mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-10 18:09:16 +00:00
garages + script
This commit is contained in:
parent
2f085ea5f5
commit
8fae2dcc26
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@ -2628,14 +2628,10 @@ void CCarCtrl::SteerAIHeliTowardsTargetCoors(CAutomobile* pHeli)
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float changeMultiplier = 0.002f * CTimer::GetTimeStep();
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float changeMultiplier = 0.002f * CTimer::GetTimeStep();
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if (distanceToTarget < 5.0f)
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if (distanceToTarget < 5.0f)
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changeMultiplier /= 5.0f;
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changeMultiplier /= 5.0f;
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if (vecSpeedChangeLength < changeMultiplier) {
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if (vecSpeedChangeLength < changeMultiplier)
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pHeli->m_vecMoveSpeed.x = vecAdvanceThisFrame.x;
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pHeli->AddToMoveSpeed(vecAdvanceThisFrame);
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pHeli->m_vecMoveSpeed.y = vecAdvanceThisFrame.y;
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else
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}
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pHeli->AddToMoveSpeed(vecSpeedChange * changeMultiplier);
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else {
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pHeli->m_vecMoveSpeed.x += vecSpeedChange.x * changeMultiplier;
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pHeli->m_vecMoveSpeed.y += vecSpeedChange.y * changeMultiplier;
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}
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pHeli->SetPosition(pHeli->GetPosition() + CVector(CTimer::GetTimeStep() * pHeli->m_vecMoveSpeed.x, CTimer::GetTimeStep() * pHeli->m_vecMoveSpeed.y, 0.0f));
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pHeli->SetPosition(pHeli->GetPosition() + CVector(CTimer::GetTimeStep() * pHeli->m_vecMoveSpeed.x, CTimer::GetTimeStep() * pHeli->m_vecMoveSpeed.y, 0.0f));
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assert(0);
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assert(0);
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// This is not finished yet. Heli fields in CAutomobile required
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// This is not finished yet. Heli fields in CAutomobile required
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File diff suppressed because it is too large
Load diff
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@ -57,8 +57,9 @@ enum eGarageType : int8
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enum
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enum
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{
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{
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TOTAL_COLLECTCARS_GARAGES = GARAGE_COLLECTCARS_3 - GARAGE_COLLECTCARS_1 + 1,
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TOTAL_COLLECTCARS_GARAGES = 4,
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TOTAL_COLLECTCARS_CARS = 16
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TOTAL_HIDEOUT_GARAGES = 12,
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TOTAL_COLLECTCARS_CARS = 6
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};
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};
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class CStoredCar
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class CStoredCar
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@ -109,7 +110,8 @@ class CGarage
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bool m_bRecreateDoorOnNextRefresh;
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bool m_bRecreateDoorOnNextRefresh;
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bool m_bRotatedDoor;
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bool m_bRotatedDoor;
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bool m_bCameraFollowsPlayer;
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bool m_bCameraFollowsPlayer;
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CVector m_vecCorner1;
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CVector2D m_vecCorner1;
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float m_fInfZ;
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CVector2D m_vDir1;
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CVector2D m_vDir1;
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CVector2D m_vDir2;
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CVector2D m_vDir2;
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float m_fSupZ;
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float m_fSupZ;
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@ -139,8 +141,8 @@ class CGarage
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bool IsClosed() { return m_eGarageState == GS_FULLYCLOSED; }
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bool IsClosed() { return m_eGarageState == GS_FULLYCLOSED; }
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bool IsUsed() { return m_eGarageType != GARAGE_NONE; }
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bool IsUsed() { return m_eGarageType != GARAGE_NONE; }
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void Update();
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void Update();
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float GetGarageCenterX() { return (m_fX1 + m_fX2) / 2; }
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float GetGarageCenterX() { return (m_fInfX + m_fSupX) / 2; }
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float GetGarageCenterY() { return (m_fY1 + m_fY2) / 2; }
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float GetGarageCenterY() { return (m_fInfY + m_fSupY) / 2; }
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bool IsFar()
