mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-12-23 12:00:01 +00:00
Record
This commit is contained in:
parent
be260b49b1
commit
92b6d775d6
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@ -5,7 +5,10 @@
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#include "FileMgr.h"
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#include "Pad.h"
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#include "Pools.h"
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#include "Streaming.h"
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#include "Timer.h"
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#include "VehicleModelInfo.h"
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#include "World.h"
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uint16 &CRecordDataForGame::RecordingState = *(uint16*)0x95CC24;
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uint8*& CRecordDataForGame::pDataBuffer = *(uint8**)0x8F1B70;
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@ -13,8 +16,6 @@ uint8*& CRecordDataForGame::pDataBufferPointer = *(uint8**)0x8F1AB0;
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int& CRecordDataForGame::FId = *(int*)0x885BA4;
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tGameBuffer& CRecordDataForGame::pDataBufferForFrame = *(tGameBuffer*)0x72CED0;
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uint8 &CRecordDataForChase::Status = *(uint8*)0x95CDCE;
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#define MEMORY_FOR_GAME_RECORD (150000)
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void CRecordDataForGame::Init(void)
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@ -176,16 +177,348 @@ uint16 CRecordDataForGame::CalcGameChecksum(void)
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return checksum ^ checksum >> 16;
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}
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WRAPPER void CRecordDataForChase::Init(void)
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uint8& CRecordDataForChase::Status = *(uint8*)0x95CDCE;
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int& CRecordDataForChase::PositionChanges = *(int*)0x8F59C8;
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uint8& CRecordDataForChase::CurrentCar = *(uint8*)0x95CDC9;
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CAutomobile* (&CRecordDataForChase::pChaseCars)[NUM_CHASE_CARS] = *(CAutomobile * (*)[NUM_CHASE_CARS])*(uintptr*)0x6F46A8;
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uint32& CRecordDataForChase::AnimStartTime = *(uint32*)0x8F1AEC;
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float& CRecordDataForChase::AnimTime = *(float*)0x880F88;
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CCarStateEachFrame* (&CRecordDataForChase::pBaseMemForCar)[NUM_CHASE_CARS] = *(CCarStateEachFrame * (*)[NUM_CHASE_CARS])*(uintptr*)0x70EA18;
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float& CRecordDataForChase::TimeMultiplier = *(float*)0x8E2A94;
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int& CRecordDataForChase::FId2 = *(int*)0x8E2C18;
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#define CHASE_SCENE_LENGTH_IN_SECONDS (80)
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#define CHASE_SCENE_FRAMES_PER_SECOND (15) // skipping every second frame
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#define CHASE_SCENE_FRAMES_IN_RECORDING (CHASE_SCENE_LENGTH_IN_SECONDS * CHASE_SCENE_FRAMES_PER_SECOND)
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#define CHASE_SCENE_LENGTH_IN_FRAMES (CHASE_SCENE_FRAMES_IN_RECORDING * 2)
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void CRecordDataForChase::Init(void)
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{
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EAXJMP(0x434780);
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Status = STATE_NONE;
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PositionChanges = 0;
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CurrentCar = 0;
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for (int i = 0; i < NUM_CHASE_CARS; i++)
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pChaseCars[i] = nil;
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AnimStartTime = 0;
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}
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WRAPPER void CRecordDataForChase::SaveOrRetrieveDataForThisFrame(void) { EAXJMP(0x4347F0); }
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WRAPPER void CRecordDataForChase::ProcessControlCars(void) { EAXJMP(0x435540); }
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WRAPPER void CRecordDataForChase::SaveOrRetrieveCarPositions(void) { EAXJMP(0x434B20); }
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WRAPPER void CRecordDataForChase::StartChaseScene(float) { EAXJMP(0x435690); }
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WRAPPER void CRecordDataForChase::CleanUpChaseScene() { EAXJMP(0x4357C0); }
