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seagulls, ships

This commit is contained in:
Fire-Head 2020-05-28 00:15:37 +03:00
parent e4649b41e1
commit 895580c724
3 changed files with 373 additions and 71 deletions

View file

@ -35,6 +35,7 @@
#include "Streaming.h" #include "Streaming.h"
#include "PathFind.h" #include "PathFind.h"
#include "Wanted.h" #include "Wanted.h"
#include "WaterLevel.h"
#include "General.h" #include "General.h"
CPad Pads[MAX_PADS]; CPad Pads[MAX_PADS];
@ -306,6 +307,21 @@ void PinkCarsCheat()
gbBlackCars = false; gbBlackCars = false;
gbPinkCars = true; gbPinkCars = true;
} }
void NoSeaBedCheat(void)
{
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
CWaterLevel::m_bRenderSeaBed = !CWaterLevel::m_bRenderSeaBed;
}
void RenderWaterLayersCheat(void)
{
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
if ( ++CWaterLevel::m_nRenderWaterLayers > 5 )
CWaterLevel::m_nRenderWaterLayers = 0;
}
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
#ifdef KANGAROO_CHEAT #ifdef KANGAROO_CHEAT
@ -1051,6 +1067,16 @@ void CPad::AddToPCCheatString(char c)
if (!_CHEATCMP("ODODRETSAMOTTNAWI")) if (!_CHEATCMP("ODODRETSAMOTTNAWI"))
AltDodoCheat(); AltDodoCheat();
#endif #endif
#if !defined(PC_WATER) && defined(WATER_CHEATS)
// SEABEDCHEAT
if (!_CHEATCMP("TAEHCDEBAESON"))
NoSeaBedCheat();
// WATERLAYERSCHEAT
if (!_CHEATCMP("TAEHCSREYALRETAW"))
RenderWaterLayersCheat();
#endif
#undef _CHEATCMP #undef _CHEATCMP
} }

View file

@ -205,7 +205,8 @@ enum Config {
#define RELOADABLES // some debug menu options to reload TXD files #define RELOADABLES // some debug menu options to reload TXD files
#endif #endif
//#define PC_WATER #define PC_WATER
#define WATER_CHEATS
// Particle // Particle
#define PC_PARTICLE #define PC_PARTICLE

View file

@ -6,6 +6,7 @@
#include "Weather.h" #include "Weather.h"
#include "Camera.h" #include "Camera.h"
#include "Vehicle.h" #include "Vehicle.h"
#include "PlayerPed.h"
#include "Boat.h" #include "Boat.h"
#include "World.h" #include "World.h"
#include "General.h" #include "General.h"
@ -23,6 +24,7 @@
#include <rpworld.h> #include <rpworld.h>
#include <rpmatfx.h> #include <rpmatfx.h>
#include "Occlusion.h" #include "Occlusion.h"
#include "Replay.h"
#include "WaterLevel.h" #include "WaterLevel.h"
#define RwIm3DVertexSet_RGBA(vert, rgba) RwIm3DVertexSetRGBA(vert, rgba.red, rgba.green, rgba.blue, rgba.alpha) // (RwRGBAAssign(&(_dst)->color, &_src)) #define RwIm3DVertexSet_RGBA(vert, rgba) RwIm3DVertexSetRGBA(vert, rgba.red, rgba.green, rgba.blue, rgba.alpha) // (RwRGBAAssign(&(_dst)->color, &_src))
@ -136,22 +138,22 @@ WaterLevelInitialise(Const char *pWaterDat)
int32 slot = CTxdStore::FindTxdSlot("particle"); int32 slot = CTxdStore::FindTxdSlot("particle");
CTxdStore::SetCurrentTxd(slot); CTxdStore::SetCurrentTxd(slot);
if ( gpWaterTex == NULL ) if ( gpWaterTex == nil )
gpWaterTex = RwTextureRead("waterclear256", NULL); gpWaterTex = RwTextureRead("waterclear256", nil);
gpWaterRaster = RwTextureGetRaster(gpWaterTex); gpWaterRaster = RwTextureGetRaster(gpWaterTex);
if ( gpWaterEnvTex == NULL ) if ( gpWaterEnvTex == nil )
gpWaterEnvTex = RwTextureRead("waterreflection2", NULL); gpWaterEnvTex = RwTextureRead("waterreflection2", nil);
gpWaterEnvRaster = RwTextureGetRaster(gpWaterEnvTex); gpWaterEnvRaster = RwTextureGetRaster(gpWaterEnvTex);
#ifdef PC_WATER #ifdef PC_WATER
if ( gpWaterEnvBaseTex == NULL ) if ( gpWaterEnvBaseTex == nil )
gpWaterEnvBaseTex = RwTextureRead("sandywater", NULL); gpWaterEnvBaseTex = RwTextureRead("sandywater", nil);
gpWaterEnvBaseRaster = RwTextureGetRaster(gpWaterEnvBaseTex); gpWaterEnvBaseRaster = RwTextureGetRaster(gpWaterEnvBaseTex);
#endif #endif
if ( gpWaterWakeTex == NULL ) if ( gpWaterWakeTex == nil )
gpWaterWakeTex = RwTextureRead("waterwake", NULL); gpWaterWakeTex = RwTextureRead("waterwake", nil);