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bool IsFar()
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{
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{
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#ifdef FIX_BUGS
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#ifdef FIX_BUGS
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@ -158,7 +160,6 @@ class CGarage
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void UpdateDoorsHeight();
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void UpdateDoorsHeight();
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bool IsEntityEntirelyInside3D(CEntity*, float);
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bool IsEntityEntirelyInside3D(CEntity*, float);
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bool IsEntityEntirelyOutside(CEntity*, float);
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bool IsEntityEntirelyOutside(CEntity*, float);
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bool IsEntityEntirelyInside(CEntity*);
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float CalcDistToGarageRectangleSquared(float, float);
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float CalcDistToGarageRectangleSquared(float, float);
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float CalcSmallestDistToGarageDoorSquared(float, float);
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float CalcSmallestDistToGarageDoorSquared(float, float);
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bool IsAnyOtherCarTouchingGarage(CVehicle* pException);
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bool IsAnyOtherCarTouchingGarage(CVehicle* pException);
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@ -183,6 +184,12 @@ class CGarage
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void FindDoorsEntitiesSectorList(CPtrList&, bool);
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void FindDoorsEntitiesSectorList(CPtrList&, bool);
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void PlayerArrestedOrDied();
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void PlayerArrestedOrDied();
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bool IsPointInsideGarage(CVector);
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bool IsPointInsideGarage(CVector, float);
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void ThrowCarsNearDoorOutOfGarage(CVehicle*);
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int32 FindMaxNumStoredCarsForGarage() { return Max(NUM_GARAGE_STORED_CARS, m_nMaxStoredCars); }
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friend class CGarages;
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friend class CGarages;
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friend class cAudioManager;
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friend class cAudioManager;
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friend class CCamera;
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friend class CCamera;
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@ -191,7 +198,8 @@ class CGarage
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class CGarages
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class CGarages
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{
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{
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enum {
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enum {
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MESSAGE_LENGTH = 8
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MESSAGE_LENGTH = 8,
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MAX_NUM_CARS_IN_HIDEOUT_GARAGE = 4
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};
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};
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static int32 BankVansCollected;
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static int32 BankVansCollected;
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static bool BombsAreFree;
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static bool BombsAreFree;
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@ -209,9 +217,7 @@ class CGarages
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static bool PlayerInGarage;
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static bool PlayerInGarage;
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static int32 PoliceCarsCollected;
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static int32 PoliceCarsCollected;
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static CGarage aGarages[NUM_GARAGES];
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static CGarage aGarages[NUM_GARAGES];
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static CStoredCar aCarsInSafeHouse1[NUM_GARAGE_STORED_CARS];
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static CStoredCar aCarsInSafeHouses[TOTAL_HIDEOUT_GARAGES][MAX_NUM_CARS_IN_HIDEOUT_GARAGE];
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static CStoredCar aCarsInSafeHouse2[NUM_GARAGE_STORED_CARS];
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static CStoredCar aCarsInSafeHouse3[NUM_GARAGE_STORED_CARS];
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static int32 AudioEntity;
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static int32 AudioEntity;
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static bool bCamShouldBeOutisde;
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static bool bCamShouldBeOutisde;
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@ -254,15 +260,45 @@ public:
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static bool IsModelIndexADoor(uint32 id);
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static bool IsModelIndexADoor(uint32 id);
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static void SetFreeBombs(bool bValue) { BombsAreFree = bValue; }
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static void SetFreeBombs(bool bValue) { BombsAreFree = bValue; }
