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fix hud render states; bug in coronas

This commit is contained in:
aap 2019-06-29 17:54:09 +02:00
parent d711af4757
commit 8946a20983
4 changed files with 808 additions and 816 deletions

View file

@ -13,7 +13,7 @@
#include "MBlur.h"
#include "Camera.h"
const float DefaultFOV = 80.0f; // actually 70.0f
const float DefaultFOV = 70.0f; // beta: 80.0f
CCamera &TheCamera = *(CCamera*)0x6FACF8;
bool &CCamera::m_bUseMouse3rdPerson = *(bool *)0x5F03D8;

View file

@ -342,7 +342,7 @@ patch()
{
StaticPatcher::Apply();
Patch<float>(0x46BC61+6, 1.0f); // car distance
// Patch<float>(0x46BC61+6, 1.0f); // car distance
InjectHook(0x59E460, printf, PATCH_JUMP);
InjectHook(0x475E00, printf, PATCH_JUMP); // _Error

View file

@ -388,7 +388,7 @@ CCoronas::Render(void)
// streaks
for(i = 0; i < NUMCORONAS; i++){
if(aCoronas[i].id == 0 || !aCoronas[i].drawStreak)
break;
continue;
for(j = 0; j < 5; j++){
if(!aCoronas[i].hasValue[j] || !aCoronas[i].hasValue[j+1])

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