gpWaterWakeRaster = RwTextureGetRaster(gpWaterWakeTex); gpWaterWakeRaster = RwTextureGetRaster(gpWaterWakeTex);
CTxdStore::PopCurrentTxd(); CTxdStore::PopCurrentTxd();
@ -169,7 +171,7 @@ CWaterLevel::Shutdown()
#define _DELETE_TEXTURE(t) if ( t ) \ #define _DELETE_TEXTURE(t) if ( t ) \
{ \ { \
RwTextureDestroy(t); \ RwTextureDestroy(t); \
t = NULL; \ t = nil; \
} }
_DELETE_TEXTURE(gpWaterTex); _DELETE_TEXTURE(gpWaterTex);
@ -366,7 +368,7 @@ CWaterLevel::CreateWavyAtomic()
static RwFrame *wakeEnvFrame; static RwFrame *wakeEnvFrame;
if ( wakeEnvFrame == NULL ) if ( wakeEnvFrame == nil )
{ {
wakeEnvFrame = RwFrameCreate(); wakeEnvFrame = RwFrameCreate();
RwMatrixSetIdentity(RwFrameGetMatrix(wakeEnvFrame)); RwMatrixSetIdentity(RwFrameGetMatrix(wakeEnvFrame));
@ -412,7 +414,7 @@ CWaterLevel::GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool
if ( nBlock == 0x80 ) if ( nBlock == 0x80 )
return false; return false;
ASSERT( pfOutLevel != NULL ); ASSERT( pfOutLevel != nil );
*pfOutLevel = ms_aWaterZs[nBlock]; *pfOutLevel = ms_aWaterZs[nBlock];
float fAngle = (CTimer::GetTimeInMilliseconds() & 4095) * (TWOPI / 4096.0f); float fAngle = (CTimer::GetTimeInMilliseconds() & 4095) * (TWOPI / 4096.0f);
@ -443,10 +445,7 @@ CWaterLevel::GetWaterLevelNoWaves(float fX, float fY, float fZ, float *pfOutLeve
{ {
int32 x = WATER_TO_SMALL_SECTOR_X(fX + WATER_X_OFFSET); int32 x = WATER_TO_SMALL_SECTOR_X(fX + WATER_X_OFFSET);
int32 y = WATER_TO_SMALL_SECTOR_Y(fY); int32 y = WATER_TO_SMALL_SECTOR_Y(fY);
ASSERT( x >= 0 && x < MAX_SMALL_SECTORS );
ASSERT( y >= 0 && y < MAX_SMALL_SECTORS );
if ( x < 0 || x >= MAX_SMALL_SECTORS ) return false; if ( x < 0 || x >= MAX_SMALL_SECTORS ) return false;
if ( y < 0 || y >= MAX_SMALL_SECTORS ) return false; if ( y < 0 || y >= MAX_SMALL_SECTORS ) return false;
@ -455,13 +454,14 @@ CWaterLevel::GetWaterLevelNoWaves(float fX, float fY, float fZ, float *pfOutLeve
if ( nBlock == 0x80 ) if ( nBlock == 0x80 )
return false; return false;
ASSERT( pfOutLevel != NULL ); ASSERT( pfOutLevel != nil );
*pfOutLevel = ms_aWaterZs[nBlock]; *pfOutLevel = ms_aWaterZs[nBlock];
return true; return true;
} }
float CWaterLevel::GetWaterWavesOnly(short x, short y) float
CWaterLevel::GetWaterWavesOnly(short x, short y)
{ {
float fAngle = (CTimer::GetTimeInMilliseconds() & 4095) * (TWOPI / 4096.0f); float fAngle = (CTimer::GetTimeInMilliseconds() & 4095) * (TWOPI / 4096.0f);
@ -472,9 +472,10 @@ float CWaterLevel::GetWaterWavesOnly(short x, short y)
return fWave * fWindFactor; return fWave * fWindFactor;
} }
CVector CWaterLevel::GetWaterNormal(float fX, float fY) CVector
CWaterLevel::GetWaterNormal(float fX, float fY)
{ {
//TODO: BUG ? ignore x offset //TODO: BUG ? no x offset
int32 x = WATER_TO_SMALL_SECTOR_X(fX); int32 x = WATER_TO_SMALL_SECTOR_X(fX);
int32 y = WATER_TO_SMALL_SECTOR_Y(fY); int32 y = WATER_TO_SMALL_SECTOR_Y(fY);
@ -497,7 +498,8 @@ CVector CWaterLevel::GetWaterNormal(float fX, float fY)
} }
inline float _GetWaterDrawDist() inline float
_GetWaterDrawDist()
{ {
if ( TheCamera.GetPosition().z < 15.0f ) return 1200.0f; if ( TheCamera.GetPosition().z < 15.0f ) return 1200.0f;
if ( TheCamera.GetPosition().z > 60.0f ) return 2000.0f; if ( TheCamera.GetPosition().z > 60.0f ) return 2000.0f;
@ -536,7 +538,8 @@ _GetCamBounds(bool *bUseCamStartY, bool *bUseCamEndY, bool *bUseCamStartX, bool
} }
inline bool _IsColideWithBlock(int32 x, int32 y, int32 &block) inline bool
_IsColideWithBlock(int32 x, int32 y, int32 &block)
{ {
block = CWaterLevel::aWaterFineBlockList[x + 0][y + 0]; block = CWaterLevel::aWaterFineBlockList[x + 0][y + 0];
if (!(block & 0x80)) if (!(block & 0x80))
@ -873,7 +876,8 @@ CWaterLevel::RenderWater()
} }
void CWaterLevel::RenderTransparentWater(void) void
CWaterLevel::RenderTransparentWater(void)
{ {
bool bUseCamEndX = false; bool bUseCamEndX = false;
bool bUseCamStartY = false; bool bUseCamStartY = false;
