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Merge pull request #298 from Sergeanur/save

save
This commit is contained in:
aap 2020-01-31 12:57:25 +01:00 committed by GitHub
commit 8b367e8d18
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GPG key ID: 4AEE18F83AFDEB23
12 changed files with 614 additions and 61 deletions

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@ -13,6 +13,7 @@ workspace "re3"
files { "src/objects/*.*" } files { "src/objects/*.*" }
files { "src/peds/*.*" } files { "src/peds/*.*" }
files { "src/render/*.*" } files { "src/render/*.*" }
files { "src/save/*.*" }
files { "src/skel/*.*" } files { "src/skel/*.*" }
files { "src/skel/win/*.*" } files { "src/skel/win/*.*" }
files { "src/text/*.*" } files { "src/text/*.*" }
@ -31,6 +32,7 @@ workspace "re3"
includedirs { "src/objects" } includedirs { "src/objects" }
includedirs { "src/peds" } includedirs { "src/peds" }
includedirs { "src/render" } includedirs { "src/render" }
includedirs { "src/save/" }
includedirs { "src/skel/" } includedirs { "src/skel/" }
includedirs { "src/skel/win" } includedirs { "src/skel/win" }
includedirs { "src/text" } includedirs { "src/text" }

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@ -16,7 +16,7 @@
#include "ModelIndices.h" #include "ModelIndices.h"
#include "Camera.h" #include "Camera.h"
#include "win.h" #include "win.h"
#include "PCSave.h" #include "GenericGameStorage.h"
CControllerConfigManager &ControlsManager = *(CControllerConfigManager*)0x8F43A4; CControllerConfigManager &ControlsManager = *(CControllerConfigManager*)0x8F43A4;

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@ -15,7 +15,7 @@
#include "Streaming.h" #include "Streaming.h"
#include "TxdStore.h" #include "TxdStore.h"
#include "General.h" #include "General.h"
#include "PCSave.h" #include "GenericGameStorage.h"
#include "Script.h" #include "Script.h"
#include "Camera.h" #include "Camera.h"
#include "MenuScreens.h" #include "MenuScreens.h"
@ -448,7 +448,7 @@ void CMenuManager::Draw()
str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName); str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName);
break; break;
case MENUPAGE_SAVE_OVERWRITE_CONFIRM: case MENUPAGE_SAVE_OVERWRITE_CONFIRM:
if (Slots[m_nCurrSaveSlot] == 1) if (Slots[m_nCurrSaveSlot] == SLOT_EMPTY)
str = TheText.Get("FESZ_QZ"); str = TheText.Get("FESZ_QZ");
else else
str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName); str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName);
@ -588,7 +588,7 @@ void CMenuManager::Draw()
CFont::SetRightJustifyOff(); CFont::SetRightJustifyOff();
textToPrint[MENUCOLUMN_LEFT] = GetNameOfSavedGame(i - 1); textToPrint[MENUCOLUMN_LEFT] = GetNameOfSavedGame(i - 1);
if (Slots[i-1] != 1) if (Slots[i-1] != SLOT_EMPTY)
textToPrint[MENUCOLUMN_RIGHT] = GetSavedGameDateAndTime(i - 1); textToPrint[MENUCOLUMN_RIGHT] = GetSavedGameDateAndTime(i - 1);
if (textToPrint[MENUCOLUMN_LEFT][0] == '\0') { if (textToPrint[MENUCOLUMN_LEFT][0] == '\0') {
@ -2228,40 +2228,37 @@ void CMenuManager::ResetHelperText()
void CMenuManager::SaveLoadFileError_SetUpErrorScreen() void CMenuManager::SaveLoadFileError_SetUpErrorScreen()
{ {
// TO-DO: Enum switch (PcSaveHelper.nErrorCode) {
switch (PcSaveHelper.m_nHelper) { case SAVESTATUS_ERR_SAVE_CREATE:
case 1: case SAVESTATUS_ERR_SAVE_WRITE:
case 2: case SAVESTATUS_ERR_SAVE_CLOSE:
case 3:
m_nPrevScreen = m_nCurrScreen; m_nPrevScreen = m_nCurrScreen;
m_nCurrScreen = MENUPAGE_SAVE_FAILED; m_nCurrScreen = MENUPAGE_SAVE_FAILED;
m_nCurrOption = 0; m_nCurrOption = 0;
m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode();
break; break;
case 4: case SAVESTATUS_ERR_LOAD_OPEN:
case 5: case SAVESTATUS_ERR_LOAD_READ:
case 6: case SAVESTATUS_ERR_LOAD_CLOSE:
m_nPrevScreen = m_nCurrScreen; m_nPrevScreen = m_nCurrScreen;
m_nCurrScreen = MENUPAGE_LOAD_FAILED; m_nCurrScreen = MENUPAGE_LOAD_FAILED;
m_nCurrOption = 0; m_nCurrOption = 0;
m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode();
break; break;
case 7: case SAVESTATUS_ERR_DATA_INVALID:
m_nPrevScreen = m_nCurrScreen; m_nPrevScreen = m_nCurrScreen;
m_nCurrScreen = MENUPAGE_LOAD_FAILED_2; m_nCurrScreen = MENUPAGE_LOAD_FAILED_2;
m_nCurrOption = 0; m_nCurrOption = 0;
m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode();
break; break;
case 8: case SAVESTATUS_DELETEFAILED8:
case 9: case SAVESTATUS_DELETEFAILED9:
case 10: case SAVESTATUS_DELETEFAILED10:
m_nPrevScreen = m_nCurrScreen; m_nPrevScreen = m_nCurrScreen;
m_nCurrScreen = MENUPAGE_DELETE_FAILED; m_nCurrScreen = MENUPAGE_DELETE_FAILED;
m_nCurrOption = 0; m_nCurrOption = 0;
m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode();
break; break;
default:
return;
} }
} }

