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Possible fix for wheel bug
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@ -1933,13 +1933,15 @@ CAutomobile::Render(void)
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CVector frontWheelFwd = Multiply3x3(GetMatrix(), CVector(-Sin(m_fSteerAngle), Cos(m_fSteerAngle), 0.0f));
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CVector frontWheelFwd = Multiply3x3(GetMatrix(), CVector(-Sin(m_fSteerAngle), Cos(m_fSteerAngle), 0.0f));
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CVector rearWheelFwd = GetForward();
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CVector rearWheelFwd = GetForward();
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for(i = 0; i < 4; i++){
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for(i = 0; i < 4; i++){
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contactPoints[i] = m_aWheelColPoints[i].point - GetPosition();
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if (m_aWheelTimer[i] > 0.0f) {
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contactSpeeds[i] = GetSpeed(contactPoints[i]);
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contactPoints[i] = m_aWheelColPoints[0].point - GetPosition();
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if(i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT)
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contactSpeeds[i] = GetSpeed(contactPoints[i]);
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m_aWheelSpeed[i] = ProcessWheelRotation(m_aWheelState[i], frontWheelFwd, contactSpeeds[i], 0.5f*mi->m_wheelScale);
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if (i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT)
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else
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m_aWheelSpeed[i] = ProcessWheelRotation(m_aWheelState[i], frontWheelFwd, contactSpeeds[i], 0.5f*mi->m_wheelScale);
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m_aWheelSpeed[i] = ProcessWheelRotation(m_aWheelState[i], rearWheelFwd, contactSpeeds[i], 0.5f*mi->m_wheelScale);
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else
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m_aWheelRotation[i] += m_aWheelSpeed[i];
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m_aWheelSpeed[i] = ProcessWheelRotation(m_aWheelState[i], rearWheelFwd, contactSpeeds[i], 0.5f*mi->m_wheelScale);
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m_aWheelRotation[i] += m_aWheelSpeed[i];
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}
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}
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}
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// Rear right wheel
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// Rear right wheel
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