@ -1212,7 +1216,8 @@ void CWaterLevel::RenderOneFlatSmallWaterPoly(float fX, float fY, float fZ, RwRG
TempBufferIndicesStored += 6; TempBufferIndicesStored += 6;
} }
void CWaterLevel::RenderOneFlatLargeWaterPoly(float fX, float fY, float fZ, RwRGBA const &color) void
CWaterLevel::RenderOneFlatLargeWaterPoly(float fX, float fY, float fZ, RwRGBA const &color)
{ {
if ( TempBufferIndicesStored >= TEMPBUFFERINDEXSIZE-6 || TempBufferVerticesStored >= TEMPBUFFERVERTSIZE-4 ) if ( TempBufferIndicesStored >= TEMPBUFFERINDEXSIZE-6 || TempBufferVerticesStored >= TEMPBUFFERVERTSIZE-4 )
RenderAndEmptyRenderBuffer(); RenderAndEmptyRenderBuffer();
@ -1253,7 +1258,8 @@ void CWaterLevel::RenderOneFlatLargeWaterPoly(float fX, float fY, float fZ, RwRG
TempBufferIndicesStored += 6; TempBufferIndicesStored += 6;
} }
void CWaterLevel::RenderOneFlatHugeWaterPoly(float fX, float fY, float fZ, RwRGBA const &color) void
CWaterLevel::RenderOneFlatHugeWaterPoly(float fX, float fY, float fZ, RwRGBA const &color)
{ {
if ( TempBufferIndicesStored >= TEMPBUFFERINDEXSIZE-6 || TempBufferVerticesStored >= TEMPBUFFERVERTSIZE-4 ) if ( TempBufferIndicesStored >= TEMPBUFFERINDEXSIZE-6 || TempBufferVerticesStored >= TEMPBUFFERVERTSIZE-4 )
RenderAndEmptyRenderBuffer(); RenderAndEmptyRenderBuffer();
@ -1301,7 +1307,8 @@ void CWaterLevel::RenderOneFlatHugeWaterPoly(float fX, float fY, float fZ, RwRGB
TempBufferIndicesStored += 6; TempBufferIndicesStored += 6;
} }
void CWaterLevel::RenderOneFlatExtraHugeWaterPoly(float fX, float fY, float fZ, RwRGBA const &color) void
CWaterLevel::RenderOneFlatExtraHugeWaterPoly(float fX, float fY, float fZ, RwRGBA const &color)
{ {
if ( TempBufferIndicesStored >= TEMPBUFFERINDEXSIZE-6 || TempBufferVerticesStored >= TEMPBUFFERVERTSIZE-4 ) if ( TempBufferIndicesStored >= TEMPBUFFERINDEXSIZE-6 || TempBufferVerticesStored >= TEMPBUFFERVERTSIZE-4 )
RenderAndEmptyRenderBuffer(); RenderAndEmptyRenderBuffer();
@ -1349,7 +1356,8 @@ void CWaterLevel::RenderOneFlatExtraHugeWaterPoly(float fX, float fY, float fZ,
TempBufferIndicesStored += 6; TempBufferIndicesStored += 6;
} }
void CWaterLevel::RenderOneWavySector(float fX, float fY, float fZ, RwRGBA const &color, bool bDontRender) void
CWaterLevel::RenderOneWavySector(float fX, float fY, float fZ, RwRGBA const &color, bool bDontRender)
{ {
CVector vecSectorPos(fX + (SMALL_SECTOR_SIZE/2), fY + (SMALL_SECTOR_SIZE/2), fZ + 2.0f); CVector vecSectorPos(fX + (SMALL_SECTOR_SIZE/2), fY + (SMALL_SECTOR_SIZE/2), fZ + 2.0f);
@ -1387,10 +1395,10 @@ void CWaterLevel::RenderOneWavySector(float fX, float fY, float fZ, RwRGBA const
float waveWind = CWeather::WindClipped * fWave2Ampl + 0.05f; float waveWind = CWeather::WindClipped * fWave2Ampl + 0.05f;
float waveA = (TWOPI / 16.0f) float waveA = (TWOPI / 16.0f)
* ((fNormalDirectionScalar1 * fabs(camMat->at.x + camMat->at.y) + fNormMult) * (CWeather::WindClipped * 0.4f + 0.2f)); * ((fNormalDirectionScalar1 * Abs(camMat->at.x + camMat->at.y) + fNormMult) * (CWeather::WindClipped * 0.4f + 0.2f));
float waveB = TWOPI / (16.0f * fWave2NormScale) float waveB = TWOPI / (16.0f * fWave2NormScale)
* ((fNormalDirectionScalar2 * fabs(camMat->at.y - camMat->at.x) + fNormMultB) * (CWeather::WindClipped * 0.2f + 0.1f)); * ((fNormalDirectionScalar2 * Abs(camMat->at.y - camMat->at.x) + fNormMultB) * (CWeather::WindClipped * 0.2f + 0.1f));
CVector vA(1.0f, 0.0f, 0.0f); CVector vA(1.0f, 0.0f, 0.0f);
CVector vB(0.0f, 1.0f, 0.0f); CVector vB(0.0f, 1.0f, 0.0f);
@ -1423,8 +1431,8 @@ void CWaterLevel::RenderOneWavySector(float fX, float fY, float fZ, RwRGBA const
wavyMorphVerts->z = wind * Sin(waveMulA) + waveWind * Sin(waveMulB); wavyMorphVerts->z = wind * Sin(waveMulA) + waveWind * Sin(waveMulB);
vA.z = (waveA * Cos(waveMulA)) - (waveB * cos(waveMulB)); vA.z = (waveA * Cos(waveMulA)) - (waveB * Cos(waveMulB));