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@ -1,20 +0,0 @@
#include "common.h"
#include "patcher.h"
#include "Frontend.h"
#include "PCSave.h"
WRAPPER void C_PcSave::SetSaveDirectory(const char *path) { EAXJMP(0x591EA0); }
WRAPPER int8 C_PcSave::PopulateSlotInfo() { EAXJMP(0x592090); }
WRAPPER int8 C_PcSave::DeleteSlot(int) { EAXJMP(0x5922F0); }
WRAPPER int8 C_PcSave::SaveSlot(int) { EAXJMP(0x591EC0); }
WRAPPER int8 CheckSlotDataValid(int) { EAXJMP(0x591A40); }
WRAPPER wchar *GetNameOfSavedGame(int counter) { EAXJMP(0x591B60); }
WRAPPER wchar *GetSavedGameDateAndTime(int counter) { EAXJMP(0x591B50); }
C_PcSave PcSaveHelper = *(C_PcSave*)0x8E2C60;
int *Slots = (int*)0x728040;
int *SlotFileName = (int*)0x6F07C8;
int *SlotSaveDate = (int*)0x72B858;

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@ -1,23 +0,0 @@
#pragma once
class C_PcSave
{
public:
int32 m_nHelper;
static void SetSaveDirectory(const char *path);
int8 PopulateSlotInfo();
int8 DeleteSlot(int);
int8 SaveSlot(int);
};
extern int8 CheckSlotDataValid(int);
extern wchar *GetNameOfSavedGame(int counter);
extern wchar *GetSavedGameDateAndTime(int counter);
extern C_PcSave PcSaveHelper;
extern int *Slots;
extern int *SlotFileName;
extern int *SlotSaveDate;
const char TopLineEmptyFile[] = "THIS FILE IS NOT VALID YET";

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@ -19,6 +19,8 @@ extern wchar *gUString2;
extern bool &b_FoundRecentSavedGameWantToLoad; extern bool &b_FoundRecentSavedGameWantToLoad;
extern bool gbPrintShite; extern bool gbPrintShite;
extern bool &gbModelViewer; extern bool &gbModelViewer;
extern bool &StillToFadeOut;
extern bool &JustLoadedDontFadeInYet;
class CSprite2d; class CSprite2d;

