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CSpecialFX and some other classes

This commit is contained in:
Roman Masanin 2020-10-09 20:29:38 +03:00
parent b97f86deea
commit 881db86895
5 changed files with 178 additions and 126 deletions

View file

@ -1804,9 +1804,8 @@ void CMissionCleanup::Process()
if (!CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle)
TheCamera.Restore();
TheCamera.SetWideScreenOff();
// TODO(MIAMI)
//CSpecialFX::bLiftCam = false;
//CSpecialFX::bVideoCam = false;
CSpecialFX::bLiftCam = false;
CSpecialFX::bVideoCam = false;
CTimeCycle::StopExtraColour(0);
for (int i = 0; i < MISSION_AUDIO_SLOTS; i++)
DMAudio.ClearMissionAudio(i);
@ -12395,7 +12394,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
case COMMAND_SWITCH_SECURITY_CAMERA:
{
CollectParameters(&m_nIp, 1);
debug("SWITCH_SECURITY_CAMERA is not implemented\n"); // TODO(MIAMI)
CSpecialFX::bVideoCam = ScriptParams[0] != 0;
return 0;
}
//case COMMAND_IS_CHAR_IN_FLYING_VEHICLE:
@ -12833,7 +12832,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
case COMMAND_SWITCH_LIFT_CAMERA:
{
CollectParameters(&m_nIp, 1);
debug("SWITCH_LIFT_CAMERA is not implemented\n"); // TODO(MIAMI)
CSpecialFX::bLiftCam = ScriptParams[0] != 0;
return 0;
}
case COMMAND_CLOSE_ALL_CAR_DOORS:

View file

@ -5,6 +5,7 @@
#include "DMAudio.h"
#include "Record.h"
#include "Timer.h"
#include "SpecialFX.h"
uint32 CTimer::m_snTimeInMilliseconds;
PauseModeTime CTimer::m_snTimeInMillisecondsPauseMode = 1;
@ -141,7 +142,7 @@ void CTimer::Update(void)
}
}
if ( ms_fTimeStep < 0.01f && !GetIsPaused() )
if ( ms_fTimeStep < 0.01f && !GetIsPaused() && !CSpecialFX::bSnapShotActive)
ms_fTimeStep = 0.01f;
ms_fTimeStepNonClipped = ms_fTimeStep;

View file

@ -969,7 +969,7 @@ Render2dStuff(void)
else
CHud::Draw();
// TODO(Miami)
// CSpecialFX::Render2DFXs();
CSpecialFX::Render2DFXs();
CUserDisplay::OnscnTimer.ProcessForDisplay();
CMessages::Display();
CDarkel::DrawMessages();