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static void SetFreeResprays(bool bValue) { RespraysAreFree = bValue; }
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static void SetFreeResprays(bool bValue) { RespraysAreFree = bValue; }
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static void SetMaxNumStoredCarsForGarage(int16 garage, uint8 num) { aGarages[garage].m_nMaxStoredCars = num; }
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private:
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private:
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static bool IsCarSprayable(CVehicle*);
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static bool IsCarSprayable(CVehicle*);
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static float FindDoorHeightForMI(int32);
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static float FindDoorHeightForMI(int32);
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static void CloseHideOutGaragesBeforeSave(void);
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static void CloseHideOutGaragesBeforeSave(void);
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static int32 CountCarsInHideoutGarage(eGarageType);
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static int32 CountCarsInHideoutGarage(eGarageType);
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static int32 FindMaxNumStoredCarsForGarage(eGarageType);
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static int32 GetBombTypeForGarageType(eGarageType type) { return type - GARAGE_BOMBSHOP1 + 1; }
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static int32 GetBombTypeForGarageType(eGarageType type) { return type - GARAGE_BOMBSHOP1 + 1; }
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static int32 GetCarsCollectedIndexForGarageType(eGarageType type) { return type - GARAGE_COLLECTCARS_1; }
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static int32 GetCarsCollectedIndexForGarageType(eGarageType type)
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{
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switch (type) {
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case GARAGE_COLLECTCARS_1: return 0;
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case GARAGE_COLLECTCARS_2: return 1;
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case GARAGE_COLLECTCARS_3: return 2;
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case GARAGE_COLLECTCARS_4: return 3;
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default: assert(0);
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}
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return 0;
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}
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static int32 FindSafeHouseIndexForGarageType(eGarageType type)
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{
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switch (type) {
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case GARAGE_HIDEOUT_ONE: return 0;
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case GARAGE_HIDEOUT_TWO: return 1;
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case GARAGE_HIDEOUT_THREE: return 2;
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case GARAGE_HIDEOUT_FOUR: return 3;
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case GARAGE_HIDEOUT_FIVE: return 4;
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case GARAGE_HIDEOUT_SIX: return 5;
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case GARAGE_HIDEOUT_SEVEN: return 6;
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case GARAGE_HIDEOUT_EIGHT: return 7;
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case GARAGE_HIDEOUT_NINE: return 8;
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case GARAGE_HIDEOUT_TEN: return 9;
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case GARAGE_HIDEOUT_ELEVEN: return 10;
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case GARAGE_HIDEOUT_TWELVE: return 11;
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default: assert(0);
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}
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return -1;
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}
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static bool IsThisGarageTypeSafehouse(eGarageType type) { return FindSafeHouseIndexForGarageType(type) >= 0; }
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friend class cAudioManager;
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friend class cAudioManager;
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friend class CGarage;
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friend class CGarage;
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@ -9746,8 +9746,21 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
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case COMMAND_IS_CHAR_IN_ANY_PLANE:
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case COMMAND_IS_CHAR_IN_ANY_PLANE:
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case COMMAND_IS_PLAYER_IN_ANY_PLANE:
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case COMMAND_IS_PLAYER_IN_ANY_PLANE:
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case COMMAND_IS_CHAR_IN_WATER:
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case COMMAND_IS_CHAR_IN_WATER:
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assert(0);
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case COMMAND_SET_VAR_INT_TO_CONSTANT:
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case COMMAND_SET_VAR_INT_TO_CONSTANT:
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{
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int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
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CollectParameters(&m_nIp, 1);
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*ptr = ScriptParams[0];
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return 0;
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}
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case COMMAND_SET_LVAR_INT_TO_CONSTANT:
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case COMMAND_SET_LVAR_INT_TO_CONSTANT:
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{
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int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
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CollectParameters(&m_nIp, 1);
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*ptr = ScriptParams[0];
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return 0;
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}
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default:
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default:
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assert(0);
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assert(0);
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}
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}
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@ -9802,7 +9815,20 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
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case COMMAND_GET_NUMBER_OF_SONY_CDS_READ:
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case COMMAND_GET_NUMBER_OF_SONY_CDS_READ:
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case COMMAND_ADD_SHORT_RANGE_BLIP_FOR_COORD_OLD:
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case COMMAND_ADD_SHORT_RANGE_BLIP_FOR_COORD_OLD:
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case COMMAND_ADD_SHORT_RANGE_BLIP_FOR_COORD:
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case COMMAND_ADD_SHORT_RANGE_BLIP_FOR_COORD:
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assert(0);
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case COMMAND_ADD_SHORT_RANGE_SPRITE_BLIP_FOR_COORD:
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case COMMAND_ADD_SHORT_RANGE_SPRITE_BLIP_FOR_COORD:
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{
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CollectParameters(&m_nIp, 4);
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CVector pos = *(CVector*)&ScriptParams[0];
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if (pos.z <= MAP_Z_LOW_LIMIT)
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pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
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CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
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int id = CRadar::SetShortRangeCoordBlip(BLIP_COORD, pos, 5, BLIP_DISPLAY_BOTH);
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CRadar::SetBlipSprite(id, ScriptParams[3]);
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ScriptParams[0] = id;
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StoreParameters(&m_nIp, 1);
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return 0;
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}
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case COMMAND_ADD_MONEY_SPENT_ON_CLOTHES:
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case COMMAND_ADD_MONEY_SPENT_ON_CLOTHES:
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case COMMAND_SET_HELI_ORIENTATION:
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case COMMAND_SET_HELI_ORIENTATION:
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case COMMAND_CLEAR_HELI_ORIENTATION:
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case COMMAND_CLEAR_HELI_ORIENTATION:
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@ -10026,7 +10052,11 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
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switch (command) {
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switch (command) {
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case COMMAND_REGISTER_VIGILANTE_LEVEL:
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case COMMAND_REGISTER_VIGILANTE_LEVEL:
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case COMMAND_CLEAR_ALL_CHAR_ANIMS:
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case COMMAND_CLEAR_ALL_CHAR_ANIMS:
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assert(0);
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case COMMAND_SET_MAXIMUM_NUMBER_OF_CARS_IN_GARAGE:
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case COMMAND_SET_MAXIMUM_NUMBER_OF_CARS_IN_GARAGE:
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CollectParameters(&m_nIp, 2);
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CGarages::SetMaxNumStoredCarsForGarage(ScriptParams[0], ScriptParams[1]);
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break;
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case COMMAND_WANTED_STARS_ARE_FLASHING:
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case COMMAND_WANTED_STARS_ARE_FLASHING:
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case COMMAND_SET_ALLOW_HURRICANES:
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case COMMAND_SET_ALLOW_HURRICANES:
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case COMMAND_PLAY_ANNOUNCEMENT:
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case COMMAND_PLAY_ANNOUNCEMENT:
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@ -696,8 +696,8 @@ CCamera::CamControl(void)
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garageDoorPos2.z = 0.0f;
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garageDoorPos2.z = 0.0f;
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#endif
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#endif
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}
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}
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garageCenter.x = (pToGarageWeAreIn->m_fX1 + pToGarageWeAreIn->m_fX2)/2.0f;
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garageCenter.x = pToGarageWeAreIn->GetGarageCenterX();
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garageCenter.y = (pToGarageWeAreIn->m_fY1 + pToGarageWeAreIn->m_fY2)/2.0f;
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garageCenter.y = pToGarageWeAreIn->GetGarageCenterY();
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garageCenter.z = 0.0f;