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WRAPPER void CRecordDataForChase::RemoveCarFromChase(int32) { EAXJMP(0x435BC0); }
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WRAPPER CVehicle* CRecordDataForChase::TurnChaseCarIntoScriptCar(int32) { EAXJMP(0x435C00); }
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void CRecordDataForChase::SaveOrRetrieveDataForThisFrame(void)
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{
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switch (Status) {
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case STATE_NONE:
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return;
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case STATE_RECORD:
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{
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if ((CTimer::GetFrameCounter() & 1) == 0)
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StoreInfoForCar(pChaseCars[CurrentCar], &pBaseMemForCar[CurrentCar][CTimer::GetFrameCounter() / 2]);
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if (CTimer::GetFrameCounter() < CHASE_SCENE_LENGTH_IN_FRAMES * 2)
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return;
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CFileMgr::SetDir("data\\paths");
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sprintf(gString, "chase%d.dat", CurrentCar);
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int fid = CFileMgr::OpenFileForWriting(gString);
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uint32 fs = CHASE_SCENE_LENGTH_IN_FRAMES * sizeof(CCarStateEachFrame);
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printf("FileSize:%d\n", fs);
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CFileMgr::Write(fid, (char*)pBaseMemForCar[CurrentCar], fs);
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CFileMgr::CloseFile(fid);
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CFileMgr::SetDir("");
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sprintf(gString, "car%d.max", CurrentCar);
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int fid2 = CFileMgr::OpenFileForWriting(gString);
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for (int i = 0; i < CHASE_SCENE_FRAMES_IN_RECORDING; i++) {
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// WTF? Was it ever used?
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#ifdef FIX_BUGS
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CCarStateEachFrame* pState = pBaseMemForCar[CurrentCar];
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#else
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CCarStateEachFrame* pState = (CCarStateEachFrame*)pChaseCars[CurrentCar];
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#endif
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CVector right = CVector(pState->rightX, pState->rightY, pState->rightZ) / (UINT8_MAX / 2);
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CVector forward = CVector(pState->forwardX, pState->forwardY, pState->forwardZ) / (UINT8_MAX / 2);
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CVector up = CrossProduct(right, forward);
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sprintf(gString, "%f %f %f\n", pState->pos.x, pState->pos.y, pState->pos.z);
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CFileMgr::Write(fid2, gString, strlen(gString) - 1);
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sprintf(gString, "%f %f %f\n", right.x, right.y, right.z);
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CFileMgr::Write(fid2, gString, strlen(gString) - 1);
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sprintf(gString, "%f %f %f\n", forward.x, forward.y, forward.z);
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CFileMgr::Write(fid2, gString, strlen(gString) - 1);
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sprintf(gString, "%f %f %f\n", up.x, up.y, up.z);
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CFileMgr::Write(fid2, gString, strlen(gString) - 1);
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}
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CFileMgr::CloseFile(fid2);
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}
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case STATE_PLAYBACK:
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case STATE_PLAYBACK_BEFORE_RECORDING:
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case STATE_PLAYBACK_INIT:
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break;
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}
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}
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struct tCoors {
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CVector pos;
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float angle;
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};
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// I guess developer was filling this with actual data before running the game
