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implemented most of librw wrapper

This commit is contained in:
aap 2020-04-15 14:05:24 +02:00
parent 6923117715
commit 90be379bed
22 changed files with 2212 additions and 44 deletions

View file

@ -1,5 +1,7 @@
Librw = os.getenv("LIBRW")
workspace "re3" workspace "re3"
configurations { "Debug", "Release", "ReleaseFH", "DebugRW", "ReleaseRW" } configurations { "Debug", "Release", "ReleaseFH", "DebugRW", "ReleaseRW", "DebugLIBRW" }
location "build" location "build"
files { "src/*.*" } files { "src/*.*" }
@ -43,18 +45,28 @@ workspace "re3"
includedirs { "eax" } includedirs { "eax" }
includedirs { "dxsdk/include" } includedirs { "dxsdk/include" }
includedirs { "rwsdk/include/d3d8" }
includedirs { "milessdk/include" } includedirs { "milessdk/include" }
includedirs { "eax" } includedirs { "eax" }
libdirs { "dxsdk/lib" } libdirs { "dxsdk/lib" }
libdirs { "milessdk/lib" } libdirs { "milessdk/lib" }
filter "configurations:*LIBRW"
files { "src/fakerw/*.*" }
includedirs { "src/fakerw" }
includedirs { Librw }
libdirs { path.join(Librw, "lib/win-x86-d3d9/Debug") }
links { "rw", "d3d9" }
filter "configurations:not *LIBRW"
includedirs { "rwsdk/include/d3d8" }
filter "configurations:DebugRW or configurations:ReleaseRW" filter "configurations:DebugRW or configurations:ReleaseRW"
defines { "RWLIBS" } defines { "RWLIBS" }
libdirs { "rwsdk/lib/d3d8/release" } libdirs { "rwsdk/lib/d3d8/release" }
links { "rwcore", "rpworld", "rpmatfx", "rpskin", "rphanim", "rtbmp" } links { "rwcore", "rpworld", "rpmatfx", "rpskin", "rphanim", "rtbmp" }
filter {} filter {}
pbcommands = { pbcommands = {
"setlocal EnableDelayedExpansion", "setlocal EnableDelayedExpansion",
@ -123,3 +135,9 @@ project "re3"
optimize "On" optimize "On"
staticruntime "on" staticruntime "on"
setpaths("$(GTA_III_RE_DIR)/", "gta3.exe", "plugins/") setpaths("$(GTA_III_RE_DIR)/", "gta3.exe", "plugins/")
filter "configurations:DebugLIBRW"
defines { "DEBUG", "LIBRW", "RW_D3D9" }
symbols "On"
setpaths("$(GTA_III_RE_DIR)/", "gta3.exe", "plugins/")

View file

@ -1,4 +1,4 @@
#include "common.h" #include "common.h"
#include "patcher.h" #include "patcher.h"
#include "audio_enums.h" #include "audio_enums.h"
@ -6269,7 +6269,7 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params)
emittingVol = 10; emittingVol = 10;
veh = (CAutomobile *)ped->m_pMyVehicle; veh = (CAutomobile *)ped->m_pMyVehicle;
if(veh && veh->IsCar()) { if(veh && veh->IsCar()) {
for(int32 i = 2; i < ARRAYSIZE(veh->Doors); i++) { for(int32 i = 2; i < ARRAY_SIZE(veh->Doors); i++) {
if(!veh->IsDoorClosed((eDoors)i) || if(!veh->IsDoorClosed((eDoors)i) ||
veh->IsDoorMissing((eDoors)i)) { veh->IsDoorMissing((eDoors)i)) {
emittingVol = 42; emittingVol = 42;

View file

@ -1215,7 +1215,7 @@ void CReplay::RestoreStuffFromMem(void)
vehicle->SetModelIndex(mi); vehicle->SetModelIndex(mi);
if (mi == MI_DODO){ if (mi == MI_DODO){
CAutomobile* dodo = (CAutomobile*)vehicle; CAutomobile* dodo = (CAutomobile*)vehicle;
RpAtomicSetFlags(GetFirstObject(dodo->m_aCarNodes[CAR_WHEEL_LF]), 0); RpAtomicSetFlags((RpAtomic*)GetFirstObject(dodo->m_aCarNodes[CAR_WHEEL_LF]), 0);
CMatrix tmp1; CMatrix tmp1;
tmp1.Attach(RwFrameGetMatrix(dodo->m_aCarNodes[CAR_WHEEL_RF]), false); tmp1.Attach(RwFrameGetMatrix(dodo->m_aCarNodes[CAR_WHEEL_RF]), false);
CMatrix tmp2(RwFrameGetMatrix(dodo->m_aCarNodes[CAR_WHEEL_LF]), false); CMatrix tmp2(RwFrameGetMatrix(dodo->m_aCarNodes[CAR_WHEEL_LF]), false);
@ -1243,7 +1243,7 @@ void CReplay::RestoreStuffFromMem(void)
vehicle->GetMatrix().Detach(); vehicle->GetMatrix().Detach();
if (vehicle->m_rwObject){ if (vehicle->m_rwObject){
if (RwObjectGetType(vehicle->m_rwObject) == rpATOMIC){ if (RwObjectGetType(vehicle->m_rwObject) == rpATOMIC){
RwFrame* frame = RpAtomicGetFrame(vehicle->m_rwObject); RwFrame* frame = RpAtomicGetFrame((RpAtomic*)vehicle->m_rwObject);
RpAtomicDestroy((RpAtomic*)vehicle->m_rwObject); RpAtomicDestroy((RpAtomic*)vehicle->m_rwObject);
RwFrameDestroy(frame); RwFrameDestroy(frame);
} }
@ -1254,7 +1254,7 @@ void CReplay::RestoreStuffFromMem(void)
int model_id = info->m_wheelId; int model_id = info->m_wheelId;
if (model_id != -1){ if (model_id != -1){
if ((vehicle->m_rwObject = CModelInfo::GetModelInfo(model_id)->CreateInstance())){ if ((vehicle->m_rwObject = CModelInfo::GetModelInfo(model_id)->CreateInstance())){
vehicle->GetMatrix().AttachRW(&((RwFrame*)vehicle->m_rwObject->parent)->modelling, false); vehicle->GetMatrix().AttachRW(RwFrameGetMatrix(RpClumpGetFrame((RpClump*)vehicle->m_rwObject)), false);
} }
} }
} }
@ -1274,7 +1274,7 @@ void CReplay::RestoreStuffFromMem(void)
object->SetModelIndex(mi); object->SetModelIndex(mi);
object->GetMatrix().m_attachment = nil; object->GetMatrix().m_attachment = nil;
if (RwObjectGetType(object->m_rwObject) == rpATOMIC) if (RwObjectGetType(object->m_rwObject) == rpATOMIC)
object->GetMatrix().AttachRW(RwFrameGetMatrix(RpAtomicGetFrame(object->m_rwObject)), false); object->GetMatrix().AttachRW(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)object->m_rwObject)), false);
} }
i = CPools::GetDummyPool()->GetSize(); i = CPools::GetDummyPool()->GetSize();
while (--i >= 0) { while (--i >= 0) {
@ -1289,7 +1289,7 @@ void CReplay::RestoreStuffFromMem(void)
dummy->SetModelIndex(mi); dummy->SetModelIndex(mi);
dummy->GetMatrix().m_attachment = nil; dummy->GetMatrix().m_attachment = nil;
if (RwObjectGetType(dummy->m_rwObject) == rpATOMIC) if (RwObjectGetType(dummy->m_rwObject) == rpATOMIC)
dummy->GetMatrix().AttachRW(RwFrameGetMatrix(RpAtomicGetFrame(dummy->m_rwObject)), false); dummy->GetMatrix().AttachRW(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)dummy->m_rwObject)), false);
} }
CTimer::SetTimeInMilliseconds(Time1); CTimer::SetTimeInMilliseconds(Time1);
CTimer::SetTimeInMillisecondsNonClipped(Time2); CTimer::SetTimeInMillisecondsNonClipped(Time2);

View file

@ -34,7 +34,7 @@ void
CTempColModels::Initialise(void) CTempColModels::Initialise(void)
{ {
#define SET_COLMODEL_SPHERES(colmodel, sphrs)\ #define SET_COLMODEL_SPHERES(colmodel, sphrs)\
colmodel.numSpheres = ARRAYSIZE(sphrs);\ colmodel.numSpheres = ARRAY_SIZE(sphrs);\
colmodel.spheres = sphrs;\ colmodel.spheres = sphrs;\
colmodel.level = LEVEL_NONE;\ colmodel.level = LEVEL_NONE;\
colmodel.ownsCollisionVolumes = false;\ colmodel.ownsCollisionVolumes = false;\
@ -45,7 +45,7 @@ CTempColModels::Initialise(void)
ms_colModelBBox.boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f), SURFACE_DEFAULT, 0); ms_colModelBBox.boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f), SURFACE_DEFAULT, 0);
ms_colModelBBox.level = LEVEL_NONE; ms_colModelBBox.level = LEVEL_NONE;
for (i = 0; i < ARRAYSIZE(ms_colModelCutObj); i++) { for (i = 0; i < ARRAY_SIZE(ms_colModelCutObj); i++) {
ms_colModelCutObj[i].boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0); ms_colModelCutObj[i].boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
ms_colModelCutObj[i].boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f), SURFACE_DEFAULT, 0); ms_colModelCutObj[i].boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f), SURFACE_DEFAULT, 0);
ms_colModelCutObj[i].level = LEVEL_NONE; ms_colModelCutObj[i].level = LEVEL_NONE;
@ -53,7 +53,7 @@ CTempColModels::Initialise(void)
// Ped Spheres // Ped Spheres
for (i = 0; i < ARRAYSIZE(s_aPedSpheres); i++) for (i = 0; i < ARRAY_SIZE(s_aPedSpheres); i++)
s_aPedSpheres[i].radius = 0.35f; s_aPedSpheres[i].radius = 0.35f;
s_aPedSpheres[0].center = CVector(0.0f, 0.0f, -0.25f); s_aPedSpheres[0].center = CVector(0.0f, 0.0f, -0.25f);
@ -61,9 +61,9 @@ CTempColModels::Initialise(void)
s_aPedSpheres[2].center = CVector(0.0f, 0.0f, 0.55f); s_aPedSpheres[2].center = CVector(0.0f, 0.0f, 0.55f);
#ifdef FIX_BUGS #ifdef FIX_BUGS
for (i = 0; i < ARRAYSIZE(s_aPedSpheres); i++) { for (i = 0; i < ARRAY_SIZE(s_aPedSpheres); i++) {
#else #else
for (i = 0; i < ARRAYSIZE(s_aPedGSpheres); i++) { for (i = 0; i < ARRAY_SIZE(s_aPedGSpheres); i++) {
#endif #endif
s_aPedSpheres[i].surface = SURFACE_FLESH; s_aPedSpheres[i].surface = SURFACE_FLESH;
s_aPedSpheres[i].piece = 0; s_aPedSpheres[i].piece = 0;
@ -83,7 +83,7 @@ CTempColModels::Initialise(void)
s_aPed2Spheres[1].center = CVector(0.0f, 0.0f, -0.9f); s_aPed2Spheres[1].center = CVector(0.0f, 0.0f, -0.9f);
s_aPed2Spheres[2].center = CVector(0.0f, -0.35f, -0.9f); s_aPed2Spheres[2].center = CVector(0.0f, -0.35f, -0.9f);
for (i = 0; i < ARRAYSIZE(s_aPed2Spheres); i++) { for (i = 0; i < ARRAY_SIZE(s_aPed2Spheres); i++) {
s_aPed2Spheres[i].surface = SURFACE_FLESH; s_aPed2Spheres[i].surface = SURFACE_FLESH;
s_aPed2Spheres[i].piece = 0; s_aPed2Spheres[i].piece = 0;
} }
@ -129,7 +129,7 @@ CTempColModels::Initialise(void)
s_aDoorSpheres[1].center = CVector(0.0f, -0.95f, -0.35f); s_aDoorSpheres[1].center = CVector(0.0f, -0.95f, -0.35f);
s_aDoorSpheres[2].center = CVector(0.0f, -0.6f, 0.25f); s_aDoorSpheres[2].center = CVector(0.0f, -0.6f, 0.25f);
for (i = 0; i < ARRAYSIZE(s_aDoorSpheres); i++) { for (i = 0; i < ARRAY_SIZE(s_aDoorSpheres); i++) {
s_aDoorSpheres[i].surface = SURFACE_BILLBOARD; s_aDoorSpheres[i].surface = SURFACE_BILLBOARD;
s_aDoorSpheres[i].piece = 0; s_aDoorSpheres[i].piece = 0;
} }
@ -141,7 +141,7 @@ CTempColModels::Initialise(void)
// Bumper Spheres // Bumper Spheres
for (i = 0; i < ARRAYSIZE(s_aBumperSpheres); i++) for (i = 0; i < ARRAY_SIZE(s_aBumperSpheres); i++)
s_aBumperSpheres[i].radius = 0.15f; s_aBumperSpheres[i].radius = 0.15f;
s_aBumperSpheres[0].center = CVector(0.85f, -0.05f, 0.0f); s_aBumperSpheres[0].center = CVector(0.85f, -0.05f, 0.0f);
@ -149,7 +149,7 @@ CTempColModels::Initialise(void)
s_aBumperSpheres[2].center = CVector(-0.4f, 0.05f, 0.0f); s_aBumperSpheres[2].center = CVector(-0.4f, 0.05f, 0.0f);
s_aBumperSpheres[3].center = CVector(-0.85f, -0.05f, 0.0f); s_aBumperSpheres[3].center = CVector(-0.85f, -0.05f, 0.0f);
for (i = 0; i < ARRAYSIZE(s_aBumperSpheres); i++) { for (i = 0; i < ARRAY_SIZE(s_aBumperSpheres); i++) {
s_aBumperSpheres[i].surface = SURFACE_BILLBOARD; s_aBumperSpheres[i].surface = SURFACE_BILLBOARD;
s_aBumperSpheres[i].piece = 0; s_aBumperSpheres[i].piece = 0;
} }
@ -161,7 +161,7 @@ CTempColModels::Initialise(void)
// Panel Spheres // Panel Spheres
for (i = 0; i < ARRAYSIZE(s_aPanelSpheres); i++) for (i = 0; i < ARRAY_SIZE(s_aPanelSpheres); i++)
s_aPanelSpheres[i].radius = 0.15f; s_aPanelSpheres[i].radius = 0.15f;
s_aPanelSpheres[0].center = CVector(0.15f, 0.45f, 0.0f); s_aPanelSpheres[0].center = CVector(0.15f, 0.45f, 0.0f);
@ -169,7 +169,7 @@ CTempColModels::Initialise(void)
s_aPanelSpheres[2].center = CVector(-0.15f, -0.45f, 0.0f); s_aPanelSpheres[2].center = CVector(-0.15f, -0.45f, 0.0f);
s_aPanelSpheres[3].center = CVector(-0.15f, 0.45f, 0.0f); s_aPanelSpheres[3].center = CVector(-0.15f, 0.45f, 0.0f);
for (i = 0; i < ARRAYSIZE(s_aPanelSpheres); i++) { for (i = 0; i < ARRAY_SIZE(s_aPanelSpheres); i++) {
s_aPanelSpheres[i].surface = SURFACE_BILLBOARD; s_aPanelSpheres[i].surface = SURFACE_BILLBOARD;
s_aPanelSpheres[i].piece = 0; s_aPanelSpheres[i].piece = 0;
} }
@ -181,7 +181,7 @@ CTempColModels::Initialise(void)
// Bonnet Spheres // Bonnet Spheres
for (i = 0; i < ARRAYSIZE(s_aBonnetSpheres); i++) for (i = 0; i < ARRAY_SIZE(s_aBonnetSpheres); i++)
s_aBonnetSpheres[i].radius = 0.2f; s_aBonnetSpheres[i].radius = 0.2f;
s_aBonnetSpheres[0].center = CVector(-0.4f, 0.1f, 0.0f); s_aBonnetSpheres[0].center = CVector(-0.4f, 0.1f, 0.0f);
@ -189,7 +189,7 @@ CTempColModels::Initialise(void)
s_aBonnetSpheres[2].center = CVector(0.4f, 0.1f, 0.0f); s_aBonnetSpheres[2].center = CVector(0.4f, 0.1f, 0.0f);
s_aBonnetSpheres[3].center = CVector(0.4f, 0.9f, 0.0f); s_aBonnetSpheres[3].center = CVector(0.4f, 0.9f, 0.0f);
for (i = 0; i < ARRAYSIZE(s_aBonnetSpheres); i++) { for (i = 0; i < ARRAY_SIZE(s_aBonnetSpheres); i++) {
s_aBonnetSpheres[i].surface = SURFACE_BILLBOARD; s_aBonnetSpheres[i].surface = SURFACE_BILLBOARD;
s_aBonnetSpheres[i].piece = 0; s_aBonnetSpheres[i].piece = 0;
} }
@ -201,7 +201,7 @@ CTempColModels::Initialise(void)
// Boot Spheres // Boot Spheres
for (i = 0; i < ARRAYSIZE(s_aBootSpheres); i++) for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++)
s_aBootSpheres[i].radius = 0.2f; s_aBootSpheres[i].radius = 0.2f;
s_aBootSpheres[0].center = CVector(-0.4f, -0.1f, 0.0f); s_aBootSpheres[0].center = CVector(-0.4f, -0.1f, 0.0f);
@ -209,7 +209,7 @@ CTempColModels::Initialise(void)
s_aBootSpheres[2].center = CVector(0.4f, -0.1f, 0.0f); s_aBootSpheres[2].center = CVector(0.4f, -0.1f, 0.0f);
s_aBootSpheres[3].center = CVector(0.4f, -0.6f, 0.0f); s_aBootSpheres[3].center = CVector(0.4f, -0.6f, 0.0f);
for (i = 0; i < ARRAYSIZE(s_aBootSpheres); i++) { for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) {
s_aBootSpheres[i].surface = SURFACE_BILLBOARD; s_aBootSpheres[i].surface = SURFACE_BILLBOARD;
s_aBootSpheres[i].piece = 0; s_aBootSpheres[i].piece = 0;
} }
@ -228,9 +228,9 @@ CTempColModels::Initialise(void)
s_aWheelSpheres[1].center = CVector(0.3f, 0.0f, 0.0f); s_aWheelSpheres[1].center = CVector(0.3f, 0.0f, 0.0f);
#ifdef FIX_BUGS #ifdef FIX_BUGS
for (i = 0; i < ARRAYSIZE(s_aWheelSpheres); i++) { for (i = 0; i < ARRAY_SIZE(s_aWheelSpheres); i++) {
#else #else
for (i = 0; i < ARRAYSIZE(s_aBootSpheres); i++) { for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) {
#endif #endif
s_aWheelSpheres[i].surface = SURFACE_RUBBER29; s_aWheelSpheres[i].surface = SURFACE_RUBBER29;
s_aWheelSpheres[i].piece = 0; s_aWheelSpheres[i].piece = 0;
@ -250,9 +250,9 @@ CTempColModels::Initialise(void)
s_aBodyPartSpheres1[1].center = CVector(0.8f, 0.0f, 0.0f); s_aBodyPartSpheres1[1].center = CVector(0.8f, 0.0f, 0.0f);
#ifdef FIX_BUGS #ifdef FIX_BUGS
for (i = 0; i < ARRAYSIZE(s_aBodyPartSpheres1); i++) { for (i = 0; i < ARRAY_SIZE(s_aBodyPartSpheres1); i++) {
#else #else
for (i = 0; i < ARRAYSIZE(s_aBootSpheres); i++) { for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) {
#endif #endif
s_aBodyPartSpheres1[i].surface = SURFACE_FLESH; s_aBodyPartSpheres1[i].surface = SURFACE_FLESH;
s_aBodyPartSpheres1[i].piece = 0; s_aBodyPartSpheres1[i].piece = 0;
@ -272,9 +272,9 @@ CTempColModels::Initialise(void)
s_aBodyPartSpheres2[1].center = CVector(0.5f, 0.0f, 0.0f); s_aBodyPartSpheres2[1].center = CVector(0.5f, 0.0f, 0.0f);
#ifdef FIX_BUGS #ifdef FIX_BUGS
for (i = 0; i < ARRAYSIZE(s_aBodyPartSpheres2); i++) { for (i = 0; i < ARRAY_SIZE(s_aBodyPartSpheres2); i++) {
#else #else
for (i = 0; i < ARRAYSIZE(s_aBootSpheres); i++) { for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) {
#endif #endif
s_aBodyPartSpheres2[i].surface = SURFACE_FLESH; s_aBodyPartSpheres2[i].surface = SURFACE_FLESH;
s_aBodyPartSpheres2[i].piece = 0; s_aBodyPartSpheres2[i].piece = 0;

