mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-06 03:25:55 +00:00
mobile building rendering
This commit is contained in:
parent
c3b6e9da43
commit
93ea98520b
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@ -58,6 +58,19 @@ const CRGBA RADIO_SELECTOR_COLOR = SLIDEROFF_COLOR;
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const CRGBA INACTIVE_RADIO_COLOR(100, 100, 255, 100);
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const CRGBA SCROLLBAR_COLOR = LABEL_COLOR;
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#if 0
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// Mobile
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#define DEFAULT_BRIGHTNESS 0x150
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#define MIN_BRIGHTNESS 180
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#define MAX_BRIGHTNESS 700
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#else
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// PS2
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// 8 bars (32 step)
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#define DEFAULT_BRIGHTNESS 0x120
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#define MIN_BRIGHTNESS 0x80
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#define MAX_BRIGHTNESS 0x180
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#endif
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#define MAP_MIN_SIZE 162.f
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#define MAP_SIZE_TO_ALLOW_X_MOVE 297.f
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@ -465,7 +478,7 @@ CMenuManager::CMenuManager()
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m_PrefsMusicVolume = 49;
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m_PrefsRadioStation = 0;
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m_PrefsStereoMono = 1;
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m_PrefsBrightness = 256;
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m_PrefsBrightness = DEFAULT_BRIGHTNESS;
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m_PrefsLOD = CRenderer::ms_lodDistScale;
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m_KeyPressedCode = -1;
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m_bFrontEnd_ReloadObrTxtGxt = false;
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@ -674,8 +687,8 @@ CMenuManager::CheckSliderMovement(int value)
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{
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switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) {
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case MENUACTION_BRIGHTNESS:
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m_PrefsBrightness += value * 24.19f;
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m_PrefsBrightness = clamp(m_PrefsBrightness, 0, 384);
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m_PrefsBrightness += value * 32.0f;
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m_PrefsBrightness = clamp(m_PrefsBrightness, MIN_BRIGHTNESS, MAX_BRIGHTNESS);
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break;
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case MENUACTION_DRAWDIST:
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if(value > 0)
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@ -1464,7 +1477,7 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
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int lastActiveBarX;
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switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) {
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case MENUACTION_BRIGHTNESS:
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ProcessSlider(m_PrefsBrightness / 384.0f, 70.0f, HOVEROPTION_INCREASE_BRIGHTNESS, HOVEROPTION_DECREASE_BRIGHTNESS, SCREEN_WIDTH, true);
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ProcessSlider((float)(m_PrefsBrightness - MIN_BRIGHTNESS) / (MAX_BRIGHTNESS - MIN_BRIGHTNESS), 70.0f, HOVEROPTION_INCREASE_BRIGHTNESS, HOVEROPTION_DECREASE_BRIGHTNESS, SCREEN_WIDTH, true);
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break;
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case MENUACTION_DRAWDIST:
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ProcessSlider((m_PrefsLOD - 0.925f) / 0.875f, 99.0f, HOVEROPTION_INCREASE_DRAWDIST, HOVEROPTION_DECREASE_DRAWDIST, SCREEN_WIDTH, true);
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@ -4736,7 +4749,7 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
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DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
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SaveSettings();
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} else if (m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) {
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m_PrefsBrightness = 256;
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m_PrefsBrightness = DEFAULT_BRIGHTNESS;
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m_PrefsLOD = 1.2f;
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#ifdef LEGACY_MENU_OPTIONS
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m_PrefsVsync = true;
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@ -600,6 +600,7 @@ DebugMenuPopulate(void)
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DebugMenuAddCmd("Spawn", "Spawn Freeway", [](){ SpawnCar(MI_FREEWAY); });
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DebugMenuAddVarBool8("Render", "Draw hud", &CHud::m_Wants_To_Draw_Hud, nil);
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DebugMenuAddVar("Render", "Brightness", &FrontEndMenuManager.m_PrefsBrightness, nil, 16, 0, 700, nil);
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DebugMenuAddVarBool8("Render", "Backface Culling", &gBackfaceCulling, nil);
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DebugMenuAddVarBool8("Render", "PS2 Alpha test Emu", &gPS2alphaTest, nil);
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DebugMenuAddVarBool8("Render", "Frame limiter", &FrontEndMenuManager.m_PrefsFrameLimiter, nil);
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@ -630,8 +631,8 @@ extern bool gbRenderWorld2;