91
src/save/Date.cpp Normal file
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@ -0,0 +1,91 @@
#include "common.h"
#include "Date.h"
CDate::CDate()
{
m_nYear = 0;
m_nSecond = 0;
m_nMinute = 0;
m_nHour = 0;
m_nDay = 0;
m_nMonth = 0;
}
bool
CDate::operator>(const CDate &right)
{
if (m_nYear > right.m_nYear)
return true;
if (m_nYear != right.m_nYear)
return false;
if (m_nMonth > right.m_nMonth)
return true;
if (m_nMonth != right.m_nMonth)
return false;
if (m_nDay > right.m_nDay)
return true;
if (m_nDay != right.m_nDay)
return false;
if (m_nHour > right.m_nHour)
return true;
if (m_nHour != right.m_nHour)
return false;
if (m_nMinute > right.m_nMinute)
return true;
if (m_nMinute != right.m_nMinute)
return false;
return m_nSecond > right.m_nSecond;
}
bool
CDate::operator<(const CDate &right)
{
if (m_nYear < right.m_nYear)
return true;
if (m_nYear != right.m_nYear)
return false;
if (m_nMonth < right.m_nMonth)
return true;
if (m_nMonth != right.m_nMonth)
return false;
if (m_nDay < right.m_nDay)
return true;
if (m_nDay != right.m_nDay)
return false;
if (m_nHour < right.m_nHour)
return true;
if (m_nHour != right.m_nHour)
return false;
if (m_nMinute < right.m_nMinute)
return true;
if (m_nMinute != right.m_nMinute)
return false;
return m_nSecond < right.m_nSecond;
}
bool
CDate::operator==(const CDate &right)
{
if (m_nYear != right.m_nYear || m_nMonth != right.m_nMonth || m_nDay != right.m_nDay || m_nHour != right.m_nHour || m_nMinute != right.m_nMinute)
return false;
return m_nSecond == right.m_nSecond;
}
void
CDate::PopulateDateFields(int8 &second, int8 &minute, int8 &hour, int8 &day, int8 &month, int16 year)
{
m_nSecond = second;
m_nMinute = minute;
m_nHour = hour;
m_nDay = day;
m_nMonth = month;
m_nYear = year;
}

18
src/save/Date.h Normal file
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@ -0,0 +1,18 @@
#pragma once
class CDate
{
public:
int m_nSecond;
int m_nMinute;
int m_nHour;
int m_nDay;
int m_nMonth;
int m_nYear;
CDate();
bool operator>(const CDate &right);
bool operator<(const CDate &right);
bool operator==(const CDate &right);
void PopulateDateFields(int8 &second, int8 &minute, int8 &hour, int8 &day, int8 &month, int16 year);
};