View file

@ -23,6 +23,15 @@
#include <rwcore.h> #include <rwcore.h>
#include <rpworld.h> #include <rpworld.h>
// gotta put this somewhere
#ifdef LIBRW
#define STREAMPOS(str) ((str)->tell())
#define STREAMFILE(str) (((rw::StreamFile*)(str))->file)
#else
#define STREAMPOS(str) ((str)->Type.memory.position)
#define STREAMFILE(str) ((str)->Type.file.fpFile)
#endif
#define rwVENDORID_ROCKSTAR 0x0253F2 #define rwVENDORID_ROCKSTAR 0x0253F2
// Get rid of bullshit windows definitions, we're not running on an 8086 // Get rid of bullshit windows definitions, we're not running on an 8086
@ -39,9 +48,6 @@
#ifndef min #ifndef min
#define min(a,b) ((a) < (b) ? (a) : (b)) #define min(a,b) ((a) < (b) ? (a) : (b))
#endif #endif
#ifndef ARRAYSIZE
#define ARRAYSIZE(a) (sizeof(a) / sizeof(*(a)))
#endif
typedef uint8_t uint8; typedef uint8_t uint8;
typedef int8_t int8; typedef int8_t int8;
@ -55,7 +61,9 @@ typedef int64_t int64;
// hardcode ucs-2 // hardcode ucs-2
typedef uint16_t wchar; typedef uint16_t wchar;
#ifndef nil
#define nil nullptr #define nil nullptr
#endif
#include "config.h" #include "config.h"