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tCoors NewCoorsForRecordedCars[7];
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void CRecordDataForChase::SaveOrRetrieveCarPositions(void)
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{
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switch (Status) {
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case STATE_NONE:
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return;
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case STATE_RECORD:
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case STATE_PLAYBACK_BEFORE_RECORDING:
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for (int i = 0; i < NUM_CHASE_CARS; i++) {
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if (i != CurrentCar && CTimer::GetFrameCounter()) {
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RestoreInfoForCar(pChaseCars[i], &pBaseMemForCar[i][CTimer::GetFrameCounter() / 2], false);
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pChaseCars[i]->GetMatrix().UpdateRW();
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pChaseCars[i]->UpdateRwFrame();
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}
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}
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if (Status == STATE_PLAYBACK_BEFORE_RECORDING && CTimer::GetFrameCounter()) {
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RestoreInfoForCar(pChaseCars[CurrentCar], &pBaseMemForCar[CurrentCar][CTimer::GetFrameCounter() / 2], false);
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pChaseCars[CurrentCar]->GetMatrix().UpdateRW();
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pChaseCars[CurrentCar]->UpdateRwFrame();
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}
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if (CPad::GetPad(0)->GetLeftShockJustDown() && CPad::GetPad(0)->GetRightShockJustDown()) {
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if (!CPad::GetPad(0)->GetRightShockJustDown()) {
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pChaseCars[CurrentCar]->GetPosition() = NewCoorsForRecordedCars[PositionChanges].pos;
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pChaseCars[CurrentCar]->SetMoveSpeed(0.0f, 0.0f, 0.0f);
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pChaseCars[CurrentCar]->GetMatrix().SetRotateZOnly(DEGTORAD(NewCoorsForRecordedCars[PositionChanges].angle));
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++PositionChanges;
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}
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if (Status == STATE_PLAYBACK_BEFORE_RECORDING) {
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Status = STATE_RECORD;
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pChaseCars[CurrentCar]->m_status = STATUS_PLAYER;
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}
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}
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break;
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case STATE_PLAYBACK_INIT:
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Status = STATE_PLAYBACK;
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break;
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case STATE_PLAYBACK:
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{
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TimeMultiplier += CTimer::GetTimeStepNonClippedInSeconds();
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float EndOfFrameTime = CHASE_SCENE_FRAMES_PER_SECOND * min(CHASE_SCENE_LENGTH_IN_SECONDS, TimeMultiplier);
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for (int i = 0; i < NUM_CHASE_CARS; i++) {
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if (!pBaseMemForCar[i])
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continue;
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if (!pChaseCars[i])
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continue;
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if (EndOfFrameTime < CHASE_SCENE_FRAMES_IN_RECORDING - 1) {
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int FlooredEOFTime = EndOfFrameTime;
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RestoreInfoForCar(pChaseCars[i], &pBaseMemForCar[i][FlooredEOFTime], false);
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CMatrix tmp;
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float dp = EndOfFrameTime - FlooredEOFTime;
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RestoreInfoForMatrix(tmp, &pBaseMemForCar[i][FlooredEOFTime + 1]);
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pChaseCars[i]->GetRight() += (tmp.GetRight() - pChaseCars[i]->GetRight()) * dp;
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pChaseCars[i]->GetForward() += (tmp.GetForward() - pChaseCars[i]->GetForward()) * dp;
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pChaseCars[i]->GetUp() += (tmp.GetUp() - pChaseCars[i]->GetUp()) * dp;