View file

@ -28,17 +28,36 @@
RwIm3DVertex StreakVertices[4];
RwImVertexIndex StreakIndexList[12];
RwIm3DVertex TraceVertices[6];
RwImVertexIndex TraceIndexList[12];
RwIm3DVertex TraceVertices[10];
bool CSpecialFX::bVideoCam;
bool CSpecialFX::bLiftCam;
bool CSpecialFX::bSnapShotActive;
int32 CSpecialFX::SnapShotFrames;
static RwTexture* gpSmokeTrailTexture;
void
CSpecialFX::Init(void)
{
CBulletTraces::Init();
RwIm3DVertexSetU(&TraceVertices[0], 0.0);
RwIm3DVertexSetV(&TraceVertices[0], 0.0);
RwIm3DVertexSetU(&TraceVertices[1], 1.0);
RwIm3DVertexSetV(&TraceVertices[1], 0.0);
RwIm3DVertexSetU(&TraceVertices[2], 1.0);
RwIm3DVertexSetV(&TraceVertices[2], 0.0);
RwIm3DVertexSetU(&TraceVertices[3], 1.0);
RwIm3DVertexSetV(&TraceVertices[3], 0.0);
RwIm3DVertexSetU(&TraceVertices[4], 1.0);
RwIm3DVertexSetV(&TraceVertices[4], 0.0);
RwIm3DVertexSetU(&TraceVertices[5], 0.0);
RwIm3DVertexSetU(&TraceVertices[6], 1.0);
RwIm3DVertexSetU(&TraceVertices[7], 1.0);
RwIm3DVertexSetU(&TraceVertices[8], 1.0);
RwIm3DVertexSetU(&TraceVertices[9], 1.0);
RwIm3DVertexSetU(&StreakVertices[0], 0.0f);
RwIm3DVertexSetV(&StreakVertices[0], 0.0f);
RwIm3DVertexSetU(&StreakVertices[1], 1.0f);
@ -47,7 +66,6 @@ CSpecialFX::Init(void)
RwIm3DVertexSetV(&StreakVertices[2], 0.0f);
RwIm3DVertexSetU(&StreakVertices[3], 1.0f);
RwIm3DVertexSetV(&StreakVertices[3], 0.0f);
StreakIndexList[0] = 0;
StreakIndexList[1] = 1;
StreakIndexList[2] = 2;
@ -61,43 +79,20 @@ CSpecialFX::Init(void)
StreakIndexList[10] = 2;
StreakIndexList[11] = 3;
RwIm3DVertexSetRGBA(&TraceVertices[0], 20, 20, 20, 255);
RwIm3DVertexSetRGBA(&TraceVertices[1], 20, 20, 20, 255);
RwIm3DVertexSetRGBA(&TraceVertices[2], 70, 70, 70, 255);
RwIm3DVertexSetRGBA(&TraceVertices[3], 70, 70, 70, 255);
RwIm3DVertexSetRGBA(&TraceVertices[4], 10, 10, 10, 255);
RwIm3DVertexSetRGBA(&TraceVertices[5], 10, 10, 10, 255);
RwIm3DVertexSetU(&TraceVertices[0], 0.0);
RwIm3DVertexSetV(&TraceVertices[0], 0.0);
RwIm3DVertexSetU(&TraceVertices[1], 1.0);
RwIm3DVertexSetV(&TraceVertices[1], 0.0);
RwIm3DVertexSetU(&TraceVertices[2], 0.0);
RwIm3DVertexSetV(&TraceVertices[2], 0.5);
RwIm3DVertexSetU(&TraceVertices[3], 1.0);
RwIm3DVertexSetV(&TraceVertices[3], 0.5);
RwIm3DVertexSetU(&TraceVertices[4], 0.0);
RwIm3DVertexSetV(&TraceVertices[4], 1.0);
RwIm3DVertexSetU(&TraceVertices[5], 1.0);
RwIm3DVertexSetV(&TraceVertices[5], 1.0);
TraceIndexList[0] = 0;
TraceIndexList[1] = 2;
TraceIndexList[2] = 1;
TraceIndexList[3] = 1;
TraceIndexList[4] = 2;
TraceIndexList[5] = 3;
TraceIndexList[6] = 2;
TraceIndexList[7] = 4;
TraceIndexList[8] = 3;
TraceIndexList[9] = 3;
TraceIndexList[10] = 4;
TraceIndexList[11] = 5;
CMotionBlurStreaks::Init();
CBrightLights::Init();
CShinyTexts::Init();
CBrightLights::Init();
CMoneyMessages::Init();
C3dMarkers::Init();
CSpecialFX::bSnapShotActive = false;
CSpecialFX::bVideoCam = false;
CSpecialFX::SnapShotFrames = 0;
CSpecialFX::bLiftCam = false;
CTxdStore::PushCurrentTxd();
CTxdStore::SetCurrentTxd(CTxdStore::FindTxdSlot("particle"));
if(gpSmokeTrailTexture == nil)
gpSmokeTrailTexture = RwTextureRead("smoketrail", 0);
CTxdStore::PopCurrentTxd();
}
RwObject*
@ -119,23 +114,16 @@ CSpecialFX::Update(void)
{
CMotionBlurStreaks::Update();
CBulletTraces::Update();
if(FindPlayerPed() &&
FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT &&
FindPlayerPed()->GetWeapon()->m_eWeaponState == WEAPONSTATE_FIRING){
#ifdef PED_SKIN
if(IsClumpSkinned(FindPlayerPed()->GetClump())){
LookForBatCB((RwObject*)FindPlayerPed()->m_pWeaponModel, CModelInfo::GetModelInfo(MI_BASEBALL_BAT));
}else
#endif
RwFrameForAllObjects(FindPlayerPed()->m_pFrames[PED_HANDR]->frame, LookForBatCB, CModelInfo::GetModelInfo(MI_BASEBALL_BAT));
}
}
void
CSpecialFX::Shutdown(void)
{
C3dMarkers::Shutdown();
if (gpSmokeTrailTexture) {
RwTextureDestroy(gpSmokeTrailTexture);
gpSmokeTrailTexture = nil;
}
}
void
@ -149,6 +137,80 @@ CSpecialFX::Render(void)
C3dMarkers::Render();
}
void
CSpecialFX::Render2DFXs(void)
{
if (CSpecialFX::bVideoCam) {
CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f));
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
