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Automobile: fix

This commit is contained in:
erorcun 2021-01-11 01:10:24 +03:00 committed by aap
parent cc2cebffb6
commit 8aaa3c4884

View file

@ -239,17 +239,17 @@ CAutomobile::ProcessControl(void)
// Improve grip of vehicles in certain cases // Improve grip of vehicles in certain cases
bool strongGrip1 = false; bool strongGrip1 = false;
bool strongGrip2 = false; bool strongGrip2 = false;
if(FindPlayerVehicle() && this != FindPlayerVehicle() && if(FindPlayerVehicle() && this != FindPlayerVehicle() && FindPlayerPed()->m_pWanted->m_nWantedLevel > 3 &&
(AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY || AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE || (AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY || AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE ||
AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_FARAWAY || AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_CLOSE)){ AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_FARAWAY || AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_CLOSE) &&
if(FindPlayerSpeed().Magnitude() > 0.3f){ FindPlayerSpeed().Magnitude() > 0.3f){
strongGrip1 = true;
if(FindPlayerSpeed().Magnitude() > 0.4f && strongGrip1 = true;
m_vecMoveSpeed.Magnitude() < 0.3f) if(FindPlayerSpeed().Magnitude() > 0.4f &&
strongGrip2 = true; m_vecMoveSpeed.Magnitude() < 0.3f)
else if((GetPosition() - FindPlayerCoors()).Magnitude() > 50.0f) strongGrip2 = true;
strongGrip2 = true; else if((GetPosition() - FindPlayerCoors()).Magnitude() > 50.0f)
} strongGrip2 = true;
} }
if(bIsBus) if(bIsBus)