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Merge pull request #190 from Fire-Head/master

pobj, dmaudio
This commit is contained in:
aap 2019-08-15 14:39:30 +02:00 committed by GitHub
commit 88fcac85d3
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GPG key ID: 4AEE18F83AFDEB23
19 changed files with 1980 additions and 289 deletions

View file

@ -440,7 +440,7 @@ cAudioManager::ComputeVolume(int emittingVolume, float soundIntensity, float dis
}
int32
cAudioManager::CreateEntity(int32 type, CPhysical *entity)
cAudioManager::CreateEntity(int32 type, void *entity)
{
if(!m_bIsInitialised) return -4;
if(!entity) return -2;
@ -477,8 +477,8 @@ cAudioManager::DestroyAllGameCreatedEntities()
case AUDIOTYPE_WEATHER:
case AUDIOTYPE_CRANE:
case AUDIOTYPE_GARAGE:
case AUDIOTYPE_HYDRANT: cAudioManager::DestroyEntity(i); break;
case AUDIOTYPE_ONE_SHOT:
case AUDIOTYPE_FIREHYDRANT: cAudioManager::DestroyEntity(i); break;
case AUDIOTYPE_SCRIPTOBJECT:
entity =
(cAudioScriptObject *)m_asAudioEntities[i].m_pEntity;
if(entity) { delete entity; }
@ -602,10 +602,10 @@ cAudioManager::PostInitialiseGameSpecificSetup()
m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (CPhysical *)1);
if(m_nProjectileEntity >= 0) SetEntityStatus(m_nProjectileEntity, 1);
m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATER_CANNON, (CPhysical *)1);
m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (CPhysical *)1);
if(m_nWaterCannonEntity >= 0) SetEntityStatus(m_nWaterCannonEntity, 1);
m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_D, (CPhysical *)1);
m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (CPhysical *)1);
if(m_nPoliceChannelEntity >= 0) SetEntityStatus(m_nPoliceChannelEntity, 1);
m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (CPhysical *)1);
@ -4029,7 +4029,7 @@ cAudioManager::ProcessEntity(int32 id)
cAudioManager::ProcessCrane();
}
break;
case AUDIOTYPE_ONE_SHOT:
case AUDIOTYPE_SCRIPTOBJECT:
if(!m_bUserPause) {
m_sQueueSample.m_bReverbFlag = 1;
cAudioManager::ProcessScriptObject(id);
@ -4054,13 +4054,13 @@ cAudioManager::ProcessEntity(int32 id)
case AUDIOTYPE_GARAGE:
if(!m_bUserPause) cAudioManager::ProcessGarages();
break;
case AUDIOTYPE_HYDRANT:
case AUDIOTYPE_FIREHYDRANT:
if(!m_bUserPause) {
m_sQueueSample.m_bReverbFlag = 1;
cAudioManager::ProcessFireHydrant();
}
break;
case AUDIOTYPE_WATER_CANNON:
case AUDIOTYPE_WATERCANNON:
if(!m_bUserPause) {
m_sQueueSample.m_bReverbFlag = 1;
cAudioManager::ProcessWaterCannon(id);
@ -5617,6 +5617,51 @@ cAudioManager::Service()
EAXJMP(0x57A2A0);
}
WRAPPER void cAudioManager::PlayOneShot(int, unsigned short, float)
{
EAXJMP(0x57A500);
}
WRAPPER void cAudioManager::SetEffectsFadeVol(unsigned char)
{
EAXJMP(0x57A770);
}
WRAPPER void cAudioManager::SetMusicFadeVol(unsigned char)
{
EAXJMP(0x57A790);
}
WRAPPER int8 cAudioManager::SetCurrent3DProvider(unsigned char)
{
EAXJMP(0x57A910);
}
WRAPPER void cAudioManager::ReportCrime(eCrimeType, CVector const &)
{
EAXJMP(0x5803D0);
}
WRAPPER void cAudioManager::PlaySuspectLastSeen(float, float, float)
{
EAXJMP(0x580500);
}
WRAPPER void cAudioManager::ReportCollision(CEntity *, CEntity *, unsigned char, unsigned char, float, float)
{
EAXJMP(0x568410);
}
WRAPPER void cAudioManager::ResetTimers(unsigned int)
{
EAXJMP(0x57A7B0);
}
WRAPPER void cAudioManager::PreloadMissionAudio(char *)
{
EAXJMP(0x579550);
}
STARTPATCHES
InjectHook(0x57B210, &cAudioManager::AddDetailsToRequestedOrderList, PATCH_JUMP);
InjectHook(0x56AD30, &cAudioManager::AddPlayerCarSample, PATCH_JUMP);

View file

@ -59,15 +59,15 @@ enum eAudioType : int32 {
AUDIOTYPE_FIRE = 2,
AUDIOTYPE_WEATHER = 3,
AUDIOTYPE_CRANE = 4,
AUDIOTYPE_ONE_SHOT = 5,
AUDIOTYPE_SCRIPTOBJECT = 5,
AUDIOTYPE_BRIDGE = 6,
AUDIOTYPE_COLLISION = 7,
AUDIOTYPE_FRONTEND = 8,
AUDIOTYPE_PROJECTILE = 9,
AUDIOTYPE_GARAGE = 10,
AUDIOTYPE_HYDRANT = 11,
AUDIOTYPE_WATER_CANNON = 12,
AUDIOTYPE_D = 13,
AUDIOTYPE_FIREHYDRANT = 11,
AUDIOTYPE_WATERCANNON = 12,
AUDIOTYPE_POLICERADIO = 13,
TOTAL_AUDIO_TYPES = 14,
};
@ -173,10 +173,12 @@ class CPlane;
class CVehicle;
class CPed;
struct cAudioScriptObject {
int16 m_wSound;
CVector m_vecPos;
int m_nAudioEntityId;
class cAudioScriptObject {
public:
int16 AudioId;
char _pad0[2];
CVector Posn;
int32 AudioEntity;
static void *operator new(size_t);
static void *operator new(size_t, int);
@ -203,6 +205,19 @@ enum
REFLECTION_UP,
MAX_REFLECTIONS,
};
enum AudioEntityHandle
{
AEHANDLE_NONE = -5,
AEHANDLE_ERROR_NOAUDIOSYS = -4,
AEHANDLE_ERROR_NOFREESLOT = -3,
AEHANDLE_ERROR_NOENTITY = -2,
AEHANDLE_ERROR_BADAUDIOTYPE = -1,
};
#define AEHANDLE_IS_FAILED(h) ((h)<0)
#define AEHANDLE_IS_OK(h) ((h)>=0)
class cAudioManager
{
@ -255,8 +270,7 @@ public:
inline uint32 GetFrameCounter(void) { return m_FrameCounter; }
float GetReflectionsDistance(int32 idx) { return m_afReflectionsDistances[idx]; }
int32 GetRandomTabe(int32 idx) { return m_anRandomTable[idx]; }
int32 GetRandomNumber(int32 idx) { return m_anRandomTable[idx]; }
//
void AddDetailsToRequestedOrderList(uint8 sample); /// ok
@ -276,7 +290,7 @@ public:
float speedMultiplier); /// ok
int32 ComputePan(float, CVector *); // todo
uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance); /// ok
int32 CreateEntity(int32 type, CPhysical *entity); /// ok
int32 CreateEntity(int32 type, void *entity); /// ok
void DestroyAllGameCreatedEntities(); /// ok
void DestroyEntity(int32 id); /// ok
@ -509,6 +523,17 @@ public:
void ProcessWeather(int32 id); // todo
// bool ProcessWetRoadNoise(void *);
void ProcessWorkShopScriptObject(uint8 sound); /// ok
void PlayOneShot(int, unsigned short, float);
void SetEffectsFadeVol(unsigned char);
void SetMusicFadeVol(unsigned char);
int8 SetCurrent3DProvider(unsigned char);
void ReportCrime(eCrimeType, CVector const &);
void PlaySuspectLastSeen(float, float, float);
void ReportCollision(CEntity *, CEntity *, unsigned char, unsigned char, float, float);
void ResetTimers(unsigned int);
void PreloadMissionAudio(char *);
};
static_assert(sizeof(cAudioManager) == 0x4B14, "cAudioManager: error");

