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Merge pull request #735 from theR4K/miami

car fly cheat enhancement
This commit is contained in:
erorcun 2020-10-08 00:59:10 +03:00 committed by GitHub
commit 8b7bf76260
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GPG key ID: 4AEE18F83AFDEB23
5 changed files with 60 additions and 46 deletions

View file

@ -412,7 +412,11 @@ void OnlyRenderWheelsCheat()
void ChittyChittyBangBangCheat() void ChittyChittyBangBangCheat()
{ {
#ifdef BETTER_ALLCARSAREDODO_CHEAT
CHud::SetHelpMessage(TheText.Get(!CVehicle::bAllDodosCheat ? "CHEAT1" : "CHEATOF"), true);
#else
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
#endif
CVehicle::bAllDodosCheat = !CVehicle::bAllDodosCheat; CVehicle::bAllDodosCheat = !CVehicle::bAllDodosCheat;
CStats::CheatedCount += 1000; CStats::CheatedCount += 1000;
CPad::bHasPlayerCheated = true; CPad::bHasPlayerCheated = true;
@ -542,22 +546,6 @@ void AllCarsHeliCheat(void)
} }
#endif #endif
#ifdef ALT_DODO_CHEAT
void AltDodoCheat(void)
{
wchar* string;
if (CVehicle::bAltDodoCheat) {
string = TheText.Get("CHEATOF");
CVehicle::bAltDodoCheat = false;
}
else {
string = TheText.Get("CHEAT1");
CVehicle::bAltDodoCheat = true;
}
CHud::SetHelpMessage(string, true);
}
#endif
#ifdef WALLCLIMB_CHEAT #ifdef WALLCLIMB_CHEAT
void WallClimbingCheat(void) void WallClimbingCheat(void)
{ {
@ -1444,12 +1432,6 @@ void CPad::AddToPCCheatString(char c)
AllCarsHeliCheat(); AllCarsHeliCheat();
#endif #endif
#ifdef ALT_DODO_CHEAT
// "IWANTTOMASTERDODO"
if (!_CHEATCMP("ODODRETSAMOTTNAWI"))
AltDodoCheat();
#endif
#ifdef WALLCLIMB_CHEAT #ifdef WALLCLIMB_CHEAT
// "SPIDERCAR" // "SPIDERCAR"
if (!_CHEATCMP("RACREDIPS")) if (!_CHEATCMP("RACREDIPS"))
@ -3166,6 +3148,9 @@ void CPad::ResetCheats(void)
CVehicle::bCheat4 = false; CVehicle::bCheat4 = false;
CVehicle::bCheat5 = false; CVehicle::bCheat5 = false;
CVehicle::bCheat8 = false; CVehicle::bCheat8 = false;
#ifdef RESTORE_ALLCARSHELI_CHEAT
bAllCarCheat = false;
#endif
gbBlackCars = false; gbBlackCars = false;
gbPinkCars = false; gbPinkCars = false;
CCarCtrl::bMadDriversCheat = false; CCarCtrl::bMadDriversCheat = false;

View file

@ -251,7 +251,7 @@ enum Config {
#define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m #define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m
#define KANGAROO_CHEAT #define KANGAROO_CHEAT
#define RESTORE_ALLCARSHELI_CHEAT #define RESTORE_ALLCARSHELI_CHEAT
#define ALT_DODO_CHEAT #define BETTER_ALLCARSAREDODO_CHEAT
#define WALLCLIMB_CHEAT #define WALLCLIMB_CHEAT
#define REGISTER_START_BUTTON #define REGISTER_START_BUTTON
//#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls //#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls

