diff --git a/src/common.h b/src/common.h index 9acf7638..4844353b 100644 --- a/src/common.h +++ b/src/common.h @@ -10,7 +10,7 @@ #include #include -#include +//#include #include #ifdef WITHD3D @@ -125,7 +125,7 @@ inline float sq(float x) { return x*x; } #define DEGTORAD(x) ((x) * PI / 180.0f) #define RADTODEG(x) ((x) * 180.0f / PI) -#if USE_PS2_RAND == TRUE +#ifdef USE_PS2_RAND #define MYRAND_MAX 65535 #else #define MYRAND_MAX 32767 @@ -134,8 +134,15 @@ inline float sq(float x) { return x*x; } int myrand(void); void mysrand(unsigned int seed); -#define debug(f, ...) printf("[DBG]: " f "\n", __VA_ARGS__) -#define DEV(f, ...) printf("[DEV]: " f "", __VA_ARGS__) +void re3_debug(char *format, ...); +void re3_trace(const char *filename, unsigned int lineno, const char *func, char *format, ...); +void re3_assert(const char *expr, const char *filename, unsigned int lineno, const char *func); + +#define debug(f, ...) re3_debug("[DBG]: " f, __VA_ARGS__) +#define DEV(f, ...) re3_debug("[DEV]: " f, __VA_ARGS__) +#define TRACE(f, ...) re3_trace(__FILE__, __LINE__, __FUNCTION__, f, __VA_ARGS__) + +#define assert(_Expression) (void)( (!!(_Expression)) || (re3_assert(#_Expression, __FILE__, __LINE__, __FUNCTION__), 0) ) #define ASSERT assert #define _TODO(x) diff --git a/src/config.h b/src/config.h index 3a4896a2..bf3f6572 100644 --- a/src/config.h +++ b/src/config.h @@ -57,7 +57,10 @@ enum Config { NUMPOINTLIGHTS = 32 }; -#define GTA3_1_1_PATCH FALSE -#define USE_PS2_RAND FALSE +#define GTA3_1_1_PATCH +#define USE_PS2_RAND #define RANDOMSPLASH #define CHATTYSPLASH +//#define FIX_BUGS +//#define NO_CDCHECK +#define NO_MOVIES diff --git a/src/re3.cpp b/src/re3.cpp index b7404ba2..cff70ff4 100644 --- a/src/re3.cpp +++ b/src/re3.cpp @@ -1,4 +1,5 @@ #include +#include #include #include "common.h" #include "patcher.h" @@ -20,7 +21,7 @@ WRAPPER void gtadelete(void *p) { EAXJMP(0x5A07E0); } void *operator new(size_t sz) { return gtanew(sz); } void operator delete(void *ptr) noexcept { gtadelete(ptr); } -#if USE_PS2_RAND == TRUE +#ifdef USE_PS2_RAND unsigned __int64 myrand_seed = 1; #else unsigned long int myrand_seed = 1; @@ -29,7 +30,7 @@ unsigned long int myrand_seed = 1; int myrand(void) { -#if USE_PS2_RAND == TRUE +#ifdef USE_PS2_RAND // Use our own implementation of rand, stolen from PS2 myrand_seed = 0x5851F42D4C957F2D * myrand_seed + 1; return ((myrand_seed >> 32) & 0x7FFFFFFF); @@ -136,6 +137,79 @@ HeadlightsFix_DontLimit: } } +const int re3_buffsize = 1024; +static char re3_buff[re3_buffsize]; + +void re3_assert(const char *expr, const char *filename, unsigned int lineno, const char *func) +{ + int nCode; + + strcpy_s(re3_buff, re3_buffsize, "Assertion failed!" ); + strcat_s(re3_buff, re3_buffsize, "\n" ); + + strcat_s(re3_buff, re3_buffsize, "File: "); + strcat_s(re3_buff, re3_buffsize, filename ); + strcat_s(re3_buff, re3_buffsize, "\n" ); + + strcat_s(re3_buff, re3_buffsize, "Line: " ); + _itoa_s( lineno, re3_buff + strlen(re3_buff), re3_buffsize - strlen(re3_buff), 10 ); + strcat_s(re3_buff, re3_buffsize, "\n"); + + strcat_s(re3_buff, re3_buffsize, "Function: "); + strcat_s(re3_buff, re3_buffsize, func ); + strcat_s(re3_buff, re3_buffsize, "\n" ); + + strcat_s(re3_buff, re3_buffsize, "Expression: "); + strcat_s(re3_buff, re3_buffsize, expr); + strcat_s(re3_buff, re3_buffsize, "\n"); + + strcat_s(re3_buff, re3_buffsize, "\n" ); + strcat_s(re3_buff, re3_buffsize, "(Press Retry to debug the application)"); + + + nCode = ::MessageBoxA(NULL, re3_buff, "RE3 Assertion Failed!", + MB_ABORTRETRYIGNORE|MB_ICONHAND|MB_SETFOREGROUND|MB_TASKMODAL); + + if (nCode == IDABORT) + { + raise(SIGABRT); + _exit(3); + } + + if (nCode == IDRETRY) + { + __debugbreak(); + return; + } + + if (nCode == IDIGNORE) + return; + + abort(); +} + +void re3_debug(char *format, ...) +{ + va_list va; + va_start(va, format); + vsprintf_s(re3_buff, re3_buffsize, format, va); + va_end(va); + + printf("%s\n", re3_buff); +} + +void re3_trace(const char *filename, unsigned int lineno, const char *func, char *format, ...) +{ + char buff[re3_buffsize *2]; + va_list va; + va_start(va, format); + vsprintf_s(re3_buff, re3_buffsize, format, va); + va_end(va); + + sprintf_s(buff, re3_buffsize * 2, "[%s.%s:%d]: %s", filename, func, lineno, re3_buff); + + OutputDebugStringA(buff); +} void patch() diff --git a/src/render/Particle.cpp b/src/render/Particle.cpp index 03ff6bb2..b7c14f1b 100644 --- a/src/render/Particle.cpp +++ b/src/render/Particle.cpp @@ -587,7 +587,7 @@ void CParticle::Shutdown() for ( Int32 i = 0; i < MAX_SMOKE_FILES; i++ ) { RwTextureDestroy(gpSmokeTex[i]); -#if GTA3_1_1_PATCH == TRUE +#ifdef GTA3_1_1_PATCH gpSmokeTex[i] = NULL; #endif } @@ -595,7 +595,7 @@ void CParticle::Shutdown() for ( Int32 i = 0; i < MAX_SMOKE2_FILES; i++ ) { RwTextureDestroy(gpSmoke2Tex[i]); -#if GTA3_1_1_PATCH == TRUE +#ifdef GTA3_1_1_PATCH gpSmoke2Tex[i] = NULL; #endif } @@ -603,7 +603,7 @@ void CParticle::Shutdown() for ( Int32 i = 0; i < MAX_RUBBER_FILES; i++ ) { RwTextureDestroy(gpRubberTex[i]); -#if GTA3_1_1_PATCH == TRUE +#ifdef GTA3_1_1_PATCH gpRubberTex[i] = NULL; #endif } @@ -611,7 +611,7 @@ void CParticle::Shutdown() for ( Int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ ) { RwTextureDestroy(gpRainSplashTex[i]); -#if GTA3_1_1_PATCH == TRUE +#ifdef GTA3_1_1_PATCH gpRainSplashTex[i] = NULL; #endif } @@ -619,7 +619,7 @@ void CParticle::Shutdown() for ( Int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ ) { RwTextureDestroy(gpWatersprayTex[i]); -#if GTA3_1_1_PATCH == TRUE +#ifdef GTA3_1_1_PATCH gpWatersprayTex[i] = NULL; #endif } @@ -627,7 +627,7 @@ void CParticle::Shutdown() for ( Int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ ) { RwTextureDestroy(gpExplosionMediumTex[i]); -#if GTA3_1_1_PATCH == TRUE +#ifdef GTA3_1_1_PATCH gpExplosionMediumTex[i] = NULL; #endif } @@ -635,7 +635,7 @@ void CParticle::Shutdown() for ( Int32 i = 0; i < MAX_GUNFLASH_FILES; i++ ) { RwTextureDestroy(gpGunFlashTex[i]); -#if GTA3_1_1_PATCH == TRUE +#ifdef GTA3_1_1_PATCH gpGunFlashTex[i] = NULL; #endif } @@ -643,7 +643,7 @@ void CParticle::Shutdown() for ( Int32 i = 0; i < MAX_RAINDROP_FILES; i++ ) { RwTextureDestroy(gpRainDropTex[i]); -#if GTA3_1_1_PATCH == TRUE +#ifdef GTA3_1_1_PATCH gpRainDropTex[i] = NULL; #endif } @@ -651,7 +651,7 @@ void CParticle::Shutdown() for ( Int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ ) { RwTextureDestroy(gpRainSplashupTex[i]); -#if GTA3_1_1_PATCH == TRUE +#ifdef GTA3_1_1_PATCH gpRainSplashupTex[i] = NULL; #endif } @@ -659,7 +659,7 @@ void CParticle::Shutdown() for ( Int32 i = 0; i < MAX_BIRDFRONT_FILES; i++ ) { RwTextureDestroy(gpBirdfrontTex[i]); -#if GTA3_1_1_PATCH == TRUE +#ifdef GTA3_1_1_PATCH gpBirdfrontTex[i] = NULL; #endif } @@ -667,7 +667,7 @@ void CParticle::Shutdown() for ( Int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ ) { RwTextureDestroy(gpCarDebrisTex[i]); -#if GTA3_1_1_PATCH == TRUE +#ifdef GTA3_1_1_PATCH gpCarDebrisTex[i] = NULL; #endif } @@ -675,78 +675,78 @@ void CParticle::Shutdown() for ( Int32 i = 0; i < MAX_CARSPLASH_FILES; i++ ) { RwTextureDestroy(gpCarSplashTex[i]); -#if GTA3_1_1_PATCH == TRUE +#ifdef GTA3_1_1_PATCH gpCarSplashTex[i] = NULL; #endif } RwTextureDestroy(gpFlame1Tex); -#if GTA3_1_1_PATCH == TRUE +#ifdef GTA3_1_1_PATCH gpFlame1Tex = NULL; #endif RwTextureDestroy(gpFlame5Tex); -#if GTA3_1_1_PATCH == TRUE +#ifdef GTA3_1_1_PATCH gpFlame5Tex = NULL; #endif RwTextureDestroy(gpRainDropSmallTex); -#if GTA3_1_1_PATCH == TRUE +#ifdef GTA3_1_1_PATCH gpRainDropSmallTex = NULL; #endif RwTextureDestroy(gpBloodTex); -#if GTA3_1_1_PATCH == TRUE +#ifdef GTA3_1_1_PATCH gpBloodTex = NULL; #endif RwTextureDestroy(gpLeafTex); -#if GTA3_1_1_PATCH == TRUE +#ifdef GTA3_1_1_PATCH gpLeafTex = NULL; #endif RwTextureDestroy(gpCloudTex1); -#if GTA3_1_1_PATCH == TRUE +#ifdef GTA3_1_1_PATCH gpCloudTex1 = NULL; #endif RwTextureDestroy(gpCloudTex4); -#if GTA3_1_1_PATCH == TRUE +#ifdef GTA3_1_1_PATCH gpCloudTex4 = NULL; #endif RwTextureDestroy(gpBloodSmallTex); -#if GTA3_1_1_PATCH == TRUE +#ifdef GTA3_1_1_PATCH gpBloodSmallTex = NULL; #endif RwTextureDestroy(gpGungeTex); -#if GTA3_1_1_PATCH == TRUE +#ifdef GTA3_1_1_PATCH gpGungeTex = NULL; #endif RwTextureDestroy(gpCollisionSmokeTex); -#if GTA3_1_1_PATCH == TRUE +#ifdef GTA3_1_1_PATCH gpCollisionSmokeTex = NULL; #endif RwTextureDestroy(gpBulletHitTex); -#if GTA3_1_1_PATCH == TRUE +#ifdef GTA3_1_1_PATCH gpBulletHitTex = NULL; #endif RwTextureDestroy(gpGunShellTex); -#if GTA3_1_1_PATCH == TRUE +#ifdef GTA3_1_1_PATCH gpGunShellTex = NULL; #endif RwTextureDestroy(gpWakeOldTex); -#if GTA3_1_1_PATCH == TRUE +#ifdef GTA3_1_1_PATCH gpWakeOldTex = NULL; #endif RwTextureDestroy(gpPointlightTex); -#if GTA3_1_1_PATCH == TRUE +#ifdef