View file

@ -1,131 +1,131 @@
#pragma once
enum /*eSounds*/
enum
{
SOUND_TEST_1 = 0,
_SOUND_UNK_1 = 1,
_SOUND_UNK_2 = 2,
_SOUND_UNK_3 = 3,
_SOUND_CLUB_1_S = 4,
_SOUND_CLUB_1_L = 5,
_SOUND_CLUB_2_S = 6,
_SOUND_CLUB_2_L = 7,
_SOUND_CLUB_3_S = 8,
_SOUND_CLUB_3_L = 9,
_SOUND_CLUB_4_S = 10,
_SOUND_CLUB_4_L = 11,
_SOUND_CLUB_5_S = 12,
_SOUND_CLUB_5_L = 13,
_SOUND_CLUB_6_S = 14,
_SOUND_CLUB_6_L = 15,
_SOUND_CLUB_7_S = 16,
_SOUND_CLUB_7_L = 17,
_SOUND_CLUB_8_S = 18,
_SOUND_CLUB_8_L = 19,
_SOUND_CLUB_9_S = 20,
_SOUND_CLUB_9_L = 21,
_SOUND_CLUB_10_S = 22,
_SOUND_CLUB_10_L = 23,
_SOUND_CLUB_11_S = 24,
_SOUND_CLUB_11_L = 25,
_SOUND_CLUB_12_S = 26,
_SOUND_CLUB_12_L = 27,
_SOUND_CLUB_RAGGA_S = 28,
_SOUND_CLUB_RAGGA_L = 29,
SOUND_STRIP_CLUB_LOOP_1_S = 30,
_SOUND_STRIP_CLUB_LOOP_1_L = 31,
SOUND_STRIP_CLUB_LOOP_2_S = 32,
_SOUND_STRIP_CLUB_LOOP_2_L = 33,
_SOUND_SFX_WORKSHOP_1 = 34,
_SOUND_SFX_WORKSHOP_2 = 35,
_SOUND_SAWMILL_LOOP_S = 36,
SOUND_SAWMILL_LOOP_L = 37,
_SOUND_DOG_FOOD_FACTORY_S = 38,
_SOUND_DOG_FOOD_FACTORY_L = 39,
_SOUND_LAUNDERETTE_1 = 40,
_SOUND_LAUNDERETTE_2 = 41,
_SOUND_RESTAURANT_CHINATOWN_S = 42,
_SOUND_RESTAURANT_CHINATOWN_L = 43,
_SOUND_RESTAURANT_ITALY_S = 44,
_SOUND_RESTAURANT_ITALY_L = 45,
_SOUND_RESTAURANT_GENERIC_1_S = 46,
_SOUND_RESTAURANT_GENERIC_1_L = 47,
_SOUND_RESTAURANT_GENERIC_2_S = 48,
_SOUND_RESTAURANT_GENERIC_2_L = 49,
_SOUND_AIRPORT_ANNOUNCEMENT_S = 50,
_SOUND_AIRPORT_ANNOUNCEMENT_L = 51,
_SOUND_SHOP_LOOP_1 = 52,
_SOUND_SHOP_LOOP_2 = 53,
_SOUND_CINEMA_S = 54,
_SOUND_CINEMA_L = 55,
_SOUND_DOCKS_FOGHORN_S = 56,
_SOUND_DOCKS_FOGHORN_L = 57,
_SOUND_HOME_S = 58,
_SOUND_HOME_L = 59,
_SOUND_PIANO_BAR = 60,
_SOUND_CLUB = 61,
SOUND_PORN_CINEMA_1_S = 62,
_SOUND_PORN_CINEMA_1_L = 63,
SOUND_PORN_CINEMA_2_S = 64,
_SOUND_PORN_CINEMA_2_L = 65,
SOUND_PORN_CINEMA_3_S = 66,
_SOUND_PORN_CINEMA_3_L = 67,
_SOUND_BANK_ALARM_LOOP_S = 68,
SOUND_BANK_ALARM_LOOP_L = 69,
_SOUND_POLICE_BALL_LOOP_S = 70,
SOUND_POLICE_BALL_LOOP_L = 71,
_SOUND_RAVE_LOOP_INDUSTRIAL_S = 72,
SOUND_RAVE_LOOP_INDUSTRIAL_L = 73,
_SOUND_UNK_74 = 74,
_SOUND_UNK_75 = 75,
_SOUND_POLICE_CELL_BEATING_LOOP_S = 76,
SOUND_POLICE_CELL_BEATING_LOOP_L = 77,
SOUND_INJURED_PED_MALE_OUCH_S = 78,
SOUND_INJURED_PED_MALE_OUCH_L = 79,
SOUND_INJURED_PED_FEMALE_OUCH_S = 80,
SOUND_INJURED_PED_FEMALE_OUCH_L = 81,
SOUND_EVIDENCE_PICKUP = 82,
SOUND_UNLOAD_GOLD = 83,
_SOUND_RAVE_INDUSTRIAL_S = 84,
_SOUND_RAVE_INDUSTRIAL_L = 85,
_SOUND_RAVE_COMMERCIAL_S = 86,
_SOUND_RAVE_COMMERCIAL_L = 87,
_SOUND_RAVE_SUBURBAN_S = 88,
_SOUND_RAVE_SUBURBAN_L = 89,
_SOUND_GROAN_S = 90,
_SOUND_GROAN_L = 91,
SOUND_GATE_START_CLUNK = 92,
SOUND_GATE_STOP_CLUNK = 93,
SOUND_PART_MISSION_COMPLETE = 94,
SOUND_CHUNKY_RUN_SHOUT = 95,
SOUND_SECURITY_GUARD_RUN_AWAY_SHOUT = 96,
SOUND_RACE_START_1 = 97,
SOUND_RACE_START_2 = 98,
SOUND_RACE_START_3 = 99,
SOUND_RACE_START_GO = 100,
SOUND_SWAT_PED_SHOUT = 101,
SOUND_PRETEND_FIRE_LOOP = 102,
SOUND_AMMUNATION_CHAT_1 = 103,
SOUND_AMMUNATION_CHAT_2 = 104,
SOUND_AMMUNATION_CHAT_3 = 105,
_SOUND_BULLET_WALL_1 = 106,
_SOUND_BULLET_WALL_2 = 107,
_SOUND_BULLET_WALL_3 = 108,
_SOUND_UNK_109 = 109,
_SOUND_GLASSFX2_1 = 110,
_SOUND_GLASSFX2_2 = 111,
_SOUND_PHONE_RING = 112,
_SOUND_UNK_113 = 113,
_SOUND_GLASS_SMASH_1 = 114,
_SOUND_GLASS_SMASH_2 = 115,
_SOUND_GLASS_CRACK = 116,
_SOUND_GLASS_SHARD = 117,
_SOUND_WOODEN_BOX_SMASH = 118,
_SOUND_CARDBOARD_BOX_SMASH = 119,
_SOUND_COL_CAR = 120,
_SOUND_TYRE_BUMP = 121,
_SOUND_BULLET_SHELL_HIT_GROUND_1 = 122,
_SOUND_BULLET_SHELL_HIT_GROUND_2 = 123,
SCRSOUND_TEST_1 = 0,
_SCRSOUND_UNK_1 = 1,
_SCRSOUND_UNK_2 = 2,
_SCRSOUND_UNK_3 = 3,
_SCRSOUND_CLUB_1_S = 4,
_SCRSOUND_CLUB_1_L = 5,
_SCRSOUND_CLUB_2_S = 6,
_SCRSOUND_CLUB_2_L = 7,
