fixed buoyancy; implemented CAutomobile::ProcessBuoyancy

This commit is contained in:
aap 2019-07-24 23:06:48 +02:00
parent ae69aaf5ce
commit 93d55bd029
6 changed files with 146 additions and 23 deletions

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@ -2,9 +2,10 @@
#include "patcher.h"
#include "ParticleObject.h"
WRAPPER void CParticleObject::AddObject(uint16 type, const CVector &pos, bool remove) { EAXJMP(0x4BC4D0); }
WRAPPER void CParticleObject::AddObject(uint16 type, const CVector &pos, float size, bool remove) { EAXJMP(0x4BC520); }
WRAPPER void CParticleObject::AddObject(uint16 type, const CVector &pos, const CVector &dir, float size, bool remove) { EAXJMP(0x4BC570); }
WRAPPER void CParticleObject::AddObject(uint16 type, const CVector &pos, uint8 remove) { EAXJMP(0x4BC4D0); }
WRAPPER void CParticleObject::AddObject(uint16 type, const CVector &pos, float size, uint8 remove) { EAXJMP(0x4BC520); }
WRAPPER void CParticleObject::AddObject(uint16 type, const CVector &pos, const CVector &dir, float size, uint8 remove) { EAXJMP(0x4BC570); }
WRAPPER void CParticleObject::AddObject(uint16 type, const CVector &pos, const CVector &dir, float size, uint32, const RwRGBA &col, uint8 remove) { EAXJMP(0x4BC5B0); }
// Converted from static void __cdecl CParticleObject::Initialise() 0x42C760
void CParticleObject::Initialise()

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@ -29,9 +29,10 @@ enum eParticleObjectType
class CParticleObject : CPlaceable
{
public:
static void AddObject(uint16 type, const CVector &pos, bool remove);
static void AddObject(uint16 type, const CVector &pos, float size, bool remove);
static void AddObject(uint16 type, const CVector &pos, const CVector &dir, float size, bool remove);
static void AddObject(uint16 type, const CVector &pos, uint8 remove);
static void AddObject(uint16 type, const CVector &pos, float size, uint8 remove);
static void AddObject(uint16 type, const CVector &pos, const CVector &dir, float size, uint8 remove);
static void AddObject(uint16 type, const CVector &pos, const CVector &dir, float size, uint32, const RwRGBA &col, uint8 remove);
static void Initialise();
static void UpdateAll();
};