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#endif
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#ifdef EXTENDED_COLOURFILTER
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static const char *filternames[] = { "None", "Simple", "Normal", "Mobile" };
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e = DebugMenuAddVar("Render", "Colourfilter", &CPostFX::EffectSwitch, nil, 1, CPostFX::POSTFX_OFF, CPostFX::POSTFX_MOBILE, filternames);
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static const char *filternames[] = { "None", "PS2" };
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e = DebugMenuAddVar("Render", "Colourfilter", &CPostFX::EffectSwitch, nil, 1, CPostFX::POSTFX_OFF, CPostFX::POSTFX_NORMAL, filternames);
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DebugMenuEntrySetWrap(e, true);
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DebugMenuAddVar("Render", "Intensity", &CPostFX::Intensity, nil, 0.05f, 0, 10.0f);
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DebugMenuAddVarBool8("Render", "Blur", &CPostFX::BlurOn, nil);
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@ -642,6 +643,10 @@ extern bool gbRenderWorld2;
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DebugMenuAddVarBool8("Render", "Occlusion debug", &bDispayOccDebugStuff, nil);
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#endif
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#ifdef EXTENDED_PIPELINES
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static const char *worldpipenames[] = { "PS2", "Mobile" };
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e = DebugMenuAddVar("Render", "World Rendering", &CustomPipes::WorldPipeSwitch, nil,
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1, CustomPipes::WORLDPIPE_PS2, CustomPipes::WORLDPIPE_MOBILE, worldpipenames);
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DebugMenuEntrySetWrap(e, true);
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static const char *vehpipenames[] = { "MatFX", "Neo" };
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e = DebugMenuAddVar("Render", "Vehicle Pipeline", &CustomPipes::VehiclePipeSwitch, nil,
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1, CustomPipes::VEHICLEPIPE_MATFX, CustomPipes::VEHICLEPIPE_NEO, vehpipenames);
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@ -370,6 +370,7 @@ AttachVehiclePipe(rw::Clump *clump)
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* Neo World pipe
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*/
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int32 WorldPipeSwitch = 0;
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bool LightmapEnable;
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float LightmapMult = 1.0f;
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InterpolatedFloat WorldLightmapBlend(1.0f);
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@ -102,6 +102,11 @@ void DestroyVehiclePipe(void);
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void AttachVehiclePipe(rw::Atomic *atomic);
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void AttachVehiclePipe(rw::Clump *clump);
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enum {
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WORLDPIPE_PS2,
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WORLDPIPE_MOBILE
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};
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extern int32 WorldPipeSwitch;
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extern bool LightmapEnable;
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extern float LightmapMult;
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extern InterpolatedFloat WorldLightmapBlend;
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@ -315,6 +315,7 @@ DestroyVehiclePipe(void)
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*/
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static void *leedsBuilding_VS;
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static void *leedsBuilding_mobile_VS;
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static void *scale_PS;
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static void
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@ -328,7 +329,10 @@ worldRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
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setIndices(header->indexBuffer);
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setVertexDeclaration(header->vertexDeclaration);
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setVertexShader(leedsBuilding_VS);
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if(CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_MOBILE)
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setVertexShader(CustomPipes::leedsBuilding_mobile_VS);
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else
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setVertexShader(CustomPipes::leedsBuilding_VS);
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setPixelShader(scale_PS);
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uploadMatrices(atomic->getFrame()->getLTM());
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@ -351,7 +355,7 @@ worldRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
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Material *m = inst->material;
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float cs = 1.0f;
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if(m->texture)
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if(WorldPipeSwitch == WORLDPIPE_PS2 && m->texture)
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cs = 255/128.0f;
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colorscale[0] = colorscale[1] = colorscale[2] = cs;
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d3ddevice->SetPixelShaderConstantF(PSLOC_colorscale, colorscale, 1);
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@ -361,7 +365,7 @@ worldRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
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else
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d3d::setTexture(0, gpWhiteTexture); // actually we don't even render this