View file

@ -1375,6 +1375,10 @@ CAutomobile::ProcessControl(void)
// Flying // Flying
bool playRotorSound = false; bool playRotorSound = false;
bool isPlane = GetModelIndex() == MI_DODO || bAllDodosCheat;
#ifdef FIX_BUGS
isPlane = isPlane && !IsRealHeli();
#endif
if(GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE && GetStatus() != STATUS_PHYSICS){ if(GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE && GetStatus() != STATUS_PHYSICS){
if(IsRealHeli()){ if(IsRealHeli()){
bEngineOn = false; bEngineOn = false;
@ -1383,16 +1387,7 @@ CAutomobile::ProcessControl(void)
if(m_aWheelSpeed[1] < 0.154f && m_aWheelSpeed[1] > 0.0044f) if(m_aWheelSpeed[1] < 0.154f && m_aWheelSpeed[1] > 0.0044f)
playRotorSound = true; playRotorSound = true;
} }
}else if((GetModelIndex() == MI_DODO || CVehicle::bAllDodosCheat) && }else if(isPlane && m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){
#ifdef FIX_BUGS
!IsRealHeli() &&
#endif
m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){
#ifdef ALT_DODO_CHEAT
if (bAltDodoCheat)
FlyingControl(FLIGHT_MODEL_PLANE);
else
#endif
if(GetModelIndex() == MI_DODO) if(GetModelIndex() == MI_DODO)
FlyingControl(FLIGHT_MODEL_DODO); FlyingControl(FLIGHT_MODEL_DODO);
else else
@ -2594,6 +2589,10 @@ CAutomobile::PreRender(void)
CGeneral::GetRandomNumberInRange(0.0f, 90.0f), CGeneral::GetRandomNumberInRange(0.0f, 90.0f),
CGeneral::GetRandomNumberInRange(0.0f, 10.0f), 1); CGeneral::GetRandomNumberInRange(0.0f, 10.0f), 1);
} }
#ifdef BETTER_ALLCARSAREDODO_CHEAT
} else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) {
mat.RotateY(-HALFPI);
#endif
}else{ }else{
// tilt wheel depending oh how much it presses on ground // tilt wheel depending oh how much it presses on ground
float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale; float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
@ -2631,6 +2630,10 @@ CAutomobile::PreRender(void)
CGeneral::GetRandomNumberInRange(0.0f, 90.0f), CGeneral::GetRandomNumberInRange(0.0f, 90.0f),
CGeneral::GetRandomNumberInRange(0.0f, 10.0f), 1); CGeneral::GetRandomNumberInRange(0.0f, 10.0f), 1);
} }
#ifdef BETTER_ALLCARSAREDODO_CHEAT
} else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) {
mat.RotateY(HALFPI);
#endif
}else{ }else{
// tilt wheel depending oh how much it presses on ground // tilt wheel depending oh how much it presses on ground
float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale; float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
@ -2660,6 +2663,10 @@ CAutomobile::PreRender(void)
m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceB == SURFACE_WATER){ m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceB == SURFACE_WATER){
// hovering on water // hovering on water
mat.RotateY(-HALFPI); mat.RotateY(-HALFPI);
#ifdef BETTER_ALLCARSAREDODO_CHEAT
} else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) {
mat.RotateY(-HALFPI);
#endif
}else{ }else{
// tilt wheel depending oh how much it presses on ground // tilt wheel depending oh how much it presses on ground
float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale; float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
@ -2690,6 +2697,10 @@ CAutomobile::PreRender(void)
m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceB == SURFACE_WATER){ m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceB == SURFACE_WATER){
// hovering on water // hovering on water
mat.RotateY(HALFPI); mat.RotateY(HALFPI);
#ifdef BETTER_ALLCARSAREDODO_CHEAT
} else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) {
mat.RotateY(HALFPI);
#endif
}else{ }else{
// tilt wheel depending oh how much it presses on ground // tilt wheel depending oh how much it presses on ground
float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale; float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
@ -2820,6 +2831,10 @@ CAutomobile::PreRender(void)
CGeneral::GetRandomNumberInRange(0.0f, 90.0f), CGeneral::GetRandomNumberInRange(0.0f, 90.0f),
CGeneral::GetRandomNumberInRange(0.0f, 10.0f), 1); CGeneral::GetRandomNumberInRange(0.0f, 10.0f), 1);
} }
#ifdef BETTER_ALLCARSAREDODO_CHEAT
} else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) {
mat.RotateY(-HALFPI);
#endif
}else{ }else{
// tilt wheel depending oh how much it presses on ground // tilt wheel depending oh how much it presses on ground
float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale; float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
@ -2857,6 +2872,10 @@ CAutomobile::PreRender(void)
CGeneral::GetRandomNumberInRange(0.0f, 90.0f), CGeneral::GetRandomNumberInRange(0.0f, 90.0f),
CGeneral::GetRandomNumberInRange(0.0f, 10.0f), 1); CGeneral::GetRandomNumberInRange(0.0f, 10.0f), 1);
} }
#ifdef BETTER_ALLCARSAREDODO_CHEAT
} else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) {
mat.RotateY(HALFPI);
#endif
}else{ }else{
// tilt wheel depending oh how much it presses on ground // tilt wheel depending oh how much it presses on ground
float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale; float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;