CFont::SetCentreSize(SCREEN_WIDTH - 20);
CFont::SetCentreOff();
CFont::SetPropOn();
CFont::SetColor(CRGBA(0, 255, 0, 200));
CFont::SetFontStyle(FONT_STANDARD);
sprintf(gString, "%d", CTimer::GetFrameCounter() & 0x3F); // mb % 63
AsciiToUnicode(gString, gUString);
CFont::PrintString(SCREEN_WIDTH * 8 / 10, SCREEN_HEIGHT * 8 / 10, gUString);
for (int32 i = 0; i < SCREEN_HEIGHT; i += 4) {
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE);
CSprite2d::Draw2DPolygon(0.0f, i, SCREEN_WIDTH, i, 0.0f, i+1, SCREEN_WIDTH, i+1, CRGBA(0, 100, 0, 100));
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
CSprite2d::Draw2DPolygon(0.0f, i+2, SCREEN_WIDTH, i+2, 0.0f, i+3, SCREEN_WIDTH, i+3, CRGBA(0, 0, 0, 150));
}
int32 tmp = (CTimer::GetTimeInMilliseconds() & 0x7ff) * (SCREEN_HEIGHT + 70.0f) / 2048 - 70.0f; //mb % 2048
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
CSprite2d::Draw2DPolygon(0.0, tmp, SCREEN_WIDTH, tmp, 0.0, tmp + 70.0f, SCREEN_WIDTH, tmp + 70.0f , CRGBA(0, 100, 0, 60));
}
if (CSpecialFX::bLiftCam) {
CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f));
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
CFont::SetCentreSize(SCREEN_WIDTH - 20);
CFont::SetCentreOff();
CFont::SetPropOn();
CFont::SetColor(CRGBA(100, 100, 100, 200));
CFont::SetFontStyle(FONT_STANDARD);
CFont::PrintString(SCREEN_WIDTH * 8 / 10, SCREEN_HEIGHT * 8 / 10, gUString);
for (int32 i = 0; i < SCREEN_HEIGHT; i += 4) {
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
CSprite2d::Draw2DPolygon(0.0f, i, SCREEN_WIDTH, i, 0.0f, i + 1, SCREEN_WIDTH, i + 1, CRGBA(100, 100, 100, 100));
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
CSprite2d::Draw2DPolygon(0.0f, i + 2, SCREEN_WIDTH, i + 2, 0.0f, i + 3, SCREEN_WIDTH, i + 3, CRGBA(0, 0, 0, 150));
}
int32 tmp = (CTimer::GetTimeInMilliseconds() & 0x7ff) * (SCREEN_HEIGHT + 70.0f) / 2048 - 70.0f; //mb % 2048
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
CSprite2d::Draw2DPolygon(0.0, tmp, SCREEN_WIDTH, tmp, 0.0, tmp + 70.0f, SCREEN_WIDTH, tmp + 70.0f, CRGBA(100, 100, 100, 60));
for (int32 i = 0; i < 200; i++) {
int32 posX = CGeneral::GetRandomNumber() % (int32)SCREEN_WIDTH;
int32 posY = CGeneral::GetRandomNumber() % (int32)SCREEN_HEIGHT;
CSprite2d::DrawRect(CRect(posX, posY + 2, posX+20, posY), CRGBA(255, 255, 255, 64));
}
}
if (CSpecialFX::bSnapShotActive) {
if (++CSpecialFX::SnapShotFrames > 20) {
CSpecialFX::bSnapShotActive = false;
CTimer::SetTimeScale(1.0f);
} else {
CTimer::SetTimeScale(0.0f); //in andro it's 0.00001
if (CSpecialFX::SnapShotFrames < 10) {
int32 tmp = (1 - CSpecialFX::SnapShotFrames / 10) * 255 * 0.65f;
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
CSprite2d::Draw2DPolygon(0.0f, 0.0f, SCREEN_WIDTH, 0.0f, 0.0f, SCREEN_HEIGHT, SCREEN_WIDTH, SCREEN_HEIGHT, CRGBA(tmp, tmp, tmp, tmp));
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
}
}
}
}
CRegisteredMotionBlurStreak CMotionBlurStreaks::aStreaks[NUMMBLURSTREAKS];
void
@ -299,43 +361,43 @@ void CBulletTraces::AddTrace(CVector* vecStart, CVector* vecTarget)
void CBulletTraces::Render(void)
{
for (int i = 0; i < NUMBULLETTRACES; i++) {
if (!aTraces[i].m_bInUse)
continue;
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
#ifdef FIX_BUGS
// Raster has no transparent pixels so it relies on the raster format having alpha
// to turn on blending. librw image conversion might get rid of it right now so let's
// just force it on.
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
#endif
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpShadowExplosionTex));
CVector inf = aTraces[i].m_vecCurrentPos;
CVector sup = aTraces[i].m_vecTargetPos;
CVector center = (inf + sup) / 2;
CVector width = CrossProduct(TheCamera.GetForward(), (sup - inf));
width.Normalise();
width /= 20;
uint8 intensity = aTraces[i].m_lifeTime;
for (int i = 0; i < ARRAY_SIZE(TraceVertices); i++)
RwIm3DVertexSetRGBA(&TraceVertices[i], intensity, intensity, intensity, 0xFF);
RwIm3DVertexSetPos(&TraceVertices[0], inf.x + width.x, inf.y + width.y, inf.z + width.z);
RwIm3DVertexSetPos(&TraceVertices[1], inf.x - width.x, inf.y - width.y, inf.z - width.z);