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setMaterial(m->color, m->surfaceProps, 0.5f);
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setMaterial(m->color, m->surfaceProps, WorldPipeSwitch == WORLDPIPE_PS2 ? 0.5f : 1.0f);
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SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 255);
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@ -381,6 +385,9 @@ CreateWorldPipe(void)
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#include "shaders/leedsBuilding_VS.inc"
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leedsBuilding_VS = rw::d3d::createVertexShader(leedsBuilding_VS_cso);
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assert(leedsBuilding_VS);
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#include "shaders/leedsBuilding_mobile_VS.inc"
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leedsBuilding_mobile_VS = rw::d3d::createVertexShader(leedsBuilding_mobile_VS_cso);
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assert(leedsBuilding_mobile_VS);
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#include "shaders/scale_PS.inc"
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scale_PS = rw::d3d::createPixelShader(scale_PS_cso);
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assert(scale_PS);
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@ -397,6 +404,8 @@ DestroyWorldPipe(void)
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{
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rw::d3d::destroyVertexShader(leedsBuilding_VS);
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leedsBuilding_VS = nil;
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rw::d3d::destroyVertexShader(leedsBuilding_mobile_VS);
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leedsBuilding_mobile_VS = nil;
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rw::d3d::destroyPixelShader(scale_PS);
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scale_PS = nil;
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@ -747,7 +756,10 @@ AtomicFirstPass(RpAtomic *atomic, int pass)
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setStreamSource(0, building->instHeader->vertexStream[0].vertexBuffer, 0, building->instHeader->vertexStream[0].stride);
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setIndices(building->instHeader->indexBuffer);
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setVertexDeclaration(building->instHeader->vertexDeclaration);
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setVertexShader(CustomPipes::leedsBuilding_VS);
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if(CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_MOBILE)
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setVertexShader(CustomPipes::leedsBuilding_mobile_VS);
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else
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setVertexShader(CustomPipes::leedsBuilding_VS);
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setPixelShader(CustomPipes::scale_PS);
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d3ddevice->SetVertexShaderConstantF(VSLOC_combined, (float*)&building->combinedMat, 4);
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@ -767,7 +779,7 @@ AtomicFirstPass(RpAtomic *atomic, int pass)
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}
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float cs = 1.0f;
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if(m->texture)
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if(CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_PS2 && m->texture)
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cs = 255/128.0f;
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colorscale[0] = colorscale[1] = colorscale[2] = cs;
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d3ddevice->SetPixelShaderConstantF(CustomPipes::PSLOC_colorscale, colorscale, 1);
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@ -808,7 +820,10 @@ RenderBlendPass(int pass)
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using namespace rw::d3d;
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using namespace rw::d3d9;
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setVertexShader(CustomPipes::leedsBuilding_VS);
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if(CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_MOBILE)
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setVertexShader(CustomPipes::leedsBuilding_mobile_VS);
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else
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setVertexShader(CustomPipes::leedsBuilding_VS);
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setPixelShader(CustomPipes::scale_PS);
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RGBAf amb, emiss;
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@ -842,7 +857,7 @@ RenderBlendPass(int pass)
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continue; // already done this one
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float cs = 1.0f;
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if(m->texture) // always true
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if(CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_PS2 && m->texture)
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cs = 255/128.0f;
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colorscale[0] = colorscale[1] = colorscale[2] = cs;
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d3ddevice->SetPixelShaderConstantF(CustomPipes::PSLOC_colorscale, colorscale, 1);
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@ -331,6 +331,7 @@ DestroyVehiclePipe(void)
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*/
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rw::gl3::Shader *leedsWorldShader;
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rw::gl3::Shader *leedsWorldShader_mobile;
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static void
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worldRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
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@ -353,7 +354,10 @@ worldRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
