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Fixes for Serge's review

This commit is contained in:
Filip Gawin 2020-02-25 20:01:56 +01:00
parent 7c425ac4ac
commit 8f01eab5ab
19 changed files with 624 additions and 791 deletions

View file

@ -183,8 +183,8 @@ RpAnimBlendClumpGetMainAssociation(RpClump *clump, CAnimBlendAssociation **assoc
CAnimBlendAssociation *mainAssoc = nil;
CAnimBlendAssociation *secondAssoc = nil;
float mainBlend = 0.0;
float secondBlend = 0.0;
float mainBlend = 0.0f;
float secondBlend = 0.0f;
for(CAnimBlendLink *link = clumpData->link.next; link; link = link->next){
CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link);
@ -215,7 +215,7 @@ RpAnimBlendClumpGetMainPartialAssociation(RpClump *clump)
if(clumpData == nil) return nil;
CAnimBlendAssociation *mainAssoc = nil;
float mainBlend = 0.0;
float mainBlend = 0.0f;
for(CAnimBlendLink *link = clumpData->link.next; link; link = link->next){
CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link);

View file

@ -2394,7 +2394,7 @@ cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automo
if(automobile->m_aWheelState[wheel] == 2) {
relativeVelChange = min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity);
} else {
relativeVelChange = 0.0;
relativeVelChange = 0.0f;
}
return max(relativeVelChange, min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f));
@ -2505,7 +2505,7 @@ cAudioManager::PlayOneShot(int32 index, int16 sound, float vol)
if(entity.m_bIsUsed) {
if(sound < SOUND_TOTAL_SOUNDS) {
if(entity.m_nType == AUDIOTYPE_SCRIPTOBJECT) {
if(m_nScriptObjectEntityTotal < 40) {
if(m_nScriptObjectEntityTotal < ARRAY_SIZE(m_anScriptObjectEntityIndices)) {
entity.m_awAudioEvent[0] = sound;
entity.m_AudioEvents = 1;
m_anScriptObjectEntityIndices[m_nScriptObjectEntityTotal++] =
@ -2515,7 +2515,7 @@ cAudioManager::PlayOneShot(int32 index, int16 sound, float vol)
int32 i = 0;
while(true) {
if(i >= entity.m_AudioEvents) {
if(entity.m_AudioEvents < 4) {
if(entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent)) {
entity.m_awAudioEvent[i] = sound;
entity.m_afVolume[i] = vol;
++entity.m_AudioEvents;
@ -2535,7 +2535,7 @@ cAudioManager::PlayOneShot(int32 index, int16 sound, float vol)
}
entity.m_awAudioEvent[i] = sound;
entity.m_afVolume[i] = vol;
if(entity.m_AudioEvents < 4) ++entity.m_AudioEvents;
if(entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent)) ++entity.m_AudioEvents;
}
}
}
@ -3199,8 +3199,8 @@ cAudioManager::ProcessCesna(cVehicleParams *params)
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 52;
m_sQueueSample.m_nSampleIndex = SFX_CESNA_IDLE;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIsDistant = false;
m_sQueueSample.field_16 = 0;
m_sQueueSample.m_nFrequency = 12500;
m_sQueueSample.m_nLoopCount = 0;
@ -3209,11 +3209,11 @@ cAudioManager::ProcessCesna(cVehicleParams *params)
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 8.0;
m_sQueueSample.field_48 = 8.0f;
m_sQueueSample.m_fSoundIntensity = 200.0f;
m_sQueueSample.field_56 = 0;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
if(params->m_fDistance < 8100.f) {
@ -3221,8 +3221,8 @@ cAudioManager::ProcessCesna(cVehicleParams *params)
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 2;
m_sQueueSample.m_nSampleIndex = SFX_CESNA_REV;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIsDistant = false;
m_sQueueSample.field_16 = 0;
m_sQueueSample.m_nFrequency = 25000;
m_sQueueSample.m_nLoopCount = 0;
@ -3232,11 +3232,11 @@ cAudioManager::ProcessCesna(cVehicleParams *params)
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 8.0;
m_sQueueSample.field_48 = 8.0f;
m_sQueueSample.m_fSoundIntensity = 90.0f;
m_sQueueSample.field_56 = 0;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
}
@ -3313,8 +3313,8 @@ cAudioManager::ProcessCrane()
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 0;
m_sQueueSample.m_nSampleIndex = SFX_CRANE_MAGNET;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIsDistant = false;
m_sQueueSample.field_16 = 2;
m_sQueueSample.m_nFrequency = 6000;
m_sQueueSample.m_nLoopCount = 0;
@ -3327,8 +3327,8 @@ cAudioManager::ProcessCrane()
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_76 = 3;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents) {
@ -3338,7 +3338,7 @@ cAudioManager::ProcessCrane()