795
src/fakerw/fake.cpp Normal file
View file

@ -0,0 +1,795 @@
#define _CRT_SECURE_NO_WARNINGS
#define WITH_D3D
#include <rwcore.h>
#include <rpworld.h>
#include <rpmatfx.h>
#include <rphanim.h>
#include <assert.h>
#include <string.h>
// TODO: split image<->raster functions in two
// implement raster context
// BMP reader
// geometry locking
using namespace rw;
RwUInt8 RwObjectGetType(const RwObject *obj) { return obj->type; }
void *RwMalloc(size_t size) { return malloc(size); }
void *RwCalloc(size_t numObj, size_t sizeObj) { return calloc(numObj, sizeObj); }
void RwFree(void *mem) { free(mem); }
//RwReal RwV3dNormalize(RwV3d * out, const RwV3d * in);
RwReal RwV3dLength(const RwV3d * in) { return length(*in); }
//RwReal RwV2dLength(const RwV2d * in);
//RwReal RwV2dNormalize(RwV2d * out, const RwV2d * in);
//void RwV2dAssign(RwV2d * out, const RwV2d * ina);
//void RwV2dAdd(RwV2d * out, const RwV2d * ina, const RwV2d * inb);
//void RwV2dLineNormal(RwV2d * out, const RwV2d * ina, const RwV2d * inb);
//void RwV2dSub(RwV2d * out, const RwV2d * ina, const RwV2d * inb);
//void RwV2dPerp(RwV2d * out, const RwV2d * in);
//void RwV2dScale(RwV2d * out, const RwV2d * in, RwReal scalar);
//RwReal RwV2dDotProduct(const RwV2d * ina, const RwV2d * inb);
//void RwV3dAssign(RwV3d * out, const RwV3d * ina);
void RwV3dAdd(RwV3d * out, const RwV3d * ina, const RwV3d * inb) { *out = add(*ina, *inb); }
void RwV3dSub(RwV3d * out, const RwV3d * ina, const RwV3d * inb) { *out = sub(*ina, *inb); }
//void RwV3dScale(RwV3d * out, const RwV3d * in, RwReal scalar);
//void RwV3dIncrementScaled(RwV3d * out, const RwV3d * in, RwReal scalar);
//void RwV3dNegate(RwV3d * out, const RwV3d * in);
RwReal RwV3dDotProduct(const RwV3d * ina, const RwV3d * inb) { return dot(*ina, *inb); }
//void RwV3dCrossProduct(RwV3d * out, const RwV3d * ina, const RwV3d * inb);
RwV3d *RwV3dTransformPoints(RwV3d * pointsOut, const RwV3d * pointsIn, RwInt32 numPoints, const RwMatrix * matrix)
{ V3d::transformPoints(pointsOut, pointsIn, numPoints, matrix); return pointsOut; }
//RwV3d *RwV3dTransformVectors(RwV3d * vectorsOut, const RwV3d * vectorsIn, RwInt32 numPoints, const RwMatrix * matrix);
RwBool RwMatrixDestroy(RwMatrix *mpMat) { mpMat->destroy(); return true; }
RwMatrix *RwMatrixCreate(void) { return Matrix::create(); }
void RwMatrixCopy(RwMatrix * dstMatrix, const RwMatrix * srcMatrix) { *dstMatrix = *srcMatrix; }
void RwMatrixSetIdentity(RwMatrix * matrix) { matrix->setIdentity(); }
RwMatrix *RwMatrixMultiply(RwMatrix * matrixOut, const RwMatrix * MatrixIn1, const RwMatrix * matrixIn2);
RwMatrix *RwMatrixTransform(RwMatrix * matrix, const RwMatrix * transform, RwOpCombineType combineOp)
{ matrix->transform(transform, (rw::CombineOp)combineOp); return matrix; }
//RwMatrix *RwMatrixOrthoNormalize(RwMatrix * matrixOut, const RwMatrix * matrixIn);
//RwMatrix *RwMatrixInvert(RwMatrix * matrixOut, const RwMatrix * matrixIn);
RwMatrix *RwMatrixScale(RwMatrix * matrix, const RwV3d * scale, RwOpCombineType combineOp)
{ matrix->scale(scale, (rw::CombineOp)combineOp); return matrix; }
RwMatrix *RwMatrixTranslate(RwMatrix * matrix, const RwV3d * translation, RwOpCombineType combineOp)
{ matrix->translate(translation, (rw::CombineOp)combineOp); return matrix; }
RwMatrix *RwMatrixRotate(RwMatrix * matrix, const RwV3d * axis, RwReal angle, RwOpCombineType combineOp)
{ matrix->rotate(axis, angle, (rw::CombineOp)combineOp); return matrix; }
//RwMatrix *RwMatrixRotateOneMinusCosineSine(RwMatrix * matrix, const RwV3d * unitAxis, RwReal oneMinusCosine, RwReal sine, RwOpCombineType combineOp);
//const RwMatrix *RwMatrixQueryRotate(const RwMatrix * matrix, RwV3d * unitAxis, RwReal * angle, RwV3d * center);
RwV3d *RwMatrixGetRight(RwMatrix * matrix) { return &matrix->right; }
RwV3d *RwMatrixGetUp(RwMatrix * matrix) { return &matrix->up; }
RwV3d *RwMatrixGetAt(RwMatrix * matrix) { return &matrix->at; }
RwV3d *RwMatrixGetPos(RwMatrix * matrix) { return &matrix->pos; }
RwMatrix *RwMatrixUpdate(RwMatrix * matrix) { matrix->update(); return matrix; }
//RwMatrix *RwMatrixOptimize(RwMatrix * matrix, const RwMatrixTolerance *tolerance);
RwFrame *RwFrameForAllObjects(RwFrame * frame, RwObjectCallBack callBack, void *data) {
FORLIST(lnk, frame->objectList)
if(callBack(&ObjectWithFrame::fromFrame(lnk)->object, data) == nil)
break;
return frame;
}
RwFrame *RwFrameTranslate(RwFrame * frame, const RwV3d * v, RwOpCombineType combine) { frame->translate(v, (CombineOp)combine); return frame; }
RwFrame *RwFrameRotate(RwFrame * frame, const RwV3d * axis, RwReal angle, RwOpCombineType combine) { frame->rotate(axis, angle, (CombineOp)combine); return frame; }
RwFrame *RwFrameScale(RwFrame * frame, const RwV3d * v, RwOpCombineType combine) { frame->scale(v, (CombineOp)combine); return frame; }
RwFrame *RwFrameTransform(RwFrame * frame, const RwMatrix * m, RwOpCombineType combine) { frame->transform(m, (CombineOp)combine); return frame; }
//RwFrame *RwFrameOrthoNormalize(RwFrame * frame);
RwFrame *RwFrameSetIdentity(RwFrame * frame) { frame->matrix.setIdentity(); frame->updateObjects(); return frame; }
//RwFrame *RwFrameCloneHierarchy(RwFrame * root);
//RwBool RwFrameDestroyHierarchy(RwFrame * frame);
RwFrame *RwFrameForAllChildren(RwFrame * frame, RwFrameCallBack callBack, void *data)
{ return frame->forAllChildren(callBack, data); }
RwFrame *RwFrameRemoveChild(RwFrame * child) { child->removeChild(); return child; }
RwFrame *RwFrameAddChild(RwFrame * parent, RwFrame * child) { parent->addChild(child); return parent; }
RwFrame *RwFrameGetParent(const RwFrame * frame) { return frame->getParent(); }
//RwFrame *RwFrameGetRoot(const RwFrame * frame);
RwMatrix *RwFrameGetLTM(RwFrame * frame) { return frame->getLTM(); }
RwMatrix *RwFrameGetMatrix(RwFrame * frame) { return &frame->matrix; }
RwFrame *RwFrameUpdateObjects(RwFrame * frame) { frame->updateObjects(); return frame; }
RwFrame *RwFrameCreate(void) { return rw::Frame::create(); }
//RwBool RwFrameInit(RwFrame *frame);
//RwBool RwFrameDeInit(RwFrame *frame);
RwBool RwFrameDestroy(RwFrame * frame) { frame->destroy(); return true; }
//void _rwFrameInit(RwFrame *frame);
//void _rwFrameDeInit(RwFrame *frame);
//RwBool RwFrameDirty(const RwFrame * frame);
//RwInt32 RwFrameCount(RwFrame * frame);
//RwBool RwFrameSetStaticPluginsSize(RwInt32 size);
RwInt32 RwFrameRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB)
{ return Frame::registerPlugin(size, pluginID, constructCB, destructCB, (CopyConstructor)copyCB); }
//RwInt32 RwFrameGetPluginOffset(RwUInt32 pluginID);
//RwBool RwFrameValidatePlugins(const RwFrame * frame);
//RwFrame *_rwFrameCloneAndLinkClones(RwFrame * root);
//RwFrame *_rwFramePurgeClone(RwFrame *root);
RwInt32 RwFrameRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB)
{ return Frame::registerPluginStream(pluginID, readCB, (StreamWrite)writeCB, (StreamGetSize)getSizeCB); }
rwFrameList *rwFrameListDeinitialize(rwFrameList *frameList) {
rwFree(frameList->frames);
frameList->frames = nil;
return frameList;
}
rwFrameList *rwFrameListStreamRead(RwStream *stream, rwFrameList *fl) { return fl->streamRead(stream); }
RwCamera *RwCameraBeginUpdate(RwCamera * camera) { camera->beginUpdate(); return camera; }
RwCamera *RwCameraEndUpdate(RwCamera * camera) { camera->endUpdate(); return camera; }
RwCamera *RwCameraClear(RwCamera * camera, RwRGBA * colour, RwInt32 clearMode) { camera->clear(colour, clearMode); return camera; }
// WARNING: ignored arguments
RwCamera *RwCameraShowRaster(RwCamera * camera, void *pDev, RwUInt32 flags) { camera->showRaster(); return camera; }
RwBool RwCameraDestroy(RwCamera * camera) { camera->destroy(); return true; }
RwCamera *RwCameraCreate(void) { return rw::Camera::create(); }
RwCamera *RwCameraClone(RwCamera * camera) { return camera->clone(); }
RwCamera *RwCameraSetViewOffset(RwCamera *camera, const RwV2d *offset) { camera->setViewOffset(offset); return camera; }
RwCamera *RwCameraSetViewWindow(RwCamera *camera, const RwV2d *viewWindow) { camera->setViewWindow(viewWindow); return camera; }
RwCamera *RwCameraSetProjection(RwCamera *camera, RwCameraProjection projection);
RwCamera *RwCameraSetNearClipPlane(RwCamera *camera, RwReal nearClip) { camera->setNearPlane(nearClip); return camera; }
RwCamera *RwCameraSetFarClipPlane(RwCamera *camera, RwReal farClip) { camera->setFarPlane(farClip); return camera; }
RwInt32 RwCameraRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
RwInt32 RwCameraGetPluginOffset(RwUInt32 pluginID);
RwBool RwCameraValidatePlugins(const RwCamera * camera);
RwFrustumTestResult RwCameraFrustumTestSphere(const RwCamera * camera, const RwSphere * sphere) { return (RwFrustumTestResult)camera->frustumTestSphere(sphere); }
const RwV2d *RwCameraGetViewOffset(const RwCamera *camera) { return &camera->viewOffset; }
RwCamera *RwCameraSetRaster(RwCamera *camera, RwRaster *raster) { camera->frameBuffer = raster; return camera; }
RwRaster *RwCameraGetRaster(const RwCamera *camera) { return camera->frameBuffer; }
RwCamera *RwCameraSetZRaster(RwCamera *camera, RwRaster *zRaster) { camera->zBuffer = zRaster; return camera; }
RwRaster *RwCameraGetZRaster(const RwCamera *camera) { return camera->zBuffer; }
RwReal RwCameraGetNearClipPlane(const RwCamera *camera) { return camera->nearPlane; }
RwReal RwCameraGetFarClipPlane(const RwCamera *camera) { return camera->farPlane; }
RwCamera *RwCameraSetFogDistance(RwCamera *camera, RwReal fogDistance) { camera->fogPlane = fogDistance; return camera; }
RwReal RwCameraGetFogDistance(const RwCamera *camera) { return camera->fogPlane; }
RwCamera *RwCameraGetCurrentCamera(void);
RwCameraProjection RwCameraGetProjection(const RwCamera *camera);
const RwV2d *RwCameraGetViewWindow(const RwCamera *camera) { return &camera->viewWindow; }
RwMatrix *RwCameraGetViewMatrix(RwCamera *camera) { return &camera->viewMatrix; }
RwCamera *RwCameraSetFrame(RwCamera *camera, RwFrame *frame) { camera->setFrame(frame); return camera; }
RwFrame *RwCameraGetFrame(const RwCamera *camera) { return camera->getFrame(); }
RwImage *RwImageCreate(RwInt32 width, RwInt32 height, RwInt32 depth) { return Image::create(width, height, depth); }
RwBool RwImageDestroy(RwImage * image) { image->destroy(); return true; }
RwImage *RwImageAllocatePixels(RwImage * image);
RwImage *RwImageFreePixels(RwImage * image);
RwImage *RwImageCopy(RwImage * destImage, const RwImage * sourceImage);
RwImage *RwImageResize(RwImage * image, RwInt32 width, RwInt32 height);
RwImage *RwImageApplyMask(RwImage * image, const RwImage * mask);
RwImage *RwImageMakeMask(RwImage * image);
RwImage *RwImageReadMaskedImage(const RwChar * imageName, const RwChar * maskname);
RwImage *RwImageRead(const RwChar * imageName);
RwImage *RwImageWrite(RwImage * image, const RwChar * imageName);
RwChar *RwImageGetPath(void);
const RwChar *RwImageSetPath(const RwChar * path) { Image::setSearchPath(path); return path; }
RwImage *RwImageSetStride(RwImage * image, RwInt32 stride) { image->stride = stride; return image; }
RwImage *RwImageSetPixels(RwImage * image, RwUInt8 * pixels) { image->setPixels(pixels); return image; }
RwImage *RwImageSetPalette(RwImage * image, RwRGBA * palette) { image->setPalette((uint8*)palette); return image; }
RwInt32 RwImageGetWidth(const RwImage * image);
RwInt32 RwImageGetHeight(const RwImage * image);
RwInt32 RwImageGetDepth(const RwImage * image);
RwInt32 RwImageGetStride(const RwImage * image);
RwUInt8 *RwImageGetPixels(const RwImage * image);
RwRGBA *RwImageGetPalette(const RwImage * image);
RwUInt32 RwRGBAToPixel(RwRGBA * rgbIn, RwInt32 rasterFormat);
RwRGBA *RwRGBASetFromPixel(RwRGBA * rgbOut, RwUInt32 pixelValue, RwInt32 rasterFormat);
RwBool RwImageSetGamma(RwReal gammaValue);
RwReal RwImageGetGamma(void);
RwImage *RwImageGammaCorrect(RwImage * image);
RwRGBA *RwRGBAGammaCorrect(RwRGBA * rgb);
RwInt32 RwImageRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
RwInt32 RwImageGetPluginOffset(RwUInt32 pluginID);
RwBool RwImageValidatePlugins(const RwImage * image);
//RwBool RwImageRegisterImageFormat(const RwChar * extension, RwImageCallBackRead imageRead, RwImageCallBackWrite imageWrite);
const RwChar *RwImageFindFileType(const RwChar * imageName);
RwInt32 RwImageStreamGetSize(const RwImage * image);
RwImage *RwImageStreamRead(RwStream * stream);
const RwImage *RwImageStreamWrite(const RwImage * image, RwStream * stream);
// TODO: this is kind hard...
RwImage *RwImageFindRasterFormat(RwImage *ipImage,RwInt32 nRasterType, RwInt32 *npWidth,RwInt32 *npHeight, RwInt32 *npDepth,RwInt32 *npFormat)
{
// very dumb implementation for now
// this is also platform specific
if((nRasterType&rwRASTERTYPEMASK) != rwRASTERTYPETEXTURE){
*npFormat = 0;
return nil;
}
*npWidth = ipImage->width;
*npHeight = ipImage->height;
switch(ipImage->depth){
case 4:
case 8:
*npDepth = 8;
*npFormat = Raster::C8888 | Raster::PAL8;
break;
case 16:
*npDepth = 16;
*npFormat = Raster::C1555;
break;
case 24:
*npDepth = 32;
*npFormat = Raster::C888;
break;
case 32:
*npDepth = 32;
*npFormat = Raster::C8888;
break;
default:
assert(0 && "invalid depth");
return nil;
}
return ipImage;
}
RwRaster *RwRasterCreate(RwInt32 width, RwInt32 height, RwInt32 depth, RwInt32 flags) { return Raster::create(width, height, depth, flags); }
RwBool RwRasterDestroy(RwRaster * raster) { raster->destroy(); return true; }
RwInt32 RwRasterGetWidth(const RwRaster *raster) { return raster->width; }
RwInt32 RwRasterGetHeight(const RwRaster *raster) { return raster->height; }
RwInt32 RwRasterGetStride(const RwRaster *raster);
RwInt32 RwRasterGetDepth(const RwRaster *raster) { return raster->depth; }
RwInt32 RwRasterGetFormat(const RwRaster *raster);
RwInt32 RwRasterGetType(const RwRaster *raster);
RwRaster *RwRasterGetParent(const RwRaster *raster) { return raster->parent; }
RwRaster *RwRasterGetOffset(RwRaster *raster, RwInt16 *xOffset, RwInt16 *yOffset);
RwInt32 RwRasterGetNumLevels(RwRaster * raster);
RwRaster *RwRasterSubRaster(RwRaster * subRaster, RwRaster * raster, RwRect * rect);
RwRaster *RwRasterRenderFast(RwRaster * raster, RwInt32 x, RwInt32 y);
RwRaster *RwRasterRender(RwRaster * raster, RwInt32 x, RwInt32 y);
RwRaster *RwRasterRenderScaled(RwRaster * raster, RwRect * rect);
RwRaster *RwRasterPushContext(RwRaster * raster);
RwRaster *RwRasterPopContext(void);
RwRaster *RwRasterGetCurrentContext(void);
RwBool RwRasterClear(RwInt32 pixelValue);
RwBool RwRasterClearRect(RwRect * rpRect, RwInt32 pixelValue);
RwRaster *RwRasterShowRaster(RwRaster * raster, void *dev, RwUInt32 flags);
RwUInt8 *RwRasterLock(RwRaster * raster, RwUInt8 level, RwInt32 lockMode);
RwRaster *RwRasterUnlock(RwRaster * raster);
RwUInt8 *RwRasterLockPalette(RwRaster * raster, RwInt32 lockMode);
RwRaster *RwRasterUnlockPalette(RwRaster * raster);
RwInt32 RwRasterRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
RwInt32 RwRasterGetPluginOffset(RwUInt32 pluginID);
RwBool RwRasterValidatePlugins(const RwRaster * raster);
// TODO: let's hope this works
RwRaster *RwRasterSetFromImage(RwRaster *raster, RwImage *image) {
engine->driver[raster->platform]->rasterFromImage(raster, image);
return raster;
}
RwTexture *RwTextureCreate(RwRaster * raster) { return Texture::create(raster); }
RwBool RwTextureDestroy(RwTexture * texture) { texture->destroy(); return true; }
RwTexture *RwTextureAddRef(RwTexture *texture) { texture->refCount++; return texture; }
// TODO
RwBool RwTextureSetMipmapping(RwBool enable) { return true; }
RwBool RwTextureGetMipmapping(void);
// TODO
RwBool RwTextureSetAutoMipmapping(RwBool enable) { return true; }
RwBool RwTextureGetAutoMipmapping(void);
RwBool RwTextureSetMipmapGenerationCallBack(RwTextureCallBackMipmapGeneration callback);
RwTextureCallBackMipmapGeneration RwTextureGetMipmapGenerationCallBack(void);
RwBool RwTextureSetMipmapNameCallBack(RwTextureCallBackMipmapName callback);
RwTextureCallBackMipmapName RwTextureGetMipmapNameCallBack(void);
RwBool RwTextureGenerateMipmapName(RwChar * name, RwChar * maskName, RwUInt8 mipLevel, RwInt32 format);
RwBool RwTextureRasterGenerateMipmaps(RwRaster * raster, RwImage * image);
RwTextureCallBackRead RwTextureGetReadCallBack(void);
RwBool RwTextureSetReadCallBack(RwTextureCallBackRead fpCallBack);
RwTexture *RwTextureSetName(RwTexture * texture, const RwChar * name) { strncpy(texture->name, name, 32); return texture; }
RwTexture *RwTextureSetMaskName(RwTexture * texture, const RwChar * maskName);
RwChar *RwTextureGetName(RwTexture *texture) { return texture->name; }
RwChar *RwTextureGetMaskName(RwTexture *texture);
RwTexture *RwTextureSetRaster(RwTexture * texture, RwRaster * raster) { texture->raster = raster; return texture; }
RwTexture *RwTextureRead(const RwChar * name, const RwChar * maskName) { return Texture::read(name, maskName); }
RwRaster *RwTextureGetRaster(const RwTexture *texture) { return texture->raster; }
RwInt32 RwTextureRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
RwInt32 RwTextureGetPluginOffset(RwUInt32 pluginID);
RwBool RwTextureValidatePlugins(const RwTexture * texture);
RwTexDictionary *RwTextureGetDictionary(RwTexture *texture);
RwTexture *RwTextureSetFilterMode(RwTexture *texture, RwTextureFilterMode filtering) { texture->setFilter((Texture::FilterMode)filtering); return texture; }
RwTextureFilterMode RwTextureGetFilterMode(const RwTexture *texture);
RwTexture *RwTextureSetAddressing(RwTexture *texture, RwTextureAddressMode addressing) {
texture->setAddressU((Texture::Addressing)addressing);
texture->setAddressV((Texture::Addressing)addressing);
return texture;
}
RwTexture *RwTextureSetAddressingU(RwTexture *texture, RwTextureAddressMode addressing) {
texture->setAddressU((Texture::Addressing)addressing);
return texture;
}
RwTexture *RwTextureSetAddressingV(RwTexture *texture, RwTextureAddressMode addressing) {
texture->setAddressV((Texture::Addressing)addressing);
return texture;
}
RwTextureAddressMode RwTextureGetAddressing(const RwTexture *texture);
RwTextureAddressMode RwTextureGetAddressingU(const RwTexture *texture);
RwTextureAddressMode RwTextureGetAddressingV(const RwTexture *texture);
// TODO
void _rwD3D8TexDictionaryEnableRasterFormatConversion(bool enable) { }
// hack for reading native textures
RwBool rwNativeTextureHackRead(RwStream *stream, RwTexture **tex, RwInt32 size)
{ *tex = Texture::streamReadNative(stream); return *tex != nil; }
RwTexDictionary *RwTexDictionaryCreate(void) { return TexDictionary::create(); }
RwBool RwTexDictionaryDestroy(RwTexDictionary * dict) { dict->destroy(); return true; }
RwTexture *RwTexDictionaryAddTexture(RwTexDictionary * dict, RwTexture * texture) { dict->add(texture); return texture; }
//RwTexture *RwTexDictionaryRemoveTexture(RwTexture * texture);
RwTexture *RwTexDictionaryFindNamedTexture(RwTexDictionary * dict, const RwChar * name) { return dict->find(name); }
RwTexDictionary *RwTexDictionaryGetCurrent(void) { return TexDictionary::getCurrent(); }
RwTexDictionary *RwTexDictionarySetCurrent(RwTexDictionary * dict) { TexDictionary::setCurrent(dict); return dict; }
const RwTexDictionary *RwTexDictionaryForAllTextures(const RwTexDictionary * dict, RwTextureCallBack fpCallBack, void *pData) {
FORLIST(lnk, ((RwTexDictionary*)dict)->textures)
if(fpCallBack(Texture::fromDict(lnk), pData) == nil)
break;
return dict;
}
RwBool RwTexDictionaryForAllTexDictionaries(RwTexDictionaryCallBack fpCallBack, void *pData);
RwInt32 RwTexDictionaryRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
RwInt32 RwTexDictionaryGetPluginOffset(RwUInt32 pluginID);
RwBool RwTexDictionaryValidatePlugins(const RwTexDictionary * dict);
RwUInt32 RwTexDictionaryStreamGetSize(const RwTexDictionary *texDict);
RwTexDictionary *RwTexDictionaryStreamRead(RwStream *stream);
const RwTexDictionary *RwTexDictionaryStreamWrite(const RwTexDictionary *texDict, RwStream *stream) {
((RwTexDictionary*)texDict)->streamWrite(stream);
return texDict;
}
RwStream *RwStreamOpen(RwStreamType type, RwStreamAccessType accessType, const void *pData) {
StreamFile *file;
StreamMemory *mem;
RwMemory *memargs;
const char *mode;
switch(accessType){
case rwSTREAMREAD: mode = "rb"; break;
case rwSTREAMWRITE: mode = "wb"; break;
case rwSTREAMAPPEND: mode = "ab"; break;
default: return nil;
}
switch(type){
case rwSTREAMFILENAME:
file = rwNewT(StreamFile, 1, 0);
if(file->open((char*)pData, mode))
return file;
rwFree(file);
return nil;
case rwSTREAMMEMORY:
memargs = (RwMemory*)pData;
mem = rwNewT(StreamMemory, 1, 0);
if(mem->open(memargs->start, memargs->length))
return mem;
rwFree(mem);
return nil;
default:
assert(0 && "unknown type");
return nil;
}
}
RwBool RwStreamClose(RwStream * stream, void *pData) { stream->close(); rwFree(stream); return true; }
RwUInt32 RwStreamRead(RwStream * stream, void *buffer, RwUInt32 length) { return stream->read(buffer, length); }
RwStream *RwStreamWrite(RwStream * stream, const void *buffer, RwUInt32 length) { stream->write(buffer, length); return stream; }
RwStream *RwStreamSkip(RwStream * stream, RwUInt32 offset) { stream->seek(offset); return stream; }
RwBool RwStreamFindChunk(RwStream *stream, RwUInt32 type, RwUInt32 *lengthOut, RwUInt32 *versionOut)
{ return findChunk(stream, type, lengthOut, versionOut); }
void RwIm2DVertexSetCameraX(RwIm2DVertex *vert, RwReal camx) { }
void RwIm2DVertexSetCameraY(RwIm2DVertex *vert, RwReal camy) { }
void RwIm2DVertexSetCameraZ(RwIm2DVertex *vert, RwReal camz) { vert->setCameraZ(camz); }
void RwIm2DVertexSetRecipCameraZ(RwIm2DVertex *vert, RwReal recipz) { vert->setRecipCameraZ(recipz); }
void RwIm2DVertexSetScreenX(RwIm2DVertex *vert, RwReal scrnx) { vert->setScreenX(scrnx); }
void RwIm2DVertexSetScreenY(RwIm2DVertex *vert, RwReal scrny) { vert->setScreenY(scrny); }
void RwIm2DVertexSetScreenZ(RwIm2DVertex *vert, RwReal scrnz) { vert->setScreenZ(scrnz); }
void RwIm2DVertexSetU(RwIm2DVertex *vert, RwReal texU, RwReal recipz) { vert->setU(texU, recipz); }
void RwIm2DVertexSetV(RwIm2DVertex *vert, RwReal texV, RwReal recipz) { vert->setV(texV, recipz); }
