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update librw with stencil states

This commit is contained in:
aap 2020-12-16 15:49:22 +01:00
parent 78c7459b3a
commit 9200810f60
2 changed files with 29 additions and 53 deletions

View file

@ -338,6 +338,34 @@ enum {
static RwRGBAReal black; static RwRGBAReal black;
static void
SetStencilState(int state)
{
switch(state){
// disable stencil
case 0:
rw::SetRenderState(rw::STENCILENABLE, FALSE);
break;
// test against stencil
case 1:
rw::SetRenderState(rw::STENCILENABLE, TRUE);
rw::SetRenderState(rw::STENCILFUNCTION, rw::STENCILNOTEQUAL);
rw::SetRenderState(rw::STENCILPASS, rw::STENCILKEEP);
rw::SetRenderState(rw::STENCILFAIL, rw::STENCILKEEP);
rw::SetRenderState(rw::STENCILZFAIL, rw::STENCILKEEP);
rw::SetRenderState(rw::STENCILFUNCTIONMASK, 0xFF);
rw::SetRenderState(rw::STENCILFUNCTIONREF, 0xFF);
break;
// write to stencil
case 2:
rw::SetRenderState(rw::STENCILENABLE, TRUE);
rw::SetRenderState(rw::STENCILFUNCTION, rw::STENCILALWAYS);
rw::SetRenderState(rw::STENCILPASS, rw::STENCILREPLACE);
rw::SetRenderState(rw::STENCILFUNCTIONREF, 0xFF);
break;
}
}
#ifdef RW_D3D9 #ifdef RW_D3D9
struct BuildingInst struct BuildingInst
{ {
@ -349,34 +377,6 @@ struct BuildingInst
static BuildingInst blendInsts[3][2000]; static BuildingInst blendInsts[3][2000];
static int numBlendInsts[3]; static int numBlendInsts[3];
static void
SetStencilState(int state)
{
switch(state){
// disable stencil
case 0:
rw::d3d::setRenderState(D3DRS_STENCILENABLE, FALSE);
break;
// test against stencil
case 1:
rw::d3d::setRenderState(D3DRS_STENCILENABLE, TRUE);
rw::d3d::setRenderState(D3DRS_STENCILFUNC, D3DCMP_NOTEQUAL);
rw::d3d::setRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_KEEP);
rw::d3d::setRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_KEEP);
rw::d3d::setRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_KEEP);
rw::d3d::setRenderState(D3DRS_STENCILMASK, 0xFF);
rw::d3d::setRenderState(D3DRS_STENCILREF, 0xFF);
break;
// write to stencil
case 2:
rw::d3d::setRenderState(D3DRS_STENCILENABLE, TRUE);
rw::d3d::setRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS);
rw::d3d::setRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_REPLACE);
rw::d3d::setRenderState(D3DRS_STENCILREF, 0xFF);
break;
}
}
static void static void
SetMatrix(BuildingInst *building, rw::Matrix *worldMat) SetMatrix(BuildingInst *building, rw::Matrix *worldMat)
{ {
@ -529,30 +529,6 @@ struct BuildingInst
static BuildingInst blendInsts[3][2000]; static BuildingInst blendInsts[3][2000];
static int numBlendInsts[3]; static int numBlendInsts[3];
static void
SetStencilState(int state)
{
switch(state){
// disable stencil
case 0:
glDisable(GL_STENCIL_TEST);
break;
// test against stencil
case 1:
glEnable(GL_STENCIL_TEST);
glStencilFunc(GL_NOTEQUAL, 0xFF, 0xFF);
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
glStencilMask(0xFF);
break;
// write to stencil
case 2:
glEnable(GL_STENCIL_TEST);
glStencilFunc(GL_ALWAYS, 0xFF, 0xFF);
glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
break;
}
}
static bool static bool
IsTextureTransparent(RwTexture *tex) IsTextureTransparent(RwTexture *tex)
{ {

2
vendor/librw vendored

@ -1 +1 @@
Subproject commit efc0c307d79e8a7a7586cfecde109257b9fac738 Subproject commit ed9cb45ee9a2749a0a89231bf16f09a5c53bfc92