_SCRSOUND_CLUB_3_S = 8,
_SCRSOUND_CLUB_3_L = 9,
_SCRSOUND_CLUB_4_S = 10,
_SCRSOUND_CLUB_4_L = 11,
_SCRSOUND_CLUB_5_S = 12,
_SCRSOUND_CLUB_5_L = 13,
_SCRSOUND_CLUB_6_S = 14,
_SCRSOUND_CLUB_6_L = 15,
_SCRSOUND_CLUB_7_S = 16,
_SCRSOUND_CLUB_7_L = 17,
_SCRSOUND_CLUB_8_S = 18,
_SCRSOUND_CLUB_8_L = 19,
_SCRSOUND_CLUB_9_S = 20,
_SCRSOUND_CLUB_9_L = 21,
_SCRSOUND_CLUB_10_S = 22,
_SCRSOUND_CLUB_10_L = 23,
_SCRSOUND_CLUB_11_S = 24,
_SCRSOUND_CLUB_11_L = 25,
_SCRSOUND_CLUB_12_S = 26,
_SCRSOUND_CLUB_12_L = 27,
_SCRSOUND_CLUB_RAGGA_S = 28,
_SCRSOUND_CLUB_RAGGA_L = 29,
SCRSOUND_STRIP_CLUB_LOOP_1_S = 30,
_SCRSOUND_STRIP_CLUB_LOOP_1_L = 31,
SCRSOUND_STRIP_CLUB_LOOP_2_S = 32,
_SCRSOUND_STRIP_CLUB_LOOP_2_L = 33,
_SCRSOUND_SFX_WORKSHOP_1 = 34,
_SCRSOUND_SFX_WORKSHOP_2 = 35,
_SCRSOUND_SAWMILL_LOOP_S = 36,
SCRSOUND_SAWMILL_LOOP_L = 37,
_SCRSOUND_DOG_FOOD_FACTORY_S = 38,
_SCRSOUND_DOG_FOOD_FACTORY_L = 39,
_SCRSOUND_LAUNDERETTE_1 = 40,
_SCRSOUND_LAUNDERETTE_2 = 41,
_SCRSOUND_RESTAURANT_CHINATOWN_S = 42,
_SCRSOUND_RESTAURANT_CHINATOWN_L = 43,
_SCRSOUND_RESTAURANT_ITALY_S = 44,
_SCRSOUND_RESTAURANT_ITALY_L = 45,
_SCRSOUND_RESTAURANT_GENERIC_1_S = 46,
_SCRSOUND_RESTAURANT_GENERIC_1_L = 47,
_SCRSOUND_RESTAURANT_GENERIC_2_S = 48,
_SCRSOUND_RESTAURANT_GENERIC_2_L = 49,
_SCRSOUND_AIRPORT_ANNOUNCEMENT_S = 50,
_SCRSOUND_AIRPORT_ANNOUNCEMENT_L = 51,
_SCRSOUND_SHOP_LOOP_1 = 52,
_SCRSOUND_SHOP_LOOP_2 = 53,
_SCRSOUND_CINEMA_S = 54,
_SCRSOUND_CINEMA_L = 55,
_SCRSOUND_DOCKS_FOGHORN_S = 56,
_SCRSOUND_DOCKS_FOGHORN_L = 57,
_SCRSOUND_HOME_S = 58,
_SCRSOUND_HOME_L = 59,
_SCRSOUND_PIANO_BAR = 60,
_SCRSOUND_CLUB = 61,
SCRSOUND_PORN_CINEMA_1_S = 62,
_SCRSOUND_PORN_CINEMA_1_L = 63,
SCRSOUND_PORN_CINEMA_2_S = 64,
_SCRSOUND_PORN_CINEMA_2_L = 65,
SCRSOUND_PORN_CINEMA_3_S = 66,
_SCRSOUND_PORN_CINEMA_3_L = 67,
_SCRSOUND_BANK_ALARM_LOOP_S = 68,
SCRSOUND_BANK_ALARM_LOOP_L = 69,
_SCRSOUND_POLICE_BALL_LOOP_S = 70,
SCRSOUND_POLICE_BALL_LOOP_L = 71,
_SCRSOUND_RAVE_LOOP_INDUSTRIAL_S = 72,
SCRSOUND_RAVE_LOOP_INDUSTRIAL_L = 73,
_SCRSOUND_UNK_74 = 74,
_SCRSOUND_UNK_75 = 75,
_SCRSOUND_POLICE_CELL_BEATING_LOOP_S = 76,
SCRSOUND_POLICE_CELL_BEATING_LOOP_L = 77,
SCRSOUND_INJURED_PED_MALE_OUCH_S = 78,
SCRSOUND_INJURED_PED_MALE_OUCH_L = 79,
SCRSOUND_INJURED_PED_FEMALE_OUCH_S = 80,
SCRSOUND_INJURED_PED_FEMALE_OUCH_L = 81,
SCRSOUND_EVIDENCE_PICKUP = 82,
SCRSOUND_UNLOAD_GOLD = 83,
_SCRSOUND_RAVE_INDUSTRIAL_S = 84,
_SCRSOUND_RAVE_INDUSTRIAL_L = 85,
_SCRSOUND_RAVE_COMMERCIAL_S = 86,
_SCRSOUND_RAVE_COMMERCIAL_L = 87,
_SCRSOUND_RAVE_SUBURBAN_S = 88,
_SCRSOUND_RAVE_SUBURBAN_L = 89,
_SCRSOUND_GROAN_S = 90,
_SCRSOUND_GROAN_L = 91,
SCRSOUND_GATE_START_CLUNK = 92,
SCRSOUND_GATE_STOP_CLUNK = 93,
SCRSOUND_PART_MISSION_COMPLETE = 94,
SCRSOUND_CHUNKY_RUN_SHOUT = 95,
SCRSOUND_SECURITY_GUARD_RUN_AWAY_SHOUT = 96,
SCRSOUND_RACE_START_1 = 97,
SCRSOUND_RACE_START_2 = 98,
SCRSOUND_RACE_START_3 = 99,
SCRSOUND_RACE_START_GO = 100,
SCRSOUND_SWAT_PED_SHOUT = 101,
SCRSOUND_PRETEND_FIRE_LOOP = 102,
SCRSOUND_AMMUNATION_CHAT_1 = 103,
SCRSOUND_AMMUNATION_CHAT_2 = 104,
SCRSOUND_AMMUNATION_CHAT_3 = 105,
_SCRSOUND_BULLET_WALL_1 = 106,
_SCRSOUND_BULLET_WALL_2 = 107,
_SCRSOUND_BULLET_WALL_3 = 108,
_SCRSOUND_UNK_109 = 109,
_SCRSOUND_GLASSFX2_1 = 110,
_SCRSOUND_GLASSFX2_2 = 111,
_SCRSOUND_PHONE_RING = 112,
_SCRSOUND_UNK_113 = 113,
_SCRSOUND_GLASS_SMASH_1 = 114,
_SCRSOUND_GLASS_SMASH_2 = 115,
_SCRSOUND_GLASS_CRACK = 116,
_SCRSOUND_GLASS_SHARD = 117,
_SCRSOUND_WOODEN_BOX_SMASH = 118,
_SCRSOUND_CARDBOARD_BOX_SMASH = 119,
_SCRSOUND_COL_CAR = 120,
_SCRSOUND_TYRE_BUMP = 121,
_SCRSOUND_BULLET_SHELL_HIT_GROUND_1 = 122,
_SCRSOUND_BULLET_SHELL_HIT_GROUND_2 = 123,
};
extern void PlayOneShotScriptObject(uint8 id, CVector const &pos);