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@ -0,0 +1,267 @@
#include "common.h"
#include "main.h"
#include "patcher.h"
#include "Camera.h"
#include "Clock.h"
#include "Date.h"
#include "FileMgr.h"
#include "GameLogic.h"
#include "Garages.h"
#include "GenericGameStorage.h"
#include "PCSave.h"
#include "PlayerPed.h"
#include "Pools.h"
#include "Script.h"
#include "Streaming.h"
#include "World.h"
const int SIZE_OF_ONE_GAME_IN_BYTES = 201729;
char (&DefaultPCSaveFileName)[260] = *(char(*)[260])*(uintptr*)0x8E28C0;
char (&ValidSaveName)[260] = *(char(*)[260])*(uintptr*)0x8E2CBC;
char (&LoadFileName)[256] = *(char(*)[256])*(uintptr*)0x9403C4;
wchar (&SlotFileName)[SLOT_COUNT][260] = *(wchar(*)[SLOT_COUNT][260])*(uintptr*)0x6F07C8;
wchar (&SlotSaveDate)[SLOT_COUNT][70] = *(wchar(*)[SLOT_COUNT][70])*(uintptr*)0x72B858;
int &CheckSum = *(int*)0x8E2BE0;
eLevelName &m_LevelToLoad = *(eLevelName*)0x8E29CC;
char SaveFileNameJustSaved[260];
int (&Slots)[SLOT_COUNT+1] = *(int(*)[SLOT_COUNT+1])*(uintptr*)0x72803C;
CDate &CompileDateAndTime = *(CDate*)0x72BCB8;
C_PcSave &PcSaveHelper = *(C_PcSave*)0x8E2C60;
#define ReadDataFromBufferPointer(buf, to) memcpy(&to, buf, sizeof(to)); buf += align4bytes(sizeof(to));
#define WriteDataToBufferPointer(buf, from) memcpy(buf, &from, sizeof(from)); buf += align4bytes(sizeof(from));
WRAPPER bool GenericSave(int file) { EAXJMP(0x58F8D0); }
WRAPPER bool GenericLoad() { EAXJMP(0x590A00); }
bool
ReadInSizeofSaveFileBuffer(int32 &file, uint32 &size)
{
file = CFileMgr::OpenFile(LoadFileName, "rb");
if (file == 0) {
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_OPEN;
return false;
}
CFileMgr::Read(file, (const char*)&size, sizeof(size));
if (CFileMgr::GetErrorReadWrite(file)) {
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_READ;
if (!CloseFile(file))
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE;
return false;
}
return true;
}
bool
ReadDataFromFile(int32 file, uint8 *buf, uint32 size)
{
if (file == 0) {
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_OPEN;
return false;
}
size_t read_size = CFileMgr::Read(file, (const char*)buf, size);
if (CFileMgr::GetErrorReadWrite(file) || read_size != size) {
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_READ;
if (!CloseFile(file))
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE;
return false;
}
return true;
}
bool
CloseFile(int32 file)
{
return CFileMgr::CloseFile(file) == 0;
}
void
DoGameSpecificStuffAfterSucessLoad()
{
StillToFadeOut = true;
JustLoadedDontFadeInYet = true;
CTheScripts::Process();
}
bool
CheckSlotDataValid(int32 slot)
{
PcSaveHelper.nErrorCode = SAVESTATUS_SUCCESSFUL;
if (CheckDataNotCorrupt(slot, LoadFileName)) {
CStreaming::DeleteAllRwObjects();
return true;
}
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_DATA_INVALID;
return false;
}
void
MakeSpaceForSizeInBufferPointer(uint8 *&presize, uint8 *&buf, uint8 *&postsize)
{
presize = buf;
buf += sizeof(uint32);
postsize = buf;
}
void
CopySizeAndPreparePointer(uint8 *&buf, uint8 *&postbuf, uint8 *&postbuf2, uint32 &unused, uint32 &size)
{
memcpy(buf, &size, sizeof(size));
size = align4bytes(size);
postbuf2 += size;
postbuf = postbuf2;
}
void
DoGameSpecificStuffBeforeSave()
{
CGameLogic::PassTime(360);
CPlayerPed *ped = FindPlayerPed();
ped->m_fCurrentStamina = ped->m_fMaxStamina;
CGame::TidyUpMemory(true, false);
}
void
MakeValidSaveName(int32 slot)
{
ValidSaveName[0] = '\0';
sprintf(ValidSaveName, "%s%i", DefaultPCSaveFileName, slot + 1);
strncat(ValidSaveName, ".b", 5);
}
wchar *
GetSavedGameDateAndTime(int32 slot)
{
return SlotSaveDate[slot];
}
wchar *
GetNameOfSavedGame(int32 slot)
{
return SlotFileName[slot];
}
bool
CheckDataNotCorrupt(int32 slot, char *name)
{
char filename[100];
int32 blocknum = 0;
eLevelName level = LEVEL_NONE;
CheckSum = 0;
uint32 bytes_pocessed = 0;
sprintf(filename, "%s%i%s", DefaultPCSaveFileName, slot + 1, ".b");
int file = CFileMgr::OpenFile(filename, "rb");
if (file == 0)
return false;
strcpy(name, filename);
while (SIZE_OF_ONE_GAME_IN_BYTES - sizeof(uint32) - bytes_pocessed > 0 && blocknum < 40) {
int32 blocksize;
if (!ReadDataFromFile(file, (uint8*)&blocksize, sizeof(blocksize))) {
CloseFile(file);
return false;
}
if (blocksize > align4bytes(sizeof(work_buff)))
blocksize = sizeof(work_buff) - sizeof(uint32);
if (!ReadDataFromFile(file, work_buff, align4bytes(blocksize))) {
CloseFile(file);
return false;
}
CheckSum += ((uint8*)&blocksize)[0];
CheckSum += ((uint8*)&blocksize)[1];
CheckSum += ((uint8*)&blocksize)[2];
CheckSum += ((uint8*)&blocksize)[3];
uint8 *_work_buf = work_buff;
for (int i = 0; i < align4bytes(blocksize); i++) {
CheckSum += *_work_buf++;
bytes_pocessed++;
}
if (blocknum == 0)
memcpy(&level, work_buff+4, sizeof(level));
blocknum++;
}
int32 _checkSum;
if (ReadDataFromFile(file, (uint8*)&_checkSum, sizeof(_checkSum))) {
if (CloseFile(file)) {
if (CheckSum == _checkSum) {
m_LevelToLoad = level;
return true;
}
return false;
}
return false;
}
CloseFile(file);
return false;
}
bool
RestoreForStartLoad()
{
uint8 buf[999];
int file = CFileMgr::OpenFile(LoadFileName, "rb");
if (file == 0) {
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_OPEN;
return false;
}
ReadDataFromFile(file, buf, sizeof(buf));
if (CFileMgr::GetErrorReadWrite(file)) {
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_READ;
if (!CloseFile(file))
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE;
return false;
} else {
uint8 *_buf = buf + sizeof(int32) + sizeof(wchar[24]) + sizeof(SYSTEMTIME) + sizeof(SIZE_OF_ONE_GAME_IN_BYTES);
ReadDataFromBufferPointer(_buf, CGame::currLevel);
ReadDataFromBufferPointer(_buf, TheCamera.GetPosition().x);
ReadDataFromBufferPointer(_buf, TheCamera.GetPosition().y);
ReadDataFromBufferPointer(_buf, TheCamera.GetPosition().z);
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
CCollision::SortOutCollisionAfterLoad();
CStreaming::RequestBigBuildings(CGame::currLevel);
CStreaming::LoadAllRequestedModels(false);
CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel);
CGame::TidyUpMemory(true, false);
if (CloseFile(file)) {
return true;
} else {
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE;
return false;
}
}
}
int
align4bytes(int32 size)
{
return (size + 3) & 0xFFFFFFFC;
}
STARTPATCHES
//InjectHook(0x58F8D0, GenericSave, PATCH_JUMP);
//InjectHook(0x590A00, GenericLoad, PATCH_JUMP);
InjectHook(0x591910, ReadInSizeofSaveFileBuffer, PATCH_JUMP);
InjectHook(0x591990, ReadDataFromFile, PATCH_JUMP);
InjectHook(0x591A00, CloseFile, PATCH_JUMP);
InjectHook(0x591A20, DoGameSpecificStuffAfterSucessLoad, PATCH_JUMP);
InjectHook(0x591A40, CheckSlotDataValid, PATCH_JUMP);
InjectHook(0x591A80, MakeSpaceForSizeInBufferPointer, PATCH_JUMP);
InjectHook(0x591AA0, CopySizeAndPreparePointer, PATCH_JUMP);
InjectHook(0x591AE0, DoGameSpecificStuffBeforeSave, PATCH_JUMP);
InjectHook(0x591B10, MakeValidSaveName, PATCH_JUMP);
InjectHook(0x591B50, GetSavedGameDateAndTime, PATCH_JUMP);
InjectHook(0x591B60, GetNameOfSavedGame, PATCH_JUMP);
InjectHook(0x591B70, CheckDataNotCorrupt, PATCH_JUMP);
InjectHook(0x591D60, RestoreForStartLoad, PATCH_JUMP);
InjectHook(0x591E80, align4bytes, PATCH_JUMP);
ENDPATCHES