GTA3_1_1_PATCH gpPointlightTex = NULL; #endif diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp index 3da16f92..ea139ae6 100644 --- a/src/skel/win/win.cpp +++ b/src/skel/win/win.cpp @@ -3,6 +3,7 @@ #define DIRECTINPUT_VERSION 0x0800 #define WM_GRAPHNOTIFY WM_USER+13 +#include #include #include #include @@ -17,12 +18,14 @@ #pragma warning( push ) #pragma warning( disable : 4005) +#include #include #include #include -//#include -#pragma warning( pop ) +#pragma warning( pop ) +#pragma comment( lib, "d3d8.lib" ) +#pragma comment( lib, "ddraw.lib" ) #pragma comment( lib, "Winmm.lib" ) #pragma comment( lib, "dxguid.lib" ) #pragma comment( lib, "strmiids.lib" ) @@ -40,15 +43,24 @@ #define MAX_SUBSYSTEMS (16) -static RwBool ForegroundApp = TRUE; -static RwBool RwInitialised = FALSE; +//static RwBool ForegroundApp = TRUE; +static RwBool &ForegroundApp = *(RwBool*)0x060F000; + +//static RwBool RwInitialised = FALSE; +static RwBool &RwInitialised = *(RwBool*)0x885B88; + static RwSubSystemInfo GsubSysInfo[MAX_SUBSYSTEMS]; static RwInt32 GnumSubSystems = 0; static RwInt32 GcurSel = 0, GcurSelVM = 0; -static RwBool startupDeactivate; -static RwBool useDefault; -static RwBool defaultFullscreenRes = TRUE; +//static RwBool startupDeactivate; +static RwBool &startupDeactivate = *(RwBool*)0x8E2878; + +//static RwBool useDefault; +static RwBool &useDefault = *(RwBool*)0x6510D4; + +//static RwBool defaultFullscreenRes = TRUE; +static RwBool &defaultFullscreenRes = *(RwBool*)0x60EFFC; /* Class name for the MS Window's window class. */ @@ -84,9 +96,7 @@ static psGlobalType &PsGlobal = *(psGlobalType*)0x72CF60; #define SAFE_RELEASE(x) { if (x) x->Release(); x = NULL; } #define JIF(x) if (FAILED(hr=(x))) \ - {debug(TEXT("FAILED(hr=0x%x) in ") TEXT(#x) TEXT("\n"), hr); return hr;} - - + {debug(TEXT("FAILED(hr=0x%x) in ") TEXT(#x) TEXT("\n"), hr); return;} #include "common.h" #include "patcher.h" @@ -124,10 +134,6 @@ DWORD &_dwOperatingSystemVersion = *(DWORD*)0x70F290; RwUInt32 &gGameState = *(RwUInt32*)0x8F5838; -// -WRAPPER RwUInt32 GetBestRefreshRate(RwUInt32 width, RwUInt32 height, RwUInt32 depth) { EAXJMP(0x581CB0); } -WRAPPER HRESULT _GetVideoMemInfo(DWORD *total, DWORD *avaible) { EAXJMP(0x580F30); } - WRAPPER BOOL _InputTranslateKey(RsKeyCodes *rs, DWORD flag, UINT key) { EAXJMP(0x583A20); } WRAPPER void _InputTranslateShiftKeyUpDown(RsKeyCodes *rs) { EAXJMP(0x583DC0); } WRAPPER HRESULT _InputInitialise() { EAXJMP(0x5830D0); } @@ -143,7 +149,7 @@ CSprite2d *LoadSplash(const char *name); void InitialiseLanguage(); RwBool _psSetVideoMode(RwInt32 subSystem, RwInt32 videoMode); -HRESULT CenterVideo(void); +void CenterVideo(void); void CloseClip(void); /**/ @@ -368,8 +374,25 @@ InitInstance(HANDLE instance) (HWND)NULL, (HMENU)NULL, (HINSTANCE)instance, NULL); } -_TODO("") -//_GetVideoMemInfo 0x580F30 +void _GetVideoMemInfo(LPDWORD total, LPDWORD avaible) +{ + HRESULT hr; + LPDIRECTDRAW7 