RwIm3DVertexSetPos(&TraceVertices[2], center.x + width.x, center.y + width.y, center.z + width.z);
RwIm3DVertexSetPos(&TraceVertices[3], center.x - width.x, center.y - width.y, center.z - width.z);
RwIm3DVertexSetPos(&TraceVertices[4], sup.x + width.x, sup.y + width.y, sup.z + width.z);
RwIm3DVertexSetPos(&TraceVertices[5], sup.x - width.x, sup.y - width.y, sup.z - width.z);
LittleTest();
if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, 1)) {
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList));
RwIm3DEnd();
}
}
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
// for (int i = 0; i < NUMBULLETTRACES; i++) {
// if (!aTraces[i].m_bInUse)
// continue;
// RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
//#ifdef FIX_BUGS
// // Raster has no transparent pixels so it relies on the raster format having alpha
// // to turn on blending. librw image conversion might get rid of it right now so let's
// // just force it on.
// RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
//#endif
// RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
// RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
// RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpShadowExplosionTex));
// CVector inf = aTraces[i].m_vecCurrentPos;
// CVector sup = aTraces[i].m_vecTargetPos;
// CVector center = (inf + sup) / 2;
// CVector width = CrossProduct(TheCamera.GetForward(), (sup - inf));
// width.Normalise();
// width /= 20;
// uint8 intensity = aTraces[i].m_lifeTime;
// for (int i = 0; i < ARRAY_SIZE(TraceVertices); i++)
// RwIm3DVertexSetRGBA(&TraceVertices[i], intensity, intensity, intensity, 0xFF);
// RwIm3DVertexSetPos(&TraceVertices[0], inf.x + width.x, inf.y + width.y, inf.z + width.z);
// RwIm3DVertexSetPos(&TraceVertices[1], inf.x - width.x, inf.y - width.y, inf.z - width.z);
// RwIm3DVertexSetPos(&TraceVertices[2], center.x + width.x, center.y + width.y, center.z + width.z);
// RwIm3DVertexSetPos(&TraceVertices[3], center.x - width.x, center.y - width.y, center.z - width.z);
// RwIm3DVertexSetPos(&TraceVertices[4], sup.x + width.x, sup.y + width.y, sup.z + width.z);
// RwIm3DVertexSetPos(&TraceVertices[5], sup.x - width.x, sup.y - width.y, sup.z - width.z);
// LittleTest();
// if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, 1)) {
// RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList));
// RwIm3DEnd();
// }
// }
// RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
// RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
// RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
}
void CBulletTraces::Update(void)
@ -348,23 +410,8 @@ void CBulletTraces::Update(void)
void CBulletTrace::Update(void)
{
if (m_framesInUse == 0) {
m_framesInUse++;
return;
}
if (m_framesInUse > 60) {
if (CTimer::GetTimeInMilliseconds() - m_nCreationTime >= m_nLifeTime)
m_bInUse = false;
return;
}
CVector diff = m_vecCurrentPos - m_vecTargetPos;
float remaining = diff.Magnitude();
if (remaining > 0.8f)
m_vecCurrentPos = m_vecTargetPos + (remaining - 0.8f) / remaining * diff;
else
m_bInUse = false;
if (--m_lifeTime == 0)
m_bInUse = false;
m_framesInUse++;
}
RpAtomic *
@ -1056,8 +1103,9 @@ CMoneyMessage::Render()
{
const float MAX_SCALE = 4.0f;
uint32 nLifeTime = CTimer::GetTimeInMilliseconds() - m_nTimeRegistered;
if (nLifeTime >= MONEY_MESSAGE_LIFETIME_MS) m_nTimeRegistered = 0;
else {
if (nLifeTime >= MONEY_MESSAGE_LIFETIME_MS) {
m_nTimeRegistered = 0;
} else {
float fLifeTime = (float)nLifeTime / MONEY_MESSAGE_LIFETIME_MS;
RwV3d vecOut;
float fDistX, fDistY;
@ -1066,13 +1114,8 @@ CMoneyMessage::Render()
fDistY *= (0.7 * fLifeTime + 2.0) * m_fSize;
CFont::SetPropOn();
CFont::SetBackgroundOff();
float fScaleY = fDistY / 100.0f;
if (fScaleY > MAX_SCALE) fScaleY = MAX_SCALE;
float fScaleX = fDistX / 100.0f;
if (fScaleX > MAX_SCALE) fScaleX = MAX_SCALE;
float fScaleY = Min(fDistY / 100.0f, MAX_SCALE);
float fScaleX = Min(fDistX / 100.0f, MAX_SCALE);
CFont::SetScale(fScaleX, fScaleY); // maybe use SCREEN_SCALE_X and SCREEN_SCALE_Y here?
CFont::SetCentreOn();
CFont::SetCentreSize(SCREEN_WIDTH);