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garageCenter.z = 0.0f;
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if(whichDoor == 1)
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if(whichDoor == 1)
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garageCenterToDoor = garageDoorPos1 - garageCenter;
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garageCenterToDoor = garageDoorPos1 - garageCenter;
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@ -979,8 +979,8 @@ CCamera::CamControl(void)
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}
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}
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if(pToGarageWeAreIn){
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if(pToGarageWeAreIn){
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garageCenter.x = (pToGarageWeAreIn->m_fX1 + pToGarageWeAreIn->m_fX2)/2.0f;
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garageCenter.x = pToGarageWeAreIn->GetGarageCenterX();
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garageCenter.y = (pToGarageWeAreIn->m_fY1 + pToGarageWeAreIn->m_fY2)/2.0f;
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garageCenter.y = pToGarageWeAreIn->GetGarageCenterY();
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garageCenter.z = 0.0f;
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garageCenter.z = 0.0f;
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}else{
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}else{
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garageDoorPos1.z = 0.0f;
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garageDoorPos1.z = 0.0f;
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@ -1013,8 +1013,8 @@ CCamera::CamControl(void)
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if(PedZoomIndicator == CAM_ZOOM_TOPDOWN && !stairs){
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if(PedZoomIndicator == CAM_ZOOM_TOPDOWN && !stairs){
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garageCamPos = garageCenter;
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garageCamPos = garageCenter;
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garageCamPos.z += FindPlayerPed()->GetPosition().z + 2.1f;
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garageCamPos.z += FindPlayerPed()->GetPosition().z + 2.1f;
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if(pToGarageWeAreIn && garageCamPos.z > pToGarageWeAreIn->m_fX2) // What?
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if(pToGarageWeAreIn && garageCamPos.z > pToGarageWeAreIn->m_fSupX) // What?
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garageCamPos.z = pToGarageWeAreIn->m_fX2;
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garageCamPos.z = pToGarageWeAreIn->m_fSupX;
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}else
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}else
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garageCamPos.z = ground + 3.1f;
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garageCamPos.z = ground + 3.1f;
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SetCamPositionForFixedMode(garageCamPos, CVector(0.0f, 0.0f, 0.0f));
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SetCamPositionForFixedMode(garageCamPos, CVector(0.0f, 0.0f, 0.0f));
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@ -527,21 +527,24 @@ void CRadar::DrawBlips()
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TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition());
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TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition());
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float dist = LimitRadarPoint(in);
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float dist = LimitRadarPoint(in);
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TransformRadarPointToScreenSpace(out, in);
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TransformRadarPointToScreenSpace(out, in);
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if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) {
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if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || CMenuManager::bMenuMapActive) {
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DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
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if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) {
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} else {
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DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
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#ifdef TRIANGULAR_BLIPS
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const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
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const CVector &blipPos = blipEntity->GetPosition();
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uint8 mode = BLIP_MODE_TRIANGULAR_UP;
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if (blipPos.z - pos.z <= 2.0f) {
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if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
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else mode = BLIP_MODE_SQUARE;
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}
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}
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ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
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else {
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#ifdef TRIANGULAR_BLIPS
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const CVector& pos = FindPlayerCentreOfWorld_NoSniperShift();
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const CVector& blipPos = blipEntity->GetPosition();
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uint8 mode = BLIP_MODE_TRIANGULAR_UP;
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if (blipPos.z - pos.z <= 2.0f) {
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if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