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InstanceData *inst = header->inst;
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rw::int32 n = header->numMeshes;
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leedsWorldShader->use();
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if(CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_MOBILE)
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CustomPipes::leedsWorldShader_mobile->use();
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else
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CustomPipes::leedsWorldShader->use();
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RGBAf amb, emiss;
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amb.red = CTimeCycle::GetAmbientRed();
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@ -372,7 +376,7 @@ worldRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
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m = inst->material;
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float cs = 1.0f;
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if(m->texture)
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if(WorldPipeSwitch == WORLDPIPE_PS2 && m->texture)
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cs = 255/128.0f;
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colorscale[0] = colorscale[1] = colorscale[2] = cs;
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glUniform4fv(U(u_colorscale), 1, colorscale);
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@ -405,10 +409,14 @@ CreateWorldPipe(void)
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{
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#include "shaders/scale_fs_gl.inc"
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#include "shaders/leedsBuilding_vs_gl.inc"
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#include "shaders/leedsBuilding_mobile_vs_gl.inc"
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const char *vs[] = { shaderDecl, header_vert_src, leedsBuilding_vert_src, nil };
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const char *vs_mobile[] = { shaderDecl, header_vert_src, leedsBuilding_mobile_vert_src, nil };
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const char *fs[] = { shaderDecl, header_frag_src, scale_frag_src, nil };
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leedsWorldShader = Shader::create(vs, fs);
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assert(leedsWorldShader);
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leedsWorldShader_mobile = Shader::create(vs_mobile, fs);
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assert(leedsWorldShader_mobile);
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}
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@ -424,6 +432,8 @@ DestroyWorldPipe(void)
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{
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leedsWorldShader->destroy();
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leedsWorldShader = nil;
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leedsWorldShader_mobile->destroy();
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leedsWorldShader_mobile = nil;
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((rw::gl3::ObjPipeline*)worldPipe)->destroy();
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worldPipe = nil;
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@ -816,8 +826,10 @@ AtomicFirstPass(RpAtomic *atomic, int pass)
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// alright we're rendering this atomic
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if(!setupDone){
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CustomPipes::leedsWorldShader->use();
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// defaultShader->use();
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if(CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_MOBILE)
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CustomPipes::leedsWorldShader_mobile->use();
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else
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CustomPipes::leedsWorldShader->use();
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setWorldMatrix(&building->matrix);
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#ifdef RW_GL_USE_VAOS
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glBindVertexArray(building->instHeader->vao);
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@ -845,7 +857,7 @@ AtomicFirstPass(RpAtomic *atomic, int pass)
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setMaterial(m->color, m->surfaceProps, 0.5f);
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float cs = 1.0f;
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if(m->texture)
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if(CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_PS2 && m->texture)
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cs = 255/128.0f;
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colorscale[0] = colorscale[1] = colorscale[2] = cs;
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glUniform4fv(U(CustomPipes::u_colorscale), 1, colorscale);
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@ -885,7 +897,10 @@ RenderBlendPass(int pass)
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using namespace rw;
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using namespace rw::gl3;
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CustomPipes::leedsWorldShader->use();
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if(CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_MOBILE)
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CustomPipes::leedsWorldShader_mobile->use();
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else
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CustomPipes::leedsWorldShader->use();
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RGBAf amb, emiss;
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amb.red = CTimeCycle::GetAmbientRed();
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@ -926,7 +941,7 @@ RenderBlendPass(int pass)
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setMaterial(color, m->surfaceProps, 0.5f);