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@ -0,0 +1,38 @@
#pragma once
#include "PCSave.h"
#define SLOT_COUNT (8)
bool GenericSave(int file);
bool GenericLoad();
bool ReadInSizeofSaveFileBuffer(int32 &file, uint32 &size);
bool ReadDataFromFile(int32 file, uint8 *buf, uint32 size);
bool CloseFile(int32 file);
void DoGameSpecificStuffAfterSucessLoad();
bool CheckSlotDataValid(int32 slot);
void MakeSpaceForSizeInBufferPointer(uint8 *&presize, uint8 *&buf, uint8 *&postsize);
void CopySizeAndPreparePointer(uint8 *&buf, uint8 *&postbuf, uint8 *&postbuf2, uint32 &unused, uint32 &size);
void DoGameSpecificStuffBeforeSave();
void MakeValidSaveName(int32 slot);
wchar *GetSavedGameDateAndTime(int32 slot);
wchar *GetNameOfSavedGame(int32 slot);
bool CheckDataNotCorrupt(int32 slot, char *name);
bool RestoreForStartLoad();
int align4bytes(int32 size);
extern class CDate& CompileDateAndTime;
extern char (&DefaultPCSaveFileName)[260];
extern char (&ValidSaveName)[260];
extern char (&LoadFileName)[256];
extern wchar (&SlotFileName)[SLOT_COUNT][260];
extern wchar (&SlotSaveDate)[SLOT_COUNT][70];
extern int &CheckSum;
extern enum eLevelName &m_LevelToLoad;
extern int (&Slots)[SLOT_COUNT+1];
extern char SaveFileNameJustSaved[260]; // 8F2570
const char TopLineEmptyFile[] = "THIS FILE IS NOT VALID YET";
extern C_PcSave &PcSaveHelper;