SampleManager.GetSampleBaseFrequency(SFX_COL_CAR_2);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.field_56 = 1;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = 1;
AddSampleToRequestedQueue();
}
@ -3680,7 +3680,7 @@ void cAudioManager::ProcessFires(int32)
}
} else {
maxDist = 2500.f;
m_sQueueSample.m_fSoundIntensity = 50.0;
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
m_sQueueSample.m_nFrequency += i * ((uint32)m_sQueueSample.m_nFrequency >> 6);
@ -3695,10 +3695,10 @@ void cAudioManager::ProcessFires(int32)
m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = i;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.field_48 = 2.0;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.field_76 = 10;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_bIsDistant = false;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.field_56 = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
@ -3706,8 +3706,8 @@ void cAudioManager::ProcessFires(int32)
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
}
@ -3886,6 +3886,50 @@ cAudioManager::ProcessGarages()
static uint8 iSound = 32;
#define LOOP_HELPER \
for(j = 0; j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; ++j) { \
switch(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j]) { \
case SOUND_GARAGE_DOOR_CLOSED: \
case SOUND_GARAGE_DOOR_OPENED: \
if(distSquared < 6400.f) { \
CalculateDistance(distCalculated, distSquared); \
m_sQueueSample.m_bVolume = ComputeVolume(60, 80.f, m_sQueueSample.m_fDistance); \
if(m_sQueueSample.m_bVolume) { \
if(CGarages::Garages[i].m_eGarageType == GARAGE_CRUSHER) { \
m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; \
m_sQueueSample.m_nFrequency = 6735; \
} else if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex] \
.m_awAudioEvent[j] == 69) { \
m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; \
m_sQueueSample.m_nFrequency = 22000; \
} else { \
m_sQueueSample.m_nSampleIndex = SFX_COL_GARAGE_DOOR_1; \
m_sQueueSample.m_nFrequency = 18000; \
} \
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; \
m_sQueueSample.field_16 = 4; \
m_sQueueSample.m_bEmittingVolume = 60; \
m_sQueueSample.field_48 = 0.0f; \
m_sQueueSample.m_fSoundIntensity = 80.0f; \
m_sQueueSample.field_16 = 4; \
m_sQueueSample.m_bReverbFlag = true; \
/*m_sQueueSample.m_bReverbFlag = true;*/ \
m_sQueueSample.m_bIsDistant = false; \
m_sQueueSample.field_56 = 1; \
m_sQueueSample.m_nLoopCount = 1; \
m_sQueueSample.m_nLoopStart = 0; \
m_sQueueSample.m_nLoopEnd = -1; \
m_sQueueSample.m_counter = iSound++; \
if(iSound < 32) iSound = 32; \
m_sQueueSample.m_bRequireReflection = 1; \
AddSampleToRequestedQueue(); \
} \
} \
break; \
default: continue; \
} \
}
for(uint32 i = 0; i < CGarages::NumGarages; ++i) {
if(CGarages::Garages[i].m_eGarageType == GARAGE_NONE) continue;
entity = CGarages::Garages[i].m_pDoor1;
@ -3902,104 +3946,14 @@ cAudioManager::ProcessGarages()
if(CGarages::Garages[i].m_eGarageType == GARAGE_CRUSHER) {
if(CGarages::Garages[i].m_eGarageState == GS_AFTERDROPOFF) {
if(!(m_FrameCounter & 1)) {
for(j = 0;
j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex]
.m_AudioEvents;
++j) {
switch(m_asAudioEntities[m_sQueueSample
.m_nEntityIndex]
.m_awAudioEvent[j]) {
case SOUND_GARAGE_DOOR_CLOSED:
case SOUND_GARAGE_DOOR_OPENED:
if(distSquared < 6400.f) {
CalculateDistance(
distCalculated,
distSquared);
m_sQueueSample
.m_bVolume = ComputeVolume(
60, 80.f,
m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
if(CGarages::Garages[i]
.m_eGarageType ==
GARAGE_CRUSHER) {
m_sQueueSample
.m_nSampleIndex =
SFX_COL_CAR_PANEL_2;
m_sQueueSample
.m_nFrequency =
6735;
} else if(
m_asAudioEntities
[m_sQueueSample
.m_nEntityIndex]
.m_awAudioEvent
[j] ==
69) {
m_sQueueSample
.m_nSampleIndex =
SFX_COL_CAR_PANEL_2;
m_sQueueSample
.m_nFrequency =
22000;
} else {
m_sQueueSample
.m_nSampleIndex =
SFX_COL_GARAGE_DOOR_1;
m_sQueueSample
.m_nFrequency =
18000;
}
m_sQueueSample
.m_bBankIndex = 0;
m_sQueueSample
.field_16 = 4;
m_sQueueSample
.m_bEmittingVolume =
60;
m_sQueueSample
.field_48 = 0.0;
m_sQueueSample
.m_fSoundIntensity =
80.0f;
m_sQueueSample
.field_16 = 4;
m_sQueueSample
.m_bReverbFlag = 1;
//m_sQueueSample
// .m_bReverbFlag = 1;
m_sQueueSample
.m_bIsDistant = 0;
m_sQueueSample
.field_56 = 1;
m_sQueueSample
.m_nLoopCount = 1;
m_sQueueSample
.m_nLoopStart = 0;
m_sQueueSample
.m_nLoopEnd = -1;
m_sQueueSample
.m_counter =
iSound++;
if(iSound < 32)
iSound = 32;