vB.z = (waveA * Cos(waveMulA)) + (waveB * cos(waveMulB)); vB.z = (waveA * Cos(waveMulA)) + (waveB * Cos(waveMulB));
CVector norm = CrossProduct(vA, vB); CVector norm = CrossProduct(vA, vB);
norm.Normalise(); norm.Normalise();
@ -1470,7 +1478,8 @@ void CWaterLevel::RenderOneWavySector(float fX, float fY, float fZ, RwRGBA const
} }
} }
int16 _RoundValue(int32 v) int16
_RoundValue(int32 v)
{ {
int16 result = v; int16 result = v;
@ -1480,7 +1489,8 @@ int16 _RoundValue(int32 v)
return result; return result;
} }
void CWaterLevel::RenderWavyMask(float fX, float fY, float fZ, void
CWaterLevel::RenderWavyMask(float fX, float fY, float fZ,
float fSectorX, float fSectorY, float fSectorX, float fSectorY,
#ifdef PC_WATER #ifdef PC_WATER
float fCamPosX, float fCamPosY, float fCamPosX, float fCamPosY,
@ -1647,7 +1657,7 @@ void CWaterLevel::RenderWavyMask(float fX, float fY, float fZ,
CParticle::AddParticle(PARTICLE_WATER_SPARK, CParticle::AddParticle(PARTICLE_WATER_SPARK,
vecPos, vecPos,
CVector(0.0f, 0.0f, 0.0f), CVector(0.0f, 0.0f, 0.0f),
NULL, nil,
0.0f, 0.0f,
15, 15,
CGeneral::GetRandomNumberInRange(-90, 90), CGeneral::GetRandomNumberInRange(-90, 90),
@ -1670,7 +1680,7 @@ void CWaterLevel::RenderWavyMask(float fX, float fY, float fZ,
CParticle::AddParticle(PARTICLE_WATER_SPARK, CParticle::AddParticle(PARTICLE_WATER_SPARK,
vecPos, vecPos,
CVector(0.0f, 0.0f, 0.0f), CVector(0.0f, 0.0f, 0.0f),
NULL, nil,
0.0f, 0.0f,
15, 15,
CGeneral::GetRandomNumberInRange(-90, 90), CGeneral::GetRandomNumberInRange(-90, 90),
@ -1693,7 +1703,7 @@ void CWaterLevel::RenderWavyMask(float fX, float fY, float fZ,
CParticle::AddParticle(PARTICLE_WATER_SPARK, CParticle::AddParticle(PARTICLE_WATER_SPARK,
vecPos, vecPos,
CVector(0.0f, 0.0f, 0.0f), CVector(0.0f, 0.0f, 0.0f),
NULL, nil,
0.0f, 0.0f,
15, 15,
CGeneral::GetRandomNumberInRange(-90, 90), CGeneral::GetRandomNumberInRange(-90, 90),
@ -1716,7 +1726,7 @@ void CWaterLevel::RenderWavyMask(float fX, float fY, float fZ,
CParticle::AddParticle(PARTICLE_WATER_SPARK, CParticle::AddParticle(PARTICLE_WATER_SPARK,
vecPos, vecPos,
CVector(0.0f, 0.0f, 0.0f), CVector(0.0f, 0.0f, 0.0f),
NULL, nil,
0.0f, 0.0f,
15, 15,
CGeneral::GetRandomNumberInRange(-90, 90), CGeneral::GetRandomNumberInRange(-90, 90),
@ -1796,7 +1806,8 @@ void CWaterLevel::RenderWavyMask(float fX, float fY, float fZ,
} }
#ifdef PC_WATER #ifdef PC_WATER
void CWaterLevel::PreCalcWaterGeometry(void) void
CWaterLevel::PreCalcWaterGeometry(void)
{ {
if ( !RequireWavySector ) if ( !RequireWavySector )
{ {
@ -1869,7 +1880,8 @@ void CWaterLevel::PreCalcWaterGeometry(void)
MaskCalculatedThisFrame = false; MaskCalculatedThisFrame = false;
} }
bool CWaterLevel::PreCalcWavySector(RwRGBA const &color) bool
CWaterLevel::PreCalcWavySector(RwRGBA const &color)
{ {
float fAngle = (CTimer::GetTimeInMilliseconds() & 4095) * (TWOPI / 4096.0f); float fAngle = (CTimer::GetTimeInMilliseconds() & 4095) * (TWOPI / 4096.0f);
@ -1933,10 +1945,10 @@ bool CWaterLevel::PreCalcWavySector(RwRGBA const &color)
float waveMulA = (morphVertYHalf + morphVertXHalf) * (TWOPI / 16.0f) + fAngle; float waveMulA = (morphVertYHalf + morphVertXHalf) * (TWOPI / 16.0f) + fAngle;
float waveMulB = (morphVertYHalf - morphVertXHalf) * (TWOPI / (16.0f * fWave2InvLength)) + fAngle; float waveMulB = (morphVertYHalf - morphVertXHalf) * (TWOPI / (16.0f * fWave2InvLength)) + fAngle;
wavyMorphVerts->z = wind * sinf(waveMulA) + waveWind * sin(waveMulB); wavyMorphVerts->z = wind * Sin(waveMulA) + waveWind * Sin(waveMulB);
vA.z = (waveA * cos(waveMulA)) - (waveB * cos(waveMulB)); vA.z = (waveA * Cos(waveMulA)) - (waveB * Cos(waveMulB));
vB.z = (waveA * cos(waveMulA)) + (waveB * cos(waveMulB)); vB.z = (waveA * Cos(waveMulA)) + (waveB * Cos(waveMulB));
CVector norm = CrossProduct(vA, vB); CVector norm = CrossProduct(vA, vB);
norm.Normalise(); norm.Normalise();
