenderReflectionPolys(void);
static void WindowRespondsToCollision(CEntity *entity, float amount, CVector speed, CVector point, bool explosion);
static void WindowRespondsToSoftCollision(CEntity *entity, float amount);
static void WasGlassHitByBullet(CEntity *entity, CVector point);
static void WindowRespondsToExplosion(CEntity *entity, CVector point);
};

View file

@ -793,8 +793,11 @@ void CHud::Draw()
if (m_ItemToFlash == ITEM_RADAR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_RADAR) { if (m_ItemToFlash == ITEM_RADAR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_RADAR) {
CRadar::DrawMap(); CRadar::DrawMap();
CRect rect(0.0f, 0.0f, SCREEN_SCALE_X(RADAR_WIDTH), SCREEN_SCALE_Y(RADAR_HEIGHT)); CRect rect(0.0f, 0.0f, SCREEN_SCALE_X(RADAR_WIDTH), SCREEN_SCALE_Y(RADAR_HEIGHT));
// FIX? scale RADAR_LEFT here somehow #ifdef FIX_BUGS
rect.Translate(SCREEN_SCALE_X(RADAR_LEFT), SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT));
#else
rect.Translate(RADAR_LEFT, SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT)); rect.Translate(RADAR_LEFT, SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT));
#endif
rect.Grow(4.0f); rect.Grow(4.0f);
Sprites[HUD_RADARDISC].Draw(rect, CRGBA(0, 0, 0, 255)); Sprites[HUD_RADARDISC].Draw(rect, CRGBA(0, 0, 0, 255));
CRadar::DrawBlips(); CRadar::DrawBlips();
@ -1094,7 +1097,6 @@ void CHud::DrawAfterFade()
CFont::SetColor(CRGBA(175, 175, 175, 255)); CFont::SetColor(CRGBA(175, 175, 175, 255));
CFont::PrintString(SCREEN_SCALE_X(26.0f), SCREEN_SCALE_Y(28.0f + (150.0f - PagerXOffset) * 0.6f), CHud::m_HelpMessageToPrint); CFont::PrintString(SCREEN_SCALE_X(26.0f), SCREEN_SCALE_Y(28.0f + (150.0f - PagerXOffset) * 0.6f), CHud::m_HelpMessageToPrint);
CFont::SetAlphaFade(255.0f); CFont::SetAlphaFade(255.0f);
CFont::DrawFonts();
} }
} }
else else

View file

@ -182,3 +182,4 @@ extern RwTexture *&gpGoalTex;
extern RwTexture *&gpOutline1Tex; extern RwTexture *&gpOutline1Tex;
extern RwTexture *&gpOutline2Tex; extern RwTexture *&gpOutline2Tex;
extern RwTexture *&gpOutline3Tex; extern RwTexture *&gpOutline3Tex;
extern RwTexture *&gpCrackedGlassTex;