View file

@ -1,40 +1,374 @@
#include "common.h"
#include "patcher.h"
#include "DMAudio.h"
#include "MusicManager.h"
#include "AudioManager.h"
#include "sampman.h"
cDMAudio &DMAudio = *(cDMAudio*)0x95CDBE;
WRAPPER void cDMAudio::Terminate(void) { EAXJMP(0x57C780); }
WRAPPER void cDMAudio::ReleaseDigitalHandle(void) { EAXJMP(0x57CA10); }
WRAPPER void cDMAudio::ReacquireDigitalHandle(void) { EAXJMP(0x57CA30); }
WRAPPER void cDMAudio::Service(void) { EAXJMP(0x57C7A0); }
WRAPPER void cDMAudio::ReportCollision(CEntity *A, CEntity *B, uint8 surfA, uint8 surfB, float impulse, float speed) { EAXJMP(0x57CBE0); }
WRAPPER void cDMAudio::ResetTimers(uint32 timerval) { EAXJMP(0x57CCD0); }
WRAPPER bool cDMAudio::IsAudioInitialised() { EAXJMP(0x57CAB0); }
WRAPPER char cDMAudio::GetCDAudioDriveLetter() { EAXJMP(0x57CA90); }
WRAPPER bool cDMAudio::CheckForAnAudioFileOnCD() { EAXJMP(0x57CA70); }
WRAPPER void cDMAudio::ChangeMusicMode(uint8 mode) { EAXJMP(0x57CCF0); }
void
cDMAudio::Initialise(void)
{
AudioManager.Initialise();
}
WRAPPER void cDMAudio::PlayFrontEndSound(uint32, uint32) { EAXJMP(0x57CC20); }
WRAPPER void cDMAudio::PlayFrontEndTrack(uint32, uint32) { EAXJMP(0x57CC80); }
WRAPPER void cDMAudio::StopFrontEndTrack() { EAXJMP(0x57CCB0); }
WRAPPER void cDMAudio::PlayOneShot(int32 audioentity, uint16 sound/*eSound*/, float) { EAXJMP(0x57C840); }
WRAPPER void cDMAudio::SetMusicMasterVolume(uint8) { EAXJMP(0x57C8C0); }
WRAPPER void cDMAudio::SetEffectsMasterVolume(uint8) { EAXJMP(0x57C890); }
WRAPPER uint8 cDMAudio::SetCurrent3DProvider(uint8) { EAXJMP(0x57C9B0); }
WRAPPER int32 cDMAudio::SetSpeakerConfig(int32) { EAXJMP(0x57C9D0); }
void
cDMAudio::Terminate(void)
{
AudioManager.Terminate();
}
WRAPPER int32 cDMAudio::GetRadioInCar() { EAXJMP(0x57CE40); }
WRAPPER uint8 cDMAudio::IsMP3RadioChannelAvailable() { EAXJMP(0x57C9F0); }
WRAPPER void cDMAudio::SetEffectsFadeVol(uint8) { EAXJMP(0x57C8F0); }
WRAPPER void cDMAudio::SetMusicFadeVol(uint8) { EAXJMP(0x57C920); }
WRAPPER int32 cDMAudio::CreateEntity(int, void*) { EAXJMP(0x57C7C0); }
WRAPPER void cDMAudio::SetEntityStatus(int32 id, uint8 enable) { EAXJMP(0x57C810); }
WRAPPER void cDMAudio::SetRadioInCar(int32) { EAXJMP(0x57CE60); }
WRAPPER void cDMAudio::DestroyEntity(int32) { EAXJMP(0x57C7F0); }
WRAPPER void cDMAudio::ClearMissionAudio(void) { EAXJMP(0x57CE20); }
WRAPPER void cDMAudio::ReportCrime(eCrimeType crime, const CVector &pos) { EAXJMP(0x57CAD0); }
WRAPPER void cDMAudio::CreateOneShotScriptObject(cAudioScriptObject*) { EAXJMP(0x57CB60); }
WRAPPER int32 cDMAudio::CreateLoopingScriptObject(cAudioScriptObject*) { EAXJMP(0x57CB00); }
WRAPPER void cDMAudio::DestroyLoopingScriptObject(int32) { EAXJMP(0x57CB40); }
void
cDMAudio::Service(void)
{
AudioManager.Service();
}
int32
cDMAudio::CreateEntity(eAudioType type, void *UID)
{
return AudioManager.CreateEntity(type, UID);
}
void
cDMAudio::DestroyEntity(int32 audioEntity)
{
AudioManager.DestroyEntity(audioEntity);
}
void
cDMAudio::SetEntityStatus(int32 audioEntity, uint8 status)
{
AudioManager.SetEntityStatus(audioEntity, status);
}
void
cDMAudio::PlayOneShot(int32 audioEntity, uint16 oneShot, float volume)
{
AudioManager.PlayOneShot(audioEntity, oneShot, volume);
}
void
cDMAudio::DestroyAllGameCreatedEntities(void)
{
AudioManager.DestroyAllGameCreatedEntities();
}
void
cDMAudio::SetEffectsMasterVolume(uint8 volume)
{
uint8 vol = volume;
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
AudioManager.SetEffectsMasterVolume(vol);
}
void
cDMAudio::SetMusicMasterVolume(uint8 volume)
{
uint8 vol = volume;
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
AudioManager.SetMusicMasterVolume(vol);
}
void
cDMAudio::SetEffectsFadeVol(uint8 volume)
{
uint8 vol = volume;
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
AudioManager.SetEffectsFadeVol(vol);
}
void
cDMAudio::SetMusicFadeVol(uint8 volume)
{
uint8 vol = volume;
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
AudioManager.SetMusicFadeVol(vol);
}
uint8
cDMAudio::GetNum3DProvidersAvailable(void)
{
return AudioManager.GetNum3DProvidersAvailable();
}
char *
cDMAudio::Get3DProviderName(uint8 id)
{
return AudioManager.Get3DProviderName(id);
}
int8
cDMAudio::GetCurrent3DProviderIndex(void)
{
return AudioManager.GetCurrent3DProviderIndex();
}
int8
cDMAudio::SetCurrent3DProvider(uint8 which)
{
return AudioManager.SetCurrent3DProvider(which);
}
void
cDMAudio::SetSpeakerConfig(int32 config)
{
AudioManager.SetSpeakerConfig(config);
}
bool
cDMAudio::IsMP3RadioChannelAvailable(void)
{
return AudioManager.IsMP3RadioChannelAvailable();
}
void
cDMAudio::ReleaseDigitalHandle(void)
{
AudioManager.ReleaseDigitalHandle();
}
void
cDMAudio::ReacquireDigitalHandle(void)
{
AudioManager.ReacquireDigitalHandle();
}
void
cDMAudio::SetDynamicAcousticModelingStatus(uint8 status)
{
AudioManager.SetDynamicAcousticModelingStatus(status);
}
bool
cDMAudio::CheckForAnAudioFileOnCD(void)
{
return AudioManager.CheckForAnAudioFileOnCD();
}
char
cDMAudio::GetCDAudioDriveLetter(void)
{
return AudioManager.GetCDAudioDriveLetter();
}
bool
cDMAudio::IsAudioInitialised(void)
{
return AudioManager.IsAudioInitialised();
}
void
cDMAudio::ReportCrime(eCrimeType crime, CVector const &pos)
{
AudioManager.ReportCrime(crime, pos);
}
int32
cDMAudio::CreateLoopingScriptObject(cAudioScriptObject *scriptObject)
{
int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, scriptObject);
if ( AEHANDLE_IS_OK(audioEntity) )
AudioManager.SetEntityStatus(audioEntity, true);
return audioEntity;
}
void
cDMAudio::DestroyLoopingScriptObject(int32 audioEntity)
{
AudioManager.DestroyEntity(audioEntity);
}
void
cDMAudio::CreateOneShotScriptObject(cAudioScriptObject *scriptObject)
