From 89961325b28ce887501189b5baa9eb50175de5d4 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Sat, 2 May 2020 23:38:52 +0300 Subject: [PATCH] Ceil health and armor values in hud (fix 99 health) --- src/render/Hud.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp index 3707f51f..c3fcb7bf 100644 --- a/src/render/Hud.cpp +++ b/src/render/Hud.cpp @@ -336,7 +336,11 @@ void CHud::Draw() || FindPlayerPed()->m_fHealth < 10 && CTimer::GetFrameCounter() & 8) { AsciiToUnicode("{", sPrintIcon); +#ifdef FIX_BUGS + sprintf(sTemp, "%03d", int32(FindPlayerPed()->m_fHealth + 0.5f)); +#else sprintf(sTemp, "%03d", (int32)FindPlayerPed()->m_fHealth); +#endif AsciiToUnicode(sTemp, sPrint); CFont::SetColor(CRGBA(0, 0, 0, 255)); @@ -362,7 +366,11 @@ void CHud::Draw() CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); if (FindPlayerPed()->m_fArmour > 1.0f) { AsciiToUnicode("[", sPrintIcon); +#ifdef FIX_BUGS + sprintf(sTemp, "%03d", int32(FindPlayerPed()->m_fArmour + 0.5f)); +#else sprintf(sTemp, "%03d", (int32)FindPlayerPed()->m_fArmour); +#endif AsciiToUnicode(sTemp, sPrint); CFont::SetColor(CRGBA(0, 0, 0, 255));