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Sync miami things
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0d05be4e31
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@ -17,12 +17,15 @@ const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
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const int policeChannel = channels + 1;
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const int policeChannel = channels + 1;
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const int allChannels = channels + 2;
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const int allChannels = channels + 2;
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#define SPEED_OF_SOUND 343.f
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#define TIME_SPENT 50
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cAudioManager::cAudioManager()
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cAudioManager::cAudioManager()
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{
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{
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m_bIsInitialised = false;
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m_bIsInitialised = false;
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field_1 = 1;
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m_bReverb = true;
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m_fSpeedOfSound = 6.86f;
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m_fSpeedOfSound = SPEED_OF_SOUND / TIME_SPENT;
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m_nTimeSpent = 50;
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m_nTimeSpent = TIME_SPENT;
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m_nActiveSamples = NUM_SOUNDS_SAMPLES_SLOTS;
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m_nActiveSamples = NUM_SOUNDS_SAMPLES_SLOTS;
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m_nActiveSampleQueue = 1;
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m_nActiveSampleQueue = 1;
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ClearRequestedQueue();
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ClearRequestedQueue();
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@ -185,7 +185,7 @@ class cAudioManager
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{
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{
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public:
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public:
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bool m_bIsInitialised;
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bool m_bIsInitialised;
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uint8 field_1; // unused
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bool m_bReverb; // unused
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bool m_bFifthFrameFlag;
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bool m_bFifthFrameFlag;
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uint8 m_nActiveSamples;
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uint8 m_nActiveSamples;
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uint8 field_4; // unused
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uint8 field_4; // unused
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