void RwIm2DVertexSetIntRGBA(RwIm2DVertex *vert, RwUInt8 red, RwUInt8 green, RwUInt8 blue, RwUInt8 alpha) { vert->setColor(red, green, blue, alpha); }
RwReal RwIm2DGetNearScreenZ(void) { return im2d::GetNearZ(); }
RwReal RwIm2DGetFarScreenZ(void) { return im2d::GetFarZ(); }
RwBool RwIm2DRenderLine(RwIm2DVertex *vertices, RwInt32 numVertices, RwInt32 vert1, RwInt32 vert2)
{ im2d::RenderLine(vertices, numVertices, vert1, vert2); return true; }
RwBool RwIm2DRenderTriangle(RwIm2DVertex *vertices, RwInt32 numVertices, RwInt32 vert1, RwInt32 vert2, RwInt32 vert3 )
{ im2d::RenderTriangle(vertices, numVertices, vert1, vert2, vert3); return true; }
RwBool RwIm2DRenderPrimitive(RwPrimitiveType primType, RwIm2DVertex *vertices, RwInt32 numVertices)
{ im2d::RenderPrimitive((PrimitiveType)primType, vertices, numVertices); return true; }
RwBool RwIm2DRenderIndexedPrimitive(RwPrimitiveType primType, RwIm2DVertex *vertices, RwInt32 numVertices, RwImVertexIndex *indices, RwInt32 numIndices)
{ im2d::RenderIndexedPrimitive((PrimitiveType)primType, vertices, numVertices, indices, numIndices); return true; }
void RwIm3DVertexSetPos(RwIm3DVertex *vert, RwReal x, RwReal y, RwReal z) { vert->setX(x); vert->setY(y); vert->setZ(z); }
void RwIm3DVertexSetU(RwIm3DVertex *vert, RwReal u) { vert->setU(u); }
void RwIm3DVertexSetV(RwIm3DVertex *vert, RwReal v) { vert->setV(v); }
void RwIm3DVertexSetRGBA(RwIm3DVertex *vert, RwUInt8 r, RwUInt8 g, RwUInt8 b, RwUInt8 a) { vert->setColor(r, g, b, a); }
// WARNING: ignoring flags
void *RwIm3DTransform(RwIm3DVertex *pVerts, RwUInt32 numVerts, RwMatrix *ltm, RwUInt32 flags) { im3d::Transform(pVerts, numVerts, ltm); return pVerts; }
RwBool RwIm3DEnd(void) { im3d::End(); return true; }
RwBool RwIm3DRenderLine(RwInt32 vert1, RwInt32 vert2) {
RwImVertexIndex indices[2];
indices[0] = vert1;
indices[1] = vert2;
im3d::RenderIndexed((PrimitiveType)PRIMTYPELINELIST, indices, 2);
return true;
}
RwBool RwIm3DRenderTriangle(RwInt32 vert1, RwInt32 vert2, RwInt32 vert3);
RwBool RwIm3DRenderIndexedPrimitive(RwPrimitiveType primType, RwImVertexIndex *indices, RwInt32 numIndices) { im3d::RenderIndexed((PrimitiveType)primType, indices, numIndices); return true; }
RwBool RwIm3DRenderPrimitive(RwPrimitiveType primType);
RwBool RwRenderStateSet(RwRenderState state, void *value)
{
uint32 uival = (uintptr)value;
switch(state){
case rwRENDERSTATETEXTURERASTER: SetRenderState(TEXTURERASTER, uival); return true;
case rwRENDERSTATETEXTUREADDRESS: SetRenderState(TEXTUREADDRESS, uival); return true;
case rwRENDERSTATETEXTUREADDRESSU: SetRenderState(TEXTUREADDRESSU, uival); return true;
case rwRENDERSTATETEXTUREADDRESSV: SetRenderState(TEXTUREADDRESSV, uival); return true;
case rwRENDERSTATETEXTUREPERSPECTIVE: return true;
case rwRENDERSTATEZTESTENABLE: SetRenderState(ZTESTENABLE, uival); return true;
case rwRENDERSTATESHADEMODE: return true;
case rwRENDERSTATEZWRITEENABLE: SetRenderState(ZWRITEENABLE, uival); return true;
case rwRENDERSTATETEXTUREFILTER: SetRenderState(TEXTUREFILTER, uival); return true;
case rwRENDERSTATESRCBLEND: SetRenderState(SRCBLEND, uival); return true;
case rwRENDERSTATEDESTBLEND: SetRenderState(DESTBLEND, uival); return true;
case rwRENDERSTATEVERTEXALPHAENABLE: SetRenderState(VERTEXALPHA, uival); return true;
case rwRENDERSTATEBORDERCOLOR: return true;
case rwRENDERSTATEFOGENABLE: SetRenderState(FOGENABLE, uival); return true;
case rwRENDERSTATEFOGCOLOR: SetRenderState(FOGCOLOR, uival); return true;
case rwRENDERSTATEFOGTYPE: return true;
case rwRENDERSTATEFOGDENSITY: return true;
case rwRENDERSTATEFOGTABLE: return true;
case rwRENDERSTATEALPHAPRIMITIVEBUFFER: return true;
case rwRENDERSTATECULLMODE: SetRenderState(CULLMODE, uival); return true;
// all unsupported
case rwRENDERSTATESTENCILENABLE:
case rwRENDERSTATESTENCILFAIL:
case rwRENDERSTATESTENCILZFAIL:
case rwRENDERSTATESTENCILPASS:
case rwRENDERSTATESTENCILFUNCTION:
case rwRENDERSTATESTENCILFUNCTIONREF:
case rwRENDERSTATESTENCILFUNCTIONMASK:
case rwRENDERSTATESTENCILFUNCTIONWRITEMASK:
default:
return true;
}
}
static EngineOpenParams openParams;
// WARNING: unused parameters
RwBool RwEngineInit(RwMemoryFunctions *memFuncs, RwUInt32 initFlags, RwUInt32 resArenaSize) { Engine::init(); return true; }
// TODO: this is platform dependent
RwBool RwEngineOpen(RwEngineOpenParams *initParams) {
openParams.window = (HWND)initParams->displayID;
return Engine::open(&openParams);
}
RwBool RwEngineStart(void) { return Engine::start(); }
RwBool RwEngineStop(void) { Engine::stop(); return true; }
RwBool RwEngineClose(void) { Engine::close(); return true; }
RwBool RwEngineTerm(void) { Engine::term(); return true; }
RwInt32 RwEngineRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor initCB, RwPluginObjectDestructor termCB);
RwInt32 RwEngineGetPluginOffset(RwUInt32 pluginID);
RwInt32 RwEngineGetNumSubSystems(void) { return Engine::getNumSubSystems(); }
RwSubSystemInfo *RwEngineGetSubSystemInfo(RwSubSystemInfo *subSystemInfo, RwInt32 subSystemIndex)
{ return Engine::getSubSystemInfo(subSystemInfo, subSystemIndex); }
RwInt32 RwEngineGetCurrentSubSystem(void) { return Engine::getCurrentSubSystem(); }
RwBool RwEngineSetSubSystem(RwInt32 subSystemIndex) { return Engine::setSubSystem(subSystemIndex); }
RwInt32 RwEngineGetNumVideoModes(void) { return Engine::getNumVideoModes(); }
RwVideoMode *RwEngineGetVideoModeInfo(RwVideoMode *modeinfo, RwInt32 modeIndex)
{ return Engine::getVideoModeInfo(modeinfo, modeIndex); }
RwInt32 RwEngineGetCurrentVideoMode(void) { return Engine::getCurrentVideoMode(); }
RwBool RwEngineSetVideoMode(RwInt32 modeIndex) { return Engine::setVideoMode(modeIndex); }
RwInt32 RwEngineGetTextureMemorySize(void);
RwInt32 RwEngineGetMaxTextureSize(void);
// TODO
void RwD3D8EngineSetRefreshRate(RwUInt32 refreshRate) {}
RwBool RwD3D8DeviceSupportsDXTTexture(void) { return true; }
RpMaterial *RpMaterialCreate(void) { return Material::create(); }
RwBool RpMaterialDestroy(RpMaterial *material) { material->destroy(); return true; }
//RpMaterial *RpMaterialClone(RpMaterial *material);
RpMaterial *RpMaterialSetTexture(RpMaterial *material, RwTexture *texture) { material->setTexture(texture); return material; }
//RpMaterial *RpMaterialAddRef(RpMaterial *material);
RwTexture *RpMaterialGetTexture(const RpMaterial *material) { return material->texture; }
RpMaterial *RpMaterialSetColor(RpMaterial *material, const RwRGBA *color) { material->color = *color; return material; }
const RwRGBA *RpMaterialGetColor(const RpMaterial *material) { return &material->color; }
RpMaterial *RpMaterialSetSurfaceProperties(RpMaterial *material, const RwSurfaceProperties *surfaceProperties);
const RwSurfaceProperties *RpMaterialGetSurfaceProperties(const RpMaterial *material) { return &material->surfaceProps; }
//RwInt32 RpMaterialRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
//RwInt32 RpMaterialRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB);
//RwInt32 RpMaterialSetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB);
//RwInt32 RpMaterialGetPluginOffset(RwUInt32 pluginID);
//RwBool RpMaterialValidatePlugins(const RpMaterial *material);
//RwUInt32 RpMaterialStreamGetSize(const RpMaterial *material);
//RpMaterial *RpMaterialStreamRead(RwStream *stream);
//const RpMaterial *RpMaterialStreamWrite(const RpMaterial *material, RwStream *stream);
//RpMaterialChunkInfo *_rpMaterialChunkInfoRead(RwStream *stream, RpMaterialChunkInfo *materialChunkInfo, RwInt32 *bytesRead);
RwReal RpLightGetRadius(const RpLight *light) { return light->radius; }
//const RwRGBAReal *RpLightGetColor(const RpLight *light);
RpLight *RpLightSetFrame(RpLight *light, RwFrame *frame) { light->setFrame(frame); return light; }
RwFrame *RpLightGetFrame(const RpLight *light) { return light->getFrame(); }
//RpLightType RpLightGetType(const RpLight *light);
RpLight *RpLightSetFlags(RpLight *light, RwUInt32 flags) { light->setFlags(flags); return light; }
//RwUInt32 RpLightGetFlags(const RpLight *light);
RpLight *RpLightCreate(RwInt32 type) { return rw::Light::create(type); }
RwBool RpLightDestroy(RpLight *light) { light->destroy(); return true; }
RpLight *RpLightSetRadius(RpLight *light, RwReal radius) { light->radius = radius; return light; }
RpLight *RpLightSetColor(RpLight *light, const RwRGBAReal *color) { light->setColor(color->red, color->green, color->blue); return light; }
//RwReal RpLightGetConeAngle(const RpLight *light);
//RpLight *RpLightSetConeAngle(RpLight * ight, RwReal angle);
//RwUInt32 RpLightStreamGetSize(const RpLight *light);
//RpLight *RpLightStreamRead(RwStream *stream);
//const RpLight *RpLightStreamWrite(const RpLight *light, RwStream *stream);
//RpLightChunkInfo *_rpLightChunkInfoRead(RwStream *stream, RpLightChunkInfo *lightChunkInfo, RwInt32 *bytesRead);
//RwInt32 RpLightRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
//RwInt32 RpLightRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB);
//RwInt32 RpLightSetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB);
//RwInt32 RpLightGetPluginOffset(RwUInt32 pluginID);
//RwBool RpLightValidatePlugins(const RpLight * light);
RpGeometry *RpGeometryCreate(RwInt32 numVert, RwInt32 numTriangles, RwUInt32 format) { return Geometry::create(numVert, numTriangles, format); }
RwBool RpGeometryDestroy(RpGeometry *geometry) { geometry->destroy(); return true; }
RpGeometry *_rpGeometryAddRef(RpGeometry *geometry);
// TODO: implement this
RpGeometry *RpGeometryLock(RpGeometry *geometry, RwInt32 lockMode) { return geometry; }
RpGeometry *RpGeometryUnlock(RpGeometry *geometry) { return geometry; }
RpGeometry *RpGeometryTransform(RpGeometry *geometry, const RwMatrix *matrix);
RpGeometry *RpGeometryCreateSpace(RwReal radius);
RpMorphTarget *RpMorphTargetSetBoundingSphere(RpMorphTarget *morphTarget, const RwSphere *boundingSphere) { morphTarget->boundingSphere = *boundingSphere; return morphTarget; }
RwSphere *RpMorphTargetGetBoundingSphere(RpMorphTarget *morphTarget) { return &morphTarget->boundingSphere; }
const RpMorphTarget *RpMorphTargetCalcBoundingSphere(const RpMorphTarget *morphTarget, RwSphere *boundingSphere) { *boundingSphere = morphTarget->calculateBoundingSphere(); return morphTarget; }
RwInt32 RpGeometryAddMorphTargets(RpGeometry *geometry, RwInt32 mtcount);
RwInt32 RpGeometryAddMorphTarget(RpGeometry *geometry);
RpGeometry *RpGeometryRemoveMorphTarget(RpGeometry *geometry, RwInt32 morphTarget);
RwInt32 RpGeometryGetNumMorphTargets(const RpGeometry *geometry);
RpMorphTarget *RpGeometryGetMorphTarget(const RpGeometry *geometry, RwInt32 morphTarget) { return &geometry->morphTargets[morphTarget]; }
RwRGBA *RpGeometryGetPreLightColors(const RpGeometry *geometry) { return geometry->colors; }
RwTexCoords *RpGeometryGetVertexTexCoords(const RpGeometry *geometry, RwTextureCoordinateIndex uvIndex) { return geometry->texCoords[uvIndex]; }
RwInt32 RpGeometryGetNumTexCoordSets(const RpGeometry *geometry) { return geometry->numTexCoordSets; }
RwInt32 RpGeometryGetNumVertices (const RpGeometry *geometry) { return geometry->numVertices; }
RwV3d *RpMorphTargetGetVertices(const RpMorphTarget *morphTarget) { return morphTarget->vertices; }
RwV3d *RpMorphTargetGetVertexNormals(const RpMorphTarget *morphTarget) { return morphTarget->normals; }
RpTriangle *RpGeometryGetTriangles(const RpGeometry *geometry) { return geometry->triangles; }
RwInt32 RpGeometryGetNumTriangles(const RpGeometry *geometry) { return geometry->numTriangles; }
RpMaterial *RpGeometryGetMaterial(const RpGeometry *geometry, RwInt32 matNum) { return geometry->matList.materials[matNum]; }
const RpGeometry *RpGeometryTriangleSetVertexIndices(const RpGeometry *geometry, RpTriangle *triangle, RwUInt16 vert1, RwUInt16 vert2, RwUInt16 vert3)
{ triangle->v[0] = vert1; triangle->v[1] = vert2; triangle->v[2] = vert3; return geometry; }
RpGeometry *RpGeometryTriangleSetMaterial(RpGeometry *geometry, RpTriangle *triangle, RpMaterial *material) {
int id = geometry->matList.findIndex(material);
if(id < 0)
id = geometry->matList.appendMaterial(material);
if(id < 0)
return nil;
triangle->matId = id;
return geometry;
}
const RpGeometry *RpGeometryTriangleGetVertexIndices(const RpGeometry *geometry, const RpTriangle *triangle, RwUInt16 *vert1, RwUInt16 *vert2, RwUInt16 *vert3);
RpMaterial *RpGeometryTriangleGetMaterial(const RpGeometry *geometry, const RpTriangle *triangle);
RwInt32 RpGeometryGetNumMaterials(const RpGeometry *geometry);
RpGeometry *RpGeometryForAllMaterials(RpGeometry *geometry, RpMaterialCallBack fpCallBack, void *pData) {
int i;
for(i = 0; i < geometry->matList.numMaterials; i++)
if(fpCallBack(geometry->matList.materials[i], pData) == nil)
break;
return geometry;
}
//const RpGeometry *RpGeometryForAllMeshes(const RpGeometry *geometry, RpMeshCallBack fpCallBack, void *pData);
RwInt32 RpGeometryRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
RwInt32 RpGeometryRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB);
RwInt32 RpGeometrySetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB);
RwInt32 RpGeometryGetPluginOffset(RwUInt32 pluginID);
RwBool RpGeometryValidatePlugins(const RpGeometry *geometry);
RwUInt32 RpGeometryStreamGetSize(const RpGeometry *geometry);
const RpGeometry *RpGeometryStreamWrite(const RpGeometry *geometry, RwStream *stream);
RpGeometry *RpGeometryStreamRead(RwStream *stream) { return Geometry::streamRead(stream); }
//RpGeometryChunkInfo *_rpGeometryChunkInfoRead(RwStream *stream, RpGeometryChunkInfo *geometryChunkInfo, RwInt32 *bytesRead);
RwUInt32 RpGeometryGetFlags(const RpGeometry *geometry) { return geometry->flags; }
RpGeometry *RpGeometrySetFlags(RpGeometry *geometry, RwUInt32 flags) { geometry->flags = flags; return geometry; }
const RwSurfaceProperties *_rpGeometryGetSurfaceProperties(const RpGeometry *geometry);
RpGeometry *_rpGeometrySetSurfaceProperties(RpGeometry *geometry, const RwSurfaceProperties *surfaceProperties);
RwFrame *RpClumpGetFrame(const RpClump * clump) { return clump->getFrame(); }
RpClump *RpClumpSetFrame(RpClump * clump, RwFrame * frame) { clump->setFrame(frame); return clump; }
RpClump *RpClumpForAllAtomics(RpClump * clump, RpAtomicCallBack callback, void *pData) {
FORLIST(lnk, clump->atomics)
if(callback(Atomic::fromClump(lnk), pData) == nil)
break;
return clump;
}
RpClump *RpClumpForAllLights(RpClump * clump, RpLightCallBack callback, void *pData);
RpClump *RpClumpForAllCameras(RpClump * clump, RwCameraCallBack callback, void *pData);
//RpClump *RpClumpCreateSpace(const RwV3d * position, RwReal radius);
RpClump *RpClumpRender(RpClump * clump) { clump->render(); return clump; }
RpClump *RpClumpRemoveAtomic(RpClump * clump, RpAtomic * atomic) { atomic->removeFromClump(); return clump; }
RpClump *RpClumpAddAtomic(RpClump * clump, RpAtomic * atomic) { clump->addAtomic(atomic); return clump; }
//RpClump *RpClumpRemoveLight(RpClump * clump, RpLight * light);
//RpClump *RpClumpAddLight(RpClump * clump, RpLight * light);
//RpClump *RpClumpRemoveCamera(RpClump * clump, RwCamera * camera);
//RpClump *RpClumpAddCamera(RpClump * clump, RwCamera * camera);
RwBool RpClumpDestroy(RpClump * clump) { clump->destroy(); return true; }
RpClump *RpClumpCreate(void) { return rw::Clump::create(); }
RpClump *RpClumpClone(RpClump * clump) { return clump->clone(); }
//RpClump *RpClumpSetCallBack(RpClump * clump, RpClumpCallBack callback);
//RpClumpCallBack RpClumpGetCallBack(const RpClump * clump);
RwInt32 RpClumpGetNumAtomics(RpClump * clump) { return clump->countAtomics(); }
//RwInt32 RpClumpGetNumLights(RpClump * clump);
//RwInt32 RpClumpGetNumCameras(RpClump * clump);
RpClump *RpClumpStreamRead(RwStream * stream) { return rw::Clump::streamRead(stream); }
//RpClump *RpClumpStreamWrite(RpClump * clump, RwStream * stream);
RwInt32 RpClumpRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB)
{ return Clump::registerPlugin(size, pluginID, constructCB, destructCB, (CopyConstructor)copyCB); }
RwInt32 RpClumpRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB)
{ return Clump::registerPluginStream(pluginID, readCB, (StreamWrite)writeCB, (StreamGetSize)getSizeCB); }
//RwInt32 RpClumpSetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB);
//RwInt32 RpClumpGetPluginOffset(RwUInt32 pluginID);
//RwBool RpClumpValidatePlugins(const RpClump * clump);
RpAtomic *RpAtomicCreate(void) { return rw::Atomic::create(); }
RwBool RpAtomicDestroy(RpAtomic * atomic) { atomic->destroy(); return true; }
RpAtomic *RpAtomicClone(RpAtomic * atomic) { return atomic->clone(); }
RpAtomic *RpAtomicSetFrame(RpAtomic * atomic, RwFrame * frame) { atomic->setFrame(frame); return atomic; }
RpAtomic *RpAtomicSetGeometry(RpAtomic * atomic, RpGeometry * geometry, RwUInt32 flags) { atomic->setGeometry(geometry, flags); return atomic; }
RwFrame *RpAtomicGetFrame(const RpAtomic * atomic) { return atomic->getFrame(); }
RpAtomic *RpAtomicSetFlags(RpAtomic * atomic, RwUInt32 flags) { atomic->setFlags(flags); return atomic; }
RwUInt32 RpAtomicGetFlags(const RpAtomic * atomic) { return atomic->getFlags(); }
RwSphere *RpAtomicGetBoundingSphere(RpAtomic * atomic) { return &atomic->boundingSphere; }
RpAtomic *RpAtomicRender(RpAtomic * atomic) { atomic->render(); return atomic; }
RpClump *RpAtomicGetClump(const RpAtomic * atomic) { return atomic->clump; }
//RpInterpolator *RpAtomicGetInterpolator(RpAtomic * atomic);
RpGeometry *RpAtomicGetGeometry(const RpAtomic * atomic) { return atomic->geometry; }
// WARNING: illegal cast
void RpAtomicSetRenderCallBack(RpAtomic * atomic, RpAtomicCallBackRender callback) { atomic->setRenderCB((Atomic::RenderCB)callback); }
RpAtomicCallBackRender RpAtomicGetRenderCallBack(const RpAtomic * atomic) { return (RpAtomicCallBackRender)atomic->renderCB; }
//RwBool RpAtomicInstance(RpAtomic *atomic);
//RwUInt32 RpAtomicStreamGetSize(RpAtomic * atomic);
//RpAtomic *RpAtomicStreamRead(RwStream * stream);
//RpAtomic *RpAtomicStreamWrite(RpAtomic * atomic, RwStream * stream);
RwInt32 RpAtomicRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB)
{ return Atomic::registerPlugin(size, pluginID, constructCB, destructCB, (CopyConstructor)copyCB); }
//RwInt32 RpAtomicRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB);
//RwInt32 RpAtomicSetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB);
//RwInt32 RpAtomicSetStreamRightsCallBack(RwUInt32 pluginID, RwPluginDataChunkRightsCallBack rightsCB);
//RwInt32 RpAtomicGetPluginOffset(RwUInt32 pluginID);
//RwBool RpAtomicValidatePlugins(const RpAtomic * atomic);
RpAtomic *AtomicDefaultRenderCallBack(RpAtomic * atomic) { Atomic::defaultRenderCB(atomic); return atomic; }
// TODO: this is extremely simplified
RpWorld *RpWorldCreate(RwBBox * boundingBox) { return World::create(); }
RwBool RpWorldDestroy(RpWorld * world) { world->destroy(); return true; }
RwBool RpWorldPluginAttach(void) {
registerMeshPlugin();
registerNativeDataPlugin();
registerAtomicRightsPlugin();
registerMaterialRightsPlugin();
return true;
}
RpWorld *RpWorldRemoveCamera(RpWorld *world, RwCamera *camera) { world->removeCamera(camera); return world; }
RpWorld *RpWorldAddCamera(RpWorld *world, RwCamera *camera) { world->addCamera(camera); return world; }
RpWorld *RwCameraGetWorld(const RwCamera *camera);
RpWorld *RpWorldRemoveAtomic(RpWorld *world, RpAtomic *atomic);
RpWorld *RpWorldAddAtomic(RpWorld *world, RpAtomic *atomic);
RpWorld *RpAtomicGetWorld(const RpAtomic *atomic);
RpWorld *RpWorldAddClump(RpWorld *world, RpClump *clump);
RpWorld *RpWorldRemoveClump(RpWorld *world, RpClump *clump);
RpWorld *RpClumpGetWorld(const RpClump *clump);
RpWorld *RpWorldAddLight(RpWorld *world, RpLight *light) { world->addLight(light); return world; }
RpWorld *RpWorldRemoveLight(RpWorld *world, RpLight *light) { world->removeLight(light); return world; }
RpWorld *RpLightGetWorld(const RpLight *light);
RwCamera *RwCameraForAllClumpsInFrustum(RwCamera *camera, void *data);
RwCamera *RwCameraForAllClumpsNotInFrustum(RwCamera *camera, RwInt32 numClumps, void *data);
RwBool RpMatFXPluginAttach( void ) { registerMatFXPlugin(); return true; }
RpAtomic *RpMatFXAtomicEnableEffects( RpAtomic *atomic ) { MatFX::enableEffects(atomic); return atomic; }
RpMaterial *RpMatFXMaterialSetEffects( RpMaterial *material, RpMatFXMaterialFlags flags ) { MatFX::setEffects(material, (uint32)flags); return material; }
RpMaterial *RpMatFXMaterialSetupEnvMap( RpMaterial *material, RwTexture *texture, RwFrame *frame, RwBool useFrameBufferAlpha, RwReal coef ) {
MatFX *mfx = MatFX::get(material);
mfx->setEnvTexture(texture);
mfx->setEnvFrame(frame);
mfx->setEnvCoefficient(coef);
return material;
}
RwBool RpHAnimPluginAttach(void) {
registerHAnimPlugin();
return true;
}
RwBool RpHAnimFrameSetHierarchy(RwFrame *frame, RpHAnimHierarchy *hierarchy) { HAnimData::get(frame)->hierarchy = hierarchy; return true; }
RpHAnimHierarchy *RpHAnimFrameGetHierarchy(RwFrame *frame) { return HAnimHierarchy::get(frame); }
RwBool RpHAnimHierarchySetCurrentAnim(RpHAnimHierarchy *hierarchy, RpHAnimAnimation *anim) { hierarchy->currentAnim->setCurrentAnim(anim); return true; }
RwBool RpHAnimHierarchyAddAnimTime(RpHAnimHierarchy *hierarchy, RwReal time) { hierarchy->currentAnim->addTime(time); return true; }
RwBool RpHAnimHierarchyUpdateMatrices(RpHAnimHierarchy *hierarchy) { hierarchy->updateMatrices(); return true; }
RpHAnimAnimation *RpHAnimAnimationStreamRead(RwStream *stream) { return Animation::streamRead(stream); }
RwBool RpSkinPluginAttach(void) {
registerSkinPlugin();
return true;
}
RpAtomic *RpSkinAtomicSetHAnimHierarchy( RpAtomic *atomic, RpHAnimHierarchy *hierarchy ) { Skin::setHierarchy(atomic, hierarchy); return atomic; }
RpHAnimHierarchy *RpSkinAtomicGetHAnimHierarchy( const RpAtomic *atomic ) { return Skin::getHierarchy(atomic); }
RwImage *RtBMPImageWrite(RwImage * image, const RwChar * imageName) { rw::writeBMP(image, imageName); return image; }
RwImage *RtBMPImageRead(const RwChar * imageName) { return rw::readBMP(imageName); }