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else mode = BLIP_MODE_SQUARE;
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}
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||||||
|
ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
|
||||||
#else
|
#else
|
||||||
ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
|
ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
|
||||||
#endif
|
#endif
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -566,21 +569,24 @@ void CRadar::DrawBlips()
|
||||||
TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos);
|
TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos);
|
||||||
float dist = LimitRadarPoint(in);
|
float dist = LimitRadarPoint(in);
|
||||||
TransformRadarPointToScreenSpace(out, in);
|
TransformRadarPointToScreenSpace(out, in);
|
||||||
if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) {
|
if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || CMenuManager::bMenuMapActive) {
|
||||||
DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
|
if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) {
|
||||||
} else {
|
DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
|
||||||
#ifdef TRIANGULAR_BLIPS
|
|
||||||
const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
|
|
||||||
const CVector &blipPos = ms_RadarTrace[blipId].m_vecPos;
|
|
||||||
uint8 mode = BLIP_MODE_TRIANGULAR_UP;
|
|
||||||
if (blipPos.z - pos.z <= 2.0f) {
|
|
||||||
if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
|
|
||||||
else mode = BLIP_MODE_SQUARE;
|
|
||||||
}
|
}
|
||||||
ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
|
else {
|
||||||
|
#ifdef TRIANGULAR_BLIPS
|
||||||
|
const CVector& pos = FindPlayerCentreOfWorld_NoSniperShift();
|
||||||
|
const CVector& blipPos = ms_RadarTrace[blipId].m_vecPos;
|
||||||
|
uint8 mode = BLIP_MODE_TRIANGULAR_UP;
|
||||||
|
if (blipPos.z - pos.z <= 2.0f) {
|
||||||
|
if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
|
||||||
|
else mode = BLIP_MODE_SQUARE;
|
||||||
|
}
|
||||||
|
ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
|
||||||
#else
|
#else
|
||||||
ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
|
ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
|
||||||
#endif
|
#endif
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -632,23 +638,25 @@ void CRadar::DrawBlips()
|
||||||
TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition());
|
TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition());
|
||||||
float dist = LimitRadarPoint(in);
|
float dist = LimitRadarPoint(in);
|
||||||
TransformRadarPointToScreenSpace(out, in);
|
TransformRadarPointToScreenSpace(out, in);
|
||||||
if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE)
|
if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || CMenuManager::bMenuMapActive) {
|
||||||
DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
|
if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE)
|
||||||
else
|
DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
|
||||||
|
else
|
||||||
#ifdef TRIANGULAR_BLIPS
|
#ifdef TRIANGULAR_BLIPS
|
||||||
{
|
{
|
||||||
const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
|
const CVector& pos = FindPlayerCentreOfWorld_NoSniperShift();
|
||||||
const CVector &blipPos = blipEntity->GetPosition();
|
const CVector& blipPos = blipEntity->GetPosition();
|
||||||
uint8 mode = BLIP_MODE_TRIANGULAR_UP;
|
uint8 mode = BLIP_MODE_TRIANGULAR_UP;
|
||||||
if (blipPos.z - pos.z <= 2.0f) {
|
if (blipPos.z - pos.z <= 2.0f) {
|
||||||
if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
|
if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
|
||||||
else mode = BLIP_MODE_SQUARE;
|
else mode = BLIP_MODE_SQUARE;
|
||||||
|
}
|
||||||
|
ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
|
||||||
}
|
}
|
||||||
ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
|
|
||||||
}
|
|
||||||
#else
|
#else
|
||||||
ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
|
ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
|
||||||
#endif
|
#endif
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -681,23 +689,25 @@ void CRadar::DrawBlips()
|
||||||
TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos);
|
TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos);
|
||||||
float dist = LimitRadarPoint(in);
|
float dist = LimitRadarPoint(in);
|
||||||
TransformRadarPointToScreenSpace(out, in);
|
TransformRadarPointToScreenSpace(out, in);
|
||||||
if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE)
|
if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || CMenuManager::bMenuMapActive) {
|
||||||
DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
|
if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE)
|
||||||
else
|
DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
|
||||||
|
else
|
||||||
#ifdef TRIANGULAR_BLIPS
|
#ifdef TRIANGULAR_BLIPS
|
||||||
{
|
{
|
||||||
const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
|
const CVector& pos = FindPlayerCentreOfWorld_NoSniperShift();
|
||||||
const CVector &blipPos = ms_RadarTrace[blipId].m_vecPos;
|
const CVector& blipPos = ms_RadarTrace[blipId].m_vecPos;
|
||||||
uint8 mode = BLIP_MODE_TRIANGULAR_UP;
|
uint8 mode = BLIP_MODE_TRIANGULAR_UP;
|
||||||
if (blipPos.z - pos.z <= 2.0f) {
|
if (blipPos.z - pos.z <= 2.0f) {
|
||||||
if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
|
if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
|
||||||
else mode = BLIP_MODE_SQUARE;
|
else mode = BLIP_MODE_SQUARE;
|
||||||
|
}
|
||||||
|
ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
|
||||||
}
|
}
|
||||||
ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
|
|
||||||
}
|
|
||||||
#else
|
#else
|
||||||
ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
|
ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
|
||||||
#endif
|
#endif
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
@ -992,6 +1002,7 @@ CRadar::Initialise()
|
||||||
ms_RadarTrace[i].m_BlipIndex = 1;
|
ms_RadarTrace[i].m_BlipIndex = 1;
|
||||||
SetRadarMarkerState(i, false);
|
SetRadarMarkerState(i, false);
|
||||||
ms_RadarTrace[i].m_bInUse = false;
|
ms_RadarTrace[i].m_bInUse = false;
|
