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fixed dummyobject bug
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@ -973,7 +973,7 @@ CPopulation::ConvertToDummyObject(CObject *obj)
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if (!dummy)
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if (!dummy)
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return;
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return;
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dummy->GetMatrix() = obj->GetMatrix();
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dummy->GetMatrix() = obj->m_objectMatrix;
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dummy->GetMatrix().UpdateRW();
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dummy->GetMatrix().UpdateRW();
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dummy->UpdateRwFrame();
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dummy->UpdateRwFrame();
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@ -998,7 +998,7 @@ bool
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CPopulation::TestRoomForDummyObject(CObject *obj)
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CPopulation::TestRoomForDummyObject(CObject *obj)
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{
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{
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int16 collidingObjs;
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int16 collidingObjs;
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CWorld::FindObjectsKindaColliding(obj->GetPosition(),
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CWorld::FindObjectsKindaColliding(obj->m_objectMatrix.GetPosition(),
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CModelInfo::GetModelInfo(obj->m_modelIndex)->GetColModel()->boundingSphere.radius,
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CModelInfo::GetModelInfo(obj->m_modelIndex)->GetColModel()->boundingSphere.radius,
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false, &collidingObjs, 2, nil, false, true, true, false, false);
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false, &collidingObjs, 2, nil, false, true, true, false, false);
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