m_sQueueSample
.m_bRequireReflection =
1;
AddSampleToRequestedQueue();
}
}
break;
default: continue;
}
}
LOOP_HELPER
continue;
}
if(m_anRandomTable[1] & 1) {
sampleIndex = m_anRandomTable[2] % 5u + SFX_COL_CAR_1;
sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_CAR_1;
} else {
sampleIndex =
m_anRandomTable[2] % 6u + SFX_COL_CAR_PANEL_1;
m_anRandomTable[2] % 6 + SFX_COL_CAR_PANEL_1;
}
m_sQueueSample.m_nSampleIndex = sampleIndex;
m_sQueueSample.m_nFrequency =
@ -4012,8 +3966,8 @@ cAudioManager::ProcessGarages()
m_sQueueSample.field_56 = 1;
m_sQueueSample.m_counter = iSound++;
if(iSound < 32u) iSound = 32;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIsDistant = false;
m_sQueueSample.field_16 = 3;
m_sQueueSample.m_bEmittingVolume = 90;
m_sQueueSample.m_nLoopStart =
@ -4022,84 +3976,12 @@ cAudioManager::ProcessGarages()
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 2.0;
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
for(j = 0; j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex]
.m_AudioEvents;
++j) {
switch(m_asAudioEntities[m_sQueueSample.m_nEntityIndex]
.m_awAudioEvent[j]) {
case SOUND_GARAGE_DOOR_CLOSED:
case SOUND_GARAGE_DOOR_OPENED:
if(distSquared < 6400.f) {
CalculateDistance(distCalculated,
distSquared);
m_sQueueSample.m_bVolume =
ComputeVolume(
60, 80.f,
m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
if(CGarages::Garages[i]
.m_eGarageType ==
GARAGE_CRUSHER) {
m_sQueueSample
.m_nSampleIndex =
SFX_COL_CAR_PANEL_2;
m_sQueueSample
.m_nFrequency =
6735;
} else if(
m_asAudioEntities
[m_sQueueSample
.m_nEntityIndex]
.m_awAudioEvent
[j] == 69) {
m_sQueueSample
.m_nSampleIndex =
SFX_COL_CAR_PANEL_2;
m_sQueueSample
.m_nFrequency =
22000;
} else {
m_sQueueSample
.m_nSampleIndex =
SFX_COL_GARAGE_DOOR_1;
m_sQueueSample
.m_nFrequency =
18000;
}
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.field_16 = 4;
m_sQueueSample
.m_bEmittingVolume = 60;
m_sQueueSample.field_48 = 0.0;
m_sQueueSample
.m_fSoundIntensity = 80.0f;
m_sQueueSample.field_16 = 4;
m_sQueueSample.m_bReverbFlag =
1;
//m_sQueueSample.m_bReverbFlag =
// 1;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_counter =
iSound++;
if(iSound < 32) iSound = 32;
m_sQueueSample
.m_bRequireReflection = 1;
AddSampleToRequestedQueue();
}
}
break;
default: continue;
}
}
LOOP_HELPER
continue;
}
m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
@ -4112,73 +3994,25 @@ cAudioManager::ProcessGarages()
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_56 = 0;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIsDistant = false;
m_sQueueSample.field_16 = 3;
m_sQueueSample.m_bEmittingVolume = 90;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 2.0;
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
for(j = 0; j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents;
++j) {
switch(m_asAudioEntities[m_sQueueSample.m_nEntityIndex]
.m_awAudioEvent[j]) {
case SOUND_GARAGE_DOOR_CLOSED:
case SOUND_GARAGE_DOOR_OPENED:
if(distSquared < 6400.f) {
CalculateDistance(distCalculated, distSquared);
m_sQueueSample.m_bVolume =
ComputeVolume(60, 80.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
if(CGarages::Garages[i].m_eGarageType ==
GARAGE_CRUSHER) {
m_sQueueSample.m_nSampleIndex =
SFX_COL_CAR_PANEL_2;
m_sQueueSample.m_nFrequency = 6735;
} else if(m_asAudioEntities[m_sQueueSample
.m_nEntityIndex]
.m_awAudioEvent[j] == 69) {
m_sQueueSample.m_nSampleIndex =
SFX_COL_CAR_PANEL_2;
m_sQueueSample.m_nFrequency = 22000;
} else {
m_sQueueSample.m_nSampleIndex =
SFX_COL_GARAGE_DOOR_1;
m_sQueueSample.m_nFrequency = 18000;
}
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.field_16 = 4;
m_sQueueSample.m_bEmittingVolume = 60;
m_sQueueSample.field_48 = 0.0;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.field_16 = 4;
m_sQueueSample.m_bReverbFlag = 1;
//m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_counter = iSound++;
if(iSound < 32) iSound = 32;
m_sQueueSample.m_bRequireReflection = 1;
AddSampleToRequestedQueue();
}
}
break;
default: continue;
}
}
LOOP_HELPER
}
}
}
}
#undef LOOP_HELPER
}
struct tHelicopterSampleData {
@ -5120,7 +4954,7 @@ cAudioManager::ProcessMissionAudio()
static uint8 nFramesForPretendPlaying = 0;
if(m_bIsInitialised) {
if(m_sMissionAudio.m_nSampleIndex != 3033) {
if(m_sMissionAudio.m_nSampleIndex != NO_SAMPLE) {
switch(m_sMissionAudio.m_bLoadingStatus) {
case 0:
SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex, 1);
@ -5141,7 +4975,7 @@ cAudioManager::ProcessMissionAudio()
m_sMissionAudio.m_bPlayStatus = 1;
} else {
m_sMissionAudio.m_bPlayStatus = 2;
m_sMissionAudio.m_nSampleIndex = 3033;
m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
}
}
} else {
@ -5161,7 +4995,7 @@ cAudioManager::ProcessMissionAudio()
2 ||
m_sMissionAudio.field_24-- == 0) {
m_sMissionAudio.m_bPlayStatus = 2;
m_sMissionAudio.m_nSampleIndex = 3033;
m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
SampleManager.StopStreamedFile(1);
m_sMissionAudio.field_24 = 0;
}
@ -5175,7 +5009,7 @@ cAudioManager::ProcessMissionAudio()
SampleManager.PauseStream(0, 1);
} else {
m_sMissionAudio.m_bPlayStatus = 2;
m_sMissionAudio.m_nSampleIndex = 3033;
m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
SampleManager.StopStreamedFile(1);
m_sMissionAudio.field_24 = 0;
}
@ -6978,7 +6812,7 @@ cAudioManager::ProcessProjectiles()
case WEAPONTYPE_ROCKETLAUNCHER:
emittingVol = maxVolume;
maxDist = 8100.f;
m_sQueueSample.m_fSoundIntensity = 90.0;
m_sQueueSample.m_fSoundIntensity = 90.0f;
m_sQueueSample.m_nSampleIndex = 81;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nFrequency =
@ -6988,7 +6822,7 @@ cAudioManager::ProcessProjectiles()
case WEAPONTYPE_MOLOTOV:
emittingVol = 50;
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nFrequency =
@ -6997,7 +6831,7 @@ cAudioManager::ProcessProjectiles()
break;
default: return;
}
m_sQueueSample.field_48 = 4.0;
m_sQueueSample.field_48 = 4.0f;
m_sQueueSample.field_76 = 3;
m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition();
float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
@ -7373,7 +7207,7 @@ cAudioManager::ProcessVehicle(CVehicle *veh)
params.m_pVehicle = veh;
params.m_pTransmission = nil;
params.m_nIndex = 0;
params.m_fVelocityChange = 0.0;
params.m_fVelocityChange = 0.0f;
if(handling) params.m_pTransmission = &handling->Transmission;
@ -7534,8 +7368,8 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params)
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 5.0;
m_sQueueSample.m_fSoundIntensity = 40.0;
m_sQueueSample.field_48 = 5.0f;
m_sQueueSample.m_fSoundIntensity = 40.0f;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_76 = 3;
m_sQueueSample.m_bReverbFlag = true;
@ -7547,7 +7381,7 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params)
if(automobile->m_nCarHornTimer > 44) automobile->m_nCarHornTimer = 44;
if(automobile->m_nCarHornTimer == 44)
automobile->field_22D =
(LOBYTE(m_FrameCounter) + LOBYTE(m_sQueueSample.m_nEntityIndex)) & 7;
(uint8(m_FrameCounter) + uint8(m_sQueueSample.m_nEntityIndex)) & 7;
if(hornPatternsArray[automobile->field_22D][44 - automobile->m_nCarHornTimer]) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_bVolume = ComputeVolume(80, 40.f, m_sQueueSample.m_fDistance);
@ -7566,8 +7400,8 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params)
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 5.0;
m_sQueueSample.m_fSoundIntensity = 40.0;
m_sQueueSample.field_48 = 5.0f;
m_sQueueSample.m_fSoundIntensity = 40.0f;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_76 = 3;
m_sQueueSample.m_bReverbFlag = true;
@ -7812,8 +7646,8 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 3.0;
m_sQueueSample.m_fSoundIntensity = 40.0;
m_sQueueSample.field_48 = 3.0f;
m_sQueueSample.m_fSoundIntensity = 40.0f;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_76 = 3;
m_sQueueSample.m_bReverbFlag = true;
@ -8225,27 +8059,27 @@ cAudioManager::SetSpeakerConfig(int32 conf) const
bool
cAudioManager::SetupJumboEngineSound(uint8 vol, int32 freq)
{
if(m_sQueueSample.m_fDistance >= 180.f) return 0;
if(m_sQueueSample.m_fDistance >= 180.f) return false;
uint8 emittingVol = vol - gJumboVolOffsetPercentage / 100;
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 180.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 3;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_ENGINE;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIsDistant = false;
m_sQueueSample.field_16 = 1;
m_sQueueSample.m_nFrequency = freq;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 4.0;
m_sQueueSample.field_48 = 4.0f;
m_sQueueSample.m_fSoundIntensity = 180.0f;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_76 = 4;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
return true;