@ -1958,7 +1970,8 @@ bool CWaterLevel::PreCalcWavySector(RwRGBA const &color)
return true; return true;
} }
bool CWaterLevel::PreCalcWavyMask(float fX, float fY, float fZ, bool
CWaterLevel::PreCalcWavyMask(float fX, float fY, float fZ,
float fSectorX, float fSectorY, float fSectorX, float fSectorY,
float fCamPosX, float fCamPosY, float fCamPosX, float fCamPosY,
float fCamDirX, float fCamDirY, float fCamDirX, float fCamDirY,
@ -2060,7 +2073,7 @@ bool CWaterLevel::PreCalcWavyMask(float fX, float fY, float fZ,
CParticle::AddParticle(PARTICLE_WATER_SPARK, CParticle::AddParticle(PARTICLE_WATER_SPARK,
vecPos, vecPos,
CVector(0.0f, 0.0f, 0.0f), CVector(0.0f, 0.0f, 0.0f),
NULL, nil,
0.0f, 0.0f,
15, 15,
CGeneral::GetRandomNumberInRange(-90, 90), CGeneral::GetRandomNumberInRange(-90, 90),
@ -2083,7 +2096,7 @@ bool CWaterLevel::PreCalcWavyMask(float fX, float fY, float fZ,
CParticle::AddParticle(PARTICLE_WATER_SPARK, CParticle::AddParticle(PARTICLE_WATER_SPARK,
vecPos, vecPos,
CVector(0.0f, 0.0f, 0.0f), CVector(0.0f, 0.0f, 0.0f),
NULL, nil,
0.0f, 0.0f,
15, 15,
CGeneral::GetRandomNumberInRange(-90, 90), CGeneral::GetRandomNumberInRange(-90, 90),
@ -2106,7 +2119,7 @@ bool CWaterLevel::PreCalcWavyMask(float fX, float fY, float fZ,
CParticle::AddParticle(PARTICLE_WATER_SPARK, CParticle::AddParticle(PARTICLE_WATER_SPARK,
vecPos, vecPos,
CVector(0.0f, 0.0f, 0.0f), CVector(0.0f, 0.0f, 0.0f),
NULL, nil,
0.0f, 0.0f,
15, 15,
CGeneral::GetRandomNumberInRange(-90, 90), CGeneral::GetRandomNumberInRange(-90, 90),
@ -2129,7 +2142,7 @@ bool CWaterLevel::PreCalcWavyMask(float fX, float fY, float fZ,
CParticle::AddParticle(PARTICLE_WATER_SPARK, CParticle::AddParticle(PARTICLE_WATER_SPARK,
vecPos, vecPos,
CVector(0.0f, 0.0f, 0.0f), CVector(0.0f, 0.0f, 0.0f),
NULL, nil,
0.0f, 0.0f,
15, 15,
CGeneral::GetRandomNumberInRange(-90, 90), CGeneral::GetRandomNumberInRange(-90, 90),
@ -2183,7 +2196,8 @@ bool CWaterLevel::PreCalcWavyMask(float fX, float fY, float fZ,
} }
#endif #endif
void CWaterLevel::RenderBoatWakes(void) void
CWaterLevel::RenderBoatWakes(void)
{ {
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)gpWaterWakeRaster); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)gpWaterWakeRaster);
#ifndef PC_WATER #ifndef PC_WATER
@ -2205,7 +2219,7 @@ void CWaterLevel::RenderBoatWakes(void)
{ {
CBoat *pBoat = CBoat::apFrameWakeGeneratingBoats[idx]; CBoat *pBoat = CBoat::apFrameWakeGeneratingBoats[idx];
if ( pBoat == NULL ) if ( pBoat == nil )
break; break;
CVector2D vecDistA(pBoat->GetForward().x, pBoat->GetForward().y); CVector2D vecDistA(pBoat->GetForward().x, pBoat->GetForward().y);
@ -2301,19 +2315,21 @@ void CWaterLevel::RenderBoatWakes(void)
RenderAndEmptyRenderBuffer(); RenderAndEmptyRenderBuffer();
} }
inline float _GetWindedWave(float fX, float fY) inline float
_GetWindedWave(float fX, float fY)
{ {
float fAngle = (CTimer::GetTimeInMilliseconds() & 4095) * (TWOPI / 4096.0f); float fAngle = (CTimer::GetTimeInMilliseconds() & 4095) * (TWOPI / 4096.0f);
float x = WATER_HUGE_X(fX + WATER_X_OFFSET); float x = WATER_HUGE_X(fX + WATER_X_OFFSET);
float y = WATER_HUGE_Y(fY); float y = WATER_HUGE_Y(fY);
float fWindFactor (CWeather::WindClipped * 0.4f + 0.2f); float fWindFactor (CWeather::WindClipped * 0.4f + 0.2f);
float fWave = sin(( (x - floorf(x)) + (y - floorf(y)) ) * TWOPI + fAngle); float fWave = Sin(( (x - floorf(x)) + (y - floorf(y)) ) * TWOPI + fAngle);
return fWindFactor * fWave; return fWindFactor * fWave;
} }
void CWaterLevel::RenderWakeSegment(CVector2D &vecA, CVector2D &vecB, CVector2D &vecC, CVector2D &vecD, void
CWaterLevel::RenderWakeSegment(CVector2D &vecA, CVector2D &vecB, CVector2D &vecC, CVector2D &vecD,
float &fSizeA, float &fSizeB, float &fSizeA, float &fSizeB,
float &fAlphaA, float &fAlphaB, float &fAlphaA, float &fAlphaB,
float &fWakeZ) float &fWakeZ)
@ -2398,7 +2414,8 @@ void CWaterLevel::RenderWakeSegment(CVector2D &vecA, CVector2D &vecB, CVector2D