pDD7; + + hr = DirectDrawCreateEx(NULL, (VOID**)&pDD7, IID_IDirectDraw7, NULL); + + if ( FAILED(hr) ) + return; + + DDSCAPS2 caps; + + ZeroMemory(&caps, sizeof(DDSCAPS2)); + caps.dwCaps = DDSCAPS_VIDEOMEMORY; + + pDD7->GetAvailableVidMem(&caps, total, avaible); + + pDD7->Release(); +} /* ***************************************************************************** @@ -597,6 +620,7 @@ psInitialise(void) FrontEndMenuManager.LoadSettings(); gGameState = GS_START_UP; + TRACE("gGameState = GS_START_UP"); _psPrintCpuInfo(); @@ -809,55 +833,63 @@ void _psSelectScreenVM(RwInt32 videoMode) /* ***************************************************************************** */ -HRESULT WaitForState(FILTER_STATE State) +void WaitForState(FILTER_STATE State) { HRESULT hr; + ASSERT(pMC != NULL); + // Make sure we have switched to the required state LONG lfs; do { hr = pMC->GetState(10, &lfs); } while (State != lfs); - - return hr; } /* ***************************************************************************** */ -HRESULT HandleGraphEvent(void) +void HandleGraphEvent(void) { LONG evCode, evParam1, evParam2; HRESULT hr=S_OK; + + ASSERT(pME != NULL); // Process all queued events - while(SUCCEEDED(pME->GetEvent(&evCode, (LONG_PTR *) &evParam1, - (LONG_PTR *) &evParam2, 0))) + while (SUCCEEDED(pME->GetEvent(&evCode, (LONG_PTR *)&evParam1, + (LONG_PTR *)&evParam2, 0))) { // Free memory associated with callback, since we're not using it hr = pME->FreeEventParams(evCode, evParam1, evParam2); // If this is the end of the clip, reset to beginning - if(EC_COMPLETE == evCode) + if (EC_COMPLETE == evCode) { - switch ( gGameState ) + switch (gGameState) { case GS_LOGO_MPEG: + { gGameState = GS_INIT_INTRO_MPEG; + TRACE("gGameState = GS_INIT_INTRO_MPEG"); break; + } case GS_INTRO_MPEG: + { gGameState = GS_INIT_ONCE; + TRACE("gGameState = GS_INIT_ONCE"); break; + } default: + { break; + } } pME->SetNotifyWindow((OAHWND)NULL, 0, 0); } } - - return hr; } /* @@ -1066,6 +1098,8 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam) case GS_LOGO_MPEG: case GS_INTRO_MPEG: { + ASSERT(pMC != NULL); + LONG state; pMC->GetState(10, &state); @@ -1209,9 +1243,52 @@ RwBool IsForegroundApp() return !!ForegroundApp; } -_TODO("") -//GetBestRefreshRate(uint,uint,uint) 00581CB0 +UINT GetBestRefreshRate(UINT width, UINT height, UINT depth) +{ + LPDIRECT3D8 d3d = Direct3DCreate8(D3D_SDK_VERSION); + + ASSERT(d3d != NULL); + + INT refreshRate = -1; + D3DFORMAT format; + if ( depth == 32 ) + format = D3DFMT_X8R8G8B8; + else if ( depth == 24 ) + format = D3DFMT_R8G8B8; + else + format = D3DFMT_R5G6B5; + + UINT modeCount = d3d->GetAdapterModeCount(GcurSel); + + for ( UINT i = 0; i < modeCount; i++ ) + { + D3DDISPLAYMODE mode; + + d3d->EnumAdapterModes(GcurSel, i, &mode); + + if ( mode.Width == width && mode.Height == height && mode.Format == format ) + { + if ( mode.RefreshRate == 0 ) + return 0; +#pragma