View file

@ -24,7 +24,7 @@ uint32& CBridge::TimeOfBridgeBecomingOperational = *(uint32*)0x8F2BC0;
void CBridge::Init()
{
FindBridgeEntities();
OldLift = -1.0;
OldLift = -1.0f;
if (pLiftPart && pWeight)
{
DefaultZLiftPart = pLiftPart->GetPosition().z;
@ -60,32 +60,32 @@ void CBridge::Update()
if (timeElapsed < 10000)
{
State = STATE_LIFT_PART_MOVING_DOWN;
liftHeight = 25.0 - timeElapsed / 10000.0 * 25.0;
liftHeight = 25.0 - timeElapsed / 10000.0 * 25.0f;
}
else if (timeElapsed < 40000)
{
liftHeight = 0.0;
liftHeight = 0.0f;
State = STATE_LIFT_PART_IS_DOWN;
}
else if (timeElapsed < 50000)
{
liftHeight = 0.0;
liftHeight = 0.0f;
State = STATE_LIFT_PART_ABOUT_TO_MOVE_UP;
}
else if (timeElapsed < 60000)
{
State = STATE_LIFT_PART_MOVING_UP;
liftHeight = (timeElapsed - 50000) / 10000.0 * 25.0;
liftHeight = (timeElapsed - 50000) / 10000.0 * 25.0f;
}
else
{
liftHeight = 25.0;
liftHeight = 25.0f;
State = STATE_LIFT_PART_IS_UP;
}
}
else
{
liftHeight = 25.0;
liftHeight = 25.0f;
TimeOfBridgeBecomingOperational = 0;
State = STATE_BRIDGE_LOCKED;
}