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pChaseCars[i]->GetPosition() += (tmp.GetPosition() - pChaseCars[i]->GetPosition()) * dp;
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}
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else{
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RestoreInfoForCar(pChaseCars[i], &pBaseMemForCar[i][CHASE_SCENE_FRAMES_IN_RECORDING - 1], true);
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if (i == 0)
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pChaseCars[i]->GetPosition().z += 0.2f;
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}
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pChaseCars[i]->GetMatrix().UpdateRW();
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pChaseCars[i]->UpdateRwFrame();
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pChaseCars[i]->RemoveAndAdd();
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}
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break;
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}
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}
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}
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void CRecordDataForChase::StoreInfoForCar(CAutomobile* pCar, CCarStateEachFrame* pState)
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{
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pState->rightX = UINT8_MAX / 2 * pCar->GetRight().x;
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pState->rightY = UINT8_MAX / 2 * pCar->GetRight().y;
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pState->rightZ = UINT8_MAX / 2 * pCar->GetRight().z;
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pState->forwardX = UINT8_MAX / 2 * pCar->GetForward().x;
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pState->forwardY = UINT8_MAX / 2 * pCar->GetForward().y;
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pState->forwardZ = UINT8_MAX / 2 * pCar->GetForward().z;
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pState->pos = pCar->GetPosition();
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pState->velX = 1.0f * (UINT16_MAX / 2) * pCar->GetMoveSpeed().x;
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pState->velY = 1.0f * (UINT16_MAX / 2) * pCar->GetMoveSpeed().y;
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pState->velZ = 1.0f * (UINT16_MAX / 2) * pCar->GetMoveSpeed().z;
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pState->wheel = 20 * pCar->m_fSteerAngle;
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pState->gas = 100 * pCar->m_fGasPedal;
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pState->brake = 100 * pCar->m_fBrakePedal;
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pState->handbrake = pCar->bIsHandbrakeOn;
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}
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void CRecordDataForChase::RestoreInfoForMatrix(CMatrix& matrix, CCarStateEachFrame* pState)
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{
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matrix.GetRight() = CVector(pState->rightX, pState->rightY, pState->rightZ) / (UINT8_MAX / 2);
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matrix.GetForward() = CVector(pState->forwardX, pState->forwardY, pState->forwardZ) / (UINT8_MAX / 2);
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matrix.GetUp() = CrossProduct(matrix.GetRight(), matrix.GetForward());
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matrix.GetPosition() = pState->pos;
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}
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void CRecordDataForChase::RestoreInfoForCar(CAutomobile* pCar, CCarStateEachFrame* pState, bool stop)
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{
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CVector oldPos = pCar->GetPosition();
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RestoreInfoForMatrix(pCar->GetMatrix(), pState);
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pCar->SetMoveSpeed(CVector(pState->velX, pState->velY, pState->velZ) * 1.0f / (UINT16_MAX / 2));
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pCar->SetTurnSpeed(0.0f, 0.0f, 0.0f);
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pCar->m_fSteerAngle = pState->wheel / 20.0f;
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pCar->m_fGasPedal = pState->gas / 100.0f;
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pCar->m_fBrakePedal = pState->brake / 100.0f;
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pCar->bIsHandbrakeOn = pState->handbrake;
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if ((oldPos - pCar->GetPosition()).Magnitude() > 15.0f) {
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if (pCar == pChaseCars[14]) {
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pCar->m_currentColour1 = 58;
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pCar->m_currentColour2 = 1;
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}