} }
} }
void CWaterLevel::RenderOneSlopedUnderWaterPoly(float fX, float fY, float fZ, RwRGBA const&color) void
CWaterLevel::RenderOneSlopedUnderWaterPoly(float fX, float fY, float fZ, RwRGBA const&color)
{ {
CVector2D camPos(TheCamera.GetPosition().x, TheCamera.GetPosition().y); CVector2D camPos(TheCamera.GetPosition().x, TheCamera.GetPosition().y);
@ -2475,7 +2492,8 @@ void CWaterLevel::RenderOneSlopedUnderWaterPoly(float fX, float fY, float fZ, Rw
TempBufferIndicesStored += 6; TempBufferIndicesStored += 6;
} }
void CWaterLevel::RenderOneFlatSmallWaterPolyBlended(float fX, float fY, float fZ, float fCamX, float fCamY, void
CWaterLevel::RenderOneFlatSmallWaterPolyBlended(float fX, float fY, float fZ, float fCamX, float fCamY,
RwRGBA const &color, RwRGBA const &colorTrans, RwRGBA const &color, RwRGBA const &colorTrans,
float fDrawDist) float fDrawDist)
{ {
@ -2588,7 +2606,7 @@ CWaterLevel::RenderAndEmptyRenderBuffer()
{ {
LittleTest(); LittleTest();
if ( RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, NULL, rwIM3D_VERTEXUV) ) if ( RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXUV) )
{ {
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempBufferRenderIndexList, TempBufferIndicesStored); RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempBufferRenderIndexList, TempBufferIndicesStored);
RwIm3DEnd(); RwIm3DEnd();
@ -2599,18 +2617,19 @@ CWaterLevel::RenderAndEmptyRenderBuffer()
TempBufferVerticesStored = 0; TempBufferVerticesStored = 0;
} }
bool CWaterLevel::GetGroundLevel(CVector const &vecPosn, float *pfOutLevel, ColData *pData, float fDistance) bool
CWaterLevel::GetGroundLevel(CVector const &vecPosn, float *pfOutLevel, ColData *pData, float fDistance)
{ {
CColPoint point; CColPoint point;
CEntity *entity; CEntity *entity;
if ( !CWorld::ProcessVerticalLine(vecPosn + CVector(0.0f, 0.0f, fDistance), if ( !CWorld::ProcessVerticalLine(vecPosn + CVector(0.0f, 0.0f, fDistance),
-fDistance, point, entity, true, false, false, false, true, false, NULL) ) -fDistance, point, entity, true, false, false, false, true, false, nil) )
return false; return false;
*pfOutLevel = point.point.z; *pfOutLevel = point.point.z;
if ( pData != NULL ) if ( pData != nil )
{ {
pData->SurfaceType = point.surfaceB; pData->SurfaceType = point.surfaceB;
pData->PieceType = point.pieceB; pData->PieceType = point.pieceB;
@ -2619,7 +2638,8 @@ bool CWaterLevel::GetGroundLevel(CVector const &vecPosn, float *pfOutLevel, ColD
return true; return true;
} }
bool CWaterLevel::IsLocationOutOfWorldBounds_WS(CVector const &vecPosn, int nOffset) bool
CWaterLevel::IsLocationOutOfWorldBounds_WS(CVector const &vecPosn, int nOffset)
{ {
int32 x = int32((vecPosn.x / 50.0f) + 48.0f); int32 x = int32((vecPosn.x / 50.0f) + 48.0f);
int32 y = int32((vecPosn.y / 50.0f) + 40.0f); int32 y = int32((vecPosn.y / 50.0f) + 40.0f);
@ -2627,7 +2647,8 @@ bool CWaterLevel::IsLocationOutOfWorldBounds_WS(CVector const &vecPosn, int nOff
return x < nOffset || x >= 80 - nOffset || y < nOffset || y >= 80 - nOffset; return x < nOffset || x >= 80 - nOffset || y < nOffset || y >= 80 - nOffset;
} }
bool CWaterLevel::GetGroundLevel_WS(CVector const &vecPosn, float *pfOutLevel, ColData *pData, float fDistance) bool
CWaterLevel::GetGroundLevel_WS(CVector const &vecPosn, float *pfOutLevel, ColData *pData, float fDistance)
{ {
if ( IsLocationOutOfWorldBounds_WS(vecPosn, 0) ) if ( IsLocationOutOfWorldBounds_WS(vecPosn, 0) )
return false; return false;
@ -2635,7 +2656,8 @@ bool CWaterLevel::GetGroundLevel_WS(CVector const &vecPosn, float *pfOutLevel, C
return GetGroundLevel(vecPosn, pfOutLevel, pData, fDistance); return GetGroundLevel(vecPosn, pfOutLevel, pData, fDistance);
} }
bool CWaterLevel::GetWaterDepth(CVector const &vecPosn, float *pfDepth, float *pfLevelNoWaves, float *pfGroundLevel) bool