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#pragma once
//struct RpHAnimHierarchy;
typedef rw::HAnimHierarchy RpHAnimHierarchy;
//struct RpHAnimAnimation;
typedef rw::Animation RpHAnimAnimation;
RwBool RpHAnimPluginAttach(void);
RwBool RpHAnimFrameSetHierarchy(RwFrame *frame, RpHAnimHierarchy *hierarchy);
RpHAnimHierarchy *RpHAnimFrameGetHierarchy(RwFrame *frame);
RwBool RpHAnimHierarchySetCurrentAnim(RpHAnimHierarchy *hierarchy, RpHAnimAnimation *anim);
RwBool RpHAnimHierarchySetCurrentAnimTime(RpHAnimHierarchy *hierarchy, RwReal time);
RwBool RpHAnimHierarchySubAnimTime(RpHAnimHierarchy *hierarchy, RwReal time);
RwBool RpHAnimHierarchyAddAnimTime(RpHAnimHierarchy *hierarchy, RwReal time);
RwBool RpHAnimHierarchyUpdateMatrices(RpHAnimHierarchy *hierarchy);
RpHAnimAnimation *RpHAnimAnimationStreamRead(RwStream *stream);

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#pragma once
enum RpMatFXMaterialFlags
{
rpMATFXEFFECTNULL = rw::MatFX::NOTHING,
rpMATFXEFFECTBUMPMAP = rw::MatFX::BUMPMAP,
rpMATFXEFFECTENVMAP = rw::MatFX::ENVMAP,
rpMATFXEFFECTBUMPENVMAP = rw::MatFX::BUMPENVMAP,
rpMATFXEFFECTDUAL = rw::MatFX::DUAL,
rpMATFXEFFECTMAX,
rpMATFXNUMEFFECTS = rpMATFXEFFECTMAX - 1,
};
RwBool RpMatFXPluginAttach( void );
RpAtomic *RpMatFXAtomicEnableEffects( RpAtomic *atomic );
RwBool RpMatFXAtomicQueryEffects( RpAtomic *atomic );
//RpWorldSector *RpMatFXWorldSectorEnableEffects( RpWorldSector *worldSector );
//RwBool RpMatFXWorldSectorQueryEffects( RpWorldSector *worldSector );
RpMaterial *RpMatFXMaterialSetEffects( RpMaterial *material, RpMatFXMaterialFlags flags );
RpMaterial *RpMatFXMaterialSetupBumpMap( RpMaterial *material, RwTexture *texture, RwFrame *frame, RwReal coef );
RpMaterial *RpMatFXMaterialSetupEnvMap( RpMaterial *material, RwTexture *texture, RwFrame *frame, RwBool useFrameBufferAlpha, RwReal coef );
RpMaterial *RpMatFXMaterialSetupDualTexture( RpMaterial *material, RwTexture *texture, RwBlendFunction srcBlendMode, RwBlendFunction dstBlendMode );
RpMatFXMaterialFlags RpMatFXMaterialGetEffects( const RpMaterial *material );
RpMaterial *RpMatFXMaterialSetBumpMapTexture( RpMaterial *material, RwTexture *texture );
RpMaterial *RpMatFXMaterialSetBumpMapFrame( RpMaterial *material, RwFrame *frame );
RpMaterial *RpMatFXMaterialSetBumpMapCoefficient( RpMaterial *material, RwReal coef );
RwTexture *RpMatFXMaterialGetBumpMapTexture( const RpMaterial *material );
RwTexture *RpMatFXMaterialGetBumpMapBumpedTexture( const RpMaterial *material );
RwFrame *RpMatFXMaterialGetBumpMapFrame( const RpMaterial *material );
RwReal RpMatFXMaterialGetBumpMapCoefficient( const RpMaterial *material );
RpMaterial *RpMatFXMaterialSetEnvMapTexture( RpMaterial *material, RwTexture *texture );
RpMaterial *RpMatFXMaterialSetEnvMapFrame( RpMaterial *material, RwFrame *frame );
RpMaterial *RpMatFXMaterialSetEnvMapFrameBufferAlpha( RpMaterial *material, RwBool useFrameBufferAlpha );
RpMaterial *RpMatFXMaterialSetEnvMapCoefficient( RpMaterial *material, RwReal coef );
RwTexture *RpMatFXMaterialGetEnvMapTexture( const RpMaterial *material );
RwFrame *RpMatFXMaterialGetEnvMapFrame( const RpMaterial *material );
RwBool RpMatFXMaterialGetEnvMapFrameBufferAlpha( const RpMaterial *material );
RwReal RpMatFXMaterialGetEnvMapCoefficient( const RpMaterial *material );
RpMaterial *RpMatFXMaterialSetDualTexture( RpMaterial *material, RwTexture *texture );
RpMaterial *RpMatFXMaterialSetDualBlendModes( RpMaterial *material, RwBlendFunction srcBlendMode, RwBlendFunction dstBlendMode );
RwTexture *RpMatFXMaterialGetDualTexture( const RpMaterial *material );
const RpMaterial *RpMatFXMaterialGetDualBlendModes( const RpMaterial *material, RwBlendFunction *srcBlendMode, RwBlendFunction *dstBlendMode );

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#pragma once
#include <rphanim.h>
RwBool RpSkinPluginAttach(void);
RpAtomic *RpSkinAtomicSetHAnimHierarchy( RpAtomic *atomic, RpHAnimHierarchy *hierarchy );
RpHAnimHierarchy *RpSkinAtomicGetHAnimHierarchy( const RpAtomic *atomic );

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#pragma once
#define rpATOMIC rw::Atomic::ID
#define rpCLUMP rw::Clump::ID
/*
***********************************************
*
* RpMaterial
*
***********************************************
*/
//struct RpMaterial;
typedef rw::Material RpMaterial;
typedef RpMaterial *(*RpMaterialCallBack)(RpMaterial *material, void *data);
RpMaterial *RpMaterialCreate(void);
RwBool RpMaterialDestroy(RpMaterial *material);
RpMaterial *RpMaterialClone(RpMaterial *material);
RpMaterial *RpMaterialSetTexture(RpMaterial *material, RwTexture *texture);
RpMaterial *RpMaterialAddRef(RpMaterial *material);
RwTexture *RpMaterialGetTexture(const RpMaterial *material);
RpMaterial *RpMaterialSetColor(RpMaterial *material, const RwRGBA *color);
const RwRGBA *RpMaterialGetColor(const RpMaterial *material);
RpMaterial *RpMaterialSetSurfaceProperties(RpMaterial *material, const RwSurfaceProperties *surfaceProperties);
const RwSurfaceProperties *RpMaterialGetSurfaceProperties(const RpMaterial *material);
RwInt32 RpMaterialRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
RwInt32 RpMaterialRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB);
RwInt32 RpMaterialSetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB);
RwInt32 RpMaterialGetPluginOffset(RwUInt32 pluginID);
RwBool RpMaterialValidatePlugins(const RpMaterial *material);
RwUInt32 RpMaterialStreamGetSize(const RpMaterial *material);
RpMaterial *RpMaterialStreamRead(RwStream *stream);
const RpMaterial *RpMaterialStreamWrite(const RpMaterial *material, RwStream *stream);
//RpMaterialChunkInfo *_rpMaterialChunkInfoRead(RwStream *stream, RpMaterialChunkInfo *materialChunkInfo, RwInt32 *bytesRead);
/*
***********************************************
*
* RpLight
*
***********************************************
*/
//struct RpLight;
typedef rw::Light RpLight;
enum RpLightType
{
rpNALIGHTTYPE = 0,
rpLIGHTDIRECTIONAL,
rpLIGHTAMBIENT,
rpLIGHTPOINT = 0x80,
rpLIGHTSPOT,
rpLIGHTSPOTSOFT,
};
enum RpLightFlag
{
rpLIGHTLIGHTATOMICS = 0x01,
rpLIGHTLIGHTWORLD = 0x02,
};
typedef RpLight *(*RpLightCallBack) (RpLight * light, void *data);
RwReal RpLightGetRadius(const RpLight *light);
const RwRGBAReal *RpLightGetColor(const RpLight *light);
RpLight *RpLightSetFrame(RpLight *light, RwFrame *frame);
RwFrame *RpLightGetFrame(const RpLight *light);
RpLightType RpLightGetType(const RpLight *light);
RpLight *RpLightSetFlags(RpLight *light, RwUInt32 flags);
RwUInt32 RpLightGetFlags(const RpLight *light);
RpLight *RpLightCreate(RwInt32 type);
RwBool RpLightDestroy(RpLight *light);
RpLight *RpLightSetRadius(RpLight *light, RwReal radius);
RpLight *RpLightSetColor(RpLight *light, const RwRGBAReal *color);
RwReal RpLightGetConeAngle(const RpLight *light);
RpLight *RpLightSetConeAngle(RpLight * ight, RwReal angle);
RwUInt32 RpLightStreamGetSize(const RpLight *light);
RpLight *RpLightStreamRead(RwStream *stream);
const RpLight *RpLightStreamWrite(const RpLight *light, RwStream *stream);
//RpLightChunkInfo *_rpLightChunkInfoRead(RwStream *stream, RpLightChunkInfo *lightChunkInfo, RwInt32 *bytesRead);
RwInt32 RpLightRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
RwInt32 RpLightRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB);
RwInt32 RpLightSetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB);
RwInt32 RpLightGetPluginOffset(RwUInt32 pluginID);
RwBool RpLightValidatePlugins(const RpLight * light);
/*
***********************************************
*
* RpGeometry
*
***********************************************
*/
typedef rw::Triangle RpTriangle;
//struct RpGeometry;
typedef rw::Geometry RpGeometry;
//struct RpMorphTarget;
typedef rw::MorphTarget RpMorphTarget;
enum RpGeometryFlag
{
rpGEOMETRYTRISTRIP = rw::Geometry::TRISTRIP,
rpGEOMETRYPOSITIONS = rw::Geometry::POSITIONS,
rpGEOMETRYTEXTURED = rw::Geometry::TEXTURED,
rpGEOMETRYPRELIT = rw::Geometry::PRELIT,
rpGEOMETRYNORMALS = rw::Geometry::NORMALS,
rpGEOMETRYLIGHT = rw::Geometry::LIGHT,
rpGEOMETRYMODULATEMATERIALCOLOR = rw::Geometry::MODULATE,
rpGEOMETRYTEXTURED2 = rw::Geometry::TEXTURED2,
rpGEOMETRYNATIVE = rw::Geometry::NATIVE,
rpGEOMETRYNATIVEINSTANCE = rw::Geometry::NATIVEINSTANCE,
rpGEOMETRYFLAGSMASK = 0x000000FF,
rpGEOMETRYNATIVEFLAGSMASK = 0x0F000000,
};
enum RpGeometryLockMode
{
rpGEOMETRYLOCKPOLYGONS = 0x01,
rpGEOMETRYLOCKVERTICES = 0x02,
rpGEOMETRYLOCKNORMALS = 0x04,
rpGEOMETRYLOCKPRELIGHT = 0x08,
rpGEOMETRYLOCKTEXCOORDS = 0x10,
rpGEOMETRYLOCKTEXCOORDS1 = 0x10,
rpGEOMETRYLOCKTEXCOORDS2 = 0x20,
rpGEOMETRYLOCKTEXCOORDS3 = 0x40,
rpGEOMETRYLOCKTEXCOORDS4 = 0x80,
rpGEOMETRYLOCKTEXCOORDS5 = 0x0100,
rpGEOMETRYLOCKTEXCOORDS6 = 0x0200,
rpGEOMETRYLOCKTEXCOORDS7 = 0x0400,
rpGEOMETRYLOCKTEXCOORDS8 = 0x0800,
rpGEOMETRYLOCKTEXCOORDSALL = 0x0ff0,
rpGEOMETRYLOCKALL = 0x0fff
};
RpGeometry *RpGeometryCreate(RwInt32 numVert, RwInt32 numTriangles, RwUInt32 format);
RwBool RpGeometryDestroy(RpGeometry *geometry);
RpGeometry *_rpGeometryAddRef(RpGeometry *geometry);
RpGeometry *RpGeometryLock(RpGeometry *geometry, RwInt32 lockMode);
RpGeometry *RpGeometryUnlock(RpGeometry *geometry);
RpGeometry *RpGeometryTransform(RpGeometry *geometry, const RwMatrix *matrix);
RpGeometry *RpGeometryCreateSpace(RwReal radius);
RpMorphTarget *RpMorphTargetSetBoundingSphere(RpMorphTarget *morphTarget, const RwSphere *boundingSphere);
RwSphere *RpMorphTargetGetBoundingSphere(RpMorphTarget *morphTarget);
const RpMorphTarget *RpMorphTargetCalcBoundingSphere(const RpMorphTarget *morphTarget, RwSphere *boundingSphere);
RwInt32 RpGeometryAddMorphTargets(RpGeometry *geometry, RwInt32 mtcount);
RwInt32 RpGeometryAddMorphTarget(RpGeometry *geometry);
RpGeometry *RpGeometryRemoveMorphTarget(RpGeometry *geometry, RwInt32 morphTarget);
RwInt32 RpGeometryGetNumMorphTargets(const RpGeometry *geometry);
RpMorphTarget *RpGeometryGetMorphTarget(const RpGeometry *geometry, RwInt32 morphTarget);
RwRGBA *RpGeometryGetPreLightColors(const RpGeometry *geometry);
RwTexCoords *RpGeometryGetVertexTexCoords(const RpGeometry *geometry, RwTextureCoordinateIndex uvIndex);
RwInt32 RpGeometryGetNumTexCoordSets(const RpGeometry *geometry);
RwInt32 RpGeometryGetNumVertices (const RpGeometry *geometry);
RwV3d *RpMorphTargetGetVertices(const RpMorphTarget *morphTarget);
RwV3d *RpMorphTargetGetVertexNormals(const RpMorphTarget *morphTarget);
RpTriangle *RpGeometryGetTriangles(const RpGeometry *geometry);
RwInt32 RpGeometryGetNumTriangles(const RpGeometry *geometry);
RpMaterial *RpGeometryGetMaterial(const RpGeometry *geometry, RwInt32 matNum);
const RpGeometry *RpGeometryTriangleSetVertexIndices(const RpGeometry *geometry, RpTriangle *triangle, RwUInt16 vert1, RwUInt16 vert2, RwUInt16 vert3);
RpGeometry *RpGeometryTriangleSetMaterial(RpGeometry *geometry, RpTriangle *triangle, RpMaterial *material);
const RpGeometry *RpGeometryTriangleGetVertexIndices(const RpGeometry *geometry, const RpTriangle *triangle, RwUInt16 *vert1, RwUInt16 *vert2, RwUInt16 *vert3);
RpMaterial *RpGeometryTriangleGetMaterial(const RpGeometry *geometry, const RpTriangle *triangle);
RwInt32 RpGeometryGetNumMaterials(const RpGeometry *geometry);
RpGeometry *RpGeometryForAllMaterials(RpGeometry *geometry, RpMaterialCallBack fpCallBack, void *pData);
//const RpGeometry *RpGeometryForAllMeshes(const RpGeometry *geometry, RpMeshCallBack fpCallBack, void *pData);
RwInt32 RpGeometryRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
RwInt32 RpGeometryRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB);
RwInt32 RpGeometrySetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB);
RwInt32 RpGeometryGetPluginOffset(RwUInt32 pluginID);
RwBool RpGeometryValidatePlugins(const RpGeometry *geometry);
RwUInt32 RpGeometryStreamGetSize(const RpGeometry *geometry);
const RpGeometry *RpGeometryStreamWrite(const RpGeometry *geometry, RwStream *stream);
RpGeometry *RpGeometryStreamRead(RwStream *stream);
//RpGeometryChunkInfo *_rpGeometryChunkInfoRead(RwStream *stream, RpGeometryChunkInfo *geometryChunkInfo, RwInt32 *bytesRead);
RwUInt32 RpGeometryGetFlags(const RpGeometry *geometry);
RpGeometry *RpGeometrySetFlags(RpGeometry *geometry, RwUInt32 flags);
const RwSurfaceProperties *_rpGeometryGetSurfaceProperties(const RpGeometry *geometry);
RpGeometry *_rpGeometrySetSurfaceProperties(RpGeometry *geometry, const RwSurfaceProperties *surfaceProperties);
/*
***********************************************
*
* RpAtomic and RpClump
*
***********************************************
*/
//struct RpAtomic;
typedef rw::Atomic RpAtomic;
enum RpAtomicFlag
{
rpATOMICCOLLISIONTEST = 0x01,
rpATOMICRENDER = 0x04,
};
enum RpAtomicSetGeomFlag
{
rpATOMICSAMEBOUNDINGSPHERE = 0x01,
};
typedef RpAtomic *(*RpAtomicCallBack) (RpAtomic * atomic, void *data);
typedef RpAtomic *(*RpAtomicCallBackRender) (RpAtomic * atomic);
//struct RpClump;
typedef rw::Clump RpClump;
struct RpClumpChunkInfo
{
RwInt32 numAtomics;
RwInt32 numLights;
RwInt32 numCameras;
};
typedef RpClump *(*RpClumpCallBack) (RpClump * clump, void *data);
RpAtomic *AtomicDefaultRenderCallBack(RpAtomic * atomic);
//void _rpAtomicResyncInterpolatedSphere(RpAtomic * atomic);
//const RwSphere *RpAtomicGetWorldBoundingSphere(RpAtomic * atomic);
RwFrame *RpClumpGetFrame(const RpClump * clump);
RpClump *RpClumpSetFrame(RpClump * clump, RwFrame * frame);
RpClump *RpClumpForAllAtomics(RpClump * clump, RpAtomicCallBack callback, void *pData);
RpClump *RpClumpForAllLights(RpClump * clump, RpLightCallBack callback, void *pData);
RpClump *RpClumpForAllCameras(RpClump * clump, RwCameraCallBack callback, void *pData);
RpClump *RpClumpCreateSpace(const RwV3d * position, RwReal radius);
RpClump *RpClumpRender(RpClump * clump);
RpClump *RpClumpRemoveAtomic(RpClump * clump, RpAtomic * atomic);
RpClump *RpClumpAddAtomic(RpClump * clump, RpAtomic * atomic);
RpClump *RpClumpRemoveLight(RpClump * clump, RpLight * light);
RpClump *RpClumpAddLight(RpClump * clump, RpLight * light);
RpClump *RpClumpRemoveCamera(RpClump * clump, RwCamera * camera);
RpClump *RpClumpAddCamera(RpClump * clump, RwCamera * camera);
RwBool RpClumpDestroy(RpClump * clump);
RpClump *RpClumpCreate(void);
RpClump *RpClumpClone(RpClump * clump);
RpClump *RpClumpSetCallBack(RpClump * clump, RpClumpCallBack callback);
RpClumpCallBack RpClumpGetCallBack(const RpClump * clump);
RwInt32 RpClumpGetNumAtomics(RpClump * clump);
RwInt32 RpClumpGetNumLights(RpClump * clump);
RwInt32 RpClumpGetNumCameras(RpClump * clump);
RwUInt32 RpClumpStreamGetSize(RpClump * clump);
RpClump *RpClumpStreamRead(RwStream * stream);
RpClump *RpClumpStreamWrite(RpClump * clump, RwStream * stream);
RwInt32 RpClumpRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
RwInt32 RpClumpRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB);
RwInt32 RpClumpSetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB);
RwInt32 RpClumpGetPluginOffset(RwUInt32 pluginID);
RwBool RpClumpValidatePlugins(const RpClump * clump);
RpAtomic *RpAtomicCreate(void);
RwBool RpAtomicDestroy(RpAtomic * atomic);
RpAtomic *RpAtomicClone(RpAtomic * atomic);
RpAtomic *RpAtomicSetFrame(RpAtomic * atomic, RwFrame * frame);
RpAtomic *RpAtomicSetGeometry(RpAtomic * atomic, RpGeometry * geometry, RwUInt32 flags);
RwFrame *RpAtomicGetFrame(const RpAtomic * atomic);
RpAtomic *RpAtomicSetFlags(RpAtomic * atomic, RwUInt32 flags);
RwUInt32 RpAtomicGetFlags(const RpAtomic * atomic);
RwSphere *RpAtomicGetBoundingSphere(RpAtomic * atomic);
RpAtomic *RpAtomicRender(RpAtomic * atomic);
RpClump *RpAtomicGetClump(const RpAtomic * atomic);
//RpInterpolator *RpAtomicGetInterpolator(RpAtomic * atomic);
RpGeometry *RpAtomicGetGeometry(const RpAtomic * atomic);
void RpAtomicSetRenderCallBack(RpAtomic * atomic, RpAtomicCallBackRender callback);
RpAtomicCallBackRender RpAtomicGetRenderCallBack(const RpAtomic * atomic);
RwBool RpAtomicInstance(RpAtomic *atomic);
RwUInt32 RpAtomicStreamGetSize(RpAtomic * atomic);
RpAtomic *RpAtomicStreamRead(RwStream * stream);
RpAtomic *RpAtomicStreamWrite(RpAtomic * atomic, RwStream * stream);
RwInt32 RpAtomicRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
RwInt32 RpAtomicRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB);
RwInt32 RpAtomicSetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB);
RwInt32 RpAtomicSetStreamRightsCallBack(RwUInt32 pluginID, RwPluginDataChunkRightsCallBack rightsCB);
RwInt32 RpAtomicGetPluginOffset(RwUInt32 pluginID);
RwBool RpAtomicValidatePlugins(const RpAtomic * atomic);
//RwInt32 RpInterpolatorGetEndMorphTarget(const RpInterpolator * interpolator);
//RwInt32 RpInterpolatorGetStartMorphTarget(const RpInterpolator * interpolator);
//RwReal RpInterpolatorGetValue(const RpInterpolator * interpolator);
//RwReal RpInterpolatorGetScale(const RpInterpolator * interpolator);
//RpInterpolator *RpInterpolatorSetEndMorphTarget(RpInterpolator * interpolator, RwInt32 morphTarget, RpAtomic * atomic);
//RpInterpolator *RpInterpolatorSetStartMorphTarget(RpInterpolator * interpolator, RwInt32 morphTarget, RpAtomic * atomic);
//RpInterpolator *RpInterpolatorSetValue(RpInterpolator * interpolator, RwReal value, RpAtomic *atomic);
//RpInterpolator *RpInterpolatorSetScale(RpInterpolator * interpolator, RwReal scale, RpAtomic *atomic);
RpClump *RpLightGetClump(const RpLight *light);
RpClump *RwCameraGetClump(const RwCamera *camera);
/*
***********************************************
*
* RpWorld
*
***********************************************
*/
//struct RpWorld;
typedef rw::World RpWorld;
RwBool RpWorldDestroy(RpWorld * world);
RpWorld *RpWorldCreate(RwBBox * boundingBox);
RwBool RpWorldPluginAttach(void);
RpWorld *RpWorldRemoveCamera(RpWorld *world, RwCamera *camera);
RpWorld *RpWorldAddCamera(RpWorld *world, RwCamera *camera);
RpWorld *RwCameraGetWorld(const RwCamera *camera);
RpWorld *RpWorldRemoveAtomic(RpWorld *world, RpAtomic *atomic);
RpWorld *RpWorldAddAtomic(RpWorld *world, RpAtomic *atomic);
RpWorld *RpAtomicGetWorld(const RpAtomic *atomic);
RpWorld *RpWorldAddClump(RpWorld *world, RpClump *clump);
RpWorld *RpWorldRemoveClump(RpWorld *world, RpClump *clump);
RpWorld *RpClumpGetWorld(const RpClump *clump);
RpWorld *RpWorldAddLight(RpWorld *world, RpLight *light);
RpWorld *RpWorldRemoveLight(RpWorld *world, RpLight *light);
RpWorld *RpLightGetWorld(const RpLight *light);
RwCamera *RwCameraForAllClumpsInFrustum(RwCamera *camera, void *data);
RwCamera *RwCameraForAllClumpsNotInFrustum(RwCamera *camera, RwInt32 numClumps, void *data);
//RwCamera *RwCameraForAllSectorsInFrustum(RwCamera *camera, RpWorldSectorCallBack callBack, void *pData);
//RpLight *RpLightForAllWorldSectors(RpLight *light, RpWorldSectorCallBack callback, void *data);
//RpAtomic *RpAtomicForAllWorldSectors(RpAtomic *atomic, RpWorldSectorCallBack callback, void *data);
//RpWorldSector *RpWorldSectorForAllAtomics(RpWorldSector *sector, RpAtomicCallBack callback, void *data);
//RpWorldSector *RpWorldSectorForAllCollisionAtomics(RpWorldSector *sector, RpAtomicCallBack callback, void *data);
//RpWorldSector *RpWorldSectorForAllLights(RpWorldSector *sector, RpLightCallBack callback, void *data);