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else
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pCar->GetModelInfo()->ChooseVehicleColour(pCar->m_currentColour1, pCar->m_currentColour2);
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}
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pCar->m_fHealth = min(pCar->m_fHealth, 500.0f);
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if (stop) {
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pCar->m_fGasPedal = 0.0f;
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pCar->m_fBrakePedal = 0.0f;
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pCar->SetMoveSpeed(0.0f, 0.0f, 0.0f);
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pCar->bIsHandbrakeOn = false;
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}
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}
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void CRecordDataForChase::ProcessControlCars(void)
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{
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if (Status != STATE_PLAYBACK)
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return;
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for (int i = 0; i < NUM_CHASE_CARS; i++) {
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if (pChaseCars[i])
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pChaseCars[i]->ProcessControl();
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}
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}
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#if (defined(GTA_PS2) || defined(FIX_BUGS))
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bool CRecordDataForChase::ShouldThisPadBeLeftAlone(uint8 pad)
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{
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// may be wrong
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if (Status == STATE_NONE || Status == STATE_PLAYBACK)
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return false;
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return pad != 0;
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}
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#endif
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void CRecordDataForChase::GiveUsACar(int32 mi, CVector pos, float angle, CAutomobile** ppCar, uint8 colour1, uint8 colour2)
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{
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CStreaming::RequestModel(mi, STREAMFLAGS_DEPENDENCY);
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CStreaming::LoadAllRequestedModels(false);
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if (!CStreaming::HasModelLoaded(mi))
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return;
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CAutomobile* pCar = new CAutomobile(mi, MISSION_VEHICLE);
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pCar->GetPosition() = pos;
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pCar->m_status = STATUS_PLAYER_PLAYBACKFROMBUFFER;
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pCar->GetMatrix().SetRotateZOnly(DEGTORAD(angle));
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pCar->pDriver = nil;
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pCar->m_currentColour1 = colour1;
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pCar->m_currentColour2 = colour2;
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CWorld::Add(pCar);
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*ppCar = pCar;
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}
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void RemoveUnusedCollision(void)
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{
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static const char* dontDeleteArray[] = {
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"rd_SrRoad2A50", "rd_SrRoad2A20", "rd_CrossRda1w22", "rd_CrossRda1rw22",
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"road_broadway02", "road_broadway01", "com_21way5", "com_21way50",
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"cm1waycrosscom", "com_21way20", "com_21way10", "road_broadway04",
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"com_rvroads52", "com_roadsrv", "com_roadkb23", "com_roadkb22"
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};
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for (int i = 0; i < ARRAY_SIZE(dontDeleteArray); i++)
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CModelInfo::GetModelInfo(dontDeleteArray[i], nil)->GetColModel()->level = LEVEL_NONE;
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CModelInfo::RemoveColModelsFromOtherLevels(LEVEL_NONE);
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for (int i = 0; i < ARRAY_SIZE(dontDeleteArray); i++)
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CModelInfo::GetModelInfo(dontDeleteArray[i], nil)->GetColModel()->level = LEVEL_COMMERCIAL;