CWaterLevel::GetWaterDepth(CVector const &vecPosn, float *pfDepth, float *pfLevelNoWaves, float *pfGroundLevel)
{ {
float fLevelNoWaves; float fLevelNoWaves;
float fGroundLevel; float fGroundLevel;
@ -2643,38 +2665,291 @@ bool CWaterLevel::GetWaterDepth(CVector const &vecPosn, float *pfDepth, float *p
if ( !GetWaterLevelNoWaves(vecPosn.x, vecPosn.y, vecPosn.z, &fLevelNoWaves) ) if ( !GetWaterLevelNoWaves(vecPosn.x, vecPosn.y, vecPosn.z, &fLevelNoWaves) )
return false; return false;
if ( !GetGroundLevel(vecPosn, &fGroundLevel, NULL, 30.0f) ) if ( !GetGroundLevel(vecPosn, &fGroundLevel, nil, 30.0f) )
fGroundLevel = -100.0; fGroundLevel = -100.0;
if ( pfDepth != NULL ) if ( pfDepth != nil )
*pfDepth = fLevelNoWaves - fGroundLevel; *pfDepth = fLevelNoWaves - fGroundLevel;
if ( pfLevelNoWaves != NULL ) if ( pfLevelNoWaves != nil )
*pfLevelNoWaves = fLevelNoWaves; *pfLevelNoWaves = fLevelNoWaves;
if ( pfGroundLevel != NULL ) if ( pfGroundLevel != nil )
*pfGroundLevel = fGroundLevel; *pfGroundLevel = fGroundLevel;
return true; return true;
} }
void CWaterLevel::RenderSeaBirds() void
CWaterLevel::RenderSeaBirds()
{ {
CVector cur_pos = TheCamera.GetPosition();
if ( !CCullZones::CamNoRain()
&& !CCullZones::PlayerNoRain()
&& (CWeather::NewWeatherType == WEATHER_SUNNY || CWeather::NewWeatherType == WEATHER_EXTRA_SUNNY)
&& CClock::ms_nGameClockHours > 6 && CClock::ms_nGameClockHours < 20 )
{
static CVector prev_pos(0.0f, 0.0f, 0.0f);
static CVector prev_front(0.0f, 0.0f, 0.0f);
static int32 timecounter;
if ( Abs(prev_pos.x - cur_pos.x) + Abs(prev_pos.y - cur_pos.y) + Abs(prev_pos.z - cur_pos.z) > 1.5f )
{
prev_pos = cur_pos;
timecounter = CTimer::GetTimeInMilliseconds();
}
else if ( (CTimer::GetTimeInMilliseconds() - timecounter) > 5000 )
{
static int32 birdgenTime = 0;
if ( (CTimer::GetTimeInMilliseconds() - birdgenTime) > 1000 )
{
birdgenTime = CTimer::GetTimeInMilliseconds();
CVector vecPos = cur_pos;
float fAngle = CGeneral::GetRandomNumberInRange(90.0f, 150.0f);
uint16 nSinCosIdx = CGeneral::GetRandomNumber() % (CParticle::SIN_COS_TABLE_SIZE-1);
float fCos = CParticle::Cos(nSinCosIdx);
float fSin = CParticle::Sin(nSinCosIdx);
vecPos.x += (fCos - fSin) * fAngle;
vecPos.y += (fSin + fCos) * fAngle;
vecPos.z += CGeneral::GetRandomNumberInRange(10.0f, 30.0f);
CVector vecDir(CGeneral::GetRandomNumberInRange(-1.0f, 1.0f),
CGeneral::GetRandomNumberInRange(-1.0f, 1.0f),
0.0f);
CParticle::AddParticle(PARTICLE_BIRD_FRONT, vecPos, vecDir, nil, 0.0f, 0, 0, 0, 0);
}
}
}
} }
void CWaterLevel::RenderShipsOnHorizon() void
CWaterLevel::RenderShipsOnHorizon()
{ {
CVector cur_pos = FindPlayerPed()->GetPosition();
static CVector prev_pos(0.0f, 0.0f, 0.0f);
static CVector prev_front(0.0f, 0.0f, 0.0f);
static int32 timecounter;
if ( Abs(prev_pos.x - cur_pos.x) + Abs(prev_pos.y - cur_pos.y) + Abs(prev_pos.z - cur_pos.z) > 1.5f )
{
prev_pos = cur_pos;
timecounter = CTimer::GetTimeInMilliseconds();
}
else if ( (CTimer::GetTimeInMilliseconds() - timecounter) > 5000 )
{
static int32 shipgenTime = 0;
if ( (CTimer::GetTimeInMilliseconds() - shipgenTime) > 4000 )
{
shipgenTime = CTimer::GetTimeInMilliseconds();
CVector vecPos = cur_pos;
float fAngle = CGeneral::GetRandomNumberInRange(450.0f, 750.0f);
uint16 nSinCosIdx = CGeneral::GetRandomNumber() % (CParticle::SIN_COS_TABLE_SIZE-1);
float fCos = CParticle::Cos(nSinCosIdx);
float fSin = CParticle::Sin(nSinCosIdx);
vecPos.x += (fCos - fSin) * fAngle;
vecPos.y += (fSin + fCos) * fAngle;
float fLevelNoWaves;
if ( GetWaterLevelNoWaves(vecPos.x, vecPos.y, vecPos.z, &fLevelNoWaves) )
{
if ( IsLocationOutOfWorldBounds_WS(vecPos, 1) )
{
vecPos.z = fLevelNoWaves + 9.5f;
CVector vecDir
(
CGeneral::GetRandomNumberInRange(-0.1f, 0.1f),
0.0f,
0.0f
);
CParticle::AddParticle(PARTICLE_SHIP_SIDE, vecPos, vecDir,
nil, 0.0f, 0, 0, CGeneral::GetRandomNumber() & 7, 0);
}
}
}
}
} }