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@ -7,12 +7,16 @@
#include "ModelIndices.h"
#include "VisibilityPlugins.h"
#include "DMAudio.h"
#include "TimeCycle.h"
#include "Camera.h"
#include "Darkel.h"
#include "Rubbish.h"
#include "Fire.h"
#include "Explosion.h"
#include "Particle.h"
#include "ParticleObject.h"
#include "WaterLevel.h"
#include "Floater.h"
#include "World.h"
#include "SurfaceTable.h"
#include "HandlingMgr.h"
@ -49,7 +53,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
bTaxiLight = m_sAllTaxiLights;
m_auto_flagA20 = false;
m_auto_flagA40 = false;
m_auto_flagA80 = false;
bWaterTight = false;
SetModelIndex(id);
@ -1179,10 +1183,6 @@ CAutomobile::ProcessControl(void)
m_vecTurnSpeed.z = 0.0f;
}
}
// TEMP
if(pDriver)
pDriver->m_fHealth = 100.0f;
}
void
@ -1431,9 +1431,130 @@ CAutomobile::HydraulicControl(void)
{ EAXJMP(0x52D4E0);
}
WRAPPER void
void
CAutomobile::ProcessBuoyancy(void)
{ EAXJMP(0x5308D0);
{
int i;
CVector impulse, point;
if(mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)){
m_flagD8 = true;
ApplyMoveForce(impulse);
ApplyTurnForce(impulse, point);
CVector initialSpeed = m_vecMoveSpeed;
float timeStep = max(CTimer::GetTimeStep(), 0.01f);
float impulseRatio = impulse.z / (GRAVITY * m_fMass * timeStep);
float waterResistance = Pow(1.0f - 0.05f*impulseRatio, CTimer::GetTimeStep());
m_vecMoveSpeed *= waterResistance;
m_vecTurnSpeed *= waterResistance;
if(impulseRatio > 0.5f){
bIsInWater = true;
if(m_vecMoveSpeed.z < -0.1f)
m_vecMoveSpeed.z = -0.1f;
if(pDriver){
pDriver->bIsInWater = true;
if(pDriver->IsPlayer() || !bWaterTight)
pDriver->InflictDamage(nil, WEAPONTYPE_WATER, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
}
for(i = 0; i < m_nNumMaxPassengers; i++)
if(pPassengers[i]){
pPassengers[i]->bIsInWater = true;
if(pPassengers[i]->IsPlayer() || !bWaterTight)
pPassengers[i]->InflictDamage(nil, WEAPONTYPE_WATER, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
}
}else
bIsInWater = false;
static uint32 nGenerateRaindrops = 0;
static uint32 nGenerateWaterCircles = 0;
if(initialSpeed.z < -0.3f && impulse.z > 0.3f){
RwRGBA color;
color.red = (0.5f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed())*0.45f*255;
color.green = (0.5f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen())*0.45f*255;
color.blue = (0.5f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue())*0.45f*255;
color.alpha = CGeneral::GetRandomNumberInRange(0, 32) + 128;
CParticleObject::AddObject(POBJECT_CAR_WATER_SPLASH, GetPosition(),
CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.15f, 0.3f)),
0.0f, 75, color, true);
nGenerateRaindrops = CTimer::GetTimeInMilliseconds() + 300;
nGenerateWaterCircles = CTimer::GetTimeInMilliseconds() + 60;
if(m_vecMoveSpeed.z < -0.2f)
m_vecMoveSpeed.z = -0.2f;
DMAudio.PlayOneShot(m_audioEntityId, SOUND_WATER_FALL, 0.0f);
}
if(nGenerateWaterCircles > 0 && nGenerateWaterCircles < CTimer::GetTimeInMilliseconds()){
CVector pos = GetPosition();
float waterLevel = 0.0f;
if(CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &waterLevel, false))
pos.z = waterLevel;
static RwRGBA black;
if(pos.z != 0.0f){
nGenerateWaterCircles = 0;
pos.z += 1.0f;
for(i = 0; i < 4; i++){
CVector p = pos;
p.x += CGeneral::GetRandomNumberInRange(-2.5f, 2.5f);
p.y += CGeneral::GetRandomNumberInRange(-2.5f, 2.5f);
CParticle::AddParticle(PARTICLE_RAIN_SPLASH_BIGGROW,
p, CVector(0.0f, 0.0f, 0.0f),
nil, 0.0f, black, 0, 0, 0, 0);
}
}
}
if(nGenerateRaindrops > 0 && nGenerateRaindrops < CTimer::GetTimeInMilliseconds()){
CVector pos = GetPosition();
float waterLevel = 0.0f;
if(CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &waterLevel, false))
pos.z = waterLevel;
static RwRGBA black;
if(pos.z >= 0.0f){
nGenerateRaindrops = 0;
pos.z += 0.5;
CParticleObject::AddObject(POBJECT_SPLASHES_AROUND,
pos, CVector(0.0f, 0.0f, 0.0f), 6.5f, 2500, black, true);
}
}
}else{
bIsInWater = false;
m_flagD8 = false;
static RwRGBA splashCol = {155, 155, 185, 196};
static RwRGBA smokeCol = {255, 255, 255, 255};
for(i = 0; i < 4; i++){
if(m_aSuspensionSpringRatio[i] < 1.0f && m_aWheelColPoints[i].surfaceB == SURFACE_PUDDLE){
CVector pos = m_aWheelColPoints[i].point + 0.3f*GetUp() - GetPosition();
CVector vSpeed = GetSpeed(pos);
vSpeed.z = 0.0f;
float fSpeed = vSpeed.MagnitudeSqr();
if(fSpeed > sq(0.05f)){
fSpeed = Sqrt(fSpeed);
float size = min((fSpeed < 0.15f ? 0.25f : 0.75f)*fSpeed, 0.6f);
CVector right = 0.2f*fSpeed*GetRight() + 0.2f*vSpeed;
CParticle::AddParticle(PARTICLE_PED_SPLASH,
pos + GetPosition(), -0.5f*right,
nil, size, splashCol,
CGeneral::GetRandomNumberInRange(0.0f, 10.0f),
CGeneral::GetRandomNumberInRange(0.0f, 90.0f), 1, 0);
CParticle::AddParticle(PARTICLE_RUBBER_SMOKE,
pos + GetPosition(), -0.6f*right,
nil, size, smokeCol, 0, 0, 0, 0);
if((CTimer::GetFrameCounter() & 0xF) == 0)
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_SPLASH, 2000.0f*fSpeed);
}
}
}
}
}
void