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}
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void CRecordDataForChase::StartChaseScene(float startTime)
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{
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char filename[28];
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SetUpCarsForChaseScene();
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Status = STATE_PLAYBACK;
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AnimTime = startTime;
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AnimStartTime = CTimer::GetTimeInMilliseconds();
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RemoveUnusedCollision();
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CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN);
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CGame::TidyUpMemory(true, true);
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CStreaming::ImGonnaUseStreamingMemory();
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CFileMgr::SetDir("data\\paths");
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for (int i = 0; i < NUM_CHASE_CARS; i++) {
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if (!pChaseCars[i]) {
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pBaseMemForCar[i] = nil;
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continue;
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}
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sprintf(filename, "chase%d.dat", i);
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FId2 = CFileMgr::OpenFile(filename, "rb");
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if (FId2 <= 0) {
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pBaseMemForCar[i] = nil;
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continue;
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}
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pBaseMemForCar[i] = new CCarStateEachFrame[CHASE_SCENE_FRAMES_IN_RECORDING];
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for (int j = 0; j < CHASE_SCENE_FRAMES_IN_RECORDING; j++) {
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CFileMgr::Read(FId2, (char*)&pBaseMemForCar[i][j], sizeof(CCarStateEachFrame));
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CFileMgr::Seek(FId2, sizeof(CCarStateEachFrame), 1);
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}
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CFileMgr::CloseFile(FId2);
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}
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CFileMgr::SetDir("");
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CStreaming::IHaveUsedStreamingMemory();
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TimeMultiplier = 0.0f;
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}
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void CRecordDataForChase::CleanUpChaseScene(void)
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{
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if (Status != STATE_PLAYBACK_INIT && Status != STATE_PLAYBACK)
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return;
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Status = STATE_NONE;
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CleanUpCarsForChaseScene();
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for (int i = 0; i < NUM_CHASE_CARS; i++) {
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if (pBaseMemForCar[i]) {
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delete[] pBaseMemForCar[i];
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pBaseMemForCar[i] = nil;
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}
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}
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}
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void CRecordDataForChase::SetUpCarsForChaseScene(void)
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{
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GiveUsACar(MI_POLICE, CVector(273.54221f, -1167.1907f, 24.880601f), 63.0f, &pChaseCars[0], 2, 1);
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GiveUsACar(MI_ENFORCER, CVector(231.1783f, -1388.8322f, 25.978201f), 90.0f, &pChaseCars[1], 2, 1);
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GiveUsACar(MI_TAXI, CVector(184.3156f, -1473.251f, 25.978201f), 0.0f, &pChaseCars[4], 6, 6);
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GiveUsACar(MI_CHEETAH, CVector(173.8868f, -1377.6514f, 25.978201f), 0.0f, &pChaseCars[6], 4, 5);
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GiveUsACar(MI_STINGER, CVector(102.5946f, -943.93628f, 25.9781f), 270.0f, &pChaseCars[7], 53, 53);
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GiveUsACar(MI_CHEETAH, CVector(-177.7157f, -862.18652f, 25.978201f), 155.0f, &pChaseCars[10], 41, 1);
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GiveUsACar(MI_STINGER, CVector(-170.56979f, -889.02362f, 25.978201f), 154.0f, &pChaseCars[11], 10, 10);