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#pragma once
RwImage *RtBMPImageWrite(RwImage * image, const RwChar * imageName);
RwImage *RtBMPImageRead(const RwChar * imageName);

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#pragma once
#define RWCORE_H // needed by CVector
#include <rw.h>
#include <rwplcore.h>
/*
***********************************************
*
* RwIm2D and RwIm3D
*
***********************************************
*/
typedef rw::RWDEVICE::Im2DVertex RwIm2DVertex;
typedef rw::RWDEVICE::Im3DVertex RwIm3DVertex;
typedef RwUInt16 RwImVertexIndex;
enum RwIm3DTransformFlags
{
rwIM3D_VERTEXUV = 1,
rwIM3D_ALLOPAQUE = 2,
rwIM3D_NOCLIP = 4,
rwIM3D_VERTEXXYZ = 8,
rwIM3D_VERTEXRGBA = 16,
};
void RwIm2DVertexSetCameraX(RwIm2DVertex *vert, RwReal camx);
void RwIm2DVertexSetCameraY(RwIm2DVertex *vert, RwReal camy);
void RwIm2DVertexSetCameraZ(RwIm2DVertex *vert, RwReal camz);
void RwIm2DVertexSetRecipCameraZ(RwIm2DVertex *vert, RwReal recipz);
void RwIm2DVertexSetScreenX(RwIm2DVertex *vert, RwReal scrnx);
void RwIm2DVertexSetScreenY(RwIm2DVertex *vert, RwReal scrny);
void RwIm2DVertexSetScreenZ(RwIm2DVertex *vert, RwReal scrnz);
void RwIm2DVertexSetU(RwIm2DVertex *vert, RwReal texU, RwReal recipz);
void RwIm2DVertexSetV(RwIm2DVertex *vert, RwReal texV, RwReal recipz);
void RwIm2DVertexSetIntRGBA(RwIm2DVertex *vert, RwUInt8 red, RwUInt8 green, RwUInt8 blue, RwUInt8 alpha);
RwReal RwIm2DGetNearScreenZ(void);
RwReal RwIm2DGetFarScreenZ(void);
RwBool RwIm2DRenderLine(RwIm2DVertex *vertices, RwInt32 numVertices, RwInt32 vert1, RwInt32 vert2);
RwBool RwIm2DRenderTriangle(RwIm2DVertex *vertices, RwInt32 numVertices, RwInt32 vert1, RwInt32 vert2, RwInt32 vert3 );
RwBool RwIm2DRenderPrimitive(RwPrimitiveType primType, RwIm2DVertex *vertices, RwInt32 numVertices);
RwBool RwIm2DRenderIndexedPrimitive(RwPrimitiveType primType, RwIm2DVertex *vertices, RwInt32 numVertices, RwImVertexIndex *indices, RwInt32 numIndices);
void RwIm3DVertexSetPos(RwIm3DVertex *vert, RwReal x, RwReal y, RwReal z);
void RwIm3DVertexSetU(RwIm3DVertex *vert, RwReal u);
void RwIm3DVertexSetV(RwIm3DVertex *vert, RwReal v);
void RwIm3DVertexSetRGBA(RwIm3DVertex *vert, RwUInt8 r, RwUInt8 g, RwUInt8 b, RwUInt8 a);
void *RwIm3DTransform(RwIm3DVertex *pVerts, RwUInt32 numVerts, RwMatrix *ltm, RwUInt32 flags);
RwBool RwIm3DEnd(void);
RwBool RwIm3DRenderLine(RwInt32 vert1, RwInt32 vert2);
RwBool RwIm3DRenderTriangle(RwInt32 vert1, RwInt32 vert2, RwInt32 vert3);
RwBool RwIm3DRenderIndexedPrimitive(RwPrimitiveType primType, RwImVertexIndex *indices, RwInt32 numIndices);
RwBool RwIm3DRenderPrimitive(RwPrimitiveType primType);
/*
***********************************************
*
* RwRaster
*
***********************************************
*/
//struct RwRaster;
typedef rw::Raster RwRaster;
enum RwRasterType
{
rwRASTERTYPENORMAL = rw::Raster::NORMAL,
rwRASTERTYPEZBUFFER = rw::Raster::ZBUFFER,
rwRASTERTYPECAMERA = rw::Raster::CAMERA,
rwRASTERTYPETEXTURE = rw::Raster::TEXTURE,
rwRASTERTYPECAMERATEXTURE = rw::Raster::CAMERATEXTURE,
rwRASTERTYPEMASK = 0x07,
rwRASTERDONTALLOCATE = rw::Raster::DONTALLOCATE,
};
enum RwRasterFormat
{
rwRASTERFORMATDEFAULT = rw::Raster::DEFAULT,
rwRASTERFORMAT1555 = rw::Raster::C1555,
rwRASTERFORMAT565 = rw::Raster::C565,
rwRASTERFORMAT4444 = rw::Raster::C4444,
rwRASTERFORMATLUM8 = rw::Raster::LUM8,
rwRASTERFORMAT8888 = rw::Raster::C8888,
rwRASTERFORMAT888 = rw::Raster::C888,
rwRASTERFORMAT16 = rw::Raster::D16,
rwRASTERFORMAT24 = rw::Raster::D24,
rwRASTERFORMAT32 = rw::Raster::D32,
rwRASTERFORMAT555 = rw::Raster::C555,
rwRASTERFORMATAUTOMIPMAP = rw::Raster::AUTOMIPMAP,
rwRASTERFORMATPAL8 = rw::Raster::PAL8,
rwRASTERFORMATPAL4 = rw::Raster::PAL4,
rwRASTERFORMATMIPMAP = rw::Raster::MIPMAP,
rwRASTERFORMATPIXELFORMATMASK = 0x0f00,
rwRASTERFORMATMASK = 0xff00
};
enum RwRasterFlipMode
{
rwRASTERFLIPDONTWAIT = 0,
rwRASTERFLIPWAITVSYNC = 1,
};
RwRaster *RwRasterCreate(RwInt32 width, RwInt32 height, RwInt32 depth, RwInt32 flags);
RwBool RwRasterDestroy(RwRaster * raster);
RwInt32 RwRasterGetWidth(const RwRaster *raster);
RwInt32 RwRasterGetHeight(const RwRaster *raster);
RwInt32 RwRasterGetStride(const RwRaster *raster);
RwInt32 RwRasterGetDepth(const RwRaster *raster);
RwInt32 RwRasterGetFormat(const RwRaster *raster);
RwInt32 RwRasterGetType(const RwRaster *raster);
RwRaster *RwRasterGetParent(const RwRaster *raster);
RwRaster *RwRasterGetOffset(RwRaster *raster, RwInt16 *xOffset, RwInt16 *yOffset);
RwInt32 RwRasterGetNumLevels(RwRaster * raster);
RwRaster *RwRasterSubRaster(RwRaster * subRaster, RwRaster * raster, RwRect * rect);
RwRaster *RwRasterRenderFast(RwRaster * raster, RwInt32 x, RwInt32 y);
RwRaster *RwRasterRender(RwRaster * raster, RwInt32 x, RwInt32 y);
RwRaster *RwRasterRenderScaled(RwRaster * raster, RwRect * rect);
RwRaster *RwRasterPushContext(RwRaster * raster);
RwRaster *RwRasterPopContext(void);
RwRaster *RwRasterGetCurrentContext(void);
RwBool RwRasterClear(RwInt32 pixelValue);
RwBool RwRasterClearRect(RwRect * rpRect, RwInt32 pixelValue);
RwRaster *RwRasterShowRaster(RwRaster * raster, void *dev, RwUInt32 flags);
RwUInt8 *RwRasterLock(RwRaster * raster, RwUInt8 level, RwInt32 lockMode);
RwRaster *RwRasterUnlock(RwRaster * raster);
RwUInt8 *RwRasterLockPalette(RwRaster * raster, RwInt32 lockMode);
RwRaster *RwRasterUnlockPalette(RwRaster * raster);
RwInt32 RwRasterRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
RwInt32 RwRasterGetPluginOffset(RwUInt32 pluginID);
RwBool RwRasterValidatePlugins(const RwRaster * raster);
/*
***********************************************
*
* RwImage
*
***********************************************
*/
//struct RwImage;
typedef rw::Image RwImage;
RwImage *RwImageCreate(RwInt32 width, RwInt32 height, RwInt32 depth);
RwBool RwImageDestroy(RwImage * image);
RwImage *RwImageAllocatePixels(RwImage * image);
RwImage *RwImageFreePixels(RwImage * image);
RwImage *RwImageCopy(RwImage * destImage, const RwImage * sourceImage);
RwImage *RwImageResize(RwImage * image, RwInt32 width, RwInt32 height);
RwImage *RwImageApplyMask(RwImage * image, const RwImage * mask);
RwImage *RwImageMakeMask(RwImage * image);
RwImage *RwImageReadMaskedImage(const RwChar * imageName, const RwChar * maskname);
RwImage *RwImageRead(const RwChar * imageName);
RwImage *RwImageWrite(RwImage * image, const RwChar * imageName);
RwChar *RwImageGetPath(void);
const RwChar *RwImageSetPath(const RwChar * path);
RwImage *RwImageSetStride(RwImage * image, RwInt32 stride);
RwImage *RwImageSetPixels(RwImage * image, RwUInt8 * pixels);
RwImage *RwImageSetPalette(RwImage * image, RwRGBA * palette);
RwInt32 RwImageGetWidth(const RwImage * image);
RwInt32 RwImageGetHeight(const RwImage * image);
RwInt32 RwImageGetDepth(const RwImage * image);
RwInt32 RwImageGetStride(const RwImage * image);
RwUInt8 *RwImageGetPixels(const RwImage * image);
RwRGBA *RwImageGetPalette(const RwImage * image);
RwUInt32 RwRGBAToPixel(RwRGBA * rgbIn, RwInt32 rasterFormat);
RwRGBA *RwRGBASetFromPixel(RwRGBA * rgbOut, RwUInt32 pixelValue, RwInt32 rasterFormat);
RwBool RwImageSetGamma(RwReal gammaValue);
RwReal RwImageGetGamma(void);
RwImage *RwImageGammaCorrect(RwImage * image);
RwRGBA *RwRGBAGammaCorrect(RwRGBA * rgb);
RwInt32 RwImageRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
RwInt32 RwImageGetPluginOffset(RwUInt32 pluginID);
RwBool RwImageValidatePlugins(const RwImage * image);
//RwBool RwImageRegisterImageFormat(const RwChar * extension, RwImageCallBackRead imageRead, RwImageCallBackWrite imageWrite);
const RwChar *RwImageFindFileType(const RwChar * imageName);
RwInt32 RwImageStreamGetSize(const RwImage * image);
RwImage *RwImageStreamRead(RwStream * stream);
const RwImage *RwImageStreamWrite(const RwImage * image, RwStream * stream);
/*
***********************************************
*
* RwTexture
*
***********************************************
*/
//struct RwTexture;
typedef rw::Texture RwTexture;
//struct RwTexDictionary;
typedef rw::TexDictionary RwTexDictionary;
typedef RwTexture *(*RwTextureCallBackRead)(const RwChar *name, const RwChar *maskName);
typedef RwTexture *(*RwTextureCallBack)(RwTexture *texture, void *pData);
typedef RwTexDictionary *(*RwTexDictionaryCallBack)(RwTexDictionary *dict, void *data);
typedef RwRaster *(*RwTextureCallBackMipmapGeneration)(RwRaster * raster, RwImage * image);
typedef RwBool (*RwTextureCallBackMipmapName)(RwChar *name, RwChar *maskName, RwUInt8 mipLevel, RwInt32 format);
RwTexture *RwTextureCreate(RwRaster * raster);
RwBool RwTextureDestroy(RwTexture * texture);
RwTexture *RwTextureAddRef(RwTexture *texture);
RwBool RwTextureSetMipmapping(RwBool enable);
RwBool RwTextureGetMipmapping(void);
RwBool RwTextureSetAutoMipmapping(RwBool enable);
RwBool RwTextureGetAutoMipmapping(void);
RwBool RwTextureSetMipmapGenerationCallBack(RwTextureCallBackMipmapGeneration callback);
RwTextureCallBackMipmapGeneration RwTextureGetMipmapGenerationCallBack(void);
RwBool RwTextureSetMipmapNameCallBack(RwTextureCallBackMipmapName callback);
RwTextureCallBackMipmapName RwTextureGetMipmapNameCallBack(void);
RwBool RwTextureGenerateMipmapName(RwChar * name, RwChar * maskName, RwUInt8 mipLevel, RwInt32 format);
RwBool RwTextureRasterGenerateMipmaps(RwRaster * raster, RwImage * image);
RwTextureCallBackRead RwTextureGetReadCallBack(void);
RwBool RwTextureSetReadCallBack(RwTextureCallBackRead fpCallBack);
RwTexture *RwTextureSetName(RwTexture * texture, const RwChar * name);
RwTexture *RwTextureSetMaskName(RwTexture * texture, const RwChar * maskName);
RwChar *RwTextureGetName(RwTexture *texture);
RwChar *RwTextureGetMaskName(RwTexture *texture);
RwTexture *RwTextureSetRaster(RwTexture * texture, RwRaster * raster);
RwTexture *RwTextureRead(const RwChar * name, const RwChar * maskName);
RwRaster *RwTextureGetRaster(const RwTexture *texture);
RwInt32 RwTextureRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
RwInt32 RwTextureGetPluginOffset(RwUInt32 pluginID);
RwBool RwTextureValidatePlugins(const RwTexture * texture);
RwTexDictionary *RwTextureGetDictionary(RwTexture *texture);
RwTexture *RwTextureSetFilterMode(RwTexture *texture, RwTextureFilterMode filtering);
RwTextureFilterMode RwTextureGetFilterMode(const RwTexture *texture);
RwTexture *RwTextureSetAddressing(RwTexture *texture, RwTextureAddressMode addressing);
RwTexture *RwTextureSetAddressingU(RwTexture *texture, RwTextureAddressMode addressing);
RwTexture *RwTextureSetAddressingV(RwTexture *texture, RwTextureAddressMode addressing);
RwTextureAddressMode RwTextureGetAddressing(const RwTexture *texture);
RwTextureAddressMode RwTextureGetAddressingU(const RwTexture *texture);
RwTextureAddressMode RwTextureGetAddressingV(const RwTexture *texture);
void _rwD3D8TexDictionaryEnableRasterFormatConversion(bool enable);
// hack for reading native textures
RwBool rwNativeTextureHackRead(RwStream *stream, RwTexture **tex, RwInt32 size);
RwTexDictionary *RwTexDictionaryCreate(void);
RwBool RwTexDictionaryDestroy(RwTexDictionary * dict);
RwTexture *RwTexDictionaryAddTexture(RwTexDictionary * dict, RwTexture * texture);
RwTexture *RwTexDictionaryRemoveTexture(RwTexture * texture);
RwTexture *RwTexDictionaryFindNamedTexture(RwTexDictionary * dict, const RwChar * name);
RwTexDictionary *RwTexDictionaryGetCurrent(void);
RwTexDictionary *RwTexDictionarySetCurrent(RwTexDictionary * dict);
const RwTexDictionary *RwTexDictionaryForAllTextures(const RwTexDictionary * dict, RwTextureCallBack fpCallBack, void *pData);
RwBool RwTexDictionaryForAllTexDictionaries(RwTexDictionaryCallBack fpCallBack, void *pData);
RwInt32 RwTexDictionaryRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
RwInt32 RwTexDictionaryGetPluginOffset(RwUInt32 pluginID);
RwBool RwTexDictionaryValidatePlugins(const RwTexDictionary * dict);
RwUInt32 RwTexDictionaryStreamGetSize(const RwTexDictionary *texDict);
RwTexDictionary *RwTexDictionaryStreamRead(RwStream *stream);
const RwTexDictionary *RwTexDictionaryStreamWrite(const RwTexDictionary *texDict, RwStream *stream);
/* RwImage/RwRaster */
RwImage *RwImageSetFromRaster(RwImage *image, RwRaster *raster);
RwRaster *RwRasterSetFromImage(RwRaster *raster, RwImage *image);
RwRGBA *RwRGBAGetRasterPixel(RwRGBA *rgbOut, RwRaster *raster, RwInt32 x, RwInt32 y);
RwRaster *RwRasterRead(const RwChar *filename);
RwRaster *RwRasterReadMaskedRaster(const RwChar *filename, const RwChar *maskname);
RwImage *RwImageFindRasterFormat(RwImage *ipImage,RwInt32 nRasterType, RwInt32 *npWidth,RwInt32 *npHeight, RwInt32 *npDepth,RwInt32 *npFormat);
/*
***********************************************
*
* RwFrame
*
***********************************************
*/
//struct RwFrame;
typedef rw::Frame RwFrame;
typedef RwFrame *(*RwFrameCallBack)(RwFrame *frame, void *data);
RwFrame *RwFrameForAllObjects(RwFrame * frame, RwObjectCallBack callBack, void *data);
RwFrame *RwFrameTranslate(RwFrame * frame, const RwV3d * v, RwOpCombineType combine);
RwFrame *RwFrameRotate(RwFrame * frame, const RwV3d * axis, RwReal angle, RwOpCombineType combine);
RwFrame *RwFrameScale(RwFrame * frame, const RwV3d * v, RwOpCombineType combine);
RwFrame *RwFrameTransform(RwFrame * frame, const RwMatrix * m, RwOpCombineType combine);
RwFrame *RwFrameOrthoNormalize(RwFrame * frame);
RwFrame *RwFrameSetIdentity(RwFrame * frame);
RwFrame *RwFrameCloneHierarchy(RwFrame * root);
RwBool RwFrameDestroyHierarchy(RwFrame * frame);
RwFrame *RwFrameForAllChildren(RwFrame * frame, RwFrameCallBack callBack, void *data);
RwFrame *RwFrameRemoveChild(RwFrame * child);
RwFrame *RwFrameAddChild(RwFrame * parent, RwFrame * child);
RwFrame *RwFrameGetParent(const RwFrame * frame);
RwFrame *RwFrameGetRoot(const RwFrame * frame);
RwMatrix *RwFrameGetLTM(RwFrame * frame);
RwMatrix *RwFrameGetMatrix(RwFrame * frame);
RwFrame *RwFrameUpdateObjects(RwFrame * frame);
RwFrame *RwFrameCreate(void);
RwBool RwFrameInit(RwFrame *frame);
RwBool RwFrameDeInit(RwFrame *frame);
RwBool RwFrameDestroy(RwFrame * frame);
void _rwFrameInit(RwFrame *frame);
void _rwFrameDeInit(RwFrame *frame);
RwBool RwFrameDirty(const RwFrame * frame);
RwInt32 RwFrameCount(RwFrame * frame);
RwBool RwFrameSetStaticPluginsSize(RwInt32 size);
RwInt32 RwFrameRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
RwInt32 RwFrameGetPluginOffset(RwUInt32 pluginID);
RwBool RwFrameValidatePlugins(const RwFrame * frame);
RwFrame *_rwFrameCloneAndLinkClones(RwFrame * root);
RwFrame *_rwFramePurgeClone(RwFrame *root);
RwInt32 RwFrameRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB);
RwInt32 RwFrameSetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB);
typedef rw::FrameList_ rwFrameList;
rwFrameList *rwFrameListInitialize(rwFrameList *frameList, RwFrame *frame);
RwBool rwFrameListFindFrame(const rwFrameList *frameList, const RwFrame *frame, RwInt32 *npIndex);
rwFrameList *rwFrameListDeinitialize(rwFrameList *frameList);
RwUInt32 rwFrameListStreamGetSize(const rwFrameList *frameList);
rwFrameList *rwFrameListStreamRead(RwStream *stream, rwFrameList *fl);
const rwFrameList *rwFrameListStreamWrite(const rwFrameList *frameList, RwStream *stream);
typedef rw::BBox RwBBox;
/*
***********************************************
*
* RwCamera
*
***********************************************
*/
//struct RwCamera;
typedef rw::Camera RwCamera;
typedef RwCamera *(*RwCameraCallBack)(RwCamera *camera, void *data);
enum RwCameraClearMode
{
rwCAMERACLEARIMAGE = 0x1,
rwCAMERACLEARZ = 0x2,
rwCAMERACLEARSTENCIL = 0x4
};
enum RwCameraProjection
{
rwNACAMERAPROJECTION = 0,
rwPERSPECTIVE = 1,
rwPARALLEL = 2
};
enum RwFrustumTestResult
{
rwSPHEREOUTSIDE = 0,
rwSPHEREBOUNDARY = 1,
rwSPHEREINSIDE = 2
};
RwCamera *RwCameraBeginUpdate(RwCamera * camera);
RwCamera *RwCameraEndUpdate(RwCamera * camera);
RwCamera *RwCameraClear(RwCamera * camera, RwRGBA * colour, RwInt32 clearMode);
RwCamera *RwCameraShowRaster(RwCamera * camera, void *pDev, RwUInt32 flags);
RwBool RwCameraDestroy(RwCamera * camera);
RwCamera *RwCameraCreate(void);
RwCamera *RwCameraClone(RwCamera * camera);
RwCamera *RwCameraSetViewOffset(RwCamera *camera, const RwV2d *offset);
RwCamera *RwCameraSetViewWindow(RwCamera *camera, const RwV2d *viewWindow);
RwCamera *RwCameraSetProjection(RwCamera *camera, RwCameraProjection projection);
RwCamera *RwCameraSetNearClipPlane(RwCamera *camera, RwReal nearClip);
RwCamera *RwCameraSetFarClipPlane(RwCamera *camera, RwReal farClip);
RwInt32 RwCameraRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
RwInt32 RwCameraGetPluginOffset(RwUInt32 pluginID);
RwBool RwCameraValidatePlugins(const RwCamera * camera);
RwFrustumTestResult RwCameraFrustumTestSphere(const RwCamera * camera, const RwSphere * sphere);
const RwV2d *RwCameraGetViewOffset(const RwCamera *camera);
RwCamera *RwCameraSetRaster(RwCamera *camera, RwRaster *raster);
RwRaster *RwCameraGetRaster(const RwCamera *camera);
RwCamera *RwCameraSetZRaster(RwCamera *camera, RwRaster *zRaster);
RwRaster *RwCameraGetZRaster(const RwCamera *camera);
RwReal RwCameraGetNearClipPlane(const RwCamera *camera);
RwReal RwCameraGetFarClipPlane(const RwCamera *camera);
RwCamera *RwCameraSetFogDistance(RwCamera *camera, RwReal fogDistance);
RwReal RwCameraGetFogDistance(const RwCamera *camera);
RwCamera *RwCameraGetCurrentCamera(void);
RwCameraProjection RwCameraGetProjection(const RwCamera *camera);
const RwV2d *RwCameraGetViewWindow(const RwCamera *camera);
RwMatrix *RwCameraGetViewMatrix(RwCamera *camera);
RwCamera *RwCameraSetFrame(RwCamera *camera, RwFrame *frame);
RwFrame *RwCameraGetFrame(const RwCamera *camera);
/*
*
* D3D-engine specific stuff
*
*/
void RwD3D8EngineSetRefreshRate(RwUInt32 refreshRate);
RwBool RwD3D8DeviceSupportsDXTTexture(void);

