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some more miami
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6b4b708fa7
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@ -146,7 +146,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
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case MISSION_BLOCKPLAYER_CLOSE:
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case MISSION_BLOCKPLAYER_CLOSE:
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if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
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if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
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pVehicle->AutoPilot.m_bIgnorePathfinding) {
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pVehicle->AutoPilot.m_bIgnorePathfinding) {
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if (FindPlayerVehicle() && FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f)
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if (FindPlayerVehicle() && FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.04f)
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#ifdef FIX_BUGS
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#ifdef FIX_BUGS
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pVehicle->m_nTimeBlocked += CTimer::GetTimeStepInMilliseconds();
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pVehicle->m_nTimeBlocked += CTimer::GetTimeStepInMilliseconds();
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#else
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#else
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@ -155,7 +155,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
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else
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else
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pVehicle->m_nTimeBlocked = 0;
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pVehicle->m_nTimeBlocked = 0;
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if (!FindPlayerVehicle() || FindPlayerVehicle()->IsUpsideDown() ||
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if (!FindPlayerVehicle() || FindPlayerVehicle()->IsUpsideDown() ||
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FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f && pVehicle->m_nTimeBlocked > TIME_COPS_WAIT_TO_EXIT_AFTER_STOPPING) {
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FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.04f && pVehicle->m_nTimeBlocked > TIME_COPS_WAIT_TO_EXIT_AFTER_STOPPING) {
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if (pVehicle->bIsLawEnforcer &&
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if (pVehicle->bIsLawEnforcer &&
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(pVehicle->GetModelIndex() != MI_RHINO || pVehicle->m_randomSeed > 10000) &&
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(pVehicle->GetModelIndex() != MI_RHINO || pVehicle->m_randomSeed > 10000) &&
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(FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() < 10.0f) {
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(FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() < 10.0f) {
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@ -90,14 +90,16 @@ uint32 aCarsToKeepTime[MAX_CARS_TO_KEEP];
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void
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void
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CCarCtrl::GenerateRandomCars()
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CCarCtrl::GenerateRandomCars()
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{
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{
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if (CCutsceneMgr::IsRunning())
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if (CCutsceneMgr::IsRunning()) {
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CountDownToCarsAtStart = 2;
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return;
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return;
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}
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if (NumRandomCars < 30){
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if (NumRandomCars < 30){
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if (CountDownToCarsAtStart == 0){
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if (CountDownToCarsAtStart == 0){
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GenerateOneRandomCar();
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GenerateOneRandomCar();
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}
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}
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else if (--CountDownToCarsAtStart == 0) {
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else if (--CountDownToCarsAtStart == 0) {
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for (int i = 0; i < 50; i++)
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for (int i = 0; i < 100; i++)
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GenerateOneRandomCar();
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GenerateOneRandomCar();
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CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter = 20;
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CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter = 20;
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}
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}
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@ -8,6 +8,29 @@ enum eLevelName {
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LEVEL_SUBURBAN
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LEVEL_SUBURBAN
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};
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};
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enum eVisibilityArea
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{
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VIS_MAIN_MAP = 0,
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VIS_HOTEL,
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VIS_MANSION,
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VIS_BANK,
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VIS_MALL,
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VIS_STRIP_CLUB,
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VIS_LAWYERS,
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VIS_COFFEE_SHOP,
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VIS_CONCERT_HALL,
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VIS_STUDIO,
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VIS_RIFLE_RANGE,
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VIS_BIKER_BAR,
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VIS_POLICE_STATION,
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VIS_EVERYWHERE,
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VIS_DIRT,
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VIS_BLOOD,
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VIS_OVALRING,
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VIS_MALIBU_CLUB,
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VIS_PRINT_WORKS,
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};
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class CGame
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class CGame
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{
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{
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public:
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public:
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