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Fix duplicate code for PedNode
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
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@ -81,22 +81,6 @@ enum {
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PEDMOVE_SPRINT,
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};
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enum PedNode {
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PED_WAIST = 0,
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PED_TORSO, // Smid on PS2/PC, Storso on mobile/xbox. We follow mobile/xbox (makes kicking on ground look better)
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PED_HEAD,
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PED_UPPERARML,
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PED_UPPERARMR,
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PED_HANDL,
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PED_HANDR,
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PED_UPPERLEGL,
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PED_UPPERLEGR,
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PED_FOOTL,
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PED_FOOTR,
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PED_NODE_11,
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PED_NODE_MAX
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};
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class CVehicle;
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class CPed : public CPhysical
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@ -180,7 +164,7 @@ public:
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uint8 stuff10[60];
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int32 m_pEventEntity;
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int32 m_fAngleToEvent;
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AnimBlendFrameData *m_pFrames[PED_FRAME_MAX];
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AnimBlendFrameData *m_pFrames[PED_NODE_MAX];
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int32 m_animGroup;
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int32 m_pVehicleAnim;
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CVector2D m_vecAnimMoveDelta;
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@ -15,8 +15,7 @@ enum PedNode {
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PED_FOOTL,
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PED_FOOTR,
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PED_LOWERLEGR,
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// This is not valid apparently
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PED_LOWERLEGL,
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PED_NODE_MAX// Not valid: PED_LOWERLEGL
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};
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class CPedModelInfo : public CClumpModelInfo
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