{
int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, scriptObject);
if ( AEHANDLE_IS_OK(audioEntity) )
{
AudioManager.SetEntityStatus(audioEntity, true);
AudioManager.PlayOneShot(audioEntity, scriptObject->AudioId, 0.0f);
}
}
void
cDMAudio::PlaySuspectLastSeen(float x, float y, float z)
{
AudioManager.PlaySuspectLastSeen(x, y, z);
}
void
cDMAudio::ReportCollision(CEntity *entityA, CEntity *entityB, uint8 surfaceTypeA, uint8 surfaceTypeB, float collisionPower, float velocity)
{
AudioManager.ReportCollision(entityA, entityB, surfaceTypeA, surfaceTypeB, collisionPower, velocity);
}
void
cDMAudio::PlayFrontEndSound(uint16 frontend, uint32 volume)
{
AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, frontend, (float)volume);
}
void
cDMAudio::PlayRadioAnnouncement(uint8 announcement)
{
MusicManager.PlayAnnouncement(announcement);
}
void
cDMAudio::PlayFrontEndTrack(uint8 track, uint8 frontendFlag)
{
MusicManager.PlayFrontEndTrack(track, frontendFlag);
}
void
cDMAudio::StopFrontEndTrack(void)
{
MusicManager.StopFrontEndTrack();
}
void
cDMAudio::ResetTimers(uint32 time)
{
AudioManager.ResetTimers(time);
}
void
cDMAudio::ChangeMusicMode(uint8 mode)
{
MusicManager.ChangeMusicMode(mode);
}
void
cDMAudio::PreloadCutSceneMusic(uint8 track)
{
MusicManager.PreloadCutSceneMusic(track);
}
void
cDMAudio::PlayPreloadedCutSceneMusic(void)
{
MusicManager.PlayPreloadedCutSceneMusic();
}
void
cDMAudio::StopCutSceneMusic(void)
{
MusicManager.StopCutSceneMusic();
}
void
cDMAudio::PreloadMissionAudio(char *missionAudio)
{
AudioManager.PreloadMissionAudio(missionAudio);
}
uint8
cDMAudio::GetMissionAudioLoadingStatus(void)
{
return AudioManager.GetMissionAudioLoadingStatus();
}
void
cDMAudio::SetMissionAudioLocation(float x, float y, float z)
{
AudioManager.SetMissionAudioLocation(x, y, z);
}
void
cDMAudio::PlayLoadedMissionAudio(void)
{
AudioManager.PlayLoadedMissionAudio();
}
bool
cDMAudio::IsMissionAudioSampleFinished(void)
{
return AudioManager.IsMissionAudioSampleFinished();
}
void
cDMAudio::ClearMissionAudio(void)
{
AudioManager.ClearMissionAudio();
}
int32
cDMAudio::GetRadioInCar(void)
{
return MusicManager.GetRadioInCar();
}
void
cDMAudio::SetRadioInCar(uint32 radio)
{
MusicManager.SetRadioInCar(radio);
}
void
cDMAudio::SetRadioChannel(int8 radio, int32 pos)
{
MusicManager.SetRadioChannelByScript(radio, pos);
}
STARTPATCHES
InjectHook(0x57C760, &cDMAudio::Initialise, PATCH_JUMP);
InjectHook(0x57C780, &cDMAudio::Terminate, PATCH_JUMP);
InjectHook(0x57C7A0, &cDMAudio::Service, PATCH_JUMP);
InjectHook(0x57C7C0, &cDMAudio::CreateEntity, PATCH_JUMP);
InjectHook(0x57C7F0, &cDMAudio::DestroyEntity, PATCH_JUMP);
InjectHook(0x57C810, &cDMAudio::SetEntityStatus, PATCH_JUMP);
InjectHook(0x57C840, &cDMAudio::PlayOneShot, PATCH_JUMP);
InjectHook(0x57C870, &cDMAudio::DestroyAllGameCreatedEntities, PATCH_JUMP);
InjectHook(0x57C890, &cDMAudio::SetEffectsMasterVolume, PATCH_JUMP);
InjectHook(0x57C8C0, &cDMAudio::SetMusicMasterVolume, PATCH_JUMP);
InjectHook(0x57C8F0, &cDMAudio::SetEffectsFadeVol, PATCH_JUMP);
InjectHook(0x57C920, &cDMAudio::SetMusicFadeVol, PATCH_JUMP);
InjectHook(0x57C950, &cDMAudio::GetNum3DProvidersAvailable, PATCH_JUMP);
InjectHook(0x57C970, &cDMAudio::Get3DProviderName, PATCH_JUMP);
InjectHook(0x57C990, &cDMAudio::GetCurrent3DProviderIndex, PATCH_JUMP);
InjectHook(0x57C9B0, &cDMAudio::SetCurrent3DProvider, PATCH_JUMP);
InjectHook(0x57C9D0, &cDMAudio::SetSpeakerConfig, PATCH_JUMP);
InjectHook(0x57C9F0, &cDMAudio::IsMP3RadioChannelAvailable, PATCH_JUMP);
InjectHook(0x57CA10, &cDMAudio::ReleaseDigitalHandle, PATCH_JUMP);
InjectHook(0x57CA30, &cDMAudio::ReacquireDigitalHandle, PATCH_JUMP);
InjectHook(0x57CA50, &cDMAudio::SetDynamicAcousticModelingStatus, PATCH_JUMP);
InjectHook(0x57CA70, &cDMAudio::CheckForAnAudioFileOnCD, PATCH_JUMP);
InjectHook(0x57CA90, &cDMAudio::GetCDAudioDriveLetter, PATCH_JUMP);
InjectHook(0x57CAB0, &cDMAudio::IsAudioInitialised, PATCH_JUMP);
InjectHook(0x57CAD0, &cDMAudio::ReportCrime, PATCH_JUMP);
InjectHook(0x57CB00, &cDMAudio::CreateLoopingScriptObject, PATCH_JUMP);
InjectHook(0x57CB40, &cDMAudio::DestroyLoopingScriptObject, PATCH_JUMP);
InjectHook(0x57CB60, &cDMAudio::CreateOneShotScriptObject, PATCH_JUMP);
InjectHook(0x57CBB0, &cDMAudio::PlaySuspectLastSeen, PATCH_JUMP);
InjectHook(0x57CBE0, &cDMAudio::ReportCollision, PATCH_JUMP);
InjectHook(0x57CC20, &cDMAudio::PlayFrontEndSound, PATCH_JUMP);
InjectHook(0x57CC60, &cDMAudio::PlayRadioAnnouncement, PATCH_JUMP);
InjectHook(0x57CC80, &cDMAudio::PlayFrontEndTrack, PATCH_JUMP);
InjectHook(0x57CCB0, &cDMAudio::StopFrontEndTrack, PATCH_JUMP);
InjectHook(0x57CCD0, &cDMAudio::ResetTimers, PATCH_JUMP);
InjectHook(0x57CCF0, &cDMAudio::ChangeMusicMode, PATCH_JUMP);
InjectHook(0x57CD10, &cDMAudio::PreloadCutSceneMusic, PATCH_JUMP);
InjectHook(0x57CD30, &cDMAudio::PlayPreloadedCutSceneMusic, PATCH_JUMP);
InjectHook(0x57CD50, &cDMAudio::StopCutSceneMusic, PATCH_JUMP);
InjectHook(0x57CD70, &cDMAudio::PreloadMissionAudio, PATCH_JUMP);
InjectHook(0x57CD90, &cDMAudio::GetMissionAudioLoadingStatus, PATCH_JUMP);
InjectHook(0x57CDB0, &cDMAudio::SetMissionAudioLocation, PATCH_JUMP);
InjectHook(0x57CDE0, &cDMAudio::PlayLoadedMissionAudio, PATCH_JUMP);
InjectHook(0x57CE00, &cDMAudio::IsMissionAudioSampleFinished, PATCH_JUMP);
InjectHook(0x57CE20, &cDMAudio::ClearMissionAudio, PATCH_JUMP);
InjectHook(0x57CE40, &cDMAudio::GetRadioInCar, PATCH_JUMP);
InjectHook(0x57CE60, &cDMAudio::SetRadioInCar, PATCH_JUMP);
InjectHook(0x57CE80, &cDMAudio::SetRadioChannel, PATCH_JUMP);
//InjectHook(0x57CEB0, `global constructor keyed to'dmaudio.cpp, PATCH_JUMP);
//InjectHook(0x57CED0, cDMAudio::~cDMAudio, PATCH_JUMP);
ENDPATCHES