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float cs = 1.0f;
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if(m->texture) // always true
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if(CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_PS2 && m->texture)
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cs = 255/128.0f;
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colorscale[0] = colorscale[1] = colorscale[2] = cs;
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glUniform4fv(U(CustomPipes::u_colorscale), 1, colorscale);
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@ -7,9 +7,13 @@ class CPostFX
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public:
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enum {
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POSTFX_OFF,
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POSTFX_SIMPLE,
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// POSTFX_SIMPLE,
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POSTFX_NORMAL,
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POSTFX_MOBILE
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// POSTFX_MOBILE
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// not so sensible for the moment
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POSTFX_SIMPLE = -1,
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POSTFX_MOBILE = -2
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};
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static RwRaster *pFrontBuffer;
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static RwRaster *pBackBuffer;
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@ -4,7 +4,7 @@ all: im2d_gl.inc simple_fs_gl.inc default_UV2_gl.inc \
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neoWorldVC_fs_gl.inc neoGloss_vs_gl.inc neoGloss_fs_gl.inc \
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neoVehicle_vs_gl.inc neoVehicle_fs_gl.inc \
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im2d_UV2_gl.inc screenDroplet_fs_gl.inc \
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leedsBuilding_vs_gl.inc scale_fs_gl.inc \
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leedsBuilding_vs_gl.inc leedsBuilding_mobile_vs_gl.inc scale_fs_gl.inc \
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leedsVehicle_vs_gl.inc leedsVehicle_add_gl.inc leedsVehicle_blend_gl.inc
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im2d_gl.inc: im2d.vert
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@ -84,6 +84,11 @@ leedsBuilding_vs_gl.inc: leedsBuilding.vert
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sed 's/..*/"&\\n"/' leedsBuilding.vert;\
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echo ';') >leedsBuilding_vs_gl.inc
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leedsBuilding_mobile_vs_gl.inc: leedsBuilding_mobile.vert
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(echo 'const char *leedsBuilding_mobile_vert_src =';\
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sed 's/..*/"&\\n"/' leedsBuilding_mobile.vert;\
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echo ';') >leedsBuilding_mobile_vs_gl.inc
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scale_fs_gl.inc: scale.frag
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(echo 'const char *scale_frag_src =';\
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sed 's/..*/"&\\n"/' scale.frag;\
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@ -2,7 +2,6 @@
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#define surfEmissive (surfProps.w)
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float4 emissive : register(c41);
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float4 ambient : register(c42);
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52
src/extras/shaders/leedsBuilding_mobile.vert
Normal file
52
src/extras/shaders/leedsBuilding_mobile.vert
Normal file
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@ -0,0 +1,52 @@
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uniform vec4 u_amb;
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uniform vec4 u_emiss;
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#define surfEmissive (u_surfProps.w)
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#define vertContrast (1.5)
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#define vertBrightness (0.25)
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#define ambientContrast (1.2)
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#define ambientBrightness (0.1)
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#define emissiveContrast (1.25)
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#define emissiveBrightness (0.05)
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VSIN(ATTRIB_POS) vec3 in_pos;
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VSOUT vec4 v_color;
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||||
VSOUT vec2 v_tex0;
|
||||
VSOUT float v_fog;
|
||||
|
||||
void
|
||||
main(void)
|
||||
{
|
||||
vec4 Vertex = u_world * vec4(in_pos, 1.0);
|
||||
gl_Position = u_proj * u_view * Vertex;
|
||||
vec3 Normal = mat3(u_world) * in_normal;
|
||||
|
||||
v_tex0 = in_tex0;
|
||||
|
||||
vec4 vertCol = in_color;
|
||||
vec4 amb = u_amb;
|
||||
vec4 emiss = u_emiss;
|
||||
|
||||
vertCol.xyz = ((vertCol.xyz - 0.5) * max(vertContrast, 0.0)) + 0.5;
|
||||
vertCol.xyz += vertBrightness;
|
||||
vertCol.xyz = max(vertCol.xyz, vec3(0.0,0.0,0.0));
|
||||
|
||||
amb.xyz = ((amb.xyz - 0.5) * max(ambientContrast, 0.0)) + 0.5;
|
||||
amb.xyz += ambientBrightness;
|
||||
amb.xyz = max(amb.xyz, vec3(0.0,0.0,0.0));
|
||||
|
||||
emiss.xyz = ((emiss.xyz - 0.5) * max(emissiveContrast, 0.0)) + 0.5;
|
||||
emiss.xyz += emissiveBrightness;
|
||||
emiss.xyz = max(emiss.xyz, vec3(0.0,0.0,0.0));
|
||||
v_color.xyz = emiss.xyz + (vertCol.xyz * amb.xyz);
|
||||
v_color.w = vertCol.w;
|
||||
|
||||
|
||||
v_color = clamp(v_color, 0.0, 1.0);
|
||||
v_color.a *= u_matColor.a;
|
||||
|
||||
v_fog = DoFog(gl_Position.w);
|
||||
}
|
BIN
src/extras/shaders/leedsBuilding_mobile_VS.cso
Normal file
BIN
src/extras/shaders/leedsBuilding_mobile_VS.cso
Normal file
Binary file not shown.
