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fix hud render states; bug in coronas
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d711af4757
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8946a20983
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@ -13,7 +13,7 @@
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#include "MBlur.h"
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#include "Camera.h"
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const float DefaultFOV = 80.0f; // actually 70.0f
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const float DefaultFOV = 70.0f; // beta: 80.0f
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CCamera &TheCamera = *(CCamera*)0x6FACF8;
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bool &CCamera::m_bUseMouse3rdPerson = *(bool *)0x5F03D8;
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@ -342,7 +342,7 @@ patch()
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{
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StaticPatcher::Apply();
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Patch<float>(0x46BC61+6, 1.0f); // car distance
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// Patch<float>(0x46BC61+6, 1.0f); // car distance
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InjectHook(0x59E460, printf, PATCH_JUMP);
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InjectHook(0x475E00, printf, PATCH_JUMP); // _Error
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@ -388,7 +388,7 @@ CCoronas::Render(void)
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// streaks
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for(i = 0; i < NUMCORONAS; i++){
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if(aCoronas[i].id == 0 || !aCoronas[i].drawStreak)
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break;
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continue;
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for(j = 0; j < 5; j++){
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if(!aCoronas[i].hasValue[j] || !aCoronas[i].hasValue[j+1])
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1618
src/render/Hud.cpp
1618
src/render/Hud.cpp
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