View file

@ -1,5 +1,4 @@
#pragma once
enum eSound : int16
{
SOUND_CAR_DOOR_CLOSE_BONNET = 0,
@ -172,43 +171,84 @@ enum eSound : int16
SOUND_TOTAL_PED_SOUNDS = 167,
};
class cAudioScriptObject;
class CEntity;
enum eCrimeType;
struct cAudioScriptObject;
enum eAudioType;
class cDMAudio
{
public:
~cDMAudio()
{ }
void Initialise(void);
void Terminate(void);
void Service(void);
int32 CreateEntity(eAudioType type, void *UID);
void DestroyEntity(int32 audioEntity);
void SetEntityStatus(int32 audioEntity, uint8 status);
void PlayOneShot(int32 audioEntity, uint16 oneShot, float volume);
void DestroyAllGameCreatedEntities(void);
void SetEffectsMasterVolume(uint8 volume);
void SetMusicMasterVolume(uint8 volume);
void SetEffectsFadeVol(uint8 volume);
void SetMusicFadeVol(uint8 volume);
uint8 GetNum3DProvidersAvailable(void);
char *Get3DProviderName(uint8 id);
int8 GetCurrent3DProviderIndex(void);
int8 SetCurrent3DProvider(uint8 which);
void SetSpeakerConfig(int32 config);
bool IsMP3RadioChannelAvailable(void);
void ReleaseDigitalHandle(void);
void ReacquireDigitalHandle(void);
void Service(void);
void ReportCollision(CEntity* A, CEntity* B, uint8 surfA, uint8 surfB, float impulse, float speed);
void ResetTimers(uint32 timerval);
bool IsAudioInitialised(void);
char GetCDAudioDriveLetter(void);
void SetDynamicAcousticModelingStatus(uint8 status);
bool CheckForAnAudioFileOnCD(void);
char GetCDAudioDriveLetter(void);
bool IsAudioInitialised(void);
void ReportCrime(eCrimeType crime, CVector const &pos);
int32 CreateLoopingScriptObject(cAudioScriptObject *scriptObject);
void DestroyLoopingScriptObject(int32 audioEntity);
void CreateOneShotScriptObject(cAudioScriptObject *scriptObject);
void PlaySuspectLastSeen(float x, float y, float z);
void ReportCollision(CEntity *entityA, CEntity *entityB, uint8 surfaceTypeA, uint8 surfaceTypeB, float collisionPower, float velocity);
void PlayFrontEndSound(uint16 frontend, uint32 volume);
void PlayRadioAnnouncement(uint8 announcement);
void PlayFrontEndTrack(uint8 track, uint8 frontendFlag);
void StopFrontEndTrack(void);
void ResetTimers(uint32 time);
void ChangeMusicMode(uint8 mode);
void PlayFrontEndSound(uint32, uint32);
void PlayFrontEndTrack(uint32, uint32);
void StopFrontEndTrack();
void PlayOneShot(int32 audioentity, uint16 sound/*eSound*/, float);
void SetMusicMasterVolume(uint8);
void SetEffectsMasterVolume(uint8);
uint8 SetCurrent3DProvider(uint8);
int32 SetSpeakerConfig(int32);
int32 GetRadioInCar(void);
void SetEffectsFadeVol(uint8);
void SetMusicFadeVol(uint8);
int32 CreateEntity(int, void*);
void SetEntityStatus(int32 id, uint8 enable);
void SetRadioInCar(int32);
uint8 IsMP3RadioChannelAvailable();
void DestroyEntity(int32);
void PreloadCutSceneMusic(uint8 track);
void PlayPreloadedCutSceneMusic(void);
void StopCutSceneMusic(void);
void PreloadMissionAudio(char *missionAudio);
uint8 GetMissionAudioLoadingStatus(void);
void SetMissionAudioLocation(float x, float y, float z);
void PlayLoadedMissionAudio(void);
bool IsMissionAudioSampleFinished(void);
void ClearMissionAudio(void);
void ReportCrime(eCrimeType crime, const CVector &pos);
void CreateOneShotScriptObject(cAudioScriptObject*);
int32 CreateLoopingScriptObject(cAudioScriptObject*);
void DestroyLoopingScriptObject(int32);
int32 GetRadioInCar(void);
void SetRadioInCar(uint32 radio);
void SetRadioChannel(int8 radio, int32 pos);
};
extern cDMAudio &DMAudio;

View file

@ -202,3 +202,44 @@ cMusicManager::StopFrontEndTrack()
{
EAXJMP(0x57E3D0);
}
WRAPPER void cMusicManager::PlayAnnouncement(unsigned char)
{
EAXJMP(0x57E430);
}
WRAPPER void cMusicManager::PlayFrontEndTrack(unsigned char, unsigned char)
{
EAXJMP(0x57E2E0);
}
WRAPPER void cMusicManager::PreloadCutSceneMusic(unsigned char)
{
EAXJMP(0x57E210);
}
WRAPPER void cMusicManager::PlayPreloadedCutSceneMusic(void)
{
EAXJMP(0x57E290);
}
WRAPPER void cMusicManager::StopCutSceneMusic(void)
{
EAXJMP(0x57E2B0);
}
WRAPPER int32 cMusicManager::GetRadioInCar(void)
{
EAXJMP(0x57D1D0);
}
WRAPPER void cMusicManager::SetRadioInCar(unsigned int)
{
EAXJMP(0x57D2C0);
}
WRAPPER void cMusicManager::SetRadioChannelByScript(unsigned char, int)
{
EAXJMP(0x57D180);
}

View file

@ -286,6 +286,15 @@ public:
char *Get3DProviderName(char);
bool PlayerInCar();
void DisplayRadioStationName();
void PlayAnnouncement(unsigned char);
void PlayFrontEndTrack(unsigned char, unsigned char);
void PreloadCutSceneMusic(unsigned char);
void PlayPreloadedCutSceneMusic(void);
void StopCutSceneMusic(void);
int32 GetRadioInCar(void);
void SetRadioInCar(unsigned int);
void SetRadioChannelByScript(unsigned char, int);
};
static_assert(sizeof(cMusicManager) == 0x95C, "cMusicManager: error");