143
src/save/PCSave.cpp Normal file
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@ -0,0 +1,143 @@
#include "common.h"
#include "patcher.h"
#include "FileMgr.h"
#include "GenericGameStorage.h"
#include "Messages.h"
#include "PCSave.h"
#include "Text.h"
const char* _psGetUserFilesFolder();
void
C_PcSave::SetSaveDirectory(const char *path)
{
sprintf(DefaultPCSaveFileName, "%s\\%s", path, "GTA3sf");
}
bool
C_PcSave::DeleteSlot(int32 slot)
{
char FileName[200];
PcSaveHelper.nErrorCode = SAVESTATUS_SUCCESSFUL;
sprintf(FileName, "%s%i.b", DefaultPCSaveFileName, slot + 1);
DeleteFile(FileName);
SlotSaveDate[slot][0] = '\0';
return true;
}
bool
C_PcSave::SaveSlot(int32 slot)
{
MakeValidSaveName(slot);
PcSaveHelper.nErrorCode = SAVESTATUS_SUCCESSFUL;
_psGetUserFilesFolder();
int file = CFileMgr::OpenFile(ValidSaveName, "wb");
if (file != 0) {
DoGameSpecificStuffBeforeSave();
if (GenericSave(file)) {
if (CFileMgr::CloseFile(file) != 0)
nErrorCode = SAVESTATUS_ERR_SAVE_CLOSE;
return true;
}
return false;
}
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_SAVE_CREATE;
return false;
}
bool
C_PcSave::PcClassSaveRoutine(int32 file, uint8 *data, uint32 size)
{
CFileMgr::Write(file, (const char*)&size, sizeof(size));
if (CFileMgr::GetErrorReadWrite(file)) {
nErrorCode = SAVESTATUS_ERR_SAVE_WRITE;
strncpy(SaveFileNameJustSaved, ValidSaveName, 259);
return false;
}
CFileMgr::Write(file, (const char*)data, align4bytes(size));
CheckSum += ((uint8*)&size)[0];
CheckSum += ((uint8*)&size)[1];
CheckSum += ((uint8*)&size)[2];
CheckSum += ((uint8*)&size)[3];
for (int i = 0; i < align4bytes(size); i++) {
CheckSum += *data++;
}
if (CFileMgr::GetErrorReadWrite(file)) {
nErrorCode = SAVESTATUS_ERR_SAVE_WRITE;
strncpy(SaveFileNameJustSaved, ValidSaveName, 259);
return false;
}
return true;
}
void
C_PcSave::PopulateSlotInfo()
{
for (int i = 0; i < SLOT_COUNT; i++) {
Slots[i + 1] = SLOT_EMPTY;
SlotFileName[i][0] = '\0';
SlotSaveDate[i][0] = '\0';
}
for (int i = 0; i < SLOT_COUNT; i++) {
char savename[52];
struct {
int size;
wchar FileName[24];
_SYSTEMTIME SaveDateTime;
} header;
sprintf(savename, "%s%i%s", DefaultPCSaveFileName, i + 1, ".b");
int file = CFileMgr::OpenFile(savename, "rb");
if (file != 0) {
CFileMgr::Read(file, (char*)&header, sizeof(header));
if (strncmp((char*)&header, TopLineEmptyFile, sizeof(TopLineEmptyFile)-1) != 0) {
Slots[i + 1] = SLOT_OK;
memcpy(SlotFileName[i], &header.FileName, sizeof(header.FileName));
SlotFileName[i][24] = '\0';
}
CFileMgr::CloseFile(file);
}
if (Slots[i + 1] == SLOT_OK) {
if (CheckDataNotCorrupt(i, savename)) {
_SYSTEMTIME st;
memcpy(&st, &header.SaveDateTime, sizeof(_SYSTEMTIME));
const char *month;
switch (st.wMonth)
{
case 1: month = "JAN"; break;
case 2: month = "FEB"; break;
case 3: month = "MAR"; break;
case 4: month = "APR"; break;
case 5: month = "MAY"; break;
case 6: month = "JUN"; break;
case 7: month = "JUL"; break;
case 8: month = "AUG"; break;
case 9: month = "SEP"; break;
case 10: month = "OCT"; break;
case 11: month = "NOV"; break;
case 12: month = "DEC"; break;
default: assert(0);
}
char date[70];
sprintf(date, "%02d %s %04d %02d:%02d:%02d", st.wDay, UnicodeToAsciiForSaveLoad(TheText.Get(month)), st.wYear, st.wHour, st.wMinute, st.wSecond);
AsciiToUnicode(date, SlotSaveDate[i]);
} else {
CMessages::InsertNumberInString(TheText.Get("FEC_SLC"), i + 1, -1, -1, -1, -1, -1, SlotFileName[i]);
Slots[i + 1] = SLOT_CORRUPTED;
}
}
}
}
STARTPATCHES
InjectHook(0x591EA0, C_PcSave::SetSaveDirectory, PATCH_JUMP);
InjectHook(0x5922F0, &C_PcSave::DeleteSlot, PATCH_JUMP);
InjectHook(0x591EC0, &C_PcSave::SaveSlot, PATCH_JUMP);
InjectHook(0x591F80, &C_PcSave::PcClassSaveRoutine, PATCH_JUMP);
InjectHook(0x592090, &C_PcSave::PopulateSlotInfo, PATCH_JUMP);
ENDPATCHES