View file

@ -991,7 +991,7 @@ float
CPathFind::FindNodeOrientationForCarPlacement(int32 nodeId)
{
if(m_pathNodes[nodeId].numLinks == 0)
return 0.0;
return 0.0f;
CVector dir = m_pathNodes[m_connections[m_pathNodes[nodeId].firstLink]].pos - m_pathNodes[nodeId].pos;
dir.z = 0.0f;
dir.Normalise();
@ -1008,7 +1008,7 @@ CPathFind::FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, flo
CVector dir;
if(m_pathNodes[nodeId].numLinks == 0)
return 0.0;
return 0.0f;
int bestNode = m_connections[m_pathNodes[nodeId].firstLink];
#ifdef FIX_BUGS

View file

@ -704,7 +704,7 @@ CPickups::DoPickUpEffects(CEntity *entity)
aWeaponReds[colorId] * colorModifier, aWeaponGreens[colorId] * colorModifier, aWeaponBlues[colorId] * colorModifier,
4.0f, 1.0f, 40.0f, false, 0.0f);
float radius = (double)(rand() & 0xF) * 0.1 + 3.0;
float radius = (double)(rand() & 0xF) * 0.1 + 3.0f;
CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), radius, aWeaponReds[colorId] * modifiedSin / 256.0f, aWeaponGreens[colorId] * modifiedSin / 256.0f, aWeaponBlues[colorId] * modifiedSin / 256.0f, CPointLights::FOG_NONE, true);
float size = (double)(rand() & 0xF) * 0.0005 + 0.6;
CCoronas::RegisterCorona( (uintptr)entity,

View file

@ -174,7 +174,7 @@ void CMissionCleanup::Process()
{
CPopulation::m_AllRandomPedsThisType = -1;
CPopulation::PedDensityMultiplier = 1.0f;
CCarCtrl::CarDensityMultiplier = 1.0;
CCarCtrl::CarDensityMultiplier = 1.0f;
FindPlayerPed()->m_pWanted->m_fCrimeSensitivity = 1.0f;
TheCamera.Restore();
TheCamera.SetWideScreenOff();

View file

@ -416,17 +416,17 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
// BUG? is this ever used?
// The values seem to be roughly m_fPedZoomValueSmooth + 1.85
if(ResetStatics){
if(TheCamera.PedZoomIndicator == 1.0) m_fRealGroundDist = 2.090556f;
if(TheCamera.PedZoomIndicator == 2.0) m_fRealGroundDist = 3.34973f;
if(TheCamera.PedZoomIndicator == 3.0) m_fRealGroundDist = 4.704914f;
if(TheCamera.PedZoomIndicator == 4.0) m_fRealGroundDist = 2.090556f;
if(TheCamera.PedZoomIndicator == 1.0f) m_fRealGroundDist = 2.090556f;
if(TheCamera.PedZoomIndicator == 2.0f) m_fRealGroundDist = 3.34973f;
if(TheCamera.PedZoomIndicator == 3.0f) m_fRealGroundDist = 4.704914f;
if(TheCamera.PedZoomIndicator == 4.0f) m_fRealGroundDist = 2.090556f;
}
// And what is this? It's only used for collision and rotation it seems
float RealGroundDist;
if(TheCamera.PedZoomIndicator == 1.0) RealGroundDist = 2.090556f;
if(TheCamera.PedZoomIndicator == 2.0) RealGroundDist = 3.34973f;
if(TheCamera.PedZoomIndicator == 3.0) RealGroundDist = 4.704914f;
if(TheCamera.PedZoomIndicator == 4.0) RealGroundDist = 2.090556f;
if(TheCamera.PedZoomIndicator == 1.0f) RealGroundDist = 2.090556f;
if(TheCamera.PedZoomIndicator == 2.0f) RealGroundDist = 3.34973f;
if(TheCamera.PedZoomIndicator == 3.0f) RealGroundDist = 4.704914f;
if(TheCamera.PedZoomIndicator == 4.0f) RealGroundDist = 2.090556f;
if(m_fCloseInPedHeightOffset > 0.00001f)
RealGroundDist = 1.7016;