View file

@ -41,9 +41,6 @@ bool CVehicle::bCheat3;
bool CVehicle::bCheat4; bool CVehicle::bCheat4;
bool CVehicle::bCheat5; bool CVehicle::bCheat5;
bool CVehicle::bCheat8; bool CVehicle::bCheat8;
#ifdef ALT_DODO_CHEAT
bool CVehicle::bAltDodoCheat;
#endif
bool CVehicle::bHoverCheat; bool CVehicle::bHoverCheat;
bool CVehicle::bAllTaxisHaveNitro; bool CVehicle::bAllTaxisHaveNitro;
bool CVehicle::m_bDisableMouseSteering = true; bool CVehicle::m_bDisableMouseSteering = true;
@ -351,14 +348,26 @@ CVehicle::FlyingControl(eFlightModel flightModel)
fSteerUD *= -fSteerMult; fSteerUD *= -fSteerMult;
// thrust // thrust
float fThrust = pFlyingHandling->fThrust;
float fThrustFallOff = pFlyingHandling->fThrustFallOff;
float fThrustFallOffBack = pFlyingHandling->fThrustFallOff * 8.0f;
#ifdef BETTER_ALLCARSAREDODO_CHEAT
if (bAllDodosCheat && !IsRealPlane()) {
fThrust = pHandling->Transmission.fEngineAcceleration
* (pHandling->Transmission.nDriveType == '4' ? 4.0f : 2.0f);
fThrust = 5.0f * Max(fThrust, pFlyingHandling->fThrust); //tweak: (cars engines too weak to thrust car on air)
fThrustFallOff = Min(0.7f / pHandling->Transmission.fMaxVelocity, fThrustFallOff); //tweak: (use 0.7 instead of 1.0 to make cars 30% faster)
fThrustFallOffBack = -1.0f / pHandling->Transmission.fMaxReverseVelocity;
}
#endif
float fForwSpeed = DotProduct(GetMoveSpeed(), GetForward()); float fForwSpeed = DotProduct(GetMoveSpeed(), GetForward());
CVector vecTail = GetColModel()->boundingBox.min.y * GetForward(); CVector vecTail = GetColModel()->boundingBox.min.y * GetForward();
float fThrust = (CPad::GetPad(0)->GetAccelerate() - CPad::GetPad(0)->GetBrake()) / 255.0f; float fPedalState = (CPad::GetPad(0)->GetAccelerate() - CPad::GetPad(0)->GetBrake()) / 255.0f;
float fThrustAccel; float fThrustAccel;
if(fForwSpeed > 0.0f || fThrust > 0.0f) if(fForwSpeed > 0.0f || fPedalState > 0.0f)
fThrustAccel = (fThrust - pFlyingHandling->fThrustFallOff * fForwSpeed) * pFlyingHandling->fThrust; fThrustAccel = (fPedalState - fThrustFallOff * fForwSpeed) * fThrust;
else else
fThrustAccel = Min(fThrust - 8.0f * pFlyingHandling->fThrustFallOff * fForwSpeed, 0.0f) * pFlyingHandling->fThrust; fThrustAccel = Min(fPedalState - fThrustFallOffBack * fForwSpeed, 0.0f) * fThrust;
if(flightModel == FLIGHT_MODEL_PLANE_UNUSED) if(flightModel == FLIGHT_MODEL_PLANE_UNUSED)
fThrustAccel *= 0.3f; fThrustAccel *= 0.3f;
else if(flightModel == FLIGHT_MODEL_PLANE) else if(flightModel == FLIGHT_MODEL_PLANE)
@ -396,14 +405,18 @@ CVehicle::FlyingControl(eFlightModel flightModel)
float fPitchAccel = pFlyingHandling->fPitchStab * fTail * Abs(fTail) + pFlyingHandling->fPitch * fSteerUD * fForwSpeed; float fPitchAccel = pFlyingHandling->fPitchStab * fTail * Abs(fTail) + pFlyingHandling->fPitch * fSteerUD * fForwSpeed;