View file

@ -18,7 +18,7 @@
#pragma comment( lib, "mss32.lib" )
cSampleManager &SampleManager = *(cSampleManager *)0x7341E0;
int32 (&BankStartOffset)[2] = *(int32 (*)[2])*(int *)0x6FAB70;
int32 (&BankStartOffset)[MAX_SAMPLEBANKS] = *(int32 (*)[MAX_SAMPLEBANKS])*(int *)0x6FAB70;
///////////////////////////////////////////////////////////////
@ -289,7 +289,7 @@ cSampleManager::SetSpeakerConfig(int32 which)
}
uint32
cSampleManager::GetMaximumSupportedChannels(void) //[Y]
cSampleManager::GetMaximumSupportedChannels(void)
{
if ( _maxSamples > MAXCHANNELS )
return MAXCHANNELS;
@ -857,10 +857,10 @@ cSampleManager::Initialise(void)
m_aSamples[i].nLoopEnd = -1;
}
m_nEffectsVolume = 127;
m_nMusicVolume = 127;
m_nEffectsFadeVolume = 127;
m_nMusicFadeVolume = 127;
m_nEffectsVolume = MAX_VOLUME;
m_nMusicVolume = MAX_VOLUME;
m_nEffectsFadeVolume = MAX_VOLUME;
m_nMusicFadeVolume = MAX_VOLUME;
m_nMonoMode = 0;
}
@ -946,14 +946,14 @@ cSampleManager::Initialise(void)
return false;
}
nSampleBankMemoryStartAddress[0] = (int32)AIL_mem_alloc_lock(nSampleBankSize[0]);
if ( !nSampleBankMemoryStartAddress[0] )
nSampleBankMemoryStartAddress[SAMPLEBANK_MAIN] = (int32)AIL_mem_alloc_lock(nSampleBankSize[SAMPLEBANK_MAIN]);
if ( !nSampleBankMemoryStartAddress[SAMPLEBANK_MAIN] )
{
Terminate();
return false;
}
nSampleBankMemoryStartAddress[1] = (int32)AIL_mem_alloc_lock(PED_BLOCKSIZE*MAX_PEDSFX);
nSampleBankMemoryStartAddress[SAMPLEBANK_PED] = (int32)AIL_mem_alloc_lock(PED_BLOCKSIZE*MAX_PEDSFX);
}
@ -1159,7 +1159,7 @@ cSampleManager::Initialise(void)
TRACE("bank");
LoadSampleBank(0);
LoadSampleBank(SAMPLEBANK_MAIN);
// mp3
TRACE("mp3");
@ -1188,13 +1188,13 @@ cSampleManager::Initialise(void)
bUseRandomTable = true;
else
{
bUseRandomTable = 0;
bUseRandomTable = false;
localtm = localtime(&t);
}
int32 randval;
if ( bUseRandomTable )
randval = AudioManager.GetRandomTabe(1);
randval = AudioManager.GetRandomNumber(1);
else
randval = localtm->tm_sec * localtm->tm_min;
@ -1205,16 +1205,16 @@ cSampleManager::Initialise(void)
randmp3 = randmp3->pNext;
if ( bUseRandomTable )
_CurMP3Pos = AudioManager.GetRandomTabe(0) % randmp3->nTrackLength;
_CurMP3Pos = AudioManager.GetRandomNumber(0) % randmp3->nTrackLength;
else
{
if ( localtm->tm_sec > 0 )
{
int32 s = localtm->tm_sec;
_CurMP3Pos = s*s*s*s*s*s*s*s % randmp3->nTrackLength;
_CurMP3Pos = s*s*s*s*s*s*s*s % randmp3->nTrackLength;
}
else
_CurMP3Pos = AudioManager.GetRandomTabe(0) % randmp3->nTrackLength;
_CurMP3Pos = AudioManager.GetRandomNumber(0) % randmp3->nTrackLength;
}
}
else
@ -1254,16 +1254,16 @@ cSampleManager::Terminate(void)
_DeleteMP3Entries();
if ( nSampleBankMemoryStartAddress[0] != 0 )
if ( nSampleBankMemoryStartAddress[SAMPLEBANK_MAIN] != 0 )
{
AIL_mem_free_lock((void *)nSampleBankMemoryStartAddress[0]);
nSampleBankMemoryStartAddress[0] = 0;
AIL_mem_free_lock((void *)nSampleBankMemoryStartAddress[SAMPLEBANK_MAIN]);
nSampleBankMemoryStartAddress[SAMPLEBANK_MAIN] = 0;
}
if ( nSampleBankMemoryStartAddress[1] != 0 )
if ( nSampleBankMemoryStartAddress[SAMPLEBANK_PED] != 0 )
{
AIL_mem_free_lock((void *)nSampleBankMemoryStartAddress[1]);
nSampleBankMemoryStartAddress[1] = 0;
AIL_mem_free_lock((void *)nSampleBankMemoryStartAddress[SAMPLEBANK_PED]);
nSampleBankMemoryStartAddress[SAMPLEBANK_PED] = 0;
}
if ( DIG )
@ -1293,7 +1293,7 @@ cSampleManager::CheckForAnAudioFileOnCD(void)
strcpy(filepath, m_szCDRomRootPath);
#endif // #if defined(GTA3_1_1_PATCH)
strcat(filepath, StreamedNameTable[AudioManager.GetRandomTabe(1) % TOTAL_STREAMED_SOUNDS]);
strcat(filepath, StreamedNameTable[AudioManager.GetRandomNumber(1) % TOTAL_STREAMED_SOUNDS]);
FILE *f = fopen(filepath, "rb");
@ -1407,7 +1407,7 @@ cSampleManager::LoadSampleBank(uint8 nBank)
if ( MusicManager.IsInitialised()
&& MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE
&& nBank != 0 )
&& nBank != SAMPLEBANK_MAIN )
{
return false;
}
@ -1496,10 +1496,10 @@ cSampleManager::LoadPedComment(uint32 nComment)
if ( fseek(fpSampleDataHandle, m_aSamples[nComment].nOffset, SEEK_SET) != 0 )
return false;
if ( fread((void *)(nSampleBankMemoryStartAddress[1] + PED_BLOCKSIZE*nCurrentPedSlot), 1, m_aSamples[nComment].nSize, fpSampleDataHandle) != m_aSamples[nComment].nSize )
if ( fread((void *)(nSampleBankMemoryStartAddress[SAMPLEBANK_PED] + PED_BLOCKSIZE*nCurrentPedSlot), 1, m_aSamples[nComment].nSize, fpSampleDataHandle) != m_aSamples[nComment].nSize )
return false;
nPedSlotSfxAddr[nCurrentPedSlot] = nSampleBankMemoryStartAddress[1] + PED_BLOCKSIZE*nCurrentPedSlot;
nPedSlotSfxAddr[nCurrentPedSlot] = nSampleBankMemoryStartAddress[SAMPLEBANK_PED] + PED_BLOCKSIZE*nCurrentPedSlot;
nPedSlotSfx [nCurrentPedSlot] = nComment;
if ( ++nCurrentPedSlot >= MAX_PEDSFX )
@ -1706,7 +1706,7 @@ void
cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume)
{
uint32 vol = nVolume;
if ( vol > 127 ) vol = 127;
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
nChannelVolume[nChannel] = vol;
@ -1741,7 +1741,7 @@ void
cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume)
{
uint32 vol = nVolume;
if ( vol > 127 ) vol = 127;
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
switch ( nChannel )
{
@ -2181,8 +2181,8 @@ cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, uint8 nEffect
if ( m_bInitialised )
{
if ( vol > 127 ) vol = 127;
if ( vol > 127 ) vol = 127;
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
nStreamVolume[nStream] = vol;
nStreamPan[nStream] = nPan;
@ -2228,7 +2228,7 @@ cSampleManager::IsStreamPlaying(uint8 nStream)
bool
cSampleManager::InitialiseSampleBanks(void)
{
int32 nBank = 0;
int32 nBank = SAMPLEBANK_MAIN;
fpSampleDescHandle = fopen(SampleBankDescFilename, "rb");
if ( fpSampleDescHandle == NULL )
@ -2261,8 +2261,8 @@ cSampleManager::InitialiseSampleBanks(void)
}
}
nSampleBankSize[0] = nSampleBankDiscStartOffset[1] - nSampleBankDiscStartOffset[0];
nSampleBankSize[1] = _nSampleDataEndOffset - nSampleBankDiscStartOffset[1];
nSampleBankSize[SAMPLEBANK_MAIN] = nSampleBankDiscStartOffset[SAMPLEBANK_PED] - nSampleBankDiscStartOffset[SAMPLEBANK_MAIN];
nSampleBankSize[SAMPLEBANK_PED] = _nSampleDataEndOffset - nSampleBankDiscStartOffset[SAMPLEBANK_PED];
return true;
}

View file

@ -2,6 +2,8 @@
#include "common.h"
#include "AudioSamples.h"
#define MAX_VOLUME 127
struct tSample {
int32 nOffset;
uint32 nSize;
@ -10,30 +12,31 @@ struct tSample {
int32 nLoopEnd;
};
#define MAXPROVIDERS 64
enum
{
SAMPLEBANK_MAIN,
SAMPLEBANK_PED,
MAX_SAMPLEBANKS,
};
#define MAXCHANNELS 28
#define MAXCHANNELS_SURROUND 24
#define MAX2DCHANNELS 1
#define CHANNEL2D MAXCHANNELS
#define MAX_PEDSFX 7
#define PED_BLOCKSIZE 79000
#define MAXPROVIDERS 64
#define MAX_MP3STREAMS 2
#define MAXCHANNELS 28
#define MAXCHANNELS_SURROUND 24
#define MAX2DCHANNELS 1
#define CHANNEL2D MAXCHANNELS
#define MAX_MP3STREAMS 2
#define MAX_SAMPLEBANKS 2
#define MAX_PEDSFX 7
#define PED_BLOCKSIZE 79000
#define DIGITALRATE 32000
#define DIGITALBITS 16
#define DIGITALCHANNELS 2
#define MAX_DIGITAL_MIXER_CHANNELS 32
#define DIGITALRATE 32000
#define DIGITALBITS 16
#define DIGITALCHANNELS 2
class cSampleManager
{
uint8 m_nEffectsVolume;
@ -98,7 +101,7 @@ public:
int32 _GetPedCommentSlot(uint32 nComment);
int32 GetSampleBaseFrequency (uint32 nSample);
int32 GetSampleBaseFrequency (uint32 nSample);
int32 GetSampleLoopStartOffset(uint32 nSample);
int32 GetSampleLoopEndOffset (uint32 nSample);
uint32 GetSampleLength (uint32 nSample);

View file

@ -1166,7 +1166,7 @@ void CReplay::RestoreStuffFromMem(void)
ped->m_modelIndex = -1;
ped->SetModelIndex(mi);
ped->m_pVehicleAnim = 0;
ped->m_audioEntityId = DMAudio.CreateEntity(0, ped);
ped->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, ped);
DMAudio.SetEntityStatus(ped->m_audioEntityId, true);
CPopulation::UpdatePedCount(ped->m_nPedType, false);
if (ped->m_wepModelID >= 0)
@ -1204,7 +1204,7 @@ void CReplay::RestoreStuffFromMem(void)
car->SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT, true);
car->SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT, true);
}
vehicle->m_audioEntityId = DMAudio.CreateEntity(0, vehicle);
vehicle->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, vehicle);
DMAudio.SetEntityStatus(vehicle->m_audioEntityId, true);
CCarCtrl::UpdateCarCount(vehicle, false);
if ((mi == MI_AIRTRAIN || mi == MI_DEADDODO) && vehicle->m_rwObject){

View file

@ -3494,9 +3494,9 @@ int8 CRunningScript::ProcessCommandsFrom300To399(int32 command)
break;
}
cAudioScriptObject* obj = new cAudioScriptObject();
obj->m_vecPos = *(CVector*)&ScriptParams[0];
obj->m_wSound = ScriptParams[3];
obj->m_nAudioEntityId = -5;
obj->Posn = *(CVector*)&ScriptParams[0];
obj->AudioId = ScriptParams[3];
obj->AudioEntity = AEHANDLE_NONE;
/* BUG: if audio is not initialized, this object will not be freed. */
/* Issue needs to be addressed in CreateOneShotScriptObject. */
DMAudio.CreateOneShotScriptObject(obj);
@ -3506,9 +3506,9 @@ int8 CRunningScript::ProcessCommandsFrom300To399(int32 command)
{
CollectParameters(&m_nIp, 4);
cAudioScriptObject* obj = new cAudioScriptObject();
obj->m_vecPos = *(CVector*)&ScriptParams[0];
obj->m_wSound = ScriptParams[3];
obj->m_nAudioEntityId = DMAudio.CreateLoopingScriptObject(obj);
obj->Posn = *(CVector*)&ScriptParams[0];
obj->AudioId = ScriptParams[3];
obj->AudioEntity = DMAudio.CreateLoopingScriptObject(obj);
ScriptParams[0] = CPools::GetAudioScriptObjectPool()->GetIndex(obj);
StoreParameters(&m_nIp, 1);
return 0;
@ -3521,7 +3521,7 @@ int8 CRunningScript::ProcessCommandsFrom300To399(int32 command)
debug("REMOVE_SOUND - Sound doesn't exist\n");
return 0;
}
DMAudio.DestroyLoopingScriptObject(obj->m_nAudioEntityId);
DMAudio.DestroyLoopingScriptObject(obj->AudioEntity);
delete obj;
return 0;
}