||||||
|
ms_RadarTrace[i].m_bShortRange = false;
|
||||||
ms_RadarTrace[i].m_eBlipType = BLIP_NONE;
|
ms_RadarTrace[i].m_eBlipType = BLIP_NONE;
|
||||||
ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
|
ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
|
||||||
ms_RadarTrace[i].m_eRadarSprite = RADAR_SPRITE_NONE;
|
ms_RadarTrace[i].m_eRadarSprite = RADAR_SPRITE_NONE;
|
||||||
|
@ -1102,8 +1113,9 @@ int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay
|
||||||
}
|
}
|
||||||
ms_RadarTrace[nextBlip].m_eBlipType = type;
|
ms_RadarTrace[nextBlip].m_eBlipType = type;
|
||||||
ms_RadarTrace[nextBlip].m_nColor = color;
|
ms_RadarTrace[nextBlip].m_nColor = color;
|
||||||
ms_RadarTrace[nextBlip].m_bDim = 1;
|
ms_RadarTrace[nextBlip].m_bDim = true;
|
||||||
ms_RadarTrace[nextBlip].m_bInUse = 1;
|
ms_RadarTrace[nextBlip].m_bInUse = true;
|
||||||
|
ms_RadarTrace[nextBlip].m_bShortRange = false;
|
||||||
ms_RadarTrace[nextBlip].m_Radius = 1.0f;
|
ms_RadarTrace[nextBlip].m_Radius = 1.0f;
|
||||||
ms_RadarTrace[nextBlip].m_vec2DPos = pos;
|
ms_RadarTrace[nextBlip].m_vec2DPos = pos;
|
||||||
ms_RadarTrace[nextBlip].m_vecPos = pos;
|
ms_RadarTrace[nextBlip].m_vecPos = pos;
|
||||||
|
@ -1114,6 +1126,15 @@ int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay
|
||||||
return CRadar::GetNewUniqueBlipIndex(nextBlip);
|
return CRadar::GetNewUniqueBlipIndex(nextBlip);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int CRadar::SetShortRangeCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay display)
|
||||||
|
{
|
||||||
|
int index = SetCoordBlip(type, pos, color, display);
|
||||||
|
if (index == -1)
|
||||||
|
return -1;
|
||||||
|
ms_RadarTrace[GetActualBlipArrayIndex(index)].m_bShortRange = true;
|
||||||
|
return index;
|
||||||
|
}
|
||||||
|
|
||||||
int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDisplay display)
|
int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDisplay display)
|
||||||
{
|
{
|
||||||
int nextBlip;
|
int nextBlip;
|
||||||
|
@ -1123,8 +1144,9 @@ int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDispla
|
||||||
}
|
}
|
||||||
ms_RadarTrace[nextBlip].m_eBlipType = type;
|
ms_RadarTrace[nextBlip].m_eBlipType = type;
|
||||||
ms_RadarTrace[nextBlip].m_nColor = color;
|
ms_RadarTrace[nextBlip].m_nColor = color;
|
||||||
ms_RadarTrace[nextBlip].m_bDim = 1;
|
ms_RadarTrace[nextBlip].m_bDim = true;
|
||||||
ms_RadarTrace[nextBlip].m_bInUse = 1;
|
ms_RadarTrace[nextBlip].m_bInUse = true;
|
||||||
|
ms_RadarTrace[nextBlip].m_bShortRange = false;
|
||||||
ms_RadarTrace[nextBlip].m_Radius = 1.0f;
|
ms_RadarTrace[nextBlip].m_Radius = 1.0f;
|
||||||
ms_RadarTrace[nextBlip].m_nEntityHandle = handle;
|
ms_RadarTrace[nextBlip].m_nEntityHandle = handle;
|
||||||
ms_RadarTrace[nextBlip].m_wScale = 1;
|
ms_RadarTrace[nextBlip].m_wScale = 1;
|
||||||
|
|
|
@ -66,12 +66,12 @@ struct sRadarTrace
|
||||||
uint16 m_BlipIndex;
|
uint16 m_BlipIndex;
|
||||||
bool m_bDim;
|
bool m_bDim;
|
||||||
bool m_bInUse;
|
bool m_bInUse;
|
||||||
|
bool m_bShortRange;
|
||||||
float m_Radius;
|
float m_Radius;
|
||||||
int16 m_wScale;
|
int16 m_wScale;
|
||||||
uint16 m_eBlipDisplay; // eBlipDisplay
|
uint16 m_eBlipDisplay; // eBlipDisplay
|
||||||
uint16 m_eRadarSprite; // eRadarSprite
|
uint16 m_eRadarSprite; // eRadarSprite
|
||||||
};
|
};
|
||||||
static_assert(sizeof(sRadarTrace) == 0x30, "sRadarTrace: error");
|
|
||||||
|
|
||||||
// Values for screen space
|
// Values for screen space
|
||||||
#define RADAR_LEFT (40.0f)
|
#define RADAR_LEFT (40.0f)
|
||||||
|
@ -149,6 +149,7 @@ public:
|
||||||
static void SetBlipSprite(int32 i, int32 icon);
|
static void SetBlipSprite(int32 i, int32 icon);
|
||||||
static int32 SetCoordBlip(eBlipType type, CVector pos, int32, eBlipDisplay);
|
static int32 SetCoordBlip(eBlipType type, CVector pos, int32, eBlipDisplay);
|
||||||
static int32 SetEntityBlip(eBlipType type, int32, int32, eBlipDisplay);
|
static int32 SetEntityBlip(eBlipType type, int32, int32, eBlipDisplay);
|
||||||
|
static int32 SetShortRangeCoordBlip(eBlipType type, CVector pos, int32, eBlipDisplay);
|
||||||
static void SetRadarMarkerState(int32 i, bool flag);
|
static void SetRadarMarkerState(int32 i, bool flag);
|
||||||
static void ShowRadarMarker(CVector pos, uint32 color, float radius);
|
static void ShowRadarMarker(CVector pos, uint32 color, float radius);
|
||||||
static void ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha);
|
static void ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha);
|
||||||
|
|
|
@ -58,6 +58,9 @@ int32 CStats::CarsCrushed;
|
||||||
int32 CStats::FastestTimes[CStats::TOTAL_FASTEST_TIMES];
|
int32 CStats::FastestTimes[CStats::TOTAL_FASTEST_TIMES];
|
||||||
int32 CStats::HighestScores[CStats::TOTAL_HIGHEST_SCORES];
|
int32 CStats::HighestScores[CStats::TOTAL_HIGHEST_SCORES];
|
||||||
|
|
||||||
|
int32 CStats::Sprayings;
|
||||||
|
float CStats::AutoPaintingBudget;
|
||||||
|
|
||||||
void CStats::Init()
|
void CStats::Init()
|
||||||
{
|
{
|
||||||
PeopleKilledByOthers = 0;
|
PeopleKilledByOthers = 0;
|
||||||
|
@ -113,6 +116,9 @@ void CStats::Init()
|
||||||
IndustrialPassed = 0;
|
IndustrialPassed = 0;
|
||||||
CommercialPassed = 0;
|
CommercialPassed = 0;
|
||||||
SuburbanPassed = 0;
|
SuburbanPassed = 0;
|
||||||
|
|
||||||
|
Sprayings = 0;
|
||||||
|
AutoPaintingBudget = 0.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CStats::RegisterFastestTime(int32 index, int32 time)
|
void CStats::RegisterFastestTime(int32 index, int32 time)
|
||||||
|
|
|
@ -62,6 +62,8 @@ public:
|
||||||
static int32 CarsCrushed;
|
static int32 CarsCrushed;
|
||||||
static int32 FastestTimes[TOTAL_FASTEST_TIMES];
|
static int32 FastestTimes[TOTAL_FASTEST_TIMES];
|
||||||
static int32 HighestScores[TOTAL_HIGHEST_SCORES];
|
static int32 HighestScores[TOTAL_HIGHEST_SCORES];
|
||||||
|
static int32 Sprayings;
|
||||||
|
static float AutoPaintingBudget;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
static void Init(void);
|
static void Init(void);
|
||||||
|
|
|
@ -462,3 +462,10 @@ CWanted::UpdateCrimesQ(void)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
CWanted::Suspend(void)
|
||||||
|
{
|
||||||
|
// TODO(MIAMI)!