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@ -48,7 +48,7 @@ public:
uint8 bHadDriver : 1; // for bombs
uint8 m_auto_flagA20 : 1;
uint8 m_auto_flagA40 : 1;
uint8 m_auto_flagA80 : 1;
uint8 bWaterTight : 1; // no damage for non-player peds
uint8 bNotDamagedUpsideDown : 1;
uint8 bMoreResistantToDamage : 1;
uint8 field_4DB;

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@ -22,7 +22,7 @@ static float fBoatVolumeDistribution[9] = {
};
bool
cBuoyancy::ProcessBuoyancy(CPhysical *phys, float buoyancy, CVector *impulse, CVector *point)
cBuoyancy::ProcessBuoyancy(CPhysical *phys, float buoyancy, CVector *point, CVector *impulse)
{
m_numSteps = 2.0f;
@ -32,7 +32,7 @@ cBuoyancy::ProcessBuoyancy(CPhysical *phys, float buoyancy, CVector *impulse, CV
PreCalcSetup(phys, buoyancy);
SimpleCalcBuoyancy();
float f = CalcBuoyancyForce(phys, impulse, point);
float f = CalcBuoyancyForce(phys, point, impulse);
if(m_isBoat)
return true;
return f != 0.0f;
@ -82,7 +82,7 @@ cBuoyancy::PreCalcSetup(CPhysical *phys, float buoyancy)
m_haveVolume = false;
m_numPartialVolumes = 1.0f;
m_volumeUnderWater = 0.0f;
m_impulse = CVector(0.0f, 0.0f, 0.0f);
m_impulsePoint = CVector(0.0f, 0.0f, 0.0f);
m_position = phys->GetPosition();
m_positionZ = CVector(0.0f, 0.0f, m_position.z);
m_buoyancy = buoyancy;
@ -148,7 +148,7 @@ cBuoyancy::SimpleSumBuoyancyData(CVector &waterLevel, tWaterLevel waterPosition)
fFraction = 1.0f/m_numPartialVolumes;
fRemainingSlice = 1.0f - fFraction;
m_impulse = m_impulse*fRemainingSlice + AverageOfWaterLevel*fThisVolume*fFraction;
m_impulsePoint = m_impulsePoint*fRemainingSlice + AverageOfWaterLevel*fThisVolume*fFraction;
m_numPartialVolumes += 1.0f;
m_haveVolume = true;
return fThisVolume;
@ -175,13 +175,13 @@ cBuoyancy::FindWaterLevel(const CVector &zpos, CVector *waterLevel, tWaterLevel
}
bool
cBuoyancy::CalcBuoyancyForce(CPhysical *phys, CVector *impulse, CVector *point)
cBuoyancy::CalcBuoyancyForce(CPhysical *phys, CVector *point, CVector *impulse)
{
if(!m_haveVolume)
return false;
*impulse = Multiply3x3(m_matrix, m_impulse);
*point = CVector(0.0f, 0.0f, m_volumeUnderWater*m_buoyancy*CTimer::GetTimeStep());
*point = Multiply3x3(m_matrix, m_impulsePoint);
*impulse = CVector(0.0f, 0.0f, m_volumeUnderWater*m_buoyancy*CTimer::GetTimeStep());
return true;
}

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@ -1,6 +1,6 @@
#pragma once
class Physical;
class CPhysical;
enum tWaterLevel
{
@ -33,7 +33,7 @@ public:
char m_field_B9;
bool m_isBoat;
float m_volumeUnderWater;
CVector m_impulse;
CVector m_impulsePoint;
bool ProcessBuoyancy(CPhysical *phys, float buoyancy, CVector *impulse, CVector *point);
void PreCalcSetup(CPhysical *phys, float buoyancy);