View file

@ -118,6 +118,15 @@ public:
CRGBA(void) { }
CRGBA(uint8 r, uint8 g, uint8 b, uint8 a) : r(r), g(g), b(b), a(a) { }
CRGBA &CRGBA::operator =(const CRGBA &right)
{
this->r = right.r;
this->g = right.g;
this->b = right.b;
this->a = right.a;
return *this;
}
#ifdef RWCORE_H
operator RwRGBA &(void) {
return rwRGBA;
@ -130,6 +139,15 @@ public:
operator RwRGBA (void) const {
return rwRGBA;
}
CRGBA &CRGBA::operator =(const RwRGBA &right)
{
this->r = right.red;
this->g = right.green;
this->b = right.blue;
this->a = right.alpha;
return *this;
}
#endif
};

File diff suppressed because it is too large Load diff

View file

@ -1,6 +1,9 @@
#pragma once
#include "Placeable.h"
#include "AudioManager.h"
#define MAX_PARTICLEOBJECTS 100
#define MAX_AUDIOHYDRANTS 8
enum eParticleObjectType
{
@ -26,13 +29,79 @@ enum eParticleObjectType
POBJECT_CATALINAS_SHOTGUNFLASH,
};
enum eParticleObjectState
{
POBJECTSTATE_INITIALISED = 0,
POBJECTSTATE_UPDATE_CLOSE,
POBJECTSTATE_UPDATE_FAR,
POBJECTSTATE_FREE,
};
enum tParticleType;
class CParticle;
class CParticleObject : CPlaceable
{
public:
static void AddObject(uint16 type, const CVector &pos, uint8 remove);
static void AddObject(uint16 type, const CVector &pos, float size, uint8 remove);
static void AddObject(uint16 type, const CVector &pos, const CVector &dir, float size, uint8 remove);
static void AddObject(uint16 type, const CVector &pos, const CVector &dir, float size, uint32, const RwRGBA &col, uint8 remove);
static void Initialise();
static void UpdateAll();
CParticleObject *m_pNext;
CParticleObject *m_pPrev;
CParticle *m_pParticle;
uint32 m_nRemoveTimer;
eParticleObjectType m_Type;
tParticleType m_ParticleType;
uint8 m_nNumEffectCycles;
uint8 m_nSkipFrames;
uint16 m_nFrameCounter;
uint16 m_nState;
char _pad0[2];
CVector m_vecTarget;
float m_fRandVal;
float m_fSize;
CRGBA m_Color;
uint8 m_bRemove;
int8 m_nCreationChance;
char _pad1[2];
static CParticleObject *&pCloseListHead;
static CParticleObject *&pFarListHead;
static CParticleObject *&pUnusedListHead;
CParticleObject();
~CParticleObject();
static void Initialise(void);
static CParticleObject *AddObject(uint16 type, CVector const &pos, uint8 remove);
static CParticleObject *AddObject(uint16 type, CVector const &pos, float size, uint8 remove);
static CParticleObject *AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint8 remove);
static CParticleObject *AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint32 lifeTime, RwRGBA const &color, uint8 remove);
void RemoveObject(void);
static void UpdateAll(void);
void UpdateClose(void);
void UpdateFar(void);
static bool SaveParticle(uint8 *buffer, uint32 *length);
static bool LoadParticle(uint8 *buffer, uint32 length);
static void RemoveAllParticleObjects(void);
static void MoveToList(CParticleObject **from, CParticleObject **to, CParticleObject *obj);
};
extern CParticleObject (&gPObjectArray)[MAX_PARTICLEOBJECTS];
class CAudioHydrant
{
public:
int32 AudioEntity;
CParticleObject *pParticleObject;
CAudioHydrant() :
AudioEntity(AEHANDLE_NONE),
pParticleObject(NULL)
{ }
static bool Add (CParticleObject *particleobject);
static void Remove(CParticleObject *particleobject);
};

View file

@ -471,7 +471,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
if ((CGeneral::GetRandomNumber() & 3) == 0)
m_ped_flagD1 = true;
m_audioEntityId = DMAudio.CreateEntity(0, this);
m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this);
DMAudio.SetEntityStatus(m_audioEntityId, 1);
m_fearFlags = CPedType::GetThreats(m_nPedType);
m_threatEntity = nil;

View file

@ -1261,7 +1261,7 @@ void CParticle::Update()
nil,
particle->m_fSize, color, particle->m_nRotationStep, 0, 0, 0);
PlayOneShotScriptObject(_SOUND_BULLET_SHELL_HIT_GROUND_1, particle->m_vecPosition);
PlayOneShotScriptObject(_SCRSOUND_BULLET_SHELL_HIT_GROUND_1, particle->m_vecPosition);
}
break;
@ -1280,7 +1280,7 @@ void CParticle::Update()
nil,
particle->m_fSize, color, 0, 0, 0, 0);
PlayOneShotScriptObject(_SOUND_BULLET_SHELL_HIT_GROUND_2, particle->m_vecPosition);
PlayOneShotScriptObject(_SCRSOUND_BULLET_SHELL_HIT_GROUND_2, particle->m_vecPosition);
}
break;
@ -1410,13 +1410,11 @@ void CParticle::Update()
if ( particle->m_fCurrentZRadius != 0.0f )
{
int32 nSinCosIndex = particle->m_nCurrentZRotation % (SIN_COS_TABLE_SIZE - 1);
int32 nRot = particle->m_nCurrentZRotation % (SIN_COS_TABLE_SIZE - 1);
float fX = (m_CosTable[nSinCosIndex] - m_SinTable[nSinCosIndex])
* particle->m_fCurrentZRadius;
float fX = (Cos(nRot) - Sin(nRot)) * particle->m_fCurrentZRadius;
float fY = (m_SinTable[nSinCosIndex] + m_CosTable[nSinCosIndex])
* particle->m_fCurrentZRadius;
float fY = (Sin(nRot) + Cos(nRot)) * particle->m_fCurrentZRadius;
moveStep -= particle->m_vecParticleMovementOffset;

View file

@ -60,6 +60,8 @@ public:
static float (&m_SinTable)[SIN_COS_TABLE_SIZE];
static float (&m_CosTable)[SIN_COS_TABLE_SIZE];
static float Sin(int32 value) { return m_SinTable[value]; }
static float Cos(int32 value) { return m_CosTable[value]; }
static void ReloadConfig();
static void Initialise();

View file

@ -731,10 +731,10 @@ CWaterLevel::RenderWater()
float fAngle = CGeneral::GetRandomNumberInRange(90.0f, 150.0f);
int32 nSinCosIdx = CGeneral::GetRandomNumber() % CParticle::SIN_COS_TABLE_SIZE-1;
int32 nRot = CGeneral::GetRandomNumber() % CParticle::SIN_COS_TABLE_SIZE-1;
float fCos = CParticle::m_CosTable[nSinCosIdx];
float fSin = CParticle::m_SinTable[nSinCosIdx];
float fCos = CParticle::Cos(nRot);
float fSin = CParticle::Sin(nRot);
vecPos.x += (fCos - fSin) * fAngle;
vecPos.y += (fSin + fCos) * fAngle;

View file

@ -92,7 +92,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
m_nLastWeaponDamage = -1;
field_220 = 0.0;
field_21C = field_220;
m_audioEntityId = DMAudio.CreateEntity(0, this);
m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this);
if(m_audioEntityId)
DMAudio.SetEntityStatus(m_audioEntityId, true);
m_nRadioStation = CGeneral::GetRandomNumber() % USERTRACK;