View file

@ -103,7 +103,7 @@ void CTimer::Update(void)
{
m_snTimeInMilliseconds = m_snTimeInMilliseconds + upd;
m_snTimeInMillisecondsNonClipped = m_snTimeInMillisecondsNonClipped + upd;
ms_fTimeStep = updInCyclesScaled / (double)_nCyclesPerMS / 20.0;
ms_fTimeStep = updInCyclesScaled / (double)_nCyclesPerMS / 20.0f;
}
}
else

View file

@ -4,7 +4,6 @@
#define _USE_MATH_DEFINES
#pragma warning(disable: 4244) // int to float
#pragma warning(disable: 4800) // int to bool
#pragma warning(disable: 4305) // double to float
#pragma warning(disable: 4838) // narrowing conversion
#pragma warning(disable: 4996) // POSIX names

View file

@ -216,7 +216,7 @@ Idle(void *arg)
RenderEffects();
if((TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_NORMAL) &&
TheCamera.m_ScreenReductionPercentage > 0.0)
TheCamera.m_ScreenReductionPercentage > 0.0f)
TheCamera.SetMotionBlurAlpha(150);
TheCamera.RenderMotionBlur();

View file

@ -1831,7 +1831,7 @@ CPhysical::ProcessCollision(void)
if(IsPed() && (distSq >= sq(0.2f) || ped->IsPlayer())){
if(ped->IsPlayer())
n = max(NUMSTEPS(0.2f), 2.0);
n = max(NUMSTEPS(0.2f), 2.0f);
else
n = NUMSTEPS(0.3f);
step = savedTimeStep / n;

View file

@ -90,7 +90,7 @@ CObjectData::SetObjectData(int32 modelId, CObject &object)
object.m_nCollisionDamageEffect = objinfo->m_nCollisionDamageEffect;
object.m_nSpecialCollisionResponseCases = objinfo->m_nSpecialCollisionResponseCases;
object.m_bCameraToAvoidThisObject = objinfo->m_bCameraToAvoidThisObject;
if(object.m_fMass >= 99998.0){
if(object.m_fMass >= 99998.0f){
object.bInfiniteMass = true;
object.bAffectedByGravity = false;
object.bExplosionProof = true;

View file

@ -7642,21 +7642,21 @@ CPed::Flee(void)
else if (PI + angleToFleeEntity < angleToFleeDamagingThing)
angleToFleeDamagingThing -= TWOPI;
if (damagingThingPriorityMult <= 1.0) {
if (damagingThingPriorityMult <= 1.0f) {
// Range [0.0, 1.0]
double angleToFleeBoth = (angleToFleeDamagingThing + angleToFleeEntity) * 0.5;
float angleToFleeBoth = (angleToFleeDamagingThing + angleToFleeEntity) * 0.5f;
if (m_fRotationDest - PI > angleToFleeBoth)
angleToFleeBoth += TWOPI;
else if (PI + m_fRotationDest < angleToFleeBoth)
angleToFleeBoth -= TWOPI;
m_fRotationDest = (1.0 - damagingThingPriorityMult) * m_fRotationDest + damagingThingPriorityMult * angleToFleeBoth;
m_fRotationDest = (1.0f - damagingThingPriorityMult) * m_fRotationDest + damagingThingPriorityMult * angleToFleeBoth;
} else {
// Range (1.0, 1.5]
double adjustedMult = (damagingThingPriorityMult - 1.0) * 2.0;
double adjustedMult = (damagingThingPriorityMult - 1.0f) * 2.0f;
m_fRotationDest = angleToFleeEntity * (1.0 - adjustedMult) + adjustedMult * angleToFleeDamagingThing;
}
} else {