View file

@ -3,13 +3,17 @@
class CSpecialFX
{
public:
static bool bVideoCam;
static bool bLiftCam;
static bool bSnapShotActive;
static int32 SnapShotFrames;
static void Render(void);
static void Update(void);
static void Init(void);
static void Shutdown(void);
static void Render(void); //done
static void Update(void); //done
static void Init(void); //done
static void Shutdown(void); //done
static void AddWeaponStreak(int type);
static void Render2DFXs(); //done
};
class CRegisteredMotionBlurStreak
@ -23,7 +27,7 @@ public:
CVector m_pos2[3];
bool m_isValid[3];
void Update(void);
void Update(void); //done
void Render(void);
};
@ -32,7 +36,7 @@ class CMotionBlurStreaks
static CRegisteredMotionBlurStreak aStreaks[NUMMBLURSTREAKS];
public:
static void Init(void);
static void Update(void);
static void Update(void); //done
static void RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2);
static void Render(void);
};
@ -42,10 +46,15 @@ struct CBulletTrace
CVector m_vecCurrentPos;
CVector m_vecTargetPos;
bool m_bInUse;
uint32 m_nCreationTime;
uint32 m_nLifeTime;
uint32 field_24;
uint8 field_28;
uint8 m_framesInUse;
uint8 m_lifeTime;
void Update(void);
void Update(void); //done
};
class CBulletTraces
@ -56,7 +65,7 @@ public:
static void Init(void);
static void AddTrace(CVector*, CVector*);
static void Render(void);
static void Update(void);
static void Update(void); //done
//TODO(MIAMI)
static void AddTrace(CVector *, CVector *, float, unsigned int, unsigned char) {}
@ -213,7 +222,7 @@ class CMoneyMessage
float m_fSize;
float m_fOpacity;
public:
void Render();
void Render(); //done
};
class CMoneyMessages
@ -221,7 +230,7 @@ class CMoneyMessages
static CMoneyMessage aMoneyMessages[NUMMONEYMESSAGES];
public:
static void Init();
static void Render();
static void Render(); //done
static void RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8 bGreen, uint8 bBlue, float fSize, float fOpacity);
};