|
||||||
|
Reset(); // <- temporary
|
||||||
|
}
|
||||||
|
|
|
@ -49,6 +49,8 @@ public:
|
||||||
void UpdateCrimesQ();
|
void UpdateCrimesQ();
|
||||||
void Update();
|
void Update();
|
||||||
|
|
||||||
|
void Suspend();
|
||||||
|
|
||||||
bool IsIgnored(void) { return m_bIgnoredByCops || m_bIgnoredByEveryone; }
|
bool IsIgnored(void) { return m_bIgnoredByCops || m_bIgnoredByEveryone; }
|
||||||
|
|
||||||
static int32 WorkOutPolicePresence(CVector posn, float radius);
|
static int32 WorkOutPolicePresence(CVector posn, float radius);
|
||||||
|
|
|
@ -128,7 +128,7 @@ enum Config {
|
||||||
NUM_AUDIO_REFLECTIONS = 5,
|
NUM_AUDIO_REFLECTIONS = 5,
|
||||||
NUM_SCRIPT_MAX_ENTITIES = 40,
|
NUM_SCRIPT_MAX_ENTITIES = 40,
|
||||||
|
|
||||||
NUM_GARAGE_STORED_CARS = 6,
|
NUM_GARAGE_STORED_CARS = 4,
|
||||||
|
|
||||||
NUM_CRANES = 8,
|
NUM_CRANES = 8,
|
||||||
|
|
||||||
|
|
|
@ -117,6 +117,17 @@ public:
|
||||||
void SetMoveSpeed(const CVector& speed) {
|
void SetMoveSpeed(const CVector& speed) {
|
||||||
m_vecMoveSpeed = speed;
|
m_vecMoveSpeed = speed;
|
||||||
}
|
}
|
||||||
|
void AddToMoveSpeed(float x, float y, float z) {
|
||||||
|
m_vecMoveSpeed.x += x;
|
||||||
|
m_vecMoveSpeed.y += y;
|
||||||
|
m_vecMoveSpeed.z += z;
|
||||||
|
}
|
||||||
|
void AddToMoveSpeed(const CVector& addition) {
|
||||||
|
m_vecMoveSpeed += addition;
|
||||||
|
}
|
||||||
|
void AddToMoveSpeed(const CVector2D& addition) {
|
||||||
|
m_vecMoveSpeed += CVector(addition.x, addition.y, 0.0f);
|
||||||
|
}
|
||||||
const CVector &GetTurnSpeed() { return m_vecTurnSpeed; }
|
const CVector &GetTurnSpeed() { return m_vecTurnSpeed; }
|
||||||
void SetTurnSpeed(float x, float y, float z) {
|
void SetTurnSpeed(float x, float y, float z) {
|
||||||
m_vecTurnSpeed.x = x;
|
m_vecTurnSpeed.x = x;
|
||||||
|
|
|
@ -84,7 +84,6 @@ public:
|
||||||
float m_aWheelPosition[4];
|
float m_aWheelPosition[4];
|
||||||
float m_aWheelSpeed[4];
|
float m_aWheelSpeed[4];
|
||||||
uint8 field_4D8;
|
uint8 field_4D8;
|
||||||
uint8 m_bombType : 3;
|
|
||||||
uint8 bTaxiLight : 1;
|
uint8 bTaxiLight : 1;
|
||||||
uint8 bHadDriver : 1; // for bombs
|
uint8 bHadDriver : 1; // for bombs
|
||||||
uint8 bFixedColour : 1;
|
uint8 bFixedColour : 1;
|
||||||
|
@ -92,7 +91,6 @@ public:
|
||||||
uint8 bWaterTight : 1; // no damage for non-player peds
|
uint8 bWaterTight : 1; // no damage for non-player peds
|
||||||
uint8 bNotDamagedUpsideDown : 1;
|
uint8 bNotDamagedUpsideDown : 1;
|
||||||
uint8 bMoreResistantToDamage : 1;
|
uint8 bMoreResistantToDamage : 1;
|
||||||
CEntity *m_pBombRigger;
|
|
||||||
int16 field_4E0;
|
int16 field_4E0;
|
||||||
uint16 m_hydraulicState;
|
uint16 m_hydraulicState;
|
||||||
uint32 m_nBusDoorTimerEnd;
|
uint32 m_nBusDoorTimerEnd;
|
||||||
|
|
|
@ -187,6 +187,8 @@ public:
|
||||||
uint8 bCreatedAsPoliceVehicle : 1;// True if this guy was created as a police vehicle (enforcer, policecar, miamivice car etc)
|
uint8 bCreatedAsPoliceVehicle : 1;// True if this guy was created as a police vehicle (enforcer, policecar, miamivice car etc)
|
||||||
uint8 bParking : 1;
|
uint8 bParking : 1;
|
||||||
|
|
||||||
|
uint8 m_bombType : 3;
|
||||||
|
|
||||||
int8 m_numPedsUseItAsCover;
|
int8 m_numPedsUseItAsCover;
|
||||||
uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default)
|
uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default)
|
||||||
int8 m_nPacManPickupsCarried;
|
int8 m_nPacManPickupsCarried;
|
||||||
|
@ -195,6 +197,7 @@ public:
|
||||||
float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode
|
float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode
|
||||||
uint8 m_nCurrentGear;
|
uint8 m_nCurrentGear;
|
||||||
float m_fChangeGearTime;
|
float m_fChangeGearTime;
|
||||||
|
CEntity* m_pBombRigger;
|
||||||
uint32 m_nGunFiringTime; // last time when gun on vehicle was fired (used on boats)
|
uint32 m_nGunFiringTime; // last time when gun on vehicle was fired (used on boats)
|
||||||
uint32 m_nTimeOfDeath;
|
uint32 m_nTimeOfDeath;
|
||||||
uint16 m_nTimeBlocked;
|
uint16 m_nTimeBlocked;
|
||||||
|
|
Loading…
Reference in a new issue