warning( push ) +#pragma warning( disable : 4018) + + if ( mode.RefreshRate < refreshRate && mode.RefreshRate >= 60 ) + refreshRate = mode.RefreshRate; +#pragma warning( pop ) + } + } + +#ifdef FIX_BUGS + d3d->Release(); +#endif + + if ( refreshRate == -1 ) + return -1; + + return refreshRate; +} /* ***************************************************************************** @@ -1298,12 +1375,12 @@ psSelectDevice() { debug("%dx%dx%d", vm.width, vm.height, vm.depth); - RwUInt32 refresh = GetBestRefreshRate(vm.width, vm.height, vm.depth); + UINT refresh = GetBestRefreshRate(vm.width, vm.height, vm.depth); - if ( refresh != (RwUInt32)-1 ) + if ( refresh != (UINT)-1 ) { debug("refresh %d", refresh); - RwD3D8EngineSetRefreshRate(refresh); + RwD3D8EngineSetRefreshRate((RwUInt32)refresh); } } @@ -1553,11 +1630,13 @@ void InitialiseLanguage() /* ***************************************************************************** */ -HRESULT CenterVideo(void) +void CenterVideo(void) { HRESULT hr = S_OK; RECT rect; + ASSERT(pVW != NULL); + GetClientRect(PSGLOBAL(window), &rect); JIF(pVW->SetWindowPosition(rect.left, rect.top, rect.right, rect.bottom)); @@ -1565,14 +1644,12 @@ HRESULT CenterVideo(void) JIF(pVW->put_MessageDrain((OAHWND) PSGLOBAL(window))); SetFocus(PSGLOBAL(window)); - - return hr; } /* ***************************************************************************** */ -HRESULT PlayMovieInWindow(int cmdShow, LPTSTR szFile) +void PlayMovieInWindow(int cmdShow, LPTSTR szFile) { WCHAR wFileName[256]; HRESULT hr; @@ -1616,11 +1693,14 @@ HRESULT PlayMovieInWindow(int cmdShow, LPTSTR szFile) SetFocus(PSGLOBAL(window)); } + + ASSERT(pGB != NULL); + ASSERT(pVW != NULL); + ASSERT(pME != NULL); + ASSERT(pMC != NULL); if(FAILED(hr)) CloseClip(); - - return hr; } /* @@ -1825,6 +1905,17 @@ _WinMain(HINSTANCE instance, } SetErrorMode(SEM_FAILCRITICALERRORS); + + +#ifdef NO_MOVIES + gGameState = GS_INIT_FRONTEND; + TRACE("gGameState = GS_INIT_FRONTEND"); + + LoadingScreen(NULL, NULL, "loadsc0"); + if ( !CGame::InitialiseOnceAfterRW() ) + RsGlobal.quit = TRUE; +#endif + while ( TRUE ) { @@ -1860,12 +1951,13 @@ _WinMain(HINSTANCE instance, } } else if( ForegroundApp ) - { + { switch ( gGameState ) { case GS_START_UP: { gGameState = GS_INIT_LOGO_MPEG; + TRACE("gGameState = GS_INIT_LOGO_MPEG"); break; } @@ -1874,13 +1966,15 @@ _WinMain(HINSTANCE instance, if ( !startupDeactivate ) PlayMovieInWindow(cmdShow, "movies\\Logo.mpg"); gGameState = GS_LOGO_MPEG; + TRACE("gGameState = GS_LOGO_MPEG;"); break; } case GS_LOGO_MPEG: { CPad::UpdatePads(); - if ( startupDeactivate || ControlsManager.GetJoyButtonJustDown() ) + + if ( startupDeactivate || ControlsManager.GetJoyButtonJustDown() != 0 ) ++gGameState; else if ( CPad::GetPad(0)->GetLeftMouseJustDown() ) ++gGameState; @@ -1892,6 +1986,8 @@ _WinMain(HINSTANCE instance, ++gGameState; else if ( CPad::GetPad(0)->GetTabJustDown() ) ++gGameState; + + break; } case