|
||||
GiveUsACar(MI_KURUMA, CVector(402.60809f, -917.49628f, 37.381001f), 90.0f, &pChaseCars[14], 34, 1);
|
||||
GiveUsACar(MI_TAXI, CVector(-33.496201f, -938.4563f, 25.9781f), 266.0f, &pChaseCars[16], 6, 6);
|
||||
GiveUsACar(MI_KURUMA, CVector(49.363098f, -987.60498f, 25.9781f), 0.0f, &pChaseCars[18], 51, 1);
|
||||
GiveUsACar(MI_TAXI, CVector(179.0049f, -1154.6686f, 25.9781f), 0.0f, &pChaseCars[19], 6, 76);
|
||||
GiveUsACar(MI_RUMPO, CVector(-28.9762f, -1031.3367f, 25.990601f), 242.0f, &pChaseCars[2], 1, 75);
|
||||
GiveUsACar(MI_PATRIOT, CVector(114.1564f, -796.69379f, 24.978201f), 180.0f, &pChaseCars[3], 0, 0);
|
||||
}
|
||||
|
||||
void CRecordDataForChase::CleanUpCarsForChaseScene(void)
|
||||
{
|
||||
for (int i = 0; i < NUM_CHASE_CARS; i++)
|
||||
RemoveCarFromChase(i);
|
||||
}
|
||||
|
||||
void CRecordDataForChase::RemoveCarFromChase(int32 i)
|
||||
{
|
||||
if (!pChaseCars[i])
|
||||
return;
|
||||
CWorld::Remove(pChaseCars[i]);
|
||||
delete pChaseCars[i];
|
||||
pChaseCars[i] = nil;
|
||||
}
|
||||
|
||||
CVehicle* CRecordDataForChase::TurnChaseCarIntoScriptCar(int32 i)
|
||||
{
|
||||
CVehicle* pVehicle = pChaseCars[i];
|
||||
pChaseCars[i] = nil;
|
||||
pVehicle->m_status = STATUS_PHYSICS;
|
||||
return pVehicle;
|
||||
}
|
||||
|
||||
|
|
|
@ -4,32 +4,70 @@ class CAutomobile;
|
|||
class CVehicle;
|
||||
class CControllerState;
|
||||
|
||||
enum {
|
||||
RECORDSTATE_0,
|
||||
RECORDSTATE_1,
|
||||
RECORDSTATE_2,
|
||||
class CCarStateEachFrame
|
||||
{
|
||||
public:
|
||||
int16 velX;
|
||||
int16 velY;
|
||||
int16 velZ;
|
||||
int8 rightX;
|
||||
int8 rightY;
|
||||
int8 rightZ;
|
||||
int8 forwardX;
|
||||
int8 forwardY;
|
||||
int8 forwardZ;
|
||||
int8 wheel;
|
||||
uint8 gas;
|
||||
uint8 brake;
|
||||
bool handbrake;
|
||||
CVector pos;
|
||||
};
|
||||
|
||||
extern char* gString;
|
||||
|
||||
class CRecordDataForChase
|
||||
{
|
||||
enum {
|
||||
NUM_CHASE_CARS = 20
|
||||
};
|
||||
public:
|
||||
enum {
|
||||
STATE_NONE = 0,
|
||||
STATE_RECORD = 1,
|
||||
STATE_PLAYBACK_INIT = 2,
|
||||
STATE_PLAYBACK = 3,
|
||||
STATE_PLAYBACK_BEFORE_RECORDING = 4
|
||||
};
|
||||
static uint8 &Status;
|
||||
static int &PositionChanges;
|
||||
static uint8 &CurrentCar;
|
||||
static CAutomobile*(&pChaseCars)[NUM_CHASE_CARS];
|
||||
static float &AnimTime;
|
||||
static uint32 &AnimStartTime;
|
||||
static CCarStateEachFrame* (&pBaseMemForCar)[NUM_CHASE_CARS];
|
||||
static float &TimeMultiplier;
|
||||
static int &FId2;
|
||||
public:
|
||||
|
||||
static bool IsRecording(void) { return Status == STATE_RECORD; }
|
||||
|
||||
static void Init(void);
|
||||
static void SaveOrRetrieveDataForThisFrame(void);
|
||||
static void ProcessControlCars(void);
|
||||
static void SaveOrRetrieveCarPositions(void);
|
||||
static void StoreInfoForCar(CAutomobile*, CCarStateEachFrame*);
|
||||
static void RestoreInfoForMatrix(CMatrix&, CCarStateEachFrame*);
|
||||
static void RestoreInfoForCar(CAutomobile*, CCarStateEachFrame*, bool);
|
||||
static void ProcessControlCars(void);
|
||||
#if (defined(GTA_PS2) || defined(FIX_BUGS))
|
||||
static bool ShouldThisPadBeLeftAlone(uint8 pad);
|
||||
#endif
|
||||
static void GiveUsACar(int32, CVector, float, CAutomobile**, uint8, uint8);
|
||||
static void StartChaseScene(float);
|
||||
static void CleanUpChaseScene();
|
||||
static void CleanUpChaseScene(void);
|
||||
static void SetUpCarsForChaseScene(void);
|
||||
static void CleanUpCarsForChaseScene(void);
|
||||
static void RemoveCarFromChase(int32);
|
||||
static CVehicle* TurnChaseCarIntoScriptCar(int32);
|
||||
static void Init(void);
|
||||
|
||||
};
|
||||
|
||||
struct tGameBuffer
|
||||
|
|
|
@ -26,6 +26,7 @@
|
|||
#include "Vehicle.h"
|
||||
#include "Ped.h"
|
||||
#include "Population.h"
|
||||
#include "Record.h"
|
||||
#include "Replay.h"
|
||||
#include "Weather.h"
|
||||
#include "win.h"
|
||||
|
@ -969,7 +970,7 @@ void CPad::Update(int16 unk)
|
|||
OldState = NewState;
|
||||
|
||||
#if (defined GTA_PS2 || defined FIX_BUGS)
|
||||
if (!CRecordDataForGame::IsPlayingBack() /* && !CRecordDataForChase::ShouldThisPadBeLeftAlone(unk) */)
|
||||
if (!CRecordDataForGame::IsPlayingBack() && !CRecordDataForChase::ShouldThisPadBeLeftAlone(unk))
|
||||
#endif
|
||||
{
|
||||
NewState = ReconcileTwoControllersInput(PCTempKeyState, PCTempJoyState);
|
||||
|
|
|
@ -138,7 +138,7 @@ void CTimer::Update(void)
|
|||
m_snTimeInMilliseconds = m_snPreviousTimeInMilliseconds + 60;
|
||||
}
|
||||
|
||||
if ( CRecordDataForChase::Status == RECORDSTATE_1 )
|
||||
if ( CRecordDataForChase::IsRecording() )
|
||||
{
|
||||
ms_fTimeStep = 1.0f;
|
||||
m_snTimeInMilliseconds = m_snPreviousTimeInMilliseconds + 16;
|
||||
|
|
|
@ -356,7 +356,7 @@ CAutomobile::ProcessControl(void)
|
|||
|
||||
PruneReferences();
|
||||
|
||||
if(m_status == STATUS_PLAYER && CRecordDataForChase::Status != RECORDSTATE_1)
|
||||
if(m_status == STATUS_PLAYER && CRecordDataForChase::IsRecording())
|
||||
DoDriveByShootings();
|
||||
}
|
||||
break;
|
||||
|
|
Loading…
Reference in a new issue