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https://git.rip/DMCA_FUCKER/re3.git
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Merge branch 'master' of github.com:gtamodding/re3
This commit is contained in:
commit
9176aef1b2
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@ -1679,7 +1679,7 @@ float CGarage::CalcDistToGarageRectangleSquared(float X, float Y)
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else
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distX = 0.0f;
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if (Y < m_fY1)
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distY = m_fY1 - X;
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distY = m_fY1 - Y;
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else if (Y > m_fY2)
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distY = Y - m_fY2;
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else
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@ -7117,7 +7117,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
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case COMMAND_CLOSE_GARAGE:
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{
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CollectParameters(&m_nIp, 1);
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CGarages::CloseGarage(ScriptParams[1]);
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CGarages::CloseGarage(ScriptParams[0]);
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return 0;
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}
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case COMMAND_WARP_CHAR_FROM_CAR_TO_COORD:
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@ -9141,7 +9141,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
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assert(pVehicle);
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assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR);
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CAutomobile* pCar = (CAutomobile*)pVehicle;
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pCar->bTakeLessDamage = ScriptParams[1];
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pCar->bMoreResistantToDamage = ScriptParams[1];
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return 0;
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}
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case COMMAND_SET_JAMES_CAR_ON_PATH_TO_PLAYER:
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@ -8,8 +8,8 @@
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CSkidmark CSkidmarks::aSkidmarks[NUMSKIDMARKS];
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RwImVertexIndex SkidmarkIndexList[16 * 6];
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RwIm3DVertex SkidmarkVertices[16 * 2];
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RwImVertexIndex SkidmarkIndexList[SKIDMARK_LENGTH * 6];
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RwIm3DVertex SkidmarkVertices[SKIDMARK_LENGTH * 2];
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RwTexture *gpSkidTex;
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RwTexture *gpSkidBloodTex;
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RwTexture *gpSkidMudTex;
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@ -32,7 +32,7 @@ CSkidmarks::Init(void)
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}
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ix = 0;
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for(i = 0; i < 16; i++){
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for(i = 0; i < SKIDMARK_LENGTH; i++){
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SkidmarkIndexList[i*6+0] = ix+0;
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SkidmarkIndexList[i*6+1] = ix+2;
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SkidmarkIndexList[i*6+2] = ix+1;
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@ -42,7 +42,7 @@ CSkidmarks::Init(void)
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ix += 2;
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}
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for(i = 0; i < 16; i++){
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for(i = 0; i < SKIDMARK_LENGTH; i++){
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RwIm3DVertexSetU(&SkidmarkVertices[i*2 + 0], 0.0f);
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RwIm3DVertexSetV(&SkidmarkVertices[i*2 + 0], i*5.01f);
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RwIm3DVertexSetU(&SkidmarkVertices[i*2 + 1], 1.0f);
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@ -201,7 +201,7 @@ CSkidmarks::RegisterOne(uintptr id, CVector pos, float fwdX, float fwdY, bool *i
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}
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aSkidmarks[i].m_lastUpdate = CTimer::GetTimeInMilliseconds();
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if(aSkidmarks[i].m_last >= 15){
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if(aSkidmarks[i].m_last >= SKIDMARK_LENGTH-1){
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// No space to continue, end it
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aSkidmarks[i].m_state = 2;
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aSkidmarks[i].m_fadeStart = CTimer::GetTimeInMilliseconds() + 10000;
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@ -1,5 +1,7 @@
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#pragma once
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enum { SKIDMARK_LENGTH = 16 };
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class CSkidmark
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{
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public:
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@ -12,8 +14,8 @@ public:
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uint32 m_lastUpdate;;
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uint32 m_fadeStart;
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uint32 m_fadeEnd;
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CVector m_pos[16];
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CVector m_side[16];
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CVector m_pos[SKIDMARK_LENGTH];
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CVector m_side[SKIDMARK_LENGTH];
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};
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class CSkidmarks
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