View file

@ -457,7 +457,7 @@ CCoronas::RenderReflections(void)
continue;
// Don't draw if reflection is too high
if(aCoronas[i].heightAboveRoad < 20.0){
if(aCoronas[i].heightAboveRoad < 20.0f){
// don't draw if camera is below road
if(CCoronas::aCoronas[i].coors.z - aCoronas[i].heightAboveRoad > TheCamera.GetPosition().z)
continue;

View file

@ -84,7 +84,7 @@ CFont::Initialise(void)
Sprite[2].SetTexture("font1", "font1_mask");
SetScale(1.0f, 1.0f);
SetSlantRefPoint(SCREEN_WIDTH, 0.0f);
SetSlant(0.0);
SetSlant(0.0f);
SetColor(CRGBA(0xFF, 0xFF, 0xFF, 0));
SetJustifyOff();
SetCentreOff();
@ -95,7 +95,7 @@ CFont::Initialise(void)
SetBackGroundOnlyTextOff();
SetPropOn();
SetFontStyle(0);
SetRightJustifyWrap(0.0);
SetRightJustifyWrap(0.0f);
SetAlphaFade(255.0f);
SetDropShadowPosition(0);
CTxdStore::PopCurrentTxd();

View file

@ -619,7 +619,7 @@ void CHud::Draw()
CFont::SetPropOff();
CFont::SetFontStyle(FONT_HEADING);
CFont::SetRightJustifyOn();
CFont::SetRightJustifyWrap(0.0);
CFont::SetRightJustifyWrap(0.0f);
sprintf(sTemp, "%02d:%02d", CClock::GetHours(), CClock::GetMinutes());
AsciiToUnicode(sTemp, sPrint);
@ -773,7 +773,7 @@ void CHud::Draw()
fStep = 2.0f;
PagerXOffset += fStep * CTimer::GetTimeStep();
if (PagerXOffset > 150.0f) {
PagerXOffset = 150.0;
PagerXOffset = 150.0f;
PagerOn = 0;
}
}
@ -934,13 +934,13 @@ void CHud::Draw()
BigMessageInUse[0] += CTimer::GetTimeStep();
if (BigMessageInUse[0] >= 120.0f) {
BigMessageInUse[0] = 120.0;
BigMessageInUse[0] = 120.0f;
BigMessageAlpha[0] -= (CTimer::GetTimeStepInMilliseconds() * 0.3f);
}
if (BigMessageAlpha[0] <= 0.0f) {
m_BigMessage[0][0] = 0;
BigMessageAlpha[0] = 0.0;
BigMessageAlpha[0] = 0.0f;
}
}
else {
@ -977,7 +977,7 @@ void CHud::Draw()
BigMessageAlpha[2] += (CTimer::GetTimeStepInSeconds() * 255.0f);
if (BigMessageAlpha[2] > 255.0f)
BigMessageAlpha[2] = 255.0;
BigMessageAlpha[2] = 255.0f;
CFont::SetBackgroundOff();
@ -997,12 +997,12 @@ void CHud::Draw()
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(82.0f), m_BigMessage[2]);
}
else {
BigMessageAlpha[2] = 0.0;
BigMessageInUse[2] = 1.0;
BigMessageAlpha[2] = 0.0f;
BigMessageInUse[2] = 1.0f;
}
}
else {
BigMessageInUse[2] = 0.0;
BigMessageInUse[2] = 0.0f;
}
}
}
@ -1231,12 +1231,12 @@ void CHud::DrawAfterFade()
BigMessageInUse[1] += CTimer::GetTimeStep();
if (BigMessageInUse[1] >= 120.0f) {
BigMessageInUse[1] = 120.0;
BigMessageInUse[1] = 120.0f;
BigMessageAlpha[1] -= (CTimer::GetTimeStepInMilliseconds() * 0.3f);
}
if (BigMessageAlpha[1] <= 0) {
m_BigMessage[1][0] = 0;
BigMessageAlpha[1] = 0.0;
BigMessageAlpha[1] = 0.0f;
}
}
else {

View file

@ -584,7 +584,7 @@ void _psPrintCpuInfo()
RwBool
psInitialise(void)
{
PsGlobal.lastMousePos.x = PsGlobal.lastMousePos.y = 0.0;
PsGlobal.lastMousePos.x = PsGlobal.lastMousePos.y = 0.0f;
RsGlobal.ps = &PsGlobal;