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src/fakerw/rwplcore.h Normal file
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#pragma once
typedef rw::int8 RwInt8;
typedef rw::int16 RwInt16;
typedef rw::int32 RwInt32;
typedef rw::uint8 RwUInt8;
typedef rw::uint16 RwUInt16;
typedef rw::uint32 RwUInt32;
typedef rw::float32 RwReal;
typedef char RwChar;
typedef RwInt32 RwBool;
#define __RWUNUSED__
#ifndef FALSE
#define FALSE 0
#endif
#ifndef TRUE
#define TRUE !FALSE
#endif
// used for unicode
#define RWSTRING(x) x
typedef rw::V2d RwV2d;
typedef rw::V3d RwV3d;
typedef rw::Rect RwRect;
typedef rw::Sphere RwSphere;
enum RwTextureCoordinateIndex
{
rwNARWTEXTURECOORDINATEINDEX = 0,
rwTEXTURECOORDINATEINDEX0,
rwTEXTURECOORDINATEINDEX1,
rwTEXTURECOORDINATEINDEX2,
rwTEXTURECOORDINATEINDEX3,
rwTEXTURECOORDINATEINDEX4,
rwTEXTURECOORDINATEINDEX5,
rwTEXTURECOORDINATEINDEX6,
rwTEXTURECOORDINATEINDEX7,
};
typedef rw::TexCoords RwTexCoords;
typedef rw::SurfaceProperties RwSurfaceProperties;
#define RWRGBALONG(r,g,b,a) \
((RwUInt32) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b)))
#define MAKECHUNKID(vendorID, chunkID) (((vendorID & 0xFFFFFF) << 8) | (chunkID & 0xFF))
enum RwCorePluginID
{
rwID_NAOBJECT = 0x00,
rwID_STRUCT = 0x01,
rwID_STRING = 0x02,
rwID_EXTENSION = 0x03,
rwID_CAMERA = 0x05,
rwID_TEXTURE = 0x06,
rwID_MATERIAL = 0x07,
rwID_MATLIST = 0x08,
rwID_ATOMICSECT = 0x09,
rwID_PLANESECT = 0x0A,
rwID_WORLD = 0x0B,
rwID_SPLINE = 0x0C,
rwID_MATRIX = 0x0D,
rwID_FRAMELIST = 0x0E,
rwID_GEOMETRY = 0x0F,
rwID_CLUMP = 0x10,
rwID_LIGHT = 0x12,
rwID_UNICODESTRING = 0x13,
rwID_ATOMIC = 0x14,
rwID_TEXTURENATIVE = 0x15,
rwID_TEXDICTIONARY = 0x16,
rwID_ANIMDATABASE = 0x17,
rwID_IMAGE = 0x18,
rwID_SKINANIMATION = 0x19,
rwID_GEOMETRYLIST = 0x1A,
rwID_HANIMANIMATION = 0x1B,
rwID_TEAM = 0x1C,
rwID_CROWD = 0x1D,
rwID_DMORPHANIMATION = 0x1E,
rwID_RIGHTTORENDER = 0x1f,
rwID_MTEFFECTNATIVE = 0x20,
rwID_MTEFFECTDICT = 0x21,
rwID_TEAMDICTIONARY = 0x22,
rwID_PITEXDICTIONARY = 0x23,
rwID_TOC = 0x24,
rwID_PRTSTDGLOBALDATA = 0x25,
/* Insert before MAX and increment MAX */
rwID_COREPLUGINIDMAX = 0x26,
};
/*
***********************************************
*
* RwObject
*
***********************************************
*/
//struct RwObject;
typedef rw::Object RwObject;
typedef RwObject *(*RwObjectCallBack)(RwObject *object, void *data);
RwUInt8 RwObjectGetType(const RwObject *obj);
#define rwsprintf sprintf
#define rwvsprintf vsprintf
#define rwstrcpy strcpy
#define rwstrncpy strncpy
#define rwstrcat strcat
#define rwstrncat strncat
#define rwstrrchr strrchr
#define rwstrchr strchr
#define rwstrstr strstr
#define rwstrcmp strcmp
#define rwstricmp stricmp
#define rwstrlen strlen
#define rwstrupr strupr
#define rwstrlwr strlwr
#define rwstrtok strtok
#define rwsscanf sscanf
/*
***********************************************
*
* Memory
*
***********************************************
*/
struct RwMemoryFunctions;
/*
{
void *(*rwmalloc)(size_t size);
void (*rwfree)(void *mem);
void *(*rwrealloc)(void *mem, size_t newSize);
void *(*rwcalloc)(size_t numObj, size_t sizeObj);
};
*/
void *RwMalloc(size_t size);
void RwFree(void *mem);
void *RwRealloc(void *mem, size_t newSize);
void *RwCalloc(size_t numObj, size_t sizeObj);
/*
***********************************************
*
* RwStream
*
***********************************************
*/
//struct RwStream;
typedef rw::Stream RwStream;
struct RwMemory
{
RwUInt8 *start;
RwUInt32 length;
};
enum RwStreamType
{
rwNASTREAM = 0,
rwSTREAMFILE,
rwSTREAMFILENAME,
rwSTREAMMEMORY,
rwSTREAMCUSTOM
};
enum RwStreamAccessType
{
rwNASTREAMACCESS = 0,
rwSTREAMREAD,
rwSTREAMWRITE,
rwSTREAMAPPEND
};
RwStream *RwStreamOpen(RwStreamType type, RwStreamAccessType accessType, const void *pData);
RwBool RwStreamClose(RwStream * stream, void *pData);
RwUInt32 RwStreamRead(RwStream * stream, void *buffer, RwUInt32 length);
RwStream *RwStreamWrite(RwStream * stream, const void *buffer, RwUInt32 length);
RwStream *RwStreamSkip(RwStream * stream, RwUInt32 offset);
/*
***********************************************
*
* Plugin Registry
*
***********************************************
*/
#define RWPLUGINOFFSET(_type, _base, _offset) \
((_type *)((RwUInt8 *)(_base) + (_offset)))
typedef RwStream *(*RwPluginDataChunkWriteCallBack)(RwStream *stream, RwInt32 binaryLength, const void *object, RwInt32 offsetInObject, RwInt32 sizeInObject);
typedef RwStream *(*RwPluginDataChunkReadCallBack)(RwStream *stream, RwInt32 binaryLength, void *object, RwInt32 offsetInObject, RwInt32 sizeInObject);
typedef RwInt32(*RwPluginDataChunkGetSizeCallBack)(const void *object, RwInt32 offsetInObject, RwInt32 sizeInObject);
typedef RwBool(*RwPluginDataChunkAlwaysCallBack)(void *object, RwInt32 offsetInObject, RwInt32 sizeInObject);
typedef RwBool(*RwPluginDataChunkRightsCallBack)(void *object, RwInt32 offsetInObject, RwInt32 sizeInObject, RwUInt32 extraData);
typedef void *(*RwPluginObjectConstructor)(void *object, RwInt32 offsetInObject, RwInt32 sizeInObject);
typedef void *(*RwPluginObjectCopy)(void *dstObject, const void *srcObject, RwInt32 offsetInObject, RwInt32 sizeInObject);
typedef void *(*RwPluginObjectDestructor)(void *object, RwInt32 offsetInObject, RwInt32 sizeInObject);
/*
***********************************************
*
* RwMatrix
*
***********************************************
*/
typedef rw::Matrix RwMatrix;
enum RwOpCombineType
{
rwCOMBINEREPLACE = rw::COMBINEREPLACE,
rwCOMBINEPRECONCAT = rw::COMBINEPRECONCAT,
rwCOMBINEPOSTCONCAT = rw::COMBINEPOSTCONCAT
};
enum RwMatrixType
{
rwMATRIXTYPENORMAL = rw::Matrix::TYPENORMAL,
rwMATRIXTYPEORTHOGANAL = rw::Matrix::TYPEORTHOGONAL,
rwMATRIXTYPEORTHONORMAL = rw::Matrix::TYPEORTHONORMAL,
rwMATRIXTYPEMASK = 0x00000003,
};
typedef rw::Matrix::Tolerance RwMatrixTolerance;
RwBool RwMatrixDestroy(RwMatrix *mpMat);
RwMatrix *RwMatrixCreate(void);
void RwMatrixCopy(RwMatrix * dstMatrix, const RwMatrix * srcMatrix);
void RwMatrixSetIdentity(RwMatrix * matrix);
RwMatrix *RwMatrixMultiply(RwMatrix * matrixOut, const RwMatrix * MatrixIn1, const RwMatrix * matrixIn2);
RwMatrix *RwMatrixTransform(RwMatrix * matrix, const RwMatrix * transform, RwOpCombineType combineOp);
RwMatrix *RwMatrixOrthoNormalize(RwMatrix * matrixOut, const RwMatrix * matrixIn);
RwMatrix *RwMatrixInvert(RwMatrix * matrixOut, const RwMatrix * matrixIn);
RwMatrix *RwMatrixScale(RwMatrix * matrix, const RwV3d * scale, RwOpCombineType combineOp);
RwMatrix *RwMatrixTranslate(RwMatrix * matrix, const RwV3d * translation, RwOpCombineType combineOp);
RwMatrix *RwMatrixRotate(RwMatrix * matrix, const RwV3d * axis, RwReal angle, RwOpCombineType combineOp);
RwMatrix *RwMatrixRotateOneMinusCosineSine(RwMatrix * matrix, const RwV3d * unitAxis, RwReal oneMinusCosine, RwReal sine, RwOpCombineType combineOp);
const RwMatrix *RwMatrixQueryRotate(const RwMatrix * matrix, RwV3d * unitAxis, RwReal * angle, RwV3d * center);
RwV3d *RwMatrixGetRight(RwMatrix * matrix);
RwV3d *RwMatrixGetUp(RwMatrix * matrix);
RwV3d *RwMatrixGetAt(RwMatrix * matrix);
RwV3d *RwMatrixGetPos(RwMatrix * matrix);
RwMatrix *RwMatrixUpdate(RwMatrix * matrix);
RwMatrix *RwMatrixOptimize(RwMatrix * matrix, const RwMatrixTolerance *tolerance);
/*
***********************************************
*
* RwRGBA
*
***********************************************
*/
typedef rw::RGBA RwRGBA;
typedef rw::RGBAf RwRGBAReal;
inline void RwRGBAAssign(RwRGBA *target, const RwRGBA *source) { *target = *source; }
RwReal RwV3dNormalize(RwV3d * out, const RwV3d * in);
RwReal RwV3dLength(const RwV3d * in);
RwReal RwV2dLength(const RwV2d * in);
RwReal RwV2dNormalize(RwV2d * out, const RwV2d * in);
void RwV2dAssign(RwV2d * out, const RwV2d * ina);
void RwV2dAdd(RwV2d * out, const RwV2d * ina, const RwV2d * inb);
void RwV2dLineNormal(RwV2d * out, const RwV2d * ina, const RwV2d * inb);
void RwV2dSub(RwV2d * out, const RwV2d * ina, const RwV2d * inb);
void RwV2dPerp(RwV2d * out, const RwV2d * in);
void RwV2dScale(RwV2d * out, const RwV2d * in, RwReal scalar);
RwReal RwV2dDotProduct(const RwV2d * ina, const RwV2d * inb);
void RwV3dAssign(RwV3d * out, const RwV3d * ina);
void RwV3dAdd(RwV3d * out, const RwV3d * ina, const RwV3d * inb);
void RwV3dSub(RwV3d * out, const RwV3d * ina, const RwV3d * inb);
void RwV3dScale(RwV3d * out, const RwV3d * in, RwReal scalar);
void RwV3dIncrementScaled(RwV3d * out, const RwV3d * in, RwReal scalar);
void RwV3dNegate(RwV3d * out, const RwV3d * in);
RwReal RwV3dDotProduct(const RwV3d * ina, const RwV3d * inb);
void RwV3dCrossProduct(RwV3d * out, const RwV3d * ina, const RwV3d * inb);
RwV3d *RwV3dTransformPoints(RwV3d * pointsOut, const RwV3d * pointsIn, RwInt32 numPoints, const RwMatrix * matrix);
RwV3d *RwV3dTransformVectors(RwV3d * vectorsOut, const RwV3d * vectorsIn, RwInt32 numPoints, const RwMatrix * matrix);
/*
***********************************************
*
* Render States
*
***********************************************
*/
// not librw because we don't support all of them (yet?) - mapping in wrapper functions
enum RwRenderState
{
rwRENDERSTATENARENDERSTATE = 0,
rwRENDERSTATETEXTURERASTER,
rwRENDERSTATETEXTUREADDRESS,
rwRENDERSTATETEXTUREADDRESSU,
rwRENDERSTATETEXTUREADDRESSV,
rwRENDERSTATETEXTUREPERSPECTIVE,
rwRENDERSTATEZTESTENABLE,
rwRENDERSTATESHADEMODE,
rwRENDERSTATEZWRITEENABLE,
rwRENDERSTATETEXTUREFILTER,
rwRENDERSTATESRCBLEND,
rwRENDERSTATEDESTBLEND,
rwRENDERSTATEVERTEXALPHAENABLE,
rwRENDERSTATEBORDERCOLOR,
rwRENDERSTATEFOGENABLE,
rwRENDERSTATEFOGCOLOR,
rwRENDERSTATEFOGTYPE,
rwRENDERSTATEFOGDENSITY,
rwRENDERSTATEFOGTABLE,
rwRENDERSTATEALPHAPRIMITIVEBUFFER,
rwRENDERSTATECULLMODE,
rwRENDERSTATESTENCILENABLE,
rwRENDERSTATESTENCILFAIL,
rwRENDERSTATESTENCILZFAIL,
rwRENDERSTATESTENCILPASS,
rwRENDERSTATESTENCILFUNCTION,
rwRENDERSTATESTENCILFUNCTIONREF,
rwRENDERSTATESTENCILFUNCTIONMASK,
rwRENDERSTATESTENCILFUNCTIONWRITEMASK
};
// not supported - we only do gouraud
enum RwShadeMode
{
rwSHADEMODENASHADEMODE = 0,
rwSHADEMODEFLAT,
rwSHADEMODEGOURAUD
};
enum RwBlendFunction
{
rwBLENDNABLEND = 0,
rwBLENDZERO = rw::BLENDZERO,
rwBLENDONE = rw::BLENDONE,
rwBLENDSRCCOLOR = rw::BLENDSRCCOLOR,
rwBLENDINVSRCCOLOR = rw::BLENDINVSRCCOLOR,
rwBLENDSRCALPHA = rw::BLENDSRCALPHA,
rwBLENDINVSRCALPHA = rw::BLENDINVSRCALPHA,
rwBLENDDESTALPHA = rw::BLENDDESTALPHA,
rwBLENDINVDESTALPHA = rw::BLENDINVDESTALPHA,
rwBLENDDESTCOLOR = rw::BLENDDESTCOLOR,
rwBLENDINVDESTCOLOR = rw::BLENDINVDESTCOLOR,
rwBLENDSRCALPHASAT = rw::BLENDSRCALPHASAT
};
// unsupported - we only need linear
enum RwFogType
{
rwFOGTYPENAFOGTYPE = 0,
rwFOGTYPELINEAR,
rwFOGTYPEEXPONENTIAL,
rwFOGTYPEEXPONENTIAL2
};
enum RwTextureFilterMode
{
rwFILTERNAFILTERMODE = 0,
rwFILTERNEAREST = rw::Texture::NEAREST,
rwFILTERLINEAR = rw::Texture::LINEAR,
rwFILTERMIPNEAREST = rw::Texture::MIPNEAREST,
rwFILTERMIPLINEAR = rw::Texture::MIPLINEAR,
rwFILTERLINEARMIPNEAREST = rw::Texture::LINEARMIPNEAREST,
rwFILTERLINEARMIPLINEAR = rw::Texture::LINEARMIPLINEAR
};
enum RwTextureAddressMode
{
rwTEXTUREADDRESSNATEXTUREADDRESS = 0,
rwTEXTUREADDRESSWRAP = rw::Texture::WRAP,
rwTEXTUREADDRESSMIRROR = rw::Texture::MIRROR,
rwTEXTUREADDRESSCLAMP = rw::Texture::CLAMP,
rwTEXTUREADDRESSBORDER = rw::Texture::BORDER
};
enum RwCullMode
{
rwCULLMODENACULLMODE = 0,
rwCULLMODECULLNONE = rw::CULLNONE,
rwCULLMODECULLBACK = rw::CULLBACK,
rwCULLMODECULLFRONT = rw::CULLFRONT
};
enum RwPrimitiveType
{
rwPRIMTYPENAPRIMTYPE = rw::PRIMTYPENONE,
rwPRIMTYPELINELIST = rw::PRIMTYPELINELIST,
rwPRIMTYPEPOLYLINE = rw::PRIMTYPEPOLYLINE,
rwPRIMTYPETRILIST = rw::PRIMTYPETRILIST,
rwPRIMTYPETRISTRIP = rw::PRIMTYPETRISTRIP,
rwPRIMTYPETRIFAN = rw::PRIMTYPETRIFAN,
rwPRIMTYPEPOINTLIST = rw::PRIMTYPEPOINTLIST
};
RwBool RwRenderStateGet(RwRenderState state, void *value);
RwBool RwRenderStateSet(RwRenderState state, void *value);
/*
***********************************************
*
* Engine
*
***********************************************
*/
struct RwEngineOpenParams
{
void *displayID;
};
typedef rw::SubSystemInfo RwSubSystemInfo;
enum RwVideoModeFlag
{
rwVIDEOMODEEXCLUSIVE = rw::VIDEOMODEEXCLUSIVE,
/*
rwVIDEOMODEINTERLACE = 0x2,
rwVIDEOMODEFFINTERLACE = 0x4,
rwVIDEOMODEFSAA0 = 0x8,
rwVIDEOMODEFSAA1 = 0x10
*/
};
typedef rw::VideoMode RwVideoMode;
#if 0
struct RwFileFunctions
{
rwFnFexist rwfexist; /**< Pointer to fexist function */
rwFnFopen rwfopen; /**< Pointer to fopen function */
rwFnFclose rwfclose; /**< Pointer to fclose function */
rwFnFread rwfread; /**< Pointer to fread function */
rwFnFwrite rwfwrite; /**< Pointer to fwrite function */
rwFnFgets rwfgets; /**< Pointer to fgets function */
rwFnFputs rwfputs; /**< Pointer to puts function */
rwFnFeof rwfeof; /**< Pointer to feof function */
rwFnFseek rwfseek; /**< Pointer to fseek function */
rwFnFflush rwfflush; /**< Pointer to fflush function */
rwFnFtell rwftell; /**< Pointer to ftell function */
};
RwFileFunctions *RwOsGetFileInterface(void);
#endif
RwBool RwEngineInit(RwMemoryFunctions *memFuncs, RwUInt32 initFlags, RwUInt32 resArenaSize);
RwInt32 RwEngineRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor initCB, RwPluginObjectDestructor termCB);
RwInt32 RwEngineGetPluginOffset(RwUInt32 pluginID);
RwBool RwEngineOpen(RwEngineOpenParams *initParams);
RwBool RwEngineStart(void);
RwBool RwEngineStop(void);
RwBool RwEngineClose(void);
RwBool RwEngineTerm(void);
RwInt32 RwEngineGetNumSubSystems(void);
RwSubSystemInfo *RwEngineGetSubSystemInfo(RwSubSystemInfo *subSystemInfo, RwInt32 subSystemIndex);
RwInt32 RwEngineGetCurrentSubSystem(void);
RwBool RwEngineSetSubSystem(RwInt32 subSystemIndex);
RwInt32 RwEngineGetNumVideoModes(void);
RwVideoMode *RwEngineGetVideoModeInfo(RwVideoMode *modeinfo, RwInt32 modeIndex);
RwInt32 RwEngineGetCurrentVideoMode(void);
RwBool RwEngineSetVideoMode(RwInt32 modeIndex);
RwInt32 RwEngineGetTextureMemorySize(void);
RwInt32 RwEngineGetMaxTextureSize(void);
/*
***********************************************
*
* Binary stream
*
***********************************************
*/
RwBool RwStreamFindChunk(RwStream *stream, RwUInt32 type, RwUInt32 *lengthOut, RwUInt32 *versionOut);