ApplyTurnForce(fPitchAccel * m_fTurnMass * GetUp() * CTimer::GetTimeStep(), vecTail); ApplyTurnForce(fPitchAccel * m_fTurnMass * GetUp() * CTimer::GetTimeStep(), vecTail);
float fLift = -DotProduct(GetMoveSpeed(), GetUp()) / Max(0.01f, GetMoveSpeed().Magnitude()); float fLift = DotProduct(GetMoveSpeed(), GetUp()) / Max(0.01f, GetMoveSpeed().Magnitude()); //accel*angle
float fLiftAccel = (pFlyingHandling->fAttackLift * fLift + pFlyingHandling->fFormLift) * fForwSpeed * fForwSpeed; float fLiftAccel = (pFlyingHandling->fFormLift - pFlyingHandling->fAttackLift * fLift) * SQR(fForwSpeed);
float fLiftImpulse = fLiftAccel * m_fMass * CTimer::GetTimeStep(); float fLiftImpulse = fLiftAccel * m_fMass * CTimer::GetTimeStep();
if (GRAVITY * CTimer::GetTimeStep() * m_fMass < fLiftImpulse) { if (GRAVITY * CTimer::GetTimeStep() * m_fMass < fLiftImpulse) {
if (flightModel == FLIGHT_MODEL_RCPLANE && GetPosition().z > 50.0f) if (flightModel == FLIGHT_MODEL_RCPLANE && GetPosition().z > 50.0f)
fLiftImpulse = CTimer::GetTimeStep() * 0.9f*GRAVITY * m_fMass; fLiftImpulse = CTimer::GetTimeStep() * 0.9f*GRAVITY * m_fMass;
else if (flightModel == FLIGHT_MODEL_SEAPLANE && GetPosition().z > 80.0f) else if (flightModel == FLIGHT_MODEL_SEAPLANE && GetPosition().z > 80.0f)
fLiftImpulse = CTimer::GetTimeStep() * 0.9f*GRAVITY * m_fMass; fLiftImpulse = CTimer::GetTimeStep() * 0.9f*GRAVITY * m_fMass;
#ifdef BETTER_ALLCARSAREDODO_CHEAT
else if(bAllDodosCheat && GetPosition().z > 170.0f)
fLiftImpulse = CTimer::GetTimeStep() * 0.9f * GRAVITY * m_fMass;
#endif
} }
ApplyMoveForce(fLiftImpulse * GetUp()); ApplyMoveForce(fLiftImpulse * GetUp());
@ -433,7 +446,7 @@ CVehicle::FlyingControl(eFlightModel flightModel)
case FLIGHT_MODEL_HELI: case FLIGHT_MODEL_HELI:
{ {
#ifdef RESTORE_ALLCARSHELI_CHEAT #ifdef RESTORE_ALLCARSHELI_CHEAT
tFlyingHandlingData* flyingHandling = bAllCarCheat && GetStatus() == STATUS_PLAYER && !IsRealHeli() ? mod_HandlingManager.GetFlyingPointer(HANDLING_MAVERICK) : pFlyingHandling; tFlyingHandlingData* flyingHandling = bAllCarCheat && !IsRealHeli() ? mod_HandlingManager.GetFlyingPointer(HANDLING_MAVERICK) : pFlyingHandling;
#else #else
tFlyingHandlingData* flyingHandling = pFlyingHandling; tFlyingHandlingData* flyingHandling = pFlyingHandling;
#endif #endif

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@ -400,9 +400,6 @@ public:
static bool bCheat4; static bool bCheat4;
static bool bCheat5; static bool bCheat5;
static bool bCheat8; static bool bCheat8;
#ifdef ALT_DODO_CHEAT
static bool bAltDodoCheat;
#endif
static bool bHoverCheat; static bool bHoverCheat;
static bool bAllTaxisHaveNitro; static bool bAllTaxisHaveNitro;
static bool m_bDisableMouseSteering; static bool m_bDisableMouseSteering;