64
src/extras/shaders/leedsBuilding_mobile_VS.hlsl
Normal file
64
src/extras/shaders/leedsBuilding_mobile_VS.hlsl
Normal file
|
@ -0,0 +1,64 @@
|
|||
#include "standardConstants.h"
|
||||
|
||||
#define surfEmissive (surfProps.w)
|
||||
|
||||
#define vertContrast (1.5)
|
||||
#define vertBrightness (0.25)
|
||||
#define ambientContrast (1.2)
|
||||
#define ambientBrightness (0.1)
|
||||
#define emissiveContrast (1.25)
|
||||
#define emissiveBrightness (0.05)
|
||||
|
||||
float4 emissive : register(c41);
|
||||
float4 ambient : register(c42);
|
||||
|
||||
struct VS_in
|
||||
{
|
||||
float4 Position : POSITION;
|
||||
float3 Normal : NORMAL;
|
||||
float2 TexCoord : TEXCOORD0;
|
||||
float4 Prelight : COLOR0;
|
||||
};
|
||||
|
||||
struct VS_out {
|
||||
float4 Position : POSITION;
|
||||
float3 TexCoord0 : TEXCOORD0; // also fog
|
||||
float4 Color : COLOR0;
|
||||
};
|
||||
|
||||
|
||||
VS_out main(in VS_in input)
|
||||
{
|
||||
VS_out output;
|
||||
|
||||
output.Position = mul(combinedMat, input.Position);
|
||||
float3 Vertex = mul(worldMat, input.Position).xyz;
|
||||
float3 Normal = mul(normalMat, input.Normal);
|
||||
|
||||
output.TexCoord0.xy = input.TexCoord;
|
||||
|
||||
float4 vertCol = input.Prelight;
|
||||
float4 amb = ambient;
|
||||
float4 emiss = emissive;
|
||||
|
||||
vertCol.xyz = ((vertCol.xyz - 0.5) * max(vertContrast, 0.0)) + 0.5;
|
||||
vertCol.xyz += vertBrightness;
|
||||
vertCol.xyz = max(vertCol.xyz, float3(0.0,0.0,0.0));
|
||||
|
||||
amb.xyz = ((amb.xyz - 0.5) * max(ambientContrast, 0.0)) + 0.5;
|
||||
amb.xyz += ambientBrightness;
|
||||
amb.xyz = max(amb.xyz, float3(0.0,0.0,0.0));
|
||||
|
||||
emiss.xyz = ((emiss.xyz - 0.5) * max(emissiveContrast, 0.0)) + 0.5;
|
||||
emiss.xyz += emissiveBrightness;
|
||||
emiss.xyz = max(emiss.xyz, float3(0.0,0.0,0.0));
|
||||
output.Color.xyz = emiss.xyz + (vertCol.xyz * amb.xyz);
|
||||
output.Color.w = vertCol.w;
|
||||
|
||||
output.Color = clamp(output.Color, 0.0, 1.0);
|
||||
output.Color.a *= matCol.a;
|
||||
|
||||
output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0);
|
||||
|
||||
return output;
|
||||
}
|
70
src/extras/shaders/leedsBuilding_mobile_VS.inc
Normal file
70
src/extras/shaders/leedsBuilding_mobile_VS.inc
Normal file
|
@ -0,0 +1,70 @@
|
|||
static unsigned char leedsBuilding_mobile_VS_cso[] = {
|
||||
0x00, 0x02, 0xfe, 0xff, 0xfe, 0xff, 0x42, 0x00, 0x43, 0x54, 0x41, 0x42,
|
||||
0x1c, 0x00, 0x00, 0x00, 0xd3, 0x00, 0x00, 0x00, 0x00, 0x02, 0xfe, 0xff,
|
||||
0x05, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
|
||||
0xcc, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x02, 0x00, 0x2a, 0x00,
|
||||
0x01, 0x00, 0xaa, 0x00, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x98, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x02, 0x00,
|
||||
0xa4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xb4, 0x00, 0x00, 0x00,
|
||||
0x02, 0x00, 0x29, 0x00, 0x01, 0x00, 0xa6, 0x00, 0x88, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0xbd, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0e, 0x00,
|
||||
0x01, 0x00, 0x3a, 0x00, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0xc5, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x32, 0x00,