View file

@ -2244,7 +2244,7 @@ CPed::BuildPedLists(void)
if (nThreatReactionRangeMultiplier * 30.0f > dist) { if (nThreatReactionRangeMultiplier * 30.0f > dist) {
gapTempPedList[gnNumTempPedList] = ped; gapTempPedList[gnNumTempPedList] = ped;
gnNumTempPedList++; gnNumTempPedList++;
assert(gnNumTempPedList < ARRAYSIZE(gapTempPedList)); assert(gnNumTempPedList < ARRAY_SIZE(gapTempPedList));
} }
} }
} }

View file

@ -1,4 +1,5 @@
#include "common.h" #include "common.h"
#include <stdarg.h>
#include "patcher.h" #include "patcher.h"
#include "Console.h" #include "Console.h"
#include "Font.h" #include "Font.h"

View file

@ -6,7 +6,6 @@
#define MAX_PERMAMENTSHADOWS 48 #define MAX_PERMAMENTSHADOWS 48
struct RwTexture;
class CEntity; class CEntity;
enum eShadowType enum eShadowType

View file

@ -126,7 +126,7 @@ void CWeather::Update(void)
if (ForcedWeatherType >= 0) if (ForcedWeatherType >= 0)
NewWeatherType = ForcedWeatherType; NewWeatherType = ForcedWeatherType;
else { else {
WeatherTypeInList = (WeatherTypeInList + 1) % ARRAYSIZE(WeatherTypesList); WeatherTypeInList = (WeatherTypeInList + 1) % ARRAY_SIZE(WeatherTypesList);
NewWeatherType = WeatherTypesList[WeatherTypeInList]; NewWeatherType = WeatherTypesList[WeatherTypeInList];
#ifdef FIX_BUGS #ifdef FIX_BUGS
} }

View file

@ -153,7 +153,7 @@ RpClumpGtaStreamRead1(RwStream *stream)
if(!RwStreamFindChunk(stream, rwID_FRAMELIST, nil, &version)) if(!RwStreamFindChunk(stream, rwID_FRAMELIST, nil, &version))
return false; return false;
if(_rwFrameListStreamRead(stream, &gFrameList) == nil) if(rwFrameListStreamRead(stream, &gFrameList) == nil)
return false; return false;
if(!RwStreamFindChunk(stream, rwID_GEOMETRYLIST, nil, &version)){ if(!RwStreamFindChunk(stream, rwID_GEOMETRYLIST, nil, &version)){
@ -164,7 +164,7 @@ RpClumpGtaStreamRead1(RwStream *stream)
rwFrameListDeinitialize(&gFrameList); rwFrameListDeinitialize(&gFrameList);
return false; return false;
} }
streamPosition = stream->Type.memory.position; streamPosition = STREAMPOS(stream);
return true; return true;
} }
@ -180,7 +180,7 @@ RpClumpGtaStreamRead2(RwStream *stream)
if(clump == nil) if(clump == nil)
return nil; return nil;
RwStreamSkip(stream, streamPosition - stream->Type.memory.position); RwStreamSkip(stream, streamPosition - STREAMPOS(stream));
if(GeometryListStreamRead2(stream, &gGeomList) == nil){ if(GeometryListStreamRead2(stream, &gGeomList) == nil){
GeometryListDeinitialize(&gGeomList); GeometryListDeinitialize(&gGeomList);

View file

@ -90,9 +90,13 @@ DefinedState(void)
RwRenderStateSet(rwRENDERSTATEFOGTYPE, (void*)rwFOGTYPELINEAR); RwRenderStateSet(rwRENDERSTATEFOGTYPE, (void*)rwFOGTYPELINEAR);
RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE); RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
#ifdef LIBRW
#pragma message (" TODO: alphatest func")
#else
// D3D stuff // D3D stuff
RwD3D8SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATER); RwD3D8SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATER);
RwD3D8SetRenderState(D3DRS_ALPHAREF, 2); RwD3D8SetRenderState(D3DRS_ALPHAREF, 2);
#endif
} }
RwFrame* RwFrame*

View file

@ -1,3 +1,5 @@
#ifndef LIBRW
#define WITHD3D #define WITHD3D
#include "common.h" #include "common.h"
#include "patcher.h" #include "patcher.h"
@ -224,3 +226,5 @@ STARTPATCHES
ENDPATCHES ENDPATCHES
#endif #endif
#endif

View file

@ -25,6 +25,12 @@
float &texLoadTime = *(float*)0x8F1B50; float &texLoadTime = *(float*)0x8F1B50;
int32 &texNumLoaded = *(int32*)0x8F252C; int32 &texNumLoaded = *(int32*)0x8F252C;
#ifdef LIBRW
#define READNATIVE(stream, tex, size) rwNativeTextureHackRead(stream, tex, size)
#else
#define READNATIVE(stream, tex, size) RWSRCGLOBAL(stdFunc[rwSTANDARDNATIVETEXTUREREAD](stream, tex, size))
#endif
RwTexture* RwTexture*
RwTextureGtaStreamRead(RwStream *stream) RwTextureGtaStreamRead(RwStream *stream)
{ {
@ -36,7 +42,7 @@ RwTextureGtaStreamRead(RwStream *stream)
float preloadTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond(); float preloadTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
if(!RWSRCGLOBAL(stdFunc[rwSTANDARDNATIVETEXTUREREAD](stream, &tex, size))) if(!READNATIVE(stream, &tex, size))
return nil; return nil;
if (gGameState == GS_INIT_PLAYING_GAME) { if (gGameState == GS_INIT_PLAYING_GAME) {
@ -121,7 +127,7 @@ RwTexDictionaryGtaStreamRead1(RwStream *stream)
} }
numberTextures = numTextures; numberTextures = numTextures;
streamPosition = stream->Type.memory.position; streamPosition = STREAMPOS(stream);
return texDict; return texDict;
} }
@ -131,7 +137,7 @@ RwTexDictionaryGtaStreamRead2(RwStream *stream, RwTexDictionary *texDict)
{ {
RwTexture *tex; RwTexture *tex;
RwStreamSkip(stream, streamPosition - stream->Type.memory.position); RwStreamSkip(stream, streamPosition - STREAMPOS(stream));
while(numberTextures--){ while(numberTextures--){
tex = RwTextureGtaStreamRead(stream); tex = RwTextureGtaStreamRead(stream);
@ -251,6 +257,12 @@ DealWithTxdWriteError(uint32 num, uint32 count, const char *text)
RsGlobal.quit = true; RsGlobal.quit = true;
} }
#ifdef LIBRW
#define STREAMTELL(str) str->tell()
#else
#define STREAMTELL(str) filesys->rwftell((str)->Type.file.fpFile)
#endif
bool bool
CreateTxdImageForVideoCard() CreateTxdImageForVideoCard()
{ {
@ -260,7 +272,9 @@ CreateTxdImageForVideoCard()
CStreaming::FlushRequestList(); CStreaming::FlushRequestList();
#ifndef LIBRW
RwFileFunctions *filesys = RwOsGetFileInterface(); RwFileFunctions *filesys = RwOsGetFileInterface();
#endif
RwStream *img = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMWRITE, "models\\txd.img"); RwStream *img = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMWRITE, "models\\txd.img");
if (img == nil) { if (img == nil) {
@ -287,7 +301,8 @@ CreateTxdImageForVideoCard()
sprintf(filename, "%s.txd", CTxdStore::GetTxdName(i)); sprintf(filename, "%s.txd", CTxdStore::GetTxdName(i));
if (CTxdStore::GetSlot(i)->texDict) { if (CTxdStore::GetSlot(i)->texDict) {
int32 pos = filesys->rwftell(img->Type.file.fpFile);
int32 pos = STREAMTELL(img);
if (RwTexDictionaryStreamWrite(CTxdStore::GetSlot(i)->texDict, img) == nil) { if (RwTexDictionaryStreamWrite(CTxdStore::GetSlot(i)->texDict, img) == nil) {
DealWithTxdWriteError(i, TXDSTORESIZE, "CVT_ERR"); DealWithTxdWriteError(i, TXDSTORESIZE, "CVT_ERR");
@ -298,7 +313,7 @@ CreateTxdImageForVideoCard()
return false; return false;
} }
int32 size = filesys->rwftell(img->Type.file.fpFile) - pos; int32 size = STREAMTELL(img) - pos;
int32 num = size % CDSTREAM_SECTOR_SIZE; int32 num = size % CDSTREAM_SECTOR_SIZE;
size /= CDSTREAM_SECTOR_SIZE; size /= CDSTREAM_SECTOR_SIZE;

View file

@ -1,3 +1,4 @@
#ifndef LIBRW
#include "common.h" #include "common.h"
#include "patcher.h" #include "patcher.h"
#include "rwcore.h" #include "rwcore.h"
@ -836,4 +837,5 @@ InjectHook(0x5DF040, &RxNodeDefinitionGetLight, PATCH_JUMP);
InjectHook(0x5DF560, &RxNodeDefinitionGetPostLight, PATCH_JUMP); InjectHook(0x5DF560, &RxNodeDefinitionGetPostLight, PATCH_JUMP);
InjectHook(0x5DFC60, &RxD3D8AllInOneSetRenderCallBack, PATCH_JUMP); InjectHook(0x5DFC60, &RxD3D8AllInOneSetRenderCallBack, PATCH_JUMP);
ENDPATCHES ENDPATCHES
#endif
#endif #endif