GS_INIT_INTRO_MPEG: @@ -1906,13 +2002,15 @@ _WinMain(HINSTANCE instance, PlayMovieInWindow(cmdShow, "movies\\GTAtitles.mpg"); gGameState = GS_INTRO_MPEG; + TRACE("gGameState = GS_INTRO_MPEG;"); break; } case GS_INTRO_MPEG: { CPad::UpdatePads(); - if ( startupDeactivate || ControlsManager.GetJoyButtonJustDown() ) + + if ( startupDeactivate || ControlsManager.GetJoyButtonJustDown() != 0 ) ++gGameState; else if ( CPad::GetPad(0)->GetLeftMouseJustDown() ) ++gGameState; @@ -1924,6 +2022,8 @@ _WinMain(HINSTANCE instance, ++gGameState; else if ( CPad::GetPad(0)->GetTabJustDown() ) ++gGameState; + + break; } case GS_INIT_ONCE: @@ -1937,6 +2037,7 @@ _WinMain(HINSTANCE instance, RsGlobal.quit = TRUE; gGameState = GS_INIT_FRONTEND; + TRACE("gGameState = GS_INIT_FRONTEND;"); break; } @@ -1950,12 +2051,13 @@ _WinMain(HINSTANCE instance, if ( defaultFullscreenRes ) { - defaultFullscreenRes = 0; + defaultFullscreenRes = FALSE; FrontEndMenuManager.m_nPrefsVideoMode = GcurSelVM; FrontEndMenuManager.m_nDisplayVideoMode = GcurSelVM; } gGameState = GS_FRONTEND; + TRACE("gGameState = GS_FRONTEND;"); break; } @@ -1967,13 +2069,17 @@ _WinMain(HINSTANCE instance, RsEventHandler(rsFRONTENDIDLE, NULL); if ( !FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bLoadingSavedGame ) + { gGameState = GS_INIT_PLAYING_GAME; + TRACE("gGameState = GS_INIT_PLAYING_GAME;"); + } if ( FrontEndMenuManager.m_bLoadingSavedGame ) { InitialiseGame(); FrontEndMenuManager.m_bGameNotLoaded = false; gGameState = GS_PLAYING_GAME; + TRACE("gGameState = GS_PLAYING_GAME;"); } break; } @@ -1983,6 +2089,7 @@ _WinMain(HINSTANCE instance, InitialiseGame(); FrontEndMenuManager.m_bGameNotLoaded = false; gGameState = GS_PLAYING_GAME; + TRACE("gGameState = GS_PLAYING_GAME;"); break; } @@ -2044,9 +2151,15 @@ _WinMain(HINSTANCE instance, CTimer::Stop(); if ( FrontEndMenuManager.m_bFirstTime == true ) + { gGameState = GS_INIT_FRONTEND; + TRACE("gGameState = GS_INIT_FRONTEND;"); + } else + { gGameState = GS_INIT_PLAYING_GAME; + TRACE("gGameState = GS_INIT_PLAYING_GAME;"); + } } FrontEndMenuManager.m_bFirstTime = false; @@ -2126,6 +2239,7 @@ STARTPATCHES InjectHook(0x580E30, psNativeTextureSupport, PATCH_JUMP); InjectHook(0x580E40, InitApplication, PATCH_JUMP); InjectHook(0x580EB0, InitInstance, PATCH_JUMP); + InjectHook(0x580F30, _GetVideoMemInfo, PATCH_JUMP); InjectHook(0x580FA0, GetDXVersion, PATCH_JUMP); InjectHook(0x5810C0, _psGetCpuVendr, PATCH_JUMP); InjectHook(0x5810E0, _psGetCpuFeatures, PATCH_JUMP); @@ -2141,6 +2255,7 @@ STARTPATCHES InjectHook(0x5816E0, HandleGraphEvent, PATCH_JUMP); InjectHook(0x581790, MainWndProc, PATCH_JUMP); InjectHook(0x581C90, IsForegroundApp, PATCH_JUMP); + InjectHook(0x581CB0, GetBestRefreshRate, PATCH_JUMP); InjectHook(0x581D80, psSelectDevice, PATCH_JUMP); InjectHook(0x581F90, _psSetVideoMode, PATCH_JUMP); InjectHook(0x582030, CommandLineToArgv, PATCH_JUMP);