|
||||
0x88, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x61, 0x6d, 0x62, 0x69,
|
||||
0x65, 0x6e, 0x74, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x6f, 0x6d, 0x62,
|
||||
0x69, 0x6e, 0x65, 0x64, 0x4d, 0x61, 0x74, 0x00, 0x03, 0x00, 0x03, 0x00,
|
||||
0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x65, 0x6d, 0x69, 0x73, 0x73, 0x69, 0x76, 0x65, 0x00, 0x66, 0x6f, 0x67,
|
||||
0x44, 0x61, 0x74, 0x61, 0x00, 0x6d, 0x61, 0x74, 0x43, 0x6f, 0x6c, 0x00,
|
||||
0x76, 0x73, 0x5f, 0x32, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f,
|
||||
0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53,
|
||||
0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d,
|
||||
0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39,
|
||||
0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0x51, 0x00, 0x00, 0x05,
|
||||
0x04, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x00, 0xbf, 0x00, 0x00, 0xc0, 0x3f,
|
||||
0x00, 0x00, 0x40, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, 0x05,
|
||||
0x05, 0x00, 0x0f, 0xa0, 0x9a, 0x99, 0x99, 0x3f, 0x9a, 0x99, 0x19, 0x3f,
|
||||
0x00, 0x00, 0xa0, 0x3f, 0xcd, 0xcc, 0x0c, 0x3f, 0x51, 0x00, 0x00, 0x05,
|
||||
0x06, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02,
|
||||
0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02,
|
||||
0x05, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02,
|
||||
0x0a, 0x00, 0x00, 0x80, 0x02, 0x00, 0x0f, 0x90, 0x02, 0x00, 0x00, 0x03,
|
||||
0x00, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x90, 0x04, 0x00, 0x00, 0xa0,
|
||||
0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80,
|
||||
0x04, 0x00, 0x55, 0xa0, 0x04, 0x00, 0xaa, 0xa0, 0x0b, 0x00, 0x00, 0x03,
|
||||
0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0xff, 0xa0,
|
||||
0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x01, 0x80, 0x04, 0x00, 0x00, 0xa0,
|
||||
0x02, 0x00, 0x00, 0x03, 0x01, 0x00, 0x0e, 0x80, 0x01, 0x00, 0x00, 0x80,
|
||||
0x2a, 0x00, 0x90, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x0e, 0x80,
|
||||
0x01, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0xa0, 0x05, 0x00, 0x55, 0xa0,
|
||||
0x0b, 0x00, 0x00, 0x03, 0x01, 0x00, 0x0e, 0x80, 0x01, 0x00, 0xe4, 0x80,
|
||||
0x04, 0x00, 0xff, 0xa0, 0x02, 0x00, 0x00, 0x03, 0x02, 0x00, 0x07, 0x80,
|
||||
0x01, 0x00, 0x00, 0x80, 0x29, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04,
|
||||
0x02, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x80, 0x05, 0x00, 0xaa, 0xa0,
|
||||
0x05, 0x00, 0xff, 0xa0, 0x0b, 0x00, 0x00, 0x03, 0x02, 0x00, 0x07, 0x80,
|
||||
0x02, 0x00, 0xe4, 0x80, 0x04, 0x00, 0xff, 0xa0, 0x04, 0x00, 0x00, 0x04,
|
||||
0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xf9, 0x80,
|
||||
0x02, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0x80,
|
||||
0x02, 0x00, 0xff, 0x90, 0x0b, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80,
|
||||
0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0xff, 0xa0, 0x0a, 0x00, 0x00, 0x03,
|
||||
0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x06, 0x00, 0x00, 0xa0,
|
||||
0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x08, 0xd0, 0x00, 0x00, 0xff, 0x80,
|
||||