38
src/save/PCSave.h Normal file
View file

@ -0,0 +1,38 @@
#pragma once
enum eSaveStatus
{
SAVESTATUS_SUCCESSFUL = 0,
SAVESTATUS_ERR_SAVE_CREATE,
SAVESTATUS_ERR_SAVE_WRITE,
SAVESTATUS_ERR_SAVE_CLOSE,
SAVESTATUS_ERR_LOAD_OPEN,
SAVESTATUS_ERR_LOAD_READ,
SAVESTATUS_ERR_LOAD_CLOSE,
SAVESTATUS_ERR_DATA_INVALID,
// unused
SAVESTATUS_DELETEFAILED8,
SAVESTATUS_DELETEFAILED9,
SAVESTATUS_DELETEFAILED10,
};
enum
{
SLOT_OK = 0,
SLOT_EMPTY,
SLOT_CORRUPTED
};
class C_PcSave
{
public:
eSaveStatus nErrorCode;
C_PcSave() : nErrorCode(SAVESTATUS_SUCCESSFUL) {}
void PopulateSlotInfo();
bool DeleteSlot(int32 slot);
bool SaveSlot(int32 slot);
bool PcClassSaveRoutine(int32 a2, uint8 *data, uint32 size);
static void SetSaveDirectory(const char *path);
};