void CWaterLevel::HandleSeaLifeForms() void
CWaterLevel::HandleSeaLifeForms()
{ {
if ( CReplay::IsPlayingBack() )
return;
CVector cur_pos = FindPlayerPed()->GetPosition();
static CVector prev_pos(0.0f, 0.0f, 0.0f);
static int32 timecounter;
if ( Abs(prev_pos.x - cur_pos.x) + Abs(prev_pos.y - cur_pos.y) + Abs(prev_pos.z - cur_pos.z) > 1.5f )
{
prev_pos = cur_pos;
timecounter = CTimer::GetTimeInMilliseconds();
}
else if ( (CTimer::GetTimeInMilliseconds() - timecounter) > 5000 )
{
//TODO(MIAMI)
// if ( CWaterCreatures::IsSpaceForMoreWaterCreatures() )
{
for ( int32 i = 0; i < 3; i++ )
{
CVector vecPos = cur_pos;
float fAngle = CGeneral::GetRandomNumberInRange(15.0f, 30.0f);
uint16 nSinCosIdx = CGeneral::GetRandomNumber() % (CParticle::SIN_COS_TABLE_SIZE-1);
float fCos = CParticle::Cos(nSinCosIdx);
float fSin = CParticle::Sin(nSinCosIdx);
vecPos.x += (fCos - fSin) * fAngle;
vecPos.y += (fSin + fCos) * fAngle;
//TODO(MIAMI)
//CWaterCreatures::CreateOne(vecPos, 0xFFFFFFFF);
}
}
}
//TODO(MIAMI)
//CWaterCreatures::UpdateAll();
} }
void CWaterLevel::HandleBeachToysStuff(void) void
CWaterLevel::HandleBeachToysStuff(void)
{ {
CVector cur_pos = FindPlayerPed()->GetPosition();
static bool bBeachBallInit = true;
static CVector FirstBeachBallPos = cur_pos;
static bool bLoungeInit = true;
static CVector FirstLoungePos = cur_pos;
static CVector prev_pos(0.0f, 0.0f, 0.0f);
static int32 timecounter;
if ( Abs(prev_pos.x - cur_pos.x) + Abs(prev_pos.y - cur_pos.y) + Abs(prev_pos.z - cur_pos.z) > 1.5f )
{
prev_pos = cur_pos;
timecounter = CTimer::GetTimeInMilliseconds();
}
else if ( (CTimer::GetTimeInMilliseconds() - timecounter) > 5000 )
{
static int32 toygenTime = CTimer::GetTimeInMilliseconds();
if ( (CTimer::GetTimeInMilliseconds() - toygenTime) > 20000 )
{
toygenTime = CTimer::GetTimeInMilliseconds();
if ( bBeachBallInit || (cur_pos - FirstBeachBallPos).MagnitudeSqr() > 6400.0f )
{
for ( int32 i = 0; i < 3; i++ )
{
CVector vecPos = cur_pos;
float fAngle = CGeneral::GetRandomNumberInRange(20.0f, 35.0f);
uint16 nSinCosIdx = CGeneral::GetRandomNumber() % (CParticle::SIN_COS_TABLE_SIZE-1);
float fCos = CParticle::Cos(nSinCosIdx);
float fSin = CParticle::Sin(nSinCosIdx);
vecPos.x += (fCos - fSin) * fAngle;
vecPos.y += (fSin + fCos) * fAngle;
if ( TheCamera.IsSphereVisible(vecPos, 1.0f, &TheCamera.GetCameraMatrix()) )
{
float fWaterLevel;
if ( !GetWaterLevel(vecPos.x, vecPos.y, vecPos.z, &fWaterLevel, false) )
{
float fGroundLevel;
ColData coldata;
if ( GetGroundLevel(vecPos, &fGroundLevel, &coldata, 30.0f) )
{
if ( coldata.SurfaceType == 18 )
{
CEntity *toy = CreateBeachToy(vecPos, BEACHTOY_BALL);
if ( toy )
{
FirstBeachBallPos = cur_pos;
bBeachBallInit = false;
i = 10;
}
}
}
}
}
}
}
if ( bLoungeInit || (cur_pos - FirstLoungePos).MagnitudeSqr() > 6400.0f )
{
for ( int32 i = 0; i < 5; i++ )
{
CVector vecPos = cur_pos;
float fAngle = CGeneral::GetRandomNumberInRange(20.0f, 35.0f);
uint16 nSinCosIdx = CGeneral::GetRandomNumber() % (CParticle::SIN_COS_TABLE_SIZE-1);
float fCos = CParticle::Cos(nSinCosIdx);
float fSin = CParticle::Sin(nSinCosIdx);
vecPos.x += (fCos - fSin) * fAngle;
vecPos.y += (fSin + fCos) * fAngle;
if ( TheCamera.IsSphereVisible(vecPos, 2.0f, &TheCamera.GetCameraMatrix()) )
{
float fWaterLevel;
if ( !GetWaterLevel(vecPos.x, vecPos.y, vecPos.z, &fWaterLevel, false) )
{
float fGroundLevel;
ColData coldata;
if ( GetGroundLevel(vecPos, &fGroundLevel, &coldata, 30.0f) )
{
if ( coldata.SurfaceType == 18 )
{
CEntity *toy = CreateBeachToy(vecPos, BEACHTOY_LOUNGE);
if ( toy )
{
toy->SetHeading(DEGTORAD(CGeneral::GetRandomNumberInRange(0.0f, 359.0f)));
FirstLoungePos = cur_pos;
bLoungeInit = false;
}
}
}
}
}
}
}
}
}
} }
CEntity *CWaterLevel::CreateBeachToy(CVector const &vec, eBeachToy beachtoy) CEntity *
CWaterLevel::CreateBeachToy(CVector const &vec, eBeachToy beachtoy)
{ {
return NULL; //TODO(MIAMI)
return nil;
} }