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script fix
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@ -11364,7 +11364,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
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case COMMAND_CLEAR_CHAR_FOLLOW_PATH:
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{
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CollectParameters(&m_nIp, 2);
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CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
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CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
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assert(pPed);
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if (pPed->GetPedState() == PED_FOLLOW_PATH) {
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pPed->RestorePreviousState();
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@ -11375,7 +11375,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
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case COMMAND_SET_CHAR_CAN_BE_SHOT_IN_VEHICLE:
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{
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CollectParameters(&m_nIp, 2);
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CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
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CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
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assert(pPed);
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pPed->bCanBeShotInVehicle = ScriptParams[1];
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return 0;
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