0x0c, 0x00, 0xff, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x07, 0xd0,
|
||||
0x00, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80,
|
||||
0x00, 0x00, 0x55, 0x90, 0x01, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04,
|
||||
0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0x90,
|
||||
0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80,
|
||||
0x02, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80,
|
||||
0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x03, 0x00, 0xe4, 0xa0,
|
||||
0x00, 0x00, 0xff, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03,
|
||||
0x01, 0x00, 0x01, 0x80, 0x00, 0x00, 0xff, 0x80, 0x0e, 0x00, 0x55, 0xa1,
|
||||
0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x0f, 0xc0, 0x00, 0x00, 0xe4, 0x80,
|
||||
0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x01, 0x00, 0x00, 0x80,
|
||||
0x0e, 0x00, 0xaa, 0xa0, 0x0b, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80,
|
||||
0x00, 0x00, 0x00, 0x80, 0x0e, 0x00, 0xff, 0xa0, 0x0a, 0x00, 0x00, 0x03,
|
||||
0x00, 0x00, 0x04, 0xe0, 0x00, 0x00, 0x00, 0x80, 0x06, 0x00, 0x00, 0xa0,
|
||||
0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x03, 0xe0, 0x01, 0x00, 0xe4, 0x90,
|
||||
0xff, 0xff, 0x00, 0x00
|
||||
};
|
54
src/extras/shaders/leedsBuilding_mobile_vs_gl.inc
Normal file
54
src/extras/shaders/leedsBuilding_mobile_vs_gl.inc
Normal file
|
@ -0,0 +1,54 @@
|
|||
const char *leedsBuilding_mobile_vert_src =
|
||||
"uniform vec4 u_amb;\n"
|
||||
"uniform vec4 u_emiss;\n"
|
||||
|
||||
"#define surfEmissive (u_surfProps.w)\n"
|
||||
|
||||
"#define vertContrast (1.5)\n"
|
||||
"#define vertBrightness (0.25)\n"
|
||||
"#define ambientContrast (1.2)\n"
|
||||
"#define ambientBrightness (0.1)\n"
|
||||
"#define emissiveContrast (1.25)\n"
|
||||
"#define emissiveBrightness (0.05)\n"
|
||||
|
||||
|
||||
"VSIN(ATTRIB_POS) vec3 in_pos;\n"
|
||||
|
||||
"VSOUT vec4 v_color;\n"
|
||||
"VSOUT vec2 v_tex0;\n"
|
||||
"VSOUT float v_fog;\n"
|
||||
|
||||
"void\n"
|
||||
"main(void)\n"
|
||||
"{\n"
|
||||
" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n"
|
||||
" gl_Position = u_proj * u_view * Vertex;\n"
|
||||
" vec3 Normal = mat3(u_world) * in_normal;\n"
|
||||
|
||||
" v_tex0 = in_tex0;\n"
|
||||
|
||||
" vec4 vertCol = in_color;\n"
|
||||
" vec4 amb = u_amb;\n"
|
||||
" vec4 emiss = u_emiss;\n"
|
||||
|
||||
" vertCol.xyz = ((vertCol.xyz - 0.5) * max(vertContrast, 0.0)) + 0.5;\n"
|
||||
" vertCol.xyz += vertBrightness;\n"
|
||||
" vertCol.xyz = max(vertCol.xyz, vec3(0.0,0.0,0.0));\n"
|
||||
" \n"
|
||||
" amb.xyz = ((amb.xyz - 0.5) * max(ambientContrast, 0.0)) + 0.5;\n"
|
||||
" amb.xyz += ambientBrightness;\n"
|
||||
" amb.xyz = max(amb.xyz, vec3(0.0,0.0,0.0));\n"
|
||||
" \n"
|
||||
" emiss.xyz = ((emiss.xyz - 0.5) * max(emissiveContrast, 0.0)) + 0.5;\n"
|
||||
" emiss.xyz += emissiveBrightness;\n"
|
||||
" emiss.xyz = max(emiss.xyz, vec3(0.0,0.0,0.0));\n"
|
||||
" v_color.xyz = emiss.xyz + (vertCol.xyz * amb.xyz);\n"
|
||||
" v_color.w = vertCol.w;\n"
|
||||
|
||||
|
||||
" v_color = clamp(v_color, 0.0, 1.0);\n"
|
||||
" v_color.a *= u_matColor.a;\n"
|
||||
|
||||
" v_fog = DoFog(gl_Position.w);\n"
|
||||
"}\n"